It should be stated that this feature is experimental and the team has explicitly advised against using this in production quite yet as it is very subject to change. Still very cool, I am excited to see the final product once it is feature complete, hope they will include quadrupedal and wings and stuff like that. Thanks for the preview!
Hello! Thanks for your help with setting up the hands. I used to have them moved separately from the main rig. but I still have a problem with my fingers - each joint on the finger of the hand opens from the rest of the hand when moving and does not move the joints behind itself.
Hi guys! Need some help, I've looked everywhere for an answer but can't find anyone else with the same problem... Every single model that I use with the modular control rig, the controls are GIANT, like, way oversized, and it just makes it impossible to use it because the model disappears inside the controls. Has anyone seen this? Have you found a solution? Thank you already!
Do you see that this modular Rig can be used also on non human meshes? Like for example a Bow or something else? Thanks for the great tutorials as always!
Greetings. You have a lot of good content. And you've been doing this for a very long time. Maybe you can help us with one thing? This is not on any CZcams channel. Teach us how to make a hexagon or pentagon diagram for character statistics. Otherwise it is called radar chart. Please. It just doesn't exist anywhere.
Hi there, I'm trying this Control rig If I import my own Character in FBX format something is not working. I am importing the FBX as skeletal Mesh but when I add it to the rig for some reason the root spine is not in the correct position. It's between the feet instead of in the pelvis area. Any suggestions? I probably need to do something when I'm importing my FBX. I tried different things but nothing seemed to work. I really appreciate if you could give me some suggestions.Thanks
i want my blueprint codes modular and use as i like (both with char bp and actor bp ) . for an example i write a 3 attack combo. and i like to use it in all weapon types (with different animations ) and all character and actor bp , and also in the AI npc. in short i want call the mechanic or code instate of copy pasting. please make a video
I cant fathom being both stupid enough to take issue with this AND pretending to understand pronoun grammar at the same time, 2024 has something for everyone.
As a conservative myself, you're just looking for something to be mad about, gender neutral pronouns have always been common use in English when referring to non-humans.
i don’t do rigging much in unreal because it always seemed like a hassle. I’m very excited about this change because my god does it look easier
Dude I really love your videos Man clear precise and easy to understand ty
Love your vids Ryan. I'm stoked about the 5.4 release...waiting till it's cleared the bugs in beta. Awesome.
It should be stated that this feature is experimental and the team has explicitly advised against using this in production quite yet as it is very subject to change.
Still very cool, I am excited to see the final product once it is feature complete, hope they will include quadrupedal and wings and stuff like that. Thanks for the preview!
Hello! Thanks for your help with setting up the hands. I used to have them moved separately from the main rig. but I still have a problem with my fingers - each joint on the finger of the hand opens from the rest of the hand when moving and does not move the joints behind itself.
I love it and have been using it but man it breaks for mixamo characters 😭
I will take a look at doing it with a mixamo character
it seems to not work with all characters? where did you get urs?
how do you know what to name your bones? is there "official" Unreal naming?
Hi guys! Need some help, I've looked everywhere for an answer but can't find anyone else with the same problem... Every single model that I use with the modular control rig, the controls are GIANT, like, way oversized, and it just makes it impossible to use it because the model disappears inside the controls. Has anyone seen this? Have you found a solution? Thank you already!
I have the opposite, my are too small to see. Did u find a solution?
@@MakeTurnBasedGreatAgain unfortunately not :(
Thx for your helpful videos...having an issue with the pole vectors for knees and elbows pointing at the ground in between Mannys feet. Plz help lol
why tdo they never cover face rigs? everything is always headless.
Do you see that this modular Rig can be used also on non human meshes? Like for example a Bow or something else? Thanks for the great tutorials as always!
Greetings. You have a lot of good content. And you've been doing this for a very long time. Maybe you can help us with one thing? This is not on any CZcams channel. Teach us how to make a hexagon or pentagon diagram for character statistics. Otherwise it is called radar chart. Please. It just doesn't exist anywhere.
All this work, so what's accurig for?
Does the mesh you import need to have a skeleton that is skinned, or can you import a plain mesh (fbx or obj)?
I see your character face isn't rigged. How would you control its face now that it's rigged with Ctrl Rig?
Hi there, I'm trying this Control rig If I import my own Character in FBX format something is not working. I am importing the FBX as skeletal Mesh but when I add it to the rig for some reason the root spine is not in the correct position. It's between the feet instead of in the pelvis area. Any suggestions? I probably need to do something when I'm importing my FBX. I tried different things but nothing seemed to work. I really appreciate if you could give me some suggestions.Thanks
im having the same issue, please let me know if you figure it out.
i want my blueprint codes modular and use as i like (both with char bp and actor bp ) .
for an example i write a 3 attack combo. and i like to use it in all weapon types (with different animations ) and all character and actor bp , and also in the AI npc.
in short i want call the mechanic or code instate of copy pasting. please make a video
Pls make a battle royal tutorial
6:55 ew... usage of gender neutral pronoun to an obviously male model. cringe
your mom sees usage by male models all the time bro chill
I cant fathom being both stupid enough to take issue with this AND pretending to understand pronoun grammar at the same time, 2024 has something for everyone.
As a conservative myself, you're just looking for something to be mad about, gender neutral pronouns have always been common use in English when referring to non-humans.
@@admblackhawk2650 you wouldn't say that to me irl Lil boy chill
@@FootPrint.Studio all the ancestors and people who consent to this bafoonery are just as cringe as one another. Absolute cringery