How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47

Sdílet
Vložit
  • čas přidán 22. 08. 2024

Komentáře • 211

  • @AIandGames
    @AIandGames  Před 4 lety +281

    A huge thank you to Balint, Derek and Lucy from Creative Assembly who provided their assistance in making this episode as best I can. I hope you enjoy the in-engine footage that the studio provided me. Always fun to see how it works under the hood. If you're a fan of RTS games then stick around. I'll be back next month looking at DeepMind's AlphaStar: how it works and why it's still impractical for use in game development.

    • @fearxhusky114
      @fearxhusky114 Před 4 lety

      I thought this game was dead

    • @crash3366
      @crash3366 Před 4 lety

      Nice work on the video mate, love to hear a fellow northerner talk about video games.

    • @Beregorn88
      @Beregorn88 Před 4 lety

      I was surprised there was no mention about the actions per minute the AI could perform: if I were to build an rts AI that would be the first thing I would tweak to change the difficulty.

    • @mattmorehouse9685
      @mattmorehouse9685 Před 4 lety +3

      One thing I've noticed in the rts community recently, is that a lot of the information I get seems to be divided between two camps; competitive multiplayer, who see high level play as the crown jewel of the genre, and casual players, who want to relax more and try things out with out worrying about tons of practice. I know you probably have your own opinions, being involved with AI research, but I wondered what you thought of this. It seems to me that the competitive side has an incredibly myopic view of "good" rts games all catering to them. Do you think rts games can develop an AI that, while probably not as good as a human, could keep most levels entertained (hopefully for less than tens of millions of dollars)? Cause, from my view, many on the professional level have broken the game down to the smallest parts and will turn even the most obscure mechanics into an advantage.

    • @AIandGames
      @AIandGames  Před 4 lety +12

      So I can't get into specifics, but just last week I had this very same discussion with a programmer and designer from a studio that makes strategy games. They recognise it's a horrible dichotomy: you need the high-level pro players to help maintain enthusiasm and the public perception of the games activity. They're streaming the game all the time and talking about their enjoyment of it. So you want to keep them happy, you want them engaged. But those top players only represent maybe

  • @misledflyer68
    @misledflyer68 Před 4 lety +1213

    Halo Wars 2 wanted to screw you over so badly they brought in a god-RTS player to help.
    I appreciate that.

    • @wilsthelimit
      @wilsthelimit Před 4 lety +36

      misled flyer So that’s why I suck at the game

    • @GameDogLeader21
      @GameDogLeader21 Před 4 lety +1

      strange the game was really easy to me and my friend. Guess because we play rts games normally.

    • @nagashtheundyingking4404
      @nagashtheundyingking4404 Před 4 lety +3

      well having a Ai that wins fair and square is appreciated in my opinion tho it breaks my confidence sometimes when i got beat by easier Ai back in the day
      but it does feel less cheap

    • @nagashtheundyingking4404
      @nagashtheundyingking4404 Před 4 lety

      @@GameDogLeader21 he did say they dumbed it down and campaign is a lot easier then the skirmish was

  • @thomas.02
    @thomas.02 Před 4 lety +422

    Atriox using "brute" force... hehheh... pun appreciated regardless of intention

  • @BaRKy
    @BaRKy Před 4 lety +613

    It's interestingn to know the mechanics behind this, and awesome to see some developers not 'cheat' their way into letting the AI be better. I'd love to see this sort of thing for the next civilisation game. Playing against Deity difficulty is a chore because they just get so much for free or very little. Somewhat annoying.

    • @Eji1700
      @Eji1700 Před 4 lety +68

      its an inherently huge problem to have cheating AI's in a TBS as well. Ignoring all the other issues it causes, you can take their stuff. So the AI spends the first 20 turns building some mega city you literally could not build, because you don't have that level of income, and then you take it over. Now you have a city that's gained all those benefits, and are clearly good enough to win without them, so the rest is a formality. This is a constant problem in any game with cheating AI, where a player can gain the cheated resources.

    • @shoopoop21
      @shoopoop21 Před 4 lety +6

      I also lose to crackpot AI in WC2 "without cheating" when it micros perfectly. This is not applicable to videogames. this is just grandstanding because people who are dysfunctionally ignorant are in control, and I don't mean the corporate adults developing and creating this dogshit, I mean you people.

    • @kgb4150
      @kgb4150 Před 4 lety +4

      Wow, didn't expect to see you here!

    • @orionl7406
      @orionl7406 Před 4 lety +7

      BaRKy it was annoying on LOTR: BFME ( lord of the ring battle for middle earth) where bots cheated at the start with their resources, as in starting with 600 instead of 500 which allowed them to build 2 buildings instead of one :(

    • @shoopoop21
      @shoopoop21 Před 4 lety +10

      @@orionl7406 The AI cheats in other dumpy ways too though. It can respond faster than anyone ever possibly could, be in 2 places at once, and a host of other things humans just cannot do but a computer can, because it doesn't have to interact through a medium.

  • @Spinnekk
    @Spinnekk Před 4 lety +213

    This was extremely fascinating. I wish more 4X/RTS developers would incorporate this into their games. I can't stand when the only way to make an A.I. challenging is for them to cheat. Granted, making an A.I. that can compete with a human player is very difficult I'd imagine.

    • @Gunth0r
      @Gunth0r Před 4 lety +3

      Age of Empires 2: DE also succeeded at making a difficult AI.

    • @charleshoots4720
      @charleshoots4720 Před 4 lety +2

      I’d argue the opposite. Game AI is a machine. A machine built to learn only one thing which is to win. Not how to win then also worry about paying the bills and staying healthy and having a job.

    • @charleshoots4720
      @charleshoots4720 Před 4 lety +1

      If I, a human, had only one task to complete in life and absolutely nothing else mattered (e.g. breathing, eating, etc.) I would be pretty much perfect at that one thing.

  • @volodymyrboitchouk
    @volodymyrboitchouk Před 4 lety +262

    This appears to be how many of the fan made ais for aoe2 work. The strategies and timings used by pro players are lifted wholesale and plugged into the ai so it can perfectly simulate a mechanically optimal version of that strategy. The best fan made ais are almost impossible to beat without cheesing.

  • @hellohypo2009
    @hellohypo2009 Před 4 lety +95

    One of the only channels that actually thanks you for watching without begging you for subscribes and likes. You genuinely sound happy that I have watched, and I can tell you that I most certainly am.
    You provide quality content, elevated discussion, and play by play breakdown explanations that make any system easy to understand.
    I cannot overstate how enjoyable this type of commentary is for a non educated computer system outsider as myself. But my amazement is still one of wonder, every time you break down how in depth each system is, a testament to your skill as a reviewer/detective everytime you make it understandable.
    Thank you for all that you bring to the forefront of games, singing the unsung heros into the forefront of gaming.
    Subscriber for life, and a fellow of similar interests!

    • @AIandGames
      @AIandGames  Před 4 lety +9

      That's very kind of you, thank you so much. I'm always grateful for every new viewer (and potentially new sub) given this is a niche within a niche and if people resonate with and enjoy the material then I know I'm doing my (self-appointed/self-inflicted) job right.

  • @crash3366
    @crash3366 Před 4 lety +115

    Damn, throwing shade at Warcraft 3, I like it mate.

  • @BaRKy
    @BaRKy Před 4 lety +77

    Good old Atriox. Had many late nights with mates playing this game.

  • @rtyuik7
    @rtyuik7 Před 4 lety +31

    i was only ever to play the first HaloWars game, back on my 360, but even then it was to 'replace' the Command&Conquer games that i used to play a lot more...sure, there was C&C3, and RedAlert3, but my favorite game was always Yuri'sRevenge...anyway, the point im making with this comment is that RA2/YR had a bit of cheatsy AI in the skirmishes-- my usual strategy was to blow up the ConYard and their WarFactory, and set up elite units around their barracks to slowly bleed them out of their money...but not only would they be able to produce a ridiculous number of units for super-cheap, but they could also build units that they technically werent allowed to build, due to tech-tree limits...for example, the Flak Trooper (Soviet Anti-Air unit) requires the Radar Dish in order to build, but a Soviet Base that ONLY had a Barracks up was still cranking out Flak Troopers (and some Conscripts) to the bitter end-- eventually, the AI would have to sell their barracks to raise enough money to produce a unit, but since the barracks was the last building left, this is when id win...but the game definitely tried cheating its way into a longer fight...

  • @windowwax
    @windowwax Před 4 lety +8

    Miss you halo wars 2. You are still alive to many of us. Hopeful you'll get support again some day

    • @kingog6659
      @kingog6659 Před 4 lety +1

      ? I got support response and we had a patch recently? I play everyday

  • @Skyfox94
    @Skyfox94 Před 4 lety +25

    Thanks again for doing what you do Tommy - even though i don't work in games or really don't plan on getting into AI i think it's really interesting to learn how these AI systems work.

    • @AIandGames
      @AIandGames  Před 4 lety +7

      Thank you kindly. If you keep watching'em, I'll keep making'em.

  • @markuscaesar670
    @markuscaesar670 Před 4 lety +26

    I love how, despite the Brutes being depicted as the submissive dumbass minions in the main Halo games with exception to Tartarus, the one successful rebellion we’ve seen in game besides the Elites in Halo 3 is Atriox, a Brute who leads his forces to building a military so powerful they scared the Covenant

    • @alexradice8163
      @alexradice8163 Před 4 lety +3

      I don't think you paid attention if you think the main halo games painted brutes as submissive dumbass minions

  • @thaddeushamlet
    @thaddeushamlet Před 4 lety +37

    This has me really curious about Star Wars Galactic Battlegrounds, and whether or not they allowed the ai to cheat at all.
    One of the first things the ai does is deploy its scout and gather resources, but I wonder of this is real or just a ruse.

    • @Halomainaic1234
      @Halomainaic1234 Před 4 lety +8

      You could try asking the former devs of Star Wars Galactic Battlegrounds on twitter about that.

    • @aacob2
      @aacob2 Před 4 lety +7

      it's probably a ruse. It's pretty much an aoe2 clone and that game had ai that cheated so wouldn't surprise me to find out that the ai in galactic battlegrounds cheated.

    • @alfo149
      @alfo149 Před 4 lety +4

      Pretty sure they cheated. As a kid I set up the Gungans on an enemy with overlapping Shield generators, maxed out thrower troops, medics/healers, and catapults on one part of their wall. Got the catapults to alternate fire on the opening as their troops just poured through to kill themselves. Usually with it lasting for a long while. So the AI isn't all that smart.

    • @jackielana9993
      @jackielana9993 Před 4 lety +1

      Honestly the AI in Battlegrounds was always a little wonky. I remember on lower difficulties melee characters like Jedi or Berserkers just... didn’t work when used against players? When the enemy AI builds an Airbase they use their fighters to scout stuff same as the speeder in the beginning, so I guess technically that’s cheating??

  • @hopsfordays2593
    @hopsfordays2593 Před 4 lety +5

    People will never know the satisfaction of anticipating a rush and completely crushing it.

  • @bobdylan1968
    @bobdylan1968 Před 4 lety +2

    Halo wars 2 is severely underrated.

  • @ianperry8557
    @ianperry8557 Před 4 lety +4

    AoE 2 DE also has done a great job creating and updating their AI! Employing very specific strategies in game. While it still has its flaws it has made really big leaps in its difficulty :)

  • @MrMrUmad
    @MrMrUmad Před 4 lety +4

    This was super intresting and broken down in a way someone who sucks at RTS (hi its me) can totally understand. Cheers mate

    • @AIandGames
      @AIandGames  Před 4 lety +2

      Awesome. Glad you liked it. It helps that I suck at RTS games too! Or at least according to all the comments I get on my earlier StarCraft episode.

  • @DatMageDoe
    @DatMageDoe Před 4 lety +5

    I love it. This game's AI was so good it had to be *nerfed* for playing the game too well.

  • @DanZhukovin
    @DanZhukovin Před 4 lety +78

    Atriox is the most annoying player in Halo Wars 2, when it comes to legendary dificulty. He just seems to always know when to start spamming that Glassing Beam, or that EMP thingy. It's sort of unfair how he seems to be able to use those whenever he wants.

    • @adamdesouza6153
      @adamdesouza6153 Před 4 lety +16

      A player has the same opportunity to use it

    • @DanZhukovin
      @DanZhukovin Před 4 lety +9

      @@adamdesouza6153 Not in the legendary campaign! Also, UNSC leader abilities are way less annoying and frequent.

    • @tristangarcia632
      @tristangarcia632 Před 4 lety +2

      the HW2 campaing always tired me cuz of how often leader powers came for the A.I.
      finished it after a tiresome playthrough XD
      I actually never noticed until I played on Heroic for fun..... >,<
      It became a lot more fun and a lot more interesting cuz my armies were not being killed by leader powers when I barely start to use them

    • @shak1797
      @shak1797 Před 4 lety +7

      Eradication is so expensive and real weak. UNSC leader powers such as mac or Johnson's EMP mac is much stronger. Dodging eradication and glassing beams are much easier than dodging a mac blast.

    • @seankinnun1838
      @seankinnun1838 Před 4 lety

      @@shak1797 I agree its just the learning curve of micros and moving many units at once to achieve that experienced "flow"

  • @Marxman-bi5yu
    @Marxman-bi5yu Před 4 lety +7

    Damn, imagine if we had this kinda thing in other RTS or if they start using this in further new ones. Could you imagine games like Supcom with that type of AI? Maybe MOWAS as that game's AI is....kinda simple especially on the macro level.

    • @TheArklyte
      @TheArklyte Před 4 lety

      Like updated AoE2 AI's that appeared long before this?:\

  • @Sofa-King6914
    @Sofa-King6914 Před 4 lety +18

    HW2 AI still does cheat on a micro scale. A good example is if you use a stationary AOE leader power against them. Each individual unit will simultaneously take the shortest path away from the AOE to avoid the damage. A player has zero hope of being able to micro dozens of units in such a fashion. Sometimes though their lightning fast reaction time works against them. If you're playing skirmish vs. multiple AI and one of them is the Arbiter, you can get the enemy to waste their offensive leader power easily. As soon as your doomstack is visible, both AI immediately react to it with their leader powers. Arbiter's just happens to be a large AOE stasis that renders the units immobile, stunned, and most importantly invulnerable. So the other leader's powers bomb essentially nothing.

    • @meeperdudeify
      @meeperdudeify Před 4 lety +3

      SC2 splits are wild, idk what is and isn't possible for humans to do

    • @franciscodiaz6290
      @franciscodiaz6290 Před 4 lety +1

      Fr tho every fucking time I try to use the glassing beam on the ai they always perfectly dodge it moving outward synchronized resulting in me doing little to no dmg

    • @franciscodiaz6290
      @franciscodiaz6290 Před 4 lety +1

      @Adrian Perez Canarte My point still stands as the AI can control they're units while using their leader powers giving them an edge in battle allowing for quick response during an attack or defending

    • @gabrielandy9272
      @gabrielandy9272 Před 2 lety

      thats a different type of cheat, thats called a mechanical cheat, where the ai is surpassing human mechanical habilitys, but its not exactly breaking the game rules.. its still cheating but its something we should not blame alot for now, lets they solve the rules first.

  • @QuestionableObject
    @QuestionableObject Před 4 lety +3

    "Build behaviour that don't require them to have the resources needed"
    Cough C&C3 Cough

  • @vaniellys
    @vaniellys Před 4 lety +31

    Meanwhile, Dawn of War Dark Crusade campaign: double you uinit's HPs and reduce ennemy units' HP to a quarter.

  • @dkaloger5720
    @dkaloger5720 Před 4 lety +1

    A video on strategy game ai would be very cool

  • @GiskardRevenlov
    @GiskardRevenlov Před 4 lety +21

    You should team up with Ahoy and make a mega episode

  • @elitehonor117
    @elitehonor117 Před 4 lety +6

    4/5 of those macro strategies are aggressive early moves...You'd think they might have gone for some more variety.
    I understand that aggressive early moved are/can be effective, but in the overall experience with a gane that makes it limiting

    • @Noah-ost
      @Noah-ost Před 4 lety +5

      Yeah, as a player of this game I can confirm the AIs tend to just rush constantly it feels like. (Then again if they don't it's really easy to beat them in the late game since they are pretty terrible at managing resources/upgrades,/coordinated strikes with large armies of powerful units that must be used properly). The AI prefers to build a ton of scout units early game and throw them all at you mindlessly :P

    • @gpheonix1
      @gpheonix1 Před 4 lety +2

      i'd actually have to disagree. In my experience (I play heroic 3v3 games a lot) the AI aren't as aggressive as often as you make them out to be.

    • @tah-loreoffical2941
      @tah-loreoffical2941 Před 4 lety

      Prehaps a lore side is to blame here?

    • @elitehonor117
      @elitehonor117 Před 4 lety +1

      @@tah-loreoffical2941 I can see that, but I stand by my point that-in my experience- it tends to lack variety

    • @tah-loreoffical2941
      @tah-loreoffical2941 Před 4 lety

      @@elitehonor117 true yeah the leaders should show some personality instead of all having a similar one

  • @papypoulet
    @papypoulet Před 4 lety +2

    @03:02 I see you Arnold! Also great subject

  • @franzpattison
    @franzpattison Před 4 lety +27

    There's CZcams, then there's Tommy Thompson

  • @Videogamer217
    @Videogamer217 Před 4 lety +8

    ngl all I ever wanted from Halo Wars 2 was to be able to play as the flood :/

  • @tomokogrey7825
    @tomokogrey7825 Před 4 lety +3

    This is one of the reasons why I dont get so many people despise 343 Industries even now. Sure, Halo 5 sucked. But, Halo Wars 2 is such a great game. And many people dont like it because "its made by 343". This video was truly fascinating. Thank you for the great learning experience! ^w^

    • @mitchjames9350
      @mitchjames9350 Před rokem

      They didn’t make the game it was Creative Assembly who did all the heavy lifting.

  • @kephas-media
    @kephas-media Před 4 lety +17

    Is it just me or is there lack of more technical detail of the game. It's more overhead than other videos I've watched on this channel (think hitman video)

  • @inkedseahear
    @inkedseahear Před 4 lety +1

    "Brute Force" Sounds like s pun-y codename for a Covenant Special Ops or something like the Orks in 40K's have

  • @phillipmele8533
    @phillipmele8533 Před 4 lety +3

    Huh. I might have to pick the game up in light of this. Cheater AIs are a pet peeve of mine (despite the fact that I know the reasons they’re used) and fighting a program on genuinely equal terms is always an interesting prospect.

    • @SameBasicRiff
      @SameBasicRiff Před 4 lety +2

      I highly recommend this game as a casual strategy player (very familiar with TW series) and halo fan. Great game IMO.

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +1

      Starcraft 2 has a decent AI without cheating (unless you specifically select the AI that cheats wich i'm not sure if it's available anymore)
      It can even choose from various builds at random
      I'm not talking about the deepmind btw, you can only encounter that on the competitive ladder

  • @adelaidecruse2145
    @adelaidecruse2145 Před 4 lety

    this was definitely a really awesome video to watch, understanding the hidden mechanics behind the game really shows the efforts that the devs went into to to make a good dame

  • @JetBlackRage
    @JetBlackRage Před rokem

    I thought this was a "single mission where you're expected to lose and game makes it happen through creative use of AI" explained rather than a walk through of the whole Halo Wars 2 AI structure, but pretty good never the less

  • @danielleahelsie
    @danielleahelsie Před 4 lety +3

    I thought this was gonna be a video on that old xbox game brute force, but am always happy for more halo and rts content

  • @UndeaKnight
    @UndeaKnight Před 4 lety +5

    Really cool video as always! :D

  • @Black_Claw175
    @Black_Claw175 Před 4 lety +3

    Happy Thanksgiving and this is a great video of a favorite game of mine.

  • @icefisher9072
    @icefisher9072 Před 4 lety

    Something I've noticed with most rts games, is that say I want to 1v3 me vs 3 CPU. The 3 CPU are on the same team, but you are not fighting against 3 different A.I., you're fighting one with control over 3 armies. This is shown in that almost every single time the enemy makes an attack, it's a massive mix of all 3 armies. Often with a good diversity of different kinds of units. This only really changes when difficulty is lowered and even then the only things that change is the size and aggression of the invading army.

  • @ThreeProphets
    @ThreeProphets Před 4 lety +3

    Canon difficulty is Legendary? Fuck me...

  • @chrisvanoster161
    @chrisvanoster161 Před 4 lety +1

    I'm not gonna lie, I'm new to RTS. Halo wars 2 on Xbox is my first ever game of the genre. However, I picked up fairly quickly. I can beat the ai with some difficulty on normal, but heroic is where it starts to get tough. The ai are actually really smart, an can pull some surprises

  • @NuggetInAJar
    @NuggetInAJar Před 4 lety

    11:43 - It should be noted that Creative Assembly did not actually design this system entirely. The game was built up from the first entry in the series after being ported from the Xbox 360 to the x86 architecture (what PCs and the Xbox One use) and subsequently was released as Halo Wars: Definitive Edition. If you dig into both of the games’ files you will see that much of the two games are identical, down to the scripting language (called Triggerscripts) used for everything including the AI, campaign mission logic, and the leader powers. While CA definitely added to these systems to provide better stability and relevant functions to what they wanted to accomplish, it was actually the work of Ensemble Studios that should be credited for the amazing AI.

    • @NuggetInAJar
      @NuggetInAJar Před 4 lety

      Basically, CA was handed Halo Wars 1’s engine (Phoenix Engine) as a launching point for Halo Wars 2.

    • @rampantroland5893
      @rampantroland5893 Před 4 lety +2

      CA mentioned in a talk given at Game AI North 2017 (www.gameainorth.com/2017) that they pulled out the triggerscripted AI of HW1 and started from scratch on a C++ AI system. Unless you have someone who worked on either of these AIs saying that the HW2 AI took its ideas from the HW1 AI then I think that its a bit of a stretch to say that "it was actually the work of Ensemble Studios that should be credited for the amazing AI"

  • @Nesformers
    @Nesformers Před 4 lety

    I did not know a Halo Wars 2 existed. This is news to me

  • @LordofSeals
    @LordofSeals Před 4 lety

    This video was incredibly insightful. I've never played Halo Wars but this video makes me want to.

  • @restlessfrager
    @restlessfrager Před 4 lety +3

    Wasn't alpha star not SPECIFICALLY built to emulate players? I thought the idea was to apply human limits to a learning AI, so that its strategical choices were its only advantage over a pro player.
    Alpha star actually has a hard limit on its amount of action and camera movement per second.

    • @AIandGames
      @AIandGames  Před 4 lety +3

      Yes AlphaStar is originally trained to replicate human players. But specifically high ranking players and only as a starting point. After that it learns to beat all but the very best human players through self-play.
      And yes you're correct that AlphaStar is limited in camera movement and APM, but only now in version 2 announced in November. When it beat TLO and MaNa DeepMind skirted over the fact that both players were at a disadvantage against it.

    • @restlessfrager
      @restlessfrager Před 4 lety

      @@AIandGames Oh so it's just the ladder version that's limited then?

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +2

      @@restlessfrager The only version that exists as far as i'm aware is the ladder version (at least that's the one available for the public), the limitations are fairly recent too, it used to even look at the oponent's resources in earlier versions
      Generally it plays 50 games with each race per version (so 150 games per version)

  • @petersmythe6462
    @petersmythe6462 Před 4 lety +4

    It is true that the top level gameplay Deepmind strategy would be cost-inneffective and (maybe) hardware inneffective, but that doesn't mean you can't get a DECENT neural network for a fraction of that. Cut way back on network size, and increase the reward frequency by using tested, proven, human knowledge or even a network trained to analyze statistical behaviors of human players who win.
    As for personality, don't make victory the only reward. Have an AI that cares about its K/D, or ending fights quickly. Or gathering a lot of resources. Or causing bloodshed for you whether it wins or not. All of these things can be combined with neural network training procedures to change how the AI behaves.

    • @hohhoch3617
      @hohhoch3617 Před 4 lety

      Once you get deepmind trained, it really doesn't take a whole lot to run it.

    • @michaelwoods2672
      @michaelwoods2672 Před 4 lety

      Total War AI has used simplistic neural nets from the start, but most people seem to consider the AI in Halo Wars to be much better than the AI in any of the Total War games.
      I'm not sure why this is. It might be that neural nets don't really take off until you put a tonne of resources into them, but I suspect Total War games are just designed in a less AI-friendly way. Prehaps its a combination of both?

  • @DuyguCakmak
    @DuyguCakmak Před 4 lety +2

    Awesome video!

  • @Warlordrex5
    @Warlordrex5 Před 4 lety

    I remember using Suicide grunts back in the beta to just level enemy armies or base in one mass body wave. It would usually crash the game, I’m glad they fixed it so grunt spams no longer did that.

  • @olly123451
    @olly123451 Před 3 lety

    Rest in Peace Halo Wars.

  • @Ryan-rk3hs
    @Ryan-rk3hs Před 4 lety +4

    I don't believe spending tens of millions of dollars on AI should be out of the question, when you look at what modern AAA companies are spending on marketing. For example red dead redemption's marketing budget was apparently $265 million according to google.

    • @adriankoch964
      @adriankoch964 Před 4 lety +3

      Try finding a 100M+ budget for a RTS these days ;)

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +1

      @@adriankoch964 Being fair, there isn't exactly a surplus of RTS games, there's 1 good RTS every 4 years or so

  • @LuoSon312_G8
    @LuoSon312_G8 Před 4 lety +1

    Trying to imagine this "super AI" being used for RPG and Sim games. Topped to work with the pre-patch AI from the ES:Oblivion and game difficulty would probably skyrocket.

  • @yanomamo89
    @yanomamo89 Před 4 lety

    I do not know much about AI but this is one fascinating video.

  • @Crembaw
    @Crembaw Před 4 lety

    It’s almost like tailoring your system around core tenets is more efficient than dumping a shitload of datasets into a system and crossing your fingers!

  • @baconwhale6414
    @baconwhale6414 Před 4 lety

    Halo Wars 2 needs to be on Steam!

  • @DazzlinFlame
    @DazzlinFlame Před 4 lety

    Well then, this was perhaps the best halo wars 2 ad I've seen, now I actually want to buy this game.

  • @akam9919
    @akam9919 Před 3 lety

    9:22
    GET TUDA CHOPPA

  • @mooty.
    @mooty. Před 4 lety +6

    It makes no sense that some units such as the marines are shown to look like the 343 art style when the UNSC is supposed to be using halo 1 or 2 technology.

    • @alexradice8163
      @alexradice8163 Před 4 lety

      343 made halo 1

    • @legendairenic6247
      @legendairenic6247 Před 4 lety

      Isabelle has access to blueprints for current UNSC equipment, it's said in the campaign. Plus, they would have manufacture new equipment at some point.

  • @dartiel6892
    @dartiel6892 Před 4 lety

    RTS AIs are the ancestors for Skynet's tactical modules.

  • @daswordofgork9823
    @daswordofgork9823 Před 4 lety +1

    Ha! Jokes on you Adriox, I’m a Blood Angels Space Marine.

    • @ScamDocMaindel
      @ScamDocMaindel Před 4 lety +6

      Claims to be a space marine, yet has the username “The Sword of Gork”
      Yeah, Ok greenskin, you can’t trick me, Fifthwit

  • @asherarya9643
    @asherarya9643 Před 4 lety

    Could you make a video on recent AI developments? You mentionned the google deepmind starcraft training from 2010 but I bet there are tons of new juicy AI developments!

  • @blakejones409
    @blakejones409 Před 2 lety

    Great vid. Justs feeding the algorhythm

  • @SameBasicRiff
    @SameBasicRiff Před 4 lety

    Love Halo Wars 2!! Seriously underrated IMO.

  • @warlordgearhead6334
    @warlordgearhead6334 Před 4 lety

    Strength in numbers works every time

  • @johnvermintide
    @johnvermintide Před 2 lety

    this is amazing

  • @virusguy5611
    @virusguy5611 Před 4 lety +2

    Can you look into the AI for Ultimate General: Civil War? it's one of the best AIs out there... and I want to know why :P

    • @Kna5041
      @Kna5041 Před 4 lety

      Wasn't that worked on by the person involved with darthmod for empire and Napoleon total war?

  • @sniperking4696
    @sniperking4696 Před 4 lety

    You should do a video on the AI for the command and conquer games

  • @deranemira7230
    @deranemira7230 Před 4 lety +1

    Some time the ia are kinda dumb when they spam (group of 3 ) there power on 1 player when in there other side there is a scarab or condor destroying there base

    • @kingog6659
      @kingog6659 Před 4 lety

      It's a common online tactic, to reverse the whole.army to challenge you, in which case the base is probably already gone before I get there, instead we trade base for base instead

  • @gpheonix1
    @gpheonix1 Před 4 lety +1

    Wait each commander's AI in skirmish have different personalities or am I getting that wrong? If correct, is there somewhere I can check them out? Would love to see how sergeant johnson AIs normally act since I usually play with that faction.

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety +1

      I imagine he meant that each commander plays taking his strengths and weaknesses in mind

  • @quack3891
    @quack3891 Před 4 lety +1

    can't lose if I already lost
    wait a second

  • @strikeone7803
    @strikeone7803 Před 4 lety +12

    pfffff, this is BS I remember one time I defeated Atriox, Decimus and Shipmaster all on Legendary on a Skirmish match after they somehow eliminated one of my allies by playing cat and mouse. Nothing beats Anders and her Sentinel spam, Nothing.

    • @Beregorn88
      @Beregorn88 Před 4 lety +7

      You missed the whole point: the objective is not to make an unbeatable AI (otherwise no one would play the game) but to offer an interesting challenge at ALL the level of difficulty

    • @nachoboy3503
      @nachoboy3503 Před 4 lety

      Teehee except using cryo units and locking down points and turtling. Ai completely breaks and gives up while you shell them out with cryo Kodiaks ;) two BUSTED leaders op

  • @xUndeadXTheocracyX
    @xUndeadXTheocracyX Před 4 lety +1

    I wonder if it will go on sale

  • @daswordofgork9823
    @daswordofgork9823 Před 4 lety +1

    It is easy, through BRUTE FORCE!

  • @xyro3633
    @xyro3633 Před 2 lety +1

    A while back I managed to defeat three legendary AI by my lonesome. Does that make me RTS Jesus?

    • @Dave_Chrome
      @Dave_Chrome Před 2 lety

      Can you give some details? Sounds like it'd make an entertaining story

  • @raresmocanu1743
    @raresmocanu1743 Před 4 lety

    Eff this shit, I'm not becoming a game developer, I'm not programming AIs, I'm not going to college, I'll just become a monk or something, this is too complex.

  • @nappa3550
    @nappa3550 Před 4 lety

    Lol. No wonder I couldn't compete with Legendary Difficulty AI.

  • @thejoojoo9999
    @thejoojoo9999 Před 4 lety

    Can anybody make Firaxis watch this video so that they can do even a tenth of that in Civilisation ?

  • @looinrims
    @looinrims Před 4 lety

    I’d rather they’d put more effort into unit AI, most notably pathfinding, rather than messing about with AI that most players won’t play against outside the campaign

  • @49gamer51
    @49gamer51 Před 3 lety

    I actually beat them pretty easily I just used numbers strengthen numbers as everyone says

  • @misterwaz9403
    @misterwaz9403 Před 4 lety

    Ahh yes, the game I currently hold number one in. Attriox is overpowered but nowhere as effectice as Isabelle's Spartan or Deci air. =b

  • @mcsmash4905
    @mcsmash4905 Před rokem

    i preffer to play games like total war on normal the ai doesnt get any bonuses and its a level playing field

  • @Player_Kolosus
    @Player_Kolosus Před 4 lety

    Awsome to know it

  • @thedreamz9376
    @thedreamz9376 Před 4 lety

    Was it just me or does the thumbnail not look like it belongs in anthem...

  • @javierrosario6372
    @javierrosario6372 Před 4 lety

    Halo wars 3 plz

  • @FlamePieman
    @FlamePieman Před 4 lety

    Interesting.

  • @patrickhaworth7122
    @patrickhaworth7122 Před 4 lety

    Wait. Is alphastar an air or a player? I can't tell anyone.

  • @BridgetTheNun
    @BridgetTheNun Před 4 lety

    Can you do a video on Earth 2160?

  • @timur5241
    @timur5241 Před 2 lety

    Too bad it all comes down to player "farming a giant army and sending it to the slaughter and win" which is very easy to do (it's only hard because it takes too long, otherwise it's not)

  • @Loonfuzzy
    @Loonfuzzy Před 4 lety

    I'd say something but I only use Commander Jerome so

  • @prakashleo3204
    @prakashleo3204 Před 4 lety

    Please create an video about RDR 2 AI

  • @smnvalex
    @smnvalex Před 4 lety

    Have you talked about the Google deepmind ai alphastar for starcraft 2?

    • @smnvalex
      @smnvalex Před 4 lety

      Nevermind watched the video lol

    • @AIandGames
      @AIandGames  Před 4 lety +2

      Next episode is a complete breakdown on AlphaStar. 😃

    • @smnvalex
      @smnvalex Před 4 lety

      @@AIandGames sweet thanks bro

  • @vipshark12
    @vipshark12 Před 4 lety

    Than we all will fight him at the same time.

  • @lesROKnoobz
    @lesROKnoobz Před 4 lety

    Now someone explain how this works to CA so they can make their AI half decent

  • @crazygamecrafter8830
    @crazygamecrafter8830 Před 4 lety

    Isn't the idea of dumb, cheating enemies bnb more in line with halo? Like, the covenant are hundreds of years ahead of humanity, but it's cannon they just use brute force

  • @Marinealver
    @Marinealver Před 3 lety

    Having all the Req Packs is a method of cheating.

  • @coolchrisable
    @coolchrisable Před 4 lety

    Total annhilation ai was pretty fun and used pretty good stragies.... until you fought a human player and then it was always rush rush rush with Arm..... Fuck Arm , Core forever XD

  • @ceazer6857
    @ceazer6857 Před 4 lety

    I fight AI on legendary. Can't even tell that all this exist.

  • @gabrielandy9272
    @gabrielandy9272 Před 2 lety

    any game that offer no cheat free AI options lose alot of points to me, i don't mind high difficulty settings cheating, but a cheat free option should exist, some games the ai cheat even on easy (and by cheat i mean its easy to win but they are still breaking the game rules)

    • @TheOrian34
      @TheOrian34 Před rokem

      AI breaking the game rules mean you can't use strategies that would work on human players, and that sucks. Different game.

  • @HoboHunterRik
    @HoboHunterRik Před 4 lety

    Honestly my biggest problem with RTS games is I know that the AI are cheating. I'm not very good at these games and whenever I lose against AI it always feels like they cheated to win.

    • @rompevuevitos222
      @rompevuevitos222 Před 4 lety

      Not many RTS have cheating AIs, the older games are the ones that cheat the most since simulating human defects was too much at the time, nowadays the AI only takes into account things they should be capable to see, have limited actions per minute, etc

    • @HoboHunterRik
      @HoboHunterRik Před 4 lety

      @@rompevuevitos222 I guess the only RTS games I really follow are Total War so that explains it. What other RTS games actually increase the AI capabilities with the difficulty?

  • @robertharris6092
    @robertharris6092 Před 4 lety

    He worked on the AI of warhammer 2? Dont the AI get free units and money and in battle extra invisible stats in the game?

    • @aickavon
      @aickavon Před 4 lety

      Total war ais cheat, yes

    • @robertharris6092
      @robertharris6092 Před 4 lety

      @@aickavon so probabaly not something to be seen as a positive.

    • @aickavon
      @aickavon Před 4 lety +3

      @@robertharris6092 well... yes and no.
      So the issue with the ai in total war is that they have to be both aware of macro and micro in both game world and in the rts battles. Not to mention proper resource management, troop placement, player metas, and so on. Now the unit roster is so diverse in the total war games (For the most part) that having complicated ai systems to adjust their actual intelligence on a game where height and field positioning is important... is very fucking hard. So they cheat and give them stat boosts... very very lame... but it's there.
      AI on normal mode have minimal cheats and those are only in the over world where they get just enough resources that minor factions can still be interesting to fight against. You won't see any crazy doomstacks on a one minor settlement, like in Rome II, but you will see plenty of minor factions that do have a fieldable army at max size. Their most noticable cheats are confederation cheats but that only keeps them competative with the players so you don't run out of feesible targets after you leave your starting area.