[1.16; 1.12+ - Java] (Almost) Hopper Speed Multi-Item Sorter v. 4.2
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- čas přidán 13. 07. 2024
- NOTE: This specific wiring only works in 1.16. To have the design work in 1.15-, redirect the bottommost dust with another dust 1 block lower.
Sorry for the long wait! Also sorry for the video quality its been a tad difficult to find both a nice time to record and motivation to record, but I hope the device itself makes up for it.
Features:
- Silent
- 7 by 2 by 7; 2 wide, AB tileable
- Sorts both 64 and 16 stackables
- Sorts 54 items per category/slice
- Unstackable Item Proof
- No Slot Reservation
- Hopper Speed! (With variable transition delay)
The multi-item sorter v. 4.0 was a collaboration among myself, metamilo, and Rapscallion with help from Rifter Labs! It's always a pleasure working with them, and we have some more projects in the work I think for which you will be excited.
Inslice Overview: • Multi Item Sorter v. 4...
World Download/Data's Public Discord: / discord
Debugging/metamilo's Public Discord: / discord
Dedicated Storage Tech Discord: / discord
Channels Mentioned:
Rapscallion: / @rapscallion1138
metamilo: / metamilo (A Fancy Link!)
Rifter Labs: / @rifterlabs6803
Related Videos:
MIS v. 4.0 Showcase (Rapscallion): • Multi Item Sorter V4 |...
MIS v. 4.0 Tutorial (metamilo): • Practical Multi Item S...
MIS v 4.1 Showcase (Rapscallion): • Multi-Item Sorter V4.1...
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Links
CZcams: / @datnerd
Discord: / discord
Twitter: / akadatnerd
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Thanks for watching!
Signing off... - Hry
Great job Data! Happy to see the updated item gate as well.
:OO The corporate told me your paycheck will be 5 digits this month!!!
I'm so excited to receive my 0000.1 monetary units as opposed to my 000.1 monetary units! \o/
Lmao
Great video. Great system. Great explanation.
Thank you for the presentation. Looking forward to building it on my server!
Thank you! Let me know how it goes =]
I love the detailed nitty gritty explanation of the circuitry.
I read about version 4.2 but had trouble finding it. Im glad i did before i did too much work on 4.0.. im not that good with redstone so im still figuring out what each of the parts do and how to.fit them together. Thaks for explaining it and for all the signs. Its a big help
Amazing job, I wish this video had more views its impressive.
Absolutely killer! Nice to see your back from the land of the broken computer!
Good to be back =]
I was searching for days for a storage system for my nether base (so it needs to be water-less). I think I have found the perfect design! (If not, please point me to the right direction! :ddd) Thaaanks!!!
Dude how you have so few subscribers, your awesome keep up the good work
I appreciate it! Thank you =]
Very elegant design.
Thank you!
thinking on studying these... really good video, data!
Thanks, I hope the content was useful for you, Moony!
@@DatNerd it really was! This is when I first found your channel and, boy does it make me happy to see you replying XDD I got to study on the world download and trying to recreate it. Still can’t comprehend the entirety of this system
But, still, it was an incredible studying and helped me develop my own mis-ses. ;) good stuff, I really love it
Very nice 👌🏻
Thank you!
Ahh and uhm as much as you want Mate, great work for the community! Shoutout to my mate BrownBanana for the intro to you guys!
Its a pleasure to help!
Nice stuff!!! Does this still work in 1.17? I pressume so. Is this still the most up-to-date system or did the community come up with something better?
I really appreciate this video. However precious versions seemed to have slices which were a little easier for me to understand separating. For instance. I'm currently building this; (slice A / slice B / Slice A) then a separator.. But having a hard time getting a cut off point for the last slice as a result of the comparators at the back. Is there an easy way to remove dependency on the B slice; if you finish on A.
Just want to let everyone know that I tested this both in Single Player on PaperMC 1.16.5 out of the box, and on the multiplayer server where I play (PaperMC, but don't have all of the version and setting configs), and it's working on both so far!
Glad to hear it!
Pog
\o/
Changing the lectern from 15 to something lower does not change the upper bound, but it changes the lower bound if the lectern’s value is low enough. Say the lectern on the left is 10, and the one on the upper left 5. That means that the lowest value that can be displayed is 5. And in general, if the one on the left is larger than the one on the upper right, the lowest value of the display will be bounded by the difference of the two. So it seems to me.
With previous versions I’ve had trouble with the sorter breaking down when I unload the chunks, even if I put all the machinery inside the same chunk. Any update/advice on this issue? I want to build this in singleplayer but I don’t think a chunkloader wont work if I leave the game while the sorter is running.
Anyway, brilliant work again you guys :)
Yea unloading sorters in operation is not safe in general. I recommend adding a safety lever that holds the items back when you know you have some time to play, as well as a chunkloader.
Is it possible to use filed hoppers or barrels instead of composters to generate signal? (when we don't need to move them)
Do you need both of the slices to make it work?
Does anyone havr a building tutorial or diagram apart from the world download?
I dont know if anyone wanna help me, because i dont know how if i were to add more slices how would i do that?
I hate to be a negative nancy but i dont think it can get any smaller than this.
\o/ Not as far as I can tell =]
Does this mean that you need to build the A and B sorters together (in pairs)? If or when it ends on the A sorter, you'd need to add a compost to the comparator at the bottom that's correcting the signal since, by default, it's getting that signal from the compost at the bottom of the B sorter... right? or is it fine without that? (I'm still new to minecraft & redstone)
So if you end on the A slice, you would have to add in that composter from the B slice, yes. Although the tessellation is 2wt, there is some wiring interlaced between the tiles, so the endcaps need a bit of extra wiring to finish out the tile.
@@DatNerd ahh... so then you can't just add a compost or barrel directly to that comparator for the 2 signal strength that goes into the other comparator. good to know, thanks! man... how do you guys come up with these? looks so complicated XD
Omg you guys need to stop innovating cuz there is already a better one out before I finished the last. I just finished Rapscallions 4.1 version in survival. I'll have to remember this one because I could use the extra space in the back when I upgrade my system.
That's the evolution of collaborative projects! We actually have some more Multi-Item Sorter stuff planned, but I think this specific design is at its limit!
This should work in 1.17 ryt? Since there hasn't been changes to redstone mechanics?
So, in theory and in optimism, this should work on Paper servers?
It should, but paper I believe allows operators to change the speed of hoppers so you need to check with the operators of the server what the hopper timings are (ideally 8 gt)
@@DatNerd thanks for getting back to me, I’ll give it a shot!
@@DatNerd I tried it in paper server. The hopper-transfer, hopper-check and hopper-amount is transfer: 8, check: 8, amount: 1, but it still doesn't work on it. All of the item just pass through into the first slice.
So, in my current set-up I'm using 4.0's A tile by itself since I wanted my storage hall to be slightly more aesthetically appealing. It's basically AA-AA-AA-AA, where AA represents the 2 wide tile, and the - represents a gap. Could the same thing be done for this or must it be setup AABBAABBAA?
If the following answer is yes, do you think you could provide a discord attachment link to the world download? TIA.
I think you should be able to do AA-AA-AA-... just make sure that the signals that would have come from the B Slices is there for the comparators in the A slices.
The tiles are interdependent, so you will just need to add in those parts in the gap space. Sorry for the late reply!
@@DatNerd Hey, no worries! I actually managed to figure it out, just kept it AA-BB tileable and connected the tiles with some dust, which seems to work perfectly, still only changing by one strength :)
@@evanh.2972 That's wonderful! Glad it worked out for you. =]
Hmm, the overflow function isn't working properly, am I missing something important from Rap's A+B module system?
The item gate is very slow. You said there existed faster ones for singleplayer worlds but I can't find them. Do you have a link maybe?
Sorry that this reply is very late, but I believe there are some on metamilo's discord! I hope you found what you were looking for.
Does this still work in 1.17.1?
Awesome design! How do you get it to work in 1.12+?
Replacing the barrels with furnaces, or dispensers with bonemeal (if you don't care about silence), should be enough
@@DatNerd does this also work in 1.15.2? if not, is there another fix to make it work in 1.15.2?
@@noprofilepictureindarkmode1506 It should work in 1.15+, none of the 1.16 dust changes apply here if i recall correctly.
@@DatNerd thats strange, because when I built it up in 1.15.2 it took out the filter item (the one you put in 2 of) and did not dropper it back into the chest. when ran the same system in in 1.16.5, it worked fine.. have you tried it out in 115?
@@DatNerd I saved your 4.2 as a structure and tested it out in earlier versions and it didnt work correctly. I suspect that it either does have to do with the redstone changes made in 1.16, or it could possibly be related to one of these bugs: MC-2255 MC-8645 MC-153508 (but im not a redstone expert). Have you tested the system in earlier versions yourself? I would like to hear from you, thanks in advance
Just to clarify in the World Download, the some barrel contain 7 cake while other is 6 cake, which one is correct?
These will return the same signal strength in a barrel, so either one works. I believe the barrel you're referring to needs to output signal strength 4, so anywhere between 5s51i and 7s45i will work (6 cakes and 7 cakes both fall in that range). My apologies on the confusion.
@@DatNerd thanks for the clarification. I managed to figure it out
How did you get to work with the masontic. Also what happened to him?
Did you kill him?
Masontic reached out to me in mid 2020 in response to my Cyclical Variable Sorter: czcams.com/video/D-Yoo-E8MxM/video.html.
Masontic's been a bit busy lately, but he is getting back into the game! He has uploaded some videos recently regarding a sorting array.
I have killed Masontic before in Minecraft PvP using crossbows and firework rockets.
So I've been holding off on building the MIS4 on my ssp in hopes of seeing these further updates. In your opinion would this now be a "safe" time to commit to building up this system? Or are even further optimizations likely in the near future? :)
We don't have anymore updates planned. The most available improvement is to use one of the faster item gates we have.
@@DatNerd Got it, thank you! :) Would the item gate Metamilo showcased in his latest v4 tutorial still be a good option?
@@MrPla637 Yup! It works well!
This would not work on a spigot server tho, right?
It depends on your spigot settings, I suggest you join metamilo's discord and ask there, as there are some folks over there more familiar with spigot =]
@@DatNerd Thanks
Can i do 5 slices? insted of just 2 in 2
The system is modular, so yes it can be expanded to 5 slices!
what is the significance of the tripwire hook?
The purpose of the tripwire hook is to redirect the redstone dust so that the dust does not power the comparator prepower line in the back.
Is this system any less laggy then the other one. Because on my vanilla single player my game crashed while sorting
Game crashing is not a good measure of system performance, because there are tons of things that can crash the game. What is a good way to measure it is, make a really long sorter (something like 1000 modules, /clone and structure blocks are your friend), run a massive amount of items through it and see how much the client slows down, then do the same with the other system and compare.
@@pocarski oh ok I’ll try that. But for me I think it’s the client that sucks because of my fps drops
I saved your 4.2 as a structure and tested it out in earlier versions (1.15.2 & 1.14.4) and it didnt work correctly. I suspect that it either has to do with the redstone changes made in 1.16, or it could possibly be related to one of these bugs: MC-2255 MC-8645 MC-153508 ? (but im not a redstone expert). Have you tested the system in earlier versions yourself? I would like to hear from you, thanks in advance
v4.1 did work in 1.15.2 btw
I haven't tested in 1.14, but I believe Rapscallion had. I tested in 1.15.2, and 1.16.4/5.
Will you be doing a tutorial?
I'm not that great at tutorials, metamilo may or may not be doing one. If he does, I'll try to remember to link it in the description.
dose this work with 16 stackables
Yes it can!
godo make 1wt
Does this work on bedrock?
Obviously not, what did you expect
@@jaehaerys9194 stating java in the title does not always mean it doesn’t work in Bedrock. Hence my question.
@@auzland152 Most redstone related things that work in java doesn't work in bedrock, v4.0 doesn't work with bedrock, so this shouldn't work with bedrock either. There are MIS made for bedrock, you should go and check them out.
@@jaehaerys9194 well I’m just saying that I’ve seen plenty of “Java” videos that have worked fine on bedrock
How is this useful?
This is useful for high variety, low volume storages. A dynamic version of this could work as an overflow storage =]
@@DatNerd Thanks for clearing that up. I was very confused because I'm not that well versed in storage redstone.