Parametric Stairs in Blender

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  • čas přidán 27. 07. 2024
  • 👉 WRITTEN GUIDE: uhstudio.com/posts/parametric... ⭐ File & further in-depth video on Patreon - / uhstudio & file on Gumroad - gumroad.com/uhstudio.
    Find out how to generate completely parametric stairs with Blender. Useful for architecture projects and shows a computational design workflow that is accessible via Blender's modifiers and vertex groups.
    00:00 - Intro
    00:47 - References and design process
    01:56 - Recreate from scratch
    04:23 - Sides - Vertex groups and shrinkrwap modifier
    05:35 - add shrinkwrap modifiers
    09:19 - why use screw modifier (modifier extrude)
    10:14 - create landing
    12:03 - add hook with empty to control landing depth
    13:22 - add thickness with solidify
    14:04 - add second bevel
    14:34 - adjustments
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Komentáře • 41

  • @hsk2978
    @hsk2978 Před 2 lety +6

    refreshing to watch a tutorial without Geometry Nodes 👍 thanks, nice setup

  • @juhada
    @juhada Před 10 měsíci +1

    I love how you show the power of modifiers, even when geometry nodes has taken off, these techniques still offer surprisingly flexible stuff. Bravo. I'm sure I will use this technique in the future it's just too elegenat to ignore. Also, making an asset out of this seems like a good idea too. Thank you again.

    • @UHStudio
      @UHStudio  Před 8 měsíci

      Thank you! Yes, modifiers are definitely still here to stay! When I did this, the assets system wasn't so good yet, but now it definitely makes sense. Thanks for the suggestion!

  • @ch4dix
    @ch4dix Před rokem +1

    As a beginner, I never appreciated vertex groups as much as in most of your tutorials. Now I use them a lot. :)

    • @UHStudio
      @UHStudio  Před rokem

      Yes, they have their important place in the workflow process indeed

  • @cgimadesimple
    @cgimadesimple Před 23 dny

    great video! 😍

  • @user-nl7lg7ht7o
    @user-nl7lg7ht7o Před 9 měsíci +1

    Very good class, thanks for sharing your experience in Blender!

    • @UHStudio
      @UHStudio  Před 9 měsíci

      Cheers! Glad you've found it useful

  • @mrofnoctonod
    @mrofnoctonod Před 2 lety +2

    Fantastic Tutorial! Thank you.

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 Před 3 měsíci

    One of the best tutorials ever thanx a lot

  • @P45H4
    @P45H4 Před rokem +1

    That. Is. AWESOME!

  • @crowst9481
    @crowst9481 Před 2 lety +3

    How much I watch your videos, they are one of the best for architecture, and if you do it all through geometric nodes, it would be great to see. it's bad that you can only put one like

    • @UHStudio
      @UHStudio  Před 2 lety +2

      Thanks for the kind comments! And yes more geometry nodes tutorials to come. Suggestions are welcome

    • @emretoruk7067
      @emretoruk7067 Před 2 lety

      @@UHStudio Can you compare grasshopper and geometry nodes in terms of architecture?

  • @ehsancharolia3297
    @ehsancharolia3297 Před rokem +1

    Brilliant as usual! 🙌

    • @UHStudio
      @UHStudio  Před rokem

      Thank you! Much appreciated!!

  • @paulandrews__
    @paulandrews__ Před 2 lety +1

    Very good video. Thank you for this!

  • @oscarayala1339
    @oscarayala1339 Před 8 měsíci +1

    super useful! thanks man

  • @stefanguiton
    @stefanguiton Před 2 lety +1

    Excellent video!

  • @VoviStudio
    @VoviStudio Před 2 lety +1

    Cool! Thanks 😊

  • @kates.5475
    @kates.5475 Před 4 měsíci

    Genius!)

    • @UHStudio
      @UHStudio  Před 4 měsíci

      not quite, but thank you :)

  • @oliviernetter4043
    @oliviernetter4043 Před 4 měsíci

    Thank you very much, very elegant workflow, I had an issue with 4.0.2 all the bevels destroyed around the hook or vertex weight, no way back and impossible to open with a 3.2. I will try from scratch in the 3.2.

    • @UHStudio
      @UHStudio  Před 4 měsíci

      Could it be a bug in 4.0?

    • @oliviernetter4043
      @oliviernetter4043 Před 4 měsíci

      @@UHStudio no it is just that when I move down the step 2 target plane (to flatten the copy) for the landing I loose the bevel on 1st and second flight. And that only when I have 2 flight with no space between (ramp on ramp i.e. no void between). Don't know why but good to know.

  • @paullee5824
    @paullee5824 Před 2 lety +1

    Looks great ! Always curious how this could be done in FreeCAD similarly.

    • @UHStudio
      @UHStudio  Před 2 lety +1

      Thanks Paul.All should be easily doable but I haven't played too much with geometry attached to planes, where in this case we would want to extend the lines further and keep only one part of the line - for the top and bottom bounds

  • @Motions_AP
    @Motions_AP Před 2 měsíci +1

    😞 I'm having an issue with the landing portion of the tutorial. I'm able to get the upper portion of the landing to seal along the Y when grabble the empty but the lower porting connect to the ground doesn't scale. The upper portion of the landing is wider than the base of the landing. A triangular shape. Is there a problem with my vertex groupings? I checked to make sure all of the vertices were in that group but still an issue.

    • @Motions_AP
      @Motions_AP Před 2 měsíci

      Fixed it, there was a problem with my initial shape and expanding the bounding shapes accordingly to my staircase. Thank you for the awesome tutorial!

    • @UHStudio
      @UHStudio  Před 2 měsíci

      Glad you resolved it and thanks for visiting :)

  • @amascia8327
    @amascia8327 Před 2 lety +2

    🖒🤠

  • @ch4dix
    @ch4dix Před rokem +1

    I found an issue with this tutorial. If you don't apply the modifiers & you wanted to use your own image textures, the base mesh is just a line and so you cannot unwrap it (it's greyed out). The finished object's surfaces will have really thin lines, based on the colors on the textures, stretched across the surface. e.g. If you have a wood texture, you'll have a striped black and brown surface. If it's a stone or stucco texture you'll have white and grey stripes.
    Maybe this is just a newbie mistake.

    • @UHStudio
      @UHStudio  Před rokem +1

      Nope, it sounds about right. Objet unwrap and having another object like a cube serving as the driver for the mapping might work.

    • @ch4dix
      @ch4dix Před rokem

      @@UHStudio I don't know how to do this yet