I feel like CoV is a prime example of no because of the extreme rng, which I agree with. However, I think the human limit lies somewhere around baseline - mid nil. So maybe something like ToSF or IT would be the hardest thing possible.
what you think the catch about nil is the catch about toohard. If it's impossible, then it's toohard. Nil just means that it's above unreal, and not impossible.@@cataclysmyes4711
if you look at a similar game (Geometry Dash) a long time ago, people thought that Bloodlust was never going to be beaten, same with sakupen circles, slaughterhouse, silent clubstep, etc. Now, Bloodlust is in the legacy list if I remember correctly and none of the levels, I mentioned are in the top 3. So, I believe that there is no human limit and if there was one, it would probably be around peak nil to bottom error. Cov is 100% impossible though. Really great video man, keep it up.
@@dhien2103 yes but with the severe length and punishment of the tower ( not to mention the complete RNG on f17) it’s basically impossible and would have to been revamped to be beaten. Also nobody has ever been far enough to really determine how difficult it is so saying its peak nil doesn’t really mean much.
CoV isn't a great representation for nil, it represents toohard - no more due to rng jumps. There are other nil towers out there that represent it better. Also, CoV is peak nil. Bottom nil could still be possible - but not for another four years or so.
I would say the examples you have shown aren't really nil, but more on the WHY side of things. Simple wallwalks that are quite straightforward and belong in nil have a chance of being beaten.
overall, this is a pretty good video but i disagree. Since all jumps are humanly possible, why isnt the tower? it may be difficult and there may be some luck based parts, but that doesnt matter when all jumps have been verified by a human.
in my opinion nil towers are possible, but they would need to be very long tedious towers with horrific gameplay that can span to 60+ minutes of gameplay,or they can push the boundaries and make people use 240 fps because of the sheer difficulty. But nil towers seem possible, ikea tower has progress on it. some people actually made impressive runs. so with enough practice and higher fpses than 120. it is certinally possible.
The only problem is, towers like Ikea Tower are WAY overestimated in CSCD, and might actually be closer to unreal, but idk how high fps was in those progressions.
i think a if a modern baseline nil tower was made that didnt have any rng jumps and more consistant type gameplay kind of like toar or todie then i think it might be possible
i think nil is technically possible, to string all of these terribly difficult jumps together is just so hard and unlikely. but we will see if the top players can do towers on the higher side of unreal.
Look man, the reason why nil difficulty is thought to be impossible is due to the tremendous amount of skill and persistence required to beat it. An individual would need to have extreme concentration, perfect coordination, and impeccable physical fitness to navigate through the complicated courses. Not only that, but they would also need to have excellent reflexes and reaction time to make split-second decisions while navigating the obstacles. Another reason why nil difficulty is believed to be impossible is because it is extremely luck based, or as some would say, RNG (Random Number Generation) based. This means that the outcome is not entirely controlled by the player's skill, but rather by the randomization of factors such as obstacles, enemy placements, and other variables. This unpredictability can lead to frustration and even despair, as the player would be unable to control the outcome of the game. In conclusion, attempting to beat nil difficulty would be an excruciatingly difficult and exhausting endeavor that could result in physical and mental exhaustion. So, it is essential that one should take their skill and mental capacity into consideration before attempting nil difficulty, or else they might find themselves lost in a frustrating and never-ending loop of trying and failing to beat the tower
Simple Way To Say This Without Arguements Is That Yes Every Jump Is Humanly Possible But You Doing All Jumps In A Row Is What Makes It Even Harder Because The Jumps Are Nil And The Real All-Jump Run Makes It Harder Due To You Doing ALL Jumps Without Failure So In Conclusion Is Nil Possible: Yes Is All-Jumping It Possible: Unless It's Baseline Nil Than No Edit: Also People Need To Stop Using CoV As An Example On Why It's Impossible CoV Itself Is Peak Nil But Everyone Uses It To Talk About Nil Being Possible Or Not
Probably a nil TOWER is possible but COV in general isn't humanly possible. I do feel like CoV will be beaten but luck just has to be on your side in order to complete it.
Tbh i disagree bc the border between humans and TAS imo is like peak unreal - bottom low nil and there r insanely RNG jumps in CoV and IT could be possible but its like impossible for this skill range for now
I feel like CoV as an example for nil isn't the best since it's peak nil. So yeah, I Think nil will get conquered one day with the Ikea tower because IT looks somewhat possible, I think it would take at least 100-1000 hours of attempts but I do think it's possible
yes if you have 2 players and player collision on because you can frog jump The last jump on ToTAS aka the impossible jump to beat it so yes Nil is possible if there’s Player collision
"umm actually, your semi correct, nil is impossible, since the jjt wiki says that the human limit is before nil" - the jjt nerd but in all of seriousness, i think that nil barrier COULD be broken as long as the tower that was grinded is a lower end part of nil, after all, nil jumps ARE possible, and maybe a nil tower fully legit is possible too, if given enough luck and time. but since i am completely ass at thinking about future and what accomplishments would happen there,i may be either partially correct or completely wrong
ok i dont disagree, but you should have used a tower that isnt cov, cov is literally a luck based high-peak nil tower lol, should have used a low nil or around that tower
I think the only nil that will ever be beaten is ToSF since unlike IT, ToSF is actually luck based, ToSF is easily harder than IT and caleb said he has plans to move IT to high unreal once someone gets to 5
ToSF is baseline nil imo and its humanly possible so nil is possible and there are nil towers that are also humanly possible CoV is not i dont think anyone wants to play a tower thats 2 hours long and have the most rng shit ever but its possible with luck and some how have the dedication to do it not to mention that the lodge isnt verified which is likely not possible because of lodge physics
ill say my opinion and i mean cov is humanly imposs but that not meand nil is imposs imo nil can be poss and the human limited is mid nil and u may think how can be that poss and my answer us grinding a lot of hours idk the best example is one leve in mario maker calked truals if death that was a nearly imposs lecel that took over 5k hoyrs snd 7 yesrs to complete with this i just can say that mid nil id poss vut idk if someone will haved the skill and the motivation yo fo it
nobody would even get good enough to do cov jumps, coiv the "unreal" barrier is all cata-horrific gameplay anyway. we cant even do unreal gameplay, tosf is an example. forget nil. and have u seen cov floor 21? yeah, nobody will ever be good enough to do those jumps in succession, change my mind.
I think its possible, but with huge luck. If someone has completed CoV with all-jump, then why it cant be possible to be completed in one run, without failing? But i guess you need to have incredible luck, even if you are Skitsuna or LiteratureDesk with 360fps
@@PerskenRoblox Right, that is true the point im trying to make though is the fact that just because you can alljump the entire tower/citadel doesnt mean that it is possible though. Only reason why it isnt is due to rng or extremely difficult jumps that will never be consistent.
cov was not even all jumped without godmode and there are impossible parts such as a jump on f16 that forces you to sink into the block which kills you each time
This vid is literally just saying CoV is impossible which we all already know. The difficulty Nil is completely different and very viable for a human to do
JToH is nowhere near its theoretical potential. Far more popular games with far more skilled players such as osu and gd continue to have their limits pushed to this day. People have to understand that the deciding factor in what is and isn't beaten within a game isn't where some biological limit lies but how large and dedicated it's community is. Also in regards to nil being rng this idea is kind of dumb tbh. The gameplay in nil towers isn't anything new. People have been doing jumps suitable for nil towers in tiered obbys for years now. Making consistent and learnable nil gameplay is not only possible but has already been done for years. TLDR "the human limit" doesn't exist as a clear-cut line between what is and isn't possible and Citadel of void isn't RNG because it's nil, it's RNG because the builders made the gameplay bad
Nil is impossible, unreal is nearly impossible, horrific is not impossible, catastrophic is not possible but its also not impossible. Terrifying is a little possible, extreme is maybe possible, insane is nearly possible
First people disagreed with me for saying tosf is possible and now when i think nil diff isnt possible everyone has a completely different opinion than in the last vid. Also this citadel is not the peak of nil difficulty and even if it was then there is clearly a jtoh wiki related to that topic about nil being humanly impossible.
@@jaytoe1502Nil in this state of year 2023 isn't is able to be possible cuz almost of all nil towers, are 1 difficulty above CoIV (low unreal) but in 2-3 years when someone has beaten ToSF in end of 2024 and he has good skill level to do legit a nil tower, he can beat legit a nil tower (probably only the easiest), in conclusion, I think Nil difficulty is 100% humanly possible to do legit around 2025 or 2026
idk where u got this info from but even if its true its inaccurate because if we take nil as the difficulty above unreal then its definitely possible considering we're already fairly close to being able to do things that are considered like mid and mid high unreal
@@browhat001its 13.99, you cannot make a realistic accurate difficulty assumption for a tower that hard. especially since this tower was considered nil for a long time
I have to agree that nil difficulty is MOSTLY humanly impossible. By definition, any tower/obby that's rated nil is supposed to be humanly impossible, so whenever(if ever) a nil obby is beaten, its rating will be reconsidered and would likely be moved down to something like peak unreal. Although, the definition of nil could be loose, since it was defined years ago when players weren't as good as top obbists are today, and with top obbists learning how to consistently perform very hard jumps and techniques such as complex wallhopping and wallwalking, that may change, so let's say nil IS possible. I still think that only obbies around bottom nil would be humanly possible and THAT would be the human limit. However, CoV would still be humanly impossible because it's peak nil, and rightfully so. The citadel would take AT LEAST ~4 hours. Remember, even though blockerman's showcase was 3 hours, he used god mode for every floor(except f21) and cuts, removing any healing time(assuming that wouldn't be allowed in an actual run) and any mistakes. Top obbists today wouldn't be able to get to the second half of the citadel due to the consistency and skills needed to make it that far, let alone getting to floors like f17, f21, or f22, just to fail an RNG jump. No human, today or in the future, would have the time, skills, or determination to actually learn, get consistent, STAY MOTIVATED, and beat CoV.
When the when the.
as a when the when the, i agree with your wise words.
when the nilinilinilinil
FRRRRRRRR SO TRUE
wen te
ye
I feel like CoV is a prime example of no because of the extreme rng, which I agree with.
However, I think the human limit lies somewhere around baseline - mid nil. So maybe something like ToSF or IT would be the hardest thing possible.
If a nil tower is possible means it's not nil it'll be deranked to unreal
what you think the catch about nil is the catch about toohard. If it's impossible, then it's toohard. Nil just means that it's above unreal, and not impossible.@@cataclysmyes4711
@@cataclysmyes4711exactly
@@FloridaManEvolved
1. nil means humanly impossible tower
2. toohard is anything above catastrophic, not impossible
@@PaperGraysterYT toohard is completely removed now btw
if you look at a similar game (Geometry Dash) a long time ago, people thought that Bloodlust was never going to be beaten, same with sakupen circles, slaughterhouse, silent clubstep, etc. Now, Bloodlust is in the legacy list if I remember correctly and none of the levels, I mentioned are in the top 3. So, I believe that there is no human limit and if there was one, it would probably be around peak nil to bottom error. Cov is 100% impossible though.
Really great video man, keep it up.
cov is peak nil wdym
@@dhien2103 yes but with the severe length and punishment of the tower ( not to mention the complete RNG on f17) it’s basically impossible and would have to been revamped to be beaten. Also nobody has ever been far enough to really determine how difficult it is so saying its peak nil doesn’t really mean much.
CoV isn't a great representation for nil, it represents toohard - no more due to rng jumps. There are other nil towers out there that represent it better. Also, CoV is peak nil. Bottom nil could still be possible - but not for another four years or so.
Nah
you got a point
Yes
I would say the examples you have shown aren't really nil, but more on the WHY side of things. Simple wallwalks that are quite straightforward and belong in nil have a chance of being beaten.
overall, this is a pretty good video but i disagree. Since all jumps are humanly possible, why isnt the tower? it may be difficult and there may be some luck based parts, but that doesnt matter when all jumps have been verified by a human.
because u act like people,are gonna first try a nil tower with “every jump possible”
@@fwsandyy im not saying they will first try it, im saying it should be humanly possible if all jumps have been done with a human
@@brickinapresent the punishment:
Yea they are all humanly possible, but the execution is the hard part. You have to string every jump without failing once
It means beating a nil is definitely possible, just harder than doing a practise run as you cannot fail (probably)
probably only ikea tower possibly might or might not be beaten
but its probably the closest thing to a chance of nil being completed
as long as there are no inescapable gbjs above the luck-based jumps, that nil tower is beatable
Yay he talked about nil :) nice video
in my opinion nil towers are possible, but they would need to be very long tedious towers with horrific gameplay that can span to 60+ minutes of gameplay,or they can push the boundaries and make people use 240 fps because of the sheer difficulty. But nil towers seem possible, ikea tower has progress on it. some people actually made impressive runs. so with enough practice and higher fpses than 120. it is certinally possible.
The only problem is, towers like Ikea Tower are WAY overestimated in CSCD, and might actually be closer to unreal, but idk how high fps was in those progressions.
they wont use that much fps, it fucks up physics and make ladder flicking so inconsistent
U can switch fpses while playing.
lol nope
@@sketchetwoyou can, use fps unlocker to unlock fps, then download a program (i forgot the name) and its gonna lock on fps when you press a key
i think a if a modern baseline nil tower was made that didnt have any rng jumps and more consistant type gameplay kind of like toar or todie then i think it might be possible
i think nil is technically possible, to string all of these terribly difficult jumps together is just so hard and unlikely. but we will see if the top players can do towers on the higher side of unreal.
Look man, the reason why nil difficulty is thought to be impossible is due to the tremendous amount of skill and persistence required to beat it. An individual would need to have extreme concentration, perfect coordination, and impeccable physical fitness to navigate through the complicated courses. Not only that, but they would also need to have excellent reflexes and reaction time to make split-second decisions while navigating the obstacles.
Another reason why nil difficulty is believed to be impossible is because it is extremely luck based, or as some would say, RNG (Random Number Generation) based. This means that the outcome is not entirely controlled by the player's skill, but rather by the randomization of factors such as obstacles, enemy placements, and other variables. This unpredictability can lead to frustration and even despair, as the player would be unable to control the outcome of the game.
In conclusion, attempting to beat nil difficulty would be an excruciatingly difficult and exhausting endeavor that could result in physical and mental exhaustion. So, it is essential that one should take their skill and mental capacity into consideration before attempting nil difficulty, or else they might find themselves lost in a frustrating and never-ending loop of trying and failing to beat the tower
totas is nil and without the final stretch could theoretically be possible + tgc is also theoretically possible as well
mhm yeah peak nil tgc yeah totally possible
@@work8078 no but people have verified trials 100.1 and stuff
tgc possible LOL
So you think CoV is possible
good video jaytoe
Thank you toyota 🥰
I wasn't expecting that ending!
CoV isnt possible but nil in general might be. If someone skilled and dedicated enough they might beat a baseline nil.
From assurance that nil IS impossible, to confusion
Simple Way To Say This Without Arguements Is That Yes Every Jump Is Humanly Possible But You Doing All Jumps In A Row Is What Makes It Even Harder Because The Jumps Are Nil And The Real All-Jump Run Makes It Harder Due To You Doing ALL Jumps Without Failure So In Conclusion
Is Nil Possible: Yes
Is All-Jumping It Possible: Unless It's Baseline Nil Than No
Edit: Also People Need To Stop Using CoV As An Example On Why It's Impossible CoV Itself Is Peak Nil But Everyone Uses It To Talk About Nil Being Possible Or Not
Probably a nil TOWER is possible but COV in general isn't humanly possible. I do feel like CoV will be beaten but luck just has to be on your side in order to complete it.
Tbh i disagree bc the border between humans and TAS imo is like peak unreal - bottom low nil and there r insanely RNG jumps in CoV and IT could be possible but its like impossible for this skill range for now
Cool
I feel like CoV as an example for nil isn't the best since it's peak nil. So yeah, I Think nil will get conquered one day with the Ikea tower because IT looks somewhat possible, I think it would take at least 100-1000 hours of attempts but I do think it's possible
ikea tower is high unreal breh
cscd it is about low mid unreal in reality lool
cscd is not original
@@lucynaaa
@@mistucha3 og isnt mych harder
it is high unreal, really really far from nil
@@lucynaaa
yes if you have 2 players and player collision on because you can frog jump The last jump on ToTAS aka the impossible jump to beat it so yes Nil is possible if there’s Player collision
There are more nil difficulty towers than just CoV, like Ikea tower unnerfed is possible since people did do half of the floors legit.
Not really ikea tower not a nil probably like unreal mid-high
I think a nil could be possible if it is skill based the whole time
Like a purist nil would have (mostly) no chances of weird luck based things
ToTDTHL (Tower of The Drive Towards Towards Human Limits is purist based. Also its located in CSCD Nil Zone
It is definitely possible, since Tower of Existencial Crisis, a nil tower in CSCD, was verified.
don't forget about Ikea Tower
@@ImmenseJ-tard8253 Yeah this too
I would say only very short bottom nil floors are possible, thats the limit imo
In my oppinion i feel like if someone had enough skill and luck, it is "PHYSICALLY" possible, but not really "HUMANLY" possible.
To add i think nil is possible if it were straight up gameplay and not RNG and no wallwalks.
keep in mind cov is peak nil so its harder than average nil gameplay
Once Tower of Spiralling Fates is beaten, Nil will be possible.
"umm actually, your semi correct, nil is impossible, since the jjt wiki says that the human limit is before nil" - the jjt nerd
but in all of seriousness, i think that nil barrier COULD be broken as long as the tower that was grinded is a lower end part of nil, after all, nil jumps ARE possible, and maybe a nil tower fully legit is possible too, if given enough luck and time. but since i am completely ass at thinking about future and what accomplishments would happen there,i may be either partially correct or completely wrong
I aint reading allat 😂
@@jaytoe1502 if i was in the same situation, same.
pretty sure some nil towers are possible but since nil literally is supposed to be humanly impossible then they are secretly just skyline unreal
Imo I think that baseline nil is possible and I don't think you set a good example by using CoV cuz it's peak nil but that's just my opinion
ok i dont disagree, but you should have used a tower that isnt cov, cov is literally a luck based high-peak nil tower lol, should have used a low nil or around that tower
Fun fact:These jump are ACTUALLY rng.
I don’t think CoV (peak nil) will be beaten, but nil can be beaten.
i’m making a bottom nil tower and i def think it’s possible
in my opinion - the current nil will be humanly possible. the future nil will not.
citadel of void is not possible bc its peak nil but i think that a bottom nil tower can be beaten someday
Bottom - Low Nil possible, Mid - High maybe as human limit, Peak definitely not possible
I think it’s possible, but you need like a decade of playtime and need to have good rng 😭
I think the only nil that will ever be beaten is ToSF since unlike IT, ToSF is actually luck based, ToSF is easily harder than IT and caleb said he has plans to move IT to high unreal once someone gets to 5
IT was beaten but not in CSCD
cov is obviously not possible but there is nil towers that arent rng based which could be beaten
couldnt i just make a really long tower like 3 - 4 hours with cata/horrific gameplay, spam gbjs and call it nil
Still unreal
Nil actually is possible doing it without falling is a completely different matter
I mean all jumping is possible but doing it without noclip isnt just my opinion
Not now but give it a year or few
Ikea Tower will be the first one
Purely strategy-based high Nil would be possible
beating all jtoh towers except PoM in one sitting is about mid unreal
everything after mid-nil is humanly impossible
imo
ToSF is baseline nil imo and its humanly possible so nil is possible and there are nil towers that are also humanly possible
CoV is not i dont think anyone wants to play a tower thats 2 hours long and have the most rng shit ever but its possible with luck and some how have the dedication to do it not to mention that the lodge isnt verified which is likely not possible because of lodge physics
ToSF is peak unreal dawg
ill say my opinion and i mean cov is humanly imposs but that not meand nil is imposs imo nil can be poss and the human limited is mid nil and u may think how can be that poss and my answer us grinding a lot of hours idk the best example is one leve in mario maker calked truals if death that was a nearly imposs lecel that took over 5k hoyrs snd 7 yesrs to complete with this i just can say that mid nil id poss vut idk if someone will haved the skill and the motivation yo fo it
nobody would even get good enough to do cov jumps, coiv the "unreal" barrier is all cata-horrific gameplay anyway. we cant even do unreal gameplay, tosf is an example. forget nil. and have u seen cov floor 21? yeah, nobody will ever be good enough to do those jumps in succession, change my mind.
i thought CoV only had 22 floors
@@tacitgamingfanREAL 21 mb LOL
i believe bottom or bottom-low nil is possible
What is that game in the background?
Mans towers of insanity
Thank you so much@@jaytoe1502
It’s THEORETICALLY possible. Not humanly possible.
CoV isn’t the only nil tower tho
🍍
it was a good example of what nil tower looks like
a peak nil is not really a great example@@jaytoe1502
@@jaytoe1502yet you showed the 2 peak nil floors in the citadel
ToTDTHL is a great explanation to Nil, its gameplay is supposs to be Nil. It's all purist too.
are u playing mtoi at the end of the video
Yes thats my friend's game
I think its possible, but with huge luck. If someone has completed CoV with all-jump, then why it cant be possible to be completed in one run, without failing? But i guess you need to have incredible luck, even if you are Skitsuna or LiteratureDesk with 360fps
Its kinda funny cuz skitsuna is the type of guy to disconnect on a tower with less than 1k part lol
alljumps mean NOTHING to doing the actual tower/citadel though
@@TwilightLunarAtleast alljump verification means what all jumps are possible
@@PerskenRoblox Right, that is true the point im trying to make though is the fact that just because you can alljump the entire tower/citadel doesnt mean that it is possible though. Only reason why it isnt is due to rng or extremely difficult jumps that will never be consistent.
cov was not even all jumped without godmode and there are impossible parts such as a jump on f16 that forces you to sink into the block which kills you each time
RNG go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
telephone got beaten
Definitely yes, Because 1 player beated CoV recently…
yes and it was boom sassy!!!
You mean CoIV it's the nerfed ver of the 2nd half of the citadel
This vid is literally just saying CoV is impossible which we all already know. The difficulty Nil is completely different and very viable for a human to do
Tower of Umhullt
can we be sisters 💅 💅
nil is possible because old todc had nil and it was beatable
JToH is nowhere near its theoretical potential. Far more popular games with far more skilled players such as osu and gd continue to have their limits pushed to this day. People have to understand that the deciding factor in what is and isn't beaten within a game isn't where some biological limit lies but how large and dedicated it's community is.
Also in regards to nil being rng this idea is kind of dumb tbh. The gameplay in nil towers isn't anything new. People have been doing jumps suitable for nil towers in tiered obbys for years now. Making consistent and learnable nil gameplay is not only possible but has already been done for years. TLDR "the human limit" doesn't exist as a clear-cut line between what is and isn't possible and Citadel of void isn't RNG because it's nil, it's RNG because the builders made the gameplay bad
where can i find that coiv nerf lol (this is very important trust)
Oh its from my friend's game called "Mans towers of Insanity"
thanks@@jaytoe1502
Nil is impossible, unreal is nearly impossible, horrific is not impossible, catastrophic is not possible but its also not impossible. Terrifying is a little possible, extreme is maybe possible, insane is nearly possible
What is that wording
is that my avatar
yes
Ah yes, if peak nil citadel is not possible then entire difficulty is not. Case closed ig.
First people disagreed with me for saying tosf is possible and now when i think nil diff isnt possible everyone has a completely different opinion than in the last vid. Also this citadel is not the peak of nil difficulty and even if it was then there is clearly a jtoh wiki related to that topic about nil being humanly impossible.
@@jaytoe1502Nil in this state of year 2023 isn't is able to be possible cuz almost of all nil towers, are 1 difficulty above CoIV (low unreal) but in 2-3 years when someone has beaten ToSF in end of 2024 and he has good skill level to do legit a nil tower, he can beat legit a nil tower (probably only the easiest), in conclusion, I think Nil difficulty is 100% humanly possible to do legit around 2025 or 2026
I really do think that nil is not possible
the definition of nil is that it is humanly impossible, this video is thus pointless
nil is literally meant to represent things that are humanly impossible it does not take that long to figure that out
Some people have got different opinion
idk where u got this info from but even if its true its inaccurate because if we take nil as the difficulty above unreal then its definitely possible considering we're already fairly close to being able to do things that are considered like mid and mid high unreal
@@skitsunaSKITSUNA HI I LOVE YOU
@@skitsuna its him
tosf when?
cov is not a great example for this video, if you want something realistic use totdthl or tosf
tosf is not nil
totdthl isnt realistic and tosf isnt nil
@@browhat001its 13.99, you cannot make a realistic accurate difficulty assumption for a tower that hard. especially since this tower was considered nil for a long time
U talking to CSCD nil?
@@Holetssh what
whats the background game?
Mans towers of insanity
@@jaytoe1502 can i have a link?
@@Space-137 ill send tomorrow i dont have pc rn
@@jaytoe1502nvm found it
wow 2 hard jumps means nils impossible
Idk
nil will get beaten in 2 years
no
No
No its not
nuh uh
Thats what i said in vid 😭
no it isn't
jjtttioh
I have to agree that nil difficulty is MOSTLY humanly impossible. By definition, any tower/obby that's rated nil is supposed to be humanly impossible, so whenever(if ever) a nil obby is beaten, its rating will be reconsidered and would likely be moved down to something like peak unreal. Although, the definition of nil could be loose, since it was defined years ago when players weren't as good as top obbists are today, and with top obbists learning how to consistently perform very hard jumps and techniques such as complex wallhopping and wallwalking, that may change, so let's say nil IS possible.
I still think that only obbies around bottom nil would be humanly possible and THAT would be the human limit.
However, CoV would still be humanly impossible because it's peak nil, and rightfully so.
The citadel would take AT LEAST ~4 hours. Remember, even though blockerman's showcase was 3 hours, he used god mode for every floor(except f21) and cuts, removing any healing time(assuming that wouldn't be allowed in an actual run) and any mistakes. Top obbists today wouldn't be able to get to the second half of the citadel due to the consistency and skills needed to make it that far, let alone getting to floors like f17, f21, or f22, just to fail an RNG jump.
No human, today or in the future, would have the time, skills, or determination to actually learn, get consistent, STAY MOTIVATED, and beat CoV.
People forgetting after unreal its not nil lol
if its beatable its not nil, simple
CoV is baseline error fr 🥱🥱🥱
No
no
No
no