Turret Procedural Texturing

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  • čas přidán 13. 03. 2024
  • Continuing this game asset tutorial series, in this video we tackle Procedural Texturing, discuss Node Wrangler shortcuts, and techniques for staying organized with frames and labels. We also look at how to re-use existing nodes and creates masks from them for layering up effects in our shader tree.
    In the next video we'll bake all this complexity down into PBR maps for portability.
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