5 Easy Steps To Crop & Sheep Farming In Manor Lords!

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  • čas přidán 9. 06. 2024
  • In this Manor Lords farming guide, I cover how to get set up growing crops and farming sheep in 5 easy to follow steps. This video details 2 different types of 3 field crop rotation systems and also looks at what is involved in processing your harvest. Finally I go over how to acquire sheep and what to do with them from there, including how they can actually help fertilize your fields.
    Timestamps:
    0:00 Intro
    0:12 Crop Farming
    1:08 Step 1: Field Placement
    2:44 Step 2: Build A Farmhouse
    3:39 Step 3: Crop Rotation
    6:25 Step 4: The Harvest
    7:57 Livestock Farming
    8:21 Step 5: Sheep Farming
    9:56 Outro
    #manorlords #guide #farming
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Komentáře • 32

  • @RoboCharged
    @RoboCharged  Před 23 dny +3

    One thing I want to note. I've later found the sheep to be quite buggy when it comes to getting them to use fallow fields as pastures with the Fertilization Development Skill. This is as of Early Access Version 0.7.955 so I'm sure it'll eventually be fixed in an update. If you are having trouble getting the sheep to go into a fallow field set up with fences, there's a few things you can try in the meantime. I noticed deleting your existing sheep pasture can work, as well as resetting the field to fallow. You can also try saving then reloading your save. Hopefully that helps for now if anyone is having the same issues.

    • @Fanole7
      @Fanole7 Před 22 dny +1

      yea farming and trades have completely changed with the beta patch 0.7.960 that came out over a week ago now

    • @RoboCharged
      @RoboCharged  Před 22 dny

      @@Fanole7 Nice! Unfortunately I'm an Xbox guy just getting going with PC gaming so I own digital copies of most games that were purchased on Xbox or I play them on game pass through the Xbox app. Gonna have to start buying games on Steam and getting access to stuff like that! In Medieval Dynasty for instance they still haven't released the Oxbow update outside of Steam and that was out in early December haha!

    • @Fanole7
      @Fanole7 Před 22 dny

      @@RoboCharged oh damn my bad didn't know you was an xbox user, no worries yea tbh steam do tend to get a lot of updates before consoles etc, no worries my friend I still enjoy the videos and have much fun

    • @longago-igo
      @longago-igo Před 20 dny

      I’ve not had problems, perhaps because I wait until after getting the skill and building fences in farrow fields before buying sheep.

  • @Steetoh
    @Steetoh Před 22 dny +2

    So glad I could find your video! I was getting so frustrated with my sheep farm not taking in my sheepoh haha.

    • @RoboCharged
      @RoboCharged  Před 22 dny

      haha I'm glad it could help! Thanks for watching!

  • @mjribes
    @mjribes Před 20 dny +1

    Farming is so buggy for me. I've had a town with masses of fields that was due to yeild 100s of wheat and barley, but after harvesting I end up with a dozen of each.

    • @RoboCharged
      @RoboCharged  Před 20 dny

      Yikes! Yeah there is definitely some stuff to be ironed out. I'm curious if that is with the beta patch on Steam? I haven't tried it yet since I've been playing with Game Pass.

    • @mjribes
      @mjribes Před 20 dny

      @RoboCharged Yeah it is. It's happened to me twice now. I have one bumper crop and then the next year the expected crop doesn't materialise. And ito only seems to happen with my first town. I use quite aggressive crop rotation - one year on, one year fallow.

    • @mbrackeva
      @mbrackeva Před 20 dny

      @@mjribes I'm playing the beta and farm yields are more stable now, I find.

  • @AurioDK
    @AurioDK Před 22 dny +1

    Once the fields grow in numbers the problem usually arrives with the harvest which can be delayed if farmers live too far away from farms, mending this problem is easy by building burgages close to the farm. Assigning those villagers manually to the farm is important as even a little travel can delay the harvesting of some fields by 5-10 days, you only have 30 days to harvest. Plowing and seeding is easy, even without oxen, harvesting and carrying stuff back to the farms is what can make or break farms/fields.
    Roads or no roads? I have two games running and traversing through fields without using roads seems to be the fastest as villagers will often opt for a straight line without roads, but if you already have a road that is close by, a main road f.ex., then it´s actually best to build roads to avoid villagers diverting to the main road thus extending the time needed. Use oxen for smaller fields like the ones in the video, man power for larger fields ... in regard to time.
    All in all, small farming is easy, big farming can become an issue but as the game progresses you can always compensate with extra families on farms. Current endgame is lacking and it´s easy to get too many people without jobs, you can just without worries have a few farms with all these people in them. I do miss a different alarm for September as I am often watching TV when playing Manor Lords on 12x speed.
    My 200 family village has 3 farms fully staffed at all times, over production is already an issue in the game as lots of goods tend to just collect dust, no need to produce 500 shields more of any type when you already have a 1000 of each which just can´t be sold fast enough. I rather have some people tending to farms permanently. I simply have too much of everything in my happy village of drunken idiots.

    • @RoboCharged
      @RoboCharged  Před 22 dny

      Some good points! That's interesting about the roads I didn't really think of that but makes sense. I add roads everywhere in this game out of habit now and partly because I like the look of it too haha.

    • @longago-igo
      @longago-igo Před 22 dny

      I also like roads, but not between ‘every’ field.

    • @longago-igo
      @longago-igo Před 22 dny

      I disagree on a couple points. I spend my money on 2 oxen and vegetable gardens for my first 3 homes. I spend my first point on the plow. I want to have at least wheat and flax planted in the first autumn, so those production chains are up and running after the first harvest in autumn #2. If I can get 8 families housed by August, barley also gets planted, but I’ll hold off on its production chain until the second harvest of barley. I use a Seasonal worker model, so everyone leaves their jobs (unless they have a stall) to work on the farm September thru November (this includes the oxen, which get tied to the farmhouse during this time). I start moving them into the farmhouse a day or two before the change to September. Also, I double the size of the fields that you suggested (long and narrow work best for plows).

    • @RoboCharged
      @RoboCharged  Před 22 dny

      @@longago-igo Yeah that might be a little much 🤣

    • @RoboCharged
      @RoboCharged  Před 22 dny

      my roads I mean

  • @portman8909
    @portman8909 Před 6 dny

    how many families per small field needed?

    • @RoboCharged
      @RoboCharged  Před 6 dny

      1 family can take care of 1 small field that is about 0.5 - 0.6 Morgen big.

    • @portman8909
      @portman8909 Před 6 dny

      If 0.6 why not make the farms 0.6 instead of 0.5 for optimal yields per field? Or does this depend on whether you have heavy plow or not?@@RoboCharged

    • @RoboCharged
      @RoboCharged  Před 6 dny

      @@portman8909 I just did that for the example in the video to be on the safe side. Because if your farm house is further away or even if your farmers houses themselves are further away it can slow them down. And if they don't finish before winter the whole field remains fallow and is lost for the year.
      Once you have the heavy plow it basically doubles the field size 1 family can handle from what I could tell.

    • @portman8909
      @portman8909 Před 6 dny

      @@RoboCharged That's a big buff. So I can have roughly 0.10 / 1.0 per field. I also do make sure to build plenty burgage plots nearby my farms so they have less travel time.

    • @RoboCharged
      @RoboCharged  Před 5 dny

      Thats good having those burgage plots close! You can even make sure to assign families from a specific burgage plot to a specific job as well through the burgage plot menus. But Im not at my computer right now to detail exactly how.
      Yes I didnt want to say 0.6 in the video because I was trying to make this a short and simple intro to farming and there have been 2 beta patches since but only for Steam that I havent been able to test myself. So playing on gamepass I wanted to error on the side of caution and just get people basic knowledge on how to start out without risking having no crop.
      There are longer more in depth farming guides where max efficiency is the main goal there. Strat Gaming and ItalianSpartacus have good ones!

  • @ialphasoul2460
    @ialphasoul2460 Před 18 dny +1

    Not enjoying 😢 my plot lands being orange and red

    • @RoboCharged
      @RoboCharged  Před 18 dny

      Some regions are like that unfortunately. They should be rich in something though like berry/animal/iron/stone/clay deposits to trade. In those poor farming regions it might be worth it to unlock the Rye if it can grow better there. But if even that doesn't grow well farming might be best put on hold until you take over another region.

    • @ialphasoul2460
      @ialphasoul2460 Před 18 dny +1

      @RoboCharged do Fallow make it better plus the fencing Perk and drought, do u have to leave one family to let it get better 🤔? X.x tried watching alot but haven't found any ans

    • @RoboCharged
      @RoboCharged  Před 18 dny +1

      @@ialphasoul2460 Unfortunately I don't think any of that will help. As far as I can tell Fallow fields just gradually restore their fertility to default value after being lowered from growing a crop. And Fertilization with the fences just makes that happen faster. The Irrigation perk only lowers the damage a drought will do. Some regions just aren't well suited for farming, but once you take over another region that is you can farm there and then trade with your first region through a Pack Station.

    • @ialphasoul2460
      @ialphasoul2460 Před 18 dny

      @RoboCharged oh well it's good I do is one region for farming and other for Industrial I just let them trade each other for what they lack

  • @explor794
    @explor794 Před 15 dny +1

    Three games in a row, apples and carrots won’t harvest

    • @RoboCharged
      @RoboCharged  Před 14 dny

      Damn sounds like an unfortunate bug...hopefully it's fixed soon. Is that with the Steam patch or the game pass version?