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3D Graphics: Crash Course Computer Science #27

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  • čas přidán 17. 08. 2024

Komentáře • 450

  • @docteurgreene
    @docteurgreene Před 5 lety +248

    Best explanation of Anti-Aliasing ever.

  • @yussefbens
    @yussefbens Před 7 lety +707

    The study of 20 years converted into 12 minutes

  • @DuluthTW
    @DuluthTW Před 7 lety +202

    "Triangles for the win!," is a phrase I never expected to hear in my lifetime. Great episode. Thanks for sharing!

    • @armorsmith43
      @armorsmith43 Před 7 lety +19

      Triangles are also super important for structural engineering.

    • @WiseWik
      @WiseWik Před 7 lety +9

      Triangles run the world. **X-files tune playing in the background**

    • @tanxyrogue847
      @tanxyrogue847 Před 7 lety +11

      In modelling for animation we hate threes we want four nothing more nothing less

    • @jmgariepy
      @jmgariepy Před 7 lety +2

      Circle gets the square?

    • @Pepper_Pip
      @Pepper_Pip Před 7 lety +2

      Triangles win zelda

  • @ihcho
    @ihcho Před rokem +7

    Most fundamental 3D modeling techniques are explained just in 12 minutes in crystal clear way. Wow! I'm so much impressed.

  • @raindropdreams8
    @raindropdreams8 Před 7 lety +342

    I'm not sure where to put this comment, but I've been super impressed by this whole series! The topics are pretty textbook, but they are presented very well: great graphics, inflective speaking (without it sounding intentional or patronizing), historical context, and in my opinion this is in comparison to the other crash courses y'all have done as well. (sorry to the other crash courses =P ) Anyhoo, good on you! Can't wait for more! =D

    • @alwync3253
      @alwync3253 Před 4 lety +5

      This is the gold standard man!

  • @radagastwiz
    @radagastwiz Před 7 lety +219

    Note: that wasn't just any teapot. en.wikipedia.org/wiki/Utah_teapot

    • @Patrickpisawesome
      @Patrickpisawesome Před 7 lety +3

      They somewhat mentioned this but not really.

    • @stevenjlovelace
      @stevenjlovelace Před 7 lety +15

      Thanks to Tom Scott, I recognized it right away!

    • @coredumperror
      @coredumperror Před 7 lety +27

      I met the guy who created the Utah Teapot! I was an intern at Adobe's headquarters in San Jose in '07, and I needed some help writing a basic graphics algorithm. My boss (an equally high muckity-muck at Adobe, Jim King) called over to the Photoshop department and got Mr. Newell and another dev to come by and help me write this filter. It was a trip!

    • @runosulka
      @runosulka Před 6 lety +6

      ... and this is why I read the comments!

  • @kelseyweister5990
    @kelseyweister5990 Před 5 lety +94

    "We live in a 3D world and I am a 3D girl." Said so seriously I almost didn't catch, amazing.

  • @jones1351
    @jones1351 Před 4 lety +15

    An enormous amount of computing. I just completed a clip that runs 1 minute, 21 seconds (Blender 2.8). It took 2 1/2 days to render.
    This video explains why. Great work.

  • @JM-us3fr
    @JM-us3fr Před 7 lety +17

    Carrie Ann, please make this series go forever

  • @SilverAura
    @SilverAura Před 7 lety +19

    Man, this episode is actually incredibly well done. I mean all of these are, but the way you guys simplified this was especially well done.

  • @typograf62
    @typograf62 Před 7 lety +22

    I'm impressed on how you can present a rather complicated subject so that people get a good idea about what is going on. I presume.

  • @vietquoc1574
    @vietquoc1574 Před 4 lety +21

    great respect! finally I got an overview of all the terms used in GPU in a very well explained manner. LESS is MORE, SIMPLICITY is a KEY... Please keep going the good work!

  • @Hambonillo
    @Hambonillo Před 7 lety +28

    Very cool. The humor/speed/content ratio is perfect, and I loved the audio effects.

  • @Danielevans2
    @Danielevans2 Před 7 lety +14

    This series is no lie, ONE OF THE BEST PARTS of my week

  • @may007ank
    @may007ank Před 7 lety +13

    Great way of introducing an amazing technique like back face culling as "speaking of glitches".

  • @Froobyone
    @Froobyone Před 7 lety +3

    As a 3D artist, I have to say, that we avoid triangles like pustulent rats. We work as much as possible with quads (four-sided polygons) It's pretty hard to control edge flow with triangles and sub-dividing is a pain too. Hate my comment to be a negative one, because I love this series and site in general. Thanks for making this.

  • @TheTomexification
    @TheTomexification Před rokem +1

    Thank you PBS and everyone that finances it, this is a great show.

  • @markanderson4689
    @markanderson4689 Před 4 lety +12

    thank you for this series, its super helpful to have someone easily lay out everything from the bare metal architecfture allllll the way up to high level programming languages and various technological applications

  • @lobachevscki
    @lobachevscki Před 7 lety +102

    As a mathematician specialized in computer graphics, thanks for this.

    • @Shivang4
      @Shivang4 Před 5 lety +4

      @ElPaisa As a DirectX programmer i can say it is word to word.

    • @linuxterm7622
      @linuxterm7622 Před 5 lety +4

      @@Shivang4 As a opengl programmer hello

    • @Shivang4
      @Shivang4 Před 5 lety +1

      @@linuxterm7622 sup!

    • @aymanebiri3616
      @aymanebiri3616 Před 4 lety +3

      as a C with SDL2 programmer, Hello

    • @navjotsingh2251
      @navjotsingh2251 Před 4 lety +1

      LongGone Eve as a binary programmer, hello.

  • @expansivegymnast1020
    @expansivegymnast1020 Před rokem +5

    Just wanna say this series is amazing and keeps on giving. This is a great first introduction to all of these topics.

  • @gracefool
    @gracefool Před 7 lety +62

    Nice as always. Things to mention that would have made it even nicer:
    1. Anti-aliasing isn't just artificial, your eye does it too
    2. Matrix math

    • @rparl
      @rparl Před 7 lety +5

      gracefool Yes, the General Projective Transformation was a watershed for computer graphics. I first encountered it in Elementary Nomography in 1960-61. Unfortunately, our computers weren't really up for it then. It was mostly punch cards and line printers.

    • @Patrickpisawesome
      @Patrickpisawesome Před 7 lety +1

      Almost all of computing is matrix math and I believe she already explained how computers store values into matrixes and simple matrix math.

    • @JasonHise64
      @JasonHise64 Před 7 lety +7

      3. Quaternions. That teapot was rotating after all :)

    • @gracefool
      @gracefool Před 7 lety +3

      Your second question is the easy one: assuming the simplest kind of anti-aliasing, super sampling, x2 means double the resolution is rendered before being averaged into the final image, x4 means quadruple, etc. There are other more optimized algorithms that are far more efficient with slightly less quality.
      For the first I googled and found a 1985 paper that answered it:
      1. eyeball optics
      2. fixation instability (saccades)
      3. photoreceptors are in a hexagonal grid (very high density, better than a grid)
      4. each photoreceptor acts as a low-pass filter
      5. your brain effectively does temporal anti-aliasing
      But it still has limits, you can see aliasing when looking at certain regularly repeating objects, e.g. a fine wire mesh held at a steep angle, or standing next to a long chain-link fence.

    • @Sarcasmitron
      @Sarcasmitron Před 6 lety +1

      the output of the matrix multiplication gives a distance from the camera in addition to it's location on the screen. So basically you input a point somewhere in space at (x,y,z) and after you multiply it by the different matrices you get a new point (x,y,z) where x and y is where on the screen it should be drawn and z is the distance.

  • @micafe3
    @micafe3 Před 7 lety +10

    This video was very helpful. I've just started learning 3D graphics and this helped me understand how it works. Thanks!!

  • @JITCompilation
    @JITCompilation Před 4 lety +25

    "We're living in a 3D world and I'm a 3-dimensional girl!"
    Weird flex but ok.

  • @peterjones701
    @peterjones701 Před 7 lety +4

    I am from Utah, home of that famous teapot, and I am proud of my state's contributions to 3D graphics!

  • @halfsasquatch
    @halfsasquatch Před 6 lety +1

    @4:52 Thank you for finally explaining what that setting is.

  • @Ashamanknight
    @Ashamanknight Před 7 lety +31

    I want more of this, this video was right in my wheel house.

  • @MsNavidude
    @MsNavidude Před 7 lety +5

    Definitely one of the best crash courses ... Can't wait for an episode (or a few maybe) on Internet and local network security... viruses, worms, Malware, firewall ...

  • @sanjeevshukla2871
    @sanjeevshukla2871 Před 6 lety +1

    remarkabaly brillient, short and crisp. Seen many videos but this one stands out. Many thanks.

  • @greenhairedwierdo
    @greenhairedwierdo Před 6 lety +1

    I have an exam in this tomorrow and I wish I'd found this video at the start of the course. Literally saved my bacon, suddenly everything makes sense. Thank you so much x

  • @jorenmartijn
    @jorenmartijn Před 7 lety +3

    Carie Anne: 'I'll ping you next week'
    Me: 'I hope the ping response isn't delayed too much' :)

  • @13thxenos
    @13thxenos Před 7 lety +2

    This is the best series in this whole website.

  • @aonoymousandy7467
    @aonoymousandy7467 Před 6 lety +2

    Thanks a lot for these videos, im a chemisrty major but i have been interested in computing lately and these videos are both informative and fun to watch

  • @Jony8142
    @Jony8142 Před 7 lety +2

    Very well made video with nice simple explanations while also mentioning the more complex ones, good job

  • @uToobeD
    @uToobeD Před 2 měsíci

    Really great stuff, this is excellent for me who knows quite a bit about programming, but there are clearly many areas where I have little knowledge and this fills those places nicely

  • @JoshY01
    @JoshY01 Před 4 lety +1

    Good stuff for sure!! There needs to be a video like this for everything.

  • @silverchairsg
    @silverchairsg Před rokem

    This is one of the best videos I've seen on the topic.

  • @NastyWicked
    @NastyWicked Před 7 lety +2

    Can't wait for the networking episodes!

  • @armorsmith43
    @armorsmith43 Před 7 lety +8

    If you're watching this and want to learn more, one of the foundations of 3-D graphics is Linear Algebra. Here is a crash course in Linear Algebra: czcams.com/video/kjBOesZCoqc/video.html

    • @rparl
      @rparl Před 7 lety

      Andrew Farrell Also the General Projective Transformation. Dunno if YT has anything on it, though.

    • @BlueyMcPhluey
      @BlueyMcPhluey Před 7 lety

      3 Blue 1 Brown is the best

  • @leandrosn962
    @leandrosn962 Před rokem

    Amazing! I'm a 3d artist for quite some time and even though I deal with this topics every day, it is fascinating to understand what is happening behind the curtain! Thank you!

  • @kendicloud
    @kendicloud Před 7 lety +1

    Explained with such clarity. A great teacher.

  • @robspiess
    @robspiess Před 7 lety +97

    Raycasting and raytracing!

    • @robspiess
      @robspiess Před 7 lety +5

      ... aww, nevermind.

    • @abramthiessen8749
      @abramthiessen8749 Před 7 lety +8

      I thought she was going to get to some more complex lighting models to explain the shadows cast by the handle Utah teapot (since that was the reason it was a teapot). But I guess that she can't cover everything.

    • @robspiess
      @robspiess Před 7 lety +11

      True, she can't cover everything. It IS "Crash Course" after all. :) But I enjoy you recognizing the Utah teapot. It's like an inside joke or easter egg (not entirely because it wasn't mentioned or alluded to).

    • @Kabodanki
      @Kabodanki Před 7 lety +1

      Normals

    • @XRaym
      @XRaym Před 7 lety +2

      FilmmakerIQ did a video about that : czcams.com/video/Qx_AmlZxzVk/video.html

  • @Rationalific
    @Rationalific Před 7 lety +3

    This was a very nice summary. I'd also like to see more (ray tracing, etc).

  • @harshvardhansingh3746
    @harshvardhansingh3746 Před 5 lety +1

    I was always searching, how the 3d graphics work. You Made my Day. Thanks a lot :)

  • @grassroots15
    @grassroots15 Před 4 lety +2

    I don't know why it took 3 years for me to find this video, very good info and just what I was looking for.

  • @giodelacruz9437
    @giodelacruz9437 Před 9 měsíci

    I didnt think that my curiosity would be satisfied by a 12min video. I definitely thought wrong

  • @Ilandria.
    @Ilandria. Před 7 lety +104

    This is my job in an extremely tiny nutshell. :D

    • @shobinp5789
      @shobinp5789 Před 7 lety +4

      Charlotte Brown you're a graphics designer?

    • @nanpanman1
      @nanpanman1 Před 7 lety +124

      You're a GPU?

    • @Kabodanki
      @Kabodanki Před 7 lety +15

      You're an Xbox One ?

    • @simonedaniel
      @simonedaniel Před 7 lety +34

      Wow! I want to work in an extremely tiny nutshell like you!

    • @reddan73
      @reddan73 Před 7 lety +53

      You make teapots

  • @naderkhaled9410
    @naderkhaled9410 Před 5 lety +16

    I mean why you need a Computer Science Degree after watching these videos.

  • @ihorkarpiuk4102
    @ihorkarpiuk4102 Před 4 lety +1

    this content should be used at schools

  • @Creuilcreuil
    @Creuilcreuil Před 7 lety +17

    Networking: Crash Course Computer Science #28

  • @seanmortazyt
    @seanmortazyt Před 7 lety +2

    really well written & produced & delivered!

  • @Monogrammaton
    @Monogrammaton Před rokem

    Good job! Ex graphics prof, doing review, watched this on 2x and spotted something I didn't remember well until you explained it.

  • @AprilsLala
    @AprilsLala Před 2 lety

    Thank you, it makes so much sense now when I learn 3DS MAX, every shape and move has their own algorithms, it's not just projecting 2D imagery on screen

  • @TourAbsurd
    @TourAbsurd Před 6 lety

    Loved this! Made complex concepts very accessible. Only one beef: "comprising" or "composed of", but not "comprised of." ;)

  • @SteeleDynamics
    @SteeleDynamics Před 7 lety +1

    Ahhhh, Surface normals and right hand rule... Kudos on the Metal Gear Solid clip.

  • @nilesdavis1882
    @nilesdavis1882 Před 4 lety +1

    That was the best Aqua song reference I've heard to date. Great intro lol

  • @javawithiyer1317
    @javawithiyer1317 Před 5 lety

    I was trying to understand this concept for 2 days but now it is clear after watching this video. Keep doing the crash courses.

  • @t.b.m.5718
    @t.b.m.5718 Před 7 lety +20

    The networking hints towards the end where very blatant.

  • @GreeeenT
    @GreeeenT Před 7 lety +1

    this is like a summary to the computer graphics course I took last semester

  • @_dsb
    @_dsb Před 4 lety

    Blown away... Subscribed

  • @kartikpodugu
    @kartikpodugu Před 4 lety

    Too good. Have been reading/seeing lot of material over the last year. Lot of info, but no full picture. You connected all the dots and gave me a bigger picture. Thanks.
    Can you please map all the concepts you talked about to the following blocks
    Rasterizer/Vertex Shader/Pixel Shader ???
    Also didnt understand why triangles win. You can draw a unique plane by 4 points also if i am not wrong.

  • @jullienbeaufond3654
    @jullienbeaufond3654 Před 7 lety +1

    Love this course. Keep the good work!

  • @yushoo
    @yushoo Před 7 lety +71

    YOU GUYS NEED A CRASH COURSE ART. LIKE UNIT 1: PENCIL, THEN PAINTING AND SHADING AND PENMANSHIP AND YES PLEASE

    • @pierregabory8772
      @pierregabory8772 Před 7 lety +23

      You should look up "all caps" on google

    • @robspiess
      @robspiess Před 7 lety +4

      try pressing the the Caps Lock key
      O THANKS!!! ITS SO MUCH EASIER TO WRITE NOW!!!!!!!

    • @RaymondHng
      @RaymondHng Před 7 lety +5

      Pierre Gabory
      Maybe he's a mainframe COBOL programmer still using punch cards.

    • @rparl
      @rparl Před 7 lety

      Yash Patel Back in the day, my bosses liked ALL CAPS since they felt they were getting more for their money. After I graduated from punched cards to TTY terminals I never looked back at ALL CAPS.

    • @Rationalific
      @Rationalific Před 7 lety +6

      I agree. An art course would be nice...like, how to do it. Just not get into "modern" art, or else at that point you throw away all of the skills that you've learned and just throw paint at the canvas.

  • @melsunday1991
    @melsunday1991 Před 5 lety

    a very good starting point for anyone looking for entry points to further reading. thanks for this :)

  • @zombiesurfer1
    @zombiesurfer1 Před 7 lety

    The next one should talk about how GPU works, parallel processing etc. Also, let's get into some networking. IP and MAC addressing, TCP/UDP, routers, ARP etc.

  • @SevenDeMagnus
    @SevenDeMagnus Před 4 lety

    Doom 1 did the occlusion not with the z-buffer, nor the painter's algorithm. It did it using the BSP tree algorithm.

  • @rafaelgpontes
    @rafaelgpontes Před 4 lety

    Hooly...!! What a video! I Love at first sight with this format!

  • @polychronisdoumpas3081

    After all this time of gaming, i finally found out what anti-aliasing is. Many thanks to this amazing channel!

  • @FeverDev64
    @FeverDev64 Před 2 lety

    i swear if these guys were my teachers in my school i would never miss a day!!

  • @thenorup
    @thenorup Před 7 lety +8

    4:25 Bow before me, console peasants! For I am mighty and you are weak!

  • @UtaShirokage
    @UtaShirokage Před rokem

    Absolutely phenomenal video

  • @SevernCityBoy
    @SevernCityBoy Před 4 lety +2

    Great stuff. I’ve learned a lot. I just wish she’d slow down a bit. There are virtually no pauses. I’ve binge watched through to here, and am really starting to notice it.

  • @CHIEF-Rollich
    @CHIEF-Rollich Před 7 lety +13

    *Who else would have preferred watching this videos all day instead of going to school?*

    • @BothHands1
      @BothHands1 Před 7 lety

      Looks like you need to go to school, hun. Here, let me fix it for you: "Who else would *have* preferred watching this video all day *instead of* going to school." The word "then" is a transition in time, meaning you want to watch this video all day, and then go to school after you're done watching. The word you were looking for was *"than,"* not "then," but even so, it would have made for a grammatically awkward sentence. Please go to school.

    • @CHIEF-Rollich
      @CHIEF-Rollich Před 7 lety

      Danielle Spargo Idk if u mocking me or genuinely tryna help but thanks anyways

    • @Zaphyera
      @Zaphyera Před 7 lety +3

      no need to sound so condescending. you definitely could've corrected them in a nicer way.

    • @BothHands1
      @BothHands1 Před 7 lety

      Tone doesn't necessarily come across properly through text based communication, so I suppose it's easy to read it with a condescending tone; I apologize. Though I may have been slightly frustrated at the general lack of concern for education and the English language that seems to run rife in society today. So again, I'm sorry if any snark managed to make its way into my words, it was more due to frustration than an intent to be mean.

    • @DerUnbekannte
      @DerUnbekannte Před 7 lety

      shouldn't of skipped english class I see

  • @daporcupine
    @daporcupine Před 7 lety +1

    Serendipitous finding of the week: *TEA* in the URL!

  • @AgeingBoyPsychic
    @AgeingBoyPsychic Před 4 lety

    The Sega Saturn used square polygons (called "quads") that were basically stretchable 2d sprites with 4 corners, and it made the graphics far more complicated and inefficient than they needed to be (at least 25% less efficient than triangular polygons!)

  • @novanoskillz4151
    @novanoskillz4151 Před rokem

    Im still usintg the 1080ti in nov 22' and its still a beast!

  • @Alverant
    @Alverant Před 7 lety +7

    I was hoping for a call out for ray-tracing. It was great (back in the day) because it was easy to make 3D scenes.

    • @Plystire
      @Plystire Před 7 lety +5

      I believe you mean ray casting, one of the first ray-tracing algorithms developed back in 1968. True ray tracing is far more computationally expensive and so wasn't used for realtime rendering until fairly recently.
      But you're totally right, they could have gone into so many more details. Maybe they'll revisit graphics later. I'd like that. They didn't even come close to covering a modern rendering pipeline :3

    • @superdau
      @superdau Před 7 lety +2

      I'm pretty sure he's talking about static 3D scenes created with a ray tracer (POV-ray anyone?).

    • @poppop-oj6by
      @poppop-oj6by Před 7 lety

      Plystire I know of a game that was made with ray tracing entirely. It wasa first person shooter but the trick was that it wasn't really 3d. They just extended the walls upwards and downwards and scanned horizontally to visualise the map. Maybe it was duke nukem. I dont remember.

    • @robspiess
      @robspiess Před 7 lety +1

      pop pop: That's not ray tracing, it's what Plystire said: raycasting. Duke Nukem 3D used it as well as Doom and Wolfenstein 3D. It was popular in the 90s because it was fast on limited hardware. Raytracing existed then, too, but would be incredibly slow on old hardware.

  • @amber1862
    @amber1862 Před 7 lety +1

    Best video of the series (for me)...so far anyway :).

  • @dirtbuilder4615
    @dirtbuilder4615 Před 7 lety +1

    I have finaly understood how 3d rendering works

  • @mostafaabdelmegeed5009

    You couldn't know how much such videos elaborate very deceiving ideas, your infographics are awesome guys

  • @elia-eo3bf
    @elia-eo3bf Před 4 lety

    As an electronic engineer student(rare engineering field in my country), I love this idea

  • @shivamsrivastava9214
    @shivamsrivastava9214 Před 5 lety

    Its Very Informative..
    Problems and confusion of 20 years just solve in 10 minutes...
    I am become Great Fan of yours..
    LOVE FROM INDIA...

  • @bradwilson6601
    @bradwilson6601 Před 7 lety +1

    Great info, thanks!

  • @HolyManta
    @HolyManta Před 6 lety

    Amazingly well explained, I'mma watch all your vids now, good day

  • @rparl
    @rparl Před 7 lety

    Thanks for the IT Crowd ref at the end.

  • @howardjones543
    @howardjones543 Před 6 lety

    Nice runthrough! It would be cool to see a slightly longer version as others have said... Best part was the madonna joke though.

  • @naufalfadhil3479
    @naufalfadhil3479 Před 4 lety

    what is the diffrence between texture mapping and texture filltering?

  • @mistakenmeme
    @mistakenmeme Před 6 lety

    This episode is my favorite so far.

  • @dawel8204
    @dawel8204 Před 7 lety

    thank you

  • @SuenJason
    @SuenJason Před 6 lety

    So nice and clear course! Thanks!

  • @robfrydryck127
    @robfrydryck127 Před 6 lety

    Small mistake. Quads are better than triangles when making 3d models since quad deform better in a 3d program. Triangles tend to make creases. You will see 3d artists try very hard to create an entire figure in quads, for example, look at the teapot you show.

  • @FlareGunDebate
    @FlareGunDebate Před 3 lety

    Genius, thank you.

  • @billniko9310
    @billniko9310 Před 5 lety

    Perfect explanation for 3D graphics

  • @MooImABunny
    @MooImABunny Před 7 lety

    @3:52 *because triangles are polygons

  • @kris36900
    @kris36900 Před 4 lety

    Thank you very much! I understood so much just in 12 minutes.

  • @GeoffryGifari
    @GeoffryGifari Před rokem +1

    why is antialiasing called antialiasing? what is the "aliasing" that it needs to reverse?

  • @amanrubey
    @amanrubey Před 7 lety +1

    Nicely explained

  • @DirtyBottomsPottery
    @DirtyBottomsPottery Před rokem

    Could you please add an episode about ray tracing? I recently played through Portal with ray tracing and was amazed by how beautiful everything is.

  • @yunbinchang2434
    @yunbinchang2434 Před 6 lety

    How to determine if each plygon’s face would be seen by viewer or not? With any math? If math what mathmethics should be used?

    • @compuholic82
      @compuholic82 Před 6 lety

      The math is extremely simple (as you would expect because in order to be useful it needs to be computed faster than to actually process the polygon). As mentioned in the video, each polygon has a vector which defines its surface normal. You just compute the dot product of this vector with the vector facing the camera. If the result is positive the polygon is oriented towards the camera. If it is negative it points away from the camera and can therefore be discarded.

  • @happypanther17vid
    @happypanther17vid Před 6 lety

    Amazing video !

  • @gardenhead92
    @gardenhead92 Před 7 lety +1

    Yessss one of my favorite topics