One BAR rule I learned: always build a laser turret and a radar (and sometimes an AA). It doesn't matter where you start. They are not that expensive to save metal.
this is now meta it seems, i just died to this cheese on strait... decided to watch yt.... now i know why.... guess that means the community is watching and loving the videos xd
Fatal Baguette ist a player to watch in future. Had already the pleasure to play against him. He is doing extra ordinary stuff and often playing with air.
Man, you get the BEST replays! Not on the scale of the Nostradamus play, but it goes to show that players don't need something like that for it to be a great play. All you need to do is take advantage of your opponents expectations, and viola. Great game! TY, TNT!
That reminds me of a match, where I played T1 Air on Glitters supporting a chasm lane. I was just placing statics and preventing early pushes into the gap, while my team managed to breach the front early. At the end I was given a Micro Award for Damage Efficiency of ~2.000.000%, because neither of my Gauntlets were even damaged, but slaughtered dozens of units.
Going air is actually optimal at that position. You're in a very low risk of scout harassment, and air cons allow you to get the island, the cliff and your own mexes very quickly, and you get started on the shipyard faster than any other build order can. Sheer speed and accessibility by far beats a shortage of build power.
@@Taaz2 Practically it is not. It mostly just requires more build power itself, so it takes more time to build, but lowers the upkeep per second. It costs more energy, but because it takes more time to build, you're actually more likely to stall on energy building ground cons. Its a shared feature of most air units - they have very low metal cost per BP cost and generally stall on energy, so low-metal and high-wind maps favor air units heavily. Again, air cons are build power that can be moved freely across the whole map as needed - by the time a bot con moves from one player start to adjacent one, an air con traverses the entire map and back. Air cons can build perimeter cameras on the front before any enemy units get there, they can place radars, conturrets and statics on inaccessible locations, and quickly drain metal from a battlefield and vanish at the sight of danger. There's many advantages to them compared to ground ones, and their main flaw is compensated by just building conturrets and air-transporting them where needed.
This is why I feel like placing a LLT and a radar after the lab is mandatory no matter what role you play. Its a very little expense for a lot of averted early problems.
@@BrightWorksTV Indeed. I mean, you're ought to remember having Ticks running about hunting undefended mexes on this map more-less every game. Its a very strange to see a red player neglect that possibility.
That was one hell of a backstab strategy. I don't think there is a counter other than not letting the production get up in the backlines to begin with.
hmmm.. not sure if you realize but the first graphs that comes up at the end of the match isn't an "overall" graph, its "metal used" (the first tab in the list, says it in the top right)
I hate ping spam. People need to use there words. If I hear: PING PING PING PING PING! I just ignore it, most the time in 8v8 it's some backline player upset that a single tick got back there, and will ping spam it instead of self destruction a mex to take care of the problem.
Are we gonna call this the Baguette manoeuvre?
XD
One BAR rule I learned: always build a laser turret and a radar (and sometimes an AA). It doesn't matter where you start. They are not that expensive to save metal.
Certainly would've saved these poor souls! XD
this is now meta it seems, i just died to this cheese on strait... decided to watch yt.... now i know why.... guess that means the community is watching and loving the videos xd
Hahaha awesome and terrifying to hear lol
Fatal Baguette ist a player to watch in future. Had already the pleasure to play against him. He is doing extra ordinary stuff and often playing with air.
I agree, always bringing out something interesting every time
Absolutely underhanded backstabbing horribleness everywhere
bloody lovely
Couldn't have put it any better myself XD
Man, you get the BEST replays! Not on the scale of the Nostradamus play, but it goes to show that players don't need something like that for it to be a great play. All you need to do is take advantage of your opponents expectations, and viola. Great game! TY, TNT!
Hahaha it's because I have the BEST COMMUNITY!!! All you epic gamers sending me in these hilarious starts! I love it XD
>Damage efficiency: 715%
lmfao
T1 AIR CHADS WE CAN'T STOP WINNING
XD I didn't notice before, that's hilarious
That reminds me of a match, where I played T1 Air on Glitters supporting a chasm lane. I was just placing statics and preventing early pushes into the gap, while my team managed to breach the front early. At the end I was given a Micro Award for Damage Efficiency of ~2.000.000%, because neither of my Gauntlets were even damaged, but slaughtered dozens of units.
Team was like "why you going air?"
Showed them all XD
Going air is actually optimal at that position. You're in a very low risk of scout harassment, and air cons allow you to get the island, the cliff and your own mexes very quickly, and you get started on the shipyard faster than any other build order can. Sheer speed and accessibility by far beats a shortage of build power.
@@EugeneParallax Isn't air con the most expensive for a unit of build power, seems inefficient
@@Taaz2 Practically it is not. It mostly just requires more build power itself, so it takes more time to build, but lowers the upkeep per second. It costs more energy, but because it takes more time to build, you're actually more likely to stall on energy building ground cons. Its a shared feature of most air units - they have very low metal cost per BP cost and generally stall on energy, so low-metal and high-wind maps favor air units heavily. Again, air cons are build power that can be moved freely across the whole map as needed - by the time a bot con moves from one player start to adjacent one, an air con traverses the entire map and back. Air cons can build perimeter cameras on the front before any enemy units get there, they can place radars, conturrets and statics on inaccessible locations, and quickly drain metal from a battlefield and vanish at the sight of danger. There's many advantages to them compared to ground ones, and their main flaw is compensated by just building conturrets and air-transporting them where needed.
Omg... The next time I play this map, I'm gonna have to watch everywhere. Would love to see you try it out
Hahaha I'm happy to give it a try, you know I love a solid cheese XD
I was doing such strat vs BARBs. But didn't know that it's working again people too.
The fatale trick
Man I love Cheese Straights. What a great game!
If the south east sea guy had made hovers then blue would have been wiped out early very easily
This is why I feel like placing a LLT and a radar after the lab is mandatory no matter what role you play. Its a very little expense for a lot of averted early problems.
It could've been a huge help here at the very least hahaha
@@BrightWorksTV Indeed. I mean, you're ought to remember having Ticks running about hunting undefended mexes on this map more-less every game. Its a very strange to see a red player neglect that possibility.
That was one hell of a backstab strategy. I don't think there is a counter other than not letting the production get up in the backlines to begin with.
Yeah I agree!
omg dont show of our nuke shair strat xD
Hahaha but the content!!
hmmm.. not sure if you realize but the first graphs that comes up at the end of the match isn't an "overall" graph, its "metal used" (the first tab in the list, says it in the top right)
Ohh... Didn't realize that XD thank you
@@BrightWorksTV All good my man! keep up the casting :D
Californian Nuclear Joint launcher? Do we luv to see it?
Sounds like the next big fad dispensary XD
1 radar and a T1 AA and T1 laser turret would have prevented this; People sometimes are just lazy nice video
Yep preventing it is so much easier than cleaning it up hahaha
Why can't i get a game like this? no T1 air wall at all.
Ok, why would you self destruct your commander?
Typically to harvest the metal from its corpse
I hate ping spam.
People need to use there words. If I hear:
PING PING PING PING PING!
I just ignore it, most the time in 8v8 it's some backline player upset that a single tick got back there, and will ping spam it instead of self destruction a mex to take care of the problem.
I agree hahaha
Macht 0 Sinn in der Lore und dann noch zu behaupten dass man ja ach so nah an der Vision Tolkiens geblieben ist ... 🤦🏻♂️