Bloons Cards Storm Tier List

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  • čas přidán 28. 06. 2024
  • Tier List of every card from the Bloons Card Storm Pre-Alpha
    Recorded 2024-06-28
    Thanks to python_product on reddit for assembling this tier list.
    Fry Em Up MERCH!
    fryemup.myspreadshop.com
    Want more and better content? Support Fry on Patreon!
    / fryemup
    Edited by Ilya S.
    All PvZ Heroes videos are now all being uploaded on my other channel, Fry Em Up Gaming
    / @fryemupgaming
    Live streams at / fry_em_up
    Feel free to leave comments below. If you refer to a specific part of the video, please include the time which you are talking about, for example, 25:23 (which is 25 minutes and 23 seconds in to the video).
    #bloonscardstorm #ninjakiwi #bloons #bcs
    Enjoy!
  • Hry

Komentáře • 72

  • @Isuckatgames2too
    @Isuckatgames2too Před 4 dny +135

    No matter the game banana farms are OP

  • @togeluga_the_cat
    @togeluga_the_cat Před 4 dny +35

    heres all the Moab class bloons acronym's meaning
    MOAB: Massiver Ornary Air Blimp
    BFB: Brutal Flying Behemoth
    the next few arent in the game yet but i do expect them to be added
    ZOMG: Zeppelin Of Mighty Gargantuaness
    DDT: Dark Dirigible Titan
    BAD:Big Airship of Doom

    • @bextomoose
      @bextomoose Před 4 dny +4

      It's funny how the biggest one has the least scary name lol

    • @togeluga_the_cat
      @togeluga_the_cat Před 4 dny +4

      @@bextomoose technicaly not the biggest or strongest Moab class bloon if we count the boss bloons, but yeah goofy name

    • @theunknown-vi2oh
      @theunknown-vi2oh Před 2 dny +1

      nah bfb is big fricking bloon

  • @monkegaming5091
    @monkegaming5091 Před 4 dny +60

    Now imagine what happens when they add banana farm’s upgrades

    • @saharatsriboonraung7891
      @saharatsriboonraung7891 Před 4 dny +1

      o h g o s h

    • @los-lobos
      @los-lobos Před 4 dny +5

      I think they said they wouldn’t do that

    • @noppapulaowattanathaworn9839
      @noppapulaowattanathaworn9839 Před 4 dny +7

      I can't wait to min max monkey banks and imf loans 😊

    • @bextomoose
      @bextomoose Před 4 dny +1

      ​@@los-lobos they might, they might not. I may be wrong, but iirc they said they won't have an upgrading feature on monkeys, _however_ they will use upgraded monkeys as their own cards. For example, there are already multiple dart monkey variants as their own cards, so they could have banana farm upgrades if they want

    • @MoonlightAntics
      @MoonlightAntics Před 4 dny

      bank should let you store gold in the bank, allowing you to withdraw gold when you need it so that you can hold more than 20 gold, with each bank holding up to 20 and you gain 1 extra gold for every 5 gold stored in the bank at the end of every turn

  • @phillipjones1536
    @phillipjones1536 Před 4 dny +22

    why are rainbow bloons slower, more expensive, and bulkier than ceramics? the reverse is true in every other bloons game

    • @redr6107
      @redr6107 Před 4 dny +4

      bcuz it's a card game without a set power system unlike the tower defense games, it can do whatever it wants to and it did :D

    • @TRAFFICCONEBEATS
      @TRAFFICCONEBEATS Před 4 dny +4

      yeah it makes NO sense, i hope they reverse the cards in the future

    • @avragidootisdumb
      @avragidootisdumb Před 3 dny

      ​@@redr6107 even so, what about basic logic? yes i am looking at the logic in monkeys vs sentient balloons card game. what would theoretically be harder to break thanks to its armor and therefore heavier due to said armor: a bloon with a bunch of colors or a heavy bloon coated in solid stained clay

    • @jimmydams742
      @jimmydams742 Před 3 dny +1

      Rainbow bloons are actually slower than ceramic bloons in every game. But anyway if they kept the relationships between bloons the same in a card game it'd just be really boring. It does feel off when seeing the ceramic bloons with less health but in this game it's actually pretty unique - medium cost for high health and being decently fast

    • @weakspirit_
      @weakspirit_ Před 2 dny +1

      i like to think that there's just more rainbow bloons than ceramics in that card. in b2, rainbows are vastly cheaper to use when rushing an attack.

  • @AloeHalo
    @AloeHalo Před 4 dny +27

    * pops all your bloons *

  • @dainisssyt4400
    @dainisssyt4400 Před 4 dny +16

    6:30 - 8:00

    • @chamadaflamers4174
      @chamadaflamers4174 Před 4 dny

      I think the reason is that hero abilities might be able to buff or affect bloons beyond damage and it’s easier to keep it consistent between heroes

    • @Ibaraki_DX
      @Ibaraki_DX Před 3 dny

      I think heroes should also be able to pop monkeys so we can burn down the farms (:

  • @GabrielBTzar
    @GabrielBTzar Před 4 dny +20

    cool video, enjoyed watching all the 45 minutes.

  • @maker0824
    @maker0824 Před 4 dny +4

    Some MOAB lore I refrained from saying the first time.
    in the real world MOAB stands for Mother of All Bombs. in the game the MOAB was introduced there was some flavor text that said “MOAB does not stand for Mother of All Bloons”. That’s where all that stuff came from

  • @blueinrealm65
    @blueinrealm65 Před 4 dny +4

    Red bloons will become OP when the combos arrive

  • @redr6107
    @redr6107 Před 4 dny +2

    Fry I am so excited for this new era of bloons content, I've even been thinking I might make some myself, you've really inspired me.
    I hope I can stream and watch your streams of this game cuz as of rn I don't have much time with college going on :(

  • @ExzaktVid
    @ExzaktVid Před 4 dny +3

    Me using imf loan ability to get 15 coins on round 1:

  • @paulomatute4114
    @paulomatute4114 Před 4 dny +2

    I wonder if the devs are gonna rebalance some of this based on this video/Fry opinions
    They seem they want to be somewhat close to the community

  • @CyberGoons
    @CyberGoons Před 4 dny

    Really excited to see what new cards they have coming up

  • @michaelsminecraftknowledge758

    IM SO HYPED TO WATCH THIS

  • @anbe6145
    @anbe6145 Před 4 dny +3

    Love that the main channel is dedicated to Bloons Card Storm. Enjoying the videos so far

  • @sodaboy2414
    @sodaboy2414 Před 4 dny +1

    Wow a tier list already? This will be exciting

  • @allwynsjourney2225
    @allwynsjourney2225 Před 4 dny +1

    Thx for this Fry

  • @RayoEatMayo
    @RayoEatMayo Před 4 dny +3

    Fun and informative tierlist as usual, dont matter if its bloons tower storm or pvz fry always delivers. ❤
    As a long term subscriber I will be sure to stick around for the bloons era. Looking forward for the future, much love.

    • @FryEmUp
      @FryEmUp  Před 4 dny +1

      Nice to have people like you here 🩵

  • @tomka-jw8dc
    @tomka-jw8dc Před 4 dny

    fav yt bro am so glad ur making vids about this game

  • @joelplays3032
    @joelplays3032 Před 4 dny +1

    *Long rant incoming*
    Changes I would make to the tier list:
    Red bloon storm: B to C
    I think that red bloon storm has too many weaknesses compared to other offensive threats, and, of course, it doesn't give any bloontonium. I would put it at C because it can be difficult to save for the card to use in the early game when you have no bloons on the field, and it is pretty bad later on in the game due to already having many bloons onto the field due to the storm.
    BFB: C to B
    The difference in cost and power between BFB and MOAB personally isn't enough to put them one whole tier apart.
    Dart Monkey: C to D
    The value that dart monkey gets is worse than every other tower in the game (except sniper) and it does nothing on the field later on in the game. The reason I would move it down is because it doesn't do enough in the early game to hinder bloon threats and consumes gold and one of your five tower placements while being heavily outclassed.
    The next section is for balance changes I would suggest for some of the cards in the game.
    Banana farm: 3 cost, 2 gold per turn to 3 cost, 1 gold per turn
    I think that this would be the most balanced version of farm, as it would still give insane value for its cost, but wouldn't stack up immensely in the late game. The problem with the the other change that you recommended for farm (5 cost, 2 gold per turn) is that it would still give too much late game value. Farm giving 2 gold per turn would still be far too oppressive against non-farm users, while 1 gold per turn would not.
    Quick ready: 3 cost to 5 cost
    I agree with the changes you mentioned, and I think 5 cost would be much more balanced as it would be much more difficult to play 2 in one turn.
    Pink bloon: 100 power/hp to 80 power/hp
    This slight nerf to pink bloon makes it less unfair as a finisher while still keeps it as a strong option.
    Red bloon storm: 6 cost to 5 cost
    This slight cost buff would help it get more value compared to using bloons at the cost of bloontonium. This would likely help the card be a lot stronger, and it would be an interesting strategy to play with.
    White bloon: 5 cost to 4 cost
    This buff might be unnecessary as white bloon's power isn't quite yet confirmed, but this buff would help white bloon be more cost effective, making it closer to supply drop.
    Dart monkey: 20 damage to 30 damage
    This buff would help dart combat early game threats and make it very cost effective, similar to its original role in the series.
    Red bloon swarm: 20 power/hp to 30 power/hp
    Red bloon swarm is much less efficient than all of the other swarm cards in the game, and needs an increase in power.
    Sniper monkey: 3 cost, 50 damage, 1 ammo, 2 turn reload to 3 cost, 80 damage, 1 ammo, 2 turn reload
    Sniper is very inefficient as well as very unreliable, so it deserves a large boost in power to provide for those weaknesses as well as making a better answer for higher hp threats.
    Crossbow monkey: 5 cost, 30 damage, 2 ammo, 2 turn reload to 4 cost, 20 damage, 3 ammo, 1 turn reload
    These changes put crossbow more in line with triple shot and boomerang while still costing more for the increased reliability.
    The next few balance changes are for entire reworks of cards to change their role in the game due to their low power levels.
    Super monkey: 8 cost, 60 damage, 3 ammo, 4 turn reload to 10 cost, 30 damage, 3 ammo, 1 turn reload
    This would give super monkey a different use case compared to sharp shooter and make it more similar to its original role in the series, and it would provide a unique defensive option that would be expensive to set up, but very powerful and reliable.
    Restock: 4 cost, draw 3 cards to 4 cost, draw the last 2 bloons you have played
    This would give restock a different use case compared to supply drop and make it into a unique form of card draw. It would also allow for lots more creative use and unique strategy.

    • @Strain7
      @Strain7 Před 4 dny

      Quick ready at 4 should be fine cuz they're gonna introduce ALOT more defender towers to counter it

    • @FryEmUp
      @FryEmUp  Před 3 dny

      I honestly agree with most of this ngl.

    • @LifelessVeemo
      @LifelessVeemo Před 3 dny

      Awesome list of changes. The only issue I have is that super monkey still feels far too weak with your proposed changes. The crossbow monkey would be less than half the cost for only 10 less damage, even taking into consideration it’s 30 more *overall* damage I would still argue it is not worth it for 6 more gold. Perhaps 4 ammo would be more balanced for 10 cost?

    • @joelplays3032
      @joelplays3032 Před 3 dny

      @@LifelessVeemo I didn’t really think about crossbow when making the super monkey changes, as I was just trying to balance it with sharp shooter. 10 cost is probably too much now that crossbow exists, however I’m not sure how it would change because I feel that sharp shooter would also need a change due to the increase in strength of the other towers.

    • @joelplays3032
      @joelplays3032 Před 3 dny

      @@FryEmUp If anything what would you disagree with here?

  • @purplevortexgaming
    @purplevortexgaming Před 4 dny +1

    this came at the perfect time, I was so bored and then i saw this ^.^

  • @kamdenbrothers8089
    @kamdenbrothers8089 Před 2 dny

    Wonder how quick fry will change his ranking.

  • @Milsussy
    @Milsussy Před 4 dny +4

    bloons TD 6?

  • @tinnguyenanimations522
    @tinnguyenanimations522 Před 4 dny +1

    I still don't know why rainbows are more expensive than ceramics

  • @blueinrealm65
    @blueinrealm65 Před 4 dny +2

    Issue with translation to cards is that apparently now every monkey can target any enemy bloon which makes the strengths of global range towers eg. sniper irrelevant

    • @monkegaming5091
      @monkegaming5091 Před 4 dny +4

      Range mechanic in card game sounds horrible

    • @LifelessVeemo
      @LifelessVeemo Před 3 dny

      Bonk Choy and other melee plants do not have the range of ranged plants in pvz2, but they managed to make it work without that mechanic in pvzh

  • @allwynsjourney2225
    @allwynsjourney2225 Před 4 dny +1

    From PVZ heroes to Bloons?

  • @SantiagoGaming2968
    @SantiagoGaming2968 Před 4 dny +6

    *sigh* return to sender is the most overrated card in the entire game. I can't stand it when people think return to sender is good. You guys, this is a 4-cost one-use card that dosen't give you any bloontonium or make a monkey. It provides no statistical value to your board whatsoever. Now let's look at it's abilites. When played: Return an enemy monkey or bloon to your opponent's hand. That's almost no- think about it. In order to get this up to the actual value it needs to give as a 4-cost card, this would have to return a 5-cost monkey just to break even. It would have to return a 6-cost monkey to actually get value. The fact that people think that it is a good idea to start removing threats on turn 5, it really means you have no idea how to play Bloons Card Storm. It's way too late! This is- it's- you dont make a deck that can only remove 5+ cost cards, that's not a good strategy, there are some good 5-cost card in the game but you just leave yourself so vulnerable to early game swarm and aggro with it. It's removing cards on turn 5, the last turn an aggro opponent will be building up a monkey is on turn 3. It's so overrated, it's just a big piece of trash, just look at this card art, a big ugly envelope. It's based on by the way the worst system ever in the entire coun- actually the entire planet, the post, which is redundant, slow, a waste of tax money, is the lamest, dumb, and do you know what, it's appropriate cuz this is the stupidest card in the game and it's based on the stupidest system ever. This is so overrated, it's so *grunts* it's so, I'm sticking this in F tier I dont even care.

  • @redr6107
    @redr6107 Před 4 dny +1

    I'm in love

  • @gamingcar2489
    @gamingcar2489 Před 4 dny +6

    Hope this is not gonna be pay to win

  • @scalyknight
    @scalyknight Před 4 dny

    My opinion has arrived

  • @weakspirit_
    @weakspirit_ Před 2 dny

    not real
    Forcefield Bloon 🛡️
    Cost: 5
    Health: 170
    Turn: 4
    All damage done to this bloon at x0.5 effectiveness.
    ---
    Popped Regrow Rainbow Bloon 🌈❤️
    Cost: 2
    Health: 40
    Turn: 6
    [Every turn] if no damage is received this turn increase health by 50%.
    ---
    Glue Monkey 💧
    Cost: 1
    Turns: 3
    Damage: 0
    Delay target bloon turn by +1.

  • @maswaii5365
    @maswaii5365 Před dnem

    News Update Pvz heroes Syndrome Join PVP rework by purplegreen

  • @birdogoose
    @birdogoose Před 4 dny

    do a hero tier list next

  • @allwynsjourney2225
    @allwynsjourney2225 Před 4 dny +1

    8 min ago and early also 5th comment

  • @user-dg8rb5mt8j
    @user-dg8rb5mt8j Před 3 dny

    fry play genshin impact tcg card game and i will confess to my crush

  • @DragonsAreAwesome45
    @DragonsAreAwesome45 Před 4 dny

    I don't get it - you say nothing about Return to Sender giving you a money advantage in a game where gold is conserved between turns, but you judge Shamrocket for doing the same thing in a game where sun doesn't carry over so it barely matters.
    Also kinda unrelated but I don't get why you think Shamrocket is better than Rocket Science... Sure, sometimes it's active after the zombies commit to no tricks this turn but Rocket Science can be active after the plants commit a minion *and* throw extra cards to buff it (to get the same thing with plants you usually need to take a hit 1st).

    • @redr6107
      @redr6107 Před 4 dny +1

      I completely agree with rocket science being a stupid card. I don't think return to sender is tho.

    • @FryEmUp
      @FryEmUp  Před 4 dny +5

      obviously return to sender gives a money advantage if it bounces a more expensive bloon or monkey, i didn't have to spell that out explicitly, it was exactly what i was addressing.
      Buffing a single plant is almost never a good play if the opponent has enough brains for rocket science, so I don't think this is a significant factor.
      Good players will leave enough brains for rocket science if there is a potential big threat coming on the plant side that turn, a threat which will not necessarily come, which is why it is a much bigger commitment than shamrocket.
      There's a big misunderstanding some people have about my shamrocket rant: I don't consider it to be a control card, that's just not how plants are played. rather, it's a tempo/value card, which often compliments another card being played that turn.