Thanks for playing! In regards to the visuals the game will be getting a lighting overhaul when Unity 6 comes out of beta later this year! There is a ton of new technologies with the new unity update including optimisation to the engine itself and should be a big update for the game visually
Great vid. This game has SOO much potential - the suppressed rifle SFX, especially indoors, are the best I've ever heard in any game, period. Same as you, the door-opening mechanic is really growing on me - fingers crossed for this one.
10:45 Turn off screen space reflections in settings and the glossy textures should be fixed also If you turn off the screen space global illumnation too the textures look less ''flickery''
This definitely has more to do with the dev's approach than just using unity. There are many shooters in unity that feel identical to unreal ones, but this guys attention to detail and approach to simulation is great. I do find the game runs like a diabetic professional eater, but I'm hoping in time he can iron that out. I think it comes down to all the simulations he's running, hence the delay on first shot as all the ballistics scripts are called into memory. he needs to find a fix for stuff like that.
I hate to say it but I’m not sure which is worse, this or Direct Contact. This actually runs worse. I tried it during the recent sale and refunded it. The ship map is completely empty. I turned the AI enemies down to one to test the fps. I was getting 35-40 fps with a 4080 and an I9 13900k with 32g DDR5. I found most maps I tried empty. Personally I think the positive reviews are due to knowing a kid started this game so people are supporting him. I own pretty much all of the Tactical Shooters and I didn’t see any reason to keep this one. I’ll check it out again in another year maybe but I think this young man needs lots of help with this. It’s just another tech demo with fancy gun customizations. Just my opinion.
That performance sucks! I'm on a 3080 and get waaay better frames. I agree the graphics are pretty shotty and need work! I'm thinking about switching my mindset to supporting devs instead of games
@@deliberationroom It was on the ship and in 2k with all settings jacked up. Direct Contact is UE5 and I was getting 120 -144 with all settings cranked but Direct Contact micro stutters. Anyway, keep up the content, lots of games on the horizon. We can’t all like them all. Cheers!
Thanks for playing! In regards to the visuals the game will be getting a lighting overhaul when Unity 6 comes out of beta later this year! There is a ton of new technologies with the new unity update including optimisation to the engine itself and should be a big update for the game visually
Active in CZcams and the Discord. You're a good dev man! Can't wait to see what you accomplish! 🤙
Great vid. This game has SOO much potential - the suppressed rifle SFX, especially indoors, are the best I've ever heard in any game, period. Same as you, the door-opening mechanic is really growing on me - fingers crossed for this one.
10:45 Turn off screen space reflections in settings and the glossy textures should be fixed also If you turn off the screen space global illumnation too the textures look less ''flickery''
Ill try that! Thanks!
Hey dude! Can't wait to see more of this game! The door opening is actually growing on me a bit more!
This definitely has more to do with the dev's approach than just using unity. There are many shooters in unity that feel identical to unreal ones, but this guys attention to detail and approach to simulation is great. I do find the game runs like a diabetic professional eater, but I'm hoping in time he can iron that out. I think it comes down to all the simulations he's running, hence the delay on first shot as all the ballistics scripts are called into memory. he needs to find a fix for stuff like that.
I hate to say it but I’m not sure which is worse, this or Direct Contact. This actually runs worse. I tried it during the recent sale and refunded it. The ship map is completely empty. I turned the AI enemies down to one to test the fps. I was getting 35-40 fps with a 4080 and an I9 13900k with 32g DDR5. I found most maps I tried empty. Personally I think the positive reviews are due to knowing a kid started this game so people are supporting him. I own pretty much all of the Tactical Shooters and I didn’t see any reason to keep this one. I’ll check it out again in another year maybe but I think this young man needs lots of help with this. It’s just another tech demo with fancy gun customizations. Just my opinion.
That performance sucks! I'm on a 3080 and get waaay better frames. I agree the graphics are pretty shotty and need work! I'm thinking about switching my mindset to supporting devs instead of games
@@deliberationroom It was on the ship and in 2k with all settings jacked up. Direct Contact is UE5 and I was getting 120 -144 with all settings cranked but Direct Contact micro stutters. Anyway, keep up the content, lots of games on the horizon. We can’t all like them all. Cheers!
I'll jump in there and try it! Thanks for watching man! 🤙