Battle of the Ports - Super Off Road (スーパーオフロード) Show
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Sorry guys but I forgot all about the Atari Lynx version of the game when putting this video together.
As for the emulated versions on compilation packs, well, they don't belong here because they're not ports.
Time Code
00:24 - Arcade
02:07 - Amiga
03:15 - Atari ST
03:31 - Amstrad CPC
04:44 - ZX Spectrum
05:48 - Commodore 64
07:19 - MS DOS
09:00 - Super Famicom
10:55 - Mega Drive
12:45 - Master System
13:59 - NES
15:30 - Game Gear
17:02 - Game Boy
18:30 - All versions side by side
Enjoy!
The SNES port took out Ivan Stewarts and replaced him with Mickey Thompson, an off road racer who was murdered, and put in the game totally without his families permission :S
The SNES version is unbelievably easy, to the point you can max out your cars stats after only a couple of races and are literally unbeatable by then.
As always, so unknown info from Lary. That would make for one hell of a morbid Fact Hunt video. 5 video games that feature real life dead people. Best not to go there.
@@RetroCore Lol, it's in my book already as one of the articles features Ivan Stwearts, I'd love to do a video on really morbid facts about games and/or deaths, but they get demonitized annoyingly >.>
Crap from Rare, now that's pretty rare (At least in NES-N64 times) :) That Speccy version, wanna play as yellow car, or yellow car? Im gonna choose yellow car.
Ohh golly, the Main Theme of the SNES port, i can recognize far away. It's THAT dope
Makes you head bang, makes you say Gnarly stuff while playing bruh
Things like that
Loved this on my Amiga, cracking little conversion!
SNES versions got some boppin' jams, not gonna lie.
Absolutely loved this one on the PC. Plays perfectly with the keyboard as well.
I got this one as a christmas present back in the days for my PC. Good times!
One of the first games I purchased and played on my papa's pc
It's funny how 99% of Amiga games can't do music and SFX at the same time.
The Amiga can but it takes a bit of skill. Something most Amgia devs never had. There are some amazing examples though such as Turrican 2.
With the new wave arcades opening up lately in the U.S., this machine is quite common and is still really fun to play. I got to play this on free play with using the upgrades that everyone recommends, but holy hell you have to be perfect at some point to win.
ah yes, my local bar arcade has one and I'm unbeatable. No matter how drunk I am, nobody can beat me. Fun times.
I remember playing the arcade machine at a couple different places when I was a kid. Very distinctive with three (closely spaced) steering wheels.
Great multi-player game. If a kid can reach the wheel, they can play it. I generally don't like top-down racers, but it has a "easy to learn, hard to master" kind feel.
If a person spots one out in the wild, give it a try. Especially if you have someone else to play with.
TheH454 They have one at ArcadeMTL, it's awesome
This has probably been said before, but if you use the Amiga in NTSC mode, you get fullscreen in the game. To do this, hold down both mouse buttons while rebooting the computer.
SNES and MD ports were good.. but the real surprise was the magnificent Amiga port.. a deal breaker at the time.. it was like having the arcade (3/4 of the screen at least..) at home! And it did not cost like a cartdrige game at all! Also the C64 port was astonishing so much better than the nes version.. and it costed 30 bucks less!!
I've always liked the graphics in this game. I could have sworn this game was in a fairly high resolution for its times but it's just 240p extremely well drawn.
Yeah, it looks higher than it actually is
I remember playing this so much at the arcade. I never could win enough or have enough quarters to fully upgrade everything.
Don’t drink and drive, kids.
right .. drink heavy and play Burnout.
(Arcade port): Yeah, that's how we know Mark: permanently banging his head against the wall. Need some Aspirin ?
Hehe, yes please.
Yeah this game works best with the steering wheel the arcade version had.
I concur. It was the first way I played it and anything else pales in comparison to the full arcade experience....
@@MechaFenris True. I loved this when I played it at an arcade I knew.
Gluesponge I agree. It's like Pole Position. Controlling it without the wheel the arcade came with is not the same at all.
The coin-op used Dynamic Play Adjustment.. The game would gauge how much you beat the other cars in the last race, then the A. I would adjust for the next race, so the cars would try and bear you.
The trick was to win, but only by a small margin.
The one version missed in this video is the Atari Lynx port, although I'm not certain that it was ever properly finished, but released anyway by publisher Telegames. In case anyone's wondering, it's terrible in all regards, with poor handling and choppy scrolling. The graphics are very good and it's too bad it couldn't have been better.
Yeah, I'd forgotten all about thr Lynx version. Even though it's awful I would have liked to of included it.
I loved this game in the Arcade, always taking the opportunity to drop a quarter. Happy owner of the SNES cart.
my dad used to tell me "son, some times you gotta eat a little boody to get what you want in life" i still havent figured out what he meant by that.
BEEFY DADDY excuse me?
It means: Never correct your wife if you wanna live.
Hahaha, so true.
If you want to play the arcade version, stick to Midway Arcade Treasures 3
He don't do emulate ports.
@@MVC2fan1 Indeed, but it would have been a better exhibition of the arcade than MAME.
Though if it were that serious, dude would get a racing wheel. 🤷
@@jesuszamora6949 I think it might've just been an issue with the default controls the MAME uses. I imagine tweaking the steering sensitivity would've helped to some degree.
@@MVC2fan1
I know that but just stating that version controls best with a controller and it's "Emulated" not Emulate.
Oh man, me and my best mate loved the NES version and played it for hours. I do remember my dad saying it was crap though lol.
Looks like your dad knew his stuff 👍
Megadrive vs SNES hmmm.... that one is a toughy! I won't lie the SNES version has the best OST out of all of them- given its the Follin brothers- you can't argue that!
Regarding complaints about "having to push up on joystick to accelerate", at least on C64, you can just hold the stick up for a few seconds at the beginning of the race to reach the full speed, and then let go - the speed will stay at max, unless you slow down by pressing down. This might be the same on some other ports too.
And agreed on the NES version being bad - it looks like Super Sprint until you hit some bump on the road, then your car bounces, and then it's back to super sprint mode. On any better ports, the cars bounce all the time, seemingly out of control.
One of my favourite racing games of all time. I enjoyed a lot the Master System and Mega Drive ports (I've both), and played anothers vía emulation. The NES port is crap, and SNES one is censored.
Thanks for the video Mark!!
Can't have bikini babes on a snes. That's shocking 😱
As long as the SFC version is a good game........
The SNES port sounds pretty amazing. Excellent use of that SPU.
@ben owen If I had to place a guess, I'd say since the graphics in this game are simplistic for a 16-bit title, and quite honestly, not really that varied, they probably had more cartridge space for higher quality instrument samples.
The ST version is pretty much the same, a solid port, I think it allowed 3 players, not sure if the Amiga was the same.
The scrolling on the Game Gear version actually seems like an improvement lol
And the 16-bitters be like... "4 sprites and a static background?!?! Are you kidding or just trying to insult us?!" ;)
its the nature of the original arcade game. So not a hard game to do even software sprites in this one. Its still a fun little game. Im liked it back in the days as im remember.
The Amiga version runs full screen... if you run it on a NTSC machine. The thing is that most Amiga games were PAL, but some of them were released on America. Amiga PAL resolution is 256 lines high while the NTSC is just 200 lines high. S0 some developers didn't use all the height available on screen so the game would display properly on either NTSC or PAL machines, but you would get a huge black area on bottom on PAL machines. This happened on a lot of Amiga games.
And what most people will remember about the Amiga version was the Cracktro... I am sure every Amiga owner back at the day had seen and has vivid memories of that Cracktro :D
I Loved Super Off Road the first time I played it... most of my friends didn't like it, but I remember I found it to be super fun. Mega Drive port was awesome IMO, while the Amiga one was very solid too. Had never seen the MS-DOS version before.
I've played the SNES version and I remember I felt something was wrong with the playability there. Can't remember what, but I remember I didn't like it at all.
And about the SMS version... Graftgold actually did a few SMS games... later support of the system came mostly from Europe, curiously. Also I think it's the only 8 bits version that is actually doing the "3D Effect" properly with trucks dissapearing behind the walls. Kudos for Graftgold for doing this properly on a 8 bits machine. (ALAS, even doing it on Amiga was a very good job :D )
EDIT: Just noticed on the video the NES version does it too :D
BTW, are you doing Indy Heat next? Its kinda of a pseudo-sequel to this :D
you beated me when im complied the half screen too, hehe. nothing issue on Amiga here. Some games uses overscan, which can been why the screen area has been fell small under emulation.
@@spacefractal If I remember, the Amiga version of Pac-mania has some issues when played on NSTC Amigas as it was a PAL only game and it used the PAL Amiga's overscan mode.
@@genstarmkg5321 You can actually see those issues in the Battle of the Ports ep for Pac-Mania. 😝
Not next but Indy Heat is going to be one of the future shows.
Great game on nearly any platform...
Typical rage-quitting game for me when things went down the drain...
if you like this one; try Badlands. The Amiga version is awesome!
I remember seeing the arcade cabinet earlier this year when I was on a vacation. Sadly while I had dollars, I had no quarters.
Arcade version works fine in MAME with a trackball if you're feeling ambitious. Or a mounted mouse and lazy susan if you're REALLY being creative.
I'm going to come to the rescue again for my beloved Atari ST. :D I tried Automation #423, which has Super Off Road, and played it in Steem SSE 3.5.4, and it runs fine. I didn't actually play it, just let the demo run, but here's the video ID so people can see what it looks like. Basically it's just the Amiga version with worse sound, as expected. Keep up the good work!
ID: IDdugqUxLAc
EDIT: I also tried the version cracked by Empire, and that worked fine too. Maybe you need to look at your settings. I'm using TOS v1.02, if you're using a later ROM then it might be incompatible.
I played it on PC and Atari ST which was similar to the Amiga version but with shitty sound as usual.
Spent a lot of time on Amiga version. Thanks to the great work of Graftgold (Rainbow Islands on western computers, Simulcra, Realms, Fire And Ice, Virocop and so many others on 8/16bit computers), this time western computers are the closest to the arcade. But emulation seems often to have the "flaw" of showing the display tricks of the time. Some expand display on a fullscreen area, other don't. In this case, Amiga, ST and PC versions are basically the same using 320x200 screen resolution, while arcade uses 320x240. So we have only 40 pixels lost vertically. So on computer versions we don't play on "a half" of the screen and MS-DOS version is fullscreen only because frequency is set to spread picture on the whole visible area of the screen, that is not the case on Amiga and Atari ST using 50hz frequency. But if we play on a real Amiga/ST using 60hz frequency, now the game is even smoother, faster and picture is near to fill all the visible area of the screen.
Back in 1989, I think we just didn't pay attention to that so I really loved this game, but where I agree with you is the use of up/down to accelerate/brake, that is totally stupid in an overhead racing game. If only they added a control redefinition option, maybe we would be able to use a 2 button controller. I suppose Graftgold made this choice because it permits to use nitro without the need of the keyboard.
Megadrive version is really nice with near the same resolution as on computers (320x192 + 8 pixels for the title of the track) and control are far more occurate. GFX uses colors that are a bit different from the arcade ones but it's for the best. Just the music is difficult to hear more than two minutes. SNES version has better sound and offers some nice GFX effects (a good work from Software Creation). The low screen resolution needed to adapt GFX, making them smaller, but they are so much more detailed than the original ones... But if you think gameplay is better on Megadrive, so it is better on Megadrive.
Funny to see that this game is better to play on its home ports this time because it is totally unplayable using a standard controller emulating it.
i'm a simple man- I see a BotP video, I like it. lol- another great vid :)
I like your thinking :)
Damn, you really ripped into the NES version! As a kid we used to spend hours around my mates house playing this on 4 player and loved it, guess if you dont have anything else to compare it to you'd never know.....ignorance is bliss in this case
Ignorance really is bliss but seriously it is pretty bad compared to other offerings. The Game Gear version blows it away with ease.
The only ignorance in this case is the Stockholm Syndrome you seem to suffer from 'enjoying' the NES version. You have sustained a lethal injury. Sorry, but you are finished....here
Considering that there is no scrolling and just a few tiny sprites moving around, the Amiga vereion should have run full screen and at least 32 colours
11:42 I know it looks and plays well but..........the sound I could already tell it's developed by software creations and published by ballistics the same people behind double dragon on genesis.
and they also developed the snes version, which came before the genesis version super off road. I have NO idea how can they go from the superior (in my opinion) snes version, to the awful sounding genesis version, from tradewest, to accolade. just.......wow.
Just FYI, if you are using mame, the mouse is a decent substitute for a spinner
Graftgold Co-Creator, Steve Turner talking about transition to consoles:
'Consoles were very similar to the 16 bits, espically the Amiga as it had lots of hardware to assist you.The SEGA systems used the same assemblers, so we could use a SEGA version of the same development system.Dealing with the console licensor as well as the publisher also took more artistic control away from us.They had their own ideas and made sure you adhered to them even if you had more experience making the correct game decisions'.
On why he felt later titles did'nt sell as well as Uridium and rainbow Islands:
'we still had the magic, but things had moved on.What the commercial industry praised were bigger, more expensive products that did'nt seem to rate the gameplay.Even with the 16-bits the empasis was on better graphics than better gameplay.Movie sequences also stole the limelight'.
Gotta love those arcade racing games that use rotary encoder wheels/dials for steering (hey, Pole Position 1 and 2). I loved the NES version when playing at my aunt and uncle's place. One of those arcade ports you really wanted the NES Satellite or Four Score with friends (the others being Super Spike V-Ball, Super Dodge Ball/Nekketsu Dodgeball-Bu, and Gauntlet II).
If ya want, Mark, I can see if I can transfer an HD installed version to my ST's shoebox harddrive and see if it works. Also see if the four player parallel port adapter works for it.
Thanks for the offer but it's OK.
Loved this game, one of the most fun multiplayer games. If you had this and SuperSprint you were sorted for top down racers.
Didn't realise the NES port is bad - I played it quite a bit and didn't experience any control issues. Looking back it was slow though I put that down to it being PAL. I owned the SNES version briefly too and it was better but pre-multitap and 2 player only.
Ooh, it's awful if you play it along side the other versions. I guess if that all someone played then they wouldn't notice how slow it was.
Shame emulation issues meant you missed out the ST version... woulda been interesting to compare this conversion to the excellent Supersprint conversion.
I know. I can imagine the ST version being similar to the Amiga but faster.
I always dig when we get to pit NES and SMS against each other directly. This was a pretty good - but is the NES version running in PAL or something? Music sounds a semitone lower than usual.
COOOL your battle of the ports are awesome ")
0:50 Nice Driving. - Ivan
You might think the GameBoy version is crap, but it's giving me the warm fuzzies thinking about Motocross and Stadium Mud Buggies on the Intellivision. The GameBoy version is remarkably similar in its graphical style, scrolling, and speed of gameplay. And I loved Motocross and Stadium Mud Buggies back in the '80s, I guess I'll have to try Super Off-Road in emulation now.
Maybe the games you like are fun but the GB version of Off Road deffinety is not.
The Amiga version used 320x200, which is standard resolution on NTSC monitors. So there is no half screen, which is the way emulation has been shown here! But yes, its a nice game and fun port, and the arcade game was awesome, but one kind of game that requrie tweeks on MAME for sure as its does not use a standard joystick. To bad Atari St diddent works this time.
I played my share of this one in the arcade back in the day. I always enjoyed it. I tried the NES version and I agree. I did not like the controls on that version. Normally, I wouldn't like a game with that kind of loud, grating sound on the Mega Drive/Genesis, but I like the compositions and the odd instrument choices seem to fit the game, so I actually like it, but I'll agree that the SNES one sounds more pleasant. They both play very well. Sometimes, I don't want to deal with the hay bales in the SNES version though. Very interesting battle with quite a few good versions.
yesss, my favourite racing game :) (top view category)
For some strange reason, in the Super Famicom version the road at 9:42 reads in spanish "Big eggs" WTF!
It means "Big Balls" :)
@@rafaellima83 yeah, I meant that, I'm argentinean and tried to translate exactly what it says, but that's the meaning
@@losalfajoresok you need big balls to drive on that off-road track, I think that's why it's called that ;)
Loved this on my 486!
I've never been a huge fan of this game, and I don't remember it ever being a high traffic game at my local arcades, but it was one where it was in the back, and cost 1 quarter/token, so it was always an option to finish out your playtime, when a lot of games where 2 quarters/tokens, or more.
Now when it comes to the home ports, I'm kind of bias as I had the a cracked C64 version my uncle got in a trade at a C64 users group(got most of my games, and software that way) LoL!
Also for a while my local mom and pop video rental had the NES version for rent, and for an extra fee you could get the NES Satellite with 2 controllers, so for one sleep over with friends, my mother said okay to us getting it, and yeah it was the LAST time we ever rented it, as the controls are GOD awful!!!, and this is coming from a Nintendo fan who has Mario, and mushroom charms hanging from the backpack I take to work everyday, and in that back pack I keep my NEW 2DS XL LoL.
Nice to know even Nintendo fans understand how bad Super Off Road is on the NES.
@@RetroCore I guess being exposed to a bit of everything over the years from Atari to Intellivision, Commodore(8-bit lineup), Nintendo, SEGA, Apple(lost respect for them after Woz was forced out of the company), PC, Microsoft, Sony, Linux(been using it on/off since the late 90's, now full time) etc.. while always having to count my pennies, and save to get what I've wanted, I tend to look at it from a realistic point of view, where is this good gaming value for the $ I spend, so I have no problems calling something from a company I usually like Junk, Crap, etc.. like the SNES/Super Famicom being one of my least favorite systems of all time, so I don't own anything physical from that system, and just emulate it when there is a rare game I want to play from that system, but systems like the DS/3DS I love, and want to get all the great games I can for them in physical form as I can afford to do as such.
You wanna know something ironic? Even though I tend to suck at playing this game, I'm actually quite good at playing other racing games that involve an isometric viewpoint such as "R.C. Pro-Am" and "Rock 'N Roll Racing". ;P
Probably because those games don't bounce you all over the place like this one does.
It takes a lot of huevos to drive like you do... :-)
Everything alright Mark? Looks like you're having some trouble there at the start XD
Yep.
The Mega Drive one looks great, and responsive. Painful use of FM sound design though.
Absolutely.
@@RetroCore, in fact Joe from Game sack talks about the Mega Drive version in his "Worst Sounding Sega Genesis games". Oh by the way NMS software is responsible for awful NES version of Aladdin (Virgin game version).
Which is more important on battle of the ports 1. Game being as close to original as possible 2. Game looks and plays better than original?
Depends. Gameplay being better is a bonus. Atomic Runner on the Mega Drive springs to mind. That looks, sounds and plays better than the Arcade original.
Amiga version is full screen in NTSC 320x200. You probably have the emulator set to PAL 320x256.
Whoa.. I had no idea there was a zx spectrum version. Only ever played this on the Amiga. The C64’s music sounds like the Hillbilly level in Toob’in
That SNES intro track sound a lot like the a song in one of Spiderman's games for the SNES, isn't it?
Same composers 👍
Played the DOS version a lot back in the day, really good game!
Ouch, the NES version is terrible! I liked the scrolling screen of Game Gear port, it adds more movement to the game
Another great video. Don't forget Impossible Mission and it's sequel if you get a chance ! Thanks.
Don't worry, it's on the list
@@RetroCore great. So far, the Rugby world cup in Japan looks very well organised !
13:55 Honestly, I enjoyed the NES port. Only issue I have with it is there was a strange bug where the CPU cars would speed up if you used Nitro- which pretty much defeats the purpose of using it.
That is a very strange bug.
Played this a lot in the arcades, something to do with those massive wheels they had on the cabinet probably but had a lot of fun with the game. Recently replayed it on the ST via emulation and my copy works just fine with Steem SSE 3.9.4 Do you update your emulators/use standalone or Retroarch the whole lot?
I don't use Retro Arch at all. I like yo have everything separate so they can be updated. I'll grab Steem SSE for future use.
Nice view. Can you try Battle of the Ports - Super Sprint/Chanpionship Sprint next weekends?
Not next week, that show is already in production. Those games will come later though.
Had no clue this was on the master system and gamegear! ! - it looks alright... suprised considering how bad uk gold are!
US Gold, UK Gold is/was a TV channel
Hehe, that's right.
I recall the game gear port having some weird kind of multiplayer option? I did playt it in multiplayer in the real hw years ago.
Never cared much for this game (which is kinda weird cuz I loved Super Sprint prior to this) but I do remember having bit of fun playing the NES version 4 players with friends but also that I was puzzled to find out that the 16-bit versions were stuck with only 2 players in comparison.
edit: few thoughts...
First off, I didn't remember the NES version being bad, let alone THAT bad :v
Weird that only the arcade version has engine sound FX!
The SNES version has surprisingly crisp music although it might not be that surprising since it's a rather basic game with the minimum sound processing and RAM required so most can go into the music.
Wasn't the Mega Drive version unofficial at first and re-retailed later on but official this time around? Also this version has some extremely "electric", high pitched music which might not be for everyone but I personally enjoy them with even a tune that I absolutely adore, which is "Hurricane Gulch". What a belter!!!
The Game Gear version added scrolling works well indeed (won't same the same about the Game Boy version though xD)
Ah, all Accolade games on the Mega Drive were unlicensed. They were never recalled but were also never officially endorsed by Sega.
@@RetroCore I'm sure Accolade games on Mega Drive started to be licensed from a certain point and Super Off Road might have been released during the transition with subsequent releases such as the Bubsy games or Combat Cars being official. But for some reasons I can't access to Sega Retro right now so I can't verify this.
@ben owen Well, like I said, I can totally see why the Mega Drive version's music aren't for everyone but I personally like some sort of unusual, experimental music which is partly why I enjoy so much chiptunes in general and with their mixture of high-pitched leads, fat bass and even some cowbells at times, the music in the Mega Drive port of Super Off Road are quite crazy and, for the most part, right up my alley (although the leads could have been a bit beefier like the ones in Crüe Ball for instance which are eargasmic).
I had this on the Amiga. I notice Steve turner did some of the conversions. He started Graftgold with Andrew Braybrook, who were based near where I grew up in Essex. They did some great games back in the day, such as uridium and paradroid.
Braybrook was really light years ahead of everyone, when he did Paradroid and Uridium. I'm sure the databases he developed later hat smooth scrolling, lots of power ups and autofire.
images.app.goo.gl/XtLtRrkxWr2sDHFs5
Those guys have tallent.
Guys, if you like this kind of game, try the rip-off by Atari: Badlands
Or Super Skidmarks on Amiga/Megadrive
I actually never got why you complain about pushing up for accelerating. Maybe I grew used to it, but it's perfectly fine to me
I played Super Monaco Gp 1 and 2 (mega drive) with accelerator mapped to UP too. This allowed me to play with the manual 7 gearbox (using the buttons to shift up and down) more efficiently and play the championship mode without ending in the worst team.
Being an arcade and console gamer mostly I really don't like the whole pushing up system.
i cant play this game in any form lol .....but back in the day this was everywhere bars stores ... .......there is a rare as heck standup 2 player cabnient ....
An actual competent arcade port on the Amiga?! It's the end of the world!
There are actually many. Unfortunately the bigger names were given to crap studios :)
Pang, Rodland, Silkworm, Ninja Warriors, Indy Heat, Saint Dragon, Dragon Breed, R-Type, R-Type 2, Shadow Dancer, Bonanza Bros, Golden Axe, Rainbow Islands, Final Blow, Double Dragon 2 & 3, Ghosts 'n' Goblins, Badlands, Toki, Liquid Kids, Snow Bros, Mercs (from TIERTEX SURPRISINGLY), Parasol Stars, Commando, T2: The Arcade Game, Smash TV, Dragon Ninja, Mortal Kombat, Mortal Kombat 2, Star Wars, The Empire Strikes Back, Continental Circus, Big Run, Atomic Robokid, Marble Madness, Super Street Fighter 2, Volfied ... some of those could had been better, but they all range from Competent to actually friggin excelent.
@@rafaellima83 I think T2 and MK2 were Genesis ports, right? Probe's arcade ports weren't typically too bad, but they weren't teh most accurate.
Did you try the Amstrad version in black and white? I know that would set an annoying precedent for you. Probably best not to I suppose... I just wondered if the Amstrad played quicker on black and white because I remember playing this on a green screen Amstrad once.
Nah, didn't try that.
@@RetroCore I think it runs quicker.
Interesting collection. Had a playable demo of the CPC version. It was no worse than Codemasters' F1 or BMX Simulator. Have to say though, the whole point of this, and Supersprint etc with the whole track on screen was so four could play at the same time, and this needed the arcade cabinet.
Perhaps the developers could have considered a scrolling screen door the conversions, like they did the Game Gear.
Also made me think of Rock n Roll Racing : same concept but the scrolling isometric play area was a superb derivative of this style of top down racer.
Hey, I think the NES version you played is a bit off. Music was a half-step lower, and the game looker significantly slower than what I played. Were you running this on a PAL NES or had the NES emulator set to PAL mode?
Here's what I mean, check out the NTSC NES running it here: czcams.com/video/sszhZMIDYfM/video.html - music is normal and it's running a little faster. Not saying it's a good version or anything, but it's still faster and less stuttery than what's here.
I wonder what ya think of the Lynx version as a port? Do ya remember giving it a try, per se?
And on the NES version, ya seem to be playing the NTSC version with PAL speeds, so the slowness is a case of that shenanigan. NES ain't that great, but it's a bit better than Speccy, considering some of the small extras and the fact that it's fine for 4 players
I can't say I remember much about the Lynx version.
The game gear seems most playable, with the zoomed in screen its easier to follow your car
Yeah, the GAME GEAR port is very nice.
@Lassi Kinnunen Indeed. The game was made for multiplayer... Though you had to be real comfortable with the people you were playing the arcade version with. I remember that cab being fairly tight
You forgot to mention the Lynx port but you aren’t missing anything. It’s so choppy it might be the worst one.
The guitar in the SNES version is kinda similar to another battletoads game. Battletoads in battlemaniacs for the snes
Same sound designers I beleive.
Sad the Jaguar port was never finished.
Maybe just as well concidering the lynx port is the worst of them all.
Ivan 'Ironman' Stewart!! Wooohooo!
Too bad the Super Famicom version didn't support the 4 players. I remember he had good reviews but I went out at a time when there were better titles and I never bought it
I used to play the SFC version a lot back in the day.
Weird: never knew there was a Mega Drive version of this game.
I had C64 and NES
Loved this video Mark. I grew up only knowing the NES port... Hated it with a passion which ended up making me hate the snes port too. ALSO theirs a different off road game that's 3d you may want to look into.
Ah yes, off Road the Baja. That's crap from what I remember.
@@RetroCore lol, I enjoyed it. Go figure
I'm going to say that we have a 3 for 3 on the sega ports. I think they're the best of the bunch in this round. Too bad on the Amiga version. That screen size ruins it.
It plays on fullscreen on NTSC machines. He was playing on the PAL one
You missed the Atari Lynx port. Otherwise, good video.
It's mentioned in the video discription.
@@RetroCore Oh, I see. Anyway, I really enjoy your videos.
I had this on nes and played with my brother and sister at the same time.. Also played the snes version and the ms dos version.. Although I had a c64 I didn't know it was ported to it as well.. By the way.. Is there a modern game similar to this on steam?
I had this on Amiga. I loved it not too much because the chaotic racing conditions. I think the AI players were too fast. I loved better Skidmarks and Carnage.
This is definitely one of those you need to master the controls one.
the consoles did it better than the micros
As normally is the case.
I think the Mega Drive version looks OK, but if you say that the Snes version looks better than the arcade original, there's no way the Mega Drive version is gonna look better than the Snes one, when the MD port doesn't look as well as the arcade original at all. See ya.
Take a look at the track detail and truck detail on both ports and you'll see the SNES looks blurred.
I was first introduced to Super Off-Road with the Game Gear version and quickly became the title i invested my time with my first GG system. A great little racer on every platform it was on (FUCK the Atari Lynx version though, jesuschrist Telegames you had one job!). Its a shame the Atari Jaguar port that was talked in a few magazines back in the day that was stated to be published by Telegames as well... It would have been a pretty cool version if i have to imagine...
Yeah, the Lynx version is just a joke
Let me guess... You are the red car? 😃
Yep 😁
I want a choice between powkiddy X18 and RS-97 improved version
game Console
Try the LDK or the Retro Game 300 which I'll be publishing a video on This coming Thursday.