I Outplayed An Annoying AC Build In Armored Core 6 PVP
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- čas přidán 29. 08. 2024
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Did you really call this a dub when you have the ultimate ac killer build
I know right?! Dual gatlings with needles like wdf. 😂
I mean it's definitely good for the story AC fights, but it's not that great for 1v1 pvp especially against builds like this one that specifically counter it. It has no range and the stun needles are probably some of the easiest weapons to dodge, especially if you're just floating in the air as far away as possible. You definitely could make a build that's faster/has more air time though, but at that point there's no reason to use gatlings unless you know they can only fight close range, but at that point why wouldn't you use zimmermans. Good build for story but lots of cons in pvp unless you're playing 3v3 where everyone is distracted
says they are annyoing *uses dual gattling and stun needles*
@@ronnielee8238because most players aren’t accustomed to dodging stuff efficiently I assume. So more health = good
Yeah dual gats plus songbirds or stun needles are very annoying to fight with anything but missiles
at least the gattling has to fight me still, not sit up top being a degenerate
@@ronnielee8238some dude uploaded himself standing still beating the final boss lol
I love when people mald over FOO strats working against builds they'd want to use themselves just to make single player mindless, lol
Yet you are using dual Gatlings and stun needles..
Its really sad if this is the state of pvp, someone has better mec build so just get some health dmg and hide and calling it "outplayed" cause you can't be asked to change from a strong pve build to a more pvp focused build.
it's V-on all over again really sad to see good fast pace mech game ruined by this no shame running for timeout player
Skill issue get better kid
@@oratank Actually, it is just the OP wanting his opponent getting the taste of his own medicine. His opponent bets on people just helplessly get hit from afar or chase him endlessly, both are using winning weapons, why OP can't do the same?
@vantheman325 only skill issue I'm seeing is a guy abing into missiles and losing 20% of their ap. Gitgud
Wheelchair Core 6: Fury of Bipedals
Missiles are definitely the go to for hitting flying, cannons do their best against ground, especially if you get vertical advantage
My guy is running dual gatlings and dual stun needles, and has the audacity to call another build annoying. The hypocrisy.
Skill issue tbh
im using pretty much the exact same mech as you, you just gotta manage your stamina better. Get in once and unload both shoulders. You floated around wasting air time letting him stun you over and over, just stay on the ground and then dash up to get in, idk why this dude couldnt understand health lead wins on time out tho lol
I expected a change of mech or a different approach but playing time is a weird flex.
He was also playing time though? You literally can't hide from people in this game unless your opponent is only staying in one area
Justin Wong said “Lame him out” You outlamed him.
My goat frfr
Dual Stun Needle is also an annoying build, but the dual Gats are easy to deal with - dual Zimmer shotguns are much more toxic.
FACTS
The #1 LGBT build
And people say bipedal legs are the weakest. I be beating the hell outta people
They're the drippiest and that's all that matters fr
Good one, although maybe please refer the Health lead as AP lead lol
The "Mayweather"
Had the same problem with this one guy who had the small tank treads, some laser cannons on his shoulders, and two of the handheld rocket salvos. the ones at the very bottom of the list for hand weapons. He would spam his rockets and drive away, knowing the AC I had couldn't catch up to him so he drove circles around me. The 2nd round I used the map to my advantage and dusted his ass with the brutality of my firepower, ambush tactics and use of terrain to my advantage, but I got lucky. I knew he would try the same trick the 3rd round and I would lose if I couldn't catch up to him. He got me with a stray missile hitting my back as I fled so he won. I hid from him the whole match for 5 minutes straight. I may not have won but I wasted his time instead of giving him the benefit of engaging me and killing my AC outright. If you have a slow build on a nearly featureless map with abysmal thrust and power recovery, and your enemy has any tank, flight, or tetrapodal lower like the commie you were up against, chances are you will probably be out maneuvered. But 1v1 with the right terrain and strategy will always trounce try-hards like the one you faced.
I Could watch these all day your build is pretty sweet I think both are awesome ways to fight. Good battles.
I had a build like the tank guy but its way much better. To sum it up i am float in the middle of the map and stay there the entire 4mins(that how long i can actually float). An i just us my scanner to send my little fighter jets to chase you instead.
Lol this is more like fighting fire with fire than outplaying an annoying build.
It’s worse when your in the city area and a guy using the little missle hand ones shoots you once then runs away and waits out the time to win
please do commentary
Well played
How did he lose health at the end
While both of your builds and shotguns are meta, they do kinda lead to this kind of cheese at range. Grab some stupid shit, go lance and pilebunker at the same time, linear rifles, there is so much choice but the shotguns and miniguns are so overtumed they become almost mandatory and missile spam looks to be the only reliable counterplay.
That guy is just like balteus but only missiles.
How are you getting players that ARENT running dual shotguns?
Its not like a 2d fighting game where running only puts you in the corner 😂
honestly dont get ppl who play these types of builds in pvp, like what do you acc get out of doing this
Im a tank, and... How can that mecha tank stay in the air for so long???
Honestly not sure, I'm not really interested in that, but I would imagine it's the legs, generator, and booster that matters
@@vantheman325tanks don’t have access to boosters, it’s just that *specific* tank part was built for hovering in the air. Plus the coral generator has a huge amount of energy to abuse.
@@GrimReaveroohhh… so that explains why the “Chatty” Stick and Ringed Freddie presets don’t have boosters. Huh. That’s good to know. Thank you.
@@vibinitm3274 you’re welcome dude
Assault Boost is your friend.
Lmao both y’all got annoying builds tf 😂
the best way to win the game is not to play
Spittin fr
Excellent work pilot. Let terrain dictate your win for you