How to Use the New Simulation Nodes in Blender 3.6 LTS

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  • čas přidán 3. 06. 2024
  • Get a thorough introduction to the new simulation nodes in Blender 3.6 with a general overview and in-depth explanation using practical examples.
    Find the demo file that this tutorial is based on at www.blender.org/download/demo...
    * Learn more about what's new in Blender 3.6 at www.blender.org/download/rele...
    * Download Blender 3.6 LTS at www.blender.org/download
    00:00 Introduction
    01:57 Basic Overview
    05:59 Example - Base Setup
    09:44 Example - Generate Particles
    12:15 Example - Turbulence
    13:34 Example - Track Age
    16:20 Example - Velocity Visualization
    17:38 Example - Input Interaction
    18:32 Example - Attractive Empty
    20:49 Example - Outro
    #geometrynodes #simulation #blender #tutorial #digitalart
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Komentáře • 179

  • @tetrapixel3028
    @tetrapixel3028 Před 11 měsíci +17

    3.6 is out now!? Oh hell yeah! Time for some motion graphics in Blendini!

  • @fakecubed
    @fakecubed Před 9 měsíci +10

    This is the biggest change to Blender since geometry nodes itself. You gave us the ability to make our own tools, now you've given us the ability to make those tools interact with each other in real time.

  • @1zymn1
    @1zymn1 Před 11 měsíci +19

    I started using Blender in 2007. I was 13. I've witnessed the growth of this program, I saw features come and go. It took me forever to gain an okay understanding of Material Nodes, and now I have more nodes to comprehend, but this time, there's math involved. I might cry.

    • @rogierlist5769
      @rogierlist5769 Před 11 měsíci +3

      i feel the same

    • @aimanbryan1424
      @aimanbryan1424 Před 10 měsíci

      Are you scared of math?? So if I showed you a calculator you would scream in terror? Cool.

    • @fakecubed
      @fakecubed Před 9 měsíci +4

      There's math involved in material nodes, too.
      You just gotta embrace it. Most of the math is very simple, and doing your modeling in a procedural way will save you time in the long run. You can iterate extremely quickly because it's non-destructive. That means better art faster.

    • @WarsunGames
      @WarsunGames Před 4 měsíci

      Can you use this for Skyrim? legendary Edition. Not Special Edition.

  • @coleorloff
    @coleorloff Před 11 měsíci +2

    Fantastic overview of the new features. As always, it's awesome when you have the chance to share some knowledge.

  • @fabriziolorito
    @fabriziolorito Před 11 měsíci +14

    in 21 minutes such a dense tutorial on such an exciting topic...
    Chapeu to you and to the whole development team!

  • @jenovaizquierdo
    @jenovaizquierdo Před 11 měsíci +10

    This is awesome node 😮😊 cannot wait to see everyone making awesome tutorials 🤩

  • @mickyr171
    @mickyr171 Před 11 měsíci +1

    Thankyou so much, I was completely overwhelmed by all of this sim stuff but you showing the bare bones minimum really helps.

  • @IAmNumber4000
    @IAmNumber4000 Před 10 měsíci +3

    Between this and geometry nodes itself, I'm so glad Blender is releasing so many helpful features for fun abstract art projects.

  • @brandontylerburt
    @brandontylerburt Před 9 měsíci

    Well done; so much wisdom in such a short video! Thank you.

  • @aprezdesign
    @aprezdesign Před 11 měsíci +46

    One giant leap for blender and one small step for humanity. I think it is time to make this more user and artist friendly, since there are these wonderful bases created, the C4D model I think should be the goal if not better. Wonderful job Jacques!!

    • @AdamBelis
      @AdamBelis Před 11 měsíci +3

      yes i can anvision this systen to have prebuilds part liek c4d with forces efectors emmitors etc

    • @xanzuls
      @xanzuls Před 11 měsíci +19

      I don't think so. Although it should be the goal to make the tool as artist friendly as possible but that shouldn't let the devs dumb down the system's flexibility and feature set of what it can do in future. The vanilla C4D is easy to use and "artist friendly" but it's really limited and you'd hit the ceiling of what's possible very quickly and then you'd have to get bunch of plugins to do complex stuff and for the new Blender system that should never be the case. They should IMO focus on making the new node system as flexible and powerful as possible while keeping it as artist friendly as possible with built in presets and node groups etc. The goal should be closer to Houdini but if not better and easier, not C4D.

    • @AdamBelis
      @AdamBelis Před 11 měsíci +3

      It's not dumping down. It's just hiding complexity simulary what Houdini does with self tools

    • @xanzuls
      @xanzuls Před 11 měsíci +5

      @@AdamBelis that's what I said about shipping with node groups and assets but Houdini doesn't hide any complexity either. The DOPs, POPs and those sim nodes, solver nodes etc. are just made with much lower level nodes grouped together and that's what I said. It makes it easier for new users to jump in and create complex effects but it also keeps the system flexible enough for advanced users to tinker and create more complex effects.

    • @josegallardo3922
      @josegallardo3922 Před 11 měsíci +2

      @@xanzuls one day it will become as easy to use as c4d with the power of houdini 🙂

  • @quantumdoor6874
    @quantumdoor6874 Před 4 měsíci

    Incredibly informative videos! This channel has been a great aid to me throughout my Blender process, I don't know what I would've done without it! The videos have incredible detail, making sure to touch upon each and everyone of the tools necessary to complete general tasks. The fact that the videos are from Blender themselves makes it that much easier to trust them. Huge thanks to the Blender team!

  • @shivavarunadicherla
    @shivavarunadicherla Před 11 měsíci +23

    This is an excellent feature. I'm looking forward to what people make with this

    • @tib.lsr.3780
      @tib.lsr.3780 Před 8 měsíci

      i'm working on a way to use all the potentiel of geo nodes in vjing, this is huge for me :)

  • @marcusrenders
    @marcusrenders Před 11 měsíci +2

    Great video! Explained everything perfectly! Imagine the possibilities of procedural animation.

  • @nosirve9458
    @nosirve9458 Před 11 měsíci +1

    Blender studio is such a gigachad! Ty for this videos!

  • @blenderpete
    @blenderpete Před 11 měsíci +1

    Simply awesome 👏 Thanks for sharing these explanations 😊

  • @user-qh3nq8np5i
    @user-qh3nq8np5i Před 11 měsíci

    i think simulation is a way of making all the features we had go next level. And create simulations!!! great video

  • @alexvith
    @alexvith Před 11 měsíci +10

    The future looks bright for Blender. I can imagine this aspect of Blender will create a field of specialization for people with a more technical inclination, possibly creating a new kind of job for tem to get into. Very cool!

    • @fakecubed
      @fakecubed Před 9 měsíci +2

      Yeah, geometry nodes brought all the math nerds in. Simulations on top of that makes Blender a real contender against the likes of Houdini. We still need more nodes, it's not entirely feature-complete yet, but simulations are a big, big step towards a level of complexity that was very hard to do the old way.

  • @AA-hg7xq
    @AA-hg7xq Před 11 měsíci

    Nice presentation! Now off to learn more about geometry nodes.

  • @OnAWireStudios
    @OnAWireStudios Před 11 měsíci +11

    This is insane.
    Well done, guys! Blender is just getting better and better.
    I'm definitely here to stay.

  • @laupoke
    @laupoke Před 11 měsíci +1

    Amazing feature and amazing predentation, thank you.

  • @GaryParris
    @GaryParris Před 11 měsíci +2

    Excellent work Guys. You are doing an awesome job! Love your work Simon great intro to Simulation nodes :O)

  • @betalars
    @betalars Před 11 měsíci +1

    Oh this makes a lot of sense. I can't wait till I get to the point in my current project where I finally get to play with geometry nodes. :3

  • @molecularcgi
    @molecularcgi Před 11 měsíci

    Crazy! Will definitely use this soon!

  • @MikeCroswell
    @MikeCroswell Před 10 měsíci +1

    Excellent presentation! It took me hours to get through it since there's lots of information here.
    For others just starting to watch: I think 3.6 is still a little quirky with this tech since, for example, the colors (in the very last example) would intermittently work. It's just buggy, so I would do things like move the View node and it would work. Don't waste your time adding materials or using different render modes like I did. 🙂Still, it does work, if you take your time.

  • @bondiatube
    @bondiatube Před 11 měsíci

    Great explanation. Thanks!

  • @curhob
    @curhob Před 8 měsíci

    Now THIS is what you call flexibility. I have no idea who came up with this approach. Nodes are cool enough, but this is on another level.

  • @user-uh5db5pz4v
    @user-uh5db5pz4v Před 11 měsíci +2

    The geometry node is very great, it makes blender more unique and attractive, I hope it has a better future, can add support for sound in the next version, such as adding geometry nodes of sound frequency, I can set more options about sound.

    • @EdsonJuniordj
      @EdsonJuniordj Před 11 měsíci +2

      I was wondering if one day it would be possible to add sound to the simulation. For example: you created a scene of a basketball court, when the ball bounces on the ground it emits the sound of a ball bouncing on the ground. Your comment made me realize that this would be possible with geonodes, just as we added image nodes to load textures, we could load sounds as well. And it would have other nodes like Pitch Bend, Echo, Reverb (to simulate the echo of a court). So many possibilities with geonodes!

  • @user-pd4kj6of1r
    @user-pd4kj6of1r Před 11 měsíci +1

    Hi, it would be REALLY useful if you taught how to set a gradient material for the instances based on the age of the particles! THX for the tutorial

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 11 měsíci +3

      Divide the age by the max age, feed the result to a colour ramp ... you know the drill.

  • @masterxeon1001
    @masterxeon1001 Před 11 měsíci

    beautiful.

  • @sebasgovel
    @sebasgovel Před 11 měsíci +6

    I'll try to use simulation nodes to add physics to my car rig (if it goes forward at 100Kmh, when it stops, the inclination widget acts as supposed)
    But idk how the key frames and animations may interact with each other

  • @ThadeousM
    @ThadeousM Před 11 měsíci +2

    20:55
    *DEFINETLY WATCH THIS COURSE!!!*
    Honestly - Just do it, he modestly mentions it here but it WILL tangibly imrpove you procedural game!

  • @CodeJos
    @CodeJos Před 11 měsíci

    Just... WOW!

  • @Blaxpoon
    @Blaxpoon Před 11 měsíci

    Amazing !!! I wish my brain was bigger though

  • @TaintedEden0
    @TaintedEden0 Před 7 měsíci

    nice videos, i love the concept of Simulation zones, i have tried to build my own particle system but the Noise texture cannot be Colourful, its black and white, can you pls help me out why that could be

  • @artemisDev
    @artemisDev Před 10 měsíci +2

    This is great, the only thing I think the nodes is lacking is some way to do maths and loops the written way.

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      Yeah, these are the big ones.

  • @TruthSurge
    @TruthSurge Před 11 měsíci

    Didn't the trap code plug in inside after-effects do This fifteen years ago?

  • @williamlacrosse9389
    @williamlacrosse9389 Před 11 měsíci

    Looks like niagara particle system in unreal engine. Great job blender foundation!

  • @ian2593
    @ian2593 Před 11 měsíci +3

    Excellent. I could get everything but the colors working. Did you include some additional settings to get this to work? Mine shows grey scale even though the color ramp is set up as instructed.

    • @erickcobos
      @erickcobos Před 11 měsíci +3

      select the viewer node, then go to Node properties and change the Value socket from float to Color, the node input socket should look yellow now and it should be working!

    • @ian2593
      @ian2593 Před 11 měsíci +1

      @@erickcobos Thanks. That did the trick.

  • @cookinkitty
    @cookinkitty Před 11 měsíci +1

    Thanks for all the information. Advance beginner here and as such there probably is a fundamental thing i don't understand about particles. How can we set the colors/material to render out and not just while watching via the viewer node. Like when I render it all the particles have no color/material?
    Besides that question, I got everything to work, but when I select the empty to move it, all the color disappears?

    • @fakecubed
      @fakecubed Před 9 měsíci +2

      Plug your attributes into a material node tree.

  • @artemsh6302
    @artemsh6302 Před 11 měsíci +1

    9:08 Do I understand correctly? In the simulation itself, Velocity is stored as a "value per second". When we set the position we convert it to "value per frame". But when we add Gravity to the simulation, we add Velocity's "value per seconds" and Gravity's "value per frame". That is why the values of turbulence and gravity are so large.

  • @dancaldwell910
    @dancaldwell910 Před 7 měsíci

    Thanks for the tutorial!
    In the base setup, why is the scaled gravity vector added to an unscaled velocity vector? Shouldn't both be scaled? (@9.40)
    Thanks
    EDIT: Never mind, i realise starting velocity is a constant, where gravity is not

  • @itellyouforfree7238
    @itellyouforfree7238 Před 11 měsíci

    awesome

  • @matejivi
    @matejivi Před 10 měsíci

    nice!

  • @JohnSatan
    @JohnSatan Před 11 měsíci +1

    Hope we'd have assets for different simulations like softbody or cloth, like with hair nodes

    • @medafan53
      @medafan53 Před 11 měsíci +1

      Hair systems came in with 3.3, the built in pre-sets came in with 3.5, I suspect this will be a thing, we just have to wait a few more updates.

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      I believe they are basically just waiting to see what other people come up with these basic building blocks, and sort of seeing where the interest is. Some of this stuff is also driven by what the Blender Open Movie Project needs, and what assets they develop in-house. Eventually they want to remove the old physics stuff, and replace it with node groups, so you can bet that those sims you mentioned will be created and included.

  • @solo-moon
    @solo-moon Před 8 měsíci

    how can you add constrains so if you want to move object in the z axis the small balls dont fly all around the place

  • @tib.lsr.3780
    @tib.lsr.3780 Před 8 měsíci

    hey, when i add a simulation node to rotate my objet, it desapear. Do you have an idea about the cause of that problem? My mesh already have a bunch of nodes, but when i try it on a different one (like a basic cube with no other nodes than the simulation one) the problem doesn't occure

  • @FekLeyrTarg
    @FekLeyrTarg Před 11 měsíci

    Yes, that's pretty cool.
    Is there any possibility to spawn an amount of X points every Y frames/seconds and start/stop spawning points on a given frame?

  • @flavio8430
    @flavio8430 Před 11 měsíci +1

    Is it possible to add collision to the simulation you've shown here with version 3.6?

    • @sergusster
      @sergusster Před 11 měsíci +3

      Yes, it is. But you have to build collision logic from scratch (e.g. there is no special collision node)

  • @junito1957
    @junito1957 Před 11 měsíci +53

    BLENDER IS DESTROYING ALL OTHER COMPETITIONS AND WILL BE A LEADER TO AND STANDER TO ALL OTHER 3D animations PROGRAMS

    • @anonymousd5582
      @anonymousd5582 Před 11 měsíci +5

      Yup, thats why its the most used DCC tool in the tripple A indust....
      Oh wait. No it isnt.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 11 měsíci +8

      All the proprietary tools are retreating into particular specialities. Blender is the only one still covering the entire workflow (including compositing). It’s also the only one to seamlessly integrate 2D into 3D working.

    • @askeladden450
      @askeladden450 Před 11 měsíci +14

      ​@@anonymousd5582the same AAA industry that still uses ancient ass programming languages and other tools due to how hard and expensive it will be to retrain their staff and migrate to newer technologies? Not exactly an industry one should be looking to follow. Blender is extremely popular with indie studios, freelancers and basically anyone who isnt tied to decades of technical debt.

    • @codrutivanescu8119
      @codrutivanescu8119 Před 11 měsíci +2

      I want what you smoke 😂
      I love blender and the fact that there is so much enthusiasm but it's still kind of a toy

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 11 měsíci +2

      Talking about toys, has Maya acquired a decent Python interface yet? Only the last time I looked, it was a straight transliteration of their clunky MEL language.

  • @binyaminbass
    @binyaminbass Před 11 měsíci +2

    Can anyone explain what it means and how it works that we use a scale node to make the simulation "independent of the frame rate"?

    • @hyruleorchestra4339
      @hyruleorchestra4339 Před 11 měsíci +4

      The delta time is independent of the frame rate. It is basically just a single value that is constantly increasing over time. So if you set an initial velocity - for instance a z value of -0.5 - and then you scale that value by the delta time, the value will grow exponentially each frame. If you now use that velocity to offset your object, you basically created gravity. 🙂

  • @kylejennings819
    @kylejennings819 Před 11 měsíci +1

    Ooo is that a deliciosa monstera 😮

  • @KevRyanCG
    @KevRyanCG Před 9 měsíci

    I'm trying to have a go of simulation nodes on a laptop from 2020 and I'm getting considerable slow down compared to this video. Is it just down to my hardware (i7-10750 2.6GZ) or is there some setting I'm missing that I need to toggle to allow for multi-threading or GPU support?

    • @KevRyanCG
      @KevRyanCG Před 9 měsíci

      The basic set-up at 7 minutes kills the laptop, but my Houdini can have millions of particles on screen. What's going on?

  • @alvin55531
    @alvin55531 Před 10 měsíci +1

    1:27 Is there a tutorial for that fracture cut clip?

  • @noiamhippyman
    @noiamhippyman Před 11 měsíci

    Why does it not do any of the simulation if I try to make the geometry anything other than points? I can't add materials to points and when I make instances on points and pass those into the simulation it only spawns the geometry but nothing moves.

  • @viniciusvinum
    @viniciusvinum Před 11 měsíci

    How can I apply the output from the simulation nodes?

  • @Robulite
    @Robulite Před 10 měsíci

    How do we make the particles independent after their creation? Like we move the mesh and the particles aren't influenced by the mesh moving after they are emitted?

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      They already are independent.

  • @HARDstone3d
    @HARDstone3d Před 11 měsíci +2

    Community: Asking for Particle Info node for Eevee for 4 years Blender devs: wait till we reinvent particles 😂

  • @error-4518
    @error-4518 Před 11 měsíci

    I feel like noob, but how does one get that search menu with scale and add modes for math node etc. (I have binded the node search menu with space but that brings up only the math node)
    EDIT: I got that you can drag + ctrl to get what I meant, I think I can bind that menu to space etc.

  • @typingcat
    @typingcat Před 11 měsíci

    05:08 How come your viewport can play the animation smoothly? When I ran it, it gets slower and slower by frame, and when it reached near the 20th frame, Blender became unresponsive, and eventually crashed.
    PS: Found the reason. Your random value probability was 0.01, mine was set to 0.3 or something.

  • @TheNerd
    @TheNerd Před 11 měsíci

    Now we need a Version of this, that doesn't require knowledge about Vector Math, or doesn't hurt brian 😀

    • @davidrozier1126
      @davidrozier1126 Před 10 měsíci +3

      Never gonna happen. You need to know math in order to really do anything with geometry nodes, physics, or animation

    • @fakecubed
      @fakecubed Před 9 měsíci +2

      Geometry nodes is acting on the underlying data structures that make up your objects. 3D art is all just math under the hood. But you can always just grab somebody else's node group and plug it in as an asset and adjust a few values, just like what they did with hair.

  • @jnanashakthidigitals
    @jnanashakthidigitals Před 11 měsíci

    Can we use simulation node to cloth & soft bodies of a character?

  • @user-fn2vp1sw1h
    @user-fn2vp1sw1h Před 9 měsíci

    how do I get - open that screen ?
    top menu far right I see nothing , that says geometry !
    I JUST DOWNLOADED 3.6 ?
    Is this a plugin I failed to turn on ?
    pardon my ignorance but I am new to this ware .

  • @nyuh
    @nyuh Před 11 měsíci +1

    WAIT WHAT ITS ALREADY OUT NOW ???HOLY HECKING HECK

  • @heartlights
    @heartlights Před 11 měsíci +1

    I have a feeling I need to grab a large cup of black coffee and get to the bottom of geometry nodes...

  • @thirumalaieswaran
    @thirumalaieswaran Před 11 měsíci +1

  • @erwinrybin
    @erwinrybin Před 9 měsíci

    perhaps I missed it in the videos, but I could not understand what value delta time has, until I found it in an old blog entry: delta time = 1/FPS
    just in case anyone else was wondering

  • @xmrdee
    @xmrdee Před 11 měsíci +1

    such a powerful tool ! although its like spagetti coding and feels raw

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      It can be cleaned up a lot better than this.

  • @danielsamulevic6127
    @danielsamulevic6127 Před 11 měsíci

    I have set up nodes in Blender 3.6.0 LTS just like shown at 2:44 in this video: Group Input > Simulation Input > Simulation Output > Group Output. But the Cube disappears in Object Mode while all these nodes are active. It becomes visible only when Simulation Output is muted. Any idea why this can happen?

    • @danielsamulevic6127
      @danielsamulevic6127 Před 11 měsíci

      After restarting Blender Cube is visible even with all nodes active. But Random Value node Probability setting has no effect on the object. Viewport rendering issues?

    • @danielsamulevic6127
      @danielsamulevic6127 Před 11 měsíci

      Just to confirm. Node settings changes become visible in the Viewport only after restarting Blender.

  • @kafedral1
    @kafedral1 Před 11 měsíci

    👍👍

  • @robinsquares
    @robinsquares Před 11 měsíci

    Let's make a comment thread of simulation nodes ideas! I'll start:
    We can have proper landscape erosion now! And even simulate the development of an ecosystem to get varied vegetation that responds to sun position, water, elevation, and so on.

  • @StephGV2
    @StephGV2 Před 11 měsíci

    Can this be used for cloth and hair?

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      It can be used for any sort of geometry.

  • @Pachupp85
    @Pachupp85 Před 11 měsíci

    still no radeon hid rt ?

  • @zaow
    @zaow Před 11 měsíci +2

    Soon programming nodes ?

  • @fuzzydunlop7154
    @fuzzydunlop7154 Před 14 dny

    13:35 Glitch in the Matrix

  • @aweidenhammer
    @aweidenhammer Před 11 měsíci +3

    Thanks for the introduction! I feel like the “simulation zone” is too messy though. There should just be a simulation node with dynamic inputs and outputs. If you want to pass external data to the sim, just plug it into a blank input. Having a sub-graph is just so much more readable to me. This got messy really quickly.

    • @robinsquares
      @robinsquares Před 11 měsíci +3

      Well, you can group the simulation zone 🙂Best of both worlds.

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      You can make these look very clean, he was just doing a quick example.

  • @NB_nobody
    @NB_nobody Před 11 měsíci

    👍

  • @rajendrameena150
    @rajendrameena150 Před 11 měsíci

    Now blender is becoming a swiss army knife for any 3d work. 😊😊😊

  • @IamSH1VA
    @IamSH1VA Před 11 měsíci

    how can I *export my simulation/GN* with shading/material/texture into other program like UE5? If anybody knows please answer....

    • @sergusster
      @sergusster Před 11 měsíci +2

      Uhm... Bake it to Alembic?

    • @sergusster
      @sergusster Před 11 měsíci

      Uhm... Bake it to Alembic?

    • @betalars
      @betalars Před 11 měsíci

      That's technically possible, but using alembic comes with a substantial hit to performance. Will in most cases not be friendly for real time.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 11 měsíci +1

      But Alembic is “Industry Standard” for this sort of thing, isn’t it? What else is there?

  • @backyy07
    @backyy07 Před 11 měsíci

    I saw the thumbnail and it made me read stimulation nodes

  • @user-yu2rr3fq1u
    @user-yu2rr3fq1u Před 11 měsíci

    In my environment, `Bake` button is greyed out. Why?

  • @rogierlist5769
    @rogierlist5769 Před 11 měsíci

    i liked the particle info node more :) to bad it doesn`t work in evee...the particle info node...

  • @Merc_33
    @Merc_33 Před 10 měsíci

    At 12:50 the particalls have no color, just black and white with shades of gray. Why is that? Anyone had this?

    • @doekewartena5729
      @doekewartena5729 Před 10 měsíci

      same, both in EEVEE and Cycles.

    • @doekewartena5729
      @doekewartena5729 Před 10 měsíci +1

      Ok, saw it somewhere in the comments, go to the viewer node and in the N-Panel, set the Properties to color.

    • @Merc_33
      @Merc_33 Před 10 měsíci

      @@doekewartena5729 omg... thank you, wasted so much time with that. Did he mention this in the video? Im almost positive he didnt. Guess its for saving time.

  • @AdamWParkerDotCom
    @AdamWParkerDotCom Před 11 měsíci

    🥳🥳🥳🥳🥳🥳🥳

  • @raz8536
    @raz8536 Před 9 měsíci

    my brain is melting

  •  Před 10 měsíci

    It's really a great feature but it's not artist friendly at all, Houdini is more user friendly because you can have pre-build block and no need of 10 years in math study to dev your particle system. Hope it'll be close in near future of the new hair system. It's great to have it, really great, but when I need to simulate something for a project, I not want to dev a simulation tool first ;) Have the possibility, like in Houdini to let it open is really great but here, it's not good for the productivity at all for the moment. Of course, I done it to learn :)

    • @fakecubed
      @fakecubed Před 9 měsíci +2

      Node trees are just assets. You can grab them from wherever else you might grab an asset. Plenty of math nerds out there building solvers with this. They put the basics in so the community could get started. Eventually they will include the cream of the crop.

  • @MrTomyCJ
    @MrTomyCJ Před 10 měsíci +1

    As someone who has been using these features since the early alpha branches, I think this feature needs much better documentation and text-based, easy to find explanations (of the inner workings, not just the practical examples). The manual is shamefully general and vague. I don't think it's a good idea for the main/primary source of information about this feature to be available mainly across youtube videos. There are things about how this thing works (like the behaviour of switches in a simulation zone) that is just not readily available from Blender's official documentation, one has instead to spend a lot of time randomly searching on youtube hoping for someone to mention what you wanted to learn.
    For example, the manual says: "The simulation is tied to the animation system, with support for sub-steps." What are substeps?
    "The result of the simulation can only be accessed via the Simulation Output node. This also allows sub-frame interpolation for motion blur". Why? How? Where can I see a detailed explanation? The manual can be kept overly vague if that's the intention, but at least it should provide links to more detailed information. That lack is what makes the manual almost useless in a lot of occasions.

    • @fakecubed
      @fakecubed Před 9 měsíci

      Sub-steps are iterations between frames.

  • @Mason11743
    @Mason11743 Před 5 měsíci

    Gom gom

  • @kylejennings819
    @kylejennings819 Před 11 měsíci +1

    Also can i make a giant request for a render engine dedicated to 100% accurate caustics and dispersion? Even octane and luxcore seem to be off. Getting focused light is proving rather difficult … ill wait a day for a render, just open the doors to light art for me ❤❤❤❤

  • @newvisionspot5997
    @newvisionspot5997 Před 11 měsíci

    🙂

  • @malypavel25
    @malypavel25 Před 8 měsíci

    This looks amazing, but seems kinda messy as it is

  • @KaluTeteia
    @KaluTeteia Před 6 měsíci

    Where's the vfx tutorial?

  • @srb20012001
    @srb20012001 Před 11 měsíci

    Waiting for a Transformer to take a verbal geometry or simulation prompt and build the Node tree/Python automatically.
    The manual analysis of node logic hurts my brain.
    Well presented, nonetheless.

  • @EDcase1
    @EDcase1 Před 11 měsíci +1

    Great for coders not so much for artists

    • @davidrozier1126
      @davidrozier1126 Před 10 měsíci +1

      Except you can make art easier with Geometry Nodes after wrapping your head around it. As a 3D Artist, and especially if you want to get into animation, you have to know more than just making the art itself.

  • @techno_artist
    @techno_artist Před 11 měsíci +1

    gravity is 9.8 m/s

  • @olfmombach260
    @olfmombach260 Před 11 měsíci +1

    So basically they added a for loop to graphical programming

  • @sorsathal
    @sorsathal Před 8 měsíci

    Blender
    you make me wanna confess my love to you

  • @samcollinsdesign
    @samcollinsdesign Před 11 měsíci

    please please please look at how cartesian is using geo nodes and building his set-ups they are 1000x easier to follow through and understand the networks. I think this current workflow the devs are pushing is not in the right direction. this is unbelievably messy and hard to follow.

  • @xorasanorg
    @xorasanorg Před 8 měsíci

    For me the "Age" is being counted in reverse.

  • @blizzsoft5910
    @blizzsoft5910 Před 10 měsíci +1

    time to destory houdini? :o

    • @fakecubed
      @fakecubed Před 9 měsíci +1

      Still a couple things missing, and it will help to have a bunch of pre-bundled node tree assets (like hair got recently). But yeah. Blender is coming for Houdini.

  •  Před 10 měsíci

    can't wrap my head around that ._.