RIP Minecraft Trading

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  • čas přidán 1. 08. 2023
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Komentáře • 2,7K

  • @wafflin9320
    @wafflin9320 Před 10 měsíci +2339

    You will never, ever, see protection again while cycling through trades.

    • @_Bumby_
      @_Bumby_ Před 10 měsíci +93

      So what you’re saying is most of the villagers don’t have or use protection?

    • @coalmine9666
      @coalmine9666 Před 10 měsíci +56

      You will never, ever, see protection again while cycling through trades.

    • @BeanTownStevo
      @BeanTownStevo Před 10 měsíci +25

      ​@@coalmine9666 So what you're saying is most of the villagers don't have or use protection?

    • @LostLyfe_
      @LostLyfe_ Před 10 měsíci +6

      ​@@BeanTownStevoNo they removed it from villager trading

    • @sarathebest7889
      @sarathebest7889 Před 10 měsíci +24

      @@BeanTownStevo You will never, ever, see protection again while cycling through trades.

  • @EtanChamare
    @EtanChamare Před 10 měsíci +869

    For the wandering traders, they should add these as things they can sell:
    - ⁠Maps to villages in specific biomes
    - ⁠Various armor with different trims already applied
    - ⁠A new armor trim exclusive to wandering traders
    - ⁠Maps to ancient cities
    - ⁠Maps to trail ruins

    • @samc9516
      @samc9516 Před 10 měsíci +121

      What's this? Actually useful suggestions which improve the game and which even make sense for a wandering trader to have? This would be thrown right out!

    • @VDG69420
      @VDG69420 Před 10 měsíci +18

      Whoever is reading this:
      Your skin isn’t a paper don’t cut it
      Your body isn’t a book don’t judge it
      Your heart isn’t a door don’t lock it
      Your life isn’t a movie don’t end it
      Your beautiful
      Be you... Stay safe
      (By the way I’m also a small youtube looking for your support)
      I didn’t create this quote 💕
      Just trying to spread positivity🙂

    • @rowan4327
      @rowan4327 Před 10 měsíci +20

      I like the idea of the maps to other villages and armor trim stuff, but I think the other maps should be given to cartographers, not wandering traders.

    • @brokenjet6134
      @brokenjet6134 Před 10 měsíci

      ​@@VDG69420
      your skin isn't paper so don't cut it
      Your mom isn't a vase so don't smash it
      Your wife isn't a drum set so don't hit her
      THE SOAP SMELLS SO GOOD BUT TRUST ME DON'T EAT IT
      The CZcams comment section isn't a billboard so don't promote your channel on it.
      Anyway I'm a small CZcamsr so any help you could give would be appreciated HUGELY👍👍

    • @memor22
      @memor22 Před 10 měsíci +11

      This is genious EXCEPT, ancient cities and trail ruins are lost to time, how would that man know the paces to them

  • @williamhu1401
    @williamhu1401 Před 10 měsíci +404

    My issue with this update is that it doesn't really encourage exploration as much as forces it upon players. ENCOURAGING players to explore would entail things like adding new setpieces and challenging structures to biomes (imagine large bandit camps in the forest filled with enemies and decent loot, or overrun cities in the plains where the last surviving villagers are hiding from the hundreds of zombies and zombified villagers which have taken the city), and adding visual/audio changes that make biomes look, sound, and feel more interesting (I mean, look at the birch forest Mojang baited us with versus the monotonous "50000 birch trees between 5 and 7 blocks tall" thing we have now).
    As it stands, what this change amounts to is "make a grindy system so players will be forced to grind all over the place so they can get enchants that make their grind elsewhere less tedious." It doesn't encourage players to make deeper, meaningful exploration of their world. Nobody is gonna stop and smell the roses, so to say, while trying to find that one rare biome for their trading hall. It just encourages them to try and cover as much distance as they can in as short a timeframe as possible to find all the biomes (assuming they don't just use chunkbase in the first place).
    There's also the issue of enchants being very lopsided in many cases. You've got chestplates which realistically cap at 3 or 4 enchants max (if you choose to run thorns), and you have boots which have like 6-7 enchants depending on thorns. The boot enchants also actively change how gameplay feels far more than the chestplate enchants. However, with these changes you end up with the possibility that you can't get that pair of perfect boots due to the anvil cap, and you then have to roll the dice on the enchantment table for the equipment instead which arguably makes the rng issue with enchanting even more pronounced.
    It's just this pattern I see with so many long-running games where the endgame is pushed back through making the same goals take more time and effort instead of giving players more potential goals to choose from and complete in the first place. It's diluting the experience in the same way a TV show can dilute itself if too many filler episodes are placed in a plot arc.

    • @DaTimmeh
      @DaTimmeh Před 10 měsíci +16

      Yep, they moved the RNG from being a one time thing (finding the villager trade) to every single tool. As someone who likes to have a backup of tools (shulker of each) this would be the worst, I just hope it doesn’t change villagers retroactively.

    • @MlKETSU
      @MlKETSU Před 10 měsíci +9

      I personally love the changes and think Mojang is up to something. With a bit of work and balancing I think this is a great change.

    • @Call8129
      @Call8129 Před 10 měsíci +7

      Bro wrote a whole story lmao

    • @williamhu1401
      @williamhu1401 Před 10 měsíci +17

      @@Call8129 It's a topic that will heavily impact the vanilla survival gameplay experience (which is what I mostly play) and I have a lot of thoughts about it.

    • @legzzzzz
      @legzzzzz Před 10 měsíci +1

      ​@@Call8129Wrote a whole story about how rare the biomes are which isn't entirely true.

  • @hjonkamgoose899
    @hjonkamgoose899 Před 10 měsíci +176

    I feel like the biggest problem with the nerfed enchantment levels on the trades is that using the anvil to combine the enchantments is just all around broken. The amount of levels required and how that is calculated aside, the anvil will occasionally just decide that because adding an enchantment to a tool would be above a threshold in exp (i think 39, could be wrong though) you just don't get to do that at all. Unless anvils are also fixed the new trades are going to be absolute pain to deal with.

    • @raassoliz4671
      @raassoliz4671 Před 9 měsíci

      Yes

    • @karazsteel
      @karazsteel Před 9 měsíci +2

      Can't you just stagger the book combinations like usual? Two books together just makes it a tier 2 for the increasing costs, two tier 2s make it tier 3, just pyramid them up like normal using a good initial enchantment off the table.

  • @Eufamis
    @Eufamis Před 10 měsíci +1576

    unless they change the enchant combining system. you won't be able to get a perfect sword or boots (possibly other items as well) from villagers alone anymore. it'll be "too expensive to combine them all"

    • @noimnotgoingtoenteraname
      @noimnotgoingtoenteraname Před 10 měsíci +20

      -Can't you combine the books into one, and that one book only costs 1 level to apply to the equipment?-
      edit: nvm

    • @NeedForMotivationn
      @NeedForMotivationn Před 10 měsíci +112

      @@noimnotgoingtoenteraname no. The cost carries over from all books. You can cleverly combine them to 1 book, but will be very expensive

    • @Eufamis
      @Eufamis Před 10 měsíci +27

      @@noimnotgoingtoenteraname no combining the books makes it even more expensive to apply to tools

    • @antonitocotter447
      @antonitocotter447 Před 10 měsíci +6

      ​@Eufamis Hopefully they have Ssundee's Cactus EXP farm prepared..... cause that's gonna take a while.....

    • @phoenixcraft9940
      @phoenixcraft9940 Před 10 měsíci +38

      Good. Me and all the older minecraft players have hated the current minecraft 'late-game' as it completely kills creativity. You shouldn't be able to make perfect items and should be forced to think about decisions you make.

  • @silentclashes7267
    @silentclashes7267 Před 10 měsíci +2755

    I love the idea of them giving players a way to get enchantments consistently so we don’t have to roll constantly, but this isn’t the way to do it, this is just tedious.

    • @masterkevkev
      @masterkevkev Před 10 měsíci +227

      All they'd need to do is make the guaranteed enchantments when becoming master in a specific biome be the *ONLY CHANGE* - and everybody wouldn't mind. Keep the odds of all other enchantments sure - but allow players to guarantee that mending if they get to a swamp, or guarantee that frost walker if they get to a snow biome. *THAT* is fine. But jesus christ, this is awful.

    • @tornseeker2354
      @tornseeker2354 Před 10 měsíci +140

      @@masterkevkev Or let the biome influence the books, but not control them. Like allowing villagers to maintain their trading pool, but making prot and punch 30% more likely in plains, and fire prot and smite 30% less likely. Sort of how Mesa biomes have more gold than other biomes, you can make regional villagers more likely to give one enchantment book than another. This would be a somewhat fair compromise and would have the benefit of more controlled trades, while still maintaining the full trade pool.

    • @deaconpoole7577
      @deaconpoole7577 Před 10 měsíci +40

      It could literally be as simple as repurposing the Book and Quill/Written Book items, to allow players to write the enchantment they want the villager to learn at Master Level, trading it to them to lock it in, and then just needing to reach Master Level to unlock it.

    • @MiTheMer
      @MiTheMer Před 10 měsíci +30

      The main goal here is to encourage players to settle in more than one place!

    • @wortwortwort117
      @wortwortwort117 Před 10 měsíci +39

      Anything is gonna seem tedious compared to the current broken method

  • @talongreenlee7704
    @talongreenlee7704 Před 10 měsíci +596

    I think they’re trying to make villager trading for enchants more tedious so that enchantment tables or finding books from adventuring becomes the most viable and least tedious option. Honestly, I think that’s an admirable attempt, but enchantment tables would have to be made better in order to compensate.

    • @mrtroll7849
      @mrtroll7849 Před 10 měsíci +59

      I agree, the way they did the change is questionable, but I will be able to deal with using enchanting tables and anvils if they remove the “too expensive” mechanic from anvils.

    • @Questwizard
      @Questwizard Před 10 měsíci +46

      @@mrtroll7849 This. The idiotic anvil mechanics need to go before they even attempt something like this. Things like boots are already nearly impossible to get all 7 enchants on in some cases, and with top tier books being low level now, likely impossible in some skyblock maps & servers. It should never be cheaper to apply a Soul Speed III book with a work penalty of 3 than it is one with no work penalty. The whole system is just broken as heck currently.

    • @zelda1420
      @zelda1420 Před 10 měsíci +16

      @@mrtroll7849 A long time ago I went into creative mode and gave myself thousands of levels. I was not happy when it still said "too expensive."

    • @gandpork
      @gandpork Před 10 měsíci +9

      I saw one person suggest making enchantment tables like a tech tree, and to that I 100% agree

    • @oblivion_2852
      @oblivion_2852 Před 10 měsíci +4

      They really gotta fix anvils. There's no reason the cost should go up after uses

  • @Onefishygal
    @Onefishygal Před 10 měsíci +404

    they should not have it be biome specific. instead I suggest they add lectern wood types so villagers will have different trades depending on what wood the lectern is made with.

    • @TheSpencermacdougall
      @TheSpencermacdougall Před 10 měsíci +91

      That's a good compromise. "You want mending? Make a Mangrove Lecturn!"

    • @BigBadBicycle
      @BigBadBicycle Před 10 měsíci +9

      This is a decent idea

    • @ellieahearn4055
      @ellieahearn4055 Před 10 měsíci +31

      And this would make decorating better. I tried to make a cherry wood home for a villager. And the oak lectern ruins it.

    • @QuantumPurple
      @QuantumPurple Před 10 měsíci +1

      Eh it wouldn’t be a good idea, or something like that idk

    • @Zeratultheking
      @Zeratultheking Před 10 měsíci +13

      @@QuantumPurple Why, it does what the devs want make you explore to the biomes, but allow you to keep your base without having travel several thousand blocks to an ice/desert biome that isn't common.
      The idea alone of needing to not only have a villager in a specific biome but then have to level them up to master is asinine at best. This idea at least allows you to keep the pain staking process of leveling them up, able to be done close to your base and done several at once rather than making mini bases.

  • @SpecialOps41
    @SpecialOps41 Před 10 měsíci +159

    Why can’t they just make the villagers more environmentally aware kind of like enchantment tables. So if you wanted all the enchants at a high level you would need to make a grand library around the lectern. Or say you wanted better gear from a smith you would have to make a decent sized smithy with each anvil separated out and on top of different ore blocks around their table.
    Heck maybe the amount of same type villagers with a certain spaced out area increases what they can all do together, maybe even making one of them the grand librarian or smith.

    • @vixiannaatheria2555
      @vixiannaatheria2555 Před 10 měsíci +18

      Cosigning. This is great. It encourages building, creativity, exploration, and treating villagers like human beings.

    • @OmnipotentNoodle
      @OmnipotentNoodle Před 10 měsíci +10

      Super dope idea
      Imagine how cool itd be to have your trading hall and its like a huge market street of specialist buildings
      You could even have it so that master traders can be upgraded, so you can get a prot 3 villager when youre still early game, then build up his library to get prot 4 when you have more resources.
      Maybe even have different max levels depending on biome, so the desert librarian can upgrade further with a larger library for efficiency 5?

    • @hafplace1346
      @hafplace1346 Před 10 měsíci

      probably too much code/work this is still good

    • @zirconiumaloe
      @zirconiumaloe Před 10 měsíci

      @@hafplace1346 yea way too much code. Mojang programmers only write one line every week

    • @hustinyano.a
      @hustinyano.a Před 10 měsíci +1

      Great idea

  • @Mj-ez7vy
    @Mj-ez7vy Před 10 měsíci +864

    I feel like if you go through the effort of maxing out a villager you should at least get a max level book from it. I think it should be the initial trades that can't have max level books instead.
    Edit: Dang I was just putting my two cents out there, wasn't expecting this much attention 😅
    I guess maxing out a villager isn't all that hard, but it would become a bit harder now that you need villagers from specific biomes. Also, although villagers won't be able to get you max level prot, sharp, etc., there won't be any rng anymore, so now it's a proper trade off between villagers and enchantment tables rather than villagers being the obvious choice. I still think they're nerfing a little too much, but the change is growing on me now.

    • @tr7zw
      @tr7zw Před 10 měsíci +30

      What effort? Trading with a villager for 5 minutes and a hand full of trash items? That clearly doesn't compare to the time needed to farm 30 levels of xp and have good luck enchanting.

    • @openbordersforisrael6169
      @openbordersforisrael6169 Před 10 měsíci +2

      Noob

    • @granathd
      @granathd Před 10 měsíci +73

      @@tr7zw finding a villager, moving that villager to the correct biome will take MUCH MUCH longer which directly depends on where you are and how far the biomes are.
      Vs
      building a mob farm, spending like 20-30 mins to get to level 30 and only needing 1 min to get back to 30 after doing a level 30 enchant. So it is a level 30 enchant every minute after the initial 20-30 mins. *Max level multi enchants*
      Now for villagers, moving them will be very painful, you may not have a biome near you and make take anywhere from 10-30 mins to find the biome you want, then even longer to find a village and if its a biome that doesnt have a village then tough luck, spend an hour boating to the biome or spend a hour making some rail track or whatever and all of that for a not even max level book, which you have to go far to get.
      You tell me which is more effort.
      Oh almost forgot, the build time for that railway system (because using a boat would be ridiculously long to bring everything to a central location after moving them) plus the time it takes to get enough materials for that build. Meanwhile you can make an xp farm with cobble, or after a while building a nether gold and exp spawn, which will get you to level 30 in under a minute.

    • @memor22
      @memor22 Před 10 měsíci +6

      Maxing villagers is not hard jeez people stop being such crybabies

    • @granathd
      @granathd Před 10 měsíci +46

      @@memor22 yeah maxing isn't hard, finding one then moving one (or multiple) hundreds or thousands of blocks just for a trade afterwards moving em back is(and if you don't move them back you'll have to travel that distance every time). And the trade isn't even max level. That's just a tiny little bit harder

  • @lancearmada
    @lancearmada Před 10 měsíci +124

    Honestly they should spread them out between more villager types to make the others actually useful. For example the fletcher or butcher could have hunting related enchants and the smith could have tool related enchants.

    • @legzzzzz
      @legzzzzz Před 10 měsíci +7

      I personally think that's the direction they're going for.
      I think Fishing Rod enchantments will come to Fishermen.

    • @KeatrithAmakiir
      @KeatrithAmakiir Před 10 měsíci +6

      See THAT would have been a great improvement!

  • @jAujAl1
    @jAujAl1 Před 10 měsíci +42

    One thing that's overlooked is that this is not confirmed a 1.20.2 feature, it's listed under the experimental features and Mojang are actively seeking feedback for this rebalance.

    • @SilverPh3nix
      @SilverPh3nix Před 10 měsíci +3

      Exactly people are acting like this is not gonna be changed at all

    • @NorthernLaw_
      @NorthernLaw_ Před 10 měsíci +14

      Shouldn’t implement this horrible change, hopefully they don’t

    • @roguewasbanned4746
      @roguewasbanned4746 Před 10 měsíci +9

      Good it should be scrapped. It’s a cool feature but it should be made for it to be not impossible to get enchantments in other biomes, just unlikely. I don’t like the idea of being forced to go set up villagers in other biomes rather than play the game normally without this feature at all

    • @roguewasbanned4746
      @roguewasbanned4746 Před 10 měsíci +1

      @@NorthernLaw_it’ll be a go to mod to change this if it goes into the game this harshly

    • @NorthernLaw_
      @NorthernLaw_ Před 10 měsíci

      @@roguewasbanned4746 Oh yeah for sure, will be downloading it

  • @snail_stuff
    @snail_stuff Před 10 měsíci +717

    I love the change to wandering traders, but if they're gonna go through with these villager changes, they've gotta add jungle and swamp villages

    • @semajniomet981
      @semajniomet981 Před 10 měsíci +22

      Cherry forest villages too?

    • @RealDJB
      @RealDJB Před 10 měsíci +31

      @@semajniomet981 those don't need to exist, the biome is very rare anyway so it'd be sad to encounter it just to find another generic village there.

    • @GrimGrimmm
      @GrimGrimmm Před 10 měsíci +14

      I want them to add those villages considering the fact that we already have the villager outfits for jungle and swamps

    • @DarkosaDarkRave
      @DarkosaDarkRave Před 10 měsíci +3

      @@RealDJB very rare? I find them pretty often

    • @RealDJB
      @RealDJB Před 10 měsíci +3

      @@DarkosaDarkRave I don't actually know _how_ rare they are, but I've only encountered a Cherry Forest like twice. Not that I have much room to talk, I don't explore :/

  • @Reesemike
    @Reesemike Před 10 měsíci +751

    Mojang has this thing where that try to nerf things by making them more annoying to get it’s you didn’t make it harder/challenging to get you just made it tedious

    • @Helveteshit
      @Helveteshit Před 10 měsíci +21

      They want people to travel more, explore more biomes and that

    • @Reesemike
      @Reesemike Před 10 měsíci +150

      @@Helveteshit except there’s nothing to travel for there’s just empty space everywhere what they need to do is add more structures and things to find that would make people want to travel more

    • @fasthands1631
      @fasthands1631 Před 10 měsíci +6

      thats the entire point of survival games as a whole

    • @patricksocha6930
      @patricksocha6930 Před 10 měsíci +99

      @@Helveteshit there’s NO JUNGLE/SWAMP VILLAGES. So why force players to drag villagers to either biome just for specific trades?

    • @Kollishun2169
      @Kollishun2169 Před 10 měsíci +2

      @@patricksocha6930makes it harder to get

  • @omegadragonRandom
    @omegadragonRandom Před 10 měsíci +8

    One thing I don’t see people talking about all that much is how there is now more information needed to play this game. Gotta remember a whole trading table and for new players or those out the loop they just won’t know how villagers work

  • @Nizaritoo
    @Nizaritoo Před 10 měsíci +2

    You will never, ever, see your dad again while cycling through aisles.

  • @captainbeefster
    @captainbeefster Před 10 měsíci +1452

    Hopefully they go back on this change. I can’t imagine having to cart around villagers to dozens of biomes just to get a specific set of enchantments that I want to use consistently.

    • @tr7zw
      @tr7zw Před 10 měsíci +99

      I hope they don't go back. The old system clearly was too overpowered and game-breaking.

    • @BlamofBirthday
      @BlamofBirthday Před 10 měsíci +231

      ​@@tr7zwbad opinion is bad^

    • @autogamer1229
      @autogamer1229 Před 10 měsíci +65

      ​@tr7zw yeah it was but this makes it semi useless, especially when stuff like mending is locked behind villagers you can't find while traveling.

    • @ShiningMixer
      @ShiningMixer Před 10 měsíci +161

      ​​@@tr7zwdude, it is a sandbox game. Wdym overpowered? It's not call of duty for gods sake, it was perfectly fine that you had to spend a pretty big amount of time doing boring task to get enchantment u r looking for. Now they are mostly pointless and u better off looting end cities. U don't even get max lvl enchant for MAXING OUT villager. Dumbest decision they ever made

    • @samwilde8311
      @samwilde8311 Před 10 měsíci +20

      ​@@tr7zwmaybe don't go back but this is not the way to make the system better

  • @justafoon
    @justafoon Před 10 měsíci +125

    Because you already didn't have to grind for hours on end to get a villager trading hall in the first place.

    • @michael23b
      @michael23b Před 10 měsíci +14

      I know right??? Screw this

    • @hafplace1346
      @hafplace1346 Před 10 měsíci

      that's all you need to be the best and it's not good enough. you need to work harder than that to be the best, better than everyone. anyone will build a trading hall

    • @justafoon
      @justafoon Před 10 měsíci +6

      @@hafplace1346 It's not making the game HARDER, it's making it more TEDIOUS. Making the game harder would make it more based on skill, rather than getting good RNG and doing repetitive tasks over and over and over. Not everyone who plays Minecraft has 15 hours a day to build a simple trading hall for themselves/friends.

    • @hafplace1346
      @hafplace1346 Před 10 měsíci

      @@justafoon well it requires more skill to use/get an elytra and find villages to trade there, minecraft is a sandbox game so there's multiple ways to do something like get enchantments, you don't need to spread out you villigers, trade and line them like cattle, you can just explore villages and trade or even just use an anvil, grindstone and enchanting table as intended

    • @justafoon
      @justafoon Před 10 měsíci +1

      @@hafplace1346 shut the freak up, nobody cares. Who is gonna spread out rather than have everything they need in a single area? Try convincing the whole Minecraft community of your opinion, see how far that get. And in what world does it take more SKILL to sit on your ass and grind for hours to get the four same things everyone else has?

  • @a_d3mon
    @a_d3mon Před 10 měsíci +21

    A neat way they could reinforce enchanting at an enchantment table would be if you put in an item, then a book, then the book has access to that item's current possible enchantments.
    It would make enchanting at a table less tedious because then you're not having to fight to get that enchantment to a book.

    • @roguewasbanned4746
      @roguewasbanned4746 Před 10 měsíci +1

      Maybe if the books bought from villagers have to still go into the enchantment table with the item like you said. The book will be titled with stuff like “maybe protection, maybe mending” and then the accuracy of what book you bought gets better depending on what level villager you have. You then spend levels with that book in the enchanting table trying to get a high level enchantment on the book’s possibilities

    • @emmettdja
      @emmettdja Před 9 měsíci

      Basically a disenchantment table.

  • @jerjerbinks_
    @jerjerbinks_ Před 10 měsíci +10

    I really hope this change doesn’t go through. It really hurts average players who are trying to enjoy the game. It’s already a tedious process to get your ideal gear, and this would make that process annoyingly tedious. An average person can’t play the game for multiple hours at a time, so this would make tedious gameplay last for days and even weeks. This change fixes no problems that they think are in place. Players with hours of time will still have the best gear, it forces RNG to finding the biomes you need, and the drive for exploration is not there as it will result in nether portal travel systems to get the trades you want. It is an unimaginative way of increasing “exploration” and puts a speed bump in the road of “power scaling”. Unless you are an average person and it makes it so tedious that you might not even want to play the game. I wish the updates would look at adding to the game, not trying to make it a grinding, annoying, tedious, and un enjoyable experience.

    • @spacevideosgaming
      @spacevideosgaming Před 10 měsíci +2

      yes plz do not do this to us

    • @ripizhonubi7472
      @ripizhonubi7472 Před 9 měsíci +1

      is really mending and other max level enchantments really necesary to the average player? from my perspective those things (and the consecuences like mega bases) are a distraction to the real enyoiment of the game to this type of player, this is one of the reasons people get bored of minecraft so easily

  • @mikamekaze
    @mikamekaze Před 10 měsíci +528

    Villager farming had been one of my favorite things to do since they reworked it. This takes all of the wind out of my sails, so bummed.

    • @jam_111
      @jam_111 Před 10 měsíci +28

      Yes that is one of my favourite aspects also so this is upsetting

    • @saltworth2570
      @saltworth2570 Před 10 měsíci

      Think in protest to mojang im going to purposly join the raids and kill all villagers in every village i come across.

    • @ukyoize
      @ukyoize Před 10 měsíci +14

      Wow, people like this really exist. I would personslywould rather Mine and Craft on game called minecraft, but what do I know?

    • @V2Nitro
      @V2Nitro Před 10 měsíci +62

      @@ukyoize Literally what is stopping you from doing that? You can choose to not interact with the existing trade system if you want to. These changes do nothing but make the system more tedious and limiting. Removing options in a sandbox game will ALWAYS be a negative.

    • @the_undead
      @the_undead Před 10 měsíci +10

      This is an experimental change in Mojang is looking for feedback, they do want to change how librarians work and I think they're going for the negotiation method, make an absolutely terrible offer and then meet the community somewhere in the middle between the way it currently is, and they're horrible offer

  • @Vazalemma
    @Vazalemma Před 10 měsíci +405

    So now people are forced to use giant minecart tracks to bring librarians from every corner of the world back to a centralized location. They better make minecarts better/faster alongside this, otherwise this is going to be very upsetting

    • @patricksocha6930
      @patricksocha6930 Před 10 měsíci +55

      They also better make swamp and jungle villages otherwise it’ll be even more upsetting.

    • @walls171
      @walls171 Před 10 měsíci +17

      Yes indeed
      the game is wanting players to build and make transportation and use minecarts and play more with the things that are in the game if they want to get god tier setups for the enchantments
      Is also about exploring and finding the biomes

    • @LoganNagol
      @LoganNagol Před 10 měsíci +15

      You do understand enchantment tables still work right? You don’t need an automatic enchantment generator farm lol

    • @toastr1255
      @toastr1255 Před 10 měsíci +41

      @@LoganNagol Enchantment tables are far more RNG-based. You can only see one of the enchantments you'll get at any given time, and they're rarely max level. Villagers gave a stable, repeatable way to get max level enchantments. Once you got the trade once, you could repeat it to put on all of your gear. With this change, you can't just lock in efficiency 5 to put on all of your tools anymore. Maxing out gear is going to be way more tedious now, as the lower levels that the villagers give make it just plain no longer possible to do all of the enchanting in the anvil with their books.
      And, perhaps the most important point, _you cannot get mending from an enchantment table._

    • @Perfektionist
      @Perfektionist Před 10 měsíci +9

      Maybe they should finally give us chains to combine a powered minecart and normal minecarts to a train. I got a mod for this. But this should be in the game!

  • @hunterfivestars4601
    @hunterfivestars4601 Před 10 měsíci +2

    Btw billagers have 5 different verables to trading, trading, major and minor happiness and major and minor argerness. Curing a villager will affect both happiness levels but the minor one goes away eventually.

  • @TylerDollarhide
    @TylerDollarhide Před 10 měsíci +36

    The only change in trading that I'm okay with is no double curing. It's a bit op.

  • @Popsculpture
    @Popsculpture Před 10 měsíci +243

    I bet there is going to be a Mod out there that rolls this villager change back and it's going to be essential to all mod packs moving forward lol.

    • @shachardahan1081
      @shachardahan1081 Před 10 měsíci +29

      Maybe even a datapack

    • @toastr1255
      @toastr1255 Před 10 měsíci +29

      It'll probably be integrated into the easy villagers mod

    • @baltazard133T
      @baltazard133T Před 10 měsíci +11

      But in other words the hell with us bedrock players on console, we're just frîçkêd anyway we go eh?

    • @CleetusGlobin
      @CleetusGlobin Před 10 měsíci +36

      Bedrock players are always second-fiddle, Mojang just doesn't want you guys to know that. You'll always have microtransactions, you'll always have shittier redstone, you'll always have worse graphics, and Mojang does. not. care.

    • @baltazard133T
      @baltazard133T Před 10 měsíci

      @@CleetusGlobin um. Just for your own knowledge maybe you should go look at the sales difference between the two and the amount of people playing each version. You'll be surprised to find that there are twice as many copies of the bedrock version sold than Java and at least three times more bedrock players than Java. They've said it many times bedrock is their top priority over java development time and time again.

  • @Anonymimus
    @Anonymimus Před 10 měsíci +357

    Dude... getting the best possible armor already takes ages as is. Why is it that Mojang with every new update, they feel the urge to make this already giant game even more time consuming...

    • @Longform1337
      @Longform1337 Před 10 měsíci

      still easy to get netherite armor, especially since its easy to find the plating from treasures

    • @joanw131
      @joanw131 Před 10 měsíci +68

      Exactly. It's like they're making the game for crazy youtubers and not the average player

    • @temporarynickname
      @temporarynickname Před 10 měsíci +14

      Lmao then maybe just don't get the best possible armor? Why do you need it so much anyway? They are nerfing a clearly op feature but y'all of course just want everything the easy way.

    • @deamonsead
      @deamonsead Před 10 měsíci +51

      ​@@temporarynickname tell me how long you think it takes to get the best possible armor and explain to me how it is "the easy way"

    • @temporarynickname
      @temporarynickname Před 10 měsíci

      @@deamonsead nah

  • @alexanderhoak
    @alexanderhoak Před 10 měsíci +10

    On one hand, this will be super convenient if you are looking for a specific enchantment. On the other hand, people (like myself) who prefer to collect the whole set are going to have our work cut out for us. A bit of a clarification question if anyone knows: Are the trades tied to the biome the villager is currently in, or the biome they were born in? i.e. Can any villager sell mending if they are leveled up in a swamp, or do they have to specifically be a swamp villager? Also, if the former is the case, can you get their first trades in one biome, and there last one in a different biome, or is their trade pool locked upon the first trade?

    • @nembutsu1045
      @nembutsu1045 Před 10 měsíci +2

      I'm pretty sure a villager has to be born in the correct biome if you want specific trades. once a villager is born it has the corresponding skin which doesn't change when you move it to a different biome. if you want mending you need a village or a breeder in a swamp biome and it will only sell the specific books. but not the max level bc that would be "op"

    • @mrclancymac1
      @mrclancymac1 Před 9 měsíci +1

      Collecting all of them, is just not gonna be a viable option

    • @nembutsu1045
      @nembutsu1045 Před 9 měsíci

      @@mrclancymac1too much effort and you still cant get the max level enchants 😕

  • @jAujAl1
    @jAujAl1 Před 10 měsíci +43

    I had only heard about the double curing nerf and I think that is an unequivocally good change. However getting rid of randomized trades is going way overboard.

    • @greengargoyle4660
      @greengargoyle4660 Před 10 měsíci +3

      Nah I really like it. All I ever need is a villager for efficiency, mending, unbreaking, and protection. Now I have a super easy way to guaranteed get those, I just need to go to a couple villages and do some trading. No more cycling for hours on end. I love this change

    • @MrBadWifi
      @MrBadWifi Před 10 měsíci +3

      I'm sorry but like you've had to cycle for hours like legit I've never seen someone do tbat

    • @matthewcline5352
      @matthewcline5352 Před 10 měsíci

      Ive cycled for hours @@MrBadWifi

    • @Makowako_
      @Makowako_ Před 10 měsíci +7

      @@greengargoyle4660it will take way longer to find a swamp then roll mending 9 times out of 10

    • @mrclancymac1
      @mrclancymac1 Před 9 měsíci +1

      @@greengargoyle4660 you’re completely wrong on this

  • @pheonix4383
    @pheonix4383 Před 10 měsíci +1091

    Which ever employee at Microsoft who thought of this they are a menace to society
    Edit: this snapshot is actually kinda growing on me because now there’s more to do in the game instead of easily getting to the point of you’ve finished everything

    • @Wheatleybuggygames
      @Wheatleybuggygames Před 10 měsíci +13

      True

    • @placefeature5329
      @placefeature5329 Před 10 měsíci +4

      lol!

    • @toasterduds7184
      @toasterduds7184 Před 10 měsíci +81

      mojang employees really going "hmm people dont like exploring, so I'm going to force them to explore to get better enchantments and use the already tedious villager trading system and then also still make it 1 below max, and not just make biomes more interesting"

    • @darksentinel082
      @darksentinel082 Před 10 měsíci +22

      I think they’re onto something tbh. The enchanted book slog is really lame, and I personally feel like changing the way the book trades work can make it more interesting imo. My only issue is that there isn’t a way to get some low-level enchanted books that are only that enchantment (except for getting lucky with the enchantment table) and as a Book Collector that’s a bit sad for me

    • @mrstealy0urkill499
      @mrstealy0urkill499 Před 10 měsíci +16

      @@toasterduds7184 I dont think its about forcing people to explore, the mojang devs have been pretty upfront about how they don't like villager trading being a broken mechanic. Changing it in the past to make it more difficult or as you describe it "tedious". This is just an option that removes RNG as well as in my opinion, helps fix it.

  • @outoftheloop6447
    @outoftheloop6447 Před 10 měsíci +71

    An important thing wasn't mentioned is that the villager trading changes are currently just experimental (like bundles)

    • @bugsmith9751
      @bugsmith9751 Před 10 měsíci +28

      you have to consider, this is mojang we are talking about, they have been more questionable in their judgment of what is best for the game in the last few years, than my senile grandmother trying to figure out how to hook up a gas stove that she knows nothing about!
      if something is a bad idea, mojang will seriously consider doing it even if most of the player base begs them not to

    • @thomasmcgovern3984
      @thomasmcgovern3984 Před 10 měsíci +8

      @@bugsmith9751case in point the sniffer lol

    • @diehardsphinx8640
      @diehardsphinx8640 Před 10 měsíci

      @@thomasmcgovern3984bro we voted for it

    • @milbankfilms2253
      @milbankfilms2253 Před 10 měsíci +5

      ​@@thomasmcgovern3984also when they removed the crafting recipe for saddles when they added horses in 1.6

    • @DaTimmeh
      @DaTimmeh Před 10 měsíci +4

      @@thomasmcgovern3984and yet, it was still the best option for the mob vote. I think that part is way more depressing than the sniffer itself.

  • @ridakesserwan8712
    @ridakesserwan8712 Před 9 měsíci +3

    so now i have to make a villager breeder with a nether roof portal hub to plop babies to different biomes, grow them and travel them back and cure them all once, then combine books to get max leve enchants
    that's not difficult, that's grindy and tedious, if they're trying to solve the difficulty of the games, that's not it.

  • @Just_gaming723
    @Just_gaming723 Před 7 měsíci +3

    I guess we’re back to just re-rolling in the enchantment table

  • @toasterduds7184
    @toasterduds7184 Před 10 měsíci +408

    I can never understand why mojang makes so many things so tedious to get, I play Minecraft because i like to relax and build stuff. not constantly grind. Plus its not like villager trading was overpowered, it was just very convenient and helped with my enjoyment of the game a lot. I just don't get why they would do this from a game design stand point because Minecraft isn't really made for grindy stuff.
    edit: honestly villager trading was already extremely tedious and this just made it significantly more.

    • @Helveteshit
      @Helveteshit Před 10 měsíci +32

      Emerald trades were a bit OP, as is. And even if you didn't cure villagers, you could still make an effective farm for emeralds. They haven't changed that, to my sight. But certainly, getting enchantments are a bit difficult, but in my opinion, it ain't a big deal.

    • @GlobBlubb
      @GlobBlubb Před 10 měsíci +6

      I think it a nice incentive to go out to other biomes and build some stuff.

    • @patricksocha6930
      @patricksocha6930 Před 10 měsíci +20

      @@Helveteshituntil you want mending and have to drag a villager to an out of the way swamp.

    • @anarchistmaverick9507
      @anarchistmaverick9507 Před 10 měsíci +58

      @@GlobBlubbSpending 30 hours finding all the biomes then carrying the most uncarryable mob in the game is so much fun

    • @toasterduds7184
      @toasterduds7184 Před 10 měsíci +19

      @@GlobBlubb yeah but i feel like if they wanted that they can literally just make biomes more interesting. Make custom dungeons for each biome with chest loot that has a lot of powerful enchanted books. dungeons have been needing an update anyway and this would be genuinely fun. but have to transport villagers long distances really isnt.

  • @ArklusDryxal
    @ArklusDryxal Před 10 měsíci +397

    So basically they only made the game more tedious, not harder.
    I feel Mojang needs a lessen in design.

    • @phoenixcraft9940
      @phoenixcraft9940 Před 10 měsíci +40

      How is exploration tedious but breaking and replacing a block over and over for four hours not tedious? You guys are insane.

    • @deleteduser8652
      @deleteduser8652 Před 10 měsíci +36

      ​​@@phoenixcraft9940I think minecraft was not the game for you to begin with😅

    • @ArklusDryxal
      @ArklusDryxal Před 10 měsíci +29

      @@phoenixcraft9940 I would rather gamble than build 7 bases for one purpose.
      Not an issue for me because I planned on doing so anyways, this just solidifies my plans
      But I would say you are the insane one.

    • @DisparaErvilha7387
      @DisparaErvilha7387 Před 10 měsíci +16

      ​@phoenixcraft9940 because they are forcing us to explore, or rather to forcing us to use chunkbase to find the biomes we need, if they're going this route we need a way to change what biome the chunk is in. And also remove the anvil penalty you get when you use it.

    • @phoenixcraft9940
      @phoenixcraft9940 Před 10 měsíci

      @@DisparaErvilha7387 No they aren't. You can still use an enchanting table.

  • @spiderninja_1
    @spiderninja_1 Před 10 měsíci +5

    I’m in the middle on this trading change. On the one hand, I like that there’s a way to guarantee certain enchantments, cause I hated the RNG factor trying to get a specific book.
    On the other, I’m not a fan of the prospect of having to transport a villager hundreds or thousands of blocks to and from a biome just to see that specific trade.

    • @nextphaser
      @nextphaser Před 6 měsíci

      Well not really, you could cure naturally spawning zombie villager, or you could infect 2 villager and then transport them, transporting zombie villager is much easier than transporting villager as zombies follow you

    • @nextphaser
      @nextphaser Před 6 měsíci

      Well not really, you could cure naturally spawning zombie villager, or you could infect 2 villager and then transport them, transporting zombie villager is much easier than transporting villager as zombies follow you

  • @Charmlethehedgehog
    @Charmlethehedgehog Před 10 měsíci +241

    I hope this means we'll get swamp/jungle villages, that'd be pretty cool

    • @memor22
      @memor22 Před 10 měsíci +16

      Thats the whole point that the jungle and swamp villagers have mending and unbreaking, and at this point with the current mechanics they will probably never ever add them

    • @Tohkie
      @Tohkie Před 10 měsíci +31

      nope, this pretty much kills any chance of them being added actually, since mending a unbreaking were purposefully put in the biomes where villages dont spawn to make them "harder to get" (actually just more annoying than anything)

    • @andrewdeges7232
      @andrewdeges7232 Před 10 měsíci

      Unless the jungle and swamp villages are extremely rare to spawn. That would still make them hard to find without outside assistance(seed maps) while making the villages still a thing. In other words, the challenge to get the villagers can still be difficult, but jungle and swamp villages can exist.

    • @ordinary_
      @ordinary_ Před 10 měsíci +1

      @@Tohkiewhy would it be by design to carry villagers with a wooden boat across land to get to a swamp or jungle? That can't be the intention lmao

    • @Tohkie
      @Tohkie Před 10 měsíci

      @@ordinary_ if you read the snapshot changelog, the image the official team provided says that there there are no villages which spawn in those biomes, meaning that in the next update at least (probably forever), there will be no jungle or swamp villages

  • @thormalakowsky
    @thormalakowsky Před 10 měsíci +38

    If they're gonna do this than I feel they need to add more villages to the world. They could double the amount and still be plenty sparse. Right now the world seems very empty and if the lore tells us it wasn't always that way, then they need to have more signs of that, instead of everything being so rare.

    • @roketv2
      @roketv2 Před 10 měsíci

      increasing the village amount is a good call, but i think doubling it is a bit absurd. maybe like 15% more would do the trick imo.

  • @ABlackWoman
    @ABlackWoman Před 9 měsíci +1

    I like this it makes you explore your world do things in different biomes and is more effort than just breaking and placing a lectern till u get max gear.

  • @joshuakilpatrick7824
    @joshuakilpatrick7824 Před 10 měsíci +171

    Most of this makes sense but I really wish they would at least have the max protection, efficiency etc enchants be possible to get, like master villagers could sell Efficiency 3-5

    • @CleetusGlobin
      @CleetusGlobin Před 10 měsíci +28

      The fact that it isn't even max level really is the salt on the wound.

    • @thebuddercweeper
      @thebuddercweeper Před 10 měsíci +12

      I'd be slightly less annoyed if this were the case. Though I'd still find it incredibly frustrating that the process for obtaining mending now includes transporting *two* villagers to a swamp biome from god knows how far away and breeding them, then transporting them back, which is not more difficult or challenging or fun, it's quite simply many times more tedious than cycling a lectern a few times.
      It would be more ok if all enchantments were obtainable in a biome where you can actually *find* a village, since then all you'd need to do is explore. It might take longer than cycling lecterns, but at least it should be a bit more fun.

    • @penyu1913
      @penyu1913 Před 10 měsíci

      just buy 2 lol

    • @a_d3mon
      @a_d3mon Před 10 měsíci +9

      @@penyu1913 You'd have to buy 4 Eff 3 books to combine them to Eff 5 (per tool) and then have to deal with the bs that is the anvil system... This change is not the way to go.

    • @semajniomet981
      @semajniomet981 Před 10 měsíci +3

      @@thebuddercweeper Actually, it wouldn't even be possible to get Mending from trading. Mending is sold by swamp villagers, and swamp villages don't spawn. You can't even breed swamp villagers (unless they're added via command or Spawn Egg) in Java Edition because villagers inherit the biome gear that their parents came from, and not from the local environment when they spawn in.

  • @merry_ryan
    @merry_ryan Před 10 měsíci +92

    Not a fan of the Wandering Trader change. Yes, they need a change, but this feels very lackluster. I just want them to make the Traders have useful items instead of just unique ones. Saplings? They're useful if you live in a Superflat. But aside from those, there's not much there. And I don't really want to give up my Water Bucket for a single Emerald if I just happen upon the Trader while traveling.

    • @ShayanQ
      @ShayanQ Před 10 měsíci +2

      Do you want him to trade you an elytra or something? Think about it for a bit, he's now a consistent source of invis potions(very useful against creepers and phantoms) rare logs, and potion ingredients. Plus now even if you don't have emerald on you, you can trade to get said emeralds.

    • @MossyMoht
      @MossyMoht Před 10 měsíci +4

      ⁠@@ShayanQ an emerald for 8 logs, as if you can build a lot with that. Ah yes, 3 emeralds for a single coral block. Now you can build to your heart’s content. And from what it seems to trade for emeralds is extremely situational items that you most likely won’t have on hand. Water or milk buckets… a hay bale… infested spider eye…. This is extremely stupid and unless you carry ender chests that have emeralds in them you can practically never trade for usable amounts of items. And what even is it with them needing emeralds involved in trades? Why not trade oak logs for dark oak logs???

    • @hustinyano.a
      @hustinyano.a Před 10 měsíci +2

      I kinda need the saplings to get new trees(cherry) in my outdated skyblock world

    • @kagani6202
      @kagani6202 Před 10 měsíci +2

      ​@@MossyMohtDo you just talk for the sake of talking?

    • @jdarokhajiit9153
      @jdarokhajiit9153 Před 10 měsíci +1

      It would be cool if he had hoppers or something

  • @grimms1916
    @grimms1916 Před 10 měsíci

    On the brightside, now the first 5 episodes of every captain sparklez series isnt gonna be villager cycling anymore

  • @IDunnoAtAlll
    @IDunnoAtAlll Před 10 měsíci

    Man i have seen captian for 5 years and it is awesome to see him grow love you all god bless all

  • @razorsharpplays2619
    @razorsharpplays2619 Před 10 měsíci +31

    If they did already have a Jungle and Swamp village, I'd understand it a bit more, but since that doesn't exist yet, it's going to make getting those villager types even more of a pain.

    • @gamingnscience
      @gamingnscience Před 10 měsíci +3

      how? move a single villager over, plop down a bed and a workstation, boom, village. If you bring a couple and breed them you even got a good chance for the baby to have the fancy biome attire.

    • @kirbs_3378
      @kirbs_3378 Před 10 měsíci +1

      @@gamingnsciencethat’s true but it’ll be a plus if they add cool lookin villages based on the biomes villagers don’t spawn in

    • @gamingnscience
      @gamingnscience Před 10 měsíci +1

      @@kirbs_3378 it remains to be seen, if that happens. The way they phrased it in the snapshot release notes is, that players have to build those villagers on their own. I know, shocking. in a building game...

    • @duckified.
      @duckified. Před 10 měsíci

      they'll probably add jungle and swamp villages in 1.21. this change is experimental for a reason, aren't necessarily gonna add it in the next 1.20 patch. it can be added whenever they feel like it's ready

    • @gamingnscience
      @gamingnscience Před 10 měsíci

      @@quidproque76 I have never seen a world that didn’t have a village a few hundred blocks away from any area somewhere.
      Add some nether fast travel and it really shouldn’t be that bad.
      Transport them over the roof if you want easy mode.
      Alternatively go look for a cave in the area, chances are not bad you’ll find a zombie villager you can catch and cure instead.

  • @pycraftdev
    @pycraftdev Před 10 měsíci +112

    I'm surprised mending wasn't allocated to some obscure biome like a mycelium biome, or a mesa variation. Knowing in advance each enchantment possibility could be really handy!

    • @galehunter2519
      @galehunter2519 Před 10 měsíci +5

      Your average badlands biome could be as far as 8,000 blocks away, with mycelium biomes probably being a whole lot more. There would be even more backlash if those biomes got exclusive enchantments.

    • @thebuddercweeper
      @thebuddercweeper Před 10 měsíci +2

      Only if you are lucky enough to have a village right next to your swamp biome, and have both nearby to your spawn/house. If, however, your village and swamp are even moderately remote from each other, it will just be an incredibly tedious process.

    • @Nadiki
      @Nadiki Před 10 měsíci +2

      @@galehunter2519I mean swamps are the same way. If you get a really hot or cold seed you might have to go 10k blocks to find one

    • @theonebman7581
      @theonebman7581 Před 10 měsíci +5

      They're still looking for feedback, so they could very well include this in a future snapshot; mending is an extremely OP and endgame feature, the fact you can get it from a carrot farm without having even punched a tree is ridiculous

    • @pycraftdev
      @pycraftdev Před 10 měsíci +1

      @@theonebman7581 That is true, the current system is fairly OP in that sense, I look forward to seeing what Mojang decide to do in the long term with this feature, although I think maybe randomising the enchants to each biome (as there are not many biome specific enchants) could add more of an adventure element to the game as if you know that the enchant is in a specific biome, its not too hard to get there.

  • @bloklord5325
    @bloklord5325 Před 10 měsíci +4

    My main gripe with this change is the impact it'll have on the enchantment table, at least in the way I use it. I like to get at least two enchantments from the table on my gear beforehand before I max it with books. This saves on the cost of getting certain books from villagers. It's tedious, but with a good experience farm, is generally worth the effort for me.
    The issue is that now, it'll become much more necessary to use to avoid enchantments getting to expensive with the anvil. Normally, I would say it's a good thing to incorporate an underused block into progression, but I don't think this is the way to do it. People will just be resetting over and over for only prot 4, unbreaking 3, and efficiency 5. It just feels like an extra annoying obstacle to getting maxed gear, and it's not nearly as interesting as collecting villagers from all the different biomes.
    Unfortunately, I can't think of any good solution for this specific problem. I don't even know how much of a problem it'll end up being, since we might just all get used to it. Thoughts, anyone?

    • @diplogod5704
      @diplogod5704 Před 10 měsíci +2

      I kinda hate the current enchanting system. Constantly grinding to level 30 and hoping u get any good enchants on ur gear is annoying, but having librarians with good enchants made this not so bad. After this nerf, it's gonna be harder to get any good gear

  • @Harpoon81
    @Harpoon81 Před 10 měsíci

    this means that its difficult to make trading halls now with a variety of books. However, idk if this could work or not, but if villagers dont change from (e.g.) a jungle villager to a plains villager when transported to the nether, then trading halls still could work since they would keep their trades. but, this wouldnt work in early game since early trading halls in the nether arent too feesable

  • @sunneater
    @sunneater Před 10 měsíci +108

    I think with the trade reduction thingy is that they want you to utilize the "Hero of the Village" buff

    • @korridorr
      @korridorr Před 10 měsíci +8

      hero of the village always has been useless other than decrease in price so maybe.

    • @sunneater
      @sunneater Před 10 měsíci +2

      ​@@korridorr my theory is, since we aren't getting 1 Emerald trades anymore they want us to use Hero of the Village buff to get more discounts i think 🤔

    • @assassingod2004
      @assassingod2004 Před 10 měsíci +8

      ​@@sunneater That's possible, but I don't think that's their plan with this. I think this is just them forcing players to explore more. Minecraft is the most sandbox of sandbox games, in my opinion, so literally forcing your player base to explore their worlds is going backwards. They are going about the exploration stuff all wrong. Instead of nerfing the everliving hell out of villager trading, they just need to make the biomes more interesting. (Birch forests, cough cough) Like adding more structures with loot, more mobs, better sound design and interesting effects per biome, or even another dimension. That stuff would actually ENCOURAGE players to explore, but with this they are forcing it upon us, not encouraging it. Honestly, I won't be surprised if every PC player just keeps their version to the previous one before this update, until Mojang changes it back or at least doesn't nerf it as hard. I certainly would if I was on PC.

    • @RandomDude-dc8dd
      @RandomDude-dc8dd Před 10 měsíci

      @@assassingod2004 No matter how interesting the biomes are, if there is no gameplay advantage to exploring, few players will bother to do so except maybe the first time, as farming villagers or using other methods of cheese to obtain materials is that much easier, more efficient and less tedious. The gameplay balance in the game has been completely broken for a good while now and Mojang is finally taking steps to address the issue, much to the disappointment of players who have taken these cheese strats for granted. I wouldn't be surprised if they roll it back because of all of this backlash (as with the zombie pigman bug fix years ago)

  • @danielsimmerman2723
    @danielsimmerman2723 Před 10 měsíci +38

    I agree that villager trading needed a nerf but tying it to the biome doesn't seem like the way to do it.

    • @saltworth2570
      @saltworth2570 Před 10 měsíci +2

      Why would it need a nerf? Genuinely im curious, because you dont have to use it ifyou dont want to, do you speedrun the game in an official tournament or smth?

    • @danielsimmerman2723
      @danielsimmerman2723 Před 10 měsíci +9

      @@saltworth2570 I do think that villagers are a good feature but they almost completely undermine the enchanting table and its functions

    • @polygontower
      @polygontower Před 10 měsíci

      ​@@danielsimmerman2723 Now, you have to use enchanting tables if you want max enchants. But enchanting tables are just tedious. For villagers, once you've got an enchantment locked, you don't need to go through that tedious work again. For enchanting tables, if you want multiple books to put on your tools, you have to keep cycling for the same books 3+ times.

    • @doomguy9458
      @doomguy9458 Před 10 měsíci

      ​@danielsimmerman2723 whilst I agree it does make the enchanting table a little redundant, you can at least reroll enchantments with the table and a grindstone to get an enchantment you want, if you don't have the book for it. It also doesn't increase the cost of adding books to the enchanted gear, meaning that if you get a lucky table enchantment, you can put books on it with no extra cost

    • @cheezballz8146
      @cheezballz8146 Před 10 měsíci +3

      In my opinion villagers are fine as is, all enchants are usefull for is getting armor and tools and the point of minecraft isn't just to get max gear, its to build cool things and if you want to do that in any timly manner you are going to want to have dome decent armor so you dont get blown up by a creeper and some good tools so that you can gather stuff to build with, making those things harder to get just makes the game less fun to play as it takes longer to get to the fun part of the game.

  • @Oriansenshi
    @Oriansenshi Před 10 měsíci

    I am torn by this. On the one hand, i haven't been invested in minecraft in years, but when i was, villager trading was a big part of my early game adventures. It allowed me to get very powerful very fast and helped me get equipped for all kind of adventures and RP. I was playing on a modded server with lots of bosses and challenges to experience. On the other hand, villager trading was broken and there was no real need to do anything besides acquire villagers and a trading hall in the early game. I get that this is supposed to encourage players to use enchanting tables and adventure to find enchantments, but they need to buff enchanting tables or have better drop rates of good enchantment books in different structures, and definitely work on the level cap of anvils. This will make sure that you are hitting that level cap so much faster since you have to combine multiple books to get what you used to be able to get in one book. I like the ideas, and I hope they tweak it some before the official release.

  • @jonathankydd1816
    @jonathankydd1816 Před 10 měsíci +3

    they really need to buff enchantment tables and anvils if they do this. the anvil use penalty is already a pain to deal with, and now you can't even start with max level books from the villagers.

  • @bluepeppermint3790
    @bluepeppermint3790 Před 10 měsíci +396

    No this genuinely makes me so mad. I know mojang isn't shy of busting existing game mechanics, but this just completey destroying dozens of people's playstyle and farms. I really hope they wont go through with it.

    • @pvic6959
      @pvic6959 Před 10 měsíci +42

      dozens? try 100s of thousands

    • @ukyoize
      @ukyoize Před 10 měsíci +6

      I hope you stop playing this game.

    • @duckified.
      @duckified. Před 10 měsíci +18

      i'd rather just have to travel to a different biome to get a guaranteed enchantment rather than rerolling a lectern 500 times to get a single book from a massive pool of enchantments.
      the change is good, cope

    • @mindblow4248
      @mindblow4248 Před 10 měsíci +50

      @@duckified. good luck transporting ur villagers 1000s of blocks to get certain enchants lmao, not all of the biomes needed have pre-existing villages in them, also since the enchants u get arent max lvl anymore, u cant even max certain items anymore since even if u combine in the most efficient way since the anvil is gonna "too expensive" on yo ass. this change is dogshit if it goes through entirely the way it is right now, but if they change certain things like being able to atleast get max enchnat lvls it would be a little better.

    • @CherryBotV2
      @CherryBotV2 Před 10 měsíci

      @@ukyoize I hope you stop playing the game because its people like you ruining it for everyone

  • @jellojacks_
    @jellojacks_ Před 10 měsíci +26

    Jordan forgot to mention Snapshots are experimental meaning this isnt a perm change they are looking for feedback as to how they will change villagers and trading as a whole

    • @bugsmith9751
      @bugsmith9751 Před 10 měsíci +6

      we are talking about mojang, if they have it their way, they would keep this just because people hate the idea of it

    • @Glizzywatter
      @Glizzywatter Před 10 měsíci +1

      ​@@bugsmith9751 True, though i feel like this would be a proper way into killing their own game.

    • @Syntex366
      @Syntex366 Před 10 měsíci

      @@Glizzywatterit certainly would. This has gone unchanged for like 6-7 years. Mojang really needs to consider just how many servers like skyblock/super flat SMP’s and challenge servers rely on this trading system to have progression and economies. They will destroy the balance of thousands of servers if they remove this, and they need to be made aware of that before they collapse their player base.

    • @Glizzywatter
      @Glizzywatter Před 10 měsíci

      @@Syntex366 And besids its a sandbox game i really dont need a balance if i find something to op i will just not use it, though this comes all from a singleplayer side i have no idea what such changes would mean for pvp servers.

  • @cosmicgamer1262
    @cosmicgamer1262 Před 10 měsíci

    I can already see it now. "1.20 Villager Trade Pools Datapack". Cant wait to download that on my every survival world.

  • @XShadowCatzX
    @XShadowCatzX Před 10 měsíci +1

    I’ve been playing 1.20.1 modded recently. I think I’m gonna stay on 1.20.1 until they take this change back. I think I’ll try backing up my world and then getting every villager I want (I already have quite a few, better safe than sorry tho) and then converting over said world to 1.20.2 just to see what happens. Will they keep their trades? I definitely hope so. If not, looks like 1.20.1 is the final version I’ll play for a while.
    edit: I wanna clarify that by “modded” I mean lightweight QoL mods like Appleskin and Enchantment Transfer, no mods that actually add blocks or anything

  • @amandawhen
    @amandawhen Před 10 měsíci +5

    *dramatic zoom*
    "you will never.. see unbreaking while cycling ever again"
    alright my biking days are over

  • @calebbennett6509
    @calebbennett6509 Před 10 měsíci +15

    To go along with these changes, I would like to see them add jungle and swamp villages so you can find those villagers naturally. It would be cool if they made it so that if you met certain requirements (like growing trees from a specific biome), you could create a mini-biome so all the biomes would be near your base. This would also buff the wandering trader since you can get different saplings from them, helping you get saplings from biomes you couldn't find.

    • @duckified.
      @duckified. Před 10 měsíci

      the mini-biome thing is smart asf. terraria did it well, but i feel like it would be harder to implement it into minecraft. trees might be the perfect way to do this. maybe the game can count for a certain number of tree-grown leaves and changes the area around them accordingly

    • @nacicomi
      @nacicomi Před 10 měsíci

      Sadly, I feel like this makes swamp and jungle villages even less likelly.
      The whole point of puting the most desireable enchantments there is to make them harder to get.
      The only way I can see them get implemented now is if they're super rare.

  • @Xiatorm
    @Xiatorm Před 10 měsíci +1

    I'm barely getting the hang of villagers myself! They are already tricky/annoying to maneuver as it is. Now they expect us to not only find a villager but move them far away to the correct biomes for the correct enchantment? Nope!

  • @hangryjohnny
    @hangryjohnny Před 7 měsíci +1

    I'm sad they're doing this. It's already enough work getting a trading hall to run properly.

  • @muthuselvam573
    @muthuselvam573 Před 10 měsíci +11

    Enderman grinder + enchanting setups might become meta again, I hate this change tho and I pray it dosent reset my villagers

  • @oblivitorium
    @oblivitorium Před 10 měsíci +46

    On the one hand, it’s nice that you don’t have to rely on RNG, but on the other hand now you have to have easy access to EVERY VILLAGE TYPE IN THE GAME to have access to the good enchants.
    In addition to that they removed a bunch of enchantments entirely and reduced the max level.
    I think Microsoft might be inching towards making the player base so annoyed that we all quit so they don’t have to support the game anymore

    • @walugusgrudenburg3068
      @walugusgrudenburg3068 Před 10 měsíci +6

      Not just every village type, but also a couple that don't exist! (swamp and jungle have to be created manually)

    • @saltworth2570
      @saltworth2570 Před 10 měsíci +3

      They should stick to adding things to the game not make the game worse.

    • @higueraft571
      @higueraft571 Před 10 měsíci +1

      @@saltworth2570 >They should stick to adding things to the game not make the game worse.
      Isnt this *exactly* what people are bitching about, how they keep adding new items and mechanics that *dont* affect old content?

    • @saltworth2570
      @saltworth2570 Před 10 měsíci

      @@higueraft571 havent seeen anyone bitch about that so far, its always been people begging for more mobs, more biomes, more ores, more enchants, more potions etc..

    • @higueraft571
      @higueraft571 Před 10 měsíci

      @@saltworth2570 Yeah, it's either "Mojang are fucking lazy, c'mon do something" or "please god stop adding stuff that doesnt affect the gameplay and doesnt interact with/change old systems", from what i've seen.
      Personally, i'm more on the "fix anvils and performance, and that's about it, MAYBE an End Update" side?

  • @philsey6913
    @philsey6913 Před 10 měsíci

    I was about to start on a librarian hall in my new world. I am SO glad that I saw this video. Thanks!!!! I won't be updating to 1.20.2 until I get it fully established.

  • @lirich0
    @lirich0 Před 10 měsíci +1

    I like the incentive to explore the world and its biomes more

  • @Mr.Crab097
    @Mr.Crab097 Před 10 měsíci +65

    My friends have said villagers are OP and honestly they are but my argument is that there is no alternative and I think that is true this update might be my least favourite update ever since it makes maxing armor either super long and tedious or impossibly hard due to hitting the Too Much Xp level on anvil with combining books

    • @saltworth2570
      @saltworth2570 Před 10 měsíci +1

      They can just not use the farm if its too op and easy for them.

    • @ukyoize
      @ukyoize Před 10 měsíci +4

      ​@@saltworth2570"just don't use iy" is a bad argument

    • @polygontower
      @polygontower Před 10 měsíci +4

      @@ukyoize Is it though? Minecraft is a sandbox game so you can play however you want. If you want a challenge, play on hardcore, don't use totems etc. If you want your playthrough to be as tedious as possible, don't use any enchantments, only use wooden tools, only eat potatoes etc.

  • @HASHARAHHA14
    @HASHARAHHA14 Před 10 měsíci +9

    It's a good thing Etho made his villager enchanting system already. I assume it won't remove the current villager trades for those already leveled up.

  • @maybelore
    @maybelore Před 10 měsíci +3

    Thanks, I hate it. Okay but did they get rid of the limit on how many times you can enchant an item? because I used 2 unbreaking books to get unbreaking 3 and now I can't put soul speed on my thorns boots. This will be a Big problem!
    Also what about the growing superflat community? there's only one biome in superflat which has enough limits as it is!

  • @funAlwayzTheGamer
    @funAlwayzTheGamer Před 10 měsíci +1

    This reminds me of terraria's update for NPC happiness. Most people absolutely hated it and thought it's a dumb change, calling it a massive nerf and that the devs just hate the player. But now that things are settled, it's just part of the game and IMO it managed to encourage players to actually have multiple biome bases (even if it's basic) and discouraging box apartments. Of course, some players still hate it to this day, but I've never really seen much complaint about it from the average player, they just went on and it's part of the game now.
    Villager trading was definitely OP and deserves a nerf. Of course, this is a first pass and IMO this is excessive, but i think it's still a step in the right direction.
    Personally, I think they should either add the currently non-existent village biomes (swamp and others that have enchantment trades but doesn't have natural village) or just keep it between the existing village biomes.
    On top of that, I think they still should have a chance (if not guaranteed) to have max lvl enchantments for the master trades, as it takes effort/resources to max out a villager.
    And aside from that, I think they should have it more diverse and allow some enchantments to exist in multiple biomes. For example, aqua affinity can exist in snow/taiga/ocean biomes, fire protection can exist in desert/nether/beach biomes, mending can exist in swamp/jungle/mushroom/end, and so on. This encourages exploration without punishing people too harshly for having a bad seed with rare swamps or things like that.
    Maybe something like plains can still have any enchantment (with common ones more likely and something like mending being rare), and find a way to nerf lectern rerolling (maybe can only reroll so much before the trade stops changing per villager). So people still can have a mega farm for villagers, but it's better to just explore instead of mindlessly spamming lectern replace.

  • @BlueLily342
    @BlueLily342 Před 10 měsíci +9

    I thought this was a good change until I learned that it's biome specific, unless they change world generation to guarantee certain biomes within 500 blocks or so this is a terrible change. Finding a specific biome is already one of the hardest things to do in Minecraft unless you're using a seed tracker which most people don't. I honestly think natures compass from Vault hunters should be vanilla, maybe with a slightly harder crafting recipe.

    • @MartinFinnerup
      @MartinFinnerup Před 10 měsíci +1

      This. It's honestly one of my least favourite things to do in Minecraft.
      I like to explore, but the amount of time I spend just travelling thousands of blocks, to find a single specific biome is just too much.

  • @determineddaaf3
    @determineddaaf3 Před 10 měsíci +9

    I get nerfing villagers, I actually think it's fair as they felt overpowered anyway. They're a boring but too strong way to get good enchants, it isn't a very satisfying or fun system, more just tedious. But they shouldn't do this without also overhauling enchanting in some way as that system is also very randomized. While I love going exploring for enchanted books and playing around with the enchantment table, there should also be a more consistent way to get them for more efficiency playstyled players.
    Having to get villagers to different biomes where they don't normally spawn for different enchants is quite dumb unless they add villages to these places since villager transporting is a nightmare. If they want this to work they have to make a better way to transport villagers, I'm not saying put a leash on them, but maybe you could pay them to follow you or something like that.

  • @Swooshymwah
    @Swooshymwah Před 8 měsíci +2

    They didnt make the game harder they made it tedious, its not a "THIS IS IMPOSSIBLE" feeling. Its an "ugh" feeling

  • @linussyren9221
    @linussyren9221 Před 10 měsíci +1

    I’m surprised they didn’t make Mushroom island -> Mending

  • @rainswings1190
    @rainswings1190 Před 10 měsíci +45

    Trading already felt tedious but necessary to get effective items-- many of these enchants they've locked don't feel like buffs so much as quality of life things, like efficiency, unbreaking, and mending. Also, because we could get them cycled *before*, this will always feel like a huge nerf, especially since there's no longer the option of getting a max level trade, or getting it for super cheap.
    If they really wanted to rebalance villagers and make this feel like a good thing, or at least have less grumbling about it, they should have those trades be at the currency max level, but have some inane and overly complex way to make those locked enchants end up one level higher. Combine them with some tough to get item or something that you can only get from a different kind of villager, I don't know, but then it would feel noticeably better to trade imo. Still you need a master to get the normal max, whatever, that's fine, but instead of nerfing everything, you'd then have an option to work to something *better* than your current, as opposed to the same for a worse deal.

    • @LoganNagol
      @LoganNagol Před 10 měsíci +2

      Yeah i think you are onto something about them adding in some way to get better then the current max but have it be super hard or rare. Maybe enchantment tables can only go to the current max but you could potentially find higher enchants at villages. And the higher the level and the more enchantments, the more rare it is. With the theoretical max being level 10 with every enchant. But make that so rare it only appears once on any given seed at a completely random location (so virtually impossible anyone ever naturally finds one, making it like a myth)
      Just imagine exploring for weeks and then finally stumbling across some Power 7, Unbreaking 6, Flame 4, infinity bow. It would also make your items really feel unique since pretty much everyone would have different types and levels of enchantments
      And it would kinda be cool because it would mean you could never really achieve full max gear, meaning there would always be a reason to keep exploring. Because right now, if you are a player who really enjoys getting better items and leveling up your stuff, once you get the max gear its pretty easy to lose motivation. This would kinda eliminate the idea of "max gear" meaning you cant just "beat" that aspect of the game. Which is how minecraft should be, open ended

    • @hafplace1346
      @hafplace1346 Před 10 měsíci

      this update makes it feel your good at the game for you max armour that can let you swim in lava for a long time with no fire res. you would actually have to put effort into it unlike cycling trades, cure the villiger multiple times and repeat

  • @NerdyStarProductions
    @NerdyStarProductions Před 10 měsíci +41

    Assuming that all of the final master trades are guarantees now, I don't even think that's going to be that much of an issue, since you straight up never need to cycle to get the important trades (you just pick some early trades you like, and level up to master). Also the villager curing is a nerf, but honestly a justified one, but the only players who will be affected by this significantly are ones who can't build an emerald farm.
    To me, the worst part about these changes are really the fact that trades being biome specific, and that you can no longer get max level enchants on the individual books directly. Biome specific is just a really annoying tedious thing to deal with; basically meaning that we can't have villager trading halls anymore (and potentially existing villager trading halls get broken?), and instead have to like distribute our villager trading locations to many places.
    But even more problematic to me is the enchanting system. Enchanting in minecraft is already very problematic, because you occasionally need to be careful with how you combine enchantments on an anvil, or you will be locked out of further combining on the anvil. Being able to get max level books directly, which have never been pre-combined before helps reduce this jank enchanting system. But now that option is no longer available, and combining enchantments with books that have been pre-combined previously increases the cost of enchanting, and makes it more likely that folks will lock themselves out of enchanting items more quickly.

    • @waytoobiased
      @waytoobiased Před 10 měsíci +3

      maybe they should buff anvils/reduce prior work penalties

    • @saltworth2570
      @saltworth2570 Před 10 měsíci

      Didnt they say they wont add furniture bcs they want players or be creative and actually play the game they want to play it, so why nerf people who dont want to build random farms in order to use others, why feel the need to shit on players who use the option of librarian farms when if you think its op you can just not use it.

    • @TheDundeeBiscuitLuvU
      @TheDundeeBiscuitLuvU Před 10 měsíci +4

      "The only players who will be affected are those who can't build an emerald farm" so most players then?
      I think Mojang and some other people forget that the majority of players aren't sweating out playing Minecraft as a full time job, but are rather playing casually and trying to chill out while doing it.
      Mojang seems to only implement changes for the type of player who plays long sessions, and can pour hundreds of hours into a survival world, and is really nerdy about game mechanics etc. The irony is even those players ignore most new mechanics because the drawbacks and input just often isn't worth the reward

    • @duckified.
      @duckified. Před 10 měsíci

      existing trading halls probably won't be broken if i had to guess. i don't think they could just completely change an existing villager's trade list

    • @duckified.
      @duckified. Před 10 měsíci

      three ways i could see this system working out perfectly:
      one: they remove the repair/enchant limit
      two: they make villagers follow you when you hold something they're willing to buy so it's easier to transport them from other villages directly to your base
      three: they add swamp and jungle villages
      i feel like i can handle having to find different biome villages, but i really don't want to have to transport two villagers to a swamp just to get a mending villager

  • @michensneeuwhart
    @michensneeuwhart Před 10 měsíci +1

    ...Now, I did want trading to change so that players are discouraged from making cramped trading halls, but really, I had a completely different solution in mind than this... And let's be real here, people are probably still going to make trading halls with this. It'll just take a lot more effort to get all enchantments in one place.

  • @J0seph_Mother
    @J0seph_Mother Před 10 měsíci +1

    This is gonna make hardcore minecraft much harder, it was so easy to just get max enchantments in a few hours but thats not happening anymore

  • @DellEbright
    @DellEbright Před 10 měsíci +38

    I’m going to feel like the main character going on long treks and journeys to reach my villagers in each biome

    • @patricksocha6930
      @patricksocha6930 Před 10 měsíci +7

      Except jungle and swamp. You have to manually drag a villager there for their trades.

    • @himan12345678
      @himan12345678 Před 10 měsíci +1

      ​@@patricksocha6930ok? So now we're a wizard with ancient arcane knowledge long lost to time. The villager is completely confused the whole time and so a pain to take on the trek. But when you finally get there it all makes sense to them and they understand a calling they never had before. Then you can either leave them there content with their purpose...or then drag them back somewhere else again, causing them to be a pain again because you are separating them from their newfound passion.
      I know change is difficult. But this is objectively a better, healthier mechanic for the game than how it was. More in line with the vision of what minecraft is.

    • @patricksocha6930
      @patricksocha6930 Před 10 měsíci +4

      @@himan12345678 no it’s a much more tedious process of getting specific enchanting books than we already had. You can add your own BS backstory and lore to cope with the change and I understand they’re trying to get people exploring more but instead of adding interesting and unique things they’re changing mechanics in order to FORCE us to explore instead of ENTICING us to explore.
      TLDR: Copium for making things more tedious than it already is.

    • @duckified.
      @duckified. Před 10 měsíci +1

      @@patricksocha6930 you don't know that, they might add jungle and swamp villages in the future. this change experimental, it isn't planned for any update. it could be years before it's actually implemented, and by then, we'll probably have those new villages

    • @patricksocha6930
      @patricksocha6930 Před 10 měsíci +2

      @@duckified. Jardon literally said it’s for 1.20.2 🤦‍♂️ pay attention. If they DO intend to implement jungle and swamp villages then cool but I don’t see that happening in a small little update like 1.20.2.

  • @Troselingasher
    @Troselingasher Před 10 měsíci +19

    So now there's deterministic mending? That's all I use villager trades for so I'm not actually that upset with this change, I just wish they would introduce natural village spawns in all biomes for this change

    • @nacicomi
      @nacicomi Před 10 měsíci +1

      I'm worried that this makes more villages being added less likely.
      The whole point of puting mending in the swamp is to make it hard to get.
      Even of they do add more villages, the swamp and jungle ones will most likelly be quite rare.

  • @oceanman5852
    @oceanman5852 Před 10 měsíci +2

    feel like the consensus is pretty consistent. the idea that you can guarantee certain trades dependent on biome is not a bad idea but the biggest problem that's always been with villager trading is that villagers are the biggest pain in the ass to move. if they're gonna do this and make villager trading this much more tedius they could at least make it in any way easier to move villagers from place to place. also never getting the max level enchant is just annoying and unrewarding especially for the time it takes to upgrade a villager to max level. really hoping they rework this before release.

  • @cheezballz8146
    @cheezballz8146 Před 10 měsíci +3

    This COULD be good if they didn't have it on the biome system and found something else, the things you would need to do to bring specific types of each villager to one place if you wish to make a classic trading hall would be just a pain and tedious because jungles and swamps, they are kinda rare and often times can spawn up to a 1500 blocks apart meaning I would have to either move a villager 1000 something blocks or take it through the nether which is just a pain, not to mention you would have to build like 6 different breeders just to get protection, sharpness, mending, and silk touch villagers. Rather than just making your existing mechanics to get enchants with villagers more tedious and annoying, why not just buff the other method being the enchant table. If people go out of their way to make whole trading halls and villager breeders just so they can have enchants make it so your other way of getting enchants is actually viable, for example perhaps make it so it doesn't take as much exp to level up or make it so the e-table has mending, it doesn't take levels, or just make it useable beyond getting a basic fortune pickaxe because thats what 90% of all players use it for.

  • @udontknowme00
    @udontknowme00 Před 10 měsíci +12

    I like making Villager book trading more predictable and controllable. I don't like having to cart around Villagers to different biomes to take advantage of that system (at least as it stands. Let us lure Villagers with Emeralds in our hands!). Feeling a little mixed on the good enchantments never selling at the max level, though. This means that the ONLY way to get something like Eff V is to buy four Eff 3 books. And that's just for one tool. I DO think god tier tools shouldn't be so easy to get and should require some work. I DON'T like how many levels this is going to take (not to mention it will make "perfect" gear impossible now since it will reach the anvil cost limit).

  • @melvin_lewis
    @melvin_lewis Před 10 měsíci +7

    I understand wanted to not have villager trading be so powerful as before. But this is too much.
    I don’t mind the splitting up the books based on biome
    What I don’t like is that there is no max enchanted books.
    This does bring usage back to the enchanting tables

    • @eyeronthegamer
      @eyeronthegamer Před 10 měsíci

      That was also exactly my point! Being okay with the enchantment trades depending on biomes, but I dislike that the trades have no maximized level enchantment, which really sucks for anvils and experience

  • @MegaChickenfish
    @MegaChickenfish Před 10 měsíci +2

    Well, * pulls out flint and steel * it was nice while it lasted. I am not dragging multiple villagers miles into a swamp biome just for an enchanted book.
    edit: OK fine I might still use villagers at rank 1 assuming I can still get a fletcher to buy sticks and trade me large numbers of arrows, that's still a good non-sweaty use of villagers. Too little too late though, the village is already on fire.

  • @Pest789
    @Pest789 Před 7 měsíci

    I've been playing a new run to try this. They've done nothing but replace pure lectern cycling with finding biomes on chunkbase, rowing thousands of blocks to sit in a cobble box waiting for villagers to breed, dumping lava on the child if it's born with the wrong shirt, rowing thousands more blocks back home with abducted children, and then *still* mind numbingly cycling lecterns to get the best initial standard trade. It takes easily 5x longer and is even *more* tedious than before. Great job, Mojang.

  • @FireflyProductions
    @FireflyProductions Před 10 měsíci +36

    Jardon's "you will never" running joke is now my favorite thing.

    • @ShayTheValiant
      @ShayTheValiant Před 10 měsíci +2

      It got annoying really fast.

    • @aquinprime
      @aquinprime Před 10 měsíci

      It gives me the "when I was a kid I was poor" running joke from Markiplier

  • @thewisewillow
    @thewisewillow Před 10 měsíci +9

    I can understand why they are changing the villager trading since the game is meant to be all about exploring and at the moment there isn't a lot of reason to explore. But personally, I feel like it's just gonna make things grindy as crap, but who knows maybe it will be fine and possibly even fun.

    • @ye3623
      @ye3623 Před 10 měsíci +7

      It's not about exploring though. It's about doing whatever you want to and they've been forcing us down a funnel to play it the way they want us to

    • @DaTimmeh
      @DaTimmeh Před 10 měsíci +1

      The problem is, exploring doesn’t really become more enticing just because the alternatives are bad. It just makes a game unplayable. What they really need to do to fix this is add a better way to travel, more focused travel (something like nature’s compass), or just make the base world more fun and interesting to run through.
      As is, you either use chunkbase and know where anything and everything is, or you don’t and have no clue where anything is. Certain biomes are common to be 5k+ blocks away, and you still have to get lucky and guess the right direction. It can take hours just to find the biome you need, and then it might not even be big enough, or it doesn’t have all the unique resources there (looking at you, tiny jungle biome without melons or bamboo).

  • @infernogaming8421
    @infernogaming8421 Před 10 měsíci +1

    I've always kinda hoped that villager nerf would be more like a diminishing return type thing. Like specifically for the curing it would be like:
    (none of these numbers are exact they are just examples)
    first cure: 1/2 off
    second cure: 1/4 off
    third cure: 1/8 off
    this would make it where, if you really wanted the 1 emerald trade you could get it but it would probably be an end game project and it would make getting it for more than one villager into a much harder process. Now while this was mainly an idea for the curing I think I could also see it working with enchant books. Higher level books are a LOT rarer, it's a simple idea but I think it would solve the problem of villagers being over powered at least for early game progression. That said I love the fact that they are trying to nerf it but I dont think nerfing the villagers the way they are and to that degree is a smart option now that this type of villager trading is ingrained in most players play style, there needs to be a way where late game players can still get villagers that are worth it to them
    side note: dont want to argue just wanted to share my thoughts

  • @douglasjtrace
    @douglasjtrace Před 10 měsíci

    I wonder if I’ll ever see efficiency or unbreaking or sharpness or silk touch or protection or fortune or mending when cycling through enchants

  • @Perfektionist
    @Perfektionist Před 10 měsíci +20

    I wish they would completly rework trading. Just give them random trades and rarely more interesting ones that are super strong but are gone if you dont take them. Like multi enchanted swords/weapons or something. Give me a reason to come back to a city and see what they have in store. Give me a reason to visit different villages again

    • @LoganNagol
      @LoganNagol Před 10 měsíci +3

      That would actually be kinda sick, especially if they made it so you could actually get better enchants then what you can on the enchantment table. And just make them completely random enchants with the better it is the more rare it is. Like imagine exploring for weeks and then finally stumbling across some Power 7, flame 5, infinity bow. With the theoretical max being all possible enchantments level 10, but it only appears once in the entire seed so it would be statically impossible to ever get that. It would kinda be cool because it would mean you could never really achieve full max gear, meaning there would always be a reason to keep exploring. Like right now, if you are a player who really enjoys getting better items and leveling up your stuff, once you get the max gear its pretty easy to lose motivation. This would kinda eliminate the idea of "max gear" meaning you cant just "beat" that aspect of the game. Which is how minecraft should be, open ended

    • @Perfektionist
      @Perfektionist Před 10 měsíci

      @@LoganNagol Or imagine more diverse tools from different materials that have different benefits. One is easier to enchant magically, the other one can have a higher level of sharpness or one is better to mine deepslate, aso. Make tool choices matter again. So many possibilitys. I have high hopes that Hytale will completly make Minecraft obsolete if they manage to include actually working RPG elements. Minecraft fails to innovate but has so many possibilitys

  • @samc9516
    @samc9516 Před 10 měsíci +50

    I'm not even halfway through the video yet but I think it's safe to say I already hate this change. I doubt the rest of the video will redeem it.

    • @hafplace1346
      @hafplace1346 Před 10 měsíci +1

      why hate it it's what minecraft needed, may not be what you wanted. and how is better wandering villiger trades and more diamonds not good

    • @samc9516
      @samc9516 Před 10 měsíci

      ​@@hafplace1346 I agree that villager trading needed some rebalancing but this nerfing is so harsh it makes trading basically worthless. No-one will ever have enough emeralds to trade basically anything at the steep prices without curing or another way of obtaining emeralds, and raid farms are hardly accessible to your average player so that's not an answer.
      The thing I liked most about the trades as they are before this snapshot is getting certain materials renewably rather than having to devastate biomes, like deserts for glass for example. And even the different stone types - I'm not worried about destroying biomes in that case, but obtaining large amounts of andesite is going to be such a grind without trading. I don't enjoy grinding, I play games for fun. Trading is not fun, that is a problem which needs addressing, but this is not the right fix because it just makes it harder and more boring and more time consuming.
      I'd need great tools for all the grinding I'll now have to do, but they've made that much harder to get now too. Maybe it's right to be hard to get the top end pick (rebalancing required), but having to drag villagers from biome to biome and finding emeralds by mining or raid farming, and even then not getting the top end enchants isn't the "harder" Minecraft needed. Alternatively you use an enchanting table, but that's randomised and costs levels so getting the enchants you want that way just moves the grind and time waste to the XP farm.
      My next reason is personal rather than general, but a good portion of why I dislike this change, and one I think a lot of people will have in common with me - I have a pretty cool trading hall. It's one of my biggest builds in my world, is all underwater (my base is underwater for the extra challenge) and as automatic as I could make it from villager breeding, through curing to trading. The build is complete but it's not yet fully populated with villagers and will become useless after this update. That's annoying. It's not always possible but I prefer updates that don't break things that were already a part of the game.
      More diamonds is cool, especially since armour trims need a lot of them now. A good change (although I already have more than enough diamonds in my storage at this point so doesn't really matter to me right now).
      Better wandering traders is good too of course, but this doesn't go far enough in improving them, they are already mocked for being useless and this change doesn't really make them that much more useful. One haybale for one emerald before locking out the trade? Waste of my time, what can I do with one emerald after these changes? Nothing. Someone else in these comments suggested adding maps to the new ruins or ancient cities - that would actually be useful additions!
      So yeah, the other changes are good, but don't outweigh the negatives I feel about the trading nerfs. I hope that adequately explains why I don't like this change as it stands.

    • @bugsmith9751
      @bugsmith9751 Před 10 měsíci

      @@hafplace1346 that is neither what the game needed, nor what any game needs, sure you can make a pretty powerful trading hall without leaving the biome you are in, but it was already time consuming, making people haul villagers to biomes that could he miles away from your base just for a few enchants isnt more challenging, it just makes me hate the jungle even more
      as for more diamonds, you will become rich in 30 minutes of swimming around a deep water cave with a few doors, diamonds are a non issue to get

    • @ceej5690
      @ceej5690 Před 10 měsíci

      ​@@hafplace1346think he was referring to the villager changes

  • @GoatMan-dl5ds
    @GoatMan-dl5ds Před 10 měsíci +1

    Im currently in a giant biome world thats is all ocean. I eventually found a large desert island with a village. If this snapshot had come out before i generated the world i wouldve quit minecraft for a year.

  • @zenengineer5803
    @zenengineer5803 Před 10 měsíci

    Are the enchantments dependent on the location or on the type (clothes) of the librarian? If the latter you could move librarians around to a trading hall, maybe even breed them with a 50% rate I think)

  • @macmadness5932
    @macmadness5932 Před 10 měsíci +6

    i think itd be useful if wandering traders sold rarer items, like potions, ghast tears, respawn anchors, reenforced deeplslate, various skulk blocks, maybe even blaze rods.
    potions and blaze rods could greatly shake up speedrunning tho lol

    • @FosterNightmares
      @FosterNightmares Před 9 měsíci

      You could actually beat the game on peaceful with that change

  • @Taqueel
    @Taqueel Před 10 měsíci +36

    Yo Great to see your till making content man. I was a giant fan and still is. Over 10 years ago I remember going onto my laptop and seeing your first vid. Respect man. So thank you

  • @3v1l73ddy
    @3v1l73ddy Před 10 měsíci +1

    I wish they would include more biomes and give villagers every enchant again. I also wish the master trades were max level. Why? Cause the enchanting table sucks ass and anvils lock out if you do too much. I appreciate the changes to make them biome specific or master specific but locking you out of fishing rod, crossbow and trident enchants and locking you out of protection iv, efficiency v etc. Is too much of a nerf. Especially efficiency, if they're gonna make it not max they could at least make it the second to max level so you only have to combine two books...

  • @RandomPersonintheworld-tm7lm
    @RandomPersonintheworld-tm7lm Před 9 měsíci +1

    Maybe this is a teaser for the end update since getting harder enchantment is somehow preparing the player for the end which would introduce new ores and armor and weapons maybe

    • @kiwidood1706
      @kiwidood1706 Před 8 měsíci

      You know mojang, they wont add this. They will "work" for two years to give unwanted changes, useless things and 4 decorative blocks and like 2 useless mobs.

  • @nickybutton100
    @nickybutton100 Před 10 měsíci +155

    Wow, people are definitely gonna make a datapack to revert this if they actually go through with it💀this is an awful change, actually awful.

    • @TTV.MoraiZuko
      @TTV.MoraiZuko Před 10 měsíci +14

      Yup, im never updating from 1.19 lmfao, went all downhill from there

    • @catmixo
      @catmixo Před 10 měsíci +4

      I mean there is no need to play the new versions they add nothing of value

    • @CherryBotV2
      @CherryBotV2 Před 10 měsíci

      @@TTV.MoraiZuko id recommend at least going to 1.20 for performance

    • @jacechunn1531
      @jacechunn1531 Před 10 měsíci

      100% true all of you 😅

  • @strisselstudios3932
    @strisselstudios3932 Před 10 měsíci +61

    This is absolutely horrible. Hope it doesn't make it into the actual update.

    • @ukyoize
      @ukyoize Před 10 měsíci

      I hope that you stop commenting

    • @polygontower
      @polygontower Před 10 měsíci +8

      @@ukyoize Give an argument, not a message saying, "Shut up!"

  • @stvm
    @stvm Před 10 měsíci +1

    trading nerf is OK but only if they (1) remove or increase level caps for combining enchantments at anvil, so you can still get max enchanted gear but through combining up from lower-level books and tools, right now if you combine 4 Eff3 books into 1 Eff5 book and put it on a tool, you won't be able to get all the other enchants on that tool since you would hit level cap. And (2) they should make max-level (actually useful) enchants more common in structure loot tables (chests in End cities, Bastions, ancient cities etc should have diamond gear or books with Efficiency 5, Fortune 3, Sharpness 5, Looting 3, etc). Loot tables in these locations should be trimmed to remove trash enchants so you are more likely to roll the ones people want.
    People do villager trading because its not fun to raid 4 end cities or bastions and not find the enchantment you needed, and need to go find 4 more. Trading is a (more) deterministic way to get max gear. Since we will be enchanting more/different tools, the increase in diamond availability does help make this not as bad. But still, just this trade nerf on its own is too harsh IMO.

  • @Hydra48
    @Hydra48 Před 10 měsíci +1

    Okay so I really like the idea only having certain enchantments show up at certain biomes because it's less random. The two things I don't like are locking the best enchantments behind the master level and having to transfer villagers to biomes where villages don't exist in order to get certain enchancements.

  • @cassee2179
    @cassee2179 Před 10 měsíci +22

    I already knew I was unlikely to upgrade past 19.2 any time soon, but this just confirmed it for infinity

    • @nate0___
      @nate0___ Před 10 měsíci

      there is no chance of getting out of 19.2
      i am literally in a cycle to be in .17 to get easier diamonds, more bland world generation since it is more "flat" and just best in performance above 1.12.
      .18 to prepare for 1.19.2. Glad to see someone staying for a version, I was thinking I was the only one doing this.

    • @cassee2179
      @cassee2179 Před 10 měsíci

      Yep! I have just a closed server for a couple people that I've played with for years and we're not seeing anything in later versions that would convince us to start over or regenerate chunks. We wanted the build height limit and the deep dark and a small handful of mods (quark and some team abnormals stuff).
      If they change this it'll make grindstone and xp farms the way to go for all future enchanting except one lonely swamp mending boy that you visit once or if there's a void accident.

    • @cassee2179
      @cassee2179 Před 10 měsíci

      To each their own

    • @Syntex366
      @Syntex366 Před 10 měsíci +1

      You’re still safe for 1.20, the update this experimental feature MIGHT make it into us 1.20.2. So if you don’t go past 1.20.1, you’re safe.

  • @venomshot2815
    @venomshot2815 Před 10 měsíci +4

    Convincing me more to go for the end loot