3D Text with UE5.4 Motion Design Tools
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- čas přidán 11. 09. 2024
- This is the seventh video in a series focused on breaking down the steps used to build a motion graphics "opening logo" scene using Cloners, 3D Text, SVG objects and more using Unreal Engine 5.4
This seventh video focuses on adding 3D text and other final decorators onto the sheild logo before we move on to the final video covering animation.
Thanks so much for these tutorials! They're just what I was looking for :D
exactly what i was looking for. thank you goat professor !! im so excited to dive in this day in day out
thanks so much
Great video! My project has dynamically changing text, so sometimes it goes beyond the area I want, is there any way to automatically wrap it?
Big fan of these. Back to the cloner stuff. Have you found a way to do a cloned layout that allows inidividual control of each clone yet?
Thanks…. I don’t think so on the individual clone question. Really the point of cloned objects like this is that you can manipulate them en masse with a few controls rather than need to have individual control… which would be like having individual actors to control.
I wonder if there's a zero-out setting for new actors or a KB shortcut? 🤔
I think Alt-W does that.
Hey, I'm trying to render out text with glowing bevels but it doesn't seem to work, is it a limitation with Unreal's render?
im having the same issue
i'm trying to figure out how to use transition logic for CG
I’ll be doing a separate series on that coming soon. :-)
@@PixelProfnice, i'll look forward to it