Is the Card any Good?
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- čas přidán 12. 09. 2024
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Is the Card any Good? (Control Warlock) | Voyage to the Sunken City | Wild Hearthstone
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🔍 Deck Code 🔎
AAEBAa35AwbCD+CsApfTAqbvA9D5A/XHBAyODvO9AufLAvLQAp2pA+usA8S5A5LkA8z5A4P7A+egBPXOBAA=
📝 Full Deck List 📝
I M M O
Class: Warlock
Format: Wild
# 2x (1) Armor Vendor
2x (1) Kobold Librarian
2x (1) Plague of Flames
2x (1) Touch of the Nathrezim
2x (2) Defile
2x (2) Drain Soul
2x (3) Dark Skies
1x (3) Rustrot Viper
2x (4) Immolate
2x (4) Seadevil Stinger
2x (4) Voidcaller
1x (7) Mutanus the Devourer
2x (8) Enhanced Dreadlord
1x (8) Gigafin
2x (8) Mo'arg Forgefiend
1x (9) Mal'Ganis
1x (10) Bloodreaver Gul'dan
1x (10) N'Zoth, the Corruptor
#
AAEBAa35AwbCD+CsApfTAqbvA9D5A/XHBAyODvO9AufLAvLQAp2pA+usA8S5A5LkA8z5A4P7A+egBPXOBAA=
#
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You should have also played Tickatus, so that people could call this the strongest deck ever made.
tickatus with que voicaller can be useless
@@mrk2129 is sitll an 8/8 for free
@@giangole for me it's too much, it's better to have an 8/8 with effect. It's useless to have too much thinks in a deck. This is a control deck not a burn
@@mrk2129 you clearly didn't get it D:
@@mrk2129 Yea instead of a Tickatus which will not get played when it's hard to stay alive as it doesn't have immediate effect you just put in the deck the good 8/8 taunt +8 armor which gets pulled by voidcaller possibly early so you can stay alive till late game where you can rezz it with gul'dan and n'zoth to get even more tanky, that's the only way you gonna get away with playing a bad card like immolate lol.
The only time I’ve found immolate even “ok” is when I run it in an abyssal curse deck. You give them other hand concerns so that they either take extra damage, or lose more cards.
Yea I ran in to that deck and it actually wrecked me. Idr what deck I was running but I knew that getting a brick hand with a bunch of high cost cards was definitely gonna make my opponent happy when they hit me with a turn 3 Immolate..
@@puncakes2876 and if you had dumped your hand, you would have just opened up space to fill it full of curses. Nothing worse for a curse player than an opponent with 9-10 cards in hand :(
This is why I run control Paladin, because as long as I hit Cariel I can ignore the curses and control Pala tends to cycle cards pretty well.
Yeah the last time I got Immolated, I was 17 mana Guff and I was very confused as to why they even bothered to play it... Unless they were trying to make me dump hand? Which absolutely wasn't going to happen since only two of the cards in my hand at the time mattered but hey, whatever
@@Lucama221 Curse warlock is control paladin's worst matchup, aside from maybe boar priest. Now Cariel is not safe from immolate either, but she does nothing because they all run rustrot for this matchup. I play dragon paladin and I can get to my win condition before questline priest but curse warlock is impossible. I'd imagine it's even worse for holy paladin because mutanus ruins that deck, I used to play Vol'jin and never lost the 'mirror', but he doesn't even have the option to hit 2 with brann.
Oh wow this deck seems annoying for the opponent; sounds fun! If you wanted to add an improvement, you should try Furnacefire Colossus OTK Hack the System warrior!
I never did understand that quest. Such a meh reward for the amount of effort.
Yeah Immolate seems like a pretty niche card, but it seems like it'd work better with an abyssal curse based deck, or Furnacefire Colossus OTK Hack the System warrior
Immolate single handedly won you the first game, not only because of the shudderwock burn but also that skulking burn was insanely important, if he had been able to play it then you wouldn’t have had that massive plague of flames board clear later in the game :)
That *lets play a control counter card against a aggro deck* mentality he has is annoying. I don't get why make a vídeo around a card only to complain about ir.
It didn't single-handedly win the game. The shamen still had the win even with the mil. By pushing the hero power button for the 50/50 board clear he gave roffle his only out.
@@quirda77 without immolate in his deck, roffle loses this game, agree or no?
Immolate is good in Curse Lock, the best way to play against Curses with slow decks is to keep 9 or 10 cards in hand but immolate kinda ruins that
that does not make it a good card in one very specific situation
@@egbert5871 I like how playing against not agro in 2022 is consider as specific situation XD
@@krystofmares8857
I think the problem is progression.
I'd love to play slow decks, but why should I?
If you have a live outside of HS you cannot get into legend unless you play aggro.
While you play an 21 minute control deck you could murder 7 opponents with a good aggro deck.
I think what needs to be done is to make long games high risk/high reward kind of thing. Like with every 5 minutes passed you bet another star.
That way a 21 minute game could reward you with 5 Stars if you win, but if you lose you lose 5 stars.
@@Legendendear Roping is already an annoying thing that happens. Lets not encourage it.
@@SaintSchield @Legendendear why minutes? Let's make it every 10 turns I think. But slow dacks are just so enjoyable, and I am in dia 4 rn with super slow deck. I am litrly playing quest Marine the fox freeze cthun shaman and it's working :)
Immolate is a unique card, And can be good against certain decks, I find its good against even/odd decks that are super limited in what/how they play per turn. I will say the new dude who is the 5 mana drop who is getting flack for being millhouse 2.0 (He's the guy from the mini-set who turns all cards your opponent plays into hp instead for 1 turn I forget his name) He is wonderful, I've been playing odd-warlock, and I gotta say he is situational, but the moments I see my opponent is close to 14 or lower hp and drop him forces my oppontent to now consider each and every card they play or else it drops them so low I can kill them.
Haven't played the game for awhile, but what about an Immolock running cost-increase cards, like Watch Posts, Nerubians and Boompistol Bully? Lock down their hand so they can't play things, then set it all on fire so even when/if they do clear the board they still lose their entire hand.
Or is it too slow/unreliable even with Warlock's card draw advantage?
Edit: reading the comments and people are saying Immolate is Curse Warlock synergy, as it forces the opponent to empty hand so you can fill it with Abyssal Curses, which does make a lot of sense.
And now I am thinking of some horrific amalgamation of Tax, Immolate and Curse warlock.
thankfully immolate was only played against me when I was agro. I could imagine the guy's face when I just dumped 8 burning card onto the board as mechmage in a single turn. I can see it having value on turn 4 if the opponent has really really bad draw in the early game but otherwise it's mostly useless.
I think if you're playing a good control deck it might do some work
it's a decent counter control/combo tool, and even then it can just do nothing
And not just that, you need to draw terribly as well, otherwise you just win naturally by curving out.
Immolate is another one of those cards that the community cry over it being OP (Classic outcry - Lady in White) because they cannot see just how bad and slow the card is. The times it actually pays off you'd be better of with another card to improve all matchups, not just the "once in a blue moon" you catch it just right and burn something critical.
They could make it to burn the cards in 2 turns and the positive effect would still often be too slow for using 4 mana on it since aggro decks gonna drop hand really fast anyways.
Archwitch willow would have been fun to see in this deck. I run her in my Even Reno Warlock and the times she pulls out 2 8 mana taunt demons are fantastic.
When Even reno lock was the only playable deck besides pirate warrior willow was a win con just bc the massive taunts
I don't know Roffle. Immolate sounds like a huge buff to Bait Warlock.
What is Bait Warlock?
00:29 I love your highvalue minions😂
Immolate is definitely niche but it isn't bad! The decks that have it have respectable winrates and its winrate when played isn't bad either!
All this tells me is that the deck that played imolate won 🤔 therefore it must be the strongest card in the game with plate breaker a VERY close second. Did you not see how close that first game was? 4 mana burn shudderwoke and 5 mana deal 20 damage???? Talk about legend level foresight!
Edit: The imolate warlock just beat pirated warrior! It's better than I thought!
I don't know if it's all that bad in the Druid game, forcing them to use Poison Seeds on 2 minions instead of saving it for Gul'dan or N'Zoth is kind of big, since Druid has no other board clears
I believe shuffling cards into deck with sir Finley after they've begun burning from immolate doesn't save them. I'm pretty sure my total cards in decks is adjusted accordingly everytime once the 3 turns pass.
7:20 you couldve hero powered one of their minions and plagued before playing the snake to save a body
How is this a terrible card ? It immediately kills combo decks, and forces others to make suboptimal plays to dump the affected cards and they probably will still lose one or two cards.
Just because a card sucks against aggro doesn't mean it sucks. The way you built your deck is basically the way to go. 28 anti-aggro cards + immolate, easy climb.
immolate should be changed to in three turns, your opponents hand is discarded, instead of cursing the current cards in the opponents hand.
Some people would actually say this seriously lmao
Is Immolate bad?
Short answer, yes. Long answer, yes*
I've been playing Immolate in my reno deck, it has led to some concessions, but I still don’t think it's consistently very good in those potentially relavent matchups. The card needs to be played early on to have any effect at all, and it becomes dramatically worse with every turn it's delayed, but playing it on curve it is also very likely that the opponent doesn't even have any high cost cards to get locked out of. It's a tech card that you have to play proactively, but sacrificing that tempo gives your opponent more space to play the burning cards.
That being said, the card has its moments, I've seen a Warlock concede the turn after I played it, presumably I got their mechathun. It can also be good against other slow, greedy decks that would never have enough mana to play every burning card, and can remove chaf from their hand before a mutanus or dirty rat. However, in both these "good" scenarios for the card, it still had to be played on turn 3 or 4. So it's a 4 mana spell that deeply wants to be played on curve, but doesn't touch the board.
But at the same time, it feels really hard to buff Immolate. Changing it to 3 mana or 2 turns would be virtually the same change, and make the card drastically better, but it's such an obnoxious card that it probably shouldn't ever be hyper efficient. Even if it were more efficient it would never be meta by nature of being a tech card, if it were too good it would just kill slow decks and incentivise more aggro meta.
I feel like immolate would also be interesting in a watchpost/tax type of deck
Just spitballing, but to make it worth playing, they could change it to burn a single random debuffed card per turn. The effect lasts until there are no debuffed cards in hand, and we ditch the 'after x turns they all burn'.
Immolate definitely isn't amazing, but it burned 2 important cards that won you the first game (shudder and skulking for the plague of flames) and the 2nd game it forced them to play an early poison seeds which caused them to have no answer to nez.
I'm not gonna argue it's an amazing card because 4 mana for no immediate value can feel bad and it does nothing against aggro, but to claim both games it did nothing just blows my mind. The value of cards being played when they normally wouldn't also isn't shown. It's weird to see Roffle ignore any value that isnt clearly and blatantly in front of him so this felt like such a weird video with his comments on immolate.
That's all it beats honestly. People either holding combo cards in the mulligan or getting answers early enough.
watching this at work
thanks for the daily content man
You made a small missplay at 6:57, if you would have heropowered an enemy minion, you could have played the 3/4 ooze afterwards to
have a minion on board
To make immolate good, I'd make it a single-card burn in 1 turn, and make it a battlecry not a spell. maybe even a 2/3 to look similar to gnomeferatu.
High ELO wild is not where immolate works. Most good players know how to deck build to move cards. It’s better in silver and gold where players are prone to panic and playing things out of turn at the threat of losing cards.
Ive never seen Roffle hate a single card so much
Immolate kinda reminds me of like a reverse anime card of demise from yugioh. It's less pronounced since yugioh has no resources aside from card advantage but kaiba says verbatim "This lets me draw 5 cards but if I don't use em in 5 turns I lose em in 5 turns" it's like wow 5 whole turns. Better use them properly and not just hand dump at your leisure lmao.
Is this post-patch or pre-patch gameplay? This feels like Pre-patch when he mentioned turn 1 ancestor's call
Why no skull of manari the 5 mana warlock weapon
So he can have more high mana do nothing cards? Lol
Vipers are very common so most of the time it's a lot worse to risk Skull then to just cheat stuff out other ways lol
That makes sense
I think Immolate is only good at turn 4 and vs control decks or Exodia ones. Still 3 turns are too much, idk if I should remove em from my curse warlock or not.
I think alot of people under appreciate the fact that immolate while not always burning cards DOES force the opponent to play cards they wanted to save, sure you didn't burn that druid's weapon but you basically did because you made them play it when they couldn't immediately destroy it, as someone who has played against immolate i can confirm the card has made me feel terrible about playing cards I wanted to save for later just to avoid wasting them entirely, its a card that helps you win in a very subtle way that most unskilled players wont catch, so it's disappointing to see a skilled veteran like roffle not see the value in what the card is doing for him
@Kaspider That is why You don't play it against aggro or midrange decks, its amazing against combo or control decks.
this card is awesome against slow combo decks. But honestly, what deck isn't good against a slow combo 😂
Can someone explain that dirty rat play?
I think the flavor of the card would be lost if it didn't actually burn the cards affected.
It's a very pleasing graphical effect too.
Maybe if they added a self-damage effect to playing the cards? (You ARE playing with cards that are already on fire)
2 damage per card would be decent, maybe 3?
2 would keep it in line with a lot of other damage averages… but they could remove the “burn after x turns” and replace it with “deals 1 damage when played. At the end of your turn this damage increases by +1”. Still incentivized hand dumping, countered by high armor decks, or results in dead hand slots if you wait too long. (Concept as described would definitely need rebalancing though, it’s just a spitball idea.)
Try to play loatheb and other disruptive stuff after playing inmolate to burn more cards! It's probably not good but it's hella fun
4 mana discard 2 is terrible? In hearthstone? In one card?
anyone got list for that warrior deck?
I Do hate that if a tradable card is immolated and traded it stays on fire when it is redrawn ...
Immolate will only ever be good if
it gets a much lower mana cost, maybe 2 or even 1 for the lack of impact it has
It activates after 1 or 2 turns
Or we start getting a meta entirely based on super high cost cards that immolate will disrupt
I remember a time Rarran once said Seadevil Slinger was unplayable and one of the worst cards ever and then Gigachad was released and if you manage to hit The Nuts you get yourself a turn 4 Gigachad. Turn 3 on the coin, if you're feeling saucy!
Yeah anyone could have said that Seadevil was just a long-time sleeper. Mutanus was a decent target but a board clear is far more compelling.
@@GaussianEntity when I say "I remember a time" it was RIGHT before Sunken City dropped which is why I find it so funny 🤣
Bold choice to show a platebreaker getting value in a CZcams video
hi everyone ☺️
And hi
Needs to go off after 2 turns. That'll make it at least playable
immolate would have been insane with tradable
If you play immolate on turn 4 then does your opponent automatically lose any 8 or higher mana cost cards that have been immolated?
Ignoring Coins and other mana increases, they probably lose those cards.
@@erikb4407 so immolate could be great against Mecha'thun Warlock
@@innerchimp9783
Limecracker druid too, or any slower combo deck
I dont know, but i think 4 mana burn the opponent's shudderwock is pretty op
1 time out of 100 games lol
Idk man but that 5 mana 5/5 deal 21 damage was kind op ngl
That first game was nuts..Jesus lol
The shaman was kinda bad, not gonna lie. Wasted devolve.
Why don’t people play loatheb in immolate decks??? If your opponent’s hand is mostly spells (imagine druid), it practically gives them one less turn to empty their hand
It's not anti aggro enough compared to other tech options.
@@calebgao6931 caleb you sound like a fool right now. Every other card in the deck is anti-aggro (except mutanus obv). You have no chance of winning against combo decks without loatheb
Worse than Tickatus. And I honestly didn't think that was possible.
Full blown evil for dark skies?
If only it hit the entire hand it would be worth considering in more decks.
Or activate it's effect faster as Roffle suggested.
game one you burned his shudderwok, the deck dracker shows, and then you said it in the video later, lol
The biggest problem about this card is that you dont see the discarded cards from your opponent so you never know how good it was
They did say they were going to fix that in the future. Also, deck trackers show which cards were burned.
Jigafin
Still waiting for the hack the system colossus warrior
I hate how Swordfish means everyone is running weapon removal. Skull of Man'ari is so cool but it's even more of a risk now.
I thought people were running weapon removal mostly for cariel I could be missing a joke tho
@@Cat-nr2jm Pirate Rogue is more popular (at least in my region) but yeah Cariel's the reason why even aggro might tech in Viper.
@@Cat-nr2jm it got nerfed
@@calebgao6931 The nerf is a joke. It does nothing.
@@calebgao6931 yeah went form 7 to 8 mana yet its still one of the most busted cards
Almost a tech Warlock
I can't fucking believe its 4 goddamn mana
why does decktracker even know, wich cards did get burned? isnt that cheating?
immolate should read 4 mana.. you spent 4 mana
The answer is no but still very entertaining
21:39 You burned 0 cards but forced several non-optimal plays: He had to Cthun's your face for 7 instead of using it with minions on the board, and had to play Twig, which ruins his likely combo. You also could've potentially hit the Cthun body, which might've forced him to play that instead of say, dealing with your board. I don't understand Roffle's disappointment.
There's a lot of reasons to feel disappointed, even if immolate was good there. During the client crash, he missed that the druid played moonlit guidance into Mutanis, so he didn't realize the opponent couldn't double or triple C'thun.
More importantly though, nothing about it felt different from every other time immolate gets played. No cards were destroyed because of immolate, the opponent simply played all of the cards that they were planning to play.
We have the benefit of hindsight and cherry-picked videos to realize that this time immolate might have prevented at least 30 damage and a twig refill turn, but it's very difficult to feel any satisfaction when it looks like nothing changed, especially in an animation heavy card game like Hearthstone.
@@jeffreymedvick6541 It is satisfying when you understand what is happening, because you force the combo player to throw their combo into a fire more often than not.
And you say 'with the benefit of hindsight and cherry picked videos', but Roffle didn't HAVE the hindsight and he PLAYED with the deck. He was IN the game where him playing that card may have just won him the game without his realizing.
to be fair ....i would HATE if it was a good card ...
Obviously against aggro it's a bad card
No, no it isn’t. But I still enjoyed the video nonetheless!
it is overall bad, has some uses yes but overall not that good
Tried it, its a great deck HOWEVER: What you're doing, priest does it 3 times better, against quest hunter, you really need to be lucky to draw otherwise you are dead by turn 6-7. I played a void caller, got malganis out of it, he killed it on the very next turn and got revarded for it, his quest was fully finished.
Not sure how good is Immolate but it's definitely one of the worst designed cards ever made.
Cards like Immolate should not be good cards.
goofy ahh shaman lmao
No it isn't. Your titles are getting easier to answer roffle.
I face so many people that play what i like to call asshole warlock with brann tickatus and double immolate. Its a bad deck but its just miserable to play against.
yes good card
had to unsub, cause only wild decks.
First ez clap
damn
I have a blueshell making its way to your location.
@@theteethcollector865 ayo dont do a homie like that
@@quintenlaenen sorry, them’s the breaks. You’re in 8th now.
@@theteethcollector865 never lucky wtf
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Good afternoon guys! :)
Good morning
Good afternoon!
How long will this go on?
Well met to all, new or old!