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Procedurally Generated Suburbia -- Godot Demo

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  • čas přidán 29. 06. 2024
  • Video Demonstration for my procedural generation algorithm. The city continues forever.

Komentáře • 8

  • @olive-ns5mc
    @olive-ns5mc Před měsícem +2

    super awesome video. has a cool physiological horror feel. you seem like a smart man i wish i could meet you. keep up the good work man!

  • @shunde-dx5we
    @shunde-dx5we Před měsícem

    Incredible atmosphere !

  • @kingoietro99
    @kingoietro99 Před měsícem

    Nightmare fuel

  • @TheOpenWastes
    @TheOpenWastes Před měsícem +4

    Incredible work. I'm relying on procedural generation for a project I'm working on, but nothing like to this extent. Don't suppose you'd be so good as to share your code / secrets? Also, is that a Shepherd tone in the background?

    • @nathanzimmer02
      @nathanzimmer02  Před měsícem +1

      Full disclosure, it's partially smoke and mirrors; the city is random but the inside is somewhat hand crafted. I was going for a "what if a code demo video was fucked up and evil" kind of thing. Hence the Shepard's Tone. The algorithm I used is pretty much a simplified version of Spelunky's level generation algorithm. This is a good explanation: tinysubversions.com/spelunkyGen/

    • @TheOpenWastes
      @TheOpenWastes Před měsícem

      @@nathanzimmer02 Interesting, thanks. I'll bookmark that link. Good luck with your project! Great to meet other people wrestling with the same problems!

    • @nathanzimmer02
      @nathanzimmer02  Před měsícem

      Good luck to you too!

  • @erique1
    @erique1 Před měsícem

    Too much diversity for a suburb smh my head (my head)