Houdini 17 Quicktip: Colored Smoke

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  • čas přidán 1. 07. 2024
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    00:35 - Loading The 3D Scan Using GLTF
    01:53 - Sourcing Color From The 3D Scan
    03:12 - Setting Up The Smoke Emitter
    05:35 - Building The Simulation Network In DOPs
    Download Project File (.hip): www.dropbox.com/s/qagh86675qm...
    Download Donut 3D Scan: sketchfab.com/models/24543670...

Komentáře • 10

  • @massimobaita7178
    @massimobaita7178 Před 3 lety

    Thank You very much, Moritz!

  • @nictanghe98
    @nictanghe98 Před 4 lety +1

    damnit i spend so much time looking for this and now i already did something else :D

  • @AlexOnyshchenko
    @AlexOnyshchenko Před 4 lety +4

    I'll wait here till you get around 10k subs. Great job, tnx for a tut :)

    • @sevfx
      @sevfx Před 4 lety

      excactly what i thought :D

  • @FabianStrube
    @FabianStrube Před 3 lety

    Thanks, that helped me alot!

  • @septic07
    @septic07 Před 3 lety +1

    Just great - as usual :) Could you please tell me, what to do, when I want the smoke to change its colour, when it passes something? Here it's only coloured, when it's near the donut, but what if I want to colour the smoke e.g. red, when it's flying around a sphere or something like that. Any chance on a tutorial :-D

  • @rdhtchilpeppr
    @rdhtchilpeppr Před 3 lety +1

    I'm having an issue where the Volume Rasterize Attribute is creating a bounding box around the smoke source. The simulation works fine, but i'm seeing a square block of smoke caused by the volumerasterizeattribute bounding box. I can't seem to eliminate the box and when I scale the pyro particle scale or the V.R.A particle scale it just makes the smoke less dense and doesn't get rid of the box.

  • @EugeneLlorens
    @EugeneLlorens Před 4 lety +1

    Please help! I followed the tutorial but my smoke render is jagged like if there were cubes, no matter if i downgrade the Division size to .02 it only makes the squares smaller.