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Xevious (1982 Namco) - Most Secrets 1-All // 2-16, 710k (Scoring 1CC)

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  • čas přidán 9. 03. 2022
  • Arcade version, no autofire.
    0:00 First loop: 16 stages, 45 Sol towers, 4 hidden flags/extends (stages 1, 3, 5 & 7)
    21:28 Second loop: 10 stages (7th-16th), 35 Sol towers, 1 flag
    34:51 Last Solvalou & Game Over
    The game consists of 16 areas/stages delimited by thick forests, and then it starts looping from the 7th area. If you die past 70% of a stage you'll respawn on the next one, otherwise you'll have to repeat it. (This was my only run with a full 1-16 area and a smooth transition into the 2nd loop. In every other run I died in the last 30% of that stage and respawned in the 2-7, which I found less satisfying).
    Ground enemies and structures are fixed but air enemies are random-ish, which makes strats interesting and every run different.
    Your reticle will flash when it's on top of Sol towers, so you can find them by exploring. But it will not flash on top of hidden flags, you'll have to use your bombs to reveal them (thankfully their position is not too random, they are always on the same horizontal).
    The game was a great surprise for me, really fun. Not only was it hugely influential for the genre, but it still holds up pretty well (and this is not nostalgia talking, I never played it back then). It's much more engaging than it looks thanks to its 2 shot types and level design when you try to destroy most enemies and reveal most secrets (particularly without spamming bombs! There's something really satisfying about landing a bomb right where and when you need it).
    ---------------------------------------
    Sol Towers & Extra Lives
    ---------------------------------------
    Area 1: 2 --- 0:49 - 1:15 - [1:00]*
    Area 2: 2 --- 1:59 - 2:08
    Area 3: 2 --- 2:50 - 3:28 - [2:56]*
    Area 4: 1 --- 3:51
    Area 5: 2 --- 6:13 - 6:30 - [6:09]*
    Area 6: 1 --- 7:51
    Area 7: 2 --- 9:02 - 9:29 - [9:06]*
    Area 8: 1 --- 10:10
    Area 9: 4 --- 11:06 (x4)
    Area 10: 8 --- 12:57 (x8)
    Area 11: 6 --- 14:56 (x2) - 29:11 (x4) (only got 3/4, there's one more to the right)
    Area 12: 4 --- 15:53 (x4)
    Area 13: 2 --- 17:21 (x2)
    Area 14: 0
    Area 15: 4 --- 19:17 - 19:35 - 19:38 - 19:57 (over there on the right, I forgot about it)
    Area 16: 4 --- 20:25 - 21:05 (x2) - 21:14 (right in the middle where it flashes, I forgot it as well)
    *hidden flags: They're worth an extra life by default (or points, depending on the DIP switches).
    And here's a picture of the map with every secret (thanks to Mark McDougall):
    pbs.twimg.com/...
    If you play Super Xevious instead, it has different hidden locations and harder difficulty.
    Another key difference between OG and Super are the homing shots released by Garu Zakatos (12:34). They're worth more tick points (2k Vs 500) and are more aggressive in Super, which can be exploited to reach the counterstop faster: • 1984 [60fps] Super Xev...
    ---------------------------
    I recommend watching these as well:
    - STG Weekly's episode of Xevious
    • STG Weekly #83: Xeviou...
    - The History of Xevious
    • The History of Xevious...
    - 1982's promotional video
    • XEVIOUS ATARI promotio...
    - Developer Interview
    shmuplations.c...
    - MSX's game kit with a detailed Xevious map www.msxgameswo...
    (I used this one to find some Sol towers. It's really close to the arcade version linked below, but the way it's arranged and the slightly different locations made it more interesting, like an adventure):
    - Full arcade map with every secret: pbs.twimg.com/...

Komentáře • 35

  • @SPM_STG
    @SPM_STG  Před 2 lety +2

    -------- Sol Towers & Extra Lives --------
    Area 1: 2 --- 0:49 - 1:15 - [1:00]*
    Area 2: 2 --- 1:59 - 2:08
    Area 3: 2 --- 2:50 - 3:28 - [2:56]*
    Area 4: 1 --- 3:51
    Area 5: 2 --- 6:13 - 6:30 - [6:09]*
    Area 6: 1 --- 7:51
    Area 7: 2 --- 9:02 - 9:29 - [9:06]*
    Area 8: 1 --- 10:10
    Area 9: 4 --- 11:06 (x4)
    Area 10: 8 --- 12:57 (x8)
    Area 11: 6 --- 14:56 (x2) - 29:11 (x4) (only got 3/4, there's one more to the right)
    Area 12: 4 --- 15:53 (x4)
    Area 13: 2 --- 17:21 (x2)
    Area 14: 0
    Area 15: 4 --- 19:17 - 19:35 - 19:38 - 19:57 (over there on the right, I forgot about it)
    Area 16: 4 --- 20:25 - 21:05 (x2) - 21:14 (right in the middle where it flashes, I forgot it as well)
    *hidden flags: They are always on the same horizontal, but their position is random.
    (more info in the description)

  • @dj_jx
    @dj_jx Před 6 měsíci +2

    My record is 9756850 i did it when i was 15 old, and the game just crushed. The interesting thing was that when I set this record in the end instead of giving me points for a killed target it gave me lives and the game just crashed.
    I beat the game in one try, I rarely get killed. I have collected more than 30 spare live's. Now I'm 52 and I can make a record with a much better play than what I've seen so far. oh, and I don't have a joystick, I play with the keyboard, which is very inconvenient. You're almost never on time and you miss a lot of targets. You're probably not trying hard. However, this video taught me that there are more than 10 hidden towers that I didn't know existed.
    Thanks a lot!

  • @ozvikings
    @ozvikings Před 19 dny

    Good stuff. I simply loved this game for the maneuverability, dodging and hidden gems 😍😍
    Thank you bringing back so many memories 👌

  • @CarlosRodriguez-dd4sb
    @CarlosRodriguez-dd4sb Před 2 lety +1

    Wow! One of my favorite games from my youth. Used to play the #$@! Out of it back in the 80s in an old school arcade. I vaguely remember being able to get pretty far on one quarter (after investing $$ in learning to play).
    Great run and thanks for a trip back to reminisce about my youth.

    • @SPM_STG
      @SPM_STG  Před 2 lety

      Fantastic!! 😃
      I didn't play it back then (lucky you!) but it still holds up pretty well!
      At first the presentation and slow pace was a bit off-putting, but after a couple of credits I got into it and as soon as I found the first sol tower and started playing for score I was hooked! 🕹

  • @Elavator66
    @Elavator66 Před rokem +1

    my man, you MURDERED this playthrough, i wish every xevious game i play was like this!
    the highest score i've ever got is roughly 200,000.

    • @SPM_STG
      @SPM_STG  Před rokem +1

      Thanks! That's not a bad score, this game can be devious 😅

    • @Elavator66
      @Elavator66 Před rokem +1

      @@SPM_STG exactly! i'm aiming for 300,000 rn glad someone else loves this game like i do!

    • @SPM_STG
      @SPM_STG  Před rokem +1

      @@Elavator66 Nice! You'll get there! 💪

    • @dj_jx
      @dj_jx Před 6 měsíci +1

      My record is 9756850

  • @Shmuptopia
    @Shmuptopia Před 2 lety +1

    Dope run and sweet carnival music! Congrats!

    • @SPM_STG
      @SPM_STG  Před 2 lety +1

      Sweet carnival music indeed! XD
      Thanks! I had a lot of fun with this game :D

  • @JoseMolina-ij3xx
    @JoseMolina-ij3xx Před rokem +1

    Those S flags remind me of Rally X. That's also a great game.

    • @SPM_STG
      @SPM_STG  Před rokem

      Yeah they're from that game! :D
      I've never played it though, maybe I should change that.

  • @haydenwilliams9438
    @haydenwilliams9438 Před 7 měsíci

    I couldn’t get them in the pac man plug and play console that I got am I not hitting them in the right spot or am I just on a different one?

    • @SPM_STG
      @SPM_STG  Před 7 měsíci

      The sol towers or the flags? The former are completely fixed, so if you can't get them that port may be different. Try looking for them with your reticle, it should blink when it's on top of one.

  • @FingerBreakerWu
    @FingerBreakerWu Před rokem

    Am I reading the scoring right in that if you down a Sol Citadel, you get ZERO points?

    • @SPM_STG
      @SPM_STG  Před rokem

      Nope, you get 2k by revealing them and another 2k for destroying them 👍
      (4k each, 180k/140k per loop ^^)

  • @markmcdougall2406
    @markmcdougall2406 Před rokem

    Area 6 has 2x Sol Towers!

    • @SPM_STG
      @SPM_STG  Před rokem

      Where??? 🤯 I think there are only 45 towers in total. Some stages share (part of the) backgrounds so maybe that 2nd sol tower is in another stage?

    • @markmcdougall2406
      @markmcdougall2406 Před rokem

      @@SPM_STG I can tell you in day or 2. I'm in the middle of RE'ing Xevious (arcade version) and am decoding the area object tables. I've identified the sol towers and totalled for each area and they all agree with yours except area 6. I'm in the middle of writing a tool to extract the map data and show the objects. I'll let you know ASAP!

    • @markmcdougall3594
      @markmcdougall3594 Před rokem

      @@SPM_STG I give up trying to reply. There are 46.

    • @markmcdougall2406
      @markmcdougall2406 Před rokem

      @@SPM_STG Try googling 'retro ports' for my blog. It has the info you're after. I can't find any other way of contacting you or have you contact me as all my replies are getting deleted.

    • @SPM_STG
      @SPM_STG  Před rokem

      @@markmcdougall2406 Why is that? All your replies are welcome! I've checked your blog retroports.blogspot.com and did a quick test but there doesn't seem to be anything in that spot czcams.com/video/sXu8V9xQ718/video.html. Maybe it's in the code but unused? 🤔
      I you complete the map we can add it to the shmups.wiki (I've been meaning to create a page for this game there) :D

  • @haydenwilliams9438
    @haydenwilliams9438 Před rokem

    What do the flags do again

    • @SPM_STG
      @SPM_STG  Před rokem +1

      Usually extra lives, or points with different DIP switches.
      (It's somewhere in the description)

  • @RedVenomProductions
    @RedVenomProductions Před rokem

    is the game really that hard?

    • @SPM_STG
      @SPM_STG  Před rokem

      It depends on your current skill/experience and your goals. A survival 1-ALL/1CC (completing 1 loop without continues) is on the easier side when it comes to shmups.
      If you try to score (and not just by surviving longer) you'll need a better strategy and pulling it off will be harder due to RNG and rank (air enemies are not fixed and the dinamic difficulty will get harder), but it's not too bad either, a matter of practice.
      A no miss (no deaths) 1-ALL with every secret or a counterstop (9,999,990) would be quite a feat though!
      It's all about your goal. Whatever it is you can do it, go for it! ;)