The triangles following behind Tri are transformed into the echoes, notice that a triangle floats over any summoned echo and that triangle disappears from the trail behind Tri. There appears to be an initial limit of 3 triangles/echoes but, likely after progressing some in the game we see her with 4 triangles/echoes. Some higher level echoes, like the redead/gibdo cost more triangles (in this case it's 3)
nice observation!! But I'm just curious because the UI has everything listed out for you to choose from. Maybe that means each item/enemy has an echo weight value attached?? But even then, seeing 4+ beds stacked seems like potentially too much.
@@jacksonlovesnintendo Your point absolutely still stands that it could be too much to have more than 4 objects out at once, I just meant to point out that it's likely not infinite based on the visual exchange of triangles to produce echoes mechanic. Though, there may be some kind of stacking limit in locations where you're not meant to go higher or just a set stacking limit programmed into each type of object or something along those lines? I doubt that any kind of complicated physics applies to these objects like it would in Tears of the Kingdom, since we see in the gameplay that the beds don't tip over once stacked like stairs and the water blocks stack vertically rather than horizontally like on Earth as gravity would have it, but I do have hope that the devs integrated some limits to the object summoning to make the gameplay challenging, clean, and to keep some over-world and dungeon puzzles tricky and less "cheeseable" (sorely missing anything truly tricky after breezing through Tears lol)
I love the concept of Zelda having to overcome a lack of physicality that Link has with magic that she is more proficient in. I am just as worried about the Tri Staff mechanics to spawn anything at any time. I am concerned that it is going down the TotK route since I am someone who likes more structure and BotW and TotK lack that structure. I am going to wait and see more gameplay before I decide.
Yeah no I also think it was really cool that they didn’t make Zelda a clone of Link gameplay-wise. Cause yeah, it wouldn’t really make sense with her character to be running around slashing things with a sword. She’s always been more magically inclined than physically, and I appreciate Nintendo’s commitment to showcasing that
It was weird that people acted like playing as Peach in Showtime was some big deal when Peach has always been playable in many Mario games. I think Zelda is cool though cause she hasn’t really been playable yet. I agree that it should be reserved for special cases though.
The thing is, what is there to do in this game, so far what we have seen is that you can’t do normal attacks, and you have to spawn enemies and stuff which they are probably going to nerf to the ground to make it boring, and from what the game looks like it seems like it’s going to be a 90% puzzle game more than an adventure game.
@@0kintsugi0 Right cause their trying smthn new. Zelda is the Wisdom part of the triforce (hence the name of the game). So this is more of an Adventure/Puzzle Game. That makes u think and use ur own wisdom. Link is the courage part, hence why all his games is more combat focused. Either way, the trailer barely revealed anything other than the new mechanic, so I wouldn’t hate on it just yet. It looks really good rn.
@@0kintsugi0 they never said that you will never be able to unlock regular combat, they just said it isn't the main focus of the game. Later in the game you will unlock more than just the Tri rod
I feel like all of your concerns are thing the developers already addressed somewhere in the development of the game. Be it brainstorming, testing or whatever. Of course they won't show everything in the trailer. Maybe you enter a fire dungeon and can't use wooden objects. Maybe there's a whole another phase or dimension of the game where you find Link and can play as him. I believe that the devs have things figured out and I'm quite excited for this title.
4:08 - Here she places a trampoline after having put down 3 beds, perhaps you can only have 3 of an object at once? Otherwise she would have laid down a 4th bed.
it could also be that she couldnt put a 4th bed because beds a 2 blocks long and there was only 1 block of space left before the wall and at 3:56 you can see her place 4 water blocks to get into the cliff
The triangles following Tri are a mana meter. You can see them go above the echoes when she spawns them and you can see how much each echo costs in the menu.
I'd be happy to see more Zelda, Zelda games: there's a lot that could be done with her character, perhaps more than Link can do as Link is kinda railroaded into strength/courage/do or die scenarios where Zelda has a lot of potential to geek out on puzzles, tactics and enhanced badassery (like her possession of phantoms in Spirit Tracks or commanding the ship in Windwaker). It's not as if Aonuma is going to let her Mary Sue it if she gets another voice acted role either - they've done well to keep her as a really interesting flawed character over all the incarnations.
I definitely agree that so far they’ve done a great job avoiding the awful western trope of Mary Sue. I meant more so that because she’s more magically inclined and less physically adept, she wouldn’t fit as well with traditional Zelda gameplay. That’s why I suggested they do some spin-off or something because I also think it’d be dope for Zelda games. Just done in a way more befitting of her.
There is a limit to how many echoes you can summon, you can see the triangles following tri which is some form of mana meter and when you summon an echo, those triangles float above the echo. It also shows in the menu how much each will cost. We can see that most regular echoes like boxes or beds cost one shard, the moblin type enemy costs two and the redead costs three. There is a limit even though not explicitly said in the trailer and it seems like the amount each echo costs has been balanced to keep a challenge to the game
It's just a case of "we'll have to wait and see". I agree with your concerns, but they're all things that could be resolved fairly easily: - Restrict items available in dungeons, like you said - Upgrade the number of echoes that can be used concurrently over the course of the game - Lock more powerful echoes away until later in the game It's more likely than not that Nintendo have already worked all of these issues out one way or another, so I'm giving them the benefit of the doubt
You can already see how they've worked the second one out in the trailer: The triangles following Tri are a mana meter. You can see them go above the echoes when she spawns them and you can see how much each echo costs in the menu.
There’s a limit to the items you can place. I’ve seen like 5 CZcamsrs talk about it in their videos. The fairy has 4 little triangles following it, every time something is summoned, one of those triangles stays with the summoned object. Some objects require more than one triangles, like the redead at the end of the trailer. It has three triangles surrounding it
My main concern with this game is that they are repeating a mistake they made in Tears of the Kingdom. In totk it could take you a long time to find the one item you wanted to throw or fuse to an arrow - well not exactly a long time, but long enough to break the rhythm of gameplay. And it seems this next game is gonna have the same problem. It pains me because Nintendo has such clever level designers yet they can't find a way to make sandbox menuing faster and more enjoyable.
I don't think you have to worry about endless beds, since the triangles following Tri diminishes every time Zelda makes an echo, so she can probably only create a certain number of echoes at a time (first three, then four, then five). The echoes also start to blink in yellow, probably indicating a time limit. Also: we see the Eastern Palace on the screen so hopefully there will be dungeons in some form! Would be weird to incorporate that landmark without the actual dungeon.
A guy who actually makes an argument for concern that isn't the game is going woke? Good answer. I literally saw a guy do a video calling the game woke just for playable Zelda, when she was playable in some past Zelda games and Smash Bros. So, is Metroid woke for having Samus as the playable character in literally all but one game since the 80s?
Some people (and yes I am assuming he is an American)tend to forget that the rest of the World does not have the "woke" on their minds and it just means that someone literally just got up from sleeping..
At 2:06, you begin to talk about the seemingly limitless power of Zelda’s ability. There is actually a noticeable limit. When Zelda swaps between objects (clip of it is again, a bit after 2:06), we see a small triangle above each object. When these objects are seen in the overworld, again, a small triangle is above them. Whenever Zelda summons something, there is a number of triangles above the object. Whenever Zelda summons something, the amount of triangles following Tri decreases, relative to the cost.
yeah I agree that TotK’s mechanics were very open-ended, but still allowed for some immensely enjoyable puzzles/dungeons. Hopefully EoW’s mechanics follow suit.
3:27 Pretty much me, yea. Though TOTK was worse about it. As soon as I learned that you can activate those big green buttons with a bomb arrow, any attempt to make a puzzle out of those was a dud. Not to mention if you enter a shrine with a rocket fused to your shield. I'll forgive the hoverbike though, because it's cool. My only guess at how they could limit this new power is to make the items you can copy harder to obtain. Like you don't get the tramampoline until you've done three dungeons or something. But since these games are all about freedom now I doubt they'd do that.
yeah I'm very curious to see if there's any limits at all being enforced on this game's mechanics. some mentioned there appears to be a weighted value to the amount of echo objects that you can have out at one point, but idk... the fact that there's still 4 beds out at one time makes me feel like any restriction may still be overly lenient.
@@vadoslink446 Whether or not someone doesn’t like cheesing puzzles isn’t the point. The point is when the puzzles are so open ended that cheese is practically baked into solving them. It feels deflating to walk into a shrine and have an obvious solution sticking you in the face before you even look around.
I think you can only build a few things. She has little triangles that disappear when you place an item and it seems like some of them cost two triangles so there might be different costs for different items.
I think this is better if they made spin offs about Zelda because I still prefer Link as the protagonist he is the one I grew up playing these games as but if they make spin offs about Zelda separate from the main series then this sounds cool!
I love the attempt at a hot take worrying that this game will be broken and bad, and all the comments are just like, "Nah... it's Nintendo, they've got it all figured out." It's tough to think of any other game studio that has that same level of trust with their audience, especially one that has been around as long as Nintendo has.
My current opinions are as follows 1:hope it's no $70 it was worth it for TotK idk about this one. 2: I hope you can play Link a little bit like as some sort of dual story telling or bonus mode after you beat the game to see what link is doing in the new dimension he enters. 3: I'm also glad we're getting a promising filler title between the major games, and am exited to see how the puzzles look.
I hope they do this more with Zelda it's her legend after all. Sheik Zelda could kick links ass all day long. They chose this route because they fancied a break from that old link formula. More Zelda and give her a main role of her game in the larger 3D version.
@@ppcxxxxka Zelda fans have been begging for a game starring Zelda for... a very long time. It was to the point that Nintendo devs would get snippy in interviews when asked about it. Zelda as a playable character is here due to popular demand.
Yeah I feel like Zelda has a lot more varied possibilities than link. I hope they don’t make her gameplay default to the echoes mechanic going forward cause she has a lot of different forms she could take all with their different strengths and gameplay styles.
In my opinion, "Zelda's shouldn't be the protagonist because she's less physically capable" is a dumb argument, because there's nothing stopping them from simply making a version of zelda that IS physically capable. Also, even without that, basically any item that link has ever used could easily have a magical version that doesn't require any physical strength to use.
Agreed, we literally have her Sheik alter-ego out here kicking ass in multiple spin-off games (albeit 'non-canon', but what does that even mean at this point). I'd play the hell out of a stealth-action game starring Sheik. Persona/Fire Emblem/Midnight Suns type game where you're a Princess by day and a ninja by night? Sign me up. I want them to get weird with it, just look at Pokemon if you want an object lesson in stagnation = death.
the literal next point I made was that due to her different skillset (she leans magic while Link leans physical), she would work extremely well in spin-off’s. And also it’s not even controversial to say that they both have different strengths and weaknesses.
@@jacksonlovesnintendo Okay but that doesn't refute my point. I have no doubt that a spin-off strategy game about zelda would be fitting, but my point was that Zelda isn't inherently UNfitting to the traditional zelda formula. (and also that with most Zelda games featuring unqiue versions of the characters, there's nothing stopping them from creating a version of zelda who leans more physical than she normally does.) BTW I don't wanna, like, challenge you to a duel over this or anything. Just respectfully disagreeing.
trying to argue that "too much freedom" is a bad thing feels like it could only come from the mentality of a kid that has grown up on garbage games like halo or call of duty that completely destroyed an entire genre that used to be full of freedom. TOTK has "too much freedom" but it is most likely the best zelda game ever. OOT is better than BOTW even though it is more restrictive but OOT is not better than TOTK.
@@Cosmosis-86 if we don’t get any other items or spells I might pass. I really don’t dig modern Zelda’s hyper fixation on openness over everything else.
Honestly, what I've seen in the trailer really disappointed me. TotK is my least favorite game in the series, and this just looks like a 2D TotK. It seems like Nintendo is really trying to turn the Zelda series into something appealing more to the Minecraft crowd.
I hope that going forward, they can embolden the “traditional” Zelda formula more in their new open-air approach. I just don’t see how they couldn’t have a large world and not still have at least a semi-strong narrative thread connecting everything plus fleshing out characters, towns, and side-quests more.
I dunno, the key feature of Zelda has always been "exploration." IMO TotK and BotW actually made a return to exploration as the core element, because it got a little lost somewhere along the way. By the time we got to Skyward Sword, everything was *so* structured and rigid that there wasn't anything in that game that I would consider to be exploration. That's not to say I dislike the more "structured" Zelda games. There was a Metroidvania feel to finally finding the item that lets you backtrack and get to all the places you couldn't get before. My two favorite Zelda games are pre - BotW. Still, I think this is a more positive direction for the series than where they were headed before BotW came out. Sticking to that rigid format that had been around since Link to the Past was an approach that was starting to run out of steam. There are only so many ways I can be given a re-skinned hookshot to cross gaps before it starts to feel almost insulting, you know? TotK especially made room for player expression and creativity in approaches to problem solving. So instead of them giving me an item and saying, "This is a hookshot! It helps you cross gaps," they said, "Here's a way to stick things together, I bet you could find some creative ways to use that!" It's not a better or worse approach, but I think it's the injection of energy this series needed. I'm confident that, eventually, Nintendo will fuse this new fresh format with the traditional style in a future game, somehow, someway.
@@amystarnes5977 Exploration is fine, but a huge emphasis on crafting and building "sandbox" mechanics is not. Zelda 1 was all about exploration and it had absolutely none of this sandbox stuff.
If they're trying to appeal to Minecraft players, they're failing miserably. Open world Zelda and Minecraft are such a different experience. Just because something has freedom and building does not make it Minecraft. This is just the new version of calling any game that's challenging the "dark souls" of
@@hist150project5 I suppose that depends on what you define as "sandbox." Zelda 1 was pretty much an open world which helped with the exploration focus. If crafting is your complaint, it's worth mentioning that obtaining items that can be crafted into other items, usually with the help of NPCs, is not anything new to the series. "Building" is definitely a newer development, but Link has definitely had the ability to spawn in physical objects like blocks in the past to complete puzzles. I see the building as an extension of the exploration. There is a process of, "Oh, I want to see what's over there but it looks like it might be challenging to get there. I wonder if I can put something together that might help me reach my destination." That is just a way of giving players tool kits that can be used more creatively than the more rigid ways that items were used in previous games. I don't see how allowing the player to combine items in order to change the way they function detracts from the exploration elements at all. It feels more like a kneejerk reaction to the crafting/survival hype and projecting that onto the new Zelda games.
He never said that Zelda isn't strong, he just said link is stronger. Link is ridiculously strong when you think about it. The hookshot pulls his entire body weight from one arm and even when he uses it as a child, he takes no damage. You can see in this trailer that Zelda picks up a massive rock to throw at an enemy so there's no doubt that she also shares a similar superhuman strength too
Lack of physical strength? So now we're forgetting about Twilight Princess, Wind Waker, Phantom Hourglass, Ocarina of Time, and important lore from Skyward Sword? And, I know that Hyrule Warriors, officially, is "non-canon", but it still does prove that Zelda can potentially be a total girlboss. And the fact that she isn't in this game, ignoring the fact that she has been before in other canon Zelda games is sexist in my opinion. Girls are NOT weaklings! And you don't need big muscles to be strong! Link already proves that since he's no big macho muscular man himself. Having Zelda throw tantrums at her enemies like a looney tunes character because "She's a girl! Girls are too weak to use a sword or fight physically." is such a sexist and dumb reason to design her this way. With that said, I'm definitely not buying this game for sure because I do NOT support sexism! Sexism is a very bad thing that needs end as it is the very reason why women are so messed up when it comes to men now days. Men keep whining about women treating men unfairly when it was men that have done that to women first. And Princess Peach Showtime with its linearity and this garbage of a game is proof that they're still doing it today. Not saying all men are bad or anything. I'm not. And I love Link. I prefer him too because he's the main hero after all. But for Zelda's first official canon adventure, she is being treated very unfairly. This game could've been better had she been the girlboss she's been before in games like Ocarina of Time, Twilight Princess, Wind Waker, and Phantom Hourglass. They should've followed by Hyrule Warriors example. But instead, we got this piece of trash!
hey maybe before you write an emotional novel, make sure you actually understand what I said dumbass. For real so many clowns exposing their fragility in these comments. Zelda is not as physically strong as Link and that’s just a fact. She is extremely powerful with magic and if you listened and used your brain you would hear I clearly praised them for leaning into this and even suggested another spin-off idea for them to star Zelda with.
Saying Zelda isn't as physically strong as link isn't insulting Zelda, link is crazy strong. Nintendo isn't really a company you need to boycott for sexism XD they've made tonnes of games with female protagonists that haven't been put down for being women. Saying you aren't playing the first (we don't talk about the other one) Zelda game where you can directly play as Zelda because it's sexist is crazy. I feel like the real reason they aren't giving Zelda a sword, at least at the beginning of the game, is to make her gameplay distinct. If Zelda was just a reskin of link, that's kinda lame
@@mememan5466 What we've seen of this game's gameplay so far and what some people keep saying for why that is feels like an insult to me because: 1) We've shown the potential she has a playable character who can fight before with the spinoffs. Those games clearly showed that even with a sword, she doesn't have to play exactly like Link. She can still have her own moveset and gameplay. 2) Strong female protagonists like Samus exists. So people stating Zelda not having a weapon is because of lack of physical strength due to her being a girl is offensive to me. Especially when characters like Samus and even Princess Peach prove that girls can be strong. Not to mention the fact that we literally have female wrestlers in real life who are completely capable of beating up men. Bottom line is, women are just as physically capable as men and I respect that. That is why I get offended so easily when people state things like "a women can not have a sword because women can not fight" or whatever. Maybe this game isn't sexist as maybe Zelda gets a weapon (probably not a sword or least not one Link would normally use, similar to one she has in Twilight Princess) a little later into the game. But making statements saying that she doesn't one because she can not fight due to her being a girl. That is definitely sexist! I hope they show of a weapon for Zelda later on so that players like me don't have to feel so restricted to just using the Tri Rod as I feel like that would get old and boring fast. She definitely has to have more items to use than just the Tri Rod. It'd just be silly and stupid if the Tri Rod is all you use in the game. I do agree with your implication that maybe they didn't want to show off her weapon item that early because they were afraid that people might jump to the conclusion that this just the same usual Zelda game but with Zelda, when it's clearly not. So they wanted people to see that this is definitely different from previous games first, before showing off anything that makes the game feel more like the Zelda we know. And definitely think we get the Tri Rod first as our main item. Sort of like the Sheikah Slate from BotW and Rauru's Arm in TotK. Even in TotK, we still got a Sheikah Slate in the form of the Purah Pad, but without the runes of the last game. I definitely think we start with getting Tri Rod first, then sometime after escaping the castle, as we're adventuring, the game might direct us to more helpful items we can use on our adventure like a weapon for direct combat, hopefully, a instrument item for fast travel, and something that functions like a grappling hook or hookshot as people have pointed out that there are echoes of an object that was hookshot-able in the Link's Awakening remake. Though, based on that trailer, I think we'll probably be stuck with just the Tri Rod for quite a while. But maybe not as long as we think as this game does seem to be very open in that going all over Hyrule with just the Tri Rod is optional and we can go look for the other items at any time after escaping Hyrule Castle. I think Hyrule Castle is likely gonna be our tutorial area. Sort of like the Great Plateau in BotW and the Great Sky Islands in TotK.
@@PJCVita92 they never said that Zelda is weak and especially never said that because she's a girl. They said that she isn't as physically strong as link. link is absurdly strong so being less strong than link isn't a bonus. Zelda having different gameplay makes sense for other reasons too: link holds the triforce of courage so he has the courage to rush into a dangerous situation with nothing but a sword, Zelda holds the triforce of wisdom so she has the intelligence to know that isn't a good idea and she uses other tools to her advantage. I don't think Zelda with a sword would be wrong but it just doesn't seem to fit with her character (besides twilight princess but that Zelda is very different to the one we usually see). I don't think Nintendo is doing this out of sexism, it's just because of how she is most of the time as a character
@@mememan5466 "they never said that Zelda is weak and especially never said that because she's a girl. They said that she isn't as physically strong as link." 🤦Saying she's not as physically strong is literally just a nice way saying she's and because she's a girl. It's literally the same thing. Sexist people just think that "She's not a physically strong" just sounds nicer, when people who are familiar with the sexist mindset know they literally just mean the same thing as "she's weak, she's a girl, what did you expect?", which is why that phrase bothers me because that's literally what they mean. They just try to sugar coat it, thinking they wouldn't get caught or scolded. But they still do because it's literally that blatantly obvious of what they meant. You just don't understand it because you haven't been witness to the sexist mindset as much I have to know that "not as physically strong" (especially when comparing a female to a boy who isn't really all that muscular himself) means the same as "she's weak because she's a girl". Or you, yourself are sexist so much that you insist that there's nothing wrong with saying such blatantly obvious sexist remarks. Especially sexists literally use the phrase their argument of why men a superior the exact same way as this guy did. They literally use phrases like "girls just aren't as physically strong as boys" (sound familiar? because that should.) to justify their sexist viewpoint all the time! What this guy said is sexist! If you can not accept that accusation based on facts, that makes you sexist too! Sorry, but that's the truth! "Zelda having different gameplay makes sense for other reasons too: link holds the triforce of courage so he has the courage to rush into a dangerous situation with nothing but a sword, Zelda holds the triforce of wisdom so she has the intelligence to know that isn't a good idea and she uses other tools to her advantage." Fair point. But her only having and relying solely on the Tri Rod throughout the whole game would be dumb, stupid, and only do more harm to her character than good. Especially, when she's canonically used a sword before. Speaking of... "I don't think Zelda with a sword would be wrong but it just doesn't seem to fit with her character" How does using a sword NOT fit with her character? She literally uses a sword in Twilight Princess. Speaking of... "(besides twilight princess but that Zelda is very different to the one we usually see)." Twilight Princess Zelda IS the same kind of Zelda we usually see! What the hell are you talking about? Just because we don't see the other Zeldas wield a sword, doesn't mean they don't or not ever had one. Or that they're incapable of using a sword. And I know Cadence of Hyrule isn't really canon but we literally see the exact same type of Zelda from this game use bladed weapons like a sword just fine. They wouldn't have made such a indie game spinoff where she has bladed weapon gameplay at all if that version of Zelda like in this game was completely sword incompetent or if a sword didn't suit her character. Why would she even have a sword/rapier at all in canon lore or in any game at all, if Nintendo always felt that such a weapon didn't suit her character? To me that also sounds sexist to assume that using a sword doesn't suit her character just because she's a girl. You realize that swords can actually associate with the virtue of Wisdom too right? Not just Courage and Power. That is why Zelda's gameplay with a sword would be different from Link. As even in direct 1v1 sword combat, there can exist a sense of strategy. Wisdom if you will. I mean, we even just had like three Link games straight already where you had to use your head, your WISDOM for sword combat! If anything, that kind of combat from those three games does NOT suit Link's character! But yet his games had it anyways! "I don't think Nintendo is doing this out of sexism, it's just because of how she is most of the time as a character" Because that's how she's written in most games because the Zelda team is sexist and won't let her just be the girlboss that the canon lore already states that she is!🙄
ah the classic "if you were a fan you wouldn't criticize." but if we were all overly positive then it's okay right?? just turn off brain and consume product right?? Because we're fans, because we're so invested and passionate about Zelda, it stands to reason that we're going to be more critical and skeptical than anyone else. And I never even said this game looks bad lmaooo
@@jacksonlovesnintendo If you don't think you want to play the game, dont play it you goober, its not mandatory, you realize? Nothing you say is going to change how this game comes out, so getting "worried" about literally anything about it is absolutely pointless. I promise Nintendo isnt going to get mad at you if you dont absolutely fawn over the feckin thing.
The links awakening remake achieves remaking the game pretty well. If you didn't like it, you probably just don't like links awakening as a game. Just because this game uses the same art style doesn't mean it will be similar in gameplay at all. Links awakening is an older very linear game (which I find fun for what it is but to each their own) but this game will be more open air than that. It's possible that it will be completely open world but I hope it isn't
The only thing that does worry me is the translations/Eng localizers might add woke crap or put in pronouns in the game. Keep it the way nintendo wrote it.
Bro what 💀 firstly, the localising team only has power over the text in the game, not the gameplay so they can't change much. Also what the fuck do you mean with pronouns? Every game _has_ pronouns in, even though you don't think about it, words like: you, me, he, and she are all pronouns. A game with no pronouns in it would sound like it was written by a caveman. If you're talking about choosing pronouns, that's only for games where you make a character. Since Zelda is an established character, you don't choose her pronouns same as you never had to choose links. You're delusional bro
0:48 whoops I meant 25%. sorry was freaking wiped when recording this since I was up all night waiting for this Direct lol
dang you waited all night for this 😂😂
The triangles following behind Tri are transformed into the echoes, notice that a triangle floats over any summoned echo and that triangle disappears from the trail behind Tri.
There appears to be an initial limit of 3 triangles/echoes but, likely after progressing some in the game we see her with 4 triangles/echoes.
Some higher level echoes, like the redead/gibdo cost more triangles (in this case it's 3)
nice observation!! But I'm just curious because the UI has everything listed out for you to choose from. Maybe that means each item/enemy has an echo weight value attached?? But even then, seeing 4+ beds stacked seems like potentially too much.
@@jacksonlovesnintendo Your point absolutely still stands that it could be too much to have more than 4 objects out at once, I just meant to point out that it's likely not infinite based on the visual exchange of triangles to produce echoes mechanic. Though, there may be some kind of stacking limit in locations where you're not meant to go higher or just a set stacking limit programmed into each type of object or something along those lines? I doubt that any kind of complicated physics applies to these objects like it would in Tears of the Kingdom, since we see in the gameplay that the beds don't tip over once stacked like stairs and the water blocks stack vertically rather than horizontally like on Earth as gravity would have it, but I do have hope that the devs integrated some limits to the object summoning to make the gameplay challenging, clean, and to keep some over-world and dungeon puzzles tricky and less "cheeseable" (sorely missing anything truly tricky after breezing through Tears lol)
@@elephant_elsewheresome objects cost more triangles to spawn you can tell when she summons fighters it takes 2 if not 3 triangles. It all balances.
Also looks like they are on a timer so they dispells after awhile.
I love the concept of Zelda having to overcome a lack of physicality that Link has with magic that she is more proficient in. I am just as worried about the Tri Staff mechanics to spawn anything at any time. I am concerned that it is going down the TotK route since I am someone who likes more structure and BotW and TotK lack that structure. I am going to wait and see more gameplay before I decide.
This exactly. I don’t want this becoming another ultra hand
Yeah no I also think it was really cool that they didn’t make Zelda a clone of Link gameplay-wise. Cause yeah, it wouldn’t really make sense with her character to be running around slashing things with a sword. She’s always been more magically inclined than physically, and I appreciate Nintendo’s commitment to showcasing that
It was weird that people acted like playing as Peach in Showtime was some big deal when Peach has always been playable in many Mario games. I think Zelda is cool though cause she hasn’t really been playable yet. I agree that it should be reserved for special cases though.
Um actually, she’s playable in Super Smash so we didn’t need this game🤓☝️
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The thing is, what is there to do in this game, so far what we have seen is that you can’t do normal attacks, and you have to spawn enemies and stuff which they are probably going to nerf to the ground to make it boring, and from what the game looks like it seems like it’s going to be a 90% puzzle game more than an adventure game.
@@0kintsugi0 Right cause their trying smthn new. Zelda is the Wisdom part of the triforce (hence the name of the game). So this is more of an Adventure/Puzzle Game. That makes u think and use ur own wisdom.
Link is the courage part, hence why all his games is more combat focused.
Either way, the trailer barely revealed anything other than the new mechanic, so I wouldn’t hate on it just yet. It looks really good rn.
how did one time in Mario's dream and her only solo game from 2005 resulted in "many"
@@0kintsugi0 they never said that you will never be able to unlock regular combat, they just said it isn't the main focus of the game. Later in the game you will unlock more than just the Tri rod
I feel like all of your concerns are thing the developers already addressed somewhere in the development of the game. Be it brainstorming, testing or whatever. Of course they won't show everything in the trailer. Maybe you enter a fire dungeon and can't use wooden objects. Maybe there's a whole another phase or dimension of the game where you find Link and can play as him. I believe that the devs have things figured out and I'm quite excited for this title.
While I understand your worries, knowing Nintendo, they definitely balanced cloning, since it’s the core element of the game.
Maybe you can only store 5 or 6 objects to create copies from? Making a limit on what sort of thing you can do.
The triangles following Zelda are a mana meter. You can see in the menu how much each thing costs and in gameplay you can see each one being spent
Zelda isnt physically capable?? She literally evaded ganons forces for like 7 years in ocarina of time. That sounds pretty capable
I think they just meant less capable than link. both of them are damn strong though
4:08 - Here she places a trampoline after having put down 3 beds, perhaps you can only have 3 of an object at once? Otherwise she would have laid down a 4th bed.
it could also be that she couldnt put a 4th bed because beds a 2 blocks long and there was only 1 block of space left before the wall and at 3:56 you can see her place 4 water blocks to get into the cliff
The triangles following Tri are a mana meter. You can see them go above the echoes when she spawns them and you can see how much each echo costs in the menu.
Nah man. You are overthinking too much. Nintendo knows how to make game enjoyable.
I’m not worried about it, but tbh some of his points were valid
Yeah but even fun games can have some missteps like totk and botw.
Then why haven't they done that since 2011?
the visual indication is the sparkly triangles
I think the triangular tails on the item Zelda carries indicate how much power to create an object
I'd be happy to see more Zelda, Zelda games: there's a lot that could be done with her character, perhaps more than Link can do as Link is kinda railroaded into strength/courage/do or die scenarios where Zelda has a lot of potential to geek out on puzzles, tactics and enhanced badassery (like her possession of phantoms in Spirit Tracks or commanding the ship in Windwaker). It's not as if Aonuma is going to let her Mary Sue it if she gets another voice acted role either - they've done well to keep her as a really interesting flawed character over all the incarnations.
I definitely agree that so far they’ve done a great job avoiding the awful western trope of Mary Sue. I meant more so that because she’s more magically inclined and less physically adept, she wouldn’t fit as well with traditional Zelda gameplay. That’s why I suggested they do some spin-off or something because I also think it’d be dope for Zelda games. Just done in a way more befitting of her.
There is a limit to how many echoes you can summon, you can see the triangles following tri which is some form of mana meter and when you summon an echo, those triangles float above the echo. It also shows in the menu how much each will cost. We can see that most regular echoes like boxes or beds cost one shard, the moblin type enemy costs two and the redead costs three. There is a limit even though not explicitly said in the trailer and it seems like the amount each echo costs has been balanced to keep a challenge to the game
It's just a case of "we'll have to wait and see". I agree with your concerns, but they're all things that could be resolved fairly easily:
- Restrict items available in dungeons, like you said
- Upgrade the number of echoes that can be used concurrently over the course of the game
- Lock more powerful echoes away until later in the game
It's more likely than not that Nintendo have already worked all of these issues out one way or another, so I'm giving them the benefit of the doubt
You can already see how they've worked the second one out in the trailer: The triangles following Tri are a mana meter. You can see them go above the echoes when she spawns them and you can see how much each echo costs in the menu.
There’s a limit to the items you can place. I’ve seen like 5 CZcamsrs talk about it in their videos. The fairy has 4 little triangles following it, every time something is summoned, one of those triangles stays with the summoned object. Some objects require more than one triangles, like the redead at the end of the trailer. It has three triangles surrounding it
My main concern with this game is that they are repeating a mistake they made in Tears of the Kingdom. In totk it could take you a long time to find the one item you wanted to throw or fuse to an arrow - well not exactly a long time, but long enough to break the rhythm of gameplay. And it seems this next game is gonna have the same problem.
It pains me because Nintendo has such clever level designers yet they can't find a way to make sandbox menuing faster and more enjoyable.
I don't think you have to worry about endless beds, since the triangles following Tri diminishes every time Zelda makes an echo, so she can probably only create a certain number of echoes at a time (first three, then four, then five). The echoes also start to blink in yellow, probably indicating a time limit.
Also: we see the Eastern Palace on the screen so hopefully there will be dungeons in some form! Would be weird to incorporate that landmark without the actual dungeon.
A guy who actually makes an argument for concern that isn't the game is going woke? Good answer. I literally saw a guy do a video calling the game woke just for playable Zelda, when she was playable in some past Zelda games and Smash Bros. So, is Metroid woke for having Samus as the playable character in literally all but one game since the 80s?
I don't like something = Woke!
At least that's how it works as far as I can tell.
Some people (and yes I am assuming he is an American)tend to forget that the rest of the World does not have the "woke" on their minds and it just means that someone literally just got up from sleeping..
@@tamisum Oh, he is American.
>its another "game is doomed video" thats soley based off a minute long trailer with no reviews or hands on gameplay.
For me the game is doomed if it doesn't feature properly structured dungeons
At 2:06, you begin to talk about the seemingly limitless power of Zelda’s ability.
There is actually a noticeable limit.
When Zelda swaps between objects (clip of it is again, a bit after 2:06), we see a small triangle above each object. When these objects are seen in the overworld, again, a small triangle is above them.
Whenever Zelda summons something, there is a number of triangles above the object. Whenever Zelda summons something, the amount of triangles following Tri decreases, relative to the cost.
auto build in tears of the kingdom is very similar to this and nintendo still made the dungeons fun
yeah I agree that TotK’s mechanics were very open-ended, but still allowed for some immensely enjoyable puzzles/dungeons. Hopefully EoW’s mechanics follow suit.
TotK dungeons were not very fun compared to past Zelda dungeons. Some of them shouldn't even be considered dungeons.
3:27 Pretty much me, yea. Though TOTK was worse about it. As soon as I learned that you can activate those big green buttons with a bomb arrow, any attempt to make a puzzle out of those was a dud. Not to mention if you enter a shrine with a rocket fused to your shield. I'll forgive the hoverbike though, because it's cool.
My only guess at how they could limit this new power is to make the items you can copy harder to obtain. Like you don't get the tramampoline until you've done three dungeons or something. But since these games are all about freedom now I doubt they'd do that.
yeah I'm very curious to see if there's any limits at all being enforced on this game's mechanics. some mentioned there appears to be a weighted value to the amount of echo objects that you can have out at one point, but idk... the fact that there's still 4 beds out at one time makes me feel like any restriction may still be overly lenient.
Tramampoline huh?
@@julesmcgarry819 Trambomboline!
Tbh, if the player doesn't like cheesing puzzles, yet decides to cheese them anyways, that's completely on them.
@@vadoslink446 Whether or not someone doesn’t like cheesing puzzles isn’t the point.
The point is when the puzzles are so open ended that cheese is practically baked into solving them. It feels deflating to walk into a shrine and have an obvious solution sticking you in the face before you even look around.
I think you can only build a few things. She has little triangles that disappear when you place an item and it seems like some of them cost two triangles so there might be different costs for different items.
4:11 after placing the 4th object you can see the first object starts to blink indicating it will vanish
You can also see the triangles above the echoes which is the mana bar. They follow Tri when not in use
I think this is better if they made spin offs about Zelda because I still prefer Link as the protagonist he is the one I grew up playing these games as but if they make spin offs about Zelda separate from the main series then this sounds cool!
Tbh breath of the wild sounded like a fanmade name.
I love the attempt at a hot take worrying that this game will be broken and bad, and all the comments are just like, "Nah... it's Nintendo, they've got it all figured out."
It's tough to think of any other game studio that has that same level of trust with their audience, especially one that has been around as long as Nintendo has.
My current opinions are as follows
1:hope it's no $70 it was worth it for TotK idk about this one.
2: I hope you can play Link a little bit like as some sort of dual story telling or bonus mode after you beat the game to see what link is doing in the new dimension he enters.
3: I'm also glad we're getting a promising filler title between the major games, and am exited to see how the puzzles look.
Solid points. If this is $70 then we are cooked as gamers 💀💀
@@jacksonlovesnintendo Ik right 💀💀💀
I doubt it will be the same price as TOTK. My guess is £50 UK ($60 US)
yeah, ima stick to totk for now bro.
not so sure about this one.
Can’t go wrong with TotK. Have you beaten it yet??
I hope they do this more with Zelda it's her legend after all. Sheik Zelda could kick links ass all day long. They chose this route because they fancied a break from that old link formula. More Zelda and give her a main role of her game in the larger 3D version.
tourist spotted
@@ppcxxxxka Zelda fans have been begging for a game starring Zelda for... a very long time. It was to the point that Nintendo devs would get snippy in interviews when asked about it. Zelda as a playable character is here due to popular demand.
Yeah I feel like Zelda has a lot more varied possibilities than link. I hope they don’t make her gameplay default to the echoes mechanic going forward cause she has a lot of different forms she could take all with their different strengths and gameplay styles.
In my opinion, "Zelda's shouldn't be the protagonist because she's less physically capable" is a dumb argument, because there's nothing stopping them from simply making a version of zelda that IS physically capable.
Also, even without that, basically any item that link has ever used could easily have a magical version that doesn't require any physical strength to use.
He meant that zelda shouldn’t play like link. And I agree. It would be a total waste if she’s just an alternate reskin of link.
Agreed, we literally have her Sheik alter-ego out here kicking ass in multiple spin-off games (albeit 'non-canon', but what does that even mean at this point). I'd play the hell out of a stealth-action game starring Sheik. Persona/Fire Emblem/Midnight Suns type game where you're a Princess by day and a ninja by night? Sign me up. I want them to get weird with it, just look at Pokemon if you want an object lesson in stagnation = death.
the literal next point I made was that due to her different skillset (she leans magic while Link leans physical), she would work extremely well in spin-off’s.
And also it’s not even controversial to say that they both have different strengths and weaknesses.
Also we do literally see her lift a rock above her head to throw at an enemy in this trailer.
@@jacksonlovesnintendo Okay but that doesn't refute my point. I have no doubt that a spin-off strategy game about zelda would be fitting, but my point was that Zelda isn't inherently UNfitting to the traditional zelda formula. (and also that with most Zelda games featuring unqiue versions of the characters, there's nothing stopping them from creating a version of zelda who leans more physical than she normally does.)
BTW I don't wanna, like, challenge you to a duel over this or anything. Just respectfully disagreeing.
Bruh, with all due respect, you're just over thinking.
I'm sure Nintendo has it all covered.
I hope so 🙏🏻🙏🏻
trying to argue that "too much freedom" is a bad thing feels like it could only come from the mentality of a kid that has grown up on garbage games like halo or call of duty that completely destroyed an entire genre that used to be full of freedom.
TOTK has "too much freedom" but it is most likely the best zelda game ever. OOT is better than BOTW even though it is more restrictive but OOT is not better than TOTK.
I hope wisdom echoes doesn’t become ultra hand, in that it’s used for literally everything
I think that will be the case exactly, just use echoes
@@Cosmosis-86 if we don’t get any other items or spells I might pass.
I really don’t dig modern Zelda’s hyper fixation on openness over everything else.
@@firenze6478 Considering that Echoes can do anything traditional items or spells can do, I don't see the issue.
@@vadoslink446 the issue is there will be no progression and I’m sick of botw sandboxes erasing the formula
@@firenze6478 That's dumb. Progression still exists. You're constantly going to encounter new Echoes that you can make use of.
Honestly, what I've seen in the trailer really disappointed me. TotK is my least favorite game in the series, and this just looks like a 2D TotK. It seems like Nintendo is really trying to turn the Zelda series into something appealing more to the Minecraft crowd.
I hope that going forward, they can embolden the “traditional” Zelda formula more in their new open-air approach. I just don’t see how they couldn’t have a large world and not still have at least a semi-strong narrative thread connecting everything plus fleshing out characters, towns, and side-quests more.
I dunno, the key feature of Zelda has always been "exploration." IMO TotK and BotW actually made a return to exploration as the core element, because it got a little lost somewhere along the way. By the time we got to Skyward Sword, everything was *so* structured and rigid that there wasn't anything in that game that I would consider to be exploration.
That's not to say I dislike the more "structured" Zelda games. There was a Metroidvania feel to finally finding the item that lets you backtrack and get to all the places you couldn't get before. My two favorite Zelda games are pre - BotW. Still, I think this is a more positive direction for the series than where they were headed before BotW came out. Sticking to that rigid format that had been around since Link to the Past was an approach that was starting to run out of steam.
There are only so many ways I can be given a re-skinned hookshot to cross gaps before it starts to feel almost insulting, you know? TotK especially made room for player expression and creativity in approaches to problem solving. So instead of them giving me an item and saying, "This is a hookshot! It helps you cross gaps," they said, "Here's a way to stick things together, I bet you could find some creative ways to use that!"
It's not a better or worse approach, but I think it's the injection of energy this series needed. I'm confident that, eventually, Nintendo will fuse this new fresh format with the traditional style in a future game, somehow, someway.
@@amystarnes5977 Exploration is fine, but a huge emphasis on crafting and building "sandbox" mechanics is not. Zelda 1 was all about exploration and it had absolutely none of this sandbox stuff.
If they're trying to appeal to Minecraft players, they're failing miserably. Open world Zelda and Minecraft are such a different experience. Just because something has freedom and building does not make it Minecraft. This is just the new version of calling any game that's challenging the "dark souls" of
@@hist150project5 I suppose that depends on what you define as "sandbox." Zelda 1 was pretty much an open world which helped with the exploration focus.
If crafting is your complaint, it's worth mentioning that obtaining items that can be crafted into other items, usually with the help of NPCs, is not anything new to the series. "Building" is definitely a newer development, but Link has definitely had the ability to spawn in physical objects like blocks in the past to complete puzzles.
I see the building as an extension of the exploration. There is a process of, "Oh, I want to see what's over there but it looks like it might be challenging to get there. I wonder if I can put something together that might help me reach my destination." That is just a way of giving players tool kits that can be used more creatively than the more rigid ways that items were used in previous games.
I don't see how allowing the player to combine items in order to change the way they function detracts from the exploration elements at all. It feels more like a kneejerk reaction to the crafting/survival hype and projecting that onto the new Zelda games.
I think it's going to suck and be a glorified basic uninspired rom hack of links awaking
“Link is more physically capable than Zelda.”
Tetra and Shiek: “Wtf bro?”
He never said that Zelda isn't strong, he just said link is stronger. Link is ridiculously strong when you think about it. The hookshot pulls his entire body weight from one arm and even when he uses it as a child, he takes no damage. You can see in this trailer that Zelda picks up a massive rock to throw at an enemy so there's no doubt that she also shares a similar superhuman strength too
Lack of physical strength? So now we're forgetting about Twilight Princess, Wind Waker, Phantom Hourglass, Ocarina of Time, and important lore from Skyward Sword? And, I know that Hyrule Warriors, officially, is "non-canon", but it still does prove that Zelda can potentially be a total girlboss. And the fact that she isn't in this game, ignoring the fact that she has been before in other canon Zelda games is sexist in my opinion.
Girls are NOT weaklings! And you don't need big muscles to be strong! Link already proves that since he's no big macho muscular man himself. Having Zelda throw tantrums at her enemies like a looney tunes character because "She's a girl! Girls are too weak to use a sword or fight physically." is such a sexist and dumb reason to design her this way.
With that said, I'm definitely not buying this game for sure because I do NOT support sexism! Sexism is a very bad thing that needs end as it is the very reason why women are so messed up when it comes to men now days. Men keep whining about women treating men unfairly when it was men that have done that to women first. And Princess Peach Showtime with its linearity and this garbage of a game is proof that they're still doing it today. Not saying all men are bad or anything. I'm not. And I love Link. I prefer him too because he's the main hero after all. But for Zelda's first official canon adventure, she is being treated very unfairly. This game could've been better had she been the girlboss she's been before in games like Ocarina of Time, Twilight Princess, Wind Waker, and Phantom Hourglass. They should've followed by Hyrule Warriors example. But instead, we got this piece of trash!
hey maybe before you write an emotional novel, make sure you actually understand what I said dumbass.
For real so many clowns exposing their fragility in these comments. Zelda is not as physically strong as Link and that’s just a fact. She is extremely powerful with magic and if you listened and used your brain you would hear I clearly praised them for leaning into this and even suggested another spin-off idea for them to star Zelda with.
Saying Zelda isn't as physically strong as link isn't insulting Zelda, link is crazy strong. Nintendo isn't really a company you need to boycott for sexism XD they've made tonnes of games with female protagonists that haven't been put down for being women. Saying you aren't playing the first (we don't talk about the other one) Zelda game where you can directly play as Zelda because it's sexist is crazy. I feel like the real reason they aren't giving Zelda a sword, at least at the beginning of the game, is to make her gameplay distinct. If Zelda was just a reskin of link, that's kinda lame
@@mememan5466 What we've seen of this game's gameplay so far and what some people keep saying for why that is feels like an insult to me because:
1) We've shown the potential she has a playable character who can fight before with the spinoffs. Those games clearly showed that even with a sword, she doesn't have to play exactly like Link. She can still have her own moveset and gameplay.
2) Strong female protagonists like Samus exists. So people stating Zelda not having a weapon is because of lack of physical strength due to her being a girl is offensive to me. Especially when characters like Samus and even Princess Peach prove that girls can be strong. Not to mention the fact that we literally have female wrestlers in real life who are completely capable of beating up men.
Bottom line is, women are just as physically capable as men and I respect that. That is why I get offended so easily when people state things like "a women can not have a sword because women can not fight" or whatever.
Maybe this game isn't sexist as maybe Zelda gets a weapon (probably not a sword or least not one Link would normally use, similar to one she has in Twilight Princess) a little later into the game. But making statements saying that she doesn't one because she can not fight due to her being a girl. That is definitely sexist!
I hope they show of a weapon for Zelda later on so that players like me don't have to feel so restricted to just using the Tri Rod as I feel like that would get old and boring fast. She definitely has to have more items to use than just the Tri Rod. It'd just be silly and stupid if the Tri Rod is all you use in the game.
I do agree with your implication that maybe they didn't want to show off her weapon item that early because they were afraid that people might jump to the conclusion that this just the same usual Zelda game but with Zelda, when it's clearly not. So they wanted people to see that this is definitely different from previous games first, before showing off anything that makes the game feel more like the Zelda we know.
And definitely think we get the Tri Rod first as our main item. Sort of like the Sheikah Slate from BotW and Rauru's Arm in TotK. Even in TotK, we still got a Sheikah Slate in the form of the Purah Pad, but without the runes of the last game. I definitely think we start with getting Tri Rod first, then sometime after escaping the castle, as we're adventuring, the game might direct us to more helpful items we can use on our adventure like a weapon for direct combat, hopefully, a instrument item for fast travel, and something that functions like a grappling hook or hookshot as people have pointed out that there are echoes of an object that was hookshot-able in the Link's Awakening remake.
Though, based on that trailer, I think we'll probably be stuck with just the Tri Rod for quite a while. But maybe not as long as we think as this game does seem to be very open in that going all over Hyrule with just the Tri Rod is optional and we can go look for the other items at any time after escaping Hyrule Castle. I think Hyrule Castle is likely gonna be our tutorial area. Sort of like the Great Plateau in BotW and the Great Sky Islands in TotK.
@@PJCVita92 they never said that Zelda is weak and especially never said that because she's a girl. They said that she isn't as physically strong as link. link is absurdly strong so being less strong than link isn't a bonus. Zelda having different gameplay makes sense for other reasons too: link holds the triforce of courage so he has the courage to rush into a dangerous situation with nothing but a sword, Zelda holds the triforce of wisdom so she has the intelligence to know that isn't a good idea and she uses other tools to her advantage. I don't think Zelda with a sword would be wrong but it just doesn't seem to fit with her character (besides twilight princess but that Zelda is very different to the one we usually see). I don't think Nintendo is doing this out of sexism, it's just because of how she is most of the time as a character
@@mememan5466 "they never said that Zelda is weak and especially never said that because she's a girl. They said that she isn't as physically strong as link."
🤦Saying she's not as physically strong is literally just a nice way saying she's and because she's a girl. It's literally the same thing. Sexist people just think that "She's not a physically strong" just sounds nicer, when people who are familiar with the sexist mindset know they literally just mean the same thing as "she's weak, she's a girl, what did you expect?", which is why that phrase bothers me because that's literally what they mean. They just try to sugar coat it, thinking they wouldn't get caught or scolded. But they still do because it's literally that blatantly obvious of what they meant.
You just don't understand it because you haven't been witness to the sexist mindset as much I have to know that "not as physically strong" (especially when comparing a female to a boy who isn't really all that muscular himself) means the same as "she's weak because she's a girl". Or you, yourself are sexist so much that you insist that there's nothing wrong with saying such blatantly obvious sexist remarks. Especially sexists literally use the phrase their argument of why men a superior the exact same way as this guy did. They literally use phrases like "girls just aren't as physically strong as boys" (sound familiar? because that should.) to justify their sexist viewpoint all the time!
What this guy said is sexist! If you can not accept that accusation based on facts, that makes you sexist too! Sorry, but that's the truth!
"Zelda having different gameplay makes sense for other reasons too: link holds the triforce of courage so he has the courage to rush into a dangerous situation with nothing but a sword, Zelda holds the triforce of wisdom so she has the intelligence to know that isn't a good idea and she uses other tools to her advantage."
Fair point. But her only having and relying solely on the Tri Rod throughout the whole game would be dumb, stupid, and only do more harm to her character than good. Especially, when she's canonically used a sword before. Speaking of...
"I don't think Zelda with a sword would be wrong but it just doesn't seem to fit with her character"
How does using a sword NOT fit with her character? She literally uses a sword in Twilight Princess. Speaking of...
"(besides twilight princess but that Zelda is very different to the one we usually see)."
Twilight Princess Zelda IS the same kind of Zelda we usually see! What the hell are you talking about? Just because we don't see the other Zeldas wield a sword, doesn't mean they don't or not ever had one. Or that they're incapable of using a sword. And I know Cadence of Hyrule isn't really canon but we literally see the exact same type of Zelda from this game use bladed weapons like a sword just fine.
They wouldn't have made such a indie game spinoff where she has bladed weapon gameplay at all if that version of Zelda like in this game was completely sword incompetent or if a sword didn't suit her character.
Why would she even have a sword/rapier at all in canon lore or in any game at all, if Nintendo always felt that such a weapon didn't suit her character? To me that also sounds sexist to assume that using a sword doesn't suit her character just because she's a girl.
You realize that swords can actually associate with the virtue of Wisdom too right? Not just Courage and Power. That is why Zelda's gameplay with a sword would be different from Link. As even in direct 1v1 sword combat, there can exist a sense of strategy. Wisdom if you will. I mean, we even just had like three Link games straight already where you had to use your head, your WISDOM for sword combat! If anything, that kind of combat from those three games does NOT suit Link's character! But yet his games had it anyways!
"I don't think Nintendo is doing this out of sexism, it's just because of how she is most of the time as a character"
Because that's how she's written in most games because the Zelda team is sexist and won't let her just be the girlboss that the canon lore already states that she is!🙄
I just think having the nation's princess walking around on an adventure is a little absurd. And deep down inside no one wants a feminist Zelda.
Every zeldatuber is so excited to be disappointed, are you people actually fans of the series lmao.
ah the classic "if you were a fan you wouldn't criticize." but if we were all overly positive then it's okay right?? just turn off brain and consume product right??
Because we're fans, because we're so invested and passionate about Zelda, it stands to reason that we're going to be more critical and skeptical than anyone else. And I never even said this game looks bad lmaooo
@@jacksonlovesnintendo
If you don't think you want to play the game, dont play it you goober, its not mandatory, you realize? Nothing you say is going to change how this game comes out, so getting "worried" about literally anything about it is absolutely pointless. I promise Nintendo isnt going to get mad at you if you dont absolutely fawn over the feckin thing.
This game is finna be hella boring I already know, it’s going to links awakening remake all over again.
The links awakening remake achieves remaking the game pretty well. If you didn't like it, you probably just don't like links awakening as a game. Just because this game uses the same art style doesn't mean it will be similar in gameplay at all. Links awakening is an older very linear game (which I find fun for what it is but to each their own) but this game will be more open air than that. It's possible that it will be completely open world but I hope it isn't
The only thing that does worry me is the translations/Eng localizers might add woke crap or put in pronouns in the game. Keep it the way nintendo wrote it.
Bro what 💀 firstly, the localising team only has power over the text in the game, not the gameplay so they can't change much. Also what the fuck do you mean with pronouns? Every game _has_ pronouns in, even though you don't think about it, words like: you, me, he, and she are all pronouns. A game with no pronouns in it would sound like it was written by a caveman. If you're talking about choosing pronouns, that's only for games where you make a character. Since Zelda is an established character, you don't choose her pronouns same as you never had to choose links. You're delusional bro
Japan is start to fall in inclusion and stupid DEI ideas I guess
L take.