CodeWheels - Early Anti-Piracy that was easy to bypass | MVG

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  • čas přidán 17. 06. 2024
  • By the late 80's, Manual based copy protection has become trivial to bypass by simply photocopying the manual itself. In an attempt to mitigate piracy and with the increasing reliance on hard disk installations, publishers introduced a new method - The CodeWheel. In this episode we take a look CodeWheel anti-piracy , with examples of how they evolved. We also take a look at how to crack CodeWheel protection with a Commodore Amiga an Action Replay Cartridge.
    ► Consider supporting me - / modernvintagegamer
    TimeStamps:
    00:00 - 02:49 Introduction to Manual Protection
    02:50 - 08:40 CodeWheels and their Evolution
    08:41 - 16:09 Cracking Codewheel Protection
    16:10 - 17:32 Suummary
    Sources/Credits:
    ► Online Codewheels - www.oldgames.sk/codewheel/
    ► MobyGames - www.mobygames.com/game-group/...
    Social Media Links :
    ► Check me out on Facebook : / modernvintagegamer
    ► BandCamp : modernvintagegamer.bandcamp.com/
    ► The Real MVP Podcast : player.fm/series/the-real-mvp
    ► Follow me on Twitter : / modernvintageg
  • Hry

Komentáře • 780

  • @VaterOrlaag
    @VaterOrlaag Před 3 lety +625

    Oh yes, the good old days when copy protection didn't mean "let's infect our paying customers' computers with rootkits".

    • @Kalvinjj
      @Kalvinjj Před 3 lety +63

      Considering this definition (I bet you're talking about current crap like Denuvo, and rightfully so), I think the good old days died around ~2004 or when was it that they introduced StarForce

    • @SourceCodeDeleted
      @SourceCodeDeleted Před 3 lety +5

      You are thinking of anti cheat.

    • @MrSlowestD16
      @MrSlowestD16 Před 3 lety +11

      @@SourceCodeDeleted Maybe, but if you look at games like the new Doom game, it's not even multi-player, so what's the point of having anti-cheat? I believe that has one of those rootkit DRM setups, and you can't play w/o installing it.

    • @ElisArid
      @ElisArid Před 3 lety +1

      @@MrSlowestD16 it is multiplayer, it's also very competitive, it needs anti heat.

    • @ElisArid
      @ElisArid Před 3 lety

      @@MrSlowestD16 anticheat *

  • @rebmcr
    @rebmcr Před 3 lety +920

    There are a ton of channels out there that cover computing history, but I've never seen them reverse-engineer live assembly code. That sort of thing keeps you interesting and stands out from the sea of talking heads!

    • @Y0y0Jester
      @Y0y0Jester Před 3 lety +17

      I was hoping to see something like this in this video. MVG does not disappoint. Highly interesting to me.

    • @pandapolygon
      @pandapolygon Před 3 lety +3

      Mistakes WERE MADE

    • @undergrounddojokeyboardcag701
      @undergrounddojokeyboardcag701 Před 3 lety +16

      The worst is watching computing/gaming history channels and hearing these people who clearly didnt play these games or use these systems, but try to comment on them.

    • @MoultrieGeek
      @MoultrieGeek Před 3 lety +18

      Yup, MVG knows his stuff and shows actual examples, not the usual "I think this is how they did it" on other channels. Fascinating stuff.

    • @johnsimon8457
      @johnsimon8457 Před 3 lety +3

      the only text mode debugger I’ve seen is GDB, and that’s on a modern x86 Linux system, not an Amiga.

  • @saschaberger3212
    @saschaberger3212 Před 3 lety +458

    One day I'm going to pay you to read me a bed time story with your calming voice. Love your content

  • @iyeetsecurity922
    @iyeetsecurity922 Před 3 lety +284

    My dad would bring home pirated floppy disk games somewhat frequently, and we had a drawer full of photocopied manuals and wheels.

    • @NotEvenDeathCanSaveU
      @NotEvenDeathCanSaveU Před 3 lety +36

      You disgusting criminals!!! But yeah.. I remember kinda the same, tho it didnt last long as it was just about when CDs started flooding the market, then we were looking for keygens and no-cd fix.. obviously :D

    • @madfinntech
      @madfinntech Před 3 lety +13

      Great dad. I for one didn't really give a flying f if the game was pirated or not when I was a kid, the most important thing was that I played them. I remember that 75-1 NES cart very good and Contra on it was the same game without robots as our neighbors legit Probotector. Later I found out why.

    • @bitelaserkhalif
      @bitelaserkhalif Před 3 lety +1

      Back then my dad had:
      • Connectix vgs (modchip version)
      • Visual boy advance (trash)
      And also bought ROMs on CD-R for GBA, and the bootleg PS1 games

    • @bitelaserkhalif
      @bitelaserkhalif Před 3 lety

      @Pablo S. this might be unknown modchip present on my ps2. It boots but doesn't show any modchip info unlike matrix

    • @abadenoughdude300
      @abadenoughdude300 Před 3 lety +2

      When I was a kid back in the 80's all the games I had for my Atari 8-bit were pirated, simply because there was no alternative under communist regime and no copyright laws whatsoever. You'd buy cassettes full of pirated stuff at all kinds of places and exchange gatherings and you could even get sort-of-manuals, which instead of being a copy a the legit manual was a bunch of general info and tips about the game written by some rando (the 80's equivalent of gamefaqs, basically ;D) on a typewriter and then copied on a garbage, 80's communism-grade photocopier - half the time you couldn't even read this crap, especially if whoever was printing those decided to slap on some graphics/logos. Fun times.

  • @huleyn135
    @huleyn135 Před 3 lety +253

    "I have no f-"
    Bruh that was hilarious lol. Normally this channel is well presented and mature so a joke like that was like a punch out of nowhere.

    • @Usercool
      @Usercool Před 3 lety +10

      Oh yeah, the pretty standard reply to these questions.
      And the audacity when the game replied in kind :p

    • @midshipman8654
      @midshipman8654 Před měsícem +1

      also, not drawing attention to it made it better.

  • @gt4654
    @gt4654 Před 3 lety +76

    I remember "brute forcing" Monkey Island with random dates that I thought were correct for the period and it usually took me from 15 minutes to 1 hour.

  • @clothinghanger6978
    @clothinghanger6978 Před 3 lety +179

    I love how at 0:46 he's just talking normally while typing "I have no fucking clue"

  • @MrMario2011
    @MrMario2011 Před 3 lety +426

    I wonder how many of those CodeWheels became unusable from wear and tear, or maybe just by being exposed to the elements?

    • @lawlmrscore
      @lawlmrscore Před 3 lety +1

      :o Mario him self!!! /Salute to both

    • @stevenbenson9976
      @stevenbenson9976 Před 3 lety +13

      I played pool of radiance on the PC a ton when I was a kid. memorized about a half dozen codes from the code wheel. could use them to brute force into the game...
      POR and Hilsfar and possibly others had a command line to execute them, and if you set an additional instruction after POR or whatever the executable was, it would just straight up bypass the copy protection

    • @stevenbenson9976
      @stevenbenson9976 Před 3 lety +5

      also, with the other gold box games, the wheel is identical but the codes are mostly different... however you have enough space slightly to the side of the code to pencil write the code from another code wheel.. that would let you have one wheel for both champion of krynn and PoR/Hilsfar

    • @retropuffer2986
      @retropuffer2986 Před 3 lety +2

      I had a few code wheels often with big adventure titles like Starflight. Mine lasted through the time I played. I think some of the busted ones were people taking them apart and trying to photocopy the segments and making their own wheel.

    • @Kalvinjj
      @Kalvinjj Před 3 lety +4

      @@retropuffer2986 Some for sure, but I can bet that not everyone had the same temperature and humidity conditions at home, so some might have just died without abuse. It is after all just paper (would die even if it was plastic after all).

  • @modrobert
    @modrobert Před 3 lety +60

    NOP! One of the more useful instructions, sometimes doing nothing is exactly what you want.

    • @konstantinkh
      @konstantinkh Před 3 lety +10

      This honestly hasn't changed. When debugging modern games you still sometimes need to change how the game branches on the fly, and knowing op code for NOP saves you a lot of trouble. Though, many instructions on modern X64 are multi-byte, so sometimes you have to insert several NOPs. Fortunately, you can just check disassembly to see that the rest of the instructions have not changed, just like MVG does here.

    • @abadenoughdude300
      @abadenoughdude300 Před 3 lety +1

      Also the key to countless 8-bit immortality POKEs.

    • @nickryan3417
      @nickryan3417 Před 3 lety +1

      Some CPUs have multi-byte NOP instructions... which saved a bit of thought. These things were there for instruction alignment which helped with efficiency.

  • @n2n8sda
    @n2n8sda Před 3 lety +66

    Memories of Dial-A-Pirate. Fun stuff compared to some of the other crap at the time like that god awful lenslok you covered (only ever had one game that used that).

    • @pandapolygon
      @pandapolygon Před 3 lety +2

      Mistakes WERE MADE

    • @Kalvinjj
      @Kalvinjj Před 3 lety +3

      having to calibrate the damn thing sure was stupid...

  • @twrmois
    @twrmois Před 3 lety +49

    Good ol MVG with breakfast, always my preferred ways to start my Monday mornings.

  • @KingOskar4
    @KingOskar4 Před 3 lety +11

    15:33 You've just "mastered" or "freed" a game of it's copy in front of my eyes! Brilliant! That felt so satisfying

  • @rodmunch69
    @rodmunch69 Před 3 lety +13

    The first game I remember using one of these wheels was Rocket Ranger on the C64 - which was completely unplayable without the wheel, even if it was 'cracked'. To get from one place in the game to another you had to enter how much fuel to use, info you got that from the wheel. I never thought about it as copy protection as a kid, it was just part of the game.

  • @KarlRock
    @KarlRock Před 3 lety +64

    Love these copy protection vids! Watching from Pakistan while eating Biryani 😊

  • @Diotialate
    @Diotialate Před 3 lety +10

    My favorite anti-piracy method in the 90's was an impossible astronomy quiz, for example, "what is the rotational velocity of Jupiter?" Then, Wikipedia comes out 10 years later. (The information there also works) XD

    • @abadenoughdude300
      @abadenoughdude300 Před 3 lety +2

      The "let's be a nuisance to our paying customers while pirates will just NOP through it anyway" school of anti-piracy has a very long history lol.

  • @natea4158
    @natea4158 Před 3 lety +7

    The Elder Scrolls Arena, the first one, had copy protection that used it's manual, but was different than just looking up a word on a specific page. the game, once you got through the first part, would ask you a random question you would have to look up the answer to in the manual. Like "what is the cost of using fireball?" or "what is the attack power of a diakatana?". It's manual was quite big too and indeed had charts for most of the games weapons, armor, etc.

    • @mopkrayz
      @mopkrayz Před 3 lety +1

      same "crack" method as shown here applies. you would type in any answer and because the CMP or TST was NOPed, it would always return true

    • @natea4158
      @natea4158 Před 3 lety +2

      @@mopkrayz i was merely pointing out it was a thing because it was unique and different than ones in the video. the game is fully free nowadays and needs no crack.

    • @youmukonpaku3168
      @youmukonpaku3168 Před 3 lety +1

      Civilization had a similar one, asking the player to specify what the prerequisites of a given technology are, expecting the player to simply look it up on the tech tree poster. This copy protection is, naturally, completely useless on anyone who played a lot of Civilization.

  • @Kimsey47
    @Kimsey47 Před 3 lety +1

    Wow... Trip down memory lane! Totally forgot about these! Great content MVG, really enjoy these!

  • @DaveMcGarry
    @DaveMcGarry Před 3 lety +8

    I still have an Amiga Monkey Island, Dial-a-Pirate code wheel. Great nostalgia. One of my mates got his mum to copy the colour codes for Jet Set Willy 2 on graph paper... It took her a week.

    • @oz_jones
      @oz_jones Před 3 lety +2

      I lost mine years ago :( EDIT: pc version, kixx rerelease. However mi2 was cracked, had the mojo screen but anything worked. Oh Kixx

  • @TheNuje
    @TheNuje Před 3 lety +1

    I just started learning some assembly late last year to do something useful while unemployed. Primarily Z80, but some 6502 as well. This was absolutely freaking cool to watch while having just a basic understanding of what it's all about! Awesome video!

  • @jolness1
    @jolness1 Před 3 lety +3

    MVG videos take the sting out of Mondays. Great content!

  • @ichitensho7075
    @ichitensho7075 Před 3 lety +2

    i love watching you explain things while coding its soo interesting ! Amazing video

  • @mattb154
    @mattb154 Před 3 lety

    I'm very impressed with the way your channel brings genuine technical competence to a field (retro-computing) that is dominated by the spectacle of nostalgia.
    You really are a great technology communicator, definitely embodying the archetype of the elder hacker telling you how it _actually_ works.

  • @GuitarAnthony
    @GuitarAnthony Před 3 lety +19

    Xcopy! - sheds nostalgic tear -

    • @CathrineMacNiel
      @CathrineMacNiel Před 3 lety +1

      It looked so futuristic. Also back then when my family migrated from amiga to PC I was quite befuddled that the file copy command under Dos was xcopy.

  • @ruhtraeel
    @ruhtraeel Před 3 lety

    This really brings me back to my university days, where one of my assignments was to change the timer in Chase the Chuckwagon on the Atari 2600. Well done video!

  • @flmalegre
    @flmalegre Před 3 lety +43

    "I have no f-"
    MVG! Keep it PG!!!!!

    • @zgolkar
      @zgolkar Před 3 lety +5

      Come on... it was hilarious!

    • @flmalegre
      @flmalegre Před 3 lety

      @@zgolkar For sure

    • @eDoc2020
      @eDoc2020 Před 3 lety +4

      He clearly was typing "I have no final answer". What were you thinking he was typing? ;)

    • @Ze_eT
      @Ze_eT Před 3 lety +3

      He clearly only wanted to type "I have no friends".
      -standard disclaimer for jokes which might be infuriating: I do not think he has no friends-

    • @Sharpman76
      @Sharpman76 Před 3 lety

      @@Ze_eT lol I genuinely thought he was gonna type "no friends"

  • @AnnoyingEdu
    @AnnoyingEdu Před 3 lety

    Super interesting, as always. Especially the "live" cracking session :)

  • @Dimensiom
    @Dimensiom Před 3 lety +5

    For some reason I encountered code wheels twice in my PC gaming youth: the Gold Box game Curse of the Azure Bonds and Monkey Island II: LeChuck's Revenge.
    Curse had a habit of popping up a code wheel check at random times when traversing the world map, too, and it did so with a clear homage to Monty Python and the Holy Grail.

  • @danwood_uk
    @danwood_uk Před 3 lety

    Great video mate, that X Copy screen is too nostalgic!

  • @pkbelly
    @pkbelly Před 3 lety +2

    I enjoyed the live cracking part, I hope you'll do that again!

  • @SirVG
    @SirVG Před 3 lety

    Good stuff as always. I can't remember if any of the games I played as a kid had code wheels, but I definitely remember the manual "Manual" protection.

  • @arcadesunday4592
    @arcadesunday4592 Před 3 lety +1

    I purchased "Space Ace" for PC back in around 1991 which came with a code look up table (dark background dark text) which I manually copied out onto a plain text document! That took a while, but a learned to type faster through that experience! Actually buying and owning original games back in the day was such a special experience that the younger generation will never know about! Great video.

  • @GreatSphynx
    @GreatSphynx Před 3 lety

    Cool to see a video on these. I helped create an ARG for an event a couple years ago and finding multiple pieces of 2 code wheels. I actually used the Another World and Monkey Island layouts as templates for the two of them!

  • @reaper84
    @reaper84 Před 3 lety +2

    The disassembler stuff was great! More of that please! :)

    • @tymmezinni
      @tymmezinni Před 3 lety +1

      The gold-box SSI games were a gold mine for learning these kinds of things- not just copy protection, but also hex-editing save games to change stats, exp, etc.

  • @bassett_green
    @bassett_green Před 3 lety

    7:05 whoa, I totally forgot about this game. That was a huge nostalgia trip. not to mention the Assembly, which was my first programming language.
    Thanks for the fun video mate

  • @cieele
    @cieele Před 3 lety

    Love that you showed the disassembly steps

  • @lightcaptianguy7570
    @lightcaptianguy7570 Před 3 lety +3

    Great Video MVG
    These videos never cease to entertain me

  • @Nob1ej0n
    @Nob1ej0n Před 3 lety +3

    FA18 Interceptor is the reason I still set all my gamepads to inverted. :-)
    Also, I just made an NES emulator in the last couple months, so I learned a lot about 6502 Assembly. That was really fun watching you reverse-engineer the protection code!

  • @Andy404
    @Andy404 Před 3 lety

    Very glad to hear the older theme intro/outro themes!

  • @FavianTubeX
    @FavianTubeX Před 3 lety +1

    Wow I forgot about these, thank you for this video!

  • @kron520
    @kron520 Před 3 lety +13

    Codewheels were awesome. Much better than looking up pages in the manual.

  • @KL-bi2un
    @KL-bi2un Před 3 lety

    Thank you for taking me through the debug and crack process. As a child in the 80's; i had tried it out of desperation but didn't have enough knowledge or documentation even in late high school to be successful. I had enough knowledge to see the path to the goal; but not the skills to make it there myself. VERY interesting for a nerd like me.

  • @HutchesApprentice
    @HutchesApprentice Před 3 lety

    Real examples are what I tune into this channel for! Keep up the sick hacks man!

  • @gilmarmaia89
    @gilmarmaia89 Před 2 lety

    Loved the live cracking. Thanks MVG

  • @VoidloniXaarii
    @VoidloniXaarii Před 3 lety

    Thank you very much yet again. Fascinating stuff I haven't seen since my dos assembly days. You're very impressive

  • @solidsnakeandgrayfox
    @solidsnakeandgrayfox Před 3 lety +1

    Thank you for another video. We love you MVG.

  • @seba123321
    @seba123321 Před 3 lety

    I was always wonder how they are cracking amiga games. Thank you for that!

  • @raymoreton3184
    @raymoreton3184 Před 3 lety

    That was super interesting, it would be good to see some more cracking stuff.

  • @JamesWilson01
    @JamesWilson01 Před 3 lety

    Very nice work 👍 Always love to watch cracking and reverse engineering stuff!

  • @fracturedrealitygaming1326

    Man, this is the first time I’m seeing a video from this awesome guy less than an hour after dropping. It’s kind of exciting LOL

  • @BazZx
    @BazZx Před 3 lety

    tbh i did understand nothing of the cracking part, but was amusing to see lmao, great video as always, MVG!

  • @michaelappleseed1993
    @michaelappleseed1993 Před 3 lety

    So interesting once again. Thank you for keep making video's! Will join Patreon soon

  • @namakudamono
    @namakudamono Před 3 lety

    Wow, seeing that Interceptor codewheel again takes me back to Christmas 1988, playing the game with my Dad in the big, downstairs TV! Great memories!

  • @A1i1988
    @A1i1988 Před 5 měsíci

    your broad level of knowledge and ability to explain it at a high level is entertaining! cool vid as always

  • @Driftking009
    @Driftking009 Před 3 lety

    You are my inspiration for data preservation. I've found my passion because of you. I'm indebted to you mate.

  • @GreenAppelPie
    @GreenAppelPie Před 3 lety

    You said it in the summary, it was nice to get the box, code wheel, manual and such with the legitimate copy.

  • @shadoom
    @shadoom Před 3 lety +11

    Those assembly cracking parts of the video are so interesting

    • @pmanolak
      @pmanolak Před 3 lety

      Agreed!! We need more of that!!!

  • @negirno
    @negirno Před 3 lety

    Those custom Amiga icons are so cool! They even change when you click on the program!

  • @iamastrangeloop96
    @iamastrangeloop96 Před 3 lety +2

    Love the nitty gritty as a fan of cryptography - amazing to see the standards of the way-before my time! Keep up the great content :)

  • @MySqueezingArm
    @MySqueezingArm Před 3 lety +1

    Thank you MVG for all your content.

  • @lemagreengreen
    @lemagreengreen Před 3 lety

    Love these longer videos man

  • @wulfspyder8381
    @wulfspyder8381 Před 3 lety

    Loving this channel, keep up the great work!

  • @ninsega0611
    @ninsega0611 Před 3 lety

    It's always a good day when MVG releases a new video :)

  • @WiZzArDStudios
    @WiZzArDStudios Před 3 lety

    I remembered I had the entire Gunship 2000 manual photocopied, and although the actual codes were only present on a few pages the manual had so much interesting stuff in it that it really needs to be included.

  • @nimrodlevy
    @nimrodlevy Před 3 lety +25

    As 40 yo man, that one brought great memories, we used to borrow games from one another and disassemble the wheels and copy them with pen and paper sometimes it took hours but it was fun to do with friends instead of homwwork

    • @Ndlanding
      @Ndlanding Před 3 lety

      Maybe if you'd done your homework, your English would have improved.

    • @zozzinator
      @zozzinator Před rokem +1

      @@Ndlanding internet grammar police is not wished here ... or anywhere else

    • @Ndlanding
      @Ndlanding Před rokem

      @@zozzinator Place yourself under arrest!

  • @deansundquist9601
    @deansundquist9601 Před 3 lety

    You know what I love about MVG, is he busts into code and shows you examples.

  • @RobotischeHilfe
    @RobotischeHilfe Před 3 lety

    Another world looks so cool man I really love your videos they are always entertaining

  • @itsaPIXELthing
    @itsaPIXELthing Před 3 lety

    Amazing! Thanks for the memories!
    Take care!

  • @SidebandSamurai
    @SidebandSamurai Před 3 lety

    Loved the video. I cracked my first and only game by doing just that. I wold love to see more videos on the subject

  • @lucaalari
    @lucaalari Před 3 lety

    Love that Windjammers shirt! A masterpiece and a piece of my childhood.

  • @Auraxium
    @Auraxium Před 3 lety

    Love these videos man, great stuff. More please 😃👍

  • @CESkootchy
    @CESkootchy Před 3 lety

    Nothing makes me click faster than a video on copy-protection and, hopefully, how it's been defeated. As far as that goes, yours are always top knotch. The little assembly tutorial was especially welcome, since I'm just getting into machine code level rom hacking

  • @megamanfan3
    @megamanfan3 Před 3 lety +13

    13:11 Whoever put in the code "VULCAN" in that AD&D game must be a Trekkie.

    • @BeesechurgerProductions
      @BeesechurgerProductions Před 3 lety +6

      That or referencing the volcano on the Italian peninsula of the same name, or the Roman god of the same name. Lotta things named 'Vulcan', surprisingly.

    • @konstantinkh
      @konstantinkh Před 3 lety +5

      I know some of the guys who programmed and designed SSI games, and yes, they are. In fact, the reason I know them is because I worked with one of them on a Star Trek game.

    • @zybch
      @zybch Před 3 lety +1

      Might have just been a fan of the amazing british Vulcan bomber also...

  • @ANTHR1CH
    @ANTHR1CH Před 3 lety

    Great vid MVG, thanks my man. I loved my C64 but don't remember any codewheels or anything for any of the games I had - Feel like I missed out haha :P

  • @BruceNIvy
    @BruceNIvy Před 3 lety +1

    I love watching this stuff while drinking my morning coffee 👍

  • @ninbri64
    @ninbri64 Před 3 lety

    That was super interesting. Love your stuff

  • @Zoulz666
    @Zoulz666 Před 3 lety

    Ah remember those code wheels, especially the monkey island ones. :) really appreciate the live cracking session!

  • @leowatley
    @leowatley Před 3 lety +5

    back when i was a kid in the late 80's/early 90's i used to have a drawer full of these. well, these and those clear red plastic lenses that you used to read the hidden messages in game manuals in order to get a password to start the game.

  • @jacq0272
    @jacq0272 Před 3 lety

    Great video as always!

  • @JoshuaGuthrie
    @JoshuaGuthrie Před 3 lety +8

    Today on MVG: "Now let's fire up an emulator and reverse-engineer the copy protection."
    Tomorrow on MVG: "This week, we're doing cracktros."

  • @sagesefton2228
    @sagesefton2228 Před 3 lety

    My man really just pulled out assembly. This is why i subscribe to your git repos.

  • @swanteeswe
    @swanteeswe Před 3 lety

    This is really interesting and fun to watch. More videos like this :)

  • @kadosho02
    @kadosho02 Před 3 lety

    That was fascinating. A method even from many years ago, still useful.

  • @KorpseTE
    @KorpseTE Před 3 lety

    This might be the best MVG video to date.

  • @ian_b
    @ian_b Před 3 lety

    Here in the UK, around this time I remember the photocopier in the library was 5p per copy, a lot of money at the time when you add up all the pages. That was why I manually copied all the info I needed from Zaks's Programming The Z80 into a notebook rather than photocopy it (it was in the reference section too which meant it couldn't be borrowed out. That was a lot of sessions after school/on Saturday to get it all done).

  • @AmoralTom
    @AmoralTom Před 3 lety +43

    "Nobody will ever bypass this"
    MVG: lol NOP

  • @misterkite
    @misterkite Před 3 lety +1

    The first game I owned that had a code wheel was Legacy of the Ancients for the Apple II from 1987.
    This discussion reminds me, anyone remember the variety of hint books for the old Sierra adventure games? The earlier ones were printed in invisible ink and you had a marker that would reveal the answers (so you could only get the hints you need without spoiling everything). Later hint books had a red film "adventure window" to reveal the clues which were obscured with red ink.

  • @cursedaudio984
    @cursedaudio984 Před 3 lety

    This is the kind of tutorial. I will never, ever need but dam right I will sit through and learn.

  • @SammYLightfooD
    @SammYLightfooD Před 3 lety +2

    13:20 after ADDA.L D1,A0 the register A0 points to the actual codewort for the currently asked combination - which you can compare using the M command (followed by the contents of A0) and the codewheel (which also can be found online). Just 4 fun ;)

  • @brandonmtb3767
    @brandonmtb3767 Před 3 lety

    I love seeing people play around with memory and commands and hacking programs. It shows you just how broad hacking is. You have to know low level code, high level code, binary, hex, common coding practices, a basic knowledge of the program you’re hacking, etc. there’s just sooo much to it. A good hacker has experience with all that and so much more and can apply that knowledge in many different strategies to accomplish some goal of bypassing security measure or changing data

  • @DiacloneFx
    @DiacloneFx Před 3 lety

    Excellent video, as usual.
    Another game that had a fun method of copy protection was Rocket Ranger. It was clever as it was integrated in the design of the game. In the game you had to fly from a place to another, and to do it you had to choose the destination. But to select the destination you had to provide the exact amount of fuel (Lunarium) necessary to go from your current location to your destination, which of course should be read on a hard-to-photocopy table that came in the box. If you put a random number you would land at a random place at best, or more likely you would fatally crash on the ground. If you hadn't seen the original copy of the game, that would be very confusing as you had no idea why you kept dying :)

  • @buddybleeyes
    @buddybleeyes Před 3 lety

    I don't know anything about coding, and I know absolutely nothing about software development. I still find these videos sooo interesting. Thanks MVG!

  • @KaneRobot
    @KaneRobot Před 3 lety

    ... I needed this video 30 years ago when I was playing Pool of Radiance all the time

  • @Incaensio
    @Incaensio Před 3 lety

    One of the coolest vids in a while.

  • @GUN2kify
    @GUN2kify Před 3 lety +2

    since it was just a bend of compare, several steps still are open:
    a) check if some more compares are used.
    b) go some routines up to set the jump to starting point (the jump after the compare)and not to jump in the function. that would skip the check and askings completely and make the modify more clean.
    c) modify the executable, to match up changes in memory
    d) make some nice intro for the demo scene.
    i've seen assembler code last time a long long time in past ... thanks for the reminiscence

  • @jangelelcangry
    @jangelelcangry Před 3 lety

    Nice to know about this topic by a programmer/Dev perspective while showing code.

  • @Vulto166
    @Vulto166 Před 3 lety +1

    Always a nice game content !!

  • @Alleinerbe
    @Alleinerbe Před 10 měsíci

    For Wing Commander you had the manual and also those postersize Blueprints of spaceships as a protection. genius.

  • @kyoudaiken
    @kyoudaiken Před 3 lety

    Very interesting. More of this type of content!

  • @RichardDzien
    @RichardDzien Před 3 lety

    Nigel Mansell World Championship and Lotus 3 for the PC also happened to use the same code wheel! :)
    I also got a budget copy of Formula One World Championship that just had all the manual word selections on a single sheet of paper!

  • @Divine_Evil
    @Divine_Evil Před 3 lety

    Wow this brings back memories... I had a code wheel, that I used to learn the irregular verbs when studying English :D.