@@Boston_Tea_Party1 f4se, use some sort of mod organizer. Its all plug and play when it comes to modding a Bethesda game. It's one of the most used mods
@@Boston_Tea_Party1 Simple, long as you have the old version of FO4, pre next-gen-update, which can be gotten using a downgrader, you can use vortex or any other mod manger of your choice to download and install it. It's a body replacer, so not exactly too tough to get working. Bodyslide and outfit studio is another thing to go along with it, since that can allow adjustments to the body if you want to learn how to do that. CBBE also has a SFW version to use, which is great since it means you can still have the game be SFW but have different body shapes.
1st and 2nd generation synths are fairly sophisticated robots while 3rd generation synths are effectively 3D printed humans with computer chip embedded brains. The technological gap is mind-boggling.
@@UltraZombie115 Unmutated sample or not, the ability to assemble a fully grown, fully functional (?) and pre-educated human being in a matter of minutes is still an unbelievable feat of bioengineering.
That's what happens when you sacrifice an 8 year old in the name of science and then take on his name and try to convince his father you are actually him 60 years later.
@@autinjones7194but in the reason update Enclave remnants are receiving orders from higher command and a secret location they still could be around in large numbers building up strength
@@autinjones7194I think what he means is prior to all that. Prior to the events of Fallout 2. Lemme rephrase his comment: “With how advanced Institute tech is, you’d think they would’ve been targeted a long time ago prior to Fallout 2?” I mean, if I was President of the Enclave and I catch wind of such technology, I’d make the Institute the primary target. Capture the Institute and its tech (rather than mindlessness blowing it all up to smithereens).
@@barricadedpurifier that makes sense. Since you can find all sorts of really old Enclave armor lying around. Perhaps The Enclave only had a very brief presence in the Commonwealth before abandoning whatever they were doing there. And at that time the Institute was not as well known or powerful. Very likely early on they barely had Tech that was at all better than what was available in a standard vault.
Everything can be filed by guns though, and it's better to use expendable, easily built robots to do your work than risk the lives of some of the brightest minds in the commonwealth
@@shyguy3353 So you don't think with all their advanced technology and resources, they could develop any kind of synth that is at least resistant to bullets?
@@B0Yextreme Yeah, the dialogues make the coursers out to be like some endboss level threaths. On the other hand a lot of what the institute is doing makes very little sense.
With the speed they make them and the number of people you actually run into in the Commonwealth, they could probably replace everyone within about a year
In video it was about 2 minutes and 10 seconds from start to synth emergence. Each minute outside of combat is 30 minutes in the game. This means one synth maker can produce: 0.92 Synths/hour 22.15 Synths/day 8086 Synths/year. Considering we see 3 makers in this room they could produce about 24k synths a year…idk what the total commonwealth pop is but I think they could do it.
@@DarkFoxZero77 They don't intend to replace humans entirely, it's about secretly doing it. The synths would be under Institute control. It's not some long term plan.
Luckily the one place in these modern gen synths that is still got machine parts in it is the brain. Prolly helps modulate their reaction to becoming alive when you’ve got a computer controlling how they think.
I think robco might have made some not long before the bombs fell. It's why the pip-boy is so small. The existence of the platinum chip too would suggest that they did eventually make some sort of smaller electronics
@@MatthewSevens I don't think so, at least not directly. They'll be some hints of someone in the show being a synth, but they never outright confirm or deny it.
I watched the process and timed it on the pip-boy because I was thinking about how fast they were producing them (and RP-wise, it's something the Brotherhood of Steel would want to know) and from start to finish was about 40 minutes in-game. So The Institute is producing about 36 synths a day which is terrifying.
Well many synths are seen in the game being interrogated and eliminated from the communities where they replaced existing humans, due to odd behavioral patterns. Seems like either the Institute have some programming errors to iron out, or they should, I dunno, stop replacing people and just make new people?😅
If they made the machines linear instead of a big round room they'd be able to make these synths a hell of a lot faster. Conveyer belts exist for a reason.
@@bedecktI always imagined that there is a giant hall filled with these like you said but just sealed off from the explorable area for game limitations (time, cost are factors).
I felt the same way to be fair. I think it’s something about a thorough mind that makes it want to uncover every detail in an open game like Fallout, and also delight in doing so.
All synths have your son's DNA and genetic info, which effectively makes all of them your sorta-grandkids. *Think about this before sticking it in a synth. You reprobates.*
It's kinda stupid you can't just get her a new body straight from the production line if your the leader of the institute already but Bethesda quests rarely affect another quest's outcome.
Does somebody remember that one quest in Fallout 3 where the Snyths are introduced and also the railroad? I totally forgot about that until yesterday when I started to play it again. They had that shit planned so long ago. Cudos dear devs
Yes! I went back and replayed Fallout 3 the month leading up to the show coming out. It’s always funny when they use the reset code on the fella from rivet city lol she just flops then gets up like nothing happened.
something i did not understand, why the institute was so.... dumb? like they needed more energy, but instead they spend time wasting hundreds of synts on infiltrating instead of, you know.... getting larger?
The Institute, or at least its leadership, may be very smart when it comes to science, but they're not smart about everything - their weakness is being extremely out of touch with reality on the surface and being inept at politics. Psychopaths tend to gravitate to leadership roles as well, which further explains why they were ok with the kidnapping/murder/replacing of civillians.
I love the level of detail, including the DMEM / BME bioreactors towards the end of the video, with an agitator which might also serve as a heat source to keep the bioactive cultures alive.
First a polymer synthesis process, alongside a 3D printing needle jabbing along fine wires in the form of a human skeleton, then secondly the dipping of the structure into a stem cell culture. And now the muscles are injected with human blood. More needles protrude from the ring’s mechanisms and shock the strange body. Eureka, life!
Yeah it’s a great attention to detail for world-building but it’s still gets hate somehow. If it was new vegas it would be used as evidence for why it’s a “masterpiece” lol
It's kinda weird to think that the 3rd generation synths are basically just clones, but everyone treats them like they're some sort of highly advanced robot. I feel like empathizing with the railroad would have been a lot easier as well as a whole slew of other things taking a much more morally ambiguous tone if that was just sort of leaned into more.
The way the robot "looks over" the synth before moving to the next step is the cherry on top for me. It's looking for imperfections in the process (all manufacturing has this).
Instead of using magical underwear, they could have had a claw like machine that covered the private area as it lifted the synth out of the pool. They could have also done a conveyer belt type thing in another room that you could only see through windows. That way they could easily disguise it by limiting your view.
As I recall, there's not a single quest objective in the game that requires you to set foot in this room. You'd think the Institute quest line could've made more use of this room, or the area could've been larger.
I agree that the place should be larger. Lots of opportunities to show at least a few more ways that the Institute works in. The robotics I found were underwhelming compared to other divisions. I mean, synths are the basis of a lot of side stories.
This room made me side with the Railroad. It humanised the synths when you realise that they are flesh and blood the same as everyone else, just made in a different way.
It makes sense that I found out Jonathan Nolan is a Fallout fan after he ended up on the Fallout TV series, because there is no way he did not take inspiration from this scene for similar scenes in Westworld.
Not really, more than half the technologies they use existed pre-war. It's just that unlike most other factions they manufacture their own stuff and don't find a 200+ year old piece of scrap and tie some rags to a piece of wood or something like that.
Personal theory: Cells are cultivated in the laboratory and this process just puts the dormant/cryogenized cells into the body, for the juice to then act as an enzyme to finish constructing the anatomy
That makes a lot of sense for what can be seen in the video! It also seem that they have a 3D printed polymer bone structure, or perhaps the same cells that create the muscle can turn into bone using a different frequency of electricity.
And in the end, a lot of us ask, what is the end point exactly? MY anology is "A friend of mine, who is a very decent upstanding fellow, I replaced with a one to one robotic duplicate, so what did I accomplish exactly? Well I wasted a shit ton of resources and time". However its a weird way to "help" mankind, which I think the phrase counter intuitive embodies here. A motive I cannot side with, Caesar's legion is cartoonishly evil yet, I understand their motive to the core, the institute, I have to have a room temperature IQ to agree.
thank you very much for this very informative and straight to the point tutorial, ill be doing my own synths in my basement for now on thank you very much
Same. I wish we had more of this kind of content in Fallout, if the in-game tribes and factions could aim to a higher goal than survival and power control and strive to be something better. Sometimes the wasteland should be contrasted with a more hopeful group, even if on the sidelines of the game itself.
@@dennischen2642 He simply said it was it was "like" westworld. How does the release date pertain to its similarity? Not to be rude but can you even read?
@@goose1114 Extra words add implication to a statement. Him adding a though at the end of the sentence turns it into more than just a "simple statement". Not to be rude but can *YOU* read?
@@JusticeGamingNY yes the 1970s films TOTALLY had a scene exactly like the one in Fallout 4 here, which the game CLEARLY drew inspiration from and is TOTALLY what we're talking about right now
@@Stingra87 No, they're evil. To be amoral, truly, you need to be without morality, like a robot. They're human. They can understand that what they're doing is wrong and hurting other people.
@@Stingra87When comparing to the people of the wasted surface, the Institute are simply far more moral, even if amoral from a current, objective standpoint.
The Institute is the faction I often end up siding with in Fallout 4. They are by far the only group in post-nuclear USA who not only was able to restore (albeit limited to their underground paradise) humanity to pre-war status, but they advanced technologically to an insane degree. Their isolationist ways make perfect sense to me, given how so many groups in the Wastland are incredibly selfish, exposing themselves would only put everything they've accomplish in danger. The Enclave would do anything for that kind of tech, the NCR are too self-centered to not smother the scientists under demands and burocracy, and pretty much all other factions would want the Institute destroyed out of fear. No one is without sin, but for all they've accomplished, the Institute rarely causes casualties. A couple dozen abductions over the decades is NOTHING compared to the horrors many other groups inflict on people every single day. Even the NCR who is generally considered to be a good-guy faction is willing to throw hundreds if not thousands of lives into the meat-grinder if it means securing more power to the republic and more political power to it's suits. The Institute's worst sin was likely dumping their FEV rejects with no regard to what those Super-Mutants would do to the population. If Shaun wasn't so obsessed with being in control, from what we can learn talking to the Institute department-heads, they're all extremely reasonable and level-headed people who only want to keep their paradise safe and continue their research. Some even suggest giving their obsolete tech (which still is much better than whatever the wastlanders have) away to save face and help the people in the wastes. About the synths...it's a dumb and dangerous idea. It feels like something the Think Tank from Big MT would create, not because they should, but because they could. The Synths, especially the Coursors, are extremely dangerous considering they VERY MUCH SO have free will, even if that will is bound by computer codes. The Institute is not made of soldiers, and they're walking on a knife's edge by creating what essentially are elite soldiers who as far as we know only stay in line because they were brainwashed to do so.
I agree strongly about pretty much everything said here about the Institute. It truly is a bastion of light and advancement on a technological, safety, and perhaps even moral/social level. However, I concur that the synths are like a double edged sword which may fall back on the scientists of the Institute themselves.
After reading all of this I realized I'm a wokie dumbass simp who fell hook line and sinker for pipers activism. To be fair though the entire rest of the world wasn't easing my paranoia about the institute either.
Imagine if they could have an alliance, where the Institute stopped killing people and the Minutemen used their teleporter to help people literally in a minutes notice. They would be unstoppable
@@racist4595 if you side with the institute you dont become enemies of the minutemen, so you can do both, the institute only wants you to get rid of the brotherhood of steel and the railroad
@@youngdonald4109none of the factions become hostile towards the minutemen. I just finished a BOS play through yesterday and the minutemen are still intact
as someone who doesnt work with robots but understands the kind of force industrial robots are operating with, yeah, OW. imagine that thing dinging into you at that speed while youre standing there. hello skull fracture
No, each synth is identical to the DNA of the person they’re based on. They needed someone that hadn’t been exposed to radiation to make sure that their DNA wasn’t warped so that they could get a basic human template to work off of.
@@b3ntl33same way every single synth replacement looks like. Using shaun's dna as the template of clean dna, and the dna of the wastelander to look like the replaced person.
Half the fallout 4 budget went into animating this.
And the other half to the synth gorillas
@@alistaircraig7849 Our game has 4 min loading screens on SSD's? Nah, better look at this!
Didnt know this room existed
@hidea7361 my game don't lol
@@hidea7361Unless you are using the "ultra hd textures" from bethesda, your game shouldnt take more than a minute or two to load
Mark Zuckerberg birth video.
Eww
@@viktorvondoom9119 indeed.
Higher hair, need Higher hair now
Nah, he's probably a gen 2
@@lunytoonz3466 😄
Underwear is part of the human anatomy of fallout
Explains alot, no way in hell would half the raiders wear them if they had the choice.
me using cbbe: ˶ᵔ ᵕ ᵔ˶
@@saintcodeinhow do you even get cbbe working?
@@Boston_Tea_Party1 f4se, use some sort of mod organizer. Its all plug and play when it comes to modding a Bethesda game. It's one of the most used mods
@@Boston_Tea_Party1 Simple, long as you have the old version of FO4, pre next-gen-update, which can be gotten using a downgrader, you can use vortex or any other mod manger of your choice to download and install it. It's a body replacer, so not exactly too tough to get working. Bodyslide and outfit studio is another thing to go along with it, since that can allow adjustments to the body if you want to learn how to do that. CBBE also has a SFW version to use, which is great since it means you can still have the game be SFW but have different body shapes.
Bro was born with boxers and 2 years of powerlifting
Thats way more than 2 years dude 😭
I just imagine that’s the case for half the people born in downtown Boston
And no balls
Easy life
you forgot to mention duck skin. Water repellant.
_How to tell if someone is a synth._
*THEY DON'T HAVE ANY BALLS.*
That pot of soup give them the balls, also the underwear. You could call it ball soup/juice, maybe even ball goo.
The guy that got kick in the balls:💀
The woman:💀
The guy who wants to be a girl💀
What if female?
@@anthonyfloyd2327 I just said that lol
Wait were tf is my comment
that underwear came from nowhere
So nice of the Institute to at least give him some dignity. Good guys all along.
Thats not underwear, its flesh
fused to its form
That's not real underpants.
It's a synth of underpants.
pegi18 my ass
1st and 2nd generation synths are fairly sophisticated robots while 3rd generation synths are effectively 3D printed humans with computer chip embedded brains.
The technological gap is mind-boggling.
I mean that is kinda the point of Shaun. They weren’t able to get this until Shaun made a major breakthrough through his DNA.
@@UltraZombie115 Unmutated sample or not, the ability to assemble a fully grown, fully functional (?) and pre-educated human being in a matter of minutes is still an unbelievable feat of bioengineering.
@@JohnnyConquest76 i known. I was just giving the reason the games said.
That's what happens when you sacrifice an 8 year old in the name of science and then take on his name and try to convince his father you are actually him 60 years later.
@@JohnnyConquest76thats where the chip comes in handy? They are still robots, but instead of metal they have meat and bones
With how crazy advanced the institutes tech is, you'd think that they'd be a target of the enclave.
enclave is all but wiped out. its explained in new Vegas i think. that's why in 4 you can only find antique enclave armor.
the enclave has been defeated multiple times
there arent many of them left
@@autinjones7194but in the reason update Enclave remnants are receiving orders from higher command and a secret location they still could be around in large numbers building up strength
@@autinjones7194I think what he means is prior to all that. Prior to the events of Fallout 2. Lemme rephrase his comment: “With how advanced Institute tech is, you’d think they would’ve been targeted a long time ago prior to Fallout 2?” I mean, if I was President of the Enclave and I catch wind of such technology, I’d make the Institute the primary target. Capture the Institute and its tech (rather than mindlessness blowing it all up to smithereens).
@@barricadedpurifier that makes sense. Since you can find all sorts of really old Enclave armor lying around. Perhaps The Enclave only had a very brief presence in the Commonwealth before abandoning whatever they were doing there. And at that time the Institute was not as well known or powerful. Very likely early on they barely had Tech that was at all better than what was available in a standard vault.
Has untold levels of tech and resources
**wastes it on robots that can be killed by guns, and one good Nick Valentine**
A lot of scientists in a nutshell
Everything can be filed by guns though, and it's better to use expendable, easily built robots to do your work than risk the lives of some of the brightest minds in the commonwealth
@@shyguy3353 So you don't think with all their advanced technology and resources, they could develop any kind of synth that is at least resistant to bullets?
@@_DMNO_ they probably are specially the coursers.. the problem is... everyone in this game is a bullet sponge.
@@B0Yextreme Yeah, the dialogues make the coursers out to be like some endboss level threaths.
On the other hand a lot of what the institute is doing makes very little sense.
"You smell like you've been above ground" lmao
She smell well, she like to smell people.
The nice way of saying: “You smell like you haven’t bathed in days or weeks”
That dialogue always made me laugh by myself for some reason
Also equivalent of someone that have touched grass
This is the most high effort animation that's ever been in a Bethesda game.
brooo :D
yeah after this its just went downhill
Fr. Now we have Starfield - the sandless sandbox @@Bos_Meong
@@concept5631how about the sand on the beaches of the earth like planets?
With the speed they make them and the number of people you actually run into in the Commonwealth, they could probably replace everyone within about a year
In video it was about 2 minutes and 10 seconds from start to synth emergence. Each minute outside of combat is 30 minutes in the game. This means one synth maker can produce:
0.92 Synths/hour
22.15 Synths/day
8086 Synths/year.
Considering we see 3 makers in this room they could produce about 24k synths a year…idk what the total commonwealth pop is but I think they could do it.
@@SailingROX4321 It does make you wonder how many get through processing though, and how much production is limited to resources.
@@SailingROX4321wait does the time scale change in combat?
But still nobody can explain me their gorgeous plan with the synths, replace all humans? And then what? Can synths reproduce? Do they live forever?
@@DarkFoxZero77 They don't intend to replace humans entirely, it's about secretly doing it. The synths would be under Institute control. It's not some long term plan.
Imagine a synth stands up from the pool and just starts screaming in existential dread
Bladerunner 2049
Luckily the one place in these modern gen synths that is still got machine parts in it is the brain. Prolly helps modulate their reaction to becoming alive when you’ve got a computer controlling how they think.
@@Ryanfinder226
There’s always a chance something can go faulty
they are just meat puppets, not human beings their programming sells the illusion of a living beign they are hollow cyborgs.
They used to, but they installed the "anti-existential-dread-inator" chip that prevented that
this isnt canon i am just making this up
I like to think in fallout the institute finally found out how to make transistors. Which would explain the amazing tech they have.
I think robco might have made some not long before the bombs fell. It's why the pip-boy is so small. The existence of the platinum chip too would suggest that they did eventually make some sort of smaller electronics
Yes. Its not "transistors were never invented", its more like "transistors were invented later".
I'm pretty sure thats one of the junk items that's around there
Very cool finding about the lore of their game version of the world!
Dumping them into the largest pool of tomato sauce to bring them to life is something I never expected to be required to make synths.
they was jump started on the station before the "tomato sauce"
That's how Italians are made😊
@@gemstonegynoid7475 sono italiano e condivido, noi nasciamo letteralmente dal sughetto bono pazzurdo
@@gemstonegynoid7475Hahahaha!!
@@Gastonepisellone confermo
Gonna tell my kids this is how babys are made
Lol
During processing they’re put in a trash compactor to return to baby height.
"No, YOU were a Blue Light special at K-Mart. Almost as good, and a lot cheaper."
It's got "5th Element" vibes written all over it. Literally the most advanced machine in Fallout to date. Crazy.
Are you "acoustic"?
Looks like west world to me
@@nitroxide17 Literally
I was thinking Blade Runner: 2049.
5th element? Aether
That’s some Westworld
vibes right there
Jonathan Nolan and Lisa Joy produced westworld and now the Fallout show, I bet they're gonna do synths in season 2 or 3
Why is fallout so much worse than season 1 Westworld? Shit is juvenile
@@MatthewSevens I don't think so, at least not directly. They'll be some hints of someone in the show being a synth, but they never outright confirm or deny it.
My thoughts exactly
What is westworld
I watched the process and timed it on the pip-boy because I was thinking about how fast they were producing them (and RP-wise, it's something the Brotherhood of Steel would want to know) and from start to finish was about 40 minutes in-game. So The Institute is producing about 36 synths a day which is terrifying.
Well many synths are seen in the game being interrogated and eliminated from the communities where they replaced existing humans, due to odd behavioral patterns. Seems like either the Institute have some programming errors to iron out, or they should, I dunno, stop replacing people and just make new people?😅
I have never even seen this before. Was kind of surprising. I never knew they went into full detail on showing how it's done in the game.
at institute
You'd only not have seen this if you just kinda... Ignored exploring the institute at all. Which is fair if you've killed Shaun immediately.
@@AlexDenton0451 Of course I did. BOS for life. Flesh is weak, but steel endures! OORAH!!! Lmaoo
@@Spartan_Spencer they don't yell "oorah"
@@Cricket0021 No shit
If they made the machines linear instead of a big round room they'd be able to make these synths a hell of a lot faster. Conveyer belts exist for a reason.
It's for the WOW factor,
sure, linear is fast but not impressive
most impressive would be a huge factory hall with hundreds of these round machine room things that each raise a human in 2 minutes
That assumes speed of assembly is the limiting factor, rather than speed of component manufacture or even desired quantity.
@@bedecktI always imagined that there is a giant hall filled with these like you said but just sealed off from the explorable area for game limitations (time, cost are factors).
When bro falls asleep first during the sleepover:
Why every time I go into the Institute I just spend a lot of time in that room, like seeing that machine at work is so weirdly relaxing
I felt the same way to be fair. I think it’s something about a thorough mind that makes it want to uncover every detail in an open game like Fallout, and also delight in doing so.
That was unusually well animated and detailed for a Bethesda game.
So this is what Curie’s human-like body came from before transferring her data and consciousness from automaton to a synth.
All synths have your son's DNA and genetic info, which effectively makes all of them your sorta-grandkids.
*Think about this before sticking it in a synth. You reprobates.*
It's kinda stupid you can't just get her a new body straight from the production line if your the leader of the institute already but Bethesda quests rarely affect another quest's outcome.
Does somebody remember that one quest in Fallout 3 where the Snyths are introduced and also the railroad? I totally forgot about that until yesterday when I started to play it again. They had that shit planned so long ago. Cudos dear devs
Yea The Replicated Man
Yes! I went back and replayed Fallout 3 the month leading up to the show coming out. It’s always funny when they use the reset code on the fella from rivet city lol she just flops then gets up like nothing happened.
That's soo awesome. You have to admit. Seeing a robot put a human together piece by piece...
something i did not understand, why the institute was so.... dumb? like they needed more energy, but instead they spend time wasting hundreds of synts on infiltrating instead of, you know.... getting larger?
The Institute, or at least its leadership, may be very smart when it comes to science, but they're not smart about everything - their weakness is being extremely out of touch with reality on the surface and being inept at politics. Psychopaths tend to gravitate to leadership roles as well, which further explains why they were ok with the kidnapping/murder/replacing of civillians.
Gordon freeman went to MIT and he doesn't even know how to speak, so there you go
mad scientist vibe
Because Father is a terrible leader.
I'm not saying it's because of bad writing... but it's because of bad writing
He could be in this very room! He could be you. He could be me! He could even be-
*Gets blown to bits*
*He was not a synth*
Woah woah woah!!
What? It's obvious he was the synth! Look there will be a synth component anytime now...
@@user-uo7fo4fe7h Aaaany second now...
No no, I CAN DO BETTER!
I'M VOTING THE MAYOR, I SEEN HIM VENT!
*THE MAYOR WAS NOT THE SYNTH*
You see red! No wait that's just blood.
I love the level of detail, including the DMEM / BME bioreactors towards the end of the video, with an agitator which might also serve as a heat source to keep the bioactive cultures alive.
Needed to have the How It's Made narrator in AI perfectly explaining this and music from those episodes
Yes
Next, the robot adds the fleeb. The fleeb is important for reasons you wouldn't understand.
@@k.k.9378 How dare you insinuate that I am incapable of comprehending the myriad technological applications of fleeb juice!
@@ArgonwolfprojectHaha!
First a polymer synthesis process, alongside a 3D printing needle jabbing along fine wires in the form of a human skeleton, then secondly the dipping of the structure into a stem cell culture. And now the muscles are injected with human blood. More needles protrude from the ring’s mechanisms and shock the strange body. Eureka, life!
My favorite part of being in the institute is just watching the synths be made
so satisfying to watch somehow
People bash Bethesda but this kinda stuff is gold
I think they bash the writing and overall story more
Like another comment said. Bethesda blew most their budget on this lol
ist ja nicht nur die grafik sndern das Ganze, die Atmospähre, Geschichte und vorallendingen: durchaus realistisch
Yeah it’s a great attention to detail for world-building but it’s still gets hate somehow. If it was new vegas it would be used as evidence for why it’s a “masterpiece” lol
@@irarelyupload6930 No, Fallout 3 and 4 are objectively bad when it comes to plot and adding to the lore. Bethesda is extremely overrated.
Alan is voiced by Robert Picardo, AKA the holo doctor from Voyager
Cool, the doctor was a really good character.
Love him
He was in stargate too
What is the nature of your medical emergency?
It's kinda weird to think that the 3rd generation synths are basically just clones, but everyone treats them like they're some sort of highly advanced robot. I feel like empathizing with the railroad would have been a lot easier as well as a whole slew of other things taking a much more morally ambiguous tone if that was just sort of leaned into more.
The way the robot "looks over" the synth before moving to the next step is the cherry on top for me. It's looking for imperfections in the process (all manufacturing has this).
Elon musk recording the birth of his son
Mind. Blown. Elon is getting ready for total takeover (jokes aside, he’s a cool guy doing great stuff)
@artisticgamer777 OK Elon Snüsk
Instead of using magical underwear, they could have had a claw like machine that covered the private area as it lifted the synth out of the pool. They could have also done a conveyer belt type thing in another room that you could only see through windows. That way they could easily disguise it by limiting your view.
Or just show human genitalia, I love how they are ok with showing peoples head being blown off but a dik or vag are too much 😂
Or they could give them a big fat 🐓 too but noooo censorship 🤬
Ah I love those ideas. Totally agree about them.
I will tell my kids this is how babies are made
As I recall, there's not a single quest objective in the game that requires you to set foot in this room. You'd think the Institute quest line could've made more use of this room, or the area could've been larger.
I agree that the place should be larger. Lots of opportunities to show at least a few more ways that the Institute works in. The robotics I found were underwhelming compared to other divisions. I mean, synths are the basis of a lot of side stories.
Making of a cyborg starts playing in the background.
I don't think I ever noticed that when it zaps the muscles... that's when the synth starts moving, like. What if they remember this.
The zaps are to tone up the meat that is on the body, not give it life. The skin bath is likely where a Synth's consciousness activates.
Sending electric pulses just causes the muscles to contract, not a sign of consciousness or anything.
We barely remember when we were born. But also its part of their life so it's probably not traumatic if they do.
@@gemstonegynoid7475barely? We don't.
The synths seem to be aware but also comfortable with their existence as synthetic, conscious beings.
Honestly I like the way they are make. The lines between organic and machnie seems blurry with synts if you ask me
I always assumed the Synths were simply androids. Robots built with a human likeness. But this? It looks more like cloning after the halfway point.
@@ShawndaPrawn I always assumed it was biology mimicked through synthetic material. Basically the same as us but an artificial process.
@@grayfox6930I think father implies that most of the synths are like clones of him in some form or another.
This room made me side with the Railroad. It humanised the synths when you realise that they are flesh and blood the same as everyone else, just made in a different way.
@@irarelyupload6930 that and a video from oxhorn showing synths talking and acting differently when regular humans aren't around.
It makes sense that I found out Jonathan Nolan is a Fallout fan after he ended up on the Fallout TV series, because there is no way he did not take inspiration from this scene for similar scenes in Westworld.
Can't believe this is Fallout, it's just so different from the usual atompunk.
It’s a very interesting place and faction that makes me think about how our own societies could develop over time to include line-blurring technology.
Not really, more than half the technologies they use existed pre-war. It's just that unlike most other factions they manufacture their own stuff and don't find a 200+ year old piece of scrap and tie some rags to a piece of wood or something like that.
It reminds me of that one scene from the fifth element.
Personal theory: Cells are cultivated in the laboratory and this process just puts the dormant/cryogenized cells into the body, for the juice to then act as an enzyme to finish constructing the anatomy
That makes a lot of sense for what can be seen in the video! It also seem that they have a 3D printed polymer bone structure, or perhaps the same cells that create the muscle can turn into bone using a different frequency of electricity.
Yes, Elder, this video right here
And in the end, a lot of us ask, what is the end point exactly?
MY anology is "A friend of mine, who is a very decent upstanding fellow, I replaced with a one to one robotic duplicate, so what did I accomplish exactly? Well I wasted a shit ton of resources and time".
However its a weird way to "help" mankind, which I think the phrase counter intuitive embodies here. A motive I cannot side with, Caesar's legion is cartoonishly evil yet, I understand their motive to the core, the institute, I have to have a room temperature IQ to agree.
Note to self:
underwear comes pre-built in any bethesda character,even synths
“We have 200,000 units ready with 1 million more well on the way.”
Here’s my son, he came from a vat of Campbell’s soup
I have 1k hours in this game and I’ve never seen this room. Wild
Bro how
It's just a prank bro.
The Prank:
what kind of comment is this? ai generated?
@@rrai1999 a funny one
When you fall asleep first at the sleepover:
The video would need to be reversed for that kind of joke my dude.
@@abyssstrider2547 wrong
Thanks for the tutorial! All the other videos didn't have what i needed but yours did the job!
thank you very much for this very informative and straight to the point tutorial, ill be doing my own synths in my basement for now on thank you very much
So that's how Danse and Curie was made
Build a bear sure has changed
🧸 🧫🧬🩸
Thanks! Now all i have to do is to buy synth making tools and follow this wonderful and perfectly executed tutorial!
I bet every fallout 4 player has watched this process at least one time
"Let him cook took" takes all another meaning in this game
I was expecting a video about electronic musical instruments but this is pretty sick
that mean, basically a clone like the one in the movie The Fifth Element
I wanna drink the forbidden Irn-Bru
That would likely make your stomach pregnant.
@@autinjones7194 😏
😥
That's probably just blood
@@Whydafuqineedayoutubenickname more likely it's some mixture of stem cells. Blood wouldn't cause them to instantaneously grow skin.
Yeah 1000% glad I turned that place into a cloud of plasma without a 2nd thought
Poor Institute just wants to help in their own way.
Really loved the institute, music, the vibe it was something so different
Same. I wish we had more of this kind of content in Fallout, if the in-game tribes and factions could aim to a higher goal than survival and power control and strive to be something better. Sometimes the wasteland should be contrasted with a more hopeful group, even if on the sidelines of the game itself.
I need this to have the How It’s Made theme playing over it. Double bonus points if you add the voice too. 😂
Big Westworld vibes
it's very like to westworld tv show tho
Fallout 4 came out 2015......West World Show first aired 2016
@@dennischen2642 He simply said it was it was "like" westworld. How does the release date pertain to its similarity? Not to be rude but can you even read?
@@goose1114 Extra words add implication to a statement. Him adding a though at the end of the sentence turns it into more than just a "simple statement". Not to be rude but can *YOU* read?
Westworld has been around a long time before fallout was even conceived
@@JusticeGamingNY yes the 1970s films TOTALLY had a scene exactly like the one in Fallout 4 here, which the game CLEARLY drew inspiration from and is TOTALLY what we're talking about right now
Nice of them to add a 6-pack from the factory, and you get trousers put on in the tank
thank you so much. I've always wanted to know how to make a synth.
Wait a minute so that's where all these undies come from
This animation made me pick Institute in my first playthrough. I know they were extremely evil, but nobody else's pitches felt worth destroying this.
I would say amoral rather than evil.
@@Stingra87 No, they're evil. To be amoral, truly, you need to be without morality, like a robot. They're human. They can understand that what they're doing is wrong and hurting other people.
@@Stingra87When comparing to the people of the wasted surface, the Institute are simply far more moral, even if amoral from a current, objective standpoint.
Also, I found that a lot of the inhabitants of the Institute’s facilities were pretty chill. It’s not the people, but the leaders who are corrupt.
in my BOS playthrough, it felt such a waste blowing up all that tech.....
Very interesting process.
someone watched westworld and thought; "yup, that's fallout enough"
"bro fell asleep first at the sleepover"
The Institute is the faction I often end up siding with in Fallout 4. They are by far the only group in post-nuclear USA who not only was able to restore (albeit limited to their underground paradise) humanity to pre-war status, but they advanced technologically to an insane degree. Their isolationist ways make perfect sense to me, given how so many groups in the Wastland are incredibly selfish, exposing themselves would only put everything they've accomplish in danger. The Enclave would do anything for that kind of tech, the NCR are too self-centered to not smother the scientists under demands and burocracy, and pretty much all other factions would want the Institute destroyed out of fear.
No one is without sin, but for all they've accomplished, the Institute rarely causes casualties. A couple dozen abductions over the decades is NOTHING compared to the horrors many other groups inflict on people every single day. Even the NCR who is generally considered to be a good-guy faction is willing to throw hundreds if not thousands of lives into the meat-grinder if it means securing more power to the republic and more political power to it's suits. The Institute's worst sin was likely dumping their FEV rejects with no regard to what those Super-Mutants would do to the population.
If Shaun wasn't so obsessed with being in control, from what we can learn talking to the Institute department-heads, they're all extremely reasonable and level-headed people who only want to keep their paradise safe and continue their research. Some even suggest giving their obsolete tech (which still is much better than whatever the wastlanders have) away to save face and help the people in the wastes.
About the synths...it's a dumb and dangerous idea. It feels like something the Think Tank from Big MT would create, not because they should, but because they could. The Synths, especially the Coursors, are extremely dangerous considering they VERY MUCH SO have free will, even if that will is bound by computer codes. The Institute is not made of soldiers, and they're walking on a knife's edge by creating what essentially are elite soldiers who as far as we know only stay in line because they were brainwashed to do so.
Underrated comment.
I agree strongly about pretty much everything said here about the Institute. It truly is a bastion of light and advancement on a technological, safety, and perhaps even moral/social level. However, I concur that the synths are like a double edged sword which may fall back on the scientists of the Institute themselves.
After reading all of this I realized I'm a wokie dumbass simp who fell hook line and sinker for pipers activism. To be fair though the entire rest of the world wasn't easing my paranoia about the institute either.
Synths are what Supermutants meant to be
A creation made to be capable to survive and thrive in the wasteland
@@artisticgamer777 Well, as the new Director, you can theoretically sheath that double-edged sword.
More work and thought went into this animation than all of Fallout 4 and 76 combined.
Robert Picardo as a scientist/doctor is a very stealth way of slipping him in
Siding with the Institute and the Minutemen is the only way to save the Commonwealth
Imagine if they could have an alliance, where the Institute stopped killing people and the Minutemen used their teleporter to help people literally in a minutes notice. They would be unstoppable
How
@@racist4595 if you side with the institute you dont become enemies of the minutemen, so you can do both, the institute only wants you to get rid of the brotherhood of steel and the railroad
@@youngdonald4109they don’t care for the commonwealth, Minute Mrn all the waaaay
@@youngdonald4109none of the factions become hostile towards the minutemen. I just finished a BOS play through yesterday and the minutemen are still intact
sequences like this makes me proud to be a bethesda fan
First time I saw this I was amazed and horrified and enthralled all at the same time
The song dr gross sings from adventure time called evolution comes to mind when I watch this
As somebody who works with robots the lack of safety lines gave me serious anxiety
as someone who doesnt work with robots but understands the kind of force industrial robots are operating with, yeah, OW. imagine that thing dinging into you at that speed while youre standing there. hello skull fracture
But these are biological and so require different physical processes to manufacture??
@@artisticgamer777The manufacturing arms
@@abyssstrider2547 they knock people down 💀
On this episode of How it’s Made
Over 200hrs I spent in Fall Out 4 and somehow missed this room.
alan sounds like hes been to the cloud district
I really wanto to pour some chilly and get some doritos to dip into that sauce in the middle of the room.
Literally no animation this good or interesting in Starfield
Best place to live in the game. Only thing that ruined the room was a total lack of a balcony. 3/5
You can tell Jona Nolan was a fan of Fallout from how similar this is to the host manufacturing in Westworld
"I have a soul!"
"Shut up, no you don't."
Step one is getting over your hang-up with incest in order to properly court Curie if you do the quest about uploading her into a synth body.
No, each synth is identical to the DNA of the person they’re based on.
They needed someone that hadn’t been exposed to radiation to make sure that their DNA wasn’t warped so that they could get a basic human template to work off of.
@@eldrideinherjar6711 Who is Curie's synth body based on, then?
@@b3ntl33same way every single synth replacement looks like. Using shaun's dna as the template of clean dna, and the dna of the wastelander to look like the replaced person.
I was expecting a Korg or an Yamaha, but that works too.
Reminds me of that "Kara" video, but with many more steps
Thanks for the tutorial, I've already replaced half of the federal government
Big things
This Westworld mod is wild!
All that insane technology and process just for the synth to just walk over to a small hole in the wall and climb through
They should have shown more of the facility, perhaps through narrow glass windows to limit the players’ sight of the game
Imagine what if YOU could lead the institute.. what amazing thing you could have achieved?
Literally born with no childhood, just skipped to adulthood that fast.