Because the firing mode for pump isnt supposed to ever be active when shooting normal buckshot. The shells are supposed to cycle the chamber with its force or something and thats why movies always use the pump, because there are blanks in it. some other types of ammo that are used for hunting will also use pump but in this game you don't do that so there shouldn't be any select fire function unless they were to add a variety of loads for you to switch between If you wonder why i say this Look up Ahoy's youtube series on Iconic Arms, his video on the SPAS-12 details this much better than I could
@@justananomaly The SPAS 12 in Half-Life is in fact, pump action and not Semi Auto, what you're referring to is the very fictional (and very fun) "Double Barrel Shot", which shoots two shots in a single trigger pull, it also has the character using it pump action when doing this, so, no, Half-Life did *Not* have a Semi-Auto mode for the SPAS 12.
@@SyahmiAsyraffYT guess if i'm gonna make it for HL1/2/BM:DE, i'd use the semi auto animations(unnecessary delay between "pump" for both single and double fire, alongside with the bolt release not holding down due to combat bolt release[gonna use a new mesh to make the likeness of a combat bolt release])
Every gun in mw22 has amazing sound design. But this gun reminds me of how the 9mm daemon from mw22 just randomly had the coolest animations of any gun in the game. The animators cooked with this one
Okay, i'm getting confused with how the spas mechanism here(the loading process of course). First off...😤, on tac load they didn't press the carrier latch button which is kinda hard to do to load the shell into the mag unless you wanna broke the loading gates BUT on empty reload they kinda-ish(?)pressed the carrier latch button seein how hard they load the shell in...i'm not sure about this. Secondly, an unnecessary pumping on semi auto which you can just put the shell on the ejection port and rack the side charging handle like it's a rifle with bolt catch. And lastly which won't even functioning at all, you can't pump a shotgun twice WITHOUT unlocking the action button WHICH the button itself is sitting there near the trigger uselessly not getting pressed when the operator pump it the second time. Alright, this is SHG after all they even fucked the FN Evolys, AN-94, F2K, and the k98k, they're just good at making mistake.
This is one of the most cursed SPAS-12s I've ever seen in a video game. People will praise it a lot because of how rare it is to see the dual-mode aspect depicted, but _everything_ about the way this weapon is operated here is wrong, particularly racking the pump after reloading it in semi-auto mode.
The guy does seem to switch modes into pump from semi auto at the end, but even then, the reloading animation is a really inefficient and dumb way to do it. Standard procedure is to drop a shell into the ejection port (that’s why it has a bolt hold open in the first place), then load the tube so you always have at least one shell chambered ready to go. Also I personally prefer loading my SPAS-12 with it flipped on my offhand and loading with my strong hand, since I can quickly grab the grip and fire if I’m interrupted.
@@tomato8933The press is to unlock the bolt and send it forward. The operator doesn't actually press it once he flips the gun. You can see his thumb just next to the button when the gun is flipped.
Customary "the vertical foregrip would block access to the button that switches the Spas 12 to semi-auto and vice versa" comment. That hammer just scratches that unleash the giga-bonk urge. Can't wait to see the hammer loadouts. And the screams from players pissed off that someone got close enough to use one on them.
I'd say the switching firemode for the SPAS 12 is not right. Cuz you have to hold the button on the pump and push it forward to be semi auto and pull it back to be pump action
Yeah, SPAS-12 is coming back. I'm not sure this is the first game have a 2 function of SPAS-12 but BF2042 have it too. 00:26 I don't understand why they didn't make this gun folded stock as default because you can't aim down SPAS-12 with stock.
Does the front/battery compartment of the EOTech in MWII and III bother anyone else? It's my favorite optic in basically any FPS that has it, but the weird bulbous shape that they made it in the MW reboot sequels just kills the vibe for me.
@@rosaria8384 heres the thing tho. they dont have to. at all. EOTech is one of those companies that does not care if a game uses their product. they literally occasionally post on Instagram clips of games that feature EOTechs. same thing with the Vector. KRISS said theyd be completely fine with COD using a correct name and model and still they dont.
Not that they forgot for BOCW, they simply didn't code a function to check when to display an animation depicting the chambering of a round like how the MW reboot trilogy and MW2CR have.
When performing a full reload while in semi-auto there's 1 frame where it completely changes position and I can't unsee it now. Hopefully they can fix that jankiness but I doubt they will.
While its nice to see the SPAS' dual mode be depicted, it makes me wonder what the point is since people will stick to whichever mode is more efficient.
@@raphaelbricenio5908They do hold down the carrier latch, though only sometimes. The main thing that weirded me out was the fact that the guy reloads the gun by manually dropping the action forward, loading from the tube, then pumping it again. That is a dumb reloading method. You’re supposed to drop a shell into the open ejection port (that’s why it has a bolt old open in the first place), then load shells into the tube since you have at least one shell ready to fire.
yeah they could have just inserted the shell m1014-esque semi, and m590-esque way pump action, but still weird that they chose not to press the latch considering mw2cr did it
How he can rack the pump in semi-auto mode? The empty reload so bizzare cuz he don't even use bolt reload to rechamber and hold it to open loading gate insert shells?
@@rosaria8384 buckshot is one of the loads that works (better) on semi auto. overall the spas 12 is very over hyped and not very reliable. the semi is for slugs or buck. the pump action was mainly for less lethal stuff.
Short answer: No. Long answer: Both modes share 1 reload animation. On empty, the bolt locks back for a few seconds, and then immediately resets to be pumped, regardless of the firing mode. The operator then pumps the gun, unlocks the forend, and then closes the bolt by pumping it forward without inserting a shell. He then flips the gun over (with what looks like missing frames on semi mode), thumb next to the carrier latch, not pressing it while loading shells in, and since he didn't put anything in initially for unknown reasons, he pumps the gun. You can probably tell which step is not supposed to happen on which mode with that.
The jak scimitar amk is a bad kit for a bad gun, the smg sways more then the sniper aorry just as much as the sniper when you ads, only way to hit anything is to tac and even then good luck cause of this brick of a smg
They ruined the way the SPAS-12 looks. Sure the animations are accurate, but it looks like a generic futuristic shotgun now. The lack of vent holes and the weird finish ruin this so much.
The first time I’ve seen the player be able to switch a SPAS-12’s firing mode.
They did the same in James Bond Nightfire too :D
Because the firing mode for pump isnt supposed to ever be active when shooting normal buckshot. The shells are supposed to cycle the chamber with its force or something and thats why movies always use the pump, because there are blanks in it. some other types of ammo that are used for hunting will also use pump but in this game you don't do that so there shouldn't be any select fire function unless they were to add a variety of loads for you to switch between
If you wonder why i say this Look up Ahoy's youtube series on Iconic Arms, his video on the SPAS-12 details this much better than I could
@@RevenantNeverDiesfrom one gun nerd to another
🤓
Dude, Half Life was literally one of the first narrative driven fps games and included the ability to use the second mode 😭
@@justananomaly The SPAS 12 in Half-Life is in fact, pump action and not Semi Auto, what you're referring to is the very fictional (and very fun) "Double Barrel Shot", which shoots two shots in a single trigger pull, it also has the character using it pump action when doing this, so, no, Half-Life did *Not* have a Semi-Auto mode for the SPAS 12.
No fucking way... A fully functioning SPAS-12
Falsely depicted as expected
Infinityward could never?
Shit depiction though
@@hoppinggnomethe4154wut
@@theutheonecuz thats how it works...?
God, the SPAS12 sounds incredible.
You're incredible
@@masteroftheblaster9523 🥰
Especially the shotgun cocking, it's smashing.
@@masteroftheblaster9523 no YOU are incredible
A fully functioning firing mode AND A TWIN LOAD??? Shg cooking with this one
This guy's video quality is so unreal, that I feel like I'm watching on a theater screen.
the SPAS with Char’s zaku charm and dragon’s breath is just fire
SHG: releases a beautifully made SPAS 12
Half life, L4D2 and CS modders: hehe boi
and gmod
Someone already ported it to L4D2 as of writing this.
Has someone made it with BOCW/MW2CR's rather realistic appearance?
@@vedolre Not yet
@@SyahmiAsyraffYT guess if i'm gonna make it for HL1/2/BM:DE, i'd use the semi auto animations(unnecessary delay between "pump" for both single and double fire, alongside with the bolt release not holding down due to combat bolt release[gonna use a new mesh to make the likeness of a combat bolt release])
this gun has the best sound design ive heard in mw
Realistic too because it does have that massive clank clank
Every gun in mw22 has amazing sound design. But this gun reminds me of how the 9mm daemon from mw22 just randomly had the coolest animations of any gun in the game. The animators cooked with this one
while any hope seemed lost for MWIII, they added a very cool gun which would make us want to play it
😶 the fire selection.. the loading..
Refuse to believe COD went this hard.. I’m very very impressed.
Trust me, if you think about it harder, the whole process becomes dumber.
You could say they went past a well done steak.
Who needs functional iron sights anyways
Really impressive animations, too bad the model is that kind weird modernized vibe theyve done on on all the MWIII guns
I don't mind it. It's mostly unnoticeable anyway.
It looks pretty damn close to the real thing, so I don’t know what the problem is
i kinda like it, but still wont ever beat the original
Looks like Black Mesa, where's SPAS-12 was bulky too
@@jeri_v2578 agreed.
Wish they didn’t reuse the Lockwood animations, they’re inaccurate to how you load the SPAS-12 and needing to hold the carrier latch button down
I wonder what's up with that because all the other reloads have the character holding the latch down from what I can tell.
It was the same with the PKM. It's only accurate in the sleight of hand reload
For the auto fire:
If you listen carefully, the sound firing animation sounds similar to Far Cry 6, the SPAS 12.
Just giving you guys a heads-up 👍
It's good to see the SPAS-12 shotgun in MW3 2023
Okay, i'm getting confused with how the spas mechanism here(the loading process of course).
First off...😤, on tac load they didn't press the carrier latch button which is kinda hard to do to load the shell into the mag unless you wanna broke the loading gates BUT on empty reload they kinda-ish(?)pressed the carrier latch button seein how hard they load the shell in...i'm not sure about this.
Secondly, an unnecessary pumping on semi auto which you can just put the shell on the ejection port and rack the side charging handle like it's a rifle with bolt catch.
And lastly which won't even functioning at all, you can't pump a shotgun twice WITHOUT unlocking the action button WHICH the button itself is sitting there near the trigger uselessly not getting pressed when the operator pump it the second time.
Alright, this is SHG after all they even fucked the FN Evolys, AN-94, F2K, and the k98k, they're just good at making mistake.
Yeah but they did it better than cold war and the majority of cod games with a spas 12 in it
@@ALX_6.11 found out it was using a combat bolt release.
@@fish6941 cold war had a correct model and they used the latch button to reload.
This is one of the most cursed SPAS-12s I've ever seen in a video game. People will praise it a lot because of how rare it is to see the dual-mode aspect depicted, but _everything_ about the way this weapon is operated here is wrong, particularly racking the pump after reloading it in semi-auto mode.
The guy does seem to switch modes into pump from semi auto at the end, but even then, the reloading animation is a really inefficient and dumb way to do it. Standard procedure is to drop a shell into the ejection port (that’s why it has a bolt hold open in the first place), then load the tube so you always have at least one shell chambered ready to go.
Also I personally prefer loading my SPAS-12 with it flipped on my offhand and loading with my strong hand, since I can quickly grab the grip and fire if I’m interrupted.
Sure 🙄
@@fifteen8850 ... I'm objectively right. Nothing about the weapon's operation is correct in MW III.
tbh true model is horrible BUT still the empty dual load reload is sexy
the char loads well a shell into the ejection hole oncy the rifle is emptied but it is simply hidden because he didn't flip the gun
2:43 Automatic Grenade Launcher with Platinium
FINALLY a Different/twin loading into COD. At least soh partial reload look accurate enough than normal
Maybe one of the best spas 12 I have ever seen in call of duty ❤
Finally, an accurate animation for the SPAS
You air brain, spas 12 reload need to press button to unlock loading port, no press no reload
@@Batista83910:19 And what is this?
@@tomato8933The press is to unlock the bolt and send it forward. The operator doesn't actually press it once he flips the gun. You can see his thumb just next to the button when the gun is flipped.
Accurate animation and sound holy fuck
Customary "the vertical foregrip would block access to the button that switches the Spas 12 to semi-auto and vice versa" comment.
That hammer just scratches that unleash the giga-bonk urge. Can't wait to see the hammer loadouts. And the screams from players pissed off that someone got close enough to use one on them.
Hyper Spas 12 Billion
I'd say the switching firemode for the SPAS 12 is not right. Cuz you have to hold the button on the pump and push it forward to be semi auto and pull it back to be pump action
im pretty sure (not 100 percent positive) that the hammer also has to forward to switch firing modes.
They did the Spas-12 justice, I'll give them that.
THAT'S RIGHT $!"%!"£, THE SPAS-12'S BACK!!!
Yeah, SPAS-12 is coming back. I'm not sure this is the first game have a 2 function of SPAS-12 but BF2042 have it too.
00:26 I don't understand why they didn't make this gun folded stock as default because you can't aim down SPAS-12 with stock.
the first game i know of that had a correct spas 12 depiction is H3VR
SPAS-12 my favorite shotgun ever
We got a fully functioning SPAS in CoD before GTA VI
i like how the animation is only right half of the time
I'm surprised that the gun didn't fire immediately when he switched the firing mode.
lmao. i mean technically that issue was only with the safety selector but still
Does the front/battery compartment of the EOTech in MWII and III bother anyone else? It's my favorite optic in basically any FPS that has it, but the weird bulbous shape that they made it in the MW reboot sequels just kills the vibe for me.
The optic has been reworked for copyright reasons
@@rosaria8384 heres the thing tho. they dont have to. at all. EOTech is one of those companies that does not care if a game uses their product. they literally occasionally post on Instagram clips of games that feature EOTechs. same thing with the Vector. KRISS said theyd be completely fine with COD using a correct name and model and still they dont.
0:38 Treyarch left the chat, can't believe they forgot to animate the simplest thing which is to rack it...
Not that they forgot for BOCW, they simply didn't code a function to check when to display an animation depicting the chambering of a round like how the MW reboot trilogy and MW2CR have.
When performing a full reload while in semi-auto there's 1 frame where it completely changes position and I can't unsee it now. Hopefully they can fix that jankiness but I doubt they will.
Spas 12 the PTSD of half life
Alright, SHG did a phenomenal job for once
they cooked so hard the steak went past well done
That SPAS is fucking AMAZING!!!
Sexiest SPAS 12 sound ever.
Despite fictional name and model
God the sound design
While its nice to see the SPAS' dual mode be depicted, it makes me wonder what the point is since people will stick to whichever mode is more efficient.
Pump action offers more range, semi auto is… well, that
they still omit the fact that the carrier latch still needs to be pressed while shoving in rounds after emptying the tube
@@raphaelbricenio5908They do hold down the carrier latch, though only sometimes. The main thing that weirded me out was the fact that the guy reloads the gun by manually dropping the action forward, loading from the tube, then pumping it again. That is a dumb reloading method. You’re supposed to drop a shell into the open ejection port (that’s why it has a bolt old open in the first place), then load shells into the tube since you have at least one shell ready to fire.
yeah they could have just inserted the shell m1014-esque semi, and m590-esque way pump action, but still weird that they chose not to press the latch considering mw2cr did it
Pump has better range and spread in ads rewarding accuracy, semi has tighter spread. It can be used different ways
The bulletproof TV tho
>Proper firing modes
>Still weird iron sights working with folded stock
Anyone remember Spastex-130 im getting a vibe out of this one
W take on spas 12
would have commented the lack of semi auto specific set of animations but that's just asking too much
I don't remember Jak Scimitar that doesn't have a buggy animation
Sledgehammer gave us a sledgehammer
The sound is almost identical to l4d2 spas12
The animations are great (albeit still a few errors) but the model looks bad. Another one of those California law redesigns, evidently.
Perfect
Plz make an all weapon animation video of Zero hour, ready or not and arena breakout infinite
How he can rack the pump in semi-auto mode? The empty reload so bizzare cuz he don't even use bolt reload to rechamber and hold it to open loading gate insert shells?
Yeah this reload animation is probably just SHG trying to be a show-off and made what would be a simple reload more tedious.
Do the SPAS-12 shotgun fires a single shot instead of the pump
I mean its cool. They still did the animations wrong tho
Hyper really love his job
he didnt work for sledgehammer
@@minicaco4973damn idk that thanks
Who care about that button anyway?
CoD is doing us a favor by pissing in Franchi's redundant feature
Still no proper spas 12 reload animation, it need to hold button to unlock shell loading port. No hold button no reload
Only on partial reloads. Otherwise they did hold that down.
Edit: nvm lol he presses it once and then let go
What are the benefits of both semiauto and pump action?
Pump action is best used when you load buckshot shells, as semiauto mode may not work properly on it, basically all about the load it can carry.
In-game? Pump action has more range
Pump has more range and tighter spread when Aiming, Semi has tighter spread in hipfire and tac stance
@@rosaria8384 buckshot is one of the loads that works (better) on semi auto. overall the spas 12 is very over hyped and not very reliable. the semi is for slugs or buck. the pump action was mainly for less lethal stuff.
Finally, spas12 🥲
Is the reload correct? When empty, it does it, but for "tac" it doesn't seem to. Also no plus 1, kinda wonk, but acceptable.
Short answer: No.
Long answer:
Both modes share 1 reload animation. On empty, the bolt locks back for a few seconds, and then immediately resets to be pumped, regardless of the firing mode. The operator then pumps the gun, unlocks the forend, and then closes the bolt by pumping it forward without inserting a shell. He then flips the gun over (with what looks like missing frames on semi mode), thumb next to the carrier latch, not pressing it while loading shells in, and since he didn't put anything in initially for unknown reasons, he pumps the gun.
You can probably tell which step is not supposed to happen on which mode with that.
@@ycgoh603 Very wack. Thanks for the info.
What's the sight on the SPAS?
Time to half life Spas
what does he do there with the button and the pump on the spas 12?
Yes, that's how you select fire the spas, however the player incorrectly doesn't pump to switch fire mode
Meta shotgun is coming
FUCK YES.
it looks like a valorant gun
The jak scimitar amk is a bad kit for a bad gun, the smg sways more then the sniper aorry just as much as the sniper when you ads, only way to hit anything is to tac and even then good luck cause of this brick of a smg
also, is it me or are JAK conversion kits lately less egregious compared to early seasons?
well apart from the whole 3D printed thing, maybe?
fully 3D printed grenade launcher
@@ycgoh603 i am having nightmares of double barrel G36
@@RayleeRaven567 wait till they put actual half life shotgun in since the spas 12 is now in the game
@@ycgoh603 ...i'll allow that, assuming they even considered it
no one will use pump mode
They ruined the way the SPAS-12 looks. Sure the animations are accurate, but it looks like a generic futuristic shotgun now. The lack of vent holes and the weird finish ruin this so much.