5:07 - 5:18 here's a crazy thing: that's part of her combat animation set in-game. 5:30 they've got some kind of wizardry in the render engine that lets them do that effect in-combat, it's wild.
its a good mindless gacha game tbf, they just chose to make it more chill and less story based and focus more on characters and style which imo is a good idea with HSR and genshin and wuwa already being big story games or hardcore gameplay (sort of)
LMAO not the feet replay
I'm so confused, let's watch it again
Why would they do that?
Let’s watch it again :D
5:07 - 5:18 here's a crazy thing: that's part of her combat animation set in-game.
5:30 they've got some kind of wizardry in the render engine that lets them do that effect in-combat, it's wild.
With how much Hoyo makes, I'd be disappointed if they didn't pay animators hella good
Tell that to Mappa
Nah. On god. The animators were indeed getting paid.
I found a unreal smear package online. Might help with some impact frames
The gave the programmer's and writers' budgets to the animators and sadly the game is suffering from it.
its a good mindless gacha game tbf, they just chose to make it more chill and less story based and focus more on characters and style which imo is a good idea with HSR and genshin and wuwa already being big story games or hardcore gameplay (sort of)
@@Darky0.204 the issueis that even Wuwa is casual game, and the problem is that ZZZ is sadly on the lame side. It's just a 5/5 at best.
@@AnarchySystem i guess im the lucky one who enjoying everything from story to combat to art style.
i think alot of those impact frame effects are 2d overlays done in post.
Absolutely disgusting! Let's watch it again!
😂
0:58 lmfao