fight the gaming langauge
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- čas přidán 8. 09. 2024
- explaining jargon over and over again isn't worth it, i'm just not oging to use it, or at least use it as minimally as posisble, simple language is the way to go
#jargon #fgc #streetfighter4
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ok but using just 'oki' allows me to say 'oki hold this' and that's worth it lmao
dw I get your point I'm just goofin
lmao
For me personally it’s “Hold this MIX real quick” yelled in full confidence (afterword they immediately predict the correct option select)
as shrimple as that 🦐
shrimple 🍤
Shrimpossible
I love it when the official terms change between series and sometimes between games in the same series
exactly, shits whack, common verbiage is good, keeping it close to regular parlance is better
Jargon? Whast jargon? I don't see anything impenetrable about using my instant air fuzzy okizeme to hit my oponnent meaty in order to mess up their fuzzy guard!
lol
erm what the sigma is a meaty (please explain)
an attack that hits late which gives it more advantage than usual, attacks have active durations measured in frames, and set amounts of recovery and blockstun, so the later you hit in an attack the more relative blockstun to recovery your move has, meaning your opponent has to block longer and is stuck longer, giving you more opportunities
I hate that I understood that statement.
Cool it bro. The fragile minds of the uninitiated are not prepared for such stress yet.
Your spittin' so hard, your call outs go so hard.
As a newbie to fighting game scene, I kinda like the jargon/iceberg mechanics, it gives mystique to the this genre. But I agree a little. It's more accessible when you use simple language. Honestly, it depends I think case by case basis type stuff.
But yeah, you're on fire rn!
🦐 Ah yes, we love accessibility it's the shrimp way
shrimps understand accessibility is a need not a want
No cancel or anything but like, Isn't "Okizeme" just ",wake up attack" on Japanese tho? Nobody bats an eye at learning to call an open faced corn flatbread sandwich a taco, right? Nobody had an issue learning to say Italian words like "macchiatto" or "latte" or any of the French terminology in cooking. What's wrong with using a Japanese word (often abbreviated to a single syllable) in fitegames, so long as we provide good resources for people to educate themselves? (Like this channel!) The FGC is and has always been a multicultural institution, why shouldn't it's jargon reflect that?
@@valkunstgeist5041 the point was that the english version is shorter i think
nothing is wrong with using a japanese word lmao, it's not becuase it's japanese it's because it's niche and not used outside of fighting games. also i'm advocating for simple language in videos mostly, not really the greater community as a whole. lmao i used okizeme as it's a nice easy example, tigerknee is another example, why is that an instant aerial attack? old goop tbh
"I'm a shrimp. Don't worry about it"....the words nobody expected to hear today and yet here they are. XD
im so normal, im the normaliest normie
@@ctrlaltCookie so very normal...in fact, ur so normal, normality could learn a thing or 2
The amount of time I played smash ultimate without knowing what the hell a nair was, or RAR. I don’t have an issue with them honestly but it definetly was a learning curve
nair as a term is useful, when making a video id definitely explain it instead tho from now on
This is big for me. As the biggest hurdle for me really is understanding fighting game concepts. It feela like they are so complicated when they probably shouldn't be.
people over complicate stuff, me included sometimes
All the jargon is fun and all but it does make getting into fighters SO much harder. I remember when I first started and I looked up some BB (Bread & Butter [WHOA more jargon]) for the character I was playing and between the terms and number notation I had no idea what they were talking about. I needed to watch like 5 videos just on terms to be able to learn basic punish combos (and that's even MORE jargon!!!)
yeppppppp, we need simple language and I'm happy to champion it
There is something to say about having a shared language in a community though- I’m too dumb to know what it is exactly but I do know it feels good to have a shared vocabulary.
i fully get that, i think toning it down would help a lot tho
The jargon is 60% of why I like fighting games
im glad it works for you
Its even more annoying when we've already got some FG terms that just sorta work. Some things are just like "a safejump is a setup involving a *jump* that makes you *safe* from reversals". Its perfectly intuitive. But then you've gotta give a whole history lesson to explain why pressing one button right after another is called "plinking" or why some people call every projectile a "fireball".
Excelent point...
Excelent loop...
Cookie is a shrimp now for some reason...
I declare this video a 10/10 modern classic!!!
lmao hell yeah
Yeah just do the thingy three things in a row 3/4 of a thing with doodle yeah just do the movement a few times just like flip it a few times just move it around a little bit do a circle you should have gone up just go duck and forward a little bit just attack throw him with projectile - discord voice chat fighting game advice
OMG THE FUNNUI BUNNUI IS A SHRIMP I LOVE SHRIMP CRUSTACEANS RAHHHHHH
Wake-up-game is also great because you get to ask "what's for breakfast?" after a knockdown.
exactly lmaoo
It’s very annoying bc my friend will always explain Guilty Gear in the most noob unfriendly way, so much so that we placed a ban on him giving advice to new players like mf I just picked up the controller wtf is a FD?!
Love the guy but damn I’m glad my other friend helped me learn GG instead bc I love that game to death
yeah you really gotta find people to learn with who aren't jargon heavy
@@ctrlaltCookie yeah, luckily all my other friends who play it aren’t very jargon heavy and even when they use jargon it’s been long enough that I know it now
Eloquently said, my good Shrimp!! 🦐.
That moment when you get hit with a meaty oki but you quik rise to reversal their pressure and vortex them with a hellsweep and establish pressure with a hatchet i20 but they lowcrush it with an orbital 🦐
fucking exactly mokidekey
FAX. And like it’s messing with our own ability to communicate IN the community. Tekken 8 isn’t the most complicated game in the world.
But I bounced off three communities until I found one that could translate stuff into plain English. And I wasn’t new to fighting games either I’d played strive for years and sf6 from release til now.
I just couldn’t follow any of the conversation, and eventually I went back to six and strive lol.
yeah exactly, we really don't need to have each and every game have it's own domain specific language
@@ctrlaltCookie Not even just domain specific language-Though okizeme is an egregious friend of mine given how scared I was of the big scary “high level” strat lol.
But like the actual quality of conversations and progressing a given game’s discussion and meta. A good conversation needs mutual understanding. It needs connective tissue.
Like just off the cuff I’m always boggled by how deep any characters kit can be but we don’t always talk about it or encourage each other to explore those details. It’s.
“This character has safe block pressure,”
“This one has bad oki,” and then the conversation stops. Even when there’s. A lot to be gained !
Simple language is useful for communication with outsiders but there is a reason that literally every game, sport or field of study has specialized terminology. There is a lot of research on this topic and while it's undeniably true that it can be a barrier for those who due try to learn jargon become more engaged in the particular community.
uhuh, i was a programmer for a decade, i watched specialised language rot entire companies. higher engagement from smaller numbers of people isn't interesting to me. faster uptake for newer players is.
I know it's a shrimp but this video is one in a krillion
awhawhawhwhwh
Counter point. Okizemi is fun to say
i dont wanna remove it, i shrimply think it's not as useful in videos
Gratz on your recovery!!
Thank you so much!
You're telling me to keep things...shrimple?
yes that joke was in the script but i took it out nooooo
Thank you soooo much for making this video! I am very new to the Fighting Game scene and feel so lost on stuff that gets said like 6p or 2d. (Although I mildly understand those now.) I really hope to see more videos about this down the road, cause' there are very few comprehensive videos that teach fighting game basics. (Now I really understand the agony of a new player in Destiny 2, lol. It's like learning a second and third language.)
Sometimes I simply tend to forget some of the terms and such which then leads to me not fully remembering the stuff I want to learn then again sometimes I never can realy understand what knowledge I’m Actualt lacking in a match only thing I can currently think of is sometimes my defense is poor or at least seemingly
im not a skillful blocker ngl
"this text has no other meaning except to scare those afraid of fighting game jargon"
i'm not advocating folks to be afraid of it, i'm advocating the avoidance of shiboleths tbh
@@ctrlaltCookie nah it just reminded me of this s bag with Arabic text that read "this text has no other purpose to frighten those African of the Arabic language"
ah i see
Honestly i didnt know the full word i just knew oki.
And i think its good to a degree, like ingroup slang and learning it is important for a community ro have. If youre confused you can either learn or choose to not engage.
I would say its more important to have good teaching tools and not gatekeep people trying to learn.
Also, it's part of what ties together the larger FGC. Doesnt matter if its SF, GG or anything else, an oki is an oki. I would dread if each game community replaced it with their own word and further fractured the community.
ive never been part of a community as ingroup minded nor as insular as the fgc, it is a special kind of hell trying to talk about fighting games with people when you have to constantly stop and explain why someone chose to say yomi instead of guess
That shrimp is so goofy I love it
hell yeah!!!
I'm learning so much 📓✍
Shrimply having a wonderful Cookie Time!
People in the fgc are generally terrible at remembering what it is like to not be in the fgc.
100% it's actually embarrassing sometimes hearing fgc content creators talk about our niche
I always thought that okizeme was a corner carry combo
lol shut up
@@ctrlaltCookie wa🥁🥁 I doo😭
Crustaceans over taking first the crab gang and now shrimp chimpins, where's my lobster legion?
lol it's a bit ive been doing on stream for a while when im salty im SHROOKIE the salty shrimp, i just wanted to bring her here
SHRIMPY ❤💜
SHRIMPYYY
Kiss Philosophy!!!!
yep, simple is best
find it interesting how a lot of fighting game jargon is just Japanese that the community refuses to translate. karas and okizemes are very kantan. ebi is very oishii. yup. no better way to express those ideas. good job everybody we did a language
yeah. i dont really mind words from other languages becoming loan words, the problem is when they have a direct corollary which isn't obfuscating what you're doing.
@@ctrlaltCookie yea and there are plenty of loan words the fighting game community could introduce with no direct English translation
boketto is the act of all of the thoughts in your head fucking off while you stare vacantly at something and like we need a word for when all your edibles hit in the middle of a match or your controller disconnects
like in photography, when they say "bokeh" and mean blur, just say blur. i get frustrated with it because there's no reason to describe something as banal as blur with a domain specific descriptor, it's the same with abare, just say interrupt abare doesn't make you cooler it makes you pretentious
New models cool, your krilling it
:3
and thats why pretty much everyone just calls it oki lol
its shrimple really
shriiiiimple
Entonces mejor lo digo en español verdad?
" Juego de levantarse "
sure, use whatever is right in your own language
So… you gonna fry us some rice?
okaaaaay BUT JUST THIS ONCE
236 is a bit less intuitive than just saying down to forward.
spin your stick a quarter circle trumps number notation in person 100/100
Specifically people making basic guides to characters fr need to start getting used to explaining terms and notation or just using basic language cause people coming into fighting games and looking at guides to learn characters are not gonna know what half the things youre talking about
yep!
Gaming
gamer
wake-up-game feels more like an explanation for "oki"
than a replacement IMO
exactly, why use a shortcut for a word that makes sense to only fg nerds when you can explain it in basically the same syllables
@@ctrlaltCookie oki just is a lot easier to say, but I don't think it needs to or should be the only terminology for it
But also, how do you explain something like tiger knee in simpler terms? Or fuzzy guard? Some terms I think succinctly explain a complicated concept. (I am biased, I love stupid jargon)
* a special done immediately after jumping
* timed block switching
in casual conversation tigerknee is fine, in a video? explain it, everytime imo
@@ctrlaltCookie now that I've thought about it more, in videos made to be accessible, using jargon is pretty weird. Especially when it's so easy to just say "a special done immediately after jumping, or a tiger knee"
Ive always preferred saying Oki, Okizeme is too much effort lol
sure, the brevity of the word isnt the point of the video tho
Scrimp
is this also called a meaty or am I mistaken?
meatys are hitting late in an attacks active frames so that you can have more advantage, sometimes oki is done with a meaty, but you dont always need too, it depends, but yeah meaty can just be "hitting late for better advantage"
I love your content but in this one case disagree. Jargon is valuable! Fighting games are going to always be insular to a degree by virtue of how difficult it is to get into the genre from a pure gameplay perspective. I can't see how those who are committed to play at a level that brings them in proximity to the "FGC" won't put in the marginal amount of effort necessary to engage with jargon, in the same way they have to engage with numpad notation, learning motion inputs, or memorizing combos. Heck, each individual game has its own jargon built into the game by its devs that they'll need to absorb. In most cases, one's learning of community terms can be gradual as well! I learned what Oki was early, but never knew what a Happy Birthday was because I don't play tag fighters. Each time I did learn a term though, it was through a community member who in turn made me feel more welcome. Using jargon to signify an ingroup is fun and imo not alienating. Maybe if you're making fully public-facing content there's value to using less jargon, but honestly if you are making public-facing content that is maximally engaging, you're most likely not getting into the kind of nitty gritty that needs jargon anyways.
i worked in a highly technical field for a decade, and i've only ever found reduction of jargon to be a good thing
I hate when essential terms like "okizemi" are literally from a different language. Sorry I didnt train under a Japanese Shogun to play your video game.
Boo hoo hoo, its funny lol
constructive argument