I was trying to create a more frenzied atmosphere and maybe went a little crazy with the enemy placements. I am planning to heavily tweak the enemy placements (and collectable placements). thanks for the feedback
FOR THOSE OF YOU COMMENTING ABOUT ENEMY/COLLECTIBLE PLACEMENT i fixed most of it, the changes will be included in the next update when i release the next level.
Im going to be downloading your tower today, because honestly for a very small creator, you need lots more appreciation then you get. "Help out small businesses," am I right?
May I ask, how’d you make the background stay in one place? I’ve been struggling to figure out how it works. And another question, about the snow that goes on for the entirety of the level, how did you make the storm move without animating it? Last question, I swear!! may I know whether you used *autotile* when making this? If yes, what program did you use to edit the file? What does the code look like?? Thank you sm if you answer, great level!
First: You have to change the y scroll and x scroll to 0. Second: You have to turn both y and x repeat on (Which would be on automatically), and change the x and y speed to any value above 0, which makes it move. Third: I did NOT use autotile. This specific tileset was actually 7x7, and therefore not compatible with autotile. HOWEVER, I almost always do use autotile, and found that the easiest way to do it is to download another CYOP, access that sprites folder, find any .ini file, copy it to your sprites folder, and edit it accordingly. Although there IS a .autotile file, I was able to use autotile without it, so I don't know how that works.
Pretty nice but it honestly babies you with a lot of collectables and enemies. Long lines of collectables with no spaces and a line of enemies longer than 6 is not PT or SS-like and you shouldn't really get a combo higher than 200. Eh, you're just a beginner sooooo Honestly, follow the rule of 3: 3 is the ideal length for a line or something like that.
thank you for the feedback. I had previously created 2 consecutive levels that were REALLY difficult and/or unforgiving, so I thought I'd give myself a break by creating an easier level. unfortunately, that resulted in a less polished level. I plan to solve these problems in the next update to my tower.
since the warps are inside the john blocks, it ignores their hitbox. these are in place because without them lap 2 is the most free thing in human history.
It'd be funny if i stole this for my tower right guys? I will complain about the lack of decorations, it makes it look very empty. But since you probably didn't get the background and tiles yourself i can forgive that. tone it down with the clocks.
I literally spent like 4 hours making those tiles myself. Part way through I kind of lost motivation, which led to the harshly decreased quality and variation. It didn't help that the level used war timers, which completely break the lapping mod. anyways, no, it would not be funny.
@@Giraff3. of course I wouldn't steal it I appreciate that you did take the time to make those tiles, they're definitely one of the best visuals in the level if I'm being honest I especially like the dark sections, I can't really say why though
Rather, it was necessary to introduce the original design of the level, and not to do garbage, and the backgrounds would also have been introduced from there, the one far from the epic, and where in the
@@thomasysusnuevosamigos214 ok, i believe i used the in-game mix as opposed to the one findable on youtube, here is the link soundcloud.com/raymond-is-secretly-roman-v/sugarcube-hailstorm
the link for the game banana download is in the description it is a whole tower, though. not just this level. I'd recommend not playing Smile City, by the way.
you have to import an image with the correct proportions into the sprites folder. each individual tile is 32x32. i believe you also need an autotile file and/or an ini file. i would recommend downloading another cyop tower and copying their ini/autotile file and editing them to fit your tileset. that's what I did.
can we talk about the perfect timing on the gameplay and music around 1:58 when peppino hits the speed boost
The layout is perfect, but the amount of clocks and enemies sure makes it look like little Timmy designed it.
I was trying to create a more frenzied atmosphere and maybe went a little crazy with the enemy placements. I am planning to heavily tweak the enemy placements (and collectable placements). thanks for the feedback
@@Giraff3.u like apple
Gotta keep the combo up
@@tanyapattersonjohn2846 use bells
1:21 noise is calling pick up phone
FOR THOSE OF YOU COMMENTING ABOUT ENEMY/COLLECTIBLE PLACEMENT
i fixed most of it, the changes will be included in the next update when i release the next level.
Im going to be downloading your tower today, because honestly for a very small creator, you need lots more appreciation then you get. "Help out small businesses," am I right?
thank you :)
every copy of sugary spire is personalized
Now Peppino knows what Pizzelle feels when he is in a hailstorm
Pizzelle esta llamando
May I ask, how’d you make the background stay in one place? I’ve been struggling to figure out how it works. And another question, about the snow that goes on for the entirety of the level, how did you make the storm move without animating it?
Last question, I swear!! may I know whether you used *autotile* when making this? If yes, what program did you use to edit the file? What does the code look like??
Thank you sm if you answer, great level!
First: You have to change the y scroll and x scroll to 0.
Second: You have to turn both y and x repeat on (Which would be on automatically), and change the x and y speed to any value above 0, which makes it move.
Third: I did NOT use autotile. This specific tileset was actually 7x7, and therefore not compatible with autotile. HOWEVER, I almost always do use autotile, and found that the easiest way to do it is to download another CYOP, access that sprites folder, find any .ini file, copy it to your sprites folder, and edit it accordingly. Although there IS a .autotile file, I was able to use autotile without it, so I don't know how that works.
@@Giraff3.I use autotile, and i can fix sometimes the broken ones but bro you using normal tiles that took like 5 days. Pretty Quick Ngl
I like it
should i make a sugary spire cyoc(create your own candy) (since theres pizzelles sprites in the game) thing
Gl on that
@@SomeGuyNamedDezecra p a i n.
I love at 1:22 the noise theme playing
yeah the sugary spire devs make some incredible stuff
Pretty nice but it honestly babies you with a lot of collectables and enemies. Long lines of collectables with no spaces and a line of enemies longer than 6 is not PT or SS-like and you shouldn't really get a combo higher than 200. Eh, you're just a beginner sooooo
Honestly, follow the rule of 3: 3 is the ideal length for a line or something like that.
thank you for the feedback. I had previously created 2 consecutive levels that were REALLY difficult and/or unforgiving, so I thought I'd give myself a break by creating an easier level. unfortunately, that resulted in a less polished level. I plan to solve these problems in the next update to my tower.
0:16 oh so you were going so fast you ignored the john blocks on the top left of the room ?
since the warps are inside the john blocks, it ignores their hitbox. these are in place because without them lap 2 is the most free thing in human history.
wowzies sugary pizza
It'd be funny if i stole this for my tower right guys?
I will complain about the lack of decorations, it makes it look very empty. But since you probably didn't get the background and tiles yourself i can forgive that.
tone it down with the clocks.
I literally spent like 4 hours making those tiles myself. Part way through I kind of lost motivation, which led to the harshly decreased quality and variation. It didn't help that the level used war timers, which completely break the lapping mod.
anyways, no, it would not be funny.
@@Giraff3. of course I wouldn't steal it
I appreciate that you did take the time to make those tiles, they're definitely one of the best visuals in the level if I'm being honest
I especially like the dark sections, I can't really say why though
Rather, it was necessary to introduce the original design of the level, and not to do garbage, and the backgrounds would also have been introduced from there, the one far from the epic, and where in the
¿Where you found this song remix?and ¿in what plataform?
this is the official version...?
@@Giraff3. Un this vídeo for dime razón sounds epic
@@Giraff3. In what Chanel You find this versión
@@Giraff3. And why sounds epic in this vídeo
@@thomasysusnuevosamigos214 ok, i believe i used the in-game mix as opposed to the one findable on youtube, here is the link soundcloud.com/raymond-is-secretly-roman-v/sugarcube-hailstorm
where can i find this level?
the link for the game banana download is in the description
it is a whole tower, though. not just this level. I'd recommend not playing Smile City, by the way.
0:28 how did you make the room dark?
probably a transparent fore ground element
yes
how do you add different tilesets to cyop, also fire map
you have to import an image with the correct proportions into the sprites folder. each individual tile is 32x32. i believe you also need an autotile file and/or an ini file. i would recommend downloading another cyop tower and copying their ini/autotile file and editing them to fit your tileset. that's what I did.
@@Giraff3. O, I found some on gamebanana can I still import them into the game somehow?
Name the song ???
Sugarcube Hailstorm
When she banban on your pizza tower but you got the wocky slosh on ya:
this made me pizzelle my pants