Are you playing Dune correctly?

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  • čas přidán 21. 07. 2024
  • More rules in Dune that some players might get wrong.
    You're Playing Dune Wrong! • You’re playing Dune wr...
    Important to Remember Rules: • Important to remember ...

Komentáře • 33

  • @Kajotex
    @Kajotex Před rokem +12

    HA! I knew ALL OF THESE! Got you beat, Reda! The future is now!
    But seriously, thanks for doing these videos. Your dune videos in general are hugely helpful.
    I'm not sure if you mentioned this in just the bene gesserit strategy video or also in your "play correctly" videos, but you could mention in the next video that you do not need to "control" arakeen or carthag to make use of ornithopters. if you decide to ship units into any of those cities, you may use ornithopters during the immediately following movement.
    I overlooked this during my previous games (but played it correctly last time) and also saw MCDM not play that way (The host explicitly said you need to control either city to use thopters)
    Correct me if I'm wrong on this, but it might be useful information.
    Also, how do you stand on the bene gesserit + ally issue? Are BG advisors and ally forces allowed in the same regions?

    • @jackredathewarp
      @jackredathewarp  Před rokem +2

      I do cover this in at least one other video- probably easy to miss rules. As for allies- I am old school and treat advisors as described in the rules “no effect on game play; treated as if they are not there”.

  • @Fusilli93
    @Fusilli93 Před rokem +4

    Love your videos! Thanks a lot for the great explanations. I just got the 2 expansions that you have helped design! Can't wait to play them!

  • @duncanjarrett2333
    @duncanjarrett2333 Před 10 měsíci +3

    Love the game, really hope that when all the expansions are done, that a nice compendium of all the rules and FAQ's is released.

  • @criskobeats
    @criskobeats Před rokem +2

    Thank you Jack for addressing how the Treachery cards work in battles! :)

  • @ronnieballs8145
    @ronnieballs8145 Před rokem +2

    In general, an excellent video. However, what's not so clear is the Atreides' prescience power. Do the Atreides have more than one option to look at the constantly updating enemy battle plan, or is the enemy battle plan only true at the time but later he/she can "update" it as many times as he/she wants? The "I've changed my mind" excuse seems to completely nullify the purpose of this power if so.

    • @jackredathewarp
      @jackredathewarp  Před rokem +2

      The opponent can change their mind as many times as they want, but must show whatever their final decision is- at which point Atreides can finalize their own plan.

  • @SaltTheFries86
    @SaltTheFries86 Před rokem

    Does Presciensce'd opponent reveal what exactly they changed after they changed their mind? Or just they say that I "changed the dial number" instead of saying specifically "I cranked it up from 3 to 5"?

  • @Fusilli93
    @Fusilli93 Před rokem +1

    Where did you get those star shaped holders for the sardaukar units?

    • @jackredathewarp
      @jackredathewarp  Před rokem +1

      some etsy shop... there's a couple of them (somebody made 3d print files, and now a few sell them).

  • @chrisdiaz9061
    @chrisdiaz9061 Před rokem +1

    Great vid, looking forward to the Truthtrance revelations! Could you go into more depth on the Fremen/Emperor Alliance concerning revival when it comes to free/paid/extra? Thanks in advance!

    • @jackredathewarp
      @jackredathewarp  Před rokem

      Revival limits are normally 3 total. Fremen free revival for their ally does not exceed 3 - it just gives the ally the same free revival rate as the Fremen. Emperor on the other hand can personally pay to revive up to 3 more forces for his ally, beyond the limit of 3.

    • @chrisdiaz9061
      @chrisdiaz9061 Před rokem

      So what would the cost be to revive 6 Fremen?

    • @jackredathewarp
      @jackredathewarp  Před rokem +1

      @@chrisdiaz9061 Fremen allied to Emperor would get 3 for free, and then it would cost 6 to revive 3 more.

    • @chrisdiaz9061
      @chrisdiaz9061 Před rokem +1

      Thanks so much for the clarification. This shows the potential for a very powerful alliance of card control and combat/revival supremacy. Thanks for engaging the community around this highly thematic game you obviously love!

    • @pandemonic66
      @pandemonic66 Před rokem

      @@jackredathewarp does emperor alliance revial +3 limit, and bene tleilaxu revival limit increase stack to 8 (3 + 3 + 2)? Or does limit advantage replace the other limit advantage?

  • @lukewookiee
    @lukewookiee Před rokem

    1.You can pay for ally shipment? 2. Can advisor end turn with ally the same zone?

    • @jackredathewarp
      @jackredathewarp  Před rokem

      Yes you can pay for an ally’s shipment. The original rules allowed for coexistence with ally, but the current FAQ prohibits this. I am hoping to one day see an update that allows the coexistence, but restricts advisors alone in territories from automatically flipping to fighters except at the start of the game turn.

  • @briid92
    @briid92 Před 9 měsíci

    If the Guild pays for an ally's shipment, the spice goes from the guild back to the guild right? he gives the spice to the ally, which pays it to the guild. Is that correct? Same example is with the emperor paying for an ally's treachery card: the spice goes from the emperor to the ally which then pays for the treachery card which means the spice goes back to the emperor, right?

    • @jackredathewarp
      @jackredathewarp  Před 9 měsíci +2

      No. Guild cannot give spice to their ally. If they pay for a shipment, it goes to the spice bank.

    • @vitorhauser8476
      @vitorhauser8476 Před 6 měsíci

      But can the emperor pay for treachery cards for their allies and receive the spice back?

    • @jackredathewarp
      @jackredathewarp  Před 6 měsíci +1

      @@vitorhauser8476 yes

    • @vitorhauser8476
      @vitorhauser8476 Před 6 měsíci

      That was fast. Thank you.

  • @timblok1990
    @timblok1990 Před rokem

    So the fremen cannot use SG alliance power to ship onto the board. Can they make use of the cross shipment ability of the SG?

    • @jackredathewarp
      @jackredathewarp  Před rokem

      Technically no. Because reserves don’t count as a territory. 🥲

    • @timblok1990
      @timblok1990 Před rokem

      @@jackredathewarp Is it the same for armies already on the board? cross shipping your army from siech tabr to tuek's siech?
      Thanks for these videos btw! really helpful

    • @jackredathewarp
      @jackredathewarp  Před rokem +2

      @@timblok1990 Once on the board, any ally to the Guild can be cross-shipped, even the Fremen.

    • @jackredathewarp
      @jackredathewarp  Před rokem +4

      Actually, I need to issue a retraction- as was pointed out to me, the designers did eventually decide that cross-shipment from reserves is ok for Fremen. I remember it was a protracted debate about where to settle. It’s complicated by the fact that they were also adamant that reserves are not a territory, which may rear its ugly head in the future, but there you have it. Ship away!!

    • @Good2Bnobody
      @Good2Bnobody Před 2 měsíci

      @@jackredathewarp is this still the same? Freemen can ship anywhere from reserves, being allied with SG?
      What about being allied with Riches and using NO-FIELD? Can Freemen use it to ship anywhere?