Things I Learned on My First Game

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  • čas přidán 24. 01. 2023
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    Are you a Junior Game Developer that wants to know more about what you should expect when designing a game? Do you want to know the best ways to innovate something or understand where the best places are to spend your limited amount of time? Then have a seat as we hear from a Junior Developer and what he's learned while working on his first game!
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Komentáře • 713

  • @extracredits
    @extracredits  Před rokem +21

    Developing new ways to offset your carbon footprint? Then why not try our sponsor Wren?! If you go to wren.co/start/extracredits you can offset 1 month of emissions for free. Boom! Just like that. * Thanks so much for watching! *

    • @krucefix
      @krucefix Před rokem

      Hey, awesome episode, this got me thinking, knowing what to look and watch out for when starting out in a game dev company is great, but you first have to get in there, not all countries have such a large pool of studios as the US does, for example here in Latvia you pretty much have to have a pretty impressive portfolio or friends already in the industry to be even considered as a candidate, and positions are few and far between, so my point is, what about true beginners, folks that have made a few tetris clones and 2D platformers, that stuff is nowhere near the projects that would be needed to be a candidate, what would you say to someone that wants to tackle a solo project that's a bit more ambitious, what would be the pitfalls and how not go over ones head and lose the spark

    • @devilofether6185
      @devilofether6185 Před rokem +4

      carbon offset is a losing strategy in the battle for climate change; it ultimately puts capital as its driving factor, and capitalism is a game designed to output profit for its shareholders; anything else gets warped and contorted to fit that mold, like a game infested with micro-transactions. Services like wren only exist do deflect the responsibility of climate change away form the rich minority, and onto the consumer.
      A successful program would take away these companies' ability to operate in an environmentally destructive way, without relying on the power of capital to succeed. Even if a company was serious about climate change, they will inevitably be overtaken by a company that can provide a better "service" because they are willing to cross moral boundaries to make a better profit. The only services that come out unscathed after the game of capitalism, is a compromise with the status quo to not be as bad as they could be if they weren't incentivized to care about PR.

  • @aidanfleming7229
    @aidanfleming7229 Před rokem +486

    I’m Aidan! That’s me! Big thanks to the EC team! Surreal to have my name on an episode after watching EC for the past 8-ish years.

    • @extracredits
      @extracredits  Před rokem +61

      Thanks so much for taking the time to write such a fantastic script for us!

    • @juanvaldivia8001
      @juanvaldivia8001 Před rokem +9

      thanks for giving your insight in this video!

    • @TheShrike616
      @TheShrike616 Před rokem +9

      Hey Aidan, loved your insight on... insight I guess 🙂

    • @MrMegaMario64
      @MrMegaMario64 Před rokem +6

      That was very well written Aidan. Thanks for being a part of the industry!

    • @typemasters2871
      @typemasters2871 Před rokem +6

      Stay safe in design land, hope you don’t end up falling into the dreaded development hell

  • @NerdSpeak
    @NerdSpeak Před rokem +122

    I rode a horse once.
    That aside, I’m just happy you guys aren’t ending Extra Credits. I think this channel split will be good in the long run. It’s just a little sad the original show is the one that got pushed to a new channel.

    • @KelMindelan
      @KelMindelan Před rokem +4

      I think they said once, that the names will change to extra history and extra credits once again? So it might be a new channel, but at least with the original name?

    • @blaster915
      @blaster915 Před rokem

      Agree

    • @NerdSpeak
      @NerdSpeak Před rokem +4

      @@KelMindelan That’s true. But either way this will still be the new channel. I dunno. As someone who’s watched for more than 8 years now, it’s just a little sad to me when I think about it.

    • @ArchinaGM
      @ArchinaGM Před rokem +7

      It sucks as a viewer as to me it essentially says "We care more about our other project than the one that lifted us up in the first place." Though I guess that's just what happens when money and analytics get involved in the content creation process.
      Personally I never really cared for much of the content other than the main EC releases and at times I did consider unsubscribing due to all the unwanted content in-between the episodes I enjoyed. So I guess I'm getting what I want anyway and which channel it appears on means little to me so long as it's the same interesting topics with the time put in to make them worth engaging with.

    • @Lycaon1765
      @Lycaon1765 Před rokem +2

      @@NerdSpeak I mean that's what happens when you only ever post the history content, can't get fans of the gaming content if you don't bother making/posting any that often.

  • @FedoraKirb
    @FedoraKirb Před rokem +17

    That “where to innovate” bit was a HUGE load off my chest. I’ve been so concerned because my game ideas don’t shake things up across the entire genre I’m working with, but instead just go “this would interesting to see in this genre, can it make for a better experience?” The idea of knowing _where_ to innovate seems like a skill that’s much more feasible to learn!
    The segment of iterating reminds me of the “fail faster” and “fail better” videos you, and honestly… that’s a really good feeling, seeing my ideas be solidified. I’m currently in the process of getting feedback on combat in my game, and I realized that I can VASTLY improve the control scheme because of it; it was great to realize that, especially early on.

    • @zukezamamee9033
      @zukezamamee9033 Před rokem +1

      As a gamer, so long as it is fun... don't worry about the innovation issue man.

    • @Toni7926
      @Toni7926 Před rokem +1

      Innovation is not the most important thing.
      It can help to drag people in and deliver something new, but it is not necessary and can even backfire(e.g. the combat system in Kingdom Come: Deliverance; A great game, but most people hated the combat system).
      Another example would be Final Fantasy before X-2/XII that had a similar combat system aside from minor changes(ATB in FFIX, pressing combinations for different attacks in FFVI just to name two). When XII came out people felt very differently about the new combat system and many just wanted "another game like the ones before", just with different story, settings, characters and so on.
      Innovation can be interesting, but it's not necessary at all times. It's just important to see what frustrates people and what people enjoy. Can be something big, can be something like the menu being easy to navigate.

  • @DennerBob
    @DennerBob Před rokem +22

    That bit about design thinking getting into your head is so real. I’ve found a few common real world design issues, like ambiguous doors, that talking about them seems like beating a dead horse to me. But when I mention it to a friend who doesn’t have design on the brain, it’s like a light goes off when they realize why they hate that door

    • @nathandts3401
      @nathandts3401 Před rokem

      I don't think I've ever been annoyed by a door... Do you have any examples?

    • @theotherohlourdespadua1131
      @theotherohlourdespadua1131 Před rokem +1

      Reminds me of what Arkane Studio designers who made Dishonored 2 said about consistent level design and used as an example doors which they said should be consistent and emblematic (like closed doors having bars and locks around the surface to say it's not an interactive element while open doors are plain)...

    • @DennerBob
      @DennerBob Před rokem +1

      @@nathandts3401 you approach a door, and by instinct, push. You nearly faceplant into the glass, as the door remains firmly in place. You look down at the bar on the door that clearly invited you to push, and see a tiny sticker to the side that says "pull".
      And that's just the ones where they clearly did the handles backwards. The really frustrating ones are the kind where the door doesn't have any signals for you, and one of the double doors is locked, and that's always the one you try first.

    • @nathandts3401
      @nathandts3401 Před rokem +1

      @@DennerBob I don't think I've ever experienced that.
      I can only think of doors that have visible hinges, are forced to open in a particular way for space reasons, signpost the direction clearly, are automatic or have vertical/horizontal handles which aid a specific direction.
      The only door I dislike is the revolving door. Too little space, ambiguous amount of pushing needed and your pushing having an effect on someone in another compartment of the door.
      If I were to hazard a guess as to why my door experiences are designed so well it'd probably be down to contractors having wheelchair accessibility on the brain, in the UK.

    • @nathandts3401
      @nathandts3401 Před rokem

      @@theotherohlourdespadua1131 Sort of necessary nowadays. The alternative in the past was just to use a low res texture for it, but they'd look out of place with graphics how they are now.

  • @kitsae3727
    @kitsae3727 Před rokem +11

    As someone just starting out in a new junior design adjacent role I really appreciate this kind of perspective. It's sometimes very easy to get caught up with thinking that design is all about the big centrepiece that everyone engages with. But sometimes it's the little details or even the process improvements that can really drive a games design forward. So whether you're tidying up those wiki docs, cleaning up some old neglected scripts or simply strapping some armour to a horse it's all a meaningful contribution to the greater whole! Don't forget that!

  • @N3llz_
    @N3llz_ Před rokem +31

    Seeing iterations in games can be very interesting, especially if you know what it was iterated from. Take the horse, it was the first thing caught on a moving picture, and know we can see it gallop across multiple different franchises, each having their own take on horse travel, that often continues through their series.

    • @nathandts3401
      @nathandts3401 Před rokem

      And are mostly awful because people aren't used to the drop in agility. Give me a horse that turns on a dime, please.

    • @henryward5457
      @henryward5457 Před rokem

      One example of a mistake in horse design is in Skyrim, where instead of working out the physics of being half-moon, they simply play a cutscene for mounting and discounting. This may have simplified the design, but it makes horses a pain to use. Also, the movement and turning controls are non-intuitive.

  • @redex68
    @redex68 Před rokem +6

    You should totally make a video about the history of horses in gaming. Some of them feel frustrating to ride and others are a joy to explore the world on.

  • @SnowFoxFilms
    @SnowFoxFilms Před rokem +7

    That little girls laugh when she read the Horse sign made my day, haha, so incredibly wholesome, thank you for that

  • @juanvaldivia8001
    @juanvaldivia8001 Před rokem +20

    This is really good advice honestly, I have tried many years to make a game and I grasped the concept of iteration really late on this journey, and many times I found myself deep in development but thinking to myself "what if did this differently?" and going back a few steps just to try something different without knowing if I would like it or not, so it really is better to get that early in the development process and not too late

    • @nathandts3401
      @nathandts3401 Před rokem +2

      It's only really relevant if you've got a team that can only do what they're doing after confirmation from you.
      If you want to try something new then back up your code and play around with whatever you want, even if you don't know you'll like it.

  • @lgob7
    @lgob7 Před rokem +4

    I love the power of storytelling in games! It's incredibly daunting, though; like a horse with so many different pieces, all designed to make it run; but at any point it could all fall apart. My invisible hat is tipped to all you designers for what you do. And a big thanks to Extra Credits for all your work helping teach new game designers. It's appreciated, y'all!

  • @Time-Traveller-
    @Time-Traveller- Před rokem

    Glad to be here on the new channel, been following this channel for ages and love it, definitely backed the right horse

  • @SymphonicPoet
    @SymphonicPoet Před rokem +2

    I used to horse around with game design a little. Your programs make me think it might be worth exploring further. But even if I never do, I've still learned something useful for my other design endeavors. Great stuff. Keep it up!

  • @AlanLaraLobo
    @AlanLaraLobo Před rokem +1

    Glad to see this horse keeps running. Extra Credits is one of my favorite gamedev-related channels and I love that you give the gaming part it's own space. Thank you! :3

  • @brockmckelvey7327
    @brockmckelvey7327 Před rokem +6

    I would love some episodes from designers with diverse backgrounds sharing lessons they've learned

  • @vkwong
    @vkwong Před rokem +2

    Learning how to design has 100% rewired my perspectives on how I approach daily life, and those revelations are what makes and keeps it all fun. It's really exciting tuning my mind to random things like the functionality of various horse stable layouts and using that analysis to inform how I block out my own.

  • @IAmTechnoMaestro
    @IAmTechnoMaestro Před rokem +2

    Part of the fun of designing things to start is to learn to horse around and see what works and what doesn't! Thank you for this insight into junior dev work!

  • @smokeback
    @smokeback Před rokem

    This is one channel that helped me fully jump into game dev when i first came across it definitely earned a place in my first game credits when released

  • @mattkuhn6634
    @mattkuhn6634 Před rokem

    I'm glad you guys did this video, because with all the videos for experienced devs, it seemed like one was putting the cart before the horse. Great video!

  • @mesektet5776
    @mesektet5776 Před rokem +3

    I’m all for seeing perspectives from different devs at different levels of experience.

  • @tylerprugh777
    @tylerprugh777 Před rokem +1

    Horse I’ve spent years watching the channel grow and expand and as a fan on history I’m glad to see it the old saying goes those who do not learn from history are doomed to repeat it so keep on teaching the world both the good and bad of history we love u guys

  • @robsonleao
    @robsonleao Před rokem +4

    The whole process of creating a game is something very meticulous.... you must see what came before, and then imagine how you can move forward while making it distinct enough to be a winner.... similar to breeding a specialized horse, some would say.

  • @henryyin2471
    @henryyin2471 Před rokem +2

    Man, thinking about the past few years, Extra Credits has never failed to keep me entertained while teaching me. I love the game design side, but the history side of Extra Credits has always been my favorite. Afterall, it was the Genghis Khan series that introduced me to the adorable derpy horses you guys draw.

  • @et3rnalabyss459
    @et3rnalabyss459 Před rokem

    Really excited for the new channel. Hope you guys have a good time horsing around on this channel. and just in case that didnt count horse lol

  • @max.dunbar
    @max.dunbar Před rokem +1

    This is a really great video, and really great insights from Aidan. In every profession, it really is the small things that can be innovated/itterated on that make a huge difference, and it is always important to make sure to look at all the options before choosing one. Really have to make sure to not put the cart before the HORSE.

  • @Belgaraf
    @Belgaraf Před rokem

    thanks for the great videos both past and future, Horse

  • @thefridge6558
    @thefridge6558 Před rokem

    I loved watching you guys horse about in the video on the other channel! Now I shall spend time learning while entertained!

  • @gigphoong9059
    @gigphoong9059 Před rokem

    Loving these videos. Makes me want to just jump on that horse and learn more about development.

  • @Thiagovnd
    @Thiagovnd Před rokem +3

    Moving to a new channel after so many years was a bold move I wish all the best for everyone at Extra Credits and hope you are all galloping like a fast horse soon.

    • @nathandts3401
      @nathandts3401 Před rokem

      I like the history stuff, but it really did seem more prevalent than the game stuff.

  • @astraios3473
    @astraios3473 Před rokem +1

    These tips are all really good, and applicable to so many places. I think I've come to similar conclusions from writing, but (ironically) never phrased it nearly as clearly as you did. Thanks Matt! Now it's time for me to quit horse-ing around and put these lessons to use in my own projects!

  • @emmetjames2482
    @emmetjames2482 Před rokem +3

    I came here from the other video! I always thought EC and EH should have been different but intertwined channels. It's nice to see that the crew realized that they would be better separate. Of course, I don't know how things works behind the scenes, so there were probably more too it than I know. Congratulations on the big move!
    Also, I went to school with horse ;)

  • @dotrnplx
    @dotrnplx Před rokem +1

    Ahhh this video made me reminisce about my first endeavours into game design and how quickly I also realised how important iterating is. For some games I worked with a group of friends on a project and everyone came up with their own gameplay ideas. When pitched we soon realised that our first ideas weren’t that great but through iteration and the combination of different ideas we came to something fun. Communication and collaboration in creative work is so valuable, but thats a horse of a different color. :D

  • @animehater27
    @animehater27 Před rokem +1

    I don't have a horse in this race, but it's always fascinating hearing this advice.

  • @flooferderp2918
    @flooferderp2918 Před rokem

    This video was cool to watch. And the one that led me here? Very, very cute. I initially came to see the phrase, but then the endermen statue and the charm of the kid, the cute horse and well it was delightful. Glad to see this channel beginning, hope it grows big and strong like its original!

  • @snekula5353
    @snekula5353 Před rokem +1

    Feeling a bit hoarse and under the weather but these videos never fail to make me smile!

  • @Otto_Von_Beansmarck
    @Otto_Von_Beansmarck Před rokem

    Man its been a bit since I last watched one of the gaming videos. I'm excited for all the new, potentially *horse* full videos!

  • @Stormeylight
    @Stormeylight Před rokem +1

    This is actually very interesting to see cause it allows me to see a glimpse into another industry. What he was also talking about can apply in other fields in the arts. Though I did enjoy watching this being a student at SCAD and possibly working with game designers if I go into conceptual illustrations even as I work through comics. Also horses are very interesting as well.

  • @colonelchibs9866
    @colonelchibs9866 Před rokem

    It's great to see the new channel off to the races and coming out strong like a thoroughbred horse.

  • @narvuntien
    @narvuntien Před rokem +1

    This is really good advice. Techically I am not a designer but I have an amazing idea for a boardgame. Suddenly I realise I have run off into a million ideas instead of just working on the core mechianic until I can absolutely nail that.

  • @padraigdynes526
    @padraigdynes526 Před rokem +1

    Yeah horses in games tend to just get a lot more love from me. Not sure why but I do love them, from Epona all the way to Torrent!

  • @alisonwright2189
    @alisonwright2189 Před rokem

    Iteration vs innovation is such an important point not just for game design but for several fields. I send my voice horse talking to teams and colleagues about the best way to improve efficiency in the workplace and with projects.

  • @heirtothethrone2133
    @heirtothethrone2133 Před rokem

    damn i needed to hear this rn. working on my first big game and damn i am in the weeds.
    thank you for reminding me that game development is just hard sometimes. i can finish this game! and you can finish yours!

  • @Xatex18
    @Xatex18 Před rokem

    learning about and applying game design does indeed change our perspectives, as it did for me

  • @monsieurTTL
    @monsieurTTL Před rokem +1

    When I first designed a horse riding mechanic, it was harder than I thought it would be, but I learned that you should plan things ahead but you still can try things out on the fly

  • @ChalkyMuffin969
    @ChalkyMuffin969 Před rokem +1

    You guys really guided us like a horse to this new channel

  • @thatninja33
    @thatninja33 Před rokem

    I always liked the game horse. It can be done in so many different ways, like in bowling, golf, and of course basketball.

  • @goehlergamedev
    @goehlergamedev Před rokem +1

    More more, please! 😁 Also, will you move all the old videos over? I think it would be beneficial. You could post them as a 'legacy' series. Or just re-post the best performing ones (evergreens) as a 'throwback tuesdays' 😊
    Also, tying the old videos together with this channel using playlists is also a popular (and the only one still working) way to make CZcams understand that there's a connection between this and that content.

  • @RARamsay
    @RARamsay Před rokem +1

    Martin's laugh is pretty adorable. and her minecraft world is lovely. a lot of the ones I run into are just filled with horse play and fragmented vision, but there is a lovely consistency in hers.

  • @AelfricsAdventures
    @AelfricsAdventures Před rokem +1

    Nice video - not a video game designer but have dabbled in non-digital game design in my spare time and it seems like a lot of the minutiae is very similar.
    Also I would love to see more about the Horse.

  • @septicduzzle
    @septicduzzle Před rokem

    I've looked after a horse once in primary school
    but aside that, this is really good to learn and listen to while designing and drawing new or redesigning old content

  • @jeffBudE
    @jeffBudE Před rokem

    Not going to lie, I was straying from diving into my game design career. This has been really reassuring and inspiring. Now to go work on my game once I get home from work!

  • @christls873
    @christls873 Před rokem

    Horse, love what you do. keep inspiring people

  • @BallisticDamages
    @BallisticDamages Před rokem

    As someone just entering the industry, I'm really thankful for this perspective! Also, as a programmer, please, please iterate your ideas before handing it off to the artists and programmers. Can't overstate how important that is to preserving the flow of the creative process and using time efficiently. Thanks again for more great content!

  • @pentontv8311
    @pentontv8311 Před rokem +1

    Holy Credits! This is exactly the same feelings i’ve had in music and composition!

  • @Precambrian-Rabbit
    @Precambrian-Rabbit Před rokem

    I've always loved the way that Extra History's illustrators draw horses. They're so chubby and derpy and adorable. Truly, the form of a horse is a beautiful thing.

  • @micaiahstevens8840
    @micaiahstevens8840 Před rokem

    I LOVE how in almost every shot the final Abilities panel is different. LOVE artists are just like YAY we love to iterate as well. ... they must have been horsing around ... OK OK enough of that clue!

  • @Talith_PTP
    @Talith_PTP Před rokem

    When you horse around with game development tools you gain a greater appreciation of games in general and all the work that goes into them.

  • @ProfPenguin
    @ProfPenguin Před rokem

    I love these videos so much and want to see the next generation of game designers. I just hope they are allowed to take it seriously and not just horse around with the idea.

  • @travisbass9986
    @travisbass9986 Před rokem

    While having the ability to horse around and create something new the things that already exist often have great value and starting there can really give better grounding and direction as you go.

  • @annekluthe296
    @annekluthe296 Před rokem

    Just came from the other video-- It's so cool that kids still horse around on Minecraft to learn design skills! When I was in middle school, all I had was Minecraft: Pocket Edition, and I remember wanting a pink sheep SO BADLY and you couldn't dye them yet. You could only randomly spawn them from eggs. So I spent a solid 45 minutes just throwing eggs and removing the extra sheep until I got one.

  • @nunyabusiness1232
    @nunyabusiness1232 Před rokem

    Iteration is so important. When I first started singing, I sang myself horse. But then I realized that I had to practice smarter rather than harder, especially if I ruin my voice.

  • @CAIR-Duragon
    @CAIR-Duragon Před rokem

    Thank you for the video. I wish I had all this tips with me when we tried to make a minigame with a horse and a cowboy in class.

  • @Silverfur
    @Silverfur Před rokem

    I didn't watch many of the game videos until recently. Reminders that this channel exists will be nice for those, like me, who came for the history and horses.

  • @Ty-douken
    @Ty-douken Před 5 měsíci

    The first 2 minutes give amazing tips that would've saved me a decade+ if I'd heard them when I started my journey (still no game, but I never give up). Well, better late than never & great for those younger (in game dev years) than me to hear.

  • @coleluther9004
    @coleluther9004 Před rokem

    I like the part about the horse. good video!

  • @brothersdorman7769
    @brothersdorman7769 Před rokem

    that was the cutest Minecraft video I've ever seen, the two of you horse-ing around in creative was great

  • @CORNSiLK
    @CORNSiLK Před rokem +1

    Great video! By the way, I’d love one all about the Horse!

  • @isaacthek
    @isaacthek Před rokem

    Some of us enjoy jumping through spreadsheets and hacking away with functions. Others love design doc desert, sprinting about on the back of an Arabian horse, while many enjoy dreaming of the possibilities in the mechanic space...

  • @tungill
    @tungill Před rokem

    Thanks for the video and the tips.
    It's like in an MMO the starting NPCs giving you your first Horse to help you travel the world. :)

  • @dbrokensoul
    @dbrokensoul Před rokem

    While I'm by no means a junior, I still lacking many experience. And this video helped reminded me of doing iterations. Everything else in the video are all true. I'm currently the main designer in a small team and I still do some grunt works for things that detailed and crucial that can't be given to the junior designer. I started by doing the grunt works too. While it sounds uninteresting, I found that after doing lots of grunt works, I started to understand the way my seniors are thinking. It helped me understanding reasons behind many of decisions (many were not easy to understand back when I just started). And now, I'm the one who are making those decisions.
    And believe me, you ARE GOING TO see a lot of good and bad design decision from many products (either physical or digital). Lamenting the weird layout of a pop-up, protesting an extra 2 click when it could be just 1, wondering why a very important menu hidden inside 2 layers of other menu, praising a subtle yet useful info in a store, etc.
    When you started, you need to actually do many works so you can learn well. At one point, you will have enough experience to keep learning even when you are not working. That's both a gift and a curse. Good luck on your journey, fellow designers! We're still far from our El Dorado!

  • @ArsanCraft
    @ArsanCraft Před rokem

    The amount of standard basic physics and gamefeel combined with very specific innovation in a certain physicality of the game makes Superliminal an exceptional example and a game people should check out! Also beating the proverbial dead horse here.

  • @mastermavrick
    @mastermavrick Před rokem

    Great way to show new insights of game creation from someone new to it. Horse.

  • @Jules-wn7hl
    @Jules-wn7hl Před rokem

    This isn't the Bojack Horse-man content I was looking for!
    Loving the videos guys

  • @taylormerrell8510
    @taylormerrell8510 Před rokem +1

    When I was a little kid I loved to "horse" around with Minecraft and with the free version of RPG maker. I had no idea what I was doing but they inspired me to take a closer look at video games as a whole. One day I'd like to take what I learned and make my own game. Hopefully I can remember this video when I decide to sit down and do it.

  • @xboxman1710
    @xboxman1710 Před rokem

    With these tips I shall embark on my next blockbuster project, Horse Simulator. Great video EC!

  • @QvsTheWorld
    @QvsTheWorld Před rokem +1

    I'd add that when it comes to the innovation pitfall as a new designer is that even if you have a bunch of good ideas, you may not have the experience to communicate them effectively to your players or balance them properly by themselves or against other the features. Still, don't ever let it stop you. Sometime bad ideas can turn out good and there is always much more to learn from failure than success. Like in anything if you don't ever fail, you are probably not challenging yourself enough.

  • @writerofthought8084
    @writerofthought8084 Před rokem

    This reminded me of a classic joke about a horse. The one with the bartender and the "why the long face" but the punchline was that the horse didn't talk.
    Designing is a lot like writing, in that sense. First drafts and other drafts and grunt work abound.

  • @KazuoLucas
    @KazuoLucas Před rokem

    As the saying goes "don't put the cart before the horse" innovation is good but as you said it takes time and time is a very precious resource in game development.

  • @eli36397
    @eli36397 Před rokem

    Can confirm that you feel like a work horse when the grunt work comes, especially if you don't iterate enough at the start to avoid costly meandering later on.

  • @redgamemaster
    @redgamemaster Před rokem

    My aunt loves her horse.
    I do want to add that you can get a bit of this with just a little bit of experience doing this. I've tried my hand at weapon design, item and character 3d modeling and very basic coding thanks to The Unreal Engine and it has not only helped me to better understand the amount of work that goes into making a game as well as being able to see things that could be "fixed" in a game. As an example I recently played Metal: Hellsinger and the final boss was really tough and I think the reason for that is that there isn't really a good signal to the player when damage it taken and this lead to me taking a lot of damage from attacks that had a blast radius when I thought that they had missed.

  • @gamechfo7021
    @gamechfo7021 Před rokem +1

    Instantly clicked on this when it was uploaded, I'm a beginner game designer and have been running into difficulties. Hope this video helps!

  • @michaelclapp6573
    @michaelclapp6573 Před rokem

    Gotta love Martin's horse!!

  • @Runic182
    @Runic182 Před rokem +1

    Great advice I like variation and innovation in horse and other riding controls (not a lie)

  • @TheCreepypro
    @TheCreepypro Před rokem

    really cool to hear from aidan

  • @venezueladan
    @venezueladan Před rokem

    My favorite part of the other video was the Horse sign laugh. So cute!

  • @Mefodii
    @Mefodii Před rokem

    All the mentions about iterations reminded me of a comic from Toggl Goon Squad, it illustrates how to build a horse in different programming languages

  • @NaejDoree
    @NaejDoree Před rokem

    Horsing around and making my first game was a great experience, I don't remember much of it because I was very young though

  • @_D_Logan
    @_D_Logan Před rokem

    My son's moved on from Minecraft designing to full on code work in an online design engine. He's had a few that didn't work out, but each time he gets back on his horse and tries again. Some of them have been pretty cute games for his age.

  • @ryanmacdonald8267
    @ryanmacdonald8267 Před rokem

    I think in regards to working on and learning to creating your first game you just have horse around with certain settings and get familiar with your creation. From there you can grow attached to your project, as I have to my own.

  • @samb1055
    @samb1055 Před rokem

    I have no plans to be a designer, but I'm always interested in peeking behind the scenes of my favorite horse media.

  • @PhazonMage
    @PhazonMage Před rokem

    So yeah! Beginning game design is like learning to ride a horse or a bike. It takes time, lots of efforts, and when you get done it feels great!

  • @kurfoferninja
    @kurfoferninja Před rokem

    Been wanting to make games for a while now, but I just haven’t had a clear idea as to what I want to create (Been jumping between ideas). Seeing videos like this gives me motivation to get back on the horse again.

  • @mattn5933
    @mattn5933 Před rokem

    One of the things I struggle with when trying to come up with an idea for a game is trying to be more original. A lot of styles of games start to feel like you're beating a dead horse because of how often they've been done.

  • @Stratelier
    @Stratelier Před rokem

    One random idea floating about my head regarding "where to innovate" is this: say you have a videogame setting with multiple playable species. In most games like this, each character's "species" is ultimately cosmetic -- yes they tend to have unique abilities or "kits" but they'll mostly just "play the same". So I've been wondering: what if for a game like this, each species literally *plays different?* Where something _fundamental_ (control mapping? movement mechanics? vital UI elements?) is actually different between species?
    Or to make the metaphor easier: consider the fundamental difference between "steering" controls (accelerator+steering, as in any racing game) and "tank" controls (dual throttles, like in _Katamari Damacy)._

  • @TrekPythonChild001
    @TrekPythonChild001 Před rokem

    Talk about little points of innovation that make a massive difference, it was SO important in (everybody's favorite game from last year) Elden Ring that running and riding your horse across the open world didn't cost stamina. Could you imagine what exploring would have been like if you would have to stop every five minutes to feed Torrent raisins!?
    Great points, Aidan! Thanks for the letter! Let's hear it for the new Extra Credits channel, too! Woo-hoo!

  • @ChitzyTV
    @ChitzyTV Před rokem +1

    Martin laughed so hard when she saw the horse sign lol

  • @shawncormier1673
    @shawncormier1673 Před rokem

    Really enjoy the starting of the episodes where they all just horse around in "design land"

  • @Unaliq
    @Unaliq Před rokem

    One thing starting game devs should do is start small. The 8 Bit Guy recently uploaded a video of him porting Xixit to the X16. Porting small games, old or new, might be a great way to get into developing games.
    Stories like Tunic, Hollow Knight, and many others that I missed are inspirational. You also need to be patient and strong-willed to never give up when developing your own game, which can take years and years to develop. The end result could be a game that will be beloved or just as long, if not longer.

  • @Calloflunacy
    @Calloflunacy Před rokem

    I remember the first time I rode a horse, was an appaloosa, he was such a lazy horse but was very comfortable.

  • @jonnyk42
    @jonnyk42 Před rokem

    I have been liking the less scripted companion videos on the original channels. The kids laughter at the horse sign was so joyful.