Kingdom Hearts Re:Chain of Memories a Liminal Game

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  • čas přidán 28. 06. 2024
  • I was inspired to make this video due to the reputation around Kingdom Hearts Re:Chain of Memories. I find the game quite endearing and I figured it would be interesting to explain what I love about it. I understand the card combat is contentious, and I have a nuanced opinion on that as well, but this video was mostly made to address the map design being "flat and boring". I understand that my explanation of keyframes and in-betweens is fairly incomplete so I have linked a video in the cards and here in the description to explain the idea better to those interested.
    Sections
    0:00 -Introduction
    0:46 -Map Design Throughout the Series
    4:32 - Map Design in CoM and Re:CoM
    9:38 -Conclusion
    11:37 -Outroduction
    Inbetweens-
    • In betweening lesson -...
    Green Hill Theme AI generated-
    • Green Hill Zone as com...
    Any Austin-
    / @any_austin
    #kingdomhearts #KHOnSteam #Hercules #AliceInWonderland #gaming #liminalspace #chainofmemories
  • Hry

Komentáře • 12

  • @XRaptor7
    @XRaptor7 Před 6 dny +4

    Very interesting take, I don't think I'll see CoM's world design in such an unfavourable light again.

  • @calebjobe6605
    @calebjobe6605 Před 7 dny +3

    Always bangers

  • @nehuen7949
    @nehuen7949 Před 7 dny +3

    It would have been great if the game asked you in the remake: hey do you want to play like the old and shitty card system or you prefer a more action rpg battle system like KH 1. No one would touch the card system again. It's awful, bad idea.

    • @LukeJobeAGB101
      @LukeJobeAGB101  Před 7 dny +2

      I agree that they should have offered that as an option. It makes sense for a Gameboy Advance game to have a system like this if they are trying to retain the entirety of Sora's capabilities of the PS2 game, but they have such a functionally limited button set to work with. Since it was done out of necessity though, they should have taken advantage of the return to the more advanced platform with some sort of combat system more inline with the first game, or at least offer the option. I personally don't mind the card combat, but they should have made it more accessible to people not interested in the change when they had the chance.

  • @cainreval7885
    @cainreval7885 Před 5 dny +1

    God i couldnt get past the first minute. You sound like a teenager who tried really hard to sound deep but ended up not saying anything at all

    • @dr._mantis_toboggan_MD
      @dr._mantis_toboggan_MD Před 5 dny

      @cainreval7885: Doesn't watch past the first minute
      also @cainreval7885: I don't understand the thesis of the video

    • @LukeJobeAGB101
      @LukeJobeAGB101  Před 5 dny

      Thanks for trying out the video, I'm sorry you bounced off of it.

    • @cainreval7885
      @cainreval7885 Před 5 dny

      @@dr._mantis_toboggan_MD never said I didn't understand it. Just that I couldn't stand to listen for more than a minute

    • @dr._mantis_toboggan_MD
      @dr._mantis_toboggan_MD Před 4 dny

      @@cainreval7885 You didn't watch the whole thing, so you didn't get the point ☺️ Hope this helps!

    • @maelstromgames5832
      @maelstromgames5832 Před 4 dny +1

      @@cainreval7885 it is nice of you to share that feedback you obviously care enough to try and help him out. interesting concept for the video - Idk if i've seen another that acknowledged this aspect of game development - having to balance theming vs focus. Feels like today we just use UI elements for determining focus primarily - games are larger in scale.