As a mahito main, i love popping jackpot hakaris, giving people depression has never been better, it usually goes like this Idle transfiguration before jackpot - jackpot - hit them during their R or moments before jackpot
2:56 Although this might be snitching on my own tactics, I want to give some tips to fellow Hakaris 1. If you time it right, you can basically completely negate Open with your counter 2. Spam counter at the start up of your domain if someone is near you, almost everyone tries to hit first
@@Agente13840 Ok first off, yes it is about timing like idk what to even say there that’s common sense. Secondly just stand in front of them, wait til they’re about to shoot, then press counter, it phases through me every time I do this lol
Inumaki moveset (I don't have a name yet, so try and think of something) R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,) Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo. Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back. Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun. Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. [Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.] Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage] Too NoobEterernally, please do a vid! Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
would be a bad moveset cuz You can easily get dodge bypassed or smth + its ranged and that would be kinda bad since the game is mostly just close combat
@@Toge-Inumaki-24 maybe like he grabs them and says "dont move" or something or one of the moves he could throw a tape recorder saying "die" like how yuta did with gojos body
Gojo: you’re either too good or just bad Yuji: you have the green aura with flies Hakari: not that bad honestly (loves gambling) Megumi: either good, bad or “MAHORAGA, HELP, HELP ME!” Mahito: annoying mess
@@jfkmax mahito is really bad. For you to say mahito is annoying is just a good way to say youre bad at the game. Megumi is completely no skill, ill make a paragraph on why megumi is no skill if anyone objects me. Hakari does low damage but high combo potential, similar to yuji. Gojo just run and block, spam lapse blue, red, get ult, repeat. Yuji is honestly horrible and needs a rework or buff, since now most players know how to easily counter yuji.
@@mkzxzxczabro what u talking about. Yuji is best character if used right cuz of block bypassing. Hakari has big damage u just do 40% of health doing default easy combo 3m1s 2 3m1s4
My first jjs suggestion: Yuta moveset (i made this 1 week ago): M1s: 4 simple sword slashes ending with a ragdoll. 1. CURSED SLASHES: The player dashes forward with their sword and starts a combo with a series of punches and slashes ending with a ragdoll. Blockable. 2. CURSED SPEECH: The user brings out a megaphone and yells “Get Crushed” before the enemy gets ragdolled similar to crushing blows ending. Not blockable. 3. SHADOW COUNTER: a shadow appears under the player for 1.5 seconds if hit during the duration rika will appear behind attacker before smashing down with both arms. Not blockable. 4. RIKA: Rika gets summoned (similar to divine dogs) if you press 4 again Rika hits the enemy once before disappearing while rika is active 2 move changes. Blockable. R. CURSED COATING: Makes your m1s do a bit more damage it also takes a bit of your bar. RIKA’S MOVES: 1. CURSED THROW: Rika picks up the enemy and squeezes them in her palm before throwing them a small distance. Not blockable 2. COPY: The move becomes any base moves of the 4 moves from the a player you hit in the last 5 seconds. (Even after Rika is gone the copied moves stays until you press R) 8 sec cd (8s until you can copy again) R: Discards your copied move ULTIMATE: 1. HATEFUL STRIKE: You dash forward and hit the enemy with a powerful punch if you get the timing right you hit a spinning black flash (in reference to the black flash Yuta hit on Geto). 2. TRUE LOVE: Rika appears behind you and charges and fires a pink beam. 3. JACOB’S LADDER: you charge a yellow beam above your target’s head before sending down a bright yellow column similar to Open/Fire arrow. 40 dmg. 30 sec cd. 4. MUTUAL LOVE: Opens up a domain with a bunch of swords on the ground which you can pick up when you do your 4th move becomes a random ult move (that’s not a domain of course) from the other movesets each sword is a different move. Sword cd 20 seconds. Domain cd 120 seconds. Your copied move stays until you discard it(R).
cursed slashes is basically cursed strikes except it uses a sword and 4 could be replaced with a better move. it just sounds like this moveset has no combo potential and all you do is spam (this is just my opinion)
@@7_monke more like dependant on luck and your oponent, and litteraly if you get cursed strikes you can just spam 1 and cursed strikes. All you do after, use cursed speech. and repeat the cycle all over again
@@7_monke yea when i was making this suggestion i didn’t rly know what to do with 3 so i made it a counter but if you have any good ideas am up to hear it (and if its good il probably change it to that with cred ofc)
day two of asking for this toji suggestion name: sorcerer hunter r-skill: weapon swap switch your sword for the playful cloud the benefit to the playful cloud has longer range but it switches back after using an ability 1st skill: shadow strike rush forward at the opponent before teleporting behind the opponent with a black poof then the player turn around and impale there back before kick them away. the finisher is that after you impale them the player slashes there head off. 2nd skill: phantom drag drag the opponent by the head before throwing them into the air then slashing the while they fall down. 3rd skill: playful smash jump into the air with playful cloud before slamming playful cloud into the ground acting as a second down slam. the finisher is the opponent is launched into the sky before the player hits them with playful cloud before they hit the ground. 4th skill: flash punisher (counter) run behind the opponent before sweeping them ult: grap the inverted spear of heaven from the curse on ur back with the text “our fight is only getting started” but if you use the ultimate on top of a domain you enter the domain from the top with the text “they all witness to the one that is free.. the one who left it all behind” making you not affected by the domain’s affects. 1st skill: inverted rush grab the inverted spear of heaven and basically just do the same thing toji did to gojo in season 2 (like every other jjk battleground game) 2nd skill: domain breaker slice around you making a small domain around and if you use it in a domain expansion, it breaks it but only if the user of the domain is on lower then half hp. 3rd skill: chain of a thousand miles swing the inverted spear of heaven on the chain of 1000 miles before jumping into the air with it. last skill: playful beat down jump onto the opponent then start beating them with the playful cloud. i hope you liked this suggestion and please like it so noob eternally can see it anyway bye.
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
for yuji it could also be “STUNLOCKING SWEAT” because of the recent experiences I’ve had with the clowns also 4:18 it’s everywhere I can’t escape the brain rot
hakari is almost fully accurate for me, exept the not trapping people in domain, if im 1v1ing i almost always want them in my domain, cause just standing there is booooooriiiiing, also to show my superiority, beating someone in ult, with base... with my own ult bar on the line
As a yuji main I can confirm that I beat the shit out of new gojo mains after they try to hit me with the “BuLee, REd, ToW kiCK, RaPId PunCHess” because they always do that when I’m emoting or fighting some better players
My uh own list G/o/jo : rapid punches needs a restraining order on you Vessel: if you didn't have cursed strikes you would die you invested all of your chromosomes into muscle memory Hakari: gambling addiction Megumi: mahoraga needs a restraining order on you Mahito: you want a invitation to #pdtein island
Alright, Dagon concept, you havent asked for him, you probably dont want him yet you also dont deserve him, but here he is Passive (r) : Shelled You have two modes on Dagon, one being defense mode (womb form) and other being offense Dagon. Defense Dagon has a reduction to damage and a longer block, but his attacks pack less of a punch, he also is prominently slow. And offense Dagon, well it's basically just normal mode ! Dont worry he gets buffed in ultimate. You can always switch between the two, except when being attacked, and if you switch instantly more than three time you'll earn a 4 seconds cooldown First move : Current Dagon will have him summon a wall of water infront of him and blasting whatever's in front with compressed water needles, it's long range enough to hit target somewhat far away but you cant snipe like Hikari or Mahito. It's blockable, doesnt knockback and is pretty weak in terms of damage, but it's easy to land. Second move : Stream This one has a Dagon variant ! If you have Defense Dagon, you'll spit out a somewhat massive stream of water in front of you, imagine a chameleon using it's tongue, but it's a squid using water, then literally suck them into your mouth, gaining a bit of health and giving the opponent a poison effect after spitting them (in front of you). It is blockable, and ragdolls at the end (well it stuns). However if it's Offense Dagon, you'll dash and if hit anyone, you'll kick them in the ankle (they will then crouch and pat away at their legs), and shoot a big water stream at their heads, flying them away. You cant block it but if you do you'll only have the ankle breaker, which just stuns you. Third move : Rain This one also has a variant ! As Defense Dagon, it's a counter, when you activate it and someone tries to kick you in the balls you spit ink in their faces, blinding them for a good duration, but doing no damages. As Offense though, it's more brutal. It's also another dash, but this one has a catch. You give yourself a little prep time and starts sliding on the ground on your back. If you land on an enemy, you'll slither behind them and constrict them with your tentacles, when the crack is heard you jump in the air (just a little bit), bringing the enemy with you, and positioning them above you, which basically you break their backs when landing. Its not blockable and it stuns at the end. But, if you press 3 again while sliding, you turn into counter mode. If someone hits you, during the slide (right before theyre about to get snatched) you block the hit with one hand, twisting their fist and tentaculify your other, grabbing them with your tentacles and smashing them in the ground (or wall), before reilling them back and slashing their throat. This also isnt blockable, and stuns. Fourth move : Waves You do some handsigns and cast a somewhat big wave infront of you. It's medium range at best tough. When the wave hit someone, they get themselves casted into it, you then change the current and send another at them, the wave crashes and they send back the enemy at you, to which you either uppercut him hard away with Offense, or blind him with Defense. Offense does more damage but you cant combo extend and Defense does less damages but you can combo extend. Mode : Birth Somewhat like Mahito, to activate your mode, you need a specification, it being hitted while using it. Yes you need to counter to use mode, but it'll be worth it. The enemy than hits you hard, so hard you tumble to the ground. And you start to shiver, you tremble with all of your muscles and veins. Unhurriedly, the enemy comes to you laughing and mocking you. But he realize, it was anger. You cast the weird fish in your belly at him and smash him in the ground so hard the screens get black and white. Passive (r) : Alimentation Basically you need to understand the abilities to understand the passive, but basically it's how you recharge your "power". Every one of those abilities (except the Domain) consume a bit of the "Sea Bar", about half of it per abilities. To fill it back up, and use your abilities, you need to absorb buildings (basically you find a house's wall, lay your hand on it and transform a part of it into water, you can do it on floors and road too, and the more piece there is, the more there will be filling). First ability : Life You dive in the ground, swiming in concrete like a fish and strike your opponent from under. You drag him into the cement where concrete becomes water and whom awaits him are thousands of fish shikigami. Once the water turned red, you grab him and swim extremelly fast, towards the surface, and smashes him agaisnt a wall, blurring the opponent's vision for a little bit. Second Ability : Renegates You do a tentacle uppercut (like Mahito's r variation of third move but wider), you then drag him to you and summon a massive wave, you let it crash into him, sending him yards away, but you teleport right behind his back, he hasnt even touched the floor yet the you summon another. You can do this up to three time, consuming some of the Sea Bar in the process. Third ability : Storm It's a counter, but you can also unleash the leech to grab the person, pull them and beat them on the ground if they dont attack you, but it's blockable. Alright, so when you get attacked with the counter, you dodge behing them and smash them in the ground (once again), several time. Once the ground start to breaks, you descend in the concrete, with the person and swim really fast upwards, causing you fly up in the air. While you descend, you play a minigame with the opponent of basically pressing said button before him, it's like a rush of those, so blows will be exchanged, but every time one of you gets it you hit the other. If the opponent has more hits, then he manage to escape your grasp, to which you dive back in the water and rise back to where you landed, but if you get more hits, you smash the head of the opponent directly in the cement, while you dive back in the cement, unfazed. Fourth ability : Ocean Le doumaine expention. You cast the hand signs and get transported in the beach, you float over the sea while the opponent is on the beach area. The domain is quite simple, you send thousand of fishes in the direction of your cursor and your opponent has to deflect them by pressing button (once again) and slashing away like crazy. (but be sure that even if they play perfectly, they will be in the orange level of health)
Your accuracy on yuji was SPOT ON, MY FRIEND IS EXACTLY LIKE THAT, THEN HE SWITCHED TO MAHITO AND YOU GOT HIM ON THAT TOO (you just earned a subscriber 🗣️🗣️🗣️)
4:00 NO WAY, IS THAT ERLKING HEATHCLIFF FROM LIMBUS COMPANY?????? HOLY SHEET FOR THE WILD HUNT, TF IS A SMALL LORE 4:17 no way, 2 PROJECT MOON MENTIONS IN A JJS VIDEO, DONT MAKE ME USE FURIOSO, GREAT SLASH: HORIZONTAL, SOLEMM LAMENT
I've mained all characters atleast once (getting 100 kills on a character without switching is what I consider maining) and almost everything you said was true
As a Yuji main I can agree that if anyone punches me while I'm playing unlicensed 2 I will rip their body to shreds and then hit an extra black flash at the end for the ult bar and to rub it in.
I destroyed a whole map in a private server in JJS using Hollow purple nuke by setting the respawning of the world off and turning on no cooldowns downs and inf ult.... so it's safe to say you can guess what Gojo type player I am.
As a mahito main he is correct, I love watching people suffer as I body repel them off the void and do 70 % dmg true combos that last 20 seconds and I never back down from a 3v1 cuz nah, id body repel
As a yuji player, never have been more proud with my choice of a main(i manji kicked body repel before it was made uncounterable and made mahito users cry when their spam was punished and now they can throw out the drake snake with no fear of being manji kicked into oblivion)
I love hammer fists on mahito. Its really funny to do the big damage hits as punish for blocking moves, although if you're fighting someone good you probably shouldn't use hammer arms.
Of the topic, but I think people don’t realize how well used hammer arms are an extremely good option. Being able to more easily attack people who constantly hold block because of the spin dash and the last two m1s and when you get a combo of you get some bonus damage, but your m1 take more time, letting your moves get of cooldown. Those opinions might be hella invalid, but it’s also useful for the same reason some people bring unpopular Pokémon to tournaments, in order to confuse opponents who aren’t prepared to counter them because nobody uses them.
My brother is any god you believe in, I love the club arms they are what wakes me up in the morning, abusing every Yuji main to give them the mental scars. Also the clubs are good combo ender after the hammer and worm.
@@kandykane4964 the problem is that blades are combo extenders, which is the reason focus strike black flash is under used. But that kinda is the point of the special, which is to swap between arms to match the situation, sometimes you use the hammers, sometimes blades, or sometimes you just throw hands.
As a Yuji main, I only main him because he is the easiest character to use imo, and I find him satisfying to use, especially because of the black flash (I would use Hakari if I didn't get brain damage every time I try comboing with him; my brain just turns off) And I also hate Mahito mains, for obvious reasons (get that shlong out of my face 😡)
Hikari is actually rlly viable btw, just need to get the timing of uppercut 2 and uppercut 4 down and you can go so ham on yujis with one shot after 1 shot combo
today a 1 kill hakari stopped me from saving an entire server from a yuji spammer, he used reserve ball on me mid combo and left the game less than a fraction of a millisecond later
This is the 6th? video In a row of yours commented on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly lowered. M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has an long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
Posting this suggestion until it gets reviewed: Geto (Cursed Shadows) Special Swaps between fists and Playful Cloud by summoning the inventory curse and equipping/putting away Playful Cloud. Base Moveset Cursed Centipedes: Multiple red centipede-like curses grab an opponent and restrain them for 2 seconds. Can be blocked Cyclops Curse (Use Twice): Launches an opponent from behind into the air. If used again, a large daruma doll cursed spirit will fall on the opponent and crush them into the ground. Can't be blocked, dash to dodge Light Pillar: Summons a cursed spirit that will use beams of light on an opponent 3 times before disappearing. Can't be blocked, dash to dodge Spirit Absorption: Grabs up to 3 people infront of you and sends them flying. If this kills, absorb the target into an orb (purely cosmetic/a finisher). Can be blocked Playful Cloud Moveset Rapid Strikes: Re-skinned Rapid Punches with slightly farther range Ground Slam: Slams Playful Cloud into the ground. Ragdolls any player caught in this attack. Can't be blocked, dash to dodge Revenge Strike: Parries melee attacks and launches a target away with Playful Cloud. This is a parry what do you think Uppercut: Knocks target into the air. Can be blocked Awakening Hookworm Spirit: Launches out and acts like a wall for 10 seconds. Any players in its path while it's are grabbed and pushed infront of it when it stops moving. Can be blocked. If blocked, push target to the side they're closer to of the Hookworm Spirit Rainbow Dragon: Nue but more damage. Can't be blocked Maximum Uzumaki: Summons Tamamo-no-Mae Incarnate and uses Maximun Uzumaki. Basically Hollow Purple. Can't use non-Playful Cloud special moves for 10 seconds after using this. Can't be blocked. Dash to dodge Kuchisake-Onna (Domain Expansion): Summons Kuchisake-Onna and she summons a domain. Anyone other than you trapped in the domain takes damage and the person closest to you is attacked by Kuchisake-Onna with her scissors until the domain ends. (This is based off of the Domain of the Monarch from Realm Rampage) This is my first character suggestion so it might be very unbalanced
I’m a mahito main and you were right. I am very aggressive and love it when people get stuck in my combo. I don’t think mahitos mode should be buffed because it’s one of if not the best modes you can get. Nuff said
Toji Suggestion In jujutsu shenanigans. I love the mobility of the game. So i based my idea on that R-Kick off Kick off the ground or the wall and gain insane speed. You can walljump on another wall to keep your momentum. Pressing Q fowards changes the direction mid-air on where you're facing (If you did a kick off and you press Q while looking up you go fowards there) and still keeps the momentum. This uses the frontdash and has the same cooldown as frontdash so if you keep your momentum long enough you can use Q again. You can also side dash to keep your momentum left or right and has the same cooldown as side dash. Meaning you can side dash to kick off another wall. You can also use R again while keeping the momentum to increase the momentum if the cooldown ends. Can be increased four times until you cant increase the momentum anymore. CD- 5 seconds Nifty for running or catching your opponent off guard. And no one can run from you. This may seem Overpowered. But remember you have to manage going at high speeds. So you are most likely to mess up. Basically hit and run playstyle of toji. He can really disappear and come back in a few seconds. Like his playstyle against gojo in the anime You might say you'd get easy combos but how are you gonna hit them if you cant control your speed? To compensate for this all his moves break block. But deal low damage, and cant combo that well (No combo extenders like cursed strikes, shutter doors or toad). 1-Swift Slash Toji pulls out the sword out from the inventory curse (If it was already pulled out he just holds his blade near the curse) and toji dashes in an instant always appearing behind his opponent. Opponent gets slashed and toji kicks them away from behind (Ref. To geto vs toji). It breaks block but deals only 12 damage and ragdolls them. (It has a windup animation of 1 second) 2-Tactical Knife Toji pulls out a combat knife from the inventory curse and has 3 types of attack that all do the same dmg but diff animation. 1st one- Toji slashes their chest and slashes their torso ragdolling them 2nd- Toji Stabs them and kicks them away ragdolling them 3rd-Toji sweeps their leg and slashes them away ragdolling them again All of this is unblockable and deals 15 dmg (After using he puts the knife back in the inventory curse) 3- Gunfire Toji pulls out a gun from the INV curse. And shoots it. Its a hitscan and automatically hits someone your head is facing (The radius is quite small) And the range is long. Its unblockable, Deals ten damage and ragdolls them 4- Playful Cloud Toji pulls out the playful cloid out of the INV curse and strikes immediately (Blockable. But stuns if it hits block or an unblocking player) And follows up with a big swing (Unblockable) The first strike deals 5 dmg and the second deals 10 and ragdolls. Both 1 and 4 is holdable if you immediately press the button again after pressing it. It dosent waste your cooldown and now you hold your weapon. For Swift Slash. If you equipped it and you pressed R. Your Q will be an instant teleport increasing your range and still keeps the momentum For Playful cloud. If you equip it and you kick off. If you press 4 while in the momentum of kick off you will smack anything infront of you (Buildings and players) And deals 10 dmg and puts your playful cloud on cooldown You can also use 1, 2, and 3 in the kick off 1-Your dash range is increased and you still keep your momentum while in the air when your charge up animation plays (1 second) and when you strike you lose the momentum 2-It will charge forth with intent to stab enemies (Gets put on cooldown). But if none are hit then its just a dash foward like Q when in kick off (And gets put on cooldown) It does the 2nd animation of it if you do stab someone but it loses the momentum 3- You basically get out the pistol and shoot it while in the air while still keeping your momentum. Your aim depends on your crosshair and it has a small radius for the hitscan bullet to hit. If you aim down and shoot you will elevate upwards a bit. Ultimate: Heavenly Restriction Toji pulls out the Inverted Spear of Heaven and it comes out like the first time he pulled it out against gojo And in ultimate your R ability has 4 uses until it goes to the same usual cooldown. Meaning zooming around the map.
As a hakari main, I have never before been so offended by a statement I 100% agree with.
እነካሃለሁ 👽🙏
@@Shnopo208flip flab mlimp bop slhimple sloop😈👽
@@Shnopo208I TOUCH YOU???
Which one
@@pacman09I712no, WE touch you
1:57 "If Manji Kick was a person, you would marry it" is one of the best descriptions I've ever heard of Yuji mains 💀
I mean it's always reliable and has no problems from a distance, more than some women can boast
@@jamescswindell5302 ZLKDJKL:DLSK"D LOL I SPIT OUT MY DRINK
a combo for vessel 3 m1 cursed strike 3 m1 downslam crushing blow and black flash them in the air
No black flash mentions man 😢
No black flash 😭
1:49 noobeternally caught trying to counter body repel
when did that become a thing☠️
@@bruhmoment_8 that was a thing but now WE can't 😢
Lemme counter a train rq
@@Ripfirstfishcakecan counter a hellish flame arrow, a boulder, but not a worm
@@tda8184 yes
4:17 IS THAT THE RED MIST
As a mahito main, i love popping jackpot hakaris, giving people depression has never been better, it usually goes like this
Idle transfiguration before jackpot - jackpot - hit them during their R or moments before jackpot
bro is mahito irl💀
whats a jackpot in mahito
Base Hakari’s honest reaction: “R”
@@nightmarexgaming120theres not a single hakari out there who knows how to use the counter properly
"giving people depression has never been better" lol you're so whacky and quirky
4:17 Haha thats tru- Holy shit is that the Red Mist
Holy shit its the red mist
Is that the Red Mist? Uh oh I forgot to bring my actual build
RED WHAT????
@@Wcleanup RED MIST!!!!
-[Warning]: LOBOTOMY CORP. REFERENCE DETECTED!
-Initializing "Awakening" Protocol...
-Activating Group "SLEEPER-1"...
-Activating Group "SLEEPER-2"...
4:17 Bait used to b- HOLY SHIT IS THAT THE RED MIST
TYPE MOON REFERENCED
@@dabi9219 project, not type
there's limbus music in the vid too :)
@@ahumanthatexists1468 and library of ruina
@@dabi9219wrong verse 💀
Why was the yuji part so accurate??😭😭
I feel attacked😭😭
@@Chaos_man12 the vid is a joke lil bro
@@Chaos_man12bro took the video a lil too personally HAHHA
@@What_Is_Good_Gang yeah same as my comment lil bro
@@MarukaiX yeah i kinda took it personally lol. My bad gang
@@What_Is_Good_Gang also dont call me lil bro, li bro
2:56 Although this might be snitching on my own tactics, I want to give some tips to fellow Hakaris
1. If you time it right, you can basically completely negate Open with your counter
2. Spam counter at the start up of your domain if someone is near you, almost everyone tries to hit first
Number 2 doesn’t work for me anymore. Now everyone backs away from me, wasting my counter 😭😭
Someone tried doing that when i was out of m1 range and i missed my first m1 (unsuprisingly) and got first combo on him
Its not about timing boy its that the fire arrow has to be going in your exact direction and hit your counter doors to be able to block it
@@Agente13840 Ok first off, yes it is about timing like idk what to even say there that’s common sense. Secondly just stand in front of them, wait til they’re about to shoot, then press counter, it phases through me every time I do this lol
@@Flex_seal Okay just actually use it strategically tho
4:00 WITH THIS TRESURe I SUMMON
🤓🌽🏀
what does this even mean bro????? 😭😭🙏 @almanee
@@spider219 fr
@@spider219nerd cornball
4:17 Depressive mahoraga vs- HOLY SHIT IS THAT THE RED MIST?
Inumaki moveset (I don't have a name yet, so try and think of something)
R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,)
Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo
Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo.
Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back.
Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun.
Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak.
[Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.]
Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback
Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage]
Too NoobEterernally, please do a vid!
Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
would be a bad moveset cuz
You can easily get dodge bypassed or smth
+ its ranged and that would be kinda bad since the game is mostly just close combat
@@GamingVisionary thanks for the feedback, might tweak it later and still send, ill think of something based off the anime.
@@Toge-Inumaki-24 ye
@@Toge-Inumaki-24 maybe like he grabs them and says "dont move" or something or one of the moves he could throw a tape recorder saying "die" like how yuta did with gojos body
@@GamingVisionary thx I’m gonna tweak it and add the updated versions to newer videos of his.
As a former Megumi main, i make sure to lecture Megumi users when they don't know how to use the character
0:41 the thought of yuji mains making monkey sounds whenever landing aerial crushing blow is hilarious to me (i say this as a yuji main)
lol (same bro, i even brekdance whenever i land rush + open on a gojo ult)
as a yuji main i can confirm that i make markipiler gameplay sound when i hit 2 black flash in a row
(the opponent were an ungrown fetus)
That's how it is bro when it actually works it's like you already won
yeah, Megumi IS pretty go-!
4:17
HOLY SHIT IS THAT THE RED MIST?1!?1!1
"Yeah nah I've never seen a Mahoraga actually sol- HOLY FUCK IT'S RED MIST!!!"
4:18 IS THAT ZA RED MIST?!?!?!?!
4:15 Yea thats cool and al- HOLY SHIT IS THAT THE RED MIST
"mhmm nice video of jj-"
"IS THAT THE RED MIST"
*Summoning 50 bakjillion PM fans*
As a hakari and megumi main, WHERE ARE THE CAMERAS NOOBETERNALLY
I'm not the bad kind of megumi tho
"You know all the lyrics of tripping on love" I hate how you're so right about this one
As a past Hakari main I can still recite it like the Bible
You cant be no one in jjs
Gojo: you’re either too good or just bad
Yuji: you have the green aura with flies
Hakari: not that bad honestly (loves gambling)
Megumi: either good, bad or “MAHORAGA, HELP, HELP ME!”
Mahito: annoying mess
Jujutsu Detroit
@@jfkmax mahito is really bad. For you to say mahito is annoying is just a good way to say youre bad at the game. Megumi is completely no skill, ill make a paragraph on why megumi is no skill if anyone objects me. Hakari does low damage but high combo potential, similar to yuji. Gojo just run and block, spam lapse blue, red, get ult, repeat. Yuji is honestly horrible and needs a rework or buff, since now most players know how to easily counter yuji.
@@mkzxzxcza im talking about how he talked about them in the vid😭
@@mkzxzxczabro what u talking about. Yuji is best character if used right cuz of block bypassing. Hakari has big damage u just do 40% of health doing default easy combo 3m1s 2 3m1s4
4:17Maharoga truly is the ultimate li- HOLY SHIT IS THAT THE RED MIST FROM THE HIT GAME LIBRARY OF RUINA?!!!?!!??!!
Completely disagree with everything (totally have seen the whole video)
Same (the video hasn't started yet)
Ong
@@sanmhk. ikr (theres a video?)
Ong (where am I)@@sanmhk.
Biblically accurate video W 💀
My first jjs suggestion: Yuta moveset (i made this 1 week ago):
M1s: 4 simple sword slashes ending with a ragdoll.
1. CURSED SLASHES: The player dashes forward with their sword and starts a combo with a series of punches and slashes ending with a ragdoll. Blockable.
2. CURSED SPEECH: The user brings out a megaphone and yells “Get Crushed” before the enemy gets ragdolled similar to crushing blows ending. Not blockable.
3. SHADOW COUNTER: a shadow appears under the player for 1.5 seconds if hit during the duration rika will appear behind attacker before smashing down with both arms. Not blockable.
4. RIKA: Rika gets summoned (similar to divine dogs) if you press 4 again Rika hits the enemy once before disappearing while rika is active 2 move changes. Blockable.
R. CURSED COATING: Makes your m1s do a bit more damage it also takes a bit of your bar.
RIKA’S MOVES:
1. CURSED THROW: Rika picks up the enemy and squeezes them in her palm before throwing them a small distance. Not blockable
2. COPY: The move becomes any base moves of the 4 moves from the a player you hit in the last 5 seconds. (Even after Rika is gone the copied moves stays until you
press R) 8 sec cd (8s until you can copy again)
R: Discards your copied move
ULTIMATE:
1. HATEFUL STRIKE: You dash forward and hit the enemy with a powerful punch if you get the timing right you hit a spinning black flash (in reference to the black flash Yuta hit on Geto).
2. TRUE LOVE: Rika appears behind you and charges and fires a pink beam.
3. JACOB’S LADDER: you charge a yellow beam above your target’s head before sending down a bright yellow column similar to Open/Fire arrow. 40 dmg. 30 sec cd.
4. MUTUAL LOVE: Opens up a domain with a bunch of swords on the ground which you can pick up when you do your 4th move becomes a random ult move (that’s not a domain of course) from the other movesets each sword is a different move. Sword cd 20 seconds. Domain cd 120 seconds.
Your copied move stays until you discard it(R).
cursed slashes is basically cursed strikes except it uses a sword and 4 could be replaced with a better move. it just sounds like this moveset has no combo potential and all you do is spam (this is just my opinion)
እነካሃለሁ 👽🙏
@@7_monke more like dependant on luck and your oponent, and litteraly if you get cursed strikes you can just spam 1 and cursed strikes. All you do after, use cursed speech. and repeat the cycle all over again
@@Shnopo208 ...
@@7_monke yea when i was making this suggestion i didn’t rly know what to do with 3 so i made it a counter but if you have any good ideas am up to hear it (and if its good il probably change it to that with cred ofc)
I get the red mist joke Gebura from lobotomy corp in the corner when you said red mist lol
that’s Kali, not Gebura
@@The_Red_Mist541 Burh I just get the joke
Brother did NOT hold back on Yuji…
Respect.
Yuji is kinda the most balanced character in the game.
@@Reversal_Red25garou from tsb but with slightly less combos
day two of asking for this toji suggestion
name:
sorcerer hunter
r-skill: weapon swap
switch your sword for the playful cloud the benefit to the playful cloud has longer range but it switches back after using an ability
1st skill: shadow strike
rush forward at the opponent before teleporting behind the opponent with a black poof then the player turn around and impale there back before kick them away. the finisher is that after you impale them the player slashes there head off.
2nd skill: phantom drag
drag the opponent by the head before throwing them into the air then slashing the while they fall down.
3rd skill: playful smash
jump into the air with playful cloud before slamming playful cloud into the ground acting as a second down slam. the finisher is the opponent is launched into the sky before the player hits them with playful cloud before they hit the ground.
4th skill: flash punisher (counter)
run behind the opponent before sweeping them
ult:
grap the inverted spear of heaven from the curse on ur back with the text “our fight is only getting started” but if you use the ultimate on top of a domain you enter the domain from the top with the text “they all witness to the one that is free.. the one who left it all behind” making you not affected by the domain’s affects.
1st skill: inverted rush
grab the inverted spear of heaven and basically just do the same thing toji did to gojo in season 2 (like every other jjk battleground game)
2nd skill: domain breaker
slice around you making a small domain around and if you use it in a domain expansion, it breaks it but only if the user of the domain is on lower then half hp.
3rd skill: chain of a thousand miles
swing the inverted spear of heaven on the chain of 1000 miles before jumping into the air with it.
last skill: playful beat down
jump onto the opponent then start beating them with the playful cloud.
i hope you liked this suggestion and please like it so noob eternally can see it anyway bye.
We fr need that Library of ruina map. And not ngl I just mahito cause of roland cosplay, the moves line up perfectly to me tbh.
Project moon mentioned. Sleeper agent activated
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
for yuji it could also be “STUNLOCKING SWEAT” because of the recent experiences I’ve had with the clowns also 4:18 it’s everywhere I can’t escape the brain rot
i love how the most replayed part is "THE RED MIST"
hakari is almost fully accurate for me, exept the not trapping people in domain, if im 1v1ing i almost always want them in my domain, cause just standing there is booooooriiiiing, also to show my superiority, beating someone in ult, with base... with my own ult bar on the line
Bro forgot as gojo we love yelling domain expansion when we use it
As a man that mains Hakari, you speak the absolute truth
“You know all the lyrics to tripping on love”
Bro stop attacking me 😭
As a yuji main I can confirm that I beat the shit out of new gojo mains after they try to hit me with the “BuLee, REd, ToW kiCK, RaPId PunCHess” because they always do that when I’m emoting or fighting some better players
THE PROJECT MOON SLEEP AGENT HAS BEEN ACTIVATED WE SAW THAT GEBURA
My uh own list
G/o/jo : rapid punches needs a restraining order on you
Vessel: if you didn't have cursed strikes you would die you invested all of your chromosomes into muscle memory
Hakari: gambling addiction
Megumi: mahoraga needs a restraining order on you
Mahito: you want a invitation to #pdtein island
1:15 I dont even main garou on tsb 😭
Ong
I don't even play tsb😭
I'm a sweaty Yuji main but you would never catch me down bad enough to play Garou in tsbg 😭
Alright, Dagon concept, you havent asked for him, you probably dont want him yet you also dont deserve him, but here he is
Passive (r) : Shelled
You have two modes on Dagon, one being defense mode (womb form) and other being offense Dagon.
Defense Dagon has a reduction to damage and a longer block, but his attacks pack less of a punch, he also is prominently slow. And offense Dagon, well it's basically just normal mode ! Dont worry he gets buffed in ultimate. You can always switch between the two, except when being attacked, and if you switch instantly more than three time you'll earn a 4 seconds cooldown
First move : Current
Dagon will have him summon a wall of water infront of him and blasting whatever's in front with compressed water needles, it's long range enough to hit target somewhat far away but you cant snipe like Hikari or Mahito. It's blockable, doesnt knockback and is pretty weak in terms of damage, but it's easy to land.
Second move : Stream
This one has a Dagon variant ! If you have Defense Dagon, you'll spit out a somewhat massive stream of water in front of you, imagine a chameleon using it's tongue, but it's a squid using water, then literally suck them into your mouth, gaining a bit of health and giving the opponent a poison effect after spitting them (in front of you). It is blockable, and ragdolls at the end (well it stuns). However if it's Offense Dagon, you'll dash and if hit anyone, you'll kick them in the ankle (they will then crouch and pat away at their legs), and shoot a big water stream at their heads, flying them away. You cant block it but if you do you'll only have the ankle breaker, which just stuns you.
Third move : Rain
This one also has a variant ! As Defense Dagon, it's a counter, when you activate it and someone tries to kick you in the balls you spit ink in their faces, blinding them for a good duration, but doing no damages. As Offense though, it's more brutal. It's also another dash, but this one has a catch. You give yourself a little prep time and starts sliding on the ground on your back. If you land on an enemy, you'll slither behind them and constrict them with your tentacles, when the crack is heard you jump in the air (just a little bit), bringing the enemy with you, and positioning them above you, which basically you break their backs when landing. Its not blockable and it stuns at the end. But, if you press 3 again while sliding, you turn into counter mode. If someone hits you, during the slide (right before theyre about to get snatched) you block the hit with one hand, twisting their fist and tentaculify your other, grabbing them with your tentacles and smashing them in the ground (or wall), before reilling them back and slashing their throat. This also isnt blockable, and stuns.
Fourth move : Waves
You do some handsigns and cast a somewhat big wave infront of you. It's medium range at best tough. When the wave hit someone, they get themselves casted into it, you then change the current and send another at them, the wave crashes and they send back the enemy at you, to which you either uppercut him hard away with Offense, or blind him with Defense. Offense does more damage but you cant combo extend and Defense does less damages but you can combo extend.
Mode : Birth
Somewhat like Mahito, to activate your mode, you need a specification, it being hitted while using it. Yes you need to counter to use mode, but it'll be worth it. The enemy than hits you hard, so hard you tumble to the ground. And you start to shiver, you tremble with all of your muscles and veins. Unhurriedly, the enemy comes to you laughing and mocking you. But he realize, it was anger. You cast the weird fish in your belly at him and smash him in the ground so hard the screens get black and white.
Passive (r) : Alimentation
Basically you need to understand the abilities to understand the passive, but basically it's how you recharge your "power". Every one of those abilities (except the Domain) consume a bit of the "Sea Bar", about half of it per abilities. To fill it back up, and use your abilities, you need to absorb buildings (basically you find a house's wall, lay your hand on it and transform a part of it into water, you can do it on floors and road too, and the more piece there is, the more there will be filling).
First ability : Life
You dive in the ground, swiming in concrete like a fish and strike your opponent from under. You drag him into the cement where concrete becomes water and whom awaits him are thousands of fish shikigami. Once the water turned red, you grab him and swim extremelly fast, towards the surface, and smashes him agaisnt a wall, blurring the opponent's vision for a little bit.
Second Ability : Renegates
You do a tentacle uppercut (like Mahito's r variation of third move but wider), you then drag him to you and summon a massive wave, you let it crash into him, sending him yards away, but you teleport right behind his back, he hasnt even touched the floor yet the you summon another. You can do this up to three time, consuming some of the Sea Bar in the process.
Third ability : Storm
It's a counter, but you can also unleash the leech to grab the person, pull them and beat them on the ground if they dont attack you, but it's blockable. Alright, so when you get attacked with the counter, you dodge behing them and smash them in the ground (once again), several time. Once the ground start to breaks, you descend in the concrete, with the person and swim really fast upwards, causing you fly up in the air. While you descend, you play a minigame with the opponent of basically pressing said button before him, it's like a rush of those, so blows will be exchanged, but every time one of you gets it you hit the other. If the opponent has more hits, then he manage to escape your grasp, to which you dive back in the water and rise back to where you landed, but if you get more hits, you smash the head of the opponent directly in the cement, while you dive back in the cement, unfazed.
Fourth ability : Ocean
Le doumaine expention. You cast the hand signs and get transported in the beach, you float over the sea while the opponent is on the beach area. The domain is quite simple, you send thousand of fishes in the direction of your cursor and your opponent has to deflect them by pressing button (once again) and slashing away like crazy. (but be sure that even if they play perfectly, they will be in the orange level of health)
I main mahito, hakari, and yuji in that order so I can 100% say I’m extremely ticked off and vary satisfied with each presentation thank you
-shin
A red mist? A Fine *red* mist? Sniper tf2? "Everything above yer neck's gonna be a fine red mist"
Red Mist mentioned
Most sane comment here.
Nah,
*insert aggresive metal*
Tf2 fans are like real life soyjaks your game shouldve been shut down in favor of hl3
Your accuracy on yuji was SPOT ON, MY FRIEND IS EXACTLY LIKE THAT, THEN HE SWITCHED TO MAHITO AND YOU GOT HIM ON THAT TOO (you just earned a subscriber 🗣️🗣️🗣️)
4:00 NO WAY, IS THAT ERLKING HEATHCLIFF FROM LIMBUS COMPANY?????? HOLY SHEET FOR THE WILD HUNT, TF IS A SMALL LORE
4:17 no way, 2 PROJECT MOON MENTIONS IN A JJS VIDEO, DONT MAKE ME USE FURIOSO, GREAT SLASH: HORIZONTAL, SOLEMM LAMENT
I've mained all characters atleast once (getting 100 kills on a character without switching is what I consider maining) and almost everything you said was true
As a aggressive megumi player I can confirm they ain’t getting up
As a mahito main, i feel like you watch me play constantl- 4:17 IS THAT THE RED MIST
tf u mean megumi isnt a spam?
tf u mean mahito is spam
tf u mean mahitos mode needs buff? it literaly one shots with 2 moves
The best part about mahito is the follow up potential, litterally every single in mahito kit can followed up with another one
As a gojo main I can say I I'm very chill until they mess up my piano emote then their spine will be built different
As a Yuji main I can agree that if anyone punches me while I'm playing unlicensed 2 I will rip their body to shreds and then hit an extra black flash at the end for the ult bar and to rub it in.
Yo W vid man❤
Yuji talk is so acurate
mahito's part was painfully accurate
The casual heathcliff awakening during hakari
since rabbit escape is cancellable for its entire duration, you can just walk and m1 them if they try to rush you with their own m1s
block bypassing is a cheat not a mechanic
I destroyed a whole map in a private server in JJS using Hollow purple nuke by setting the respawning of the world off and turning on no cooldowns downs and inf ult.... so it's safe to say you can guess what Gojo type player I am.
As a mahito main he is correct, I love watching people suffer as I body repel them off the void and do 70 % dmg true combos that last 20 seconds and I never back down from a 3v1 cuz nah, id body repel
You struck on me, boy you've knock me down 🗣🗣🔥🔥 Hakari main rise up
As a yuji player, never have been more proud with my choice of a main(i manji kicked body repel before it was made uncounterable and made mahito users cry when their spam was punished and now they can throw out the drake snake with no fear of being manji kicked into oblivion)
I’m gonna touch you with it now and you can’t stop me 😈
I used to always use Hakari R on body repel too
Nue 😢
@@333Muditayeah but got nerfed badly
yuji is braindead
As a gojo cosplayer and main this is the best compliment ive ever heard
omg this is probably the only one of these "what ur main says about you" videos that is unbiased and 100 percent accurate
saw you turn into erlking mid-hakari awakening is actually so wild
I love hammer fists on mahito. Its really funny to do the big damage hits as punish for blocking moves, although if you're fighting someone good you probably shouldn't use hammer arms.
Of the topic, but I think people don’t realize how well used hammer arms are an extremely good option. Being able to more easily attack people who constantly hold block because of the spin dash and the last two m1s and when you get a combo of you get some bonus damage, but your m1 take more time, letting your moves get of cooldown. Those opinions might be hella invalid, but it’s also useful for the same reason some people bring unpopular Pokémon to tournaments, in order to confuse opponents who aren’t prepared to counter them because nobody uses them.
My brother is any god you believe in, I love the club arms they are what wakes me up in the morning, abusing every Yuji main to give them the mental scars. Also the clubs are good combo ender after the hammer and worm.
@@kandykane4964 the problem is that blades are combo extenders, which is the reason focus strike black flash is under used. But that kinda is the point of the special, which is to swap between arms to match the situation, sometimes you use the hammers, sometimes blades, or sometimes you just throw hands.
3:59 How'd you know i know all the lyrics broo😭😭
0:38 Ok you didn’t HAVE to call me out like that
The most accurate Yuji description wasn't even in yuji's section lol
As a Yuji main, I only main him because he is the easiest character to use imo, and I find him satisfying to use, especially because of the black flash (I would use Hakari if I didn't get brain damage every time I try comboing with him; my brain just turns off)
And I also hate Mahito mains, for obvious reasons (get that shlong out of my face 😡)
Hikari is actually rlly viable btw, just need to get the timing of uppercut 2 and uppercut 4 down and you can go so ham on yujis with one shot after 1 shot combo
im a bit of a yuji and gojo main and a soon to be mahito main due to his entire ult being "IM GONNA TOUCH YOU" and this was very accurate
how yuji mains feel after manji kicking all the water droplets in the shower:
I do not really main one, but if I had to pick, I'd pick them all, cause you just descripted my tactic for every single one
Never losing an M1 trade for hakari is so real. I swear I’m always getting beaten out in whatever situation I’m in
today a 1 kill hakari stopped me from saving an entire server from a yuji spammer, he used reserve ball on me mid combo and left the game less than a fraction of a millisecond later
1:20 literally StillCelestial
I experienced the "stomping on noobs" part
Bro I'm a Yuji main and when he roasted me so bad, I couldn't even really deny it. Though I have a feeling he's got some bad history with Yuji mains.
I usually beat megumi mains because the only two moves that can’t be countered can be blocked
as a mahito main i can confirm its painfull if you use the other modes with r you get free inf comboed but if you use fists only you win.
One thing i found funny with mahito is the big uand mode dash. I use it for people who block a lot because it spins right through their block
This is the 6th? video In a row of yours commented on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly lowered. M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has an long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
no... noob accepted the invitation to the libray we're never seeing him again 😭
There can be the part where he dips though!
@@joshuadelministro3104 hell no, everybody hates phillip and you don't want to look like him
W noob eternally always putting out bangers (:
rabbit escape is probably the most used moves for megumi mains
I'm A Yuji main, I can agree without being offended, good vid
As a hakari main you love the “lets go gambling” meme
Posting this suggestion until it gets reviewed:
Geto (Cursed Shadows)
Special
Swaps between fists and Playful Cloud by summoning the inventory curse and equipping/putting away Playful Cloud.
Base Moveset
Cursed Centipedes: Multiple red centipede-like curses grab an opponent and restrain them for 2 seconds. Can be blocked
Cyclops Curse (Use Twice): Launches an opponent from behind into the air. If used again, a large daruma doll cursed spirit will fall on the opponent and crush them into the ground. Can't be blocked, dash to dodge
Light Pillar: Summons a cursed spirit that will use beams of light on an opponent 3 times before disappearing. Can't be blocked, dash to dodge
Spirit Absorption: Grabs up to 3 people infront of you and sends them flying. If this kills, absorb the target into an orb (purely cosmetic/a finisher). Can be blocked
Playful Cloud Moveset
Rapid Strikes: Re-skinned Rapid Punches with slightly farther range
Ground Slam: Slams Playful Cloud into the ground. Ragdolls any player caught in this attack. Can't be blocked, dash to dodge
Revenge Strike: Parries melee attacks and launches a target away with Playful Cloud. This is a parry what do you think
Uppercut: Knocks target into the air. Can be blocked
Awakening
Hookworm Spirit: Launches out and acts like a wall for 10 seconds. Any players in its path while it's are grabbed and pushed infront of it when it stops moving. Can be blocked. If blocked, push target to the side they're closer to of the Hookworm Spirit
Rainbow Dragon: Nue but more damage. Can't be blocked
Maximum Uzumaki: Summons Tamamo-no-Mae Incarnate and uses Maximun Uzumaki. Basically Hollow Purple. Can't use non-Playful Cloud special moves for 10 seconds after using this. Can't be blocked. Dash to dodge
Kuchisake-Onna (Domain Expansion): Summons Kuchisake-Onna and she summons a domain. Anyone other than you trapped in the domain takes damage and the person closest to you is attacked by Kuchisake-Onna with her scissors until the domain ends. (This is based off of the Domain of the Monarch from Realm Rampage)
This is my first character suggestion so it might be very unbalanced
mf post this in the discord server not HERE
@@wadaheccthey probably don’t have discord or they just really want him to see it
@@MrSleepparalysisman Didn't know there was a discord when I posted this I'm in the discord now, and I also updated it
I’m a mahito main and you were right. I am very aggressive and love it when people get stuck in my combo. I don’t think mahitos mode should be buffed because it’s one of if not the best modes you can get. Nuff said
doing tricks and stacking donuts on the hakari mains
You missed something about Mahito mains.
All of them miss when you could just dash into domains with blade mode
PM Sleeper Agent turning on after hearing/Seeing "Red Mist"
Bro cooked up Yuji mains tho (btw I'm a Gojo main and I 100% agree with that statement)
HOLY FUCKING SHIT THATS ME!!!! 4:43
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
*YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*
manji kick can counter: a fucking arrow from the king of curses
an electrified bird
can't counter: WORM
as a mahito main, i usually get oblirated by players cause of my 20fps, but thats why i never go into 1v1s. and yeah, ult part is so true.
As a hakari player i always try to trap opponents in my domain to get some insane clutch then say "i think I am sans" or " i really have hakari luck"💀
Toji Suggestion
In jujutsu shenanigans. I love the mobility of the game. So i based my idea on that
R-Kick off
Kick off the ground or the wall and gain insane speed. You can walljump on another wall to keep your momentum. Pressing Q fowards changes the direction mid-air on where you're facing (If you did a kick off and you press Q while looking up you go fowards there) and still keeps the momentum. This uses the frontdash and has the same cooldown as frontdash so if you keep your momentum long enough you can use Q again. You can also side dash to keep your momentum left or right and has the same cooldown as side dash. Meaning you can side dash to kick off another wall. You can also use R again while keeping the momentum to increase the momentum if the cooldown ends. Can be increased four times until you cant increase the momentum anymore.
CD- 5 seconds
Nifty for running or catching your opponent off guard. And no one can run from you.
This may seem Overpowered. But remember you have to manage going at high speeds. So you are most likely to mess up.
Basically hit and run playstyle of toji. He can really disappear and come back in a few seconds. Like his playstyle against gojo in the anime
You might say you'd get easy combos but how are you gonna hit them if you cant control your speed?
To compensate for this all his moves break block. But deal low damage, and cant combo that well (No combo extenders like cursed strikes, shutter doors or toad).
1-Swift Slash
Toji pulls out the sword out from the inventory curse (If it was already pulled out he just holds his blade near the curse)
and toji dashes in an instant always appearing behind his opponent. Opponent gets slashed and toji kicks them away from behind (Ref. To geto vs toji). It breaks block but deals only 12 damage and ragdolls them. (It has a windup animation of 1 second)
2-Tactical Knife
Toji pulls out a combat knife from the inventory curse and has 3 types of attack that all do the same dmg but diff animation.
1st one- Toji slashes their chest and slashes their torso ragdolling them
2nd- Toji Stabs them and kicks them away ragdolling them
3rd-Toji sweeps their leg and slashes them away ragdolling them again
All of this is unblockable and deals 15 dmg (After using he puts the knife back in the inventory curse)
3- Gunfire
Toji pulls out a gun from the INV curse. And shoots it. Its a hitscan and automatically hits someone your head is facing (The radius is quite small) And the range is long. Its unblockable, Deals ten damage and ragdolls them
4- Playful Cloud
Toji pulls out the playful cloid out of the INV curse and strikes immediately (Blockable. But stuns if it hits block or an unblocking player) And follows up with a big swing (Unblockable)
The first strike deals 5 dmg and the second deals 10 and ragdolls.
Both 1 and 4 is holdable if you immediately press the button again after pressing it. It dosent waste your cooldown and now you hold your weapon.
For Swift Slash. If you equipped it and you pressed R. Your Q will be an instant teleport increasing your range and still keeps the momentum
For Playful cloud. If you equip it and you kick off. If you press 4 while in the momentum of kick off you will smack anything infront of you (Buildings and players) And deals 10 dmg and puts your playful cloud on cooldown
You can also use 1, 2, and 3 in the kick off
1-Your dash range is increased and you still keep your momentum while in the air when your charge up animation plays (1 second) and when you strike you lose the momentum
2-It will charge forth with intent to stab enemies (Gets put on cooldown). But if none are hit then its just a dash foward like Q when in kick off (And gets put on cooldown) It does the 2nd animation of it if you do stab someone but it loses the momentum
3- You basically get out the pistol and shoot it while in the air while still keeping your momentum. Your aim depends on your crosshair and it has a small radius for the hitscan bullet to hit. If you aim down and shoot you will elevate upwards a bit.
Ultimate: Heavenly Restriction
Toji pulls out the Inverted Spear of Heaven and it comes out like the first time he pulled it out against gojo
And in ultimate your R ability has 4 uses until it goes to the same usual cooldown.
Meaning zooming around the map.
As a Mahito main, I can say that half of it is true
As a Yuji main this is the best compliment anybody has ever given me
Indeed