Komentáře •

  • @FoxfireFloofer
    @FoxfireFloofer Před 8 měsíci

    All of my art oriented works can be watched ad-free and downloaded through my PeerTube instance. PeerTube is a FOSS network of servers which all communicate to eachother to share video uploads:
    makertube.net/w/pXQvaLSEhRVhAmhKK8oaYA

  • @temma1612
    @temma1612 Před 3 lety +19

    THIS IS SO WELL MADE

    • @FoxfireFloofer
      @FoxfireFloofer Před 3 lety +2

      Thank you very much! I put a fair bit of effort into making all the assets and whatnot.

  • @memoria96_33
    @memoria96_33 Před 3 lety +4

    very well put together, learned somethings here

    • @FoxfireFloofer
      @FoxfireFloofer Před 3 lety +1

      Thank you very much! I'm glad it was useful.

  • @BreadBreadBreaddd
    @BreadBreadBreaddd Před 7 měsíci +2

    I just installed Etterna and i was confused Af what those small Flickering dots and i thought they were notes that gives points 💀

    • @FoxfireFloofer
      @FoxfireFloofer Před 7 měsíci +2

      Technically they do give points, it's just that the points are negative lol.

  • @flleaf
    @flleaf Před rokem +1

    would prefer if you went over what exactly happens when you hit one. i kinda understand it but would still be helpful

  • @cxgamer9680
    @cxgamer9680 Před 3 lety +3

    MORE!

    • @FoxfireFloofer
      @FoxfireFloofer Před 3 lety +3

      I have an idea for at least one more, I'll make it at some point!

  • @SwayerThorS
    @SwayerThorS Před rokem

    how to hit long mines thing. my accuracy dropped too much bc of that long notes

  • @hakesho
    @hakesho Před 2 lety +2

    0:48 sounds like a design flaw. "you have to intentionally hit the note at the wrong time" should not be the way to play a game about hitting the notes at the right time. There are multiple ways around that but the most straightforward might be to just deactivate mines during the marv window of the note or something similar.

    • @FoxfireFloofer
      @FoxfireFloofer Před 2 lety +6

      The design already compensates for close mine hits. In the same vein it isn't a design oversight that charters can put a 500bpm minijack and you have to hit it earlier to keep combo, a charter can put a mine too close after a note and you have to deal with the consequences as a player. It's simply bad charting, and under normal circumstances your solution is a bad one. It means players can keep their hands on the keys well past when the mine hits and then passes the judge line. It's silly.

    • @hakesho
      @hakesho Před 2 lety

      ​@@FoxfireFloofer Minijacks feel more like: "I'm not skilled enough to hit this properly so I need to resort to some bs" but comparatively I think mines are closer to: "the game mechanics prevent this from being hit properly so I need to resort to some bs". The former is an inevitable consequence of the fact that there is no skill cap but the later seems like a problem.
      While I'm sure there are better solutions, the simple one I suggested isn't as silly as you suggest. It essentially turns sufficiently shitty mines into decorations in much the same way that sufficiently short holds are just decorations. If a mine is literally inside the marv window of a note it would be effectively unhittable, but this isn't really different from miniholds which are effectively undroppable if they are sufficiently short. However mines outside of that window would still be hit if you kept the key pressed so the issue you raised is only relevant for the worst possible mines and in that case I don't see it as a problem and think its better than the current system.

    • @FoxfireFloofer
      @FoxfireFloofer Před 2 lety +6

      The mines have to be extremely close for this to be a game problem instead of a player problem, like to the point where it may as well be some impossible bs pattern. However, I don't develop Etterna, make a PR or submit an issue ticket on github with your idea exactly laid out instead of discussing it vaguely here. This video only describes how the game works, I don't design these features.