How To Counter Every Unit In Age Of Empires 2
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- čas přidán 1. 06. 2024
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00:00 Intro
00:56 Archer-Line
01:31 Skirmisher-Line
02:14 Hand Cannoneer
02:59 Cavalry Archer-Line
03:54 Elephant Archer-Line
04:31 Militia-Line
05:07 Spearman-Line
05:42 Eagle-Line
06:13 Scout-Line
06:44 Knight-Line
07:24 Camel-Line
07:46 Battle Elephant-Line
08:08 Steppe Lancer-Line
08:41 Ram-Line
09:08 Armored Elephant-Line
09:36 Mangonel-Line
09:58 Scorpion-Line
10:17 Siege Tower
10:28 Bombard Cannon
11:11 Petard
11:33 Monk
11:58 Ships
13:45 Final Talks & Outro
Edits by / @k1aoe - Hry
Make one for all unique units!
Yes! Then we are done :D
Yes, please. I think the standard units are interesting, but pretty well known to most people. With all the new DLC UUs in particular I think UUs are legitimately an area people might struggle to know what to do (not just struggle to execute)
Maybe in there can be a list of unique units Samurai do not counter
Please the organ gun. My friend destroys me with organ guns and spearman every time
SOTL has already made one for u 3 years back,but since its 3 yrs old it doesn't feature the new UUs
Hera didn't have to make this video, there are older ones by Spirit of the law, but he did, to help push the community and scene forward as well as give updated information, what a legend, Hera, you transcend the game, I'm stunned.
Well done you Legend, that is what you are.
❤
so you trash talk that man because he made a video that wasnt needed, then you called him a legend after xD, mate what the fuck
10:17 i totally expected the counter to the siege tower to just be a layer of stone wall after that short you posted 😂
Great video, but I'd just quickly mention an option that's not always so obvious for beginners, which is just to use the unit itself. So like you're going archers, and the enemy's making skirms, a lot of the times it's gonna be much better and easier to just make skirms yourself, since you already have the upgrades for it, than switching to scouts to counter them.
Doesn’t work for siege towers.
@@CaptainThemerica True 11
Siege tower is so bad, it's the only unit that can't beat siege tower
Thats actually a very good and high level tip!
One objection, though: Often, the opponent will be playing on their personal or civ strengths, in addition to outnumbering you on the given unit type in the short term. Your tip may still work if you are economically stronger or have better army management, though. And specifically for skirmishers, it is clearly better, because of more similar resource requirements and shared upgrades and production building.
Hand cannonneers have +2 ram bonus, so they deal 2 attack against battering rams.
Capped ram and siege ram has resistance for ram armor class so HC deals 1 dmg against them.
I also watched the video
I subscribed and never struggled against siege towers again. In every game they were beating me. But now that I am a Hera subscriber, I counter them easily!
that timing couldn't have been any better! thanks for the video
I was expecting a knights counter pikes joke
Thanks for the video here are strategies that I struggle to defeat.
Can you make follow up videos on how to beat these strategies?
1.Turks fast imp rush
2.Portuguese castle drop organ guns
3. Tower rush
These are often used against me on arena, I don't know how to counter them.
Maybe
1. 3tc boom and mass kts
2. 1 mangonel
3. palisade rewalls on circle and fc + mango/ or own towers/ or stone rewall behing tile, what enemy trying to break (for experience players, needs loom ofc)
3. When trying to fast-castle, the extreme AI usually tries to counter tower rushes with villagers. Villagers have strong attack bonus against towers (including donjons) and stone walls, and feudal age towers have less armor and HP. (They receive a "secret" upgrade in castle age.) Spending valuable villager time and possibly lives on taking down an offensive tower can be acceptable when taking into account the investment the opponent has made to plant the tower there. Especially if one is far from ready to counter with a proper army. Any army of archers, scouts or men at arms can stop a tower rush, though.
(I often beat the AI with tower rushes anyway, typically when I wall the first one or two towers with palisades. If my tower rush is a bit late and not supported by military units, the villagers die to a defending army. Also, when getting towers up, if I do not exploit the advantage, the towers fall to siege weapons in castle age.)
1. Play aggresive. Turks honestly kinda struggles vs aggresive play in general especially if you have a civ with early eco bonusers. Tower rush etc.
2. Who loses to this? This isnt a valid strat anymore after the organ guns nerf. Just make a mangonel and you can literally just stop them since they do like 1 damage now to them.
3. Tower rush I think there are video already but honestly its more of a experience thing. Depends on maps. If arena or BF you just wall and then make a tower behind so he cannot use villager to kill that wall but your tower is out of range of the enemy tower. If you cant wall usually just make defensive tower and send 3-4 to stone so you can react if you must.
@@herotalib9556 A nice variant of tower rush on Arena and similar maps (Hill forts and Hideout) is when the attacker shuts the gates with walls or houses in addition to planting towers. That's an easy way to beat extreme AI, but unobservant or easily distracted players may also fall to it. The problem is that the defender must delete a wall segment to get melee units out to the towers, exposing his base to raids. Or be severely constricted until Castle age.
As always, top tier content of age of empires 2, thank for this guide Hera, it's really useful, I'm a "new" player and this will help me when I don't have the hard counter in a matchup bc of the civ. Now I'll know how to take those uncomfortables matchups with a better approach.
Even as a longtime player this is really helpful! I find sometimes I get really focused on one counter to a unit, and forget that I have options. Or I might get really focused on my plan and forget that I can mix in some counter trash units for what my opponent is doing.
Amazing video Hera! ❤
This is exactly what new players need, especially after certain types of encounters on the latter 😂 great content
super useful video, thanks a lot hera!
Great content as always!
Before watching the video: I guess a good counter to pikes is knights + monks.
😂😂😂 ur a real fan
Unique unit would be awezome. Thank you Hera. You're the best.
I’ve always considered light cav a soft counter to crossbows early to mid castle age given their mobility, low upgrade cost, no gold cost, ability to mass in feudal age and same pierce armor as the knight line. Interesting that Hera had it the other way, I’m sure he’s right even though I’ve seen light cav clean up crossbows in a good number of games across levels.
Good touch using the orange color for units that you should be wary of using.
I searched for “aoe2 counter units” a week ago and this video did not show up. Not sure why, but it just got recommended to me now and it’s so much better than the other vids I found. Thank you!
Awesome video. Thank you very much
Great video, as always. Let’s go!
genial muy buenos videos como siempre
Gracias hermano
Oh heck yes, would love to see the one with UUs too. Great video!
Thanks for this. Definitely make the next video
Hera.. keep in on. Every Video is so greats and a must watch for a beginner- intermediate 😊
great video! thanks hera! love from brasil!
Yeah, unique units would be interesting. Especially the disc throwers and longbows. With the disc throwers my problem is that I have usually the wrong counters because I have to have something against the other units they have like camels (pikes, helbs). With the longbows skirms don't work for me. Even Onagers are just outranged / outmicroed.
Vs Disc
Just pure arb and make sure u don’t clump up your units. CA and hussar should beat disc camel too with some micro.
Vs Longbow
If you let em get to longbow deathball and attack head on u most likely screwed up before. Try to raid instead, longbows are pretty slow to create so make sure to spread his army thin.
@@alltmisc Usually you can beat the longbow deathball by raiding and expanding eco. Yo did that vs Tatoh so many times as a great example. Longbow are amazing but really slow so if they are attack 1 spot just try to stall a little but mainly push hard somewhere else and force them to just Walk around.
Disc throwers never let them get a huge mass or they just kill even arbs. Once you get enough of them even if you have spread formation you will usually die especially since they got the shawarma riders that can tank.
I think the camel line might be more a more useful counter than you tend to give it credit for.
Yeah it's a bit expensive for such a mediocre-attack unit, and yes it's weak to arrow-fire, but it's also a solid counter to Rams and Mangonels. It spanks many OP unique units hard too. Not to mention, in a game where a player has map control with Scouts and Knights, often camels are the only way to take it back. Pikes and Halbs never quite cut it unless you're playing ultra defensive in these situations ( which I know you're good at, 11 )
I think in many cases it can be incredibly hard to counter Mass FU Camel unless you've got good Arbs at your disposal.
Camels are a solid counter to weak or low HP units in general assuming they don't outrange them a lot. Particularly when played from civs that have special Camel bonuses like the Saracens or Hindustanis the Heavy Camel line (particularly when FU) is much more capable than I think *many* players give it credit for. For instance, a HeavyCamel cuts down a fleeing villager about as quickly as a night.. sometimes a bit faster even. They can take down houses and other minor buildings when not being subject to arrow fire. Forgetting how much HP FU camels tend to have is indeed a mistake I think.
They can raid quite effectively, and they are not countered as much by the spear-line as other Cavalry. Finally, in many instances where you have put both Camels and Scorps as a good counter (like with the battle elephants) I would have in fact put Scorpions ahead of them, but noted their speed and versatility that the camel has but the Scorp does not. AFAIK, a Camel is very nearly as fast as a scout.
Please excuse my essay, yall... I just obviously really like to use camels kekw
Omg I had mixed feeling as I saw intro with Mamelukes burg then heard not UU, that’s better tho coz ppl get so confused to counter xD so keep it on the low
Thank you 🎉
Verry nice vid
unique units video needed of course
Make one for all unique units as well.
Also another good series of videos could be a 5-10 minute videos of strength and weaknesses of every civilization and what kind of maps they should be played on
I like that he said he wished the information would be useful for everyone who plays the game, I don’t play the game (yet) but I found it interesting and useful:)
Very good video and good quality information but honestly I think Spirit of the Law takes countering to a whole new level
Nice video :) it could be interesting to go indeep with archer vs knight as they are main unit and are very different
I'd love seeing the UU video as well!
Will you do how to move, attack move, patrol? I’m coming from SC2 where we just attack move or mineral walk and that doesn’t seem to work in aoe. Also much love on the tournaments ❤🎉❤
The fact that you included the siege tower lol
DUDE!!!! Seige towers are amazing. They only get countered by walls. Kappa
Watching this also makes me wonder what unique units you’d want to use to counter those more universal units when you have them available.
Handcannons actually do more than 1 damage vs rams, because they hav an attack bonus vs heavy siege. Nice video. Excited for the next one with Unique units, but dont tell them how to counter Kamayuk! ;)
Waiting on the UU video as well !! gogogogo
Comment so you‘ll make the next video!
A sugestion for the next video of the sort: The unit to counter is color red, the main counter is color green and they secondary counter is color yellow.
Green and Yellow are hard colors to distinguish in the game.
I would suggest blue for unit to be countered, red for primary counter, then orange, then yellow.
When you DO do unique units, please do not forget to include Legionaries w/ and w/o Centurion Aura, Imperial Skirmisher, Genitour, Elite Camel and others that are easy to miss.
makes one showing what upgrades we should make for each of the most basic army compositions
I usually take a lot of time to decide my army composition but when it is done, I'm not sure what upgrades will benefit those units
you can show basic army compositions for most of the civs and the most important upgrades would be awesome
Interesting to see all the similarities and differences compared to the Total War series
You forgot the "Elite Teutonic Knight" line, that can only be countered by War Elephants (or Elite)! But the ETKs can be spit out every 12 seconds from each castle, so they are much faster!
Awesome awesome
Hi Hera! I think what bothers me mostly is not knowing what to do against massed units, like 20 brits crossbows or steppe lancers or eagle warrior. Sometimes, even with the right counters you lose easily... is there any pro tips for those cases?
How to counter every unit:
1. Make Mangudai.
Thanks for watching!
Amaziinggg
Dang i wanted one for uniques too, my ballista elephants just got owned by a massive monk army and i couldnt get near with light cav cause of halbs.... probaby should have gone archers, but i didnt have that line's upgrades done
As someone who learned literally nothing new from this video, I did enjoy it.
10:20 but what about the Red Phosphoru hop on - hop off strategy with the siege tower? 😅
I'd love to see a colab between Hera and SOTL
Short answer : playing byzanthines
Hera 2023:
“Subscribe to the channel…. That’s all I have to say about the siege tower”
🤣🤣
thanks god there is a solution against elephants. the pikanier and helebard seems to be a pretty usefull units
Elephant Archer counters: "They got to Elephant Archers? Write a will and testament."
Monk with block printing: "Allow us to introduce ourself"
@@grimrapper5202 at that point it's more of a "who can mass more?" question. I've had people use monks verses my elephant archers, and without enough, they fold.
How to counter the mangonel? Use womangonel to distract them and keep them not focused on the push. Mangudai is lot tougher- skirms just dont cut it, but skirts might be enough.
you use Womangudai to distract them?
I was hoping this would include unique Units need to know how to counter mass Balista Elephants
When there are quite a lot of Mangonel or Scorpion, like over 30 or even more in the late game, how to counter it? Thanks
Hera, didnt you swap the CA XBow relation? I thought "short term" CA are pretty good vs archers as its the stronger unit and wins an equal fight but not cost effectively..or did you mean long term as in late game?
PS: You forgot to include knight as a spear counter..
No long term ca is good, i didnt make any mistakes there
@@HeraAgeofEmpires2 I dont understand it then...CA isnt cost effective vs Arbs no?
More videos!
I am playing 2v2s with a friend. I go full archers and he wants to go infantry but it feels a bit awkward. It seems like everything counters infantry and they don't do much except against some counter units. Any tips or civ he could go for?
I am thinking meso civ and go eagles. He's trying vikings tho
Berserks only really die to arb, and champs are insane in trash wars they kill everything
Malians infantry have insane pierce armor and powerfull bonuses too :)
Thank you guys! When do berserks start being a viable option? I assume massed kind of mid castle?
I didn't know about malians, I'll check them out. Also I wish he had the romans tbh hahaa those are counter to archers 11 😂 jk
Do monks work well against siege elephants?
We definitely need a guide on how to counter Flaming Camel, so here's my meagre contribution.
How do you counter a FFA 8 player game when huns just go 150 paladins???
I went mass ele archers and got absolutely wrecked by eagles so can recommend that😅
3:30, small slipup, camels close the distance faster than knights but not light cav.
I always considered camels to be a soft counter to cav archers, they are faster than knights deal more damage and are cheaper but lack survivability missing 2 PA. Its better than knights but its not a hardcounter. imo
4:20 Editor or script was slipping here, units spoken are the post-imp versions while castle age ones were used in clip. This seems to be a chronic problem throughout the video and I would say an easy fix is to pick either the unupgraded version (spearmen vs halb) or fully upgraded version and just use "spearmen line" when describing it rather than shifting constantly as you do with mangonel vs siege onager or knight line vs paladin civs.
Hera was naming different versions of the units throughout the video, so I just decided to use castle age version of every unit to keep it consistent, except for the counters of hc which is an imperial age unit
thank you for this 30
Why shouldn't you upgrade the galleons with chemistry?
Hera bro! You forgot to mention that kt counters pikes! But only true conoisseurs get it!
Help! How to counter villagers? They keep attacking me when I try to build my town center (next to theirs)
PLEASE DO UNIQUE UNITS TOO!!!! ty
please do unique units!!!!
Unique counters please!
Do the UU one please
Pls also unique units😊
Shall we consider eagle to be the counter of foot archers?
Also, why don’t hand cannoneers counter pikes?
Hc are fine vs pikes, arbs/skirms usually better though
Do BattleElephants counter Knights?
Hey, where are the trebs? XD
1000. Like from me 🎉
Britton archers vs swordsmand. Why are the swordsman better?
How to effectively use monks in this scenario? If yo uuhave to counter 30 knights and you have 10 pikeman and maybe 10 scouts. But you also have 10 monks. Do you have to individually tell each monk to convert a unit or is there something else to it? (BTW thx for this video, its fckn AWSOME, if I wasnt married I would say I love you haha)
Scouts kill archer line too hera
From a noob pov, doesn't that make Bohemians if they went skirmisher+hand cannoneer and siege, uncounterable?
Elite Ballista Elephant is So freakin hard to counter when they are massed and you have no siege onager at your disposal, paladins wont work either.
only Gurjara Camels are good vs Elephants, all other camels do not have the damage to overcome the much better stats. this is why most camel civs, who usually lack halbs, have a weakness to Elephants.
imperial camels and saracen camels do pretty well. Also Berber/Byz camels due to their discount handily dispatch of elephants (assuming u meant Battle Elephants, War Elephants kill all).
Can we normalise saying cavalry properly.
Calvery ❌️
Calvlary ❌️
Cavalry ✅️
Am i saying it well?
@HeraAgeofEmpires2 you're my favourite player and aoe content creator. You could call them horseman killy boys and i wouldn't care lol
"every unit".... 61 uniqe units just chilling on the sidelines wondering when they get to go in, even the Supremacy Villager just escaping the spot light. xD
Hera, how do you counter the flaming camel!!!!!!!!????
Currently I want to know how to defeat a Kmer deatball of Battle and Ballista Elephants.
Halbs and monks for sure
@@HeraAgeofEmpires2 Not sure, tried that, Halbs get melted and Monks convert like 2-3 Elephants and then die. Maybe I need more micro on the Monks but 40 Ballista Elephants melt everything.
make SO or BBC with some cav as meatshield snd u got it@@drago939393
Halb+onagers. Khmer dont have units to kill SO. Monks are good, if you micro them properly. And if Khmer massed both elephants - it means you already messed up in early game.
@@valger3652 i am mostly referring to games with friends, 4v4 on Black Forest even... So him reaching deathball is not really weird. We can't really figure out a way to attack early either. Anyway, I've tried using Bombards, it was OK. Onagers, eh, they always seem to suck when I'm piloting them lol. Not sure how to improve with them, they are so slow and fragile when I use them yet OP when used against me...
Spearman: no CA? They have bonus against them. +2; +4 and +2 with Parthian Tactics.
And no hand cannoneer either?
@@chanlaoshi8634 i failed too! xD
Those would be good aswell, rhe spearmen gets countered by quite alot of things 11
I think there's a caveat here, in the super late game it gets so hard and tiresome to micro your CA and halb is getting spammed like crazy, the halbs cost no gold and they slowly chip numbers from the CA mass that is hard to replace. So I'd argue that halb is a check to the CA in post imperial.
Could one say that melee cav is the only thing that does not counter the spearman line? 11 @@HeraAgeofEmpires2
Pro tip, don’t use archers against mass Malian champions in late game
Walmart Huskarls.
Its actually not that bad
This tutorial counters are correct for new players, but for experienced players, these tips are not as useful.
Here's a few I'd like to note:
Siege onagers counter everything if massed and spread out, except bombards and other onagers. To beat mass onagers, using a few onagers is best. You can take out 5 with one shot easily using only 1, or even more.
Also, heavy scorpians actually beat heavy and light cav no problem if you have them bundled up in chokepoints, which is the same for archers.
When you become more experienced, learning how to use your terrain to your advantage will change the perspective of counter units.
poor siege tower