Fun fact: the sickle of Boooal can grant Boooal's blessing, which gives advantage attacking bleeding targets, [edit: and that buff can be given permanently] as reward for making a *very* Durge choice.
@@ni9htwin9250U can get the blessing without sacrificing anybody and on 4 instead of 3 characters if u steal the sickle first and then become his champions. He is forced to give u the buff bc he doesnt have the weapon. very OP tip
I know it's been said before, but dual wielding the Sickle of BOOAL with the Sussur Sickle and using the flawed Helldusk gloves ends up being a very threatening build! The total damage falls off kind of hard in act 3 but this still seems fun
@@concretemixyeah it does it in addition to the necrotic damage, says so on the item, it’s always a good item but slightly better if unarmed but the bleed is negligible most of the time
Party Build: The Four Horsemen of the Apocalypse Conquest: Bard/Champion War: Vengeance Paladin/War Cleric Famine: Great Old One Pact Warlock/Necromancer Death: Monk/Thief
@@KirDmA Conquest, the white rider, is the first of the horsemen (though sometimes is swapped out for Pestilence) bringing empire by diplomacy (Bard) or violence (Champion). As the first first horseman, Conquest would be the Face of the party, perhaps a High Elf, a Bronze Dragonborn or Zariel Tiefling decked out in white and gold, wielding a bow (Blightbringer and poison arrows to play to the Pestilence aspect). War, the red rider, is the second horseman who is seen to represent civil war/strife, rather than imperialistic conquest. The type or war that pits brother against brother, hence a Vengeance Paladin. And War Cleric would seem to be an obvious choice. War could be Red Dragonborn or an Asmodeus Tiefling dressed in red and wields a greatsword (Sword of Chaos, perhaps). Famine, the black rider, is the third horseman associated with food scarcity (though generally, just for the workers, as luxury goods remain untouched). Necromancer because you summon hordes of walking death that hunger for the flesh of the living. I changed my mind on Spore druid and think Great Old Old Pact Warlock would be more thematic focusing of the spell Hunger of Hadar, and other sources of acid damage, like Melf's First Staff, Ichorous Gloves, Caustic Band, Fleshmelter Cloak etc. (because acid "eats" away at things). Famine could be a Black Dragonborn or a Mephistopheles Tiefling garbed in black.
@penguinman9277 for Pestilence. I think Spore druid and if you had to muilt class, necromancy wizard. But that isn't a great combo tbh. Outside of bg3, I think ranger swarm keeper/spore druid would be a good match.
For pestilence, the Brood Mother's necklace, Ring of Regeneration, and Poisoner's Ring (virulent venom) Argument Solver Poisoners Robe Infernal Spear/mace I could have swore there was another item that you could get that granted some spell/ability to do some kind of infectious spell
I dont think its a bad idea sticking with BG3, but going into dnd could be a good way to keep it coming. If Fudgemuppet can go over a decade doing Skyrim builds, i dont see why you cant keep BG3 videos going. But obviously do what makes you happy!
Dunno if it's been said, but the monk damage dice didn't transfer because the monk damage die is a static number. 1d4, 1d6, 1d8, etc. If the base weapon damage is better than the monk damage, the monk damage die isn't applied. Since 2d4 is actually better than 1d8, the monk levels did nothing for the damage.
2d4 is actually better than 1d8, because the base minimum damage is higher with 2d4. Any chance you have to roll additional dice for damage, you should take it. That means when you crit, your minimum damage is 4 instead of 2 (again, with no bonuses). Note, when dual wielding, your minimum damage total with both hands hiting is 4 (instead of 2) if you have no strength bonus. The upper damage remains the same, but it really makes it so even your minimum damage can have an impact. Every playthrough I do, I have a small IRL rage that I cannot turn one of my Red Cap Sickles into a Sussur Sickle. The RC Sickle really is possibly the strongest one handed weapon for an offhand until you get to the Creche.
Agreed, 100%. That’s why when it comes to two-handed/heavy weapons I generally prefer to use greatswords and mauls to greataxes since the 2d6 from the former two guarantees more damage on average than the latter’s 1d12
I know you picked Bard for various reasons BUT if you don't feel like dipping one level in bard (to get proficiency in musical instruments only) you can also help Alfina the Tiefling Bard with her song, that way you also get proficient with instruments. Just an fyi in case you didn't know 🥰 great build idea btw. I was looking for sickle stuff but could barely find anything
Thank you so much for this build! Something you could also do just cause, you know he's death, instead of bard pick a caster that gives many necrotic spells
For the record, the math on 2d4 vs 1d8 is actually pretty simple. Statistically, you say that a die deals half its value + 0.5 on average. This is essentially because you cannot roll a 0 on a die. If you roll 2d4 dice, you will then deal 5 damage on average (2.5+2.5), and with 1d8 it is 4.5 on average. Essentially, more dice is equal to more damage on average because you eliminate some element of randomness. For example, while rolling a 1d20 for damage would be a lot, you can essentially roll anything between 1-20. On the other hand, if you roll 5d4, you now roll anything between 5-20 which is a 25% increase in damage, as 1d20 averages out to 10.5 on average and 5d4 to 12.5 (2.5x5) on average. The highest possible damage is the same, but the average is higher. Getting two weapons that deal 2d4 damage is actually a pretty okay boost then, considering how many attacks a two-weapon fighter makes, even if the sickle has been overlooked by Larian! Great find
The damage dice increased ONLY if the original damage dice is lower than you martial dice (d8 maximum in bg3). So 2d4 dice is actually higher than that and cannot be increased at all (you need to become lvl 17 monk to increase d8 to d10 and it is impossible in bg3).
I think a mix or 3 thief/9 bard, with thief and college of swords being your subclasses. College of swords adds your charisma modifier to your strikes which should help.
Hey! Been watching your vids for a while now and I really appreciate your work and how you emphasise on flavor and background! That being said, on this one you mentioned thinking about other kind of content and I thought I might have an idea for you: While it's easy to find plenty of different builds around, few content creators offer a full, synergised, consistent, lore and RP friendly party build. I don''t think I'm the only one wanting to have more of those, especially with the quality your work comes with. That would also create room for even more build requests as those would be for an entire party. If you're already up for it, I'm thinking of a full evil playthrough, with an eldritch blaster Assassin Sorlock as MC and the 3 others focusing on piercing damage (assassin gloom stalker Astarion, Barlock Minthara with the Bhaal Armor and Spear Pallock of Shar Shadowheart. Additionally, you can also use this concept for tabletop DnD as it would allow players, new and old, to come up with some sort of "premade" well round up parties. Anyways, just some food for the thoughts, I'll be sure to keep an eye on your future content! Take care man, and keep up the good work!
Like the build, but fighter seems sorta useless. You get two weapon fighting as sword bard at level 3. So 3 Bard, 6 Monk, and 3 rogue. You give up an ASI but you get the flourishes from sword-bard and those are crazy good. Not to mention jack of all trades and an extra short rest.
This build can certainly be optimized further, yeah. I was trying to stick to fashion, otherwise I'd do what you outlined here and use the Graceful Cloth to max out DEX with a single ASI. If were to do another build similar to this, I'd take this into account.
2d4 averages as 5 and the average comes up more frequently compared to the average of 1d8 which is 4,5. If there are more dice, then the probability of the average result increases by a lot.
The maths possibly does work out better for 2d4, thinking about it. 🤔 1d8 has a 12.5% chance to get any result, 2d4 halves your chances of getting an 8, but doubles your chance to get a 5 and you can't roll a 1. So arguably your damage output is more consistent and less RNG-dependent.
Very nice! Here's a challenge build for you : how would you build a fire spellsword? How would you make Searing smite good? (Not necessarily building around it) That would be very interesting to see your take on a magus-like character in a game that's not Pathfinder -which could be the next game for you to play around with builds, since it's even way more dense than BG3 and may be the natural next C-RPG everyone will turn to eventually, besides DOS2. Cheers, mate!
@@HoboZone No, not quite, although it's an interesting build I'd modify a bit for Jaheira. It lacks access to fireball and I'd rather pair fire with radiant than necrotic, but you went for a different theme with your Edgelord build, which is great in that regard, but my "challenge build" is a different kind. That being said, congrats for making Flame blade good :)
I wanted to ask, have you ever considered an oath of the ancients build? I love it for RP, especially with how well it plays with bard. Ancients paladins are just really cheery guys in general, great support with their burst damage.
i did something very similar to this actually. i did do dark urge but i made it more like the human interpretation of death if you know that fanart, i also did gloom stalker instead of monk and used the sussur bark sickle as my main weapon. a lot of fun
idk if anyone's already said, but 2d4 is actually _better_ than 1d8 since you can't roll a 1, and a lot of features add damage to every single die, especially crits which turn it into 4d4 (5d4 if half-orc)
They would probably be a pair of +2 sickles with 2D4 damage like the ones in the video. I'd probably make one of them have a chance to cause bleeding on hit and another cause fear to bleeding enemies.
@@HoboZone lol mea culpa... I hadn't finished the video when posting, as you also mention there are alternatives and would be in description. I just jumped the gun to be helpful.
Very cool...would Ranger for 2 levels be ok instead of fighter (Find familiar for a Raven and speak w/animals and fighting style). Or do we want Fighter for other reasons .... thanks for this I am a total newb to foreplanning builds and professional insight is very appreciated so thank you for all your builds.
Sickle of Baaool Tiger totem barbarian does not seem strong, but seems fun and can even get stronger with wolverine at level 6. Though I guess getting adventage on bleeding targets is quite mid on a barbarian which can just reckless attack... yeah sickles are not good
although I will make my official response to the question in the right place and time, putting a comment down helps the algorithm. So 1st, you have an interesting voice, and I enjoy your low key nerdy humor. I love BG3, over 1500hours game play. I also DM a 5th ed D&D group (Sundays 1pm PST) so anything D&D related is on my radar. I also play FFXIV and COH Homecoming. Which reminds me 4pm PST Friday costume Contest on Excelsior. ... this week is Pink, and I'll probably be in the Judge Team since it's my SG that runs it. (I'm an unimportant member, but I love memes) Ok sorry rambling for the algorithm post done. But yeah, D&D even MMO content would be cool. Lore videos, Build ideas, hells even game reviews as long as they fit the RPG model.
It can be done pretty easily. I would do a Ranger 5/Warlock 7 split. Use the Gloves of Dexterity to make your DEX 18, start with a 17 in CHA and use ethels boon to make it 18, make CON 14 and leave it there, and then have 16 WIS and use an ASI to make it 18. You then have things like the Birthright Hat to make your CHA 20. You even have a feat free for Sharpshooter of you want. With this, all of your nessicary stats are now very good. You don't need CON as much as a ranged fighter. You could even use potions of Giant Strength with the titanstring bow for huge damage.
So explain the monk weapons to me.... Is it *any* weapon you are proficient with, even weapons added by other classes? Or is it just the weapons you get from Monk class? Simplez etc? This is something that has confused me.
Any weapon you have proficiency in can use your dex with a Monk level as long as it's not two handed. If you start with Fighter, then go with Monk, almost every weapon will use your dex
Yeah, but one of the things people say they like about my channel is that the builds are accessible for console players. I don't want to alienate them when there still so much to do with vannilla
Yes, but I, *for some reason,* thought that the Monk Weapon feature would upgrade the 2d4 into 2d6 and so forth. But it makes sense when you realize how math actually works.
You need to place the files in your Public folder under Data Then you need to fight an enemy (the first encounter of the game is enough to reach level 12) and then you'll beat level
Yep! I would do a split of 6 Monk and 6 Necromancer. Use the bg3.wiki/wiki/Warped_Headband_of_Intellect and bg3.wiki/wiki/Gloves_of_the_Balanced_Hands and you're good to go!
sorlock blasters are overrated, evocation wizlock with the potent robe and maxed out cha and int turns an eldritch blast into a nuke. 2 warlock, 10 evocation wizard, empowered evocation, potent robe, and agonizing blast can add 17 extra force damage to an eldritch blast. If all 3 blasts hit a target, thats a minimum and maximum of 54-84 damage not factoring in DR/DRS and crits. With haste, thats 108-168 damage per turn.
@@ryangerry2197 probably the Knife of the Undermountain King as a first choice, but any light weapon that has more than a D4 of damage will work better. Dual Scimitars would also be cool.
@@ryangerry2197the redcap sickle is the best non-magical light weapon in the game so you should stick with them untill you can dual wield non-light weapons or get good magic weapons
Fun fact: the sickle of Boooal can grant Boooal's blessing, which gives advantage attacking bleeding targets, [edit: and that buff can be given permanently] as reward for making a *very* Durge choice.
You can also get the blessing permanently by sacrificing a party member
@@unface942 I'm pretty sure thats what he's referring to? If not I guess it's time to playthrough again
@@ni9htwin9250U can get the blessing without sacrificing anybody and on 4 instead of 3 characters if u steal the sickle first and then become his champions. He is forced to give u the buff bc he doesnt have the weapon. very OP tip
@@ni9htwin9250 I thought he was Talking about the weapon that gives you the same buff
its not adurgechoice if you choose wyll, cause wyll sucks
I know it's been said before, but dual wielding the Sickle of BOOAL with the Sussur Sickle and using the flawed Helldusk gloves ends up being a very threatening build! The total damage falls off kind of hard in act 3 but this still seems fun
I’m confused, flawed helldusk only apply bleed if unarmed
@@Craptacular1116 flawed helldusk deals d4 fire damage when armed and d4 necrotic when unarmed, don't know where you for bleed from.
@@concretemixit gives bleed with unarmed attacks
@@untamebeleeva5285 huh, news to me.
@@concretemixyeah it does it in addition to the necrotic damage, says so on the item, it’s always a good item but slightly better if unarmed but the bleed is negligible most of the time
Party Build: The Four Horsemen of the Apocalypse
Conquest: Bard/Champion
War: Vengeance Paladin/War Cleric
Famine: Great Old One Pact Warlock/Necromancer
Death: Monk/Thief
Not sure about others, but monk/rogue is a death incarnate).
@@KirDmA Conquest, the white rider, is the first of the horsemen (though sometimes is swapped out for Pestilence) bringing empire by diplomacy (Bard) or violence (Champion). As the first first horseman, Conquest would be the Face of the party, perhaps a High Elf, a Bronze Dragonborn or Zariel Tiefling decked out in white and gold, wielding a bow (Blightbringer and poison arrows to play to the Pestilence aspect).
War, the red rider, is the second horseman who is seen to represent civil war/strife, rather than imperialistic conquest. The type or war that pits brother against brother, hence a Vengeance Paladin. And War Cleric would seem to be an obvious choice. War could be Red Dragonborn or an Asmodeus Tiefling dressed in red and wields a greatsword (Sword of Chaos, perhaps).
Famine, the black rider, is the third horseman associated with food scarcity (though generally, just for the workers, as luxury goods remain untouched). Necromancer because you summon hordes of walking death that hunger for the flesh of the living. I changed my mind on Spore druid and think Great Old Old Pact Warlock would be more thematic focusing of the spell Hunger of Hadar, and other sources of acid damage, like Melf's First Staff, Ichorous Gloves, Caustic Band, Fleshmelter Cloak etc. (because acid "eats" away at things). Famine could be a Black Dragonborn or a Mephistopheles Tiefling garbed in black.
@@JundlandBanshee i prefer pestilence tbh
@penguinman9277 for Pestilence. I think Spore druid and if you had to muilt class, necromancy wizard. But that isn't a great combo tbh.
Outside of bg3, I think ranger swarm keeper/spore druid would be a good match.
For pestilence, the Brood Mother's necklace, Ring of Regeneration, and Poisoner's Ring (virulent venom)
Argument Solver
Poisoners Robe
Infernal Spear/mace
I could have swore there was another item that you could get that granted some spell/ability to do some kind of infectious spell
I dont think its a bad idea sticking with BG3, but going into dnd could be a good way to keep it coming.
If Fudgemuppet can go over a decade doing Skyrim builds, i dont see why you cant keep BG3 videos going. But obviously do what makes you happy!
Dunno if it's been said, but the monk damage dice didn't transfer because the monk damage die is a static number. 1d4, 1d6, 1d8, etc. If the base weapon damage is better than the monk damage, the monk damage die isn't applied. Since 2d4 is actually better than 1d8, the monk levels did nothing for the damage.
2d4 is actually better than 1d8, because the base minimum damage is higher with 2d4. Any chance you have to roll additional dice for damage, you should take it.
That means when you crit, your minimum damage is 4 instead of 2 (again, with no bonuses). Note, when dual wielding, your minimum damage total with both hands hiting is 4 (instead of 2) if you have no strength bonus. The upper damage remains the same, but it really makes it so even your minimum damage can have an impact.
Every playthrough I do, I have a small IRL rage that I cannot turn one of my Red Cap Sickles into a Sussur Sickle. The RC Sickle really is possibly the strongest one handed weapon for an offhand until you get to the Creche.
Agreed, 100%. That’s why when it comes to two-handed/heavy weapons I generally prefer to use greatswords and mauls to greataxes since the 2d6 from the former two guarantees more damage on average than the latter’s 1d12
Oh man, now I wish Tabaxi was a race so you could of done a Puss in Boot build! Hope you feel better soon, Hobo
I know you picked Bard for various reasons BUT if you don't feel like dipping one level in bard (to get proficiency in musical instruments only) you can also help Alfina the Tiefling Bard with her song, that way you also get proficient with instruments. Just an fyi in case you didn't know 🥰 great build idea btw. I was looking for sickle stuff but could barely find anything
I did know that and mentioned it in the video, I'm pretty sure.
@@HoboZone Oh I must've missed that, sorry.
edit: I just checked, you did mention it
oh and as durge you can get the invis cloak from killing her after i dont really know if that would fit but its a nice touch
"What's the matter lieutenant, victims of your past flash before your eyes?"
love this build. would also give me a reason to make a sickle instead of a dagger or greatsword with the sussur bark in a playthrough for a change.
What a fun build! Well done. And Death was a really good antagonist.
I had once same idea about this build on the same character, great job.
Thank you so much for this build!
Something you could also do just cause, you know he's death, instead of bard pick a caster that gives many necrotic spells
For the record, the math on 2d4 vs 1d8 is actually pretty simple. Statistically, you say that a die deals half its value + 0.5 on average. This is essentially because you cannot roll a 0 on a die. If you roll 2d4 dice, you will then deal 5 damage on average (2.5+2.5), and with 1d8 it is 4.5 on average.
Essentially, more dice is equal to more damage on average because you eliminate some element of randomness. For example, while rolling a 1d20 for damage would be a lot, you can essentially roll anything between 1-20. On the other hand, if you roll 5d4, you now roll anything between 5-20 which is a 25% increase in damage, as 1d20 averages out to 10.5 on average and 5d4 to 12.5 (2.5x5) on average. The highest possible damage is the same, but the average is higher.
Getting two weapons that deal 2d4 damage is actually a pretty okay boost then, considering how many attacks a two-weapon fighter makes, even if the sickle has been overlooked by Larian! Great find
The damage dice increased ONLY if the original damage dice is lower than you martial dice (d8 maximum in bg3). So 2d4 dice is actually higher than that and cannot be increased at all (you need to become lvl 17 monk to increase d8 to d10 and it is impossible in bg3).
I think a mix or 3 thief/9 bard, with thief and college of swords being your subclasses. College of swords adds your charisma modifier to your strikes which should help.
That look made me think that a Nazgul build might be fun
Awesome unique build. Very creative man wish their were more builds like this out there!
Hey!
Been watching your vids for a while now and I really appreciate your work and how you emphasise on flavor and background!
That being said, on this one you mentioned thinking about other kind of content and I thought I might have an idea for you:
While it's easy to find plenty of different builds around, few content creators offer a full, synergised, consistent, lore and RP friendly party build.
I don''t think I'm the only one wanting to have more of those, especially with the quality your work comes with.
That would also create room for even more build requests as those would be for an entire party.
If you're already up for it, I'm thinking of a full evil playthrough, with an eldritch blaster Assassin Sorlock as MC and the 3 others focusing on piercing damage (assassin gloom stalker Astarion, Barlock Minthara with the Bhaal Armor and Spear Pallock of Shar Shadowheart.
Additionally, you can also use this concept for tabletop DnD as it would allow players, new and old, to come up with some sort of "premade" well round up parties.
Anyways, just some food for the thoughts, I'll be sure to keep an eye on your future content!
Take care man, and keep up the good work!
You can make a sickle apply silence by using the blacksmith with the magic bark.
I listed it as an alternative option in the description
Like the build, but fighter seems sorta useless. You get two weapon fighting as sword bard at level 3. So 3 Bard, 6 Monk, and 3 rogue. You give up an ASI but you get the flourishes from sword-bard and those are crazy good. Not to mention jack of all trades and an extra short rest.
This build can certainly be optimized further, yeah. I was trying to stick to fashion, otherwise I'd do what you outlined here and use the Graceful Cloth to max out DEX with a single ASI.
If were to do another build similar to this, I'd take this into account.
@@HoboZonethis game needs a transmog system
I get that. The fashion ended up looking great too. The gray dragonborn fits the character really well.@@HoboZone
2d4 averages as 5 and the average comes up more frequently compared to the average of 1d8 which is 4,5. If there are more dice, then the probability of the average result increases by a lot.
Hope you get well soon! Did you get SICK of your SICKle build?
I regret not making the pun "sickle mode" once in this video
The maths possibly does work out better for 2d4, thinking about it. 🤔 1d8 has a 12.5% chance to get any result, 2d4 halves your chances of getting an 8, but doubles your chance to get a 5 and you can't roll a 1. So arguably your damage output is more consistent and less RNG-dependent.
I'm can't wait for the Lycan or dog like characters to be modded in.
Very nice! Here's a challenge build for you : how would you build a fire spellsword? How would you make Searing smite good? (Not necessarily building around it)
That would be very interesting to see your take on a magus-like character in a game that's not Pathfinder -which could be the next game for you to play around with builds, since it's even way more dense than BG3 and may be the natural next C-RPG everyone will turn to eventually, besides DOS2.
Cheers, mate!
Maybe my Ghostflame Blade is what you're looking for?
@@HoboZone No, not quite, although it's an interesting build I'd modify a bit for Jaheira. It lacks access to fireball and I'd rather pair fire with radiant than necrotic, but you went for a different theme with your Edgelord build, which is great in that regard, but my "challenge build" is a different kind. That being said, congrats for making Flame blade good :)
I wanted to ask, have you ever considered an oath of the ancients build? I love it for RP, especially with how well it plays with bard. Ancients paladins are just really cheery guys in general, great support with their burst damage.
czcams.com/video/U-PBY4FI91E/video.htmlsi=DUsUlZJ-ORYIfO7z
i did something very similar to this actually. i did do dark urge but i made it more like the human interpretation of death if you know that fanart, i also did gloom stalker instead of monk and used the sussur bark sickle as my main weapon. a lot of fun
Wish there were more unique weapons of varying types. I feel like this game has too much of a sword fetish
There are a ton of weapon categories, but most of them don't have a lot to choose from. Hell, some don't even have +2 weapons.
idk if anyone's already said, but 2d4 is actually _better_ than 1d8 since you can't roll a 1, and a lot of features add damage to every single die, especially crits which turn it into 4d4 (5d4 if half-orc)
I wonder if you can make a viable build of just Animals, where you're a druid, and just have animal summons
👀 yo the build ive been needing.
2:19 that is because the dammage die is 2d4 and not two times 1d4 and 2d4 is better than 1d8, so there is nothing to increase
Agreed you need to redo it with the Sussur sickle
As a mod creator, I could create "Wolfed Sickles," but I need a stats description for them.
They would probably be a pair of +2 sickles with 2D4 damage like the ones in the video.
I'd probably make one of them have a chance to cause bleeding on hit and another cause fear to bleeding enemies.
Sickle can be forge with Susser(sp?) Bark = Silence sickle... food for thought.
I linked it in the description as an alternative option
@@HoboZone lol mea culpa... I hadn't finished the video when posting, as you also mention there are alternatives and would be in description. I just jumped the gun to be helpful.
Keep up the great work
I have a cleric sickle of boola and sausaur sickle I mean I hardly use them since I'm a healer it just looks epic mostly
Either way clerics don't do a shit ton of dmg but I use the necrotic stuff as the cleric and just act as a immortal healer
Very cool...would Ranger for 2 levels be ok instead of fighter (Find familiar for a Raven and speak w/animals and fighting style). Or do we want Fighter for other reasons .... thanks for this I am a total newb to foreplanning builds and professional insight is very appreciated so thank you for all your builds.
Ranger should work fine
Looks wise it definitely is one of your best builds yet, if not I like the edgy looks too much
Maybe you could do a remaster? I'm thinking booal and sussur Sickles. Dual wielding monk pact of the blade? 😊
I've already got a Blade Pact Monk build that could be easily adjusted for this
This is cold 🥶🥶🥶🥶
You should consider making the Sussur bark sickle silence is also death thematic
2d4 is actually superior to 1d8. Far less likely to roll a 1 on both d4 dice than on the single d8.
How did you start the game at level 12 and with gear? Is that a mod?
Thank you
Sickle of Baaool Tiger totem barbarian does not seem strong, but seems fun and can even get stronger with wolverine at level 6. Though I guess getting adventage on bleeding targets is quite mid on a barbarian which can just reckless attack... yeah sickles are not good
I do wish they had stronger options. This build is infinitly better with shortswords or scimitars
this is so fucking sick
There are not all that many build videos involing D&D itself, usually just videos on what a class does.
Mind clarifying what you mean in more detail? I'm curious.
although I will make my official response to the question in the right place and time, putting a comment down helps the algorithm.
So 1st, you have an interesting voice, and I enjoy your low key nerdy humor. I love BG3, over 1500hours game play. I also DM a 5th ed D&D group (Sundays 1pm PST) so anything D&D related is on my radar. I also play FFXIV and COH Homecoming. Which reminds me 4pm PST Friday costume Contest on Excelsior. ... this week is Pink, and I'll probably be in the Judge Team since it's my SG that runs it. (I'm an unimportant member, but I love memes)
Ok sorry rambling for the algorithm post done. But yeah, D&D even MMO content would be cool. Lore videos, Build ideas, hells even game reviews as long as they fit the RPG model.
Wait, are you still sick or are you feeling better already? Are you sure you want to do a livestream on Saturday?
I am well enough to stream, I might just cough a bit
@@HoboZone That's good to know. Just remember that you're not getting away from that Sharess Build (whether we cover it on a stream or not) 😊
Got Malthael crying in the corner
Can you do a fey wanderer build? I'm working with a ranger archfey warlock build but it's not optimal.
It can be done pretty easily. I would do a Ranger 5/Warlock 7 split. Use the Gloves of Dexterity to make your DEX 18, start with a 17 in CHA and use ethels boon to make it 18, make CON 14 and leave it there, and then have 16 WIS and use an ASI to make it 18.
You then have things like the Birthright Hat to make your CHA 20. You even have a feat free for Sharpshooter of you want.
With this, all of your nessicary stats are now very good. You don't need CON as much as a ranged fighter.
You could even use potions of Giant Strength with the titanstring bow for huge damage.
Here I was thinking this was about red rising
Clean!!!
I'm new to a class and still learning what keybinds work best for me. Is there a way to add the keybind number or letter to the CD rotational row?
2d4 is better than 1d8. It has a higher min roll (2 vs 1) and higher average roll (5 vs 4.5).
So explain the monk weapons to me....
Is it *any* weapon you are proficient with, even weapons added by other classes?
Or is it just the weapons you get from Monk class? Simplez etc?
This is something that has confused me.
Any weapon you have proficiency in can use your dex with a Monk level as long as it's not two handed.
If you start with Fighter, then go with Monk, almost every weapon will use your dex
@HoboZone
Dang...so anything 1 handed will basically get Finesse. That is sweet.
technically 2d4 is better than 1d8 cause the minimum u can roll is 2
You could always do builds with modded stuff from 5e such as Hexblade, arcane archer, divine soul sorcerer, etc.
Yeah, but one of the things people say they like about my channel is that the builds are accessible for console players. I don't want to alienate them when there still so much to do with vannilla
@@HoboZone fair
Nice intro :D
Correct me if I'm wrong but isn't 2d4 better than 1d8? Because you're rolling two dice you can't roll a 1, the minimum is 2 no?
Yes, but I, *for some reason,* thought that the Monk Weapon feature would upgrade the 2d4 into 2d6 and so forth. But it makes sense when you realize how math actually works.
Anyone know what that legendary ring in his inventory was?
Hmm... Are the war picks stronger damage wise, I wonder? If so, the look would not differ all too much from sickles and the dmg may be better?
They may be, but they very little options unfor
Totally understand if you want to slow the content down
Oooo I’d love if you did D&D or TTRPG videos
any chance we can get a ninja build (shadow monk x thief)
How are you getting +5 for those sickles? I made this build and its scaling off my strength with a -1
Did you take Monk levels? They cause the sickles to use your dex.
It could just be a bug with the UI, or something broke with Patch 6.
Where can I get this black dye?
It's modded. There are a few mods you can get it from.
How you get that outfit?
i cannot figure out how to get "1 xp to level" to work any suggestions?
You need to place the files in your Public folder under Data
Then you need to fight an enemy (the first encounter of the game is enough to reach level 12) and then you'll beat level
Hey, this isn't the funny spider demon...
I feel like I'm missing a reference
How do you get so high in levels at the start
I was wondering is it possible to add necromancer to this build?
Yep! I would do a split of 6 Monk and 6 Necromancer. Use the bg3.wiki/wiki/Warped_Headband_of_Intellect and bg3.wiki/wiki/Gloves_of_the_Balanced_Hands and you're good to go!
Malthael did it first, your not copying death from puss and boots, your copying death from diablo 3
sorlock blasters are overrated, evocation wizlock with the potent robe and maxed out cha and int turns an eldritch blast into a nuke. 2 warlock, 10 evocation wizard, empowered evocation, potent robe, and agonizing blast can add 17 extra force damage to an eldritch blast. If all 3 blasts hit a target, thats a minimum and maximum of 54-84 damage not factoring in DR/DRS and crits. With haste, thats 108-168 damage per turn.
There's any build with the Katana you find in act 3?
czcams.com/video/rvhRdNSdwao/video.html
So like where u get that dye 😑
I say this in the video, it is a modded dye
where do i get the armor
Roah Moonglow the Zhent trader you find at the Goblin Camp and Moonrise :)
@@spctvl03 thx👍🏻
How did you get proficency with the sickles?
Fighter gets all weapon proficiency
why not a shadow monk
So can console get sickles?
Yep. Same method I described in the video
Anyone know if this build holds in own in Tac/Honor difficulty?
Tactical yes, but Honour mode would be better with stronger weapons.
@@HoboZone Nice, might have to run this my next Durge run then. Thx HoboZone.
what stronger weapons would you recommend for this build
@@ryangerry2197 probably the Knife of the Undermountain King as a first choice, but any light weapon that has more than a D4 of damage will work better. Dual Scimitars would also be cool.
@@ryangerry2197the redcap sickle is the best non-magical light weapon in the game so you should stick with them untill you can dual wield non-light weapons or get good magic weapons
Cleric of Gruumsh plzzz
Eventually! Come down to the weekend livestreams to vote for it
Is that armor a modded armor?
The armour isn't, but they dye is
How did you pass up using the Sussur Sickle for this?
I listed it as an alternative in the description, but I wanted the fashion. And since we don't hit level 9 of monk, 2d4 is better than 1d6.
@@HoboZone My apologies, idk how i missed that. I even went through the video a second time to make sure.