Who would’ve guessed the dome actually deflected bile spit. While everybody else is testing all the shit that’s been adjusted, you’ve looked further down the pipeline and found something interesting. Good shit, Yeets.
Cheers Naki! Had a blast going down this rabbit hole and stoked with what came from it. Hope this information reaches many people so they too can enjoy the power of the shield generator relay 💪
@@nathaniels9141 Yeah, those stealth changes got me riled up a little. I know they’ve got servers to maintain and must be stressed, but even Lords of the Fallen had detailed patch notes. Like, to the point it was almost excessive, and I enjoyed reading it, but I’m a freak for numbers and adjustments. Devs handle things differently from one team to another though. We’ll see what happens in future.
Friendly fire being univerally enabled is one of my favourite things about this game. I haven't unlocked the shield relay yet but I had wondered if a point blank rocket launch would destroy the devastator or not. Never occurred to me to try it with bile titans. Brilliant idea!
Thanks mate! And agreed, the friendly fire makes the game incredibly fun creating last minute "get down Mr. President" moments when your friends throw their eagle on top of you haha
I've 100% seen Titans wiping out their own hordes (including Chargers) with their spit, as well as Rocket Devastators blasting their own guys trying to get to Helldivers. Not sure if a point-blank launch would be enough to kill one (since the damage would be spread out), but it would definitely beat them up. I'm gonna have to bring this gem with me on my next few drops and play around with it.
Expendable anti tanks CAN one shot a bile titan, if timed correctly! It's a little tricky to pull off, but while spewing their bile, when their face glows green, titan faces are exposed, and if shot in the face with a rocket, they can die in one hit. When fighting titans, the trick is to be fearless: they look intimidating, but they're really quite manageable and not super fast. And strangely, their bile spew is actually _less_ dangerous than the little bile spewers, who are way more accurate. Drop some EAT's, bait out the spew, and be prepared to dive out of the way if you miss!
That's why I love this game. I first saw a titan kill itself when it started spraying acid at me. I looked back wondering why I wasn't dead and saw that the bile was being blocked by a windmill from an objective. And then sure enough, the titan died and I laughed out loud. I never thought to try a shield to do the same but very cool to see it weaponizing the bile against them.
It’s more of a glitch as the game mentions nothing of reflecting projectiles or blocking chargers. It’ll probably be patched. No doubt the bugs were the last thing on the devs minds when making the startagem
I knew there was someone out there who saw the insane value of the dome shield. You can also have an infinite shield by taking turns between teammates who also know the timing and cooldown, creating an infinite loop. I’ve experimented with throwing a Tesla coil inside as they both have fast cooldowns and it makes for a good bug zapper. Edit: (last week i could throw a Tesla sentry inside the shield without any problems,after the last patch the Tesla sentry is now damaging the Shield’s core)
Wonder if that was also the patch where they ensured it stops Chargers 100% of the time. Some other comments here seem to indicate it didn’t always work like that.
@@OneBiasedOpinion might have to do more testing, when doing this i was throwing the tesla sentry while prone inside the shield, the tesla sentry doesn’t hit you while prone unless an enemy gets close to you.
@@OneBiasedOpinion it doesn’t block chargers. I tested it last night and every single charger ran through my dome shield/shield generator relay. None of them “stopped” or got stopped by it. That’s the way it’s been since day 1, so this video is likely only showing a rare occurrence (or a bug) as the Bubble dome does not stop chargers at all Edit: looks like it *can* now potentially but the charger already has to be already charging at you while the shield is up, then charger is stuned very briefly. But the charger simply walks/charges into the bubble immediately after. So yea, it has basically zero actual value at all
Devs stealth adding charger repel makes it better. Just like buffing/nerfing 110mm sticking and not sticking or how great It tracked in air on land to how they unbuffed it again
The bile spit isn’t exactly being “reflected”. When bile spit lands it causes an invisible AoE explosion, explaining why diving out of the way of the stream doesn’t guarantee you don’t get hit. But since the spit is landing so close to the titan’s face when it tries to attack through the bubble, it’s eating a constant stream of acid AoE right next to its face, dying quickly. Still clever as hell though!
I feel like that must’ve been a stealth change or it’s just buggy cause I remember getting charged right through my shield generator several times prepatch.
@@leepicbaconman1553That is 100% true it WAS a stealth change. The shield generator did NOT use to block chargers at all, they simply ran through it and killed you. I have been using the Shield generator relay since DAY 1. It was the FIRST major upgrade I did (to remove deployment time) cuz I love defensive stratagems. But it was absolute trash back then even though it still blocked bile titan spit, as enemies would rush through and destroy it in SECONDS. If the Titan even breathed on the Shield it would get destroyed instantly, making it worthless unless against the bots. It’s always been SO pathetically weak HP wise, so I wonder if it’s HP has increased or not. But now I have to go back and test these changes. I have like 100+ hours of using the shield generator relay in every match I played, so any changes I will notice immediately once I try it again. Still not even close to Meta, but I love defensive bubble domes (reminds me of Titan in Destiny 2) so this finally gives it “somewhat viable” usage. As remember you can do this same strat with ANY stratagem, the AI always will try to rush anything you throw out. Throw down a Telsa tower, minefield, and the enemies will rush into them 😂 Same is true for all Turrets, but you don’t wanna do that as they’ll get destroyed instantly. The Strat for turrets is place them on high ground if possible
Or you could just walk a bit to the left, yes walk, you can dodge a Charger by walking, instead of wasting a stratagem slot on a shit stratagem to avoid one charger every couple of minutes, learn to dodge.
@@singed420snowinit9 Yeah this is consistently how to avoid it, but I've literally had moment where the charger mid charge just decides to do a side bump and which launches me with a probably broken leg.
@@singed420snowinit9 Or maybe providing a set location to hold a charger (or three) in place while your teammates unload their Recoilless into their faces is a valuable support option too, but what do I know, maybe I should just dodge.
Totally gonna try this out now. So glad there are creator's like yourself trying to find new ways to make the game more fun and interesting instead of so many CZcamsrs only complaining about how the patches break the game. AH have been, imho, doing a great job updating frequently and making a variety of different builds more viable now.
I mean. They ARE breaking the game over and over, as evidenced by having to use an obscure interaction with a defensive stratagem. They didn't make more builds viable, they just made us have to use the next least shitty thing. I guarantee you if they see this, they will absolutely change it because it's "too easy to kill bile titans with it". They nerfed the railgun because it could 1-2 shot titans, you think they won't nerf this shield the second it lands on their radar that it can one shot them regularly? If a defensive stratagem is doing a better job at killing something than an offensive stratagem supposedly designed to kill it, it's a problem. Is it a cool interaction? Of course it is. Is it intended by the devs? Absolutely not. They don't want us having an easy time killing anything, especially on helldive difficulty. They've said that themselves, that's not just a speculation of mine.
@@joshfriend1396 never said it should be easy. But everything in the game should actually work properly and it doesn't. They're worried about nerfs and adding more and more crap that barely works instead of fixing all the bugs and making what we already have actually work
Omg man this is amazing. I thought I had seen all the tricks and secrets but no. This one blows it out the park. Great work mate, cheers. I'm gonna go try this now
I've been using this a lot, and knew it would probably stop bile titan bile, but I didn't know the bile titan could get affected by its own bile. Nice guide.
I discovered you with Remnant 2 and found your skill, charisma and knowledge top notch. Really happy you're bringing all that to HD2. One of the very few channels I'll turn notifications on for. Cheers you cheeky bastard!
I have mainly been using it against the automatons when completing an objective that auto-triggers dropship spawns, or to give the squad a point to regroup and to flee while it tanks the incoming fire. This is great info for battling bugs!
The biggest thing about using it against bugs is the fact that it not only stops Chargers dead in their tracks, but doesn’t instantly break after doing so. The HP on both the relay and the shield it projects is quite impressive.
Its refreshing to see a helldiver who's actually smart and knows the worth of his strats sadly though a lot of ignorant players will still try to kick you for bringing this.
Nah, this is great, except when there's an ion storm jamming you every 5 minutes for 2-3 minutes, and increased stratagem cooldown time. Stratagems are only good if you're able to use them. The devs say they want us relying more on our stratagems then add in modifiers that make it impossible to do. They keep contradicting themselves at every turn.
@@Vazik05 I agree with that, and I especially hate the orbital scatter modifier because I like running low cd orbs for anti tank purposes and quick horde clear and that mod makes them completely useless combined with increased cds makes it a wasted slot, rather than being challenging it just feels awful very anti fun mechanics.
this is the type of tactical genius i luv in this game, im so glad you showed this. just something as simple as using it as a grouping tool for the 500kg is enough to sell me.
Man, I've been kicked out of several lobbies for using the Shield Generator Relay, with people claiming it's "useless" and accusing me of "trolling". It's refreshing to see someone else using it effectively. 💛
I've used the shield relay as a decoy before to break engagement bc I knew that enemies would target it, but I never thought about using it to lure them into an Eagle kill! Absolutely genius!!
This is the aspect i like about this game, there are a lot of tier-lists, listing best strategems. But each strategem got it's own unique mechanics and tricks, so different people would adopt different playstyles
As entertaining/informative as videos like this are, when I dive in with strategems I don't normally grab for some strategy I just watched a video on as soon as enemies are within combat range all I can do is be like Sponge Bob and go "WHAT I LEARNED IN BOATING SCHOOL IS...! WHAT I LEARNED IN BOATING SCHOOL IS...!"
It's a small thing, but setting the redeemer (the machine pistol) to semi auto does so much to help its performance. It only takes one shot to take out the lightest bugs and bots if you hit weak points, so ammo conservation means you can use it to take out a large group instead of emptying the entire magazine into one or two enemies that are dead after the first few shots. This lets it act as a good partner to the punisher
Since I discovered that capsules kill enemies, I always use the disposable rifle Hellpods to eliminate titans. It's the Hellpod with the shortest deployment and recovery time. Every time the titan stops to spit or crush, it gets pierced by one of those capsules. It's the closest thing to being able to eliminate those monsters in close combat.
You're on to something haha :D The gas strike is great too, but it will go through the shield and destroy the machine - still great if used at the final moments of the machine to get as many bugs together as possible
Smokes are amazing as well! You can throw it ahead and break enemies lines of sights for a second! Helps with the machines! Sometimes it even hides the team during extract to give people some seconds to reload,etc.
This also should help squads with the stand your ground tactic. A video recently detailed how the bugs informed each other when there is a helldriver nearby. Yes just like real bugs such as ants and termites. With this mechanic bugs chasing helldrivers alert other bugs and causes hoards of enemies to overwhelm the helldrivers. This stratagem is perfect for standing your gournd and not running away.
YeetsMeMario always makes the most incredible in depth guides and content. It’s extremely unique and he’s also a world record challenge runner to boot that has many no hit runs under his belt. Highly recommend this guy!
My head canon is that shield generator makes a high frequency noise humans cannot hear... but the terminids can which drives them into a violent frenzy to destroy the shield generator. Reminds me of how shields in Dune drive the sandworms into a violent frenzy. 😊😊
This not only redeemed the shield for my use case, but indirectly also the flame thrower (which I often found near useless as hunters would constantly spread the fire towards me)
I never played the first game but thought I’d be cheeky and find different ways to use it like I did for rattleweed in remnant 😂 Thanks for commenting Spiked!
I needed to get sold on it. Since even with friends I didn't find them to Hunker in it a heap. You just did all that. Every point you brought up, I need it for. It will now become a staple part of my set up! Cheers!
I run shield defense with gas strike on solo helldive, use it as a combo for the little guys, works like a charm and has super fast rearming time. I love to go with the expandable launcher as well. that gives you 3 pots you can drop every 90 seconds, 2 Launcher every 63 secconds. Easily enough to kill all the charges and bile titans in the world, even if you have to kill the titans with dropping pots on them, or distract enemies with your dropped pots. It's a fun to play setup imo. And never forget that the a.i. has friendly fire just like we helldivers do. You never have to defeat more then one bile titan as they accid spit themselfs to death pretty quickly.
i think my current favorite setup is expendable antitank laser cannon supply pack orbital of your choosing expendable means you should nearly always have a way of dealing with heavier enemies laser cannon means you're basically never wasting ammo on smaller enemies (though you'll probably spend ammo on hunters) supply pack is just a carried resupply (love that thing) (free grenades, free stims, AND free ammo. very nice to have.) whatever orbital you bring, they've all got uses. my favorite part is that it's fairly low level, and pretty accessible for all skill levels, meaning it's a good build for newer players. it also stands up to higher difficulties. it's not exactly meta, but i like it, and i don't have everything else unlocked yet anyways.
Thanks mate! Wanted to cover something I thought was really cool and highlighted some awesome attention to detail things the devs have put into their game.
I'll give it a shot. I usually run 500kg + orbital rail for offensive strategems, but the orbital is kinda weak since it wont 1 shot a bile titan. If I can 1 shot a titan every 80 seconds instead, then I definitely need to give this a try.
I'm working on a video regarding trench digging as a defensive strategy against Automatons. While I had considered the Shield Relay as merely a 'defensive cleanse' - this video has proved that I can't make a compelling comparison yet. Bravo
This is why every stratagem and weapon should be tested. I love stuff like this. I've never run the shield generator and assumed it would be for Automatons only. Very clever.
I tried this strat due to this video and it actually works well. You can drop a 500kg on the bile titan even if it didn't kill itself and it's good for luring hordes away when you need to reposition or run.
Before the arc crash I was using the Tesla tower, throwing them into bug nests and throwing it at my feet on the retreat and it would melt everything, defence strats are really underrated because they’re not utilised to their full potentional, a defence strat doesn’t mean you have to hide behind it.
Lure stratagems are definitely a thing in this game and need to be played more so people can understand them. Personally I use the fire mines when soloing bugs and I run a shield gen combo'd with EMS & anti-tank sentries for the bot solo runs (I run my solo's on [7] difficulty fyi). But I also choose to gather a lot more distance before turning to fight since I prefer to use one of the two Marksman weapons most of the time and so those mines help cull/slow the smaller/medium bugs & the "pod" that distributes the mines will lure them as well as the mines themselves (however I have had inconsistencies with the mines luring, it seems to work all the time on biles but less-so on others). Mostly I use luring for chargers & biles on these solo sneaky missions since a lot of the player base doesn't seem to understand how enemy aggression works just yet and that not everyone needs to run in all "loud" or run-and-gun like most people are doing right now. You can play sneaky in a full team and more players should be pushing this sort of information since it can vastly assist others playstyle(s) instead of forcing one certain playstyle like we keep seeing on other channels with the most popular phrase being "if you don't run this loadout you're trolling/griefing". So I'm glad someone is finally talking about this information instead of only pushing the boring meta builds. Thanks man! Oh and side-note I subbed around the time you began playing Remnant 2 & I just want to say thank you for the amazing content that's always welcoming, enjoyable, and shares amazing information about the intricacies/mechanics of these games while remaining out of any "elitist" mindset/troupes. Keep it up! If the developers of Helldivers 2 need good balancing feedback they should start at this channel to be 100% real with ya.
I have loved using the shield generator more and more lately, but I was unaware it could stop chargers like this or reflect bile titan attacks so readily. I'll definitely be using it more when I bring in my flamethrower against them.
I had the luck to be in a group with YeetsMeMario few years back in the first Remnant. Trust me, he is the best MF in this kind of games, especially soloing, you will not find anyone better, everything he says it is guaranteed.
i have a question, did they nerfed the 500kg bomb? i think you used it in the video and kill a bug further away than the now days 500kg bomb wouldnt kill, the 500kg bomb now barely hit a thing, unless its super close, like 5-10 meters
And here I've just been using it for security against my own HE barrages. I've seen it do funny stuff but I didn't know it was something you could play around.
incredible, thanks for showing. How much cooldown does this shield have? I'll try it out tomorrow. and is the 500 kg bomb the best combination with it?
Another potential strat: 4 flamers. The whole team bunkers down in the shield and melts anything that comes close. Focus fire chargers to absolutely evaporate them in seconds. If you can't quite get the trick of the titan reflect strategy, bring a couple expendables. OR, since we're grouped up and safe anyway, we can finally make use of the team reload, to use spears or recoilless at maximum efficiency and pulverize titans as they approach On higher difficulties, have someone bring an autocannon or railgun to deal with distant bile spewers.
I've seen the tesla tower just used once by another player in a defense mission. And rarely see people use mines at all. If you throw mines at a bug breach and with a close distance a tesla tower between the mines and a little bigger distance to you and the enemy force in a line and go prone with the LMG on an elevated position to clean the tower of advancing troups you will miss the glory with all it's heroism. Explosions everywhere and what gets through will be either electrocuted or turned into a pulp by your bullets.
Who would’ve guessed the dome actually deflected bile spit.
While everybody else is testing all the shit that’s been adjusted, you’ve looked further down the pipeline and found something interesting.
Good shit, Yeets.
Cheers Naki! Had a blast going down this rabbit hole and stoked with what came from it. Hope this information reaches many people so they too can enjoy the power of the shield generator relay 💪
As someone who loves under used and niche tech this is it. My solution to bile titans
I mean they could've adjusted the shield generator. They admitted to stealth changing things cause they don't want player to form a meta build.
This is ridiculous good.
@@nathaniels9141 Yeah, those stealth changes got me riled up a little. I know they’ve got servers to maintain and must be stressed, but even Lords of the Fallen had detailed patch notes. Like, to the point it was almost excessive, and I enjoyed reading it, but I’m a freak for numbers and adjustments.
Devs handle things differently from one team to another though. We’ll see what happens in future.
Friendly fire being univerally enabled is one of my favourite things about this game. I haven't unlocked the shield relay yet but I had wondered if a point blank rocket launch would destroy the devastator or not. Never occurred to me to try it with bile titans. Brilliant idea!
Thanks mate! And agreed, the friendly fire makes the game incredibly fun creating last minute "get down Mr. President" moments when your friends throw their eagle on top of you haha
I've 100% seen Titans wiping out their own hordes (including Chargers) with their spit, as well as Rocket Devastators blasting their own guys trying to get to Helldivers. Not sure if a point-blank launch would be enough to kill one (since the damage would be spread out), but it would definitely beat them up. I'm gonna have to bring this gem with me on my next few drops and play around with it.
Wouldn't be surprised if they get rid of bile titans being able to kill themselves... Especially if this catches on and becomes God forbid "META"
Expendable anti tanks CAN one shot a bile titan, if timed correctly! It's a little tricky to pull off, but while spewing their bile, when their face glows green, titan faces are exposed, and if shot in the face with a rocket, they can die in one hit. When fighting titans, the trick is to be fearless: they look intimidating, but they're really quite manageable and not super fast. And strangely, their bile spew is actually _less_ dangerous than the little bile spewers, who are way more accurate. Drop some EAT's, bait out the spew, and be prepared to dive out of the way if you miss!
This make sometimes not kill Charger is a better choice.
The fact that the enemy AI has been programmed to drop all they're doing and rush your structures like turrets and such can be used as your advantage.
Mr Charger "Is that a turret being dropped 500m away that I'm hearing?? oh boy here I come!"
Exactly! It isn't just a negative, we can wholeheartedly take advantage of it too. Goes both ways
Mines... mines in front of a shielded turret is doom for chargers.
@@MrDmadness ... or doom for some random bug you could kill in one melee hit. or your teammates.
Its why I use mines. The fact they hyper agro into the minefield is just hilarious to me
Reflecting a bile titans acid is the craziest most creative use of a stratagem I thought was redundant. Bravo 👏
That's why I love this game. I first saw a titan kill itself when it started spraying acid at me. I looked back wondering why I wasn't dead and saw that the bile was being blocked by a windmill from an objective. And then sure enough, the titan died and I laughed out loud. I never thought to try a shield to do the same but very cool to see it weaponizing the bile against them.
It’s more of a glitch as the game mentions nothing of reflecting projectiles or blocking chargers. It’ll probably be patched. No doubt the bugs were the last thing on the devs minds when making the startagem
@@jelaninoel You were right. It's all fixed.
Stopping the Charger was definitely more impressive considering enemys can just walk thru it anyway
@@jelaninoel Oh, that explains why that one time a Bile Titan just died in front of me when I was on a mountain top.
I had no idea the bugs hated our buildings more than us to this degree
Factorio moment
"GET THAT SHIT OUTTA MY YARD"
They hate our way of life ....
@@drghaamhussain Remember, it's not the super earth hates aliens, it's the aliens hate freedom.
the exceptions are SOS beacons, stationary turrets, and resupply drops
I knew there was someone out there who saw the insane value of the dome shield. You can also have an infinite shield by taking turns between teammates who also know the timing and cooldown, creating an infinite loop. I’ve experimented with throwing a Tesla coil inside as they both have fast cooldowns and it makes for a good bug zapper. Edit: (last week i could throw a Tesla sentry inside the shield without any problems,after the last patch the Tesla sentry is now damaging the Shield’s core)
Wonder if that was also the patch where they ensured it stops Chargers 100% of the time. Some other comments here seem to indicate it didn’t always work like that.
@@OneBiasedOpinion might have to do more testing, when doing this i was throwing the tesla sentry while prone inside the shield, the tesla sentry doesn’t hit you while prone unless an enemy gets close to you.
@@OneBiasedOpinion it doesn’t block chargers. I tested it last night and every single charger ran through my dome shield/shield generator relay. None of them “stopped” or got stopped by it. That’s the way it’s been since day 1, so this video is likely only showing a rare occurrence (or a bug) as the Bubble dome does not stop chargers at all
Edit: looks like it *can* now potentially but the charger already has to be already charging at you while the shield is up, then charger is stuned very briefly. But the charger simply walks/charges into the bubble immediately after.
So yea, it has basically zero actual value at all
@@avenger4cats72 good to know. Thanks!
@@avenger4cats72 *insert Charger typing on a laptop meme*
Love that people are able to find more things to tackle the game then to stick to one loadout. This is massive!
Deep diving into such an incredible game that we know has limitless depth makes deep dives like this so worthwhile. Thanks for watching!
This is probably what the devs intended, people actually getting creative with stratagems, rather than just maining the railgun
@@stephenlawrence554yeah it’s amazing
Devs stealth adding charger repel makes it better. Just like buffing/nerfing 110mm sticking and not sticking or how great
It tracked in air on land to how they unbuffed it again
The bile spit isn’t exactly being “reflected”. When bile spit lands it causes an invisible AoE explosion, explaining why diving out of the way of the stream doesn’t guarantee you don’t get hit.
But since the spit is landing so close to the titan’s face when it tries to attack through the bubble, it’s eating a constant stream of acid AoE right next to its face, dying quickly.
Still clever as hell though!
It's damage is being reflected back
Nurgle: “Wait, that’s illegal.”
The crazy part is... THIS HAS BEEN IN THE GAME SINCE LAUNCH. This mad lad just put 2 and 2 together to create this tactical genius.
This is one of the most innovative videos I’ve seen for helldivers in a minute! Absolutely will be taking this into terminids now ty sir o7
Appreciate it mate! Was a weeks worth of deep diving and testing. Elated at what we've found, super worth it. For prosperity! Cheers
Had no idea the shield blocks a chargers charge. I thought it was only projectiles
I guess the shield is kinetic. If enough force hits it, it repels the force.
If that logic holds true, it might come in handy for future enemy types.
I feel like that must’ve been a stealth change or it’s just buggy cause I remember getting charged right through my shield generator several times prepatch.
@@leepicbaconman1553That is 100% true it WAS a stealth change. The shield generator did NOT use to block chargers at all, they simply ran through it and killed you. I have been using the Shield generator relay since DAY 1. It was the FIRST major upgrade I did (to remove deployment time) cuz I love defensive stratagems. But it was absolute trash back then even though it still blocked bile titan spit, as enemies would rush through and destroy it in SECONDS. If the Titan even breathed on the Shield it would get destroyed instantly, making it worthless unless against the bots. It’s always been SO pathetically weak HP wise, so I wonder if it’s HP has increased or not. But now I have to go back and test these changes. I have like 100+ hours of using the shield generator relay in every match I played, so any changes I will notice immediately once I try it again.
Still not even close to Meta, but I love defensive bubble domes (reminds me of Titan in Destiny 2) so this finally gives it “somewhat viable” usage.
As remember you can do this same strat with ANY stratagem, the AI always will try to rush anything you throw out. Throw down a Telsa tower, minefield, and the enemies will rush into them 😂 Same is true for all Turrets, but you don’t wanna do that as they’ll get destroyed instantly. The Strat for turrets is place them on high ground if possible
I chortled when the video showed the Charger hit the shield and to a silly "bonk* and look really confused.
but a charger IS a projectile, isn't it ?
THIS STOP CHARGER!!! WHAT!!! WHATTTTTTT !!!!!
YEP! Huuuuge. It's so good!
Or you could just walk a bit to the left, yes walk, you can dodge a Charger by walking, instead of wasting a stratagem slot on a shit stratagem to avoid one charger every couple of minutes, learn to dodge.
@@singed420snowinit9 try to "avoid" 4 in the same time and 1 from back you don't see
@@singed420snowinit9 Yeah this is consistently how to avoid it, but I've literally had moment where the charger mid charge just decides to do a side bump and which launches me with a probably broken leg.
@@singed420snowinit9 Or maybe providing a set location to hold a charger (or three) in place while your teammates unload their Recoilless into their faces is a valuable support option too, but what do I know, maybe I should just dodge.
Dude, how totally relaxed you narrated this video is THE BEST.
Glad you enjoyed it Peter! Didn't realise how calm it sounded but was just vibing as I recorded it
This would be an absolute game changer if you threw a 380 down and then put multiple shields down one after the other
Totally gonna try this out now. So glad there are creator's like yourself trying to find new ways to make the game more fun and interesting instead of so many CZcamsrs only complaining about how the patches break the game. AH have been, imho, doing a great job updating frequently and making a variety of different builds more viable now.
I mean. They ARE breaking the game over and over, as evidenced by having to use an obscure interaction with a defensive stratagem. They didn't make more builds viable, they just made us have to use the next least shitty thing. I guarantee you if they see this, they will absolutely change it because it's "too easy to kill bile titans with it". They nerfed the railgun because it could 1-2 shot titans, you think they won't nerf this shield the second it lands on their radar that it can one shot them regularly? If a defensive stratagem is doing a better job at killing something than an offensive stratagem supposedly designed to kill it, it's a problem. Is it a cool interaction? Of course it is. Is it intended by the devs? Absolutely not. They don't want us having an easy time killing anything, especially on helldive difficulty. They've said that themselves, that's not just a speculation of mine.
@@Vazik05as it should be. You're not meant to have an easy time defending our way of life.
@@joshfriend1396 never said it should be easy. But everything in the game should actually work properly and it doesn't. They're worried about nerfs and adding more and more crap that barely works instead of fixing all the bugs and making what we already have actually work
Omg man this is amazing. I thought I had seen all the tricks and secrets but no. This one blows it out the park. Great work mate, cheers. I'm gonna go try this now
Cheers mate enjoy!
wow, love the creative thinking! with such a short cooldown, this makes it even more viable!
It really does! So much potential with this little stratagem. Cheers mate
The legend strikes again. You love to see it
Legend is right!
You are a fuckin legend man!
Stopping charger?
Luring them and prepare a massive eagle kill?
Holly fuck never thought about that!
I've been using this a lot, and knew it would probably stop bile titan bile, but I didn't know the bile titan could get affected by its own bile.
Nice guide.
I discovered you with Remnant 2 and found your skill, charisma and knowledge top notch. Really happy you're bringing all that to HD2. One of the very few channels I'll turn notifications on for.
Cheers you cheeky bastard!
Thanks for the kind words Kira! Appreciate you 👊
I have mainly been using it against the automatons when completing an objective that auto-triggers dropship spawns, or to give the squad a point to regroup and to flee while it tanks the incoming fire. This is great info for battling bugs!
It's truly a stratagem worth using in any situation that any team member would appreciate!
The biggest thing about using it against bugs is the fact that it not only stops Chargers dead in their tracks, but doesn’t instantly break after doing so. The HP on both the relay and the shield it projects is quite impressive.
I find the smoke eagle much better for holding a point and smoke grenades, it makes the AI stupid
Considering the low cooldown that's some crazy potential. I'll have to experiment some with this thing.
Its refreshing to see a helldiver who's actually smart and knows the worth of his strats sadly though a lot of ignorant players will still try to kick you for bringing this.
Some people even kick you for taking time to adjust your strategems to fit the team... smh my head
Nah, this is great, except when there's an ion storm jamming you every 5 minutes for 2-3 minutes, and increased stratagem cooldown time. Stratagems are only good if you're able to use them. The devs say they want us relying more on our stratagems then add in modifiers that make it impossible to do. They keep contradicting themselves at every turn.
@@Vazik05 I agree with that, and I especially hate the orbital scatter modifier because I like running low cd orbs for anti tank purposes and quick horde clear and that mod makes them completely useless combined with increased cds makes it a wasted slot, rather than being challenging it just feels awful very anti fun mechanics.
I will just host my own games. Don't like the stratagems I'm bringing? You're free to leave.
Let them burrrn!😂
Holy crap! The shield is BROKEN! Only Yeets could have come up with this. Well done Sir, WOW!
Much love Broadmoor! Thank you for being a part of this journey 👊
Great video mate. I never thought of the shield being used to reflect back the Bile Titan's attack. Thanks for sharing.
My pleasure thanks for watching!
This has to be the most ‘out there’ stratagem showcase I’ve seen so far. Subscribe earned!
Haha cheers mate 💪
Never would have thought that the shield stops a charger. That's awesome. With the low cooldown, I'm definitely running it now. Thanks for sharing!
This paired with Gas might be a gem
oh shit, you're cooking something here for sure!
Does gas work on titans? I know ems can't him them
Did it work?
@@travellingbriefcase It does, but the body needs to be in the gas so needs awkard placement on hills or cliffs
This….warrants further experimentation. You may have cracked the egg with a find like this.
Testing always required 😁
Wow man. This is some quality content, such a utility.
Appreciate it mate! It's truly an incredible stratagem!
this is the type of tactical genius i luv in this game, im so glad you showed this. just something as simple as using it as a grouping tool for the 500kg is enough to sell me.
Saw your explanation livestream, but this was a nice and concise summary. Can't wait for part 2!
Thanks Revan! Will be trying to get the video out asap without diminishing the quality
literally unlocked it last night, shocked to see how short the cd is, can’t wait to try these!
Man, I've been kicked out of several lobbies for using the Shield Generator Relay, with people claiming it's "useless" and accusing me of "trolling". It's refreshing to see someone else using it effectively. 💛
I’m most definitely running the shield relay now I never knew it could do all that
Thanks mate, go get soldier 💪
Excellent display of ingenuity we can all learn from.
It’s nice to see someone who is not complaining about the meta being nerfed and finding new tools for the job. Great video!
Thanks mate, always fun giving the under appreciated stratagems a second look to see what cheeky strats we can come up with!
I've been sleeping on the dern thing because much like smoke grenades if you don't know where to place it precisely it can be completely wasted.
This is the kind of video that brings glory to super earth!
For democracy!
thinking outside the box! well done!
Literally 10 head plays, good stuff, great video
Thank you glad you enjoyed it!
I've used the shield relay as a decoy before to break engagement bc I knew that enemies would target it, but I never thought about using it to lure them into an Eagle kill! Absolutely genius!!
This is the aspect i like about this game, there are a lot of tier-lists, listing best strategems. But each strategem got it's own unique mechanics and tricks, so different people would adopt different playstyles
As entertaining/informative as videos like this are, when I dive in with strategems I don't normally grab for some strategy I just watched a video on as soon as enemies are within combat range all I can do is be like Sponge Bob and go "WHAT I LEARNED IN BOATING SCHOOL IS...! WHAT I LEARNED IN BOATING SCHOOL IS...!"
great informative video, clear and concise, not full of bloat. Very good!
It's a small thing, but setting the redeemer (the machine pistol) to semi auto does so much to help its performance. It only takes one shot to take out the lightest bugs and bots if you hit weak points, so ammo conservation means you can use it to take out a large group instead of emptying the entire magazine into one or two enemies that are dead after the first few shots. This lets it act as a good partner to the punisher
Since I discovered that capsules kill enemies, I always use the disposable rifle Hellpods to eliminate titans. It's the Hellpod with the shortest deployment and recovery time. Every time the titan stops to spit or crush, it gets pierced by one of those capsules. It's the closest thing to being able to eliminate those monsters in close combat.
Yeah this is the business. This is the type of Helldivers content I need.
Mmm I might try it combined with the tesla tower...
You're on to something haha :D The gas strike is great too, but it will go through the shield and destroy the machine - still great if used at the final moments of the machine to get as many bugs together as possible
Brilliant, love the title. Don't want most folks to find out or they will nerf it.
Smokes are amazing as well! You can throw it ahead and break enemies lines of sights for a second! Helps with the machines! Sometimes it even hides the team during extract to give people some seconds to reload,etc.
This also should help squads with the stand your ground tactic. A video recently detailed how the bugs informed each other when there is a helldriver nearby. Yes just like real bugs such as ants and termites. With this mechanic bugs chasing helldrivers alert other bugs and causes hoards of enemies to overwhelm the helldrivers.
This stratagem is perfect for standing your gournd and not running away.
You've inspired me to use this. I had no idea it had so much utility. Thanks for the rundown!
My pleasure, enjoy!
YeetsMeMario always makes the most incredible in depth guides and content. It’s extremely unique and he’s also a world record challenge runner to boot that has many no hit runs under his belt. Highly recommend this guy!
Thank you Soru, appreciate you 👊
Definitely gonna give this a try. I’m down for crafty stratagem planning!
first time a youtuber does not bait me with his content, huge respect and well played
Haha woo! I'll take the W. Happy hunting mate
My head canon is that shield generator makes a high frequency noise humans cannot hear... but the terminids can which drives them into a violent frenzy to destroy the shield generator. Reminds me of how shields in Dune drive the sandworms into a violent frenzy. 😊😊
Using it as a durable lure/decoy was very informative. Going to start using this asap!
My pleasure, enjoy!
shield and the electric slow was op
"The best Offense is a good Defense" -Rogal Dorn
This not only redeemed the shield for my use case, but indirectly also the flame thrower (which I often found near useless as hunters would constantly spread the fire towards me)
Awesome stuff! Was waiting for them to bring back the distractor beacon from the first game, turns out a better version was already here all along!
I never played the first game but thought I’d be cheeky and find different ways to use it like I did for rattleweed in remnant 😂 Thanks for commenting Spiked!
I needed to get sold on it. Since even with friends I didn't find them to Hunker in it a heap. You just did all that. Every point you brought up, I need it for. It will now become a staple part of my set up! Cheers!
"After seeing this video will you-"
Yes. This is hella cool.
Bang!
Saw someone running a build which was the shield generator relay and then sentrys inside of it. Worked pretty well
So charger counts as a ranged attack?
I run shield defense with gas strike on solo helldive, use it as a combo for the little guys, works like a charm and has super fast rearming time. I love to go with the expandable launcher as well. that gives you 3 pots you can drop every 90 seconds, 2 Launcher every 63 secconds. Easily enough to kill all the charges and bile titans in the world, even if you have to kill the titans with dropping pots on them, or distract enemies with your dropped pots. It's a fun to play setup imo. And never forget that the a.i. has friendly fire just like we helldivers do. You never have to defeat more then one bile titan as they accid spit themselfs to death pretty quickly.
Absolutely love this! Running it starting now!
Good luck soldier!
i think my current favorite setup is
expendable antitank
laser cannon
supply pack
orbital of your choosing
expendable means you should nearly always have a way of dealing with heavier enemies
laser cannon means you're basically never wasting ammo on smaller enemies (though you'll probably spend ammo on hunters)
supply pack is just a carried resupply (love that thing) (free grenades, free stims, AND free ammo. very nice to have.)
whatever orbital you bring, they've all got uses.
my favorite part is that it's fairly low level, and pretty accessible for all skill levels, meaning it's a good build for newer players.
it also stands up to higher difficulties.
it's not exactly meta, but i like it, and i don't have everything else unlocked yet anyways.
This is actually pretty cool and taught me something I didn't know after a lot of hours in the game. Amazing video.
Thanks mate! Wanted to cover something I thought was really cool and highlighted some awesome attention to detail things the devs have put into their game.
@@yeetsmemario amazing work.
I'll give it a shot. I usually run 500kg + orbital rail for offensive strategems, but the orbital is kinda weak since it wont 1 shot a bile titan. If I can 1 shot a titan every 80 seconds instead, then I definitely need to give this a try.
With the TCS mission type, curious how reasonable it is to pair a shield with any of the sentries, even the tesla tower
I approve this service message.
I'm working on a video regarding trench digging as a defensive strategy against Automatons. While I had considered the Shield Relay as merely a 'defensive cleanse' - this video has proved that I can't make a compelling comparison yet. Bravo
"Shields are a great defensive tool"
This guy: "Yes! If you're a peasant!"
Just wait for devs to nerf the SHIELD I never saw anyone using
Dude this was super insightful I appreciate your video
My pleasure thanks for watching!
This is why every stratagem and weapon should be tested. I love stuff like this. I've never run the shield generator and assumed it would be for Automatons only. Very clever.
Also with the low cool down the amount of times I've just used the drop-pod to kill a charger is certainly up there.
Very true!
I tried this strat due to this video and it actually works well. You can drop a 500kg on the bile titan even if it didn't kill itself and it's good for luring hordes away when you need to reposition or run.
Before the arc crash I was using the Tesla tower, throwing them into bug nests and throwing it at my feet on the retreat and it would melt everything, defence strats are really underrated because they’re not utilised to their full potentional, a defence strat doesn’t mean you have to hide behind it.
1000% this!
Lure stratagems are definitely a thing in this game and need to be played more so people can understand them. Personally I use the fire mines when soloing bugs and I run a shield gen combo'd with EMS & anti-tank sentries for the bot solo runs (I run my solo's on [7] difficulty fyi). But I also choose to gather a lot more distance before turning to fight since I prefer to use one of the two Marksman weapons most of the time and so those mines help cull/slow the smaller/medium bugs & the "pod" that distributes the mines will lure them as well as the mines themselves (however I have had inconsistencies with the mines luring, it seems to work all the time on biles but less-so on others).
Mostly I use luring for chargers & biles on these solo sneaky missions since a lot of the player base doesn't seem to understand how enemy aggression works just yet and that not everyone needs to run in all "loud" or run-and-gun like most people are doing right now. You can play sneaky in a full team and more players should be pushing this sort of information since it can vastly assist others playstyle(s) instead of forcing one certain playstyle like we keep seeing on other channels with the most popular phrase being "if you don't run this loadout you're trolling/griefing". So I'm glad someone is finally talking about this information instead of only pushing the boring meta builds. Thanks man! Oh and side-note I subbed around the time you began playing Remnant 2 & I just want to say thank you for the amazing content that's always welcoming, enjoyable, and shares amazing information about the intricacies/mechanics of these games while remaining out of any "elitist" mindset/troupes. Keep it up! If the developers of Helldivers 2 need good balancing feedback they should start at this channel to be 100% real with ya.
I have loved using the shield generator more and more lately, but I was unaware it could stop chargers like this or reflect bile titan attacks so readily.
I'll definitely be using it more when I bring in my flamethrower against them.
Thing is, you never stay in one position for long enough to actually be able to use it effectively.
You sir have just gotten yourself a new subscriber 👍🏽 I really like the way you pitched the dome like a salesman. You’ve also convinced me to run it
Haha thanks for the sub, I'll send my resume off to the car dealership whilst I'm at it 😋
I had the luck to be in a group with YeetsMeMario few years back in the first Remnant.
Trust me, he is the best MF in this kind of games, especially soloing, you will not find anyone better, everything he says it is guaranteed.
Perfect video dude, I hate Titan.
i have a question, did they nerfed the 500kg bomb? i think you used it in the video and kill a bug further away than the now days 500kg bomb wouldnt kill, the 500kg bomb now barely hit a thing, unless its super close, like 5-10 meters
Man, these are incredible discoveries. What on Super Earth inspired you to try the shield generator versus bugs?
And here I've just been using it for security against my own HE barrages. I've seen it do funny stuff but I didn't know it was something you could play around.
gonna use this, but how long till patched
incredible, thanks for showing. How much cooldown does this shield have? I'll try it out tomorrow. and is the 500 kg bomb the best combination with it?
Another potential strat: 4 flamers. The whole team bunkers down in the shield and melts anything that comes close. Focus fire chargers to absolutely evaporate them in seconds. If you can't quite get the trick of the titan reflect strategy, bring a couple expendables. OR, since we're grouped up and safe anyway, we can finally make use of the team reload, to use spears or recoilless at maximum efficiency and pulverize titans as they approach
On higher difficulties, have someone bring an autocannon or railgun to deal with distant bile spewers.
A titan was chasing me and killed itself by spitting when I ducked behind a rock. I would have never guessed this would work. Genius.
I always knew that BT's could kill themselves with their own acid, but not like this! Now *this* is some good tech!
Nice one! Using it as a lure reminds me of distractor beacon from HD1 💯
I've seen the tesla tower just used once by another player in a defense mission. And rarely see people use mines at all.
If you throw mines at a bug breach and with a close distance a tesla tower between the mines and a little bigger distance to you and the enemy force in a line and go prone with the LMG on an elevated position to clean the tower of advancing troups you will miss the glory with all it's heroism.
Explosions everywhere and what gets through will be either electrocuted or turned into a pulp by your bullets.
This is one of the stratagems I've only taken once or twice. Will definitely try it again after this video.