olc::AllSorts - Text/Commands/Sounds/Jams
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- čas přidán 5. 07. 2024
- A mixed bag video, showing off some cool new features of the olc::PixelGameEngine. A brief look at a new companion sound library olc::SoundWaveEngine, and a reminder that olc::CodeJam 2022 is almost upon us, register today!
JAM: itch.io/jam/olc-codejam-2022
CODE: github.com/OneLoneCoder
Patreon: / javidx9
CZcams: / javidx9
/ javidx9extra
Discord: / discord
Twitter: / javidx9
Twitch: / javidx9
GitHub: www.github.com/onelonecoder
Homepage: www.onelonecoder.com - Věda a technologie
It's JAM time - olc::CodeJam 2022 - Starts 26th August 2022 - itch.io/jam/olc-codejam-2022
Hey mister “It’s JAM time”, what about a showcase of last year’s jam? Still waiting for this 😉
Man, I can't thank you enough. You were the only person on CZcams that I could find who has explained the making of 3d graphics engine from absolute scratch. I used your teachings to make a 3d car rendering program in c++ language using graphics.h for my college project. Keep up the good work !
You should also check out handmade hero. While it starts out in 2d, it becomes fully fledged 3d, with pretty advanced features.
Just mind, Casey is a very particular programmer, who despite immensely knowledgeable, might not be for everyones taste.
the cherno also has a full game engine series but its huge and way beyond a graphics engine
@@yezariaelll yeah, his channel seems to be pretty good too.
There is also Chili Tomato Noodle, from which I learned 3D graphics from the ground, from absolute scratch
You must checkout thinmatrix, he has a very good series about 3d programming in Java
David flexing his balls
Glad to see you again!
3:02 - not anymore, this is now a video about playing with colorful balls
As Always excellent video :) It is very hard to find anybody on YT who explains complex subjects as good as You are :)
These are some great updates, I'm so happy the Pixel Game Engine is still actively being updated!
Awesome work as always, thanks for everything javid
Always enjoy your videos! The PixelGameEngine is really incredible
Good to know you're alive!
"A large number of balls - as I usually do in my videos" - LOL. Absolute class. Be well in the heat mate!
great work as always
yay now to study your code to understand it and put in my college project alway great video's been so helpful :) thanks
"Nice visual distraction"
Ngl it also helps with recap with previous projects
alternative title : "BALLS"
tequila shot each time he says BALLS lol
It has been awhile ❤🔥
You're a true legend.
yo, i got a question
will there be a car crime city part 3?
probably not because its been a while, but it would be great
love the stuff you do, youre definitely one of the best programming youtubers
Nice.
Looking forward to the Jam David, just joined... JohnnyG63
Hi, great tutorial! I wonder if you have another tutorial that shows how you display text in your pixelGameEngine, or more specifically the implementation of DrawString
Hello!
Hello!
Hello!
Noo :( , it just one week off my vacation time so i have to do it on the weekends again if possible.
Is there any way I could have saved the date earlier or will you try to make it always the last week in august to september?
Hello, not sure where the best place to ask this is so thought I'd just ask this here.
Do you think you'll ever dip your toes into rust and/or would consider doing rust related videos?
Really appreciate all your work! Cheers!
Been learning WGPU with Rust, and it got me thinking: once I grasp it enough, I'd like to test myself by making a PGE port possibly.
Welcome to the brand new exciting console feature! It has only been a staple in games for over 30 years! We aren't late, you're early! j/k That's cool bro.
Hello @OLC, It is always a pleasure to watch your videos... Can you please make a video on how to setup, use and run ffmpeg in a program. It's really challenging for newbies like me. Thanks
I see that someone replied but I'm unable to see the response... Please could you reply again?
I just thought about you and here you appear. I guess I'm God
I love the game engine. Do you know if anyone has made any significant demos (or betas, or releases) of a game based on PGE with the techniques in your Orthographic Projection video? I have a game I'd worked on for quite a while using a very rough c# engine I built myself. I'd love to find a way to port chunks of what I'd done to your Ortho engine, but I think the pieces I'd need to add to get my game playable on another engine are still quite beyond my ability to code without using my trusty DirectDraw (which is too slow) routines.
I'm not aware of any releases using the ortho video code. I've seen a few level editors and things of that nature which use it, but nothing gameplay based springs to mind. I could be mistaken though!
As usual, this is a great video. Thank you - and a kiss for the baby. I wish you the best ++
A header file with 6k lines and growing sounds a bit annoying to work with, do you actually add features to this big file or do you have multiple files locally and merge them to one after you are done with your task?
Both. 6K isn't large to me really, 20K gets unmanageable. That said, SWE.h use tooling that fuses individual source files together.
PushBall(), PopBall()
First, drink plenty of water, and second, wear loose-fitting clothes , Finally, thanks for all your work, you really have reached top one in C++ (You may have outdone Bjarne Stroustrup😂)
SFML in C++ would be easy to use, and have most bells/whistles. is the point of olc::pixel engine that its in the console? So no Render window to establish?
PixelGameEngine isn't in console. It uses OpenGL under the hood.
Is there a way in the olcPixelGameEngine to have the attitive pixels between 2 layers on top of each other?
Currently not with layers, though that could make v2.20. instead for now, you can use additive blending with decals.
@@javidx9 That's perfect, thank you so much! I had managed achieve that by getting a layer with GetDrawTarget() and adding every pixel of the triangle being drawn with every matching pixel of the second layer, but this method makes everything easier, is more performing and spares me from a few issues that I could have encountered in future. Thanks again!
I learn Android NDK, and i have an idea. what about Compiling PGE for mobile devices?
PGE needs documentation on its network classes
13:51 Mmmm, doughnut...
PLZ add hardware 3D to the pixel game engine
Lol, it's actually kinda there if you search the hidden "experimental" features
utf-8
render the characters using an utf-8 draw lib
you could provide a default overridable parsing
midi music play
crc check sum files headers
Hello i am sorry for my wek english i have a question
You are the best teacher of c++ i have mate in youtube & i hop you to expame me if cout> are objects or functions in c++ there are some people who tol that cin>>&cout
They are certainly objects, std::cin and std::cout which are derived from istream and istream respectively.
@@javidx9 thanks
...balls
This is onanism
Hi ,your olcconsolegameengine.h show errors in vs studio ,i install code runner in in there after it show errors