I remember watching a guy live stream the world tour mode for the first time, and his comment about it was "it really takes talent to do a yakuza game I guess" and I still think this is the best review of the mode ever
Zangief gives you actually decent advice while also being the poster child for unsafe use of gym equipment, it's great. He's the classic fitness bro friend that everyone needs in their life.
I was genuinely surprised, the amount of characterization World Tour has given the entire cast is so much more than we've gotten in just about everything else combined. And yeah, 'Gief bro best burly bro, that guy is motivation made flesh. And Ryu's "I will seek the answer - In the heart of the internet" was exactly something I'd expect him to say XD
and the fact that each new character (in Season 1 at least) will be adding new stuff to the World Tour is really really cool, and I can't wait to get to know them
@@TheCJRhodesI wonder if the new stages will show up in World Tour as well. Might be interesting. I am also VERY curious as to how the introduction to Akuma will be considering how violent the dude is.
the special move "restriction" is actually an oversight since they were made with modern controls in mind. We know this because the CACs can't have hadouken and jinrai kick, both which happen naturally on Ken/Ryu. you similarly can't have hooligan combination and spiral arrow together, and Dhalsim-heavy CACs are just straight up missing half of their fireballs hopefully this fact gets outdated in a patch
I don't think it's an oversight, they probably want modern and classic to have the same limitation of moves for the sake of Avatar Battle. If it was an oversight you would be able to use all 3 versions of supers no matter the slot like for specials in Classic but you can't so I'm inclined to believe it's intentional.
Also because that of that restrictions they allow you to loop special that you originally can't do, For example, Kimberly OD air grab, and Manon Quarter Circle forward kick move, it is really fun to do and you can practice this in the status menu.
@@supercamario8441 Ken's TC with Dee Jay's Jus Coo allows me to do some devious juggles in the corner for essentially free despite the amount of I ex I use in that combo.
I wish that with Ken they did something like after a few convos he trusts you enough to give you the number to his wife and act as a kind middleman to their communications, so you get messages from Eliza instead. It would have been fun if she at first kept nagging you constantly about how her sweetie is doing but over time mellows out and just engages with you normally, maybe even sharing her fears and worries about what's going on with him, or the troubles she has to deal with now that he's not there... they could've really sold the difficulty of his situation more through this.
I really think that they did. Mi wife is a newbie to SF all she information she had about Ken prior was he was the happy upbeat version of Ryu then when she saw him in this game she is like and I quote: "BABY WHO HURT YOU" So while they don't give you specifics they do tell you Ken is on hard times
I think you're 100% correct in basically every point you made here. I also don't really care, cause in my head, I paid for a great fighting game and got an alright RPG with very good sidequests as a bonus deal. But hey if they also managed to make this properly great as well all the better
IMO World tour is missing one critical feature to really help the RPG elements: We need New Game +, where you can run the whole thing again with all your stats and juiced up enemies to match... and to actually give you enough content to level up all the masters and build up all your relationships. As it stands I've got... what... five out of EIGHTEEN masters maxed out, but I'm 100% tapped out for content after beating the two optional super bosses, and if I want to take another run at it I have to delete my save and start from scratch, which I don't want to do because I particularly like having all the cosmetics so I can cosplay as random Street Fighter characters who don't appear in the game like Sagat, Q, Rufus or G.
Yeah the lack of new game + is killing me lmao - outside of ranked tho I got a juiced up imagination so I can run around the world and make up my own fun but it gets hard to level masters tho without the additional content so I agree with you
Even though they're mostly just archetypes, it would have been cool to see characters interact. At least at the level of animal crossing, where there's a chance to bump into Ryu when you visit Ken and you can join in a conversation they're having and give like one line of input. Maybe you can find Juri and JP talking about bad guy stuff, or Chun Li and Guile discussing Ken's whereabouts? Seems like a simple idea but a missed opportunity for sure.
If you win against bosch in the final fight he actually gets placed in second place in the Final Cut scene. Also the final fight against Bosch you can throw loop him.
You're able to refight all maaters anytime after leveling thier styles to max. Also remember, World Tour is doing a Xenoverse where it will be getting dlc as more characters get added. So you'll have to come back when Rashid, Ed, AKI, and Akuma, and more characters get added. Edit: Carlos and Retsu after completing thier sidequests are also refightable.
World Tour may have many flaws, but it's still the best SP mode for a fighting game since SC3's Chronicles of the Sword. And the game itself has to be my favourite fighter that is actually playable since Xrd (Strive activelly tries to make you hate it)
@@mybotaccount4 Strive is a simplified version of the GG series. Never really played Xrd but I did play the older GG games and it felt like they were streamlining things with Strive for the newcomers. Don't get me wrong, Strive is still a complicated game but a far cry from what it was. Maybe it's better now with all the DLC characters. Dunno what he's talking about it not being playable though
It’s absolutely. It’s not even a contender. I’d rather play weapon master, accent cores story mode or Rival Schools 2’s arcade mode. Or just kill my self honestly. It’s such ass.
I absolutely loved how they designed NPCs for battle, lots of them are predictable if you cwn figure them out There are some that go for normal anti airs or special move anti airs when you jump so you can bait it with neutral jump or back jump, it’s really awesome
I think if SF7 has a world tour mode, it should focus more on the characters because that was the best part of WT, make the story something involving two or three of the well known and loved characters that we have to help them through it
Even though the story had big flaws, I'm just glad i get to explore the world of Street Fighter and interact with my favorite characters on a personal level. Bosch needed more time with the MC, but Li Fen's interactions actually made me care about her somewhat. I think this was a good first step into making an expansive storyline
I liked the story, because as a fighting game player I just wanted to go out and fight people, get stronger, and meet the cool guys. Finding Bosch was an excuse to go fight stronger and stronger people, and JP's mockery at the end was fitting because it questions whether we even cared about the story, or were just looking for a fight. I think it resonated with me in that sense, but I do think that there needed to be an explanation of what happens right after beating JP because it hard cuts to us back in Metro City.
SFVI has definitely raised a bar in terms of singleplayer content but I definitely agree with all the criticisms. From the gameplay perspective, it is extremely ambitious and the RPGfication of a fighting game is kinda genius but in terms of the writing, I can't say I expected anything else from SF than a pretty basic motivator to get you going while you get to hang out with the World Warriors. If you're there for an engaging story mode to grip your teeth into, BlazBlue is still undisputably the king in this regard. I do hope they patch in the option to assign multiple specials that share a motion though because it's kinda frustrating having to work around kits that were designed with a clear synergy in mind and without losing all the cool options. Deejay's stance is so tricky to combo out of when you only have one QCF and QCB to work with, for example.
The board-breaking mini-game is a tutorial that teaches ranges, hitboxes and damage for moves, as well as when to use crouching, standing and jumping attacks. When the board holder gets hit by a move, the player gets penalized by them throwing the board at the player and if the player gets hit, waste a lot of time to finish the challenge. Then the player knows next time at what range they should be using said moves. Also, you probably should have mentioned the reward system of the fights. Things like "throw 3 times and you get this prize", "nullify projectiles this much and you get this loot", etc. The reward incentivizes the player to learn what needs to be done to get the loot and learn game mechanics in the process. Overall, I think it was good approach to make WT mode more of a tutorial dressed as an open world adventure. However, it's lack of story engagement to keep the player interested in the long term also hurts the concept of teaching new players. If players don't stick around long enough, they won't learn everything the WT mode has to offer.
I also just used the blanka chan costume for most of the game. I also found it really hard to tell upgrading and switching to other gear would actually be worth it
Great summary!! I did the same thing with the blanka suit lol. FYI, once you’ve fully leveled with a master, level 20, you can fight them as much as you want (they also level way up, so unless you’re really leveled up, the fights are actually pretty tough). It takes FOREVER to level them up all the way though… I’ve gotten 4 done so far, but it’s fun learning all the different character’s normal moves
Wish that world tour mode let you use a full moveset in classic controls, since for some reason it wont let you do BASIC BNBS FOR MARISA because you cant qcb+p and qcb+k
Yeah that doesn't even begin to make sense imo. Like yeah for modern controls it kinda makes sense, but on classic how are those moves considered to be the same input?? At least that's what it says when you try to equip it.
@@space3969i can only think of 2 possible explanations. 1. It’s unintentional, and is a result of the story mode being designed with modern controls in mind with the devs just not realizing they forgot to change how it worked if you switched to classic. 2. It’s intentional and was done with avatar fights in mind to keep classic mode characters from just having way more moves. I hope it’s the former because the latter would be kinda silly.
As someone who Mains Jamie, there are some SERIOUS problems with the WT mode. Our WT hero can't equip Jamie's Fluid Strikes and Bakkai at the same time since there both quarter-circle motions... even those they are both key to Jamie's kit (Bakkai being his anti-projectile and Fluid being his most universal mid-combo drink option). Aaaand those are the first two moves you get from him. It was a huge oversight imo I put up with it but it was very offputting.
The biggest thing that disappointed me about World Tour (and SF6's story content as a whole) was setting up Ken to have really interesting things, like struggling with the idea of killing JP, being away from his family not because he's still on the run, but because he can't face them as he goes through this moral challenge, and a lot of other stuff that put him more in the forefront rather than being "the guy that is second best to Ryu," only to do NOTHING with it. Violent Ken, a Ken that has to struggle with his own form of the Satsui no Hado like Ryu did before, there was so much potential to be had with his set-up, but they didn't do anything with it, besides ONE mission where you check up on Mel. Really hope they expand the story beats, particularly for Ken. Not holding my breath for it, but I really want to see if they're willing to go down this dark Ken route, or if he too will find redemption like Ryu did in V. Edit: I think the thing that bothers me the most is that it feels like the story we have in the game is a prequel more than the prequel comics were. Mainly to do with the fact that the master characters do NOTHING, save for Luke and Juri. Why are Luke and Jamie rivals? What's going on with Kimberly's corporate espionage? Juri implies she used connections to force Chun-Li out of Interpol: how did that happen, and did Chun take it laying down? So many questions, and with the current format, none answered.
110% true dude, Ken's story is another HUGE blow to not only WT but also Arcade mode, as they built it so much in the comics but in the game itself, not only there's barely any mention of it if at all, but even Ken's Arcade mode intro mentions that Ken's name was already cleared, off-screen, so we don't get to see how Ken managed to clear his name. And the fact that almost no other main roster character has any impact on the story either is another huge blow to it.
@@ballisticboo7808 That would save the legitimacy of the lore of SF, but it won't save the overall package of SF6 or WT. Fighting game content needs to be the proper tier for it's price already at launch, and then add more content on top of it. Even if that theory is true, the fact that we had to wait until the DLC just to get the answers for these questions, while SF6's story at launch wasn't satisfying at all, shows even further how not so far SF6 is as an initial package then how SFV was at launch.
@RoyArkon except that's not true at all. World Tour is definitely a good enough mode to be worth paying for next to fighting ground and battle hub, it's well worth the $60 already. Besides, sf5 launched without any story content, not even an arcade mode.
@@ballisticboo7808 Except that no, it's not. WT sucks donkey balls. The story is terrible and it's ending is by far the WORST ending for a fighting game story ever (and that actually says A LOT), also that almost no main roster chars except JP, Juri and Luke have on the story, the voice acting implementation sucks, the free-roaming is extremely limited as there are only 2 big maps to explore, the Drive Stall ability from the talent tree is non-sensical design-wise and it's only there to "compensate" for the overworld enemies keep chasing you, the RPG mechanics getting in the way of the fighting game mechanics, the difficulty isn't balanced properly, and even the day-night cycle is bad as it isn't organic and can only be changed manually. The fact that Ken's story isn't fully explored in the game as it is in the comic is only just one of MANY issues that WT has, as well as the Arcade mode in the game. Speaking of, a good chunk of the Arcade endings of other chars are not good either, ESPECIALLY Kimberly's ending which is essentially the exact same shitty ending in WT, as she just defeated JP and yet JP manages to escape and ruin Kimberly's whole confidence in herself just by talking even though she literally just beat him, just like JP does to the created char in WT's ending. And the only good endings are mostly the ones that are not related to JP at all, like Blanka, Luke and Ryu, but almost all of the high-stakes endings are just suck. And that's without mentioning the fact that the roster at launch is too small with only 18 chars, and Battle Hub also has issues like the classic Arcade games being on timed rotation, or the club system having room for only 100 members max, while Battle Hub is supposed to be the social hub for SF6. And of course, there's the Battle Pass, that one is self-explanatory. The only good thing about SF6 is just the quantity of content, but it doesn't have the quality, at least not in the story-related modes (Arcade and WT), as only the not-story modes (Extreme Battle, Team Battle, Single Fight and Combo Trials) are good enough, unlike NRS/WB games in which they have BOTH the quality AND quantity and they have them in BOTH the roster AND content, and the got for BOTH story-related modes AND the ones that are not, and they got it BOTH at launch AND post-launch. THAT is a game that is worth 60$ at launch, but not SF6.
World Tour mode is such a breath of fresh air. Me being a hardcore SF fan, I get lost in Metro city and Nayshalls lore, more then I ever expected out of SF6. Best SF game since SF2 imo...
The problem is that over the course of "normal" play with the masters you kind of... don't have enough content to max out more than 3-4 of them. This wouldn't be an issue if we got a New Game + mode to run again with all our stuff where we can fight juiced-up enemies.
@@kevingriffith6011 agree, I just loop Day and Night Nayshall, get EXP food and then beat the grunts up at the final area. I think it works for me because I like custom move sets, and making new move sets from a different style is actually fun for me. I knew the story wasn’t going to be complete because DLC characters are going to be added to it later down the line. I would not be surprise if they add a expansion for the story later down the line.
@@supercamario8441 I've actually taken to grinding the subway under Metro City. Sure, the enemies are lower level and thus give less individual EXP, but they are much more densely packed so you're fighting 6-8 at a time with less travel between encounters... and often with multiple enemies that use master styles. I swear I levelled up honda's style by accident just by how many enemies use his style. As long as you're not getting on a train full of robots that is. Screw Vagrant Fridge. He's hilarious but he can fuck right off.
World Tour might be lacking but I feel it’s a HUGE step in the right direction. I think it’s had success it’s personally what I’ve played the most of. SF6 is a massive W and has set a higher standard that I hope we don’t fall below again. 💪💪
I do think that limiting moves you can equip undermines the goal of getting new players interested in going online. I imagine there are a few people that went online with no idea that their Cammy/Blanka/Dhalsim mash up character is not a thing outside of battle hub and that the characters they will play have an entire toolkit that they were never able to realize. Personal example, Manon style can't equip her special anti-air kick and spinning command grab at the same time. Problem being that OD anti-air into command grab is a huge part of getting the medal level up.
The story of world tour was always doomed to not be a satisfying addition to the Street Fighter timeline. Would you really be satisfied if all the mainline roster was super involved in a story, only for the canon to be "And then some rando wearing a giant bao on his head showed up and killed M.Bison?" Obviously not. Create-a-character stories are kind of doomed from the start in that sense, since they kind of have to be the story of nobody. The final boss of World Tour mode should not have been JP. It should have been Bosch, because then at least it's more personal to your character. Ultimately I think the story of world tour really only exists to get you to partake of the game mode's namesake: An excuse for you to... you know... tour the world, meet the masters and see what they're up to during the plot of the real story. The problem is that World tour is kind of the only story we get outside of arcade endings, so we kind of have to treat it as the story of SF6... and the story of SF6 ends with "And then some rando wearing a giant bao beat up JP but it didn't matter anyway." I expect there will probably be more to this story included with DLC, but I do agree that this isn't very satisfying as an end to the story. (Side note though, they *almost* had the right idea. They introduced a relatively colorful cast of world-tour only dudes to beat up, characters like Bosch, Li Fen, Thrasher Damned and such... and IMO they should have doubled down on that. Don't worry so much about incorporating the masters into the story themselves and let your story be about a smaller scale thing. The game is practically a Final Fight wearing Street Fighter's clothes, let it tell it's own story where the connection to the world warriors is just your interactions with them. They should absolutely keep everything about the persona-style master dating sim, though. I agree that part was great.)
Yup you're correct it's actually the 2nd best single player mode any fighting game has had in recent memory second only to gbvs single player mode. That mode is far and away the best single player mode. World tour is good but gbvs actually had some really challenging fights and the ability to co op which is more than world tour did. Gbvs rpg mode >> world tour >> every other fighter with just an arcade mode. World tour and gbvs stand out as the best single player experiences on any fighting game but it's mostly because no other fighting game is even trying.
if you couldnt figure out who "Strange Glowing Man with Box Head" was immediately... I question your ability to function without forgetting to breathe.
17:40 Boss JP could be so easy to make! 1. Departure/Torbalan not vanishing when he's hit. Combo Breakers for days! Option A) Departure STAYS until he uses it to teleport, but he has to trigger it manually after thr first one ( "Go.") So yeah, he could have ALL THREE OUT AT ONCE! Option B) Interdiction gives D.O.T.
I could be mistaken but i heard World Tour mode will get updated with DLC characters right? So if thats true and they dont just place them in a random spot with random dialogue to just feed you 2 moves Capcom could really add improvements mentioned like WT mode has episodes that adds the DLC characters and new places with new difficulty that was we dont have to delete our characters to enjoy the mode again
@@scottiecurrie7927 I haven't finished the story yet but I did go into the spoiler section of the video and yeah....that's lame asf they could've done way better, we need more chapters to balance whatever the heck that was out
Just a few comments on what you said. I wholehearted agree with the Bosch to JP fight being lackluster, especially for how overpowered Bosch is. In regard to fighting a master whenever you want, that can only be done when you level that master to the max level of 60 (at least from what I've seen). After the master reaches level 60 if you talk to them and they will offer to fight you. An interesting tidbit though is if you level any masters style to 20 (which is the max), you then unlock the ability to transfer any additional xp you get when using that style to another style of you choice. In terms of learning the game from World Tour the Alice character and her gang are the ones who will provide actual challenges where you must use a specific game mechanic or strategy to win and only by using that mechanic/strategy can you win. I would have liked if Capcom made it so you had to fight those characters to help advance the story because it would have allowed novice players to have to knowingly use specific mechanics/strategies, which would then emphasize/(re)enforce the value of them. The issue you pointed to about wanted to fight a specific character agains, is one that also applies to Alice and her gang and that hurts. Since they are the ones who force you to have to use game mechanics/strategies to win, it would have been nice to have the options to replay them. I do think the story was good and it would have been better if not for the interaction with Bosch being nonexistent, this makes it so we don't have as much invested into Bosch to truly have a comradery that would compel us to actual value Bosch as a friend thus propelling him to have enough value to go about the world to find clues about his whereabouts. This could have been done by way of a cutscenes that just showed you and him hanging out, sparring, etc and then Bosch remembering Nayshall, leaves because he realizes while he is having fun, there isn't where he needs to be. This could all take place just after the first meeting with Luke and then continue the story as is. One more thing to add is the shift from Day to Night and viceversa should have had the effect of restoring some of your health at least. I rambled on, when I said I just had a few comments lol. If you read this far I hope you enjoy SF6 for all it's worth (if you have it, if you don't - sorry). Thanks for taking the time to read all of this.
I honestly don't really understand Japan's obsession in having silent mute created characters who contribute nothing to the story... Sure, they work just fine in MMOs, but in a single player mode, it just falls apart... The thing is, World Tour's story would have worked just fine... if it had Luke as the playable character, perhaps... Y'know, the guy advertised to be the "protagonist" of SF6... They didn't do him as dirty as they did Alex or Abel story-wise, but it's still not enough... Have the player start with Luke leaving Guile's tutelage, as seen in SF5, and then have Luke travel the world as in the game, explaining his absence in SF3, the game preceding SF6 timeline-wise, learning from other World Warriors and making rivalries with the newer characters like Jamie and Marisa, for example. Luke's Fighting Ground moveset is perfect for an escalating RPG skill system because his specials has so many layers to it. Maybe he can only do normal Flash Knuckles initially, then finally learn to hold down his Flash Knuckle for more impact after meeting Marisa, who also has a mechanic where you hold down her specials for more impact. Or only allow Luke to use his basic Sand Blast before acquiring his OD double Sand Blast after meeting Deejay, who can shoot out projectiles from each hand too. Luke in World Tour could've slowly build up his moveset from basic things to the full moveset he has in Fighting Ground once WT ends. The entire thing with Bosch and JP could still happen, and it'll already be infinitely more interesting because Luke has an actual personality and can respond verbally to the things happening around him. World Tour can then end with Luke's speech about the journey for strength not having a real ending, and show a cutscene of him becoming the CQC coach for Buckler, where we see him greeting an unseen person who wants to train under him, just like the SF6 opening cutscene we got. It's a full circle arc from him leaving Guile's tutelage in SF5 to accepting a student of his own in SF6.
The issue with what you propose is Luke's already heavy involvement in the comic series that's a prequel to SF6. Though the solution to work in what you propose would be to just have World Tour's be a proper sequel of said comics with the appropriate characters filling in gaps for those that haven't read. But i guess devs really wanted it to be a "player's journey" type thing with the idea of chatting up your favorite SF2 character (cause it's always gotta be them, right?) Being a priority. Which by itself I'm cool with (except the SF2 class reunion) but i do wish they did the story follow up better.
@@MagillanicaLouM You can’t ask the player to look up outside sources to patch the holes. Most people are not going to read the comic. The games are the main canon. As far as anyone is concerned, they’re scratching their heads as to how exactly Luke and Jamie are the new protagonists when they contributed absolutely nothing to what little story there is in this game.
@@arrownoir i know i was agreeing with you lol. That's why i said your idea could be easily solved by just having the relevant characters explain comic stuff
I think (and hope) that they are gonna expand the WT with something like additional chapters. like, Neo Shadaloo was teased, but *nothing* concrete was said. with Ed coming in the 1st batch of new fighters, I think (hope!) they're gonna expand on how a seemingly benign entity started doing experiments with Psycho Power. we didin't even get to know who the Asterisk is (or whatever the name is, the person feeding us intel). and all of the lines like JP's "or is it the beginning?", and Luke's "never over" makes me feel that it's what they're doing. otherwise, if it says as is, and if we get just arcade stuff with the DLC characters... to say that WT's story's half baked would be saying nothing.
I’ve only ever been a casual with smash and soul caliber and the NRS games with friends but have been hyped about SF6 for a bit now. I’m sure most of your videos are above my skill level to learn but the fighting every cop you see being based joke made me laugh so hard I snorted my drink 😂 earned a subscription there
Imagine if in a DLC, they put more stuff in world tour and continue the story of ken, when he can finally be free from crime he's framed off, gets his familly back and be more happy. And imagine the interactions with the phone
You can actually fight the World Warriors whenever you want once you've maxed out their style and done the final fight against them to unlock their Critical Art.
14:00 Funny thing is, you can. After you max out their style, they will teach you their final super move. Then after that, every time after that you talk to them, they will always offer to spar with you. Additionally, after you've maxed out a style, all of the overflow xp can be given to a different style - which means you don't actually have to dredge through characters you don't like to complete their progression. So yes, you haven't found it yet. This suggests you haven't maxed out one of your masters. Shaaaaaame. :D
As much as it has flaws I really enjoyed it so much and just talking to all of the characters that you thought were larger than life as a kid and now seeing them in more relatable light is what made it super special for me. Plus building my god of a character is amazing. The story is kinda crap but I could care less since I really just wanted to experience getting to know the World Warriors in a more personal light.
That’s how I think the devs saw it. I could pretty much see where the writing level was gonna be as soon as World Tour started, but I didn’t care because that’s not the focus. The avatar trying to dance with Dee Jay was such a corny but cute moment.
The ending makes sense. Considering Capcom is most likely going to add more to the World Tour mode with each new seasonal DLC character release. Once you max out a masters style you can fight them whenever you want. But the masters are set level 7 to level 8 difficulty.
World tour is what i hope to be a very good start. I beat it the other day, took my time, but the biggest difference between our takes is honestly just that i dont think theyre done with world tour. Im thinking new characters will come with new story bits, or maybe each season will bring a massive expansion to world tour? Iunno how theyre gonna go about it but personally, either through the battlehub or wworld tour itself i think we should get actual side scrolling/beat em up content to play co-op with our friends. This gives reason to experiment and mix moves, but also more reason to stats and the like. I also feel like they should allow CaC's to be used in regular online matches, with obv restrictions or at least warnings to using exploitable stuff like what some players do in SC6. EG1; if you wanna go for gief, your height and limb sfructure needs to match his own Or eg2; your CaC will take on all the properties of said character, moves, hitboxes, ect. With an accessibility option that highlights hit\hurtboxes for anti-cheese purposes. Basically giive world tour co-op content and give us more reaasons to care about our CaC by allowing its usage beyond CaC only battles, with obv restrictions and counter-measures. 😅
My favourite part his when Juri pretended to act like my main character was threatening just because he’s the main character. Irl my Shrek lookalike wouldn’t hurt a fly
Awesome mode. Metro City makes the Street Fighter world more inmersive. However, they really need to work on the masculine, muscular women. Attractive women like Cammy and Juri are more common than female body builders in public.
I have faith that in the next game capcom can really nail this concept. For the first time, I felt invested enough to play through the story mode until the end. (Which is more than I can say for street fighter 5) I adore the character creation, I like the move system and I do like some of the character building. As a non fan of rpgs though, I kind of dislike grinding levels for moves. Especially when I know certain combos with ken or jamie but I either physically can’t do it because the game will not let me, or I have to grind until a certain level. I feel like instead of just repetitive grinding while using your master’s style I think a good idea would be to instead of leveling it up like an xp bar, you would have to perform certain things with your masters style. Like perform an anti air with ken’s shoryuken, or get to level 4 drunk with jaime. I feel like not only would this help newer players understand the game, but when they go into online play they have a better understanding of their characters. The reward for doing this task would be the same, unlocking more moves, but it would be much faster and more fun then spamming air slash over and over just to finish the fight faster to unlock a character interaction that I will probably skip through just to learn the move faster.
If you max out the master's style skill, you get the option to fight them at a much, much higher difficulty, and you can do it as many times as you want, after the fight counter refreshes (not sure exactly how long that is though). The incentive to switch off skills is that you get more exp bonus or get cosmetics or bonus items with other characters' styles--you can technically stay with some character's moves, but for some styles like Jamie, Manon, and Lily, having a different moveset might be a bit more beneficial. A lot of the veteran master's stories and interactions are based off lore from previous games, as well as the comics, not much is actual new information from the old masters, but just trying to introduce the lore to new users. The new masters though...yes they are quite fascinating. World Tour is to give new players a history lesson in street fighter lore, while giving veteran players a hit of nostalgia with crazy amounts of easter eggs. I was even surprised Roxy was in the game on one side mission! As a complete beginner, I felt like World Tour was the most extensive guide to pvp fighting that actually made sense for me, and I think I've gotten stronger since the day I walked into Luke's Gym. But for all the super competitive people, I mean there's a totally different game mode called 'Fighting Ground' that people forget. World Tour is definitely lacking in story, but I think like they left it open ended to allow for a lot more space for the DLC stuff--half of Metro City is blacked out on the map, so eventually we'll be able to experience the *other* half of the story we seem to be missing out on right now.
I think when World Tour had me collect Leather and other scrap materials to CRAFT a leather bag instead of getting the original back for the Mad Gear gang was a clear sign to me the story in WT was not good 😂
I finished the main story and am grinding out some post-game stuff, but I LOVED World Tour. I do agree that the story needed some fleshing out, I hated how Bosch was like "your Ken," but without ANY justification for this other than "you met him that one time for less than a half hour." They needed to keep him around at least until you left Metro City, and _then_ he goes all "problematic." And I also wish they could figure out a better way to let you pick more than one move with the same motions but different buttons, like in classic mode it should just work, and in Modern mode then certain slots should take priority, so that you could have two different simple inputs, but only one of them would ever fire on normal inputs. I also think they should adjust Mordern controls a bit so that you can choose the button used by the special input button though (to get the different effects).
The story felt like it was half over by the end of it. There's an entire city that is mentioned a bunch that we never get to explore. Hopefully they will add to it when new characters come out?
SFVI was directed by the monster hunter guy. Perhaps when the Super edition comes out they will expand on the story mode. Like they do whit monster hunter expansions.
I actually really loved the little 1on1 training missions because they made me learn that I have way more in my arsenal to attack, I’ve never played street fighter so SF6 has been a new experience.
TLDR if you bought the game looking for a great RPG single player experience, you'll be disappointed. If you bought it because you liked the fighting game genre or wanted to get introduced to it/the SF series and were pleasantly surprised with the addition of a single player experience, then you'll love the game!
I didn't buy it just for that but this is a huge step to fleshing put the world of SF. Heck I'm the lore guy of SF since SF 1 but I suck at fighting games so when my friends ask who the heck Mike haggard is and I explained that it's a seperate franchise but in the same world they had their mind blown.
i bought the game because i love rpgs and i kinda want to learn street fighter. also i refuse to pay full price for a fighting game because traditionally fighting games are just the 1v1 aspect. generally i feel like ill just pay full price to get bored labbing, and get salty online. world tour makes me feel like my purchase was worth it personally, except for the fact that you cant be an exact copy of your master...that kinda ticks me off. i hate labbing for hours, and i want to learn sf in a safe environment. world tour has the potential to be an accesible way to lab/learn characters but they decided to be dumb. i still like world tour, but wtf capcom T.T
I love the fighting game genre, and I yet I still say that WT is fucking terrible, not just as an RPG mode but as a story mode in general. The only people that can actually like it are people who never played or watched any other story mode in a fighting game outside of recent Japanese ones (let's say SF4 onward) or any other RPG mode/game from ANY era.
After the tournament arc, would have been nice if small tournaments became available. Nothing with big cut-scenes or story, just three random level-scaled fights for some exp.
I want to know how some DLC characters are going to work in WT mode. Maybe they'll just give us all the DLC moves,, but it'd be cool if DLC fighters were added to the world. Still, while most characters you could at least conceivably hang out with and mentor from, I'm unsure how you'd charm a guy like Akuma with gifts to get him to take you on as a student. That goes for any other possible DLC characters of great story importance, or who are just evil.
@@notimeforcreativenamesjust3034 I haven't played SF6, what do questlines do/mean? Do you have to do a sidequest for the character and get all their moves at once or something?
its 100% for new fighting game players, its basically a training mode but in story. some enemies just zones, some just blocks, some parry.. etc some all of the above. after that go online. instead of the traditional go to the grid room and this moves for each character. i guess its more teaching a new player and story is secondary, the more masters you master the more you learn each characters. maybe WT will update if new characters arrives.
I hope DLC adds to World Tour, given that there are no Masters in daytime Nayshall, no one for the China stage, and only two masters for Metro City and Nayshall at night, I think those spots will inevitably be filled. Given that A.K.I. is of the same clan as F.A.N.G. from what we can gather, I think it's safe to assume that she'll probably take the China stage. Besides it's not too far fetched that future DLC will get their own stages so that covers masters at least. But I wouldn't be surprised if we got a new area or even new parts to explore in Metro City and Nayshall.
I do hope they'll consider a proper story expansion, it's true the story kind of feels rushed and lacking. Also, you can just make JP your master even though you fought him for revenge, that's weird.
I would like to think the characters fall into these categories Doesn't own a phone: Blanka, Zangief, Lily, Ken, and Dhalsim Doesn't want to give you their number: Guile and JP I can't see the non phone owners not wanting to give you their number if they could, except Ken since he's on the run.
Apparently Blanka does have a phone, it's in his back pocket. Maybe it's fried, or maybe he hasn't paid his phone bill in awhile. Maybe the bill is on Dan's account.
Yua losing her brother is the only thing that made me give the slightest damn about Bosch’s death. First thing he did was try to kick me in the face and then we reluctantly hung out for ten minutes before he fucked off. And Capcom thinks I wanna spend the rest of the main story chasing after him? The guy who didn’t even see the point in getting along?
I have a feeling World Tour Mode is going to be expanded on as they release new characters throughout the game's life cycle. Like, J.P. is set up to be the new Bison but his character feels so....unfinished. His story needs to be fleshed out way more. I feel like they will probably release expansions to World Tour later on to do just that. Maybe.
I don't like it, but I'm glad it's around, because the player population overall loves it, and it was neat(if annoying) to be able to simply earn the alt costumes I wanted.
Honestly hitting new players with the Scrubkiller(tm) strats in the SINGLE PLAYER MODE is hopefully going to make a difference for new players. It's a lot easier to be fighting Oops All Tatsus Ryu or SPD ONLY ZANGIEF or WHOEVER and grind out a single player boss fight than to try to adapt on the fly in a match that lasts a maximum of like 10 minutes. Hopeful that people will get more out of being Put In Situations by world tour mode than they would from just Reading about what characters can do online. Having it happen to you in game is always a more detailed explanation imho
You brought up a great point in your story rant. This is a mode that you'd get the most out of if you're someone with a genuine attachment to street fighter, a couple of the other connected Capcom franchises (and Breath of Fire for some reason lol) world, characters and lore. The issue is, most folks that play street fighter hardcore AREN'T into that, they're the grindy git gud online warriors. And we hyped up this mode so much for the casuals that aren't gonna be online but will be the majority that makes the game money, but the thing is, being casuals, they don't give a shit about the lore or universe either. They wouldn't know anything about Mad Gear, Shadloo's defeat, the revelation that Ryu isn't a wandering homeless bum and is actually extremely wealthy just leaving his finances to Ken to worry about lol. That's all great stuff for an in between like me who's been playing this series since childhood looking up trivia of my favorite characters (most of whom aren't in this game yet lol) and enjoys learning fighting games but isn't more than kinda decent online. But i feel the farther ends of the spectrum far outnumber and it'll leave World Tour in a weird spot in the future reputation wise. Still, can't say i hate the attempt, i can just see how players not like me will handwave it away
It would have been funny if, instead of texting you normally, Ken texted you on an open sourced, encrypted app where his information isn't open (like Signal or something). That would not only be hilarious, but fit his character at the moment
You can do both actually just max there style out and you'll get to fix them not holding back like fighting level 70 Ryu and the side quest with all the high level warriors
I love World Tour Mode but yeah you're right it's good but lacking I'm REALLY hoping Capcom expands on it with updates. I know the DLC characters will be Masters with missions but I hope they add new scenes and interactions with characters. Have them show up at other locations, more poses for selfie stuff etc. More Bosses that I can Team up with Master on too. Surprised you didn't cover the Avatar Battles in Battle Hub which insentifies leveling because its like Dark Sould vs some of these other character creations. I have a bunch of matches on my channel and actually like it more than the actual game 😅
Just so you know. (You probably figured this out by now) you can fight your master again after you master them to level 20. They will be at a round level 64 - 67. When you win they go on a cool down. So you can basically get good exp frome them.
As of right now, I’m just before what I’m 90% sure is the ending tournament of the game. Problem is this Honda guy in there was insanely strong, so here I am grinding my rear off so when I go live again I can obliterate him and get it over with. Thing is, that difficulty thing isn’t what’s biting me the most about world tour. What’s really getting me is the limitations on the customizer. It isn’t what’s already there, that’s great and I’m loving it. The thing that’s biting me is how much it’s missing. In the story mode I’ve noticed a ton of moves and whole fighting styles just aren’t in the customizer. For example, Retsu’s lunge kick and Carlos Miyamoto’s sword slash thing, as well as the entire civilian fighting style (the one with wrenches). Just having these things, especially Carlos’s sword, in the customizer would be such a huge improvement. Oh right! I forgot that I can’t have several character slots in fighting ground to make a bunch of fun characters and switch between them at will like in soulcalibur. I’ve been playing the entire world tour mode with a Broly avatar, and I would love to make other characters, but there’s no way to quick switch to another character and moveset without having to rebuild all the gear and movesets from scratch again. There’s the body presets, and that’s it. They made an incredibly in depth customizer that we just can’t have a free build mode for and it is killing me inside. Personally I think World Tour is amazing on paper. What they have there is a freakin’ amazing start. I just hope they continue to update it as the seasons come out so we can get THE definitive world tour experience, and hopefully those changes carry to fighting ground as well.
I remember watching a guy live stream the world tour mode for the first time, and his comment about it was "it really takes talent to do a yakuza game I guess" and I still think this is the best review of the mode ever
Honestly, "Ryu has a phone" is honestly reason enough to love World Tour for me, he's such a funny guy with technology almost all the time.
"Smart phone? I didnt know they gave phones IQ tests these days" will live in my head rent free.
Zangief gives you actually decent advice while also being the poster child for unsafe use of gym equipment, it's great. He's the classic fitness bro friend that everyone needs in their life.
@@Maxler5795that's such a Ryu thing to say
@@kevingriffith6011gief doing pistol squats at mach 10 while holding 150kg of dumbbells:
I was genuinely surprised, the amount of characterization World Tour has given the entire cast is so much more than we've gotten in just about everything else combined. And yeah, 'Gief bro best burly bro, that guy is motivation made flesh.
And Ryu's "I will seek the answer - In the heart of the internet" was exactly something I'd expect him to say XD
Wasn't expecting a PERFECT Experience, since it's their First time making this, by what we got is AWESOME!
and the fact that each new character (in Season 1 at least) will be adding new stuff to the World Tour is really really cool, and I can't wait to get to know them
@@TheCJRhodesI wonder if the new stages will show up in World Tour as well. Might be interesting.
I am also VERY curious as to how the introduction to Akuma will be considering how violent the dude is.
@@TheCJRhodes is that confirmed? so there'll be new chapters? will the character need to be purchased to access that?
@@TheCJRhodesBro I CAN'T WAIT to Master Akuma's style!!! lol
@@JahlisMan iirc it is confirmed new dlc characters will integrate with World Tour, probably will need to purchase as an incentive
the special move "restriction" is actually an oversight since they were made with modern controls in mind. We know this because the CACs can't have hadouken and jinrai kick, both which happen naturally on Ken/Ryu. you similarly can't have hooligan combination and spiral arrow together, and Dhalsim-heavy CACs are just straight up missing half of their fireballs
hopefully this fact gets outdated in a patch
I don't think it's an oversight, they probably want modern and classic to have the same limitation of moves for the sake of Avatar Battle. If it was an oversight you would be able to use all 3 versions of supers no matter the slot like for specials in Classic but you can't so I'm inclined to believe it's intentional.
Also because that of that restrictions they allow you to loop special that you originally can't do, For example, Kimberly OD air grab, and Manon Quarter Circle forward kick move, it is really fun to do and you can practice this in the status menu.
@@supercamario8441 Ken's TC with Dee Jay's Jus Coo allows me to do some devious juggles in the corner for essentially free despite the amount of I ex I use in that combo.
Not to mention the oversight overrides the point of using classic controls in the first place.
@@akpunk1666 I found a set I can use with classic
I wish that with Ken they did something like after a few convos he trusts you enough to give you the number to his wife and act as a kind middleman to their communications, so you get messages from Eliza instead. It would have been fun if she at first kept nagging you constantly about how her sweetie is doing but over time mellows out and just engages with you normally, maybe even sharing her fears and worries about what's going on with him, or the troubles she has to deal with now that he's not there... they could've really sold the difficulty of his situation more through this.
I really think that they did. Mi wife is a newbie to SF all she information she had about Ken prior was he was the happy upbeat version of Ryu then when she saw him in this game she is like and I quote: "BABY WHO HURT YOU" So while they don't give you specifics they do tell you Ken is on hard times
I think you're 100% correct in basically every point you made here. I also don't really care, cause in my head, I paid for a great fighting game and got an alright RPG with very good sidequests as a bonus deal. But hey if they also managed to make this properly great as well all the better
Not as much as WEED, but _'EY!_ You CAN'T have everything LOL
IMO World tour is missing one critical feature to really help the RPG elements:
We need New Game +, where you can run the whole thing again with all your stats and juiced up enemies to match... and to actually give you enough content to level up all the masters and build up all your relationships. As it stands I've got... what... five out of EIGHTEEN masters maxed out, but I'm 100% tapped out for content after beating the two optional super bosses, and if I want to take another run at it I have to delete my save and start from scratch, which I don't want to do because I particularly like having all the cosmetics so I can cosplay as random Street Fighter characters who don't appear in the game like Sagat, Q, Rufus or G.
Yeah the lack of new game + is killing me lmao - outside of ranked tho I got a juiced up imagination so I can run around the world and make up my own fun but it gets hard to level masters tho without the additional content so I agree with you
Get the Blueberries delivery food and grind the train or Masters.
It might get NG+ someday, since games like GoWR don’t have NG+ available till sometime has passed.
Even though they're mostly just archetypes, it would have been cool to see characters interact. At least at the level of animal crossing, where there's a chance to bump into Ryu when you visit Ken and you can join in a conversation they're having and give like one line of input. Maybe you can find Juri and JP talking about bad guy stuff, or Chun Li and Guile discussing Ken's whereabouts? Seems like a simple idea but a missed opportunity for sure.
If you win against bosch in the final fight he actually gets placed in second place in the Final Cut scene. Also the final fight against Bosch you can throw loop him.
People don't win against Bosch? I'm a scrub and I had no difficulty.
@@tomkrawec It's an RPG, some people just go into the fight underleveled
@@Anticlimaxers I think the big reason people lose is his super, but once you figure the gimmick on it, it's really easy to deal with.
If I knew I could throw loop him I would've won
Bruuuuh I wasted so many healing items on the fight because if you lost the fights before you had to restart the tournament.
LETS GOO MY MAJIMA GOT IN THE VID
Who have inspired me to make my character Majima when I eventually get this game, thank you
I want to make saejima in sf6
I'm totally making Majima too
Majima everywhere
I'm either gonna make Kiryu, Nero, or Vergil if I get the game
I've also been walking around as Majima. He just fits right in.
You're able to refight all maaters anytime after leveling thier styles to max.
Also remember, World Tour is doing a Xenoverse where it will be getting dlc as more characters get added. So you'll have to come back when Rashid, Ed, AKI, and Akuma, and more characters get added.
Edit: Carlos and Retsu after completing thier sidequests are also refightable.
Did they confirm that ?
@@chipslight738Yes during a Q&A.
@@supercamario8441 Oh hell yeah
I can't wait for some spicy texting with Akuma
@@KetsubanSolocan’t wait to raging demon some random street thug
World Tour may have many flaws, but it's still the best SP mode for a fighting game since SC3's Chronicles of the Sword. And the game itself has to be my favourite fighter that is actually playable since Xrd (Strive activelly tries to make you hate it)
What's wrong with strive?
@@mybotaccount4 Strive is a simplified version of the GG series. Never really played Xrd but I did play the older GG games and it felt like they were streamlining things with Strive for the newcomers. Don't get me wrong, Strive is still a complicated game but a far cry from what it was. Maybe it's better now with all the DLC characters. Dunno what he's talking about it not being playable though
It’s absolutely. It’s not even a contender. I’d rather play weapon master, accent cores story mode or Rival Schools 2’s arcade mode. Or just kill my self honestly. It’s such ass.
@@mybotaccount4 Nothing really its just different from the other games and people are just weird boomers
@@cheesy6122 or maybe they actually played the older games and have different opinions, crazy i know
The board breaking game is about mastering the spacing of your attacks.
I absolutely loved how they designed NPCs for battle, lots of them are predictable if you cwn figure them out
There are some that go for normal anti airs or special move anti airs when you jump so you can bait it with neutral jump or back jump, it’s really awesome
I think if SF7 has a world tour mode, it should focus more on the characters because that was the best part of WT, make the story something involving two or three of the well known and loved characters that we have to help them through it
Fortunately for Gekko, this game also has an Inari mask.
It is a Japanese game after all. I look forward to seeing him using emotes with both his GGS and SF6 avatars now in videos
For some reason, I can't take it seriously. Idk why
Even though the story had big flaws, I'm just glad i get to explore the world of Street Fighter and interact with my favorite characters on a personal level. Bosch needed more time with the MC, but Li Fen's interactions actually made me care about her somewhat. I think this was a good first step into making an expansive storyline
Li Fen getting kidnapped and us helping her break out was such a cute throwback.
I liked the story, because as a fighting game player I just wanted to go out and fight people, get stronger, and meet the cool guys. Finding Bosch was an excuse to go fight stronger and stronger people, and JP's mockery at the end was fitting because it questions whether we even cared about the story, or were just looking for a fight. I think it resonated with me in that sense, but I do think that there needed to be an explanation of what happens right after beating JP because it hard cuts to us back in Metro City.
Damn it, I want a mod of Jordan Peterson quotes over JP's lines in battle now.
SFVI has definitely raised a bar in terms of singleplayer content but I definitely agree with all the criticisms. From the gameplay perspective, it is extremely ambitious and the RPGfication of a fighting game is kinda genius but in terms of the writing, I can't say I expected anything else from SF than a pretty basic motivator to get you going while you get to hang out with the World Warriors. If you're there for an engaging story mode to grip your teeth into, BlazBlue is still undisputably the king in this regard.
I do hope they patch in the option to assign multiple specials that share a motion though because it's kinda frustrating having to work around kits that were designed with a clear synergy in mind and without losing all the cool options. Deejay's stance is so tricky to combo out of when you only have one QCF and QCB to work with, for example.
The board-breaking mini-game is a tutorial that teaches ranges, hitboxes and damage for moves, as well as when to use crouching, standing and jumping attacks. When the board holder gets hit by a move, the player gets penalized by them throwing the board at the player and if the player gets hit, waste a lot of time to finish the challenge. Then the player knows next time at what range they should be using said moves.
Also, you probably should have mentioned the reward system of the fights. Things like "throw 3 times and you get this prize", "nullify projectiles this much and you get this loot", etc. The reward incentivizes the player to learn what needs to be done to get the loot and learn game mechanics in the process.
Overall, I think it was good approach to make WT mode more of a tutorial dressed as an open world adventure. However, it's lack of story engagement to keep the player interested in the long term also hurts the concept of teaching new players. If players don't stick around long enough, they won't learn everything the WT mode has to offer.
I also just used the blanka chan costume for most of the game. I also found it really hard to tell upgrading and switching to other gear would actually be worth it
Great summary!! I did the same thing with the blanka suit lol. FYI, once you’ve fully leveled with a master, level 20, you can fight them as much as you want (they also level way up, so unless you’re really leveled up, the fights are actually pretty tough). It takes FOREVER to level them up all the way though… I’ve gotten 4 done so far, but it’s fun learning all the different character’s normal moves
Wish that world tour mode let you use a full moveset in classic controls, since for some reason it wont let you do BASIC BNBS FOR MARISA because you cant qcb+p and qcb+k
Yeah that doesn't even begin to make sense imo. Like yeah for modern controls it kinda makes sense, but on classic how are those moves considered to be the same input?? At least that's what it says when you try to equip it.
@@space3969i can only think of 2 possible explanations.
1. It’s unintentional, and is a result of the story mode being designed with modern controls in mind with the devs just not realizing they forgot to change how it worked if you switched to classic.
2. It’s intentional and was done with avatar fights in mind to keep classic mode characters from just having way more moves.
I hope it’s the former because the latter would be kinda silly.
Yeah lol. Modern users already have that disadvantage in normal fights.
As someone who Mains Jamie, there are some SERIOUS problems with the WT mode.
Our WT hero can't equip Jamie's Fluid Strikes and Bakkai at the same time since there both quarter-circle motions... even those they are both key to Jamie's kit (Bakkai being his anti-projectile and Fluid being his most universal mid-combo drink option). Aaaand those are the first two moves you get from him. It was a huge oversight imo
I put up with it but it was very offputting.
The biggest thing that disappointed me about World Tour (and SF6's story content as a whole) was setting up Ken to have really interesting things, like struggling with the idea of killing JP, being away from his family not because he's still on the run, but because he can't face them as he goes through this moral challenge, and a lot of other stuff that put him more in the forefront rather than being "the guy that is second best to Ryu," only to do NOTHING with it. Violent Ken, a Ken that has to struggle with his own form of the Satsui no Hado like Ryu did before, there was so much potential to be had with his set-up, but they didn't do anything with it, besides ONE mission where you check up on Mel.
Really hope they expand the story beats, particularly for Ken. Not holding my breath for it, but I really want to see if they're willing to go down this dark Ken route, or if he too will find redemption like Ryu did in V.
Edit: I think the thing that bothers me the most is that it feels like the story we have in the game is a prequel more than the prequel comics were. Mainly to do with the fact that the master characters do NOTHING, save for Luke and Juri. Why are Luke and Jamie rivals? What's going on with Kimberly's corporate espionage? Juri implies she used connections to force Chun-Li out of Interpol: how did that happen, and did Chun take it laying down? So many questions, and with the current format, none answered.
110% true dude, Ken's story is another HUGE blow to not only WT but also Arcade mode, as they built it so much in the comics but in the game itself, not only there's barely any mention of it if at all, but even Ken's Arcade mode intro mentions that Ken's name was already cleared, off-screen, so we don't get to see how Ken managed to clear his name. And the fact that almost no other main roster character has any impact on the story either is another huge blow to it.
I hope the theory that we'll get a character-based story mode like sf5 is true, because then they can explore exactly what happened with Ken and JP
@@ballisticboo7808 That would save the legitimacy of the lore of SF, but it won't save the overall package of SF6 or WT. Fighting game content needs to be the proper tier for it's price already at launch, and then add more content on top of it. Even if that theory is true, the fact that we had to wait until the DLC just to get the answers for these questions, while SF6's story at launch wasn't satisfying at all, shows even further how not so far SF6 is as an initial package then how SFV was at launch.
@RoyArkon except that's not true at all. World Tour is definitely a good enough mode to be worth paying for next to fighting ground and battle hub, it's well worth the $60 already. Besides, sf5 launched without any story content, not even an arcade mode.
@@ballisticboo7808 Except that no, it's not. WT sucks donkey balls. The story is terrible and it's ending is by far the WORST ending for a fighting game story ever (and that actually says A LOT), also that almost no main roster chars except JP, Juri and Luke have on the story, the voice acting implementation sucks, the free-roaming is extremely limited as there are only 2 big maps to explore, the Drive Stall ability from the talent tree is non-sensical design-wise and it's only there to "compensate" for the overworld enemies keep chasing you, the RPG mechanics getting in the way of the fighting game mechanics, the difficulty isn't balanced properly, and even the day-night cycle is bad as it isn't organic and can only be changed manually.
The fact that Ken's story isn't fully explored in the game as it is in the comic is only just one of MANY issues that WT has, as well as the Arcade mode in the game. Speaking of, a good chunk of the Arcade endings of other chars are not good either, ESPECIALLY Kimberly's ending which is essentially the exact same shitty ending in WT, as she just defeated JP and yet JP manages to escape and ruin Kimberly's whole confidence in herself just by talking even though she literally just beat him, just like JP does to the created char in WT's ending. And the only good endings are mostly the ones that are not related to JP at all, like Blanka, Luke and Ryu, but almost all of the high-stakes endings are just suck.
And that's without mentioning the fact that the roster at launch is too small with only 18 chars, and Battle Hub also has issues like the classic Arcade games being on timed rotation, or the club system having room for only 100 members max, while Battle Hub is supposed to be the social hub for SF6. And of course, there's the Battle Pass, that one is self-explanatory.
The only good thing about SF6 is just the quantity of content, but it doesn't have the quality, at least not in the story-related modes (Arcade and WT), as only the not-story modes (Extreme Battle, Team Battle, Single Fight and Combo Trials) are good enough, unlike NRS/WB games in which they have BOTH the quality AND quantity and they have them in BOTH the roster AND content, and the got for BOTH story-related modes AND the ones that are not, and they got it BOTH at launch AND post-launch. THAT is a game that is worth 60$ at launch, but not SF6.
World Tour mode is such a breath of fresh air. Me being a hardcore SF fan, I get lost in Metro city and Nayshalls lore, more then I ever expected out of SF6. Best SF game since SF2 imo...
Good video, btw you can re-fight the masters, it requires you to reach Level 20 for that character.
The problem is that over the course of "normal" play with the masters you kind of... don't have enough content to max out more than 3-4 of them. This wouldn't be an issue if we got a New Game + mode to run again with all our stuff where we can fight juiced-up enemies.
Ngl, I think WT is going to get an expansion, it ends so flat, there's no way the story is over
@@kevingriffith6011 agree, I just loop Day and Night Nayshall, get EXP food and then beat the grunts up at the final area. I think it works for me because I like custom move sets, and making new move sets from a different style is actually fun for me. I knew the story wasn’t going to be complete because DLC characters are going to be added to it later down the line. I would not be surprise if they add a expansion for the story later down the line.
@@supercamario8441 I've actually taken to grinding the subway under Metro City. Sure, the enemies are lower level and thus give less individual EXP, but they are much more densely packed so you're fighting 6-8 at a time with less travel between encounters... and often with multiple enemies that use master styles. I swear I levelled up honda's style by accident just by how many enemies use his style.
As long as you're not getting on a train full of robots that is. Screw Vagrant Fridge. He's hilarious but he can fuck right off.
@@kevingriffith6011Never consider the train to be an option, probably cause I'm Level 70
World Tour might be lacking but I feel it’s a HUGE step in the right direction. I think it’s had success it’s personally what I’ve played the most of. SF6 is a massive W and has set a higher standard that I hope we don’t fall below again. 💪💪
World Tour seems to be design for players that are learning SF, instead of tournament players. Which is a good thing.
I do think that limiting moves you can equip undermines the goal of getting new players interested in going online.
I imagine there are a few people that went online with no idea that their Cammy/Blanka/Dhalsim mash up character is not a thing outside of battle hub and that the characters they will play have an entire toolkit that they were never able to realize. Personal example, Manon style can't equip her special anti-air kick and spinning command grab at the same time. Problem being that OD anti-air into command grab is a huge part of getting the medal level up.
The story of world tour was always doomed to not be a satisfying addition to the Street Fighter timeline. Would you really be satisfied if all the mainline roster was super involved in a story, only for the canon to be "And then some rando wearing a giant bao on his head showed up and killed M.Bison?" Obviously not. Create-a-character stories are kind of doomed from the start in that sense, since they kind of have to be the story of nobody. The final boss of World Tour mode should not have been JP. It should have been Bosch, because then at least it's more personal to your character.
Ultimately I think the story of world tour really only exists to get you to partake of the game mode's namesake: An excuse for you to... you know... tour the world, meet the masters and see what they're up to during the plot of the real story. The problem is that World tour is kind of the only story we get outside of arcade endings, so we kind of have to treat it as the story of SF6... and the story of SF6 ends with "And then some rando wearing a giant bao beat up JP but it didn't matter anyway."
I expect there will probably be more to this story included with DLC, but I do agree that this isn't very satisfying as an end to the story.
(Side note though, they *almost* had the right idea. They introduced a relatively colorful cast of world-tour only dudes to beat up, characters like Bosch, Li Fen, Thrasher Damned and such... and IMO they should have doubled down on that. Don't worry so much about incorporating the masters into the story themselves and let your story be about a smaller scale thing. The game is practically a Final Fight wearing Street Fighter's clothes, let it tell it's own story where the connection to the world warriors is just your interactions with them. They should absolutely keep everything about the persona-style master dating sim, though. I agree that part was great.)
The character building also affects how you fight fir example if your character has short arms you have shorter reach for your punches
Yup you're correct it's actually the 2nd best single player mode any fighting game has had in recent memory second only to gbvs single player mode. That mode is far and away the best single player mode. World tour is good but gbvs actually had some really challenging fights and the ability to co op which is more than world tour did.
Gbvs rpg mode >> world tour >> every other fighter with just an arcade mode. World tour and gbvs stand out as the best single player experiences on any fighting game but it's mostly because no other fighting game is even trying.
GBVs ain't even out yet
@@yeahboyz9314 yes it is, what isn't out yet is GBVS Rising
if you couldnt figure out who "Strange Glowing Man with Box Head" was immediately... I question your ability to function without forgetting to breathe.
GekkoSquirrel: Who else has done an open world fighting game RPG before?
Meanwhile Mortal Kombat Deception: *laughs and cries*
17:40 Boss JP could be so easy to make!
1. Departure/Torbalan not vanishing when he's hit. Combo Breakers for days!
Option A) Departure STAYS until he uses it to teleport, but he has to trigger it manually after thr first one ( "Go.") So yeah, he could have ALL THREE OUT AT ONCE!
Option B) Interdiction gives D.O.T.
They could have just given him an install from his level 2, and then just made it permanent for the boss fight
Wait you’re telling me I can uppercut random cops in the street? Fuck yeah I’m saving for this game
I could be mistaken but i heard World Tour mode will get updated with DLC characters right? So if thats true and they dont just place them in a random spot with random dialogue to just feed you 2 moves Capcom could really add improvements mentioned like WT mode has episodes that adds the DLC characters and new places with new difficulty that was we dont have to delete our characters to enjoy the mode again
Hopefully more chapters to the story then too because the story is straight up lame
@@scottiecurrie7927 I haven't finished the story yet but I did go into the spoiler section of the video and yeah....that's lame asf they could've done way better, we need more chapters to balance whatever the heck that was out
Whenever i see these kind of systems.. i wonder if people ever played absolver.. now that was a game that did this whole thing absolutely lovely.
Absolute gem of a game. It has many problems but it was ahead of its time. I’m surprised someone here in the comments section even mentioned it.
When you max out a master’s move set you can continue to use it and apply that exp to a different move set
Just a few comments on what you said. I wholehearted agree with the Bosch to JP fight being lackluster, especially for how overpowered Bosch is. In regard to fighting a master whenever you want, that can only be done when you level that master to the max level of 60 (at least from what I've seen). After the master reaches level 60 if you talk to them and they will offer to fight you. An interesting tidbit though is if you level any masters style to 20 (which is the max), you then unlock the ability to transfer any additional xp you get when using that style to another style of you choice. In terms of learning the game from World Tour the Alice character and her gang are the ones who will provide actual challenges where you must use a specific game mechanic or strategy to win and only by using that mechanic/strategy can you win. I would have liked if Capcom made it so you had to fight those characters to help advance the story because it would have allowed novice players to have to knowingly use specific mechanics/strategies, which would then emphasize/(re)enforce the value of them.
The issue you pointed to about wanted to fight a specific character agains, is one that also applies to Alice and her gang and that hurts. Since they are the ones who force you to have to use game mechanics/strategies to win, it would have been nice to have the options to replay them. I do think the story was good and it would have been better if not for the interaction with Bosch being nonexistent, this makes it so we don't have as much invested into Bosch to truly have a comradery that would compel us to actual value Bosch as a friend thus propelling him to have enough value to go about the world to find clues about his whereabouts. This could have been done by way of a cutscenes that just showed you and him hanging out, sparring, etc and then Bosch remembering Nayshall, leaves because he realizes while he is having fun, there isn't where he needs to be. This could all take place just after the first meeting with Luke and then continue the story as is.
One more thing to add is the shift from Day to Night and viceversa should have had the effect of restoring some of your health at least.
I rambled on, when I said I just had a few comments lol. If you read this far I hope you enjoy SF6 for all it's worth (if you have it, if you don't - sorry). Thanks for taking the time to read all of this.
btw, don't know if you know, but when you level a master up to level 20, you can battle them whenever you want.
I honestly don't really understand Japan's obsession in having silent mute created characters who contribute nothing to the story... Sure, they work just fine in MMOs, but in a single player mode, it just falls apart... The thing is, World Tour's story would have worked just fine... if it had Luke as the playable character, perhaps... Y'know, the guy advertised to be the "protagonist" of SF6... They didn't do him as dirty as they did Alex or Abel story-wise, but it's still not enough... Have the player start with Luke leaving Guile's tutelage, as seen in SF5, and then have Luke travel the world as in the game, explaining his absence in SF3, the game preceding SF6 timeline-wise, learning from other World Warriors and making rivalries with the newer characters like Jamie and Marisa, for example.
Luke's Fighting Ground moveset is perfect for an escalating RPG skill system because his specials has so many layers to it. Maybe he can only do normal Flash Knuckles initially, then finally learn to hold down his Flash Knuckle for more impact after meeting Marisa, who also has a mechanic where you hold down her specials for more impact. Or only allow Luke to use his basic Sand Blast before acquiring his OD double Sand Blast after meeting Deejay, who can shoot out projectiles from each hand too. Luke in World Tour could've slowly build up his moveset from basic things to the full moveset he has in Fighting Ground once WT ends.
The entire thing with Bosch and JP could still happen, and it'll already be infinitely more interesting because Luke has an actual personality and can respond verbally to the things happening around him. World Tour can then end with Luke's speech about the journey for strength not having a real ending, and show a cutscene of him becoming the CQC coach for Buckler, where we see him greeting an unseen person who wants to train under him, just like the SF6 opening cutscene we got. It's a full circle arc from him leaving Guile's tutelage in SF5 to accepting a student of his own in SF6.
The issue with what you propose is Luke's already heavy involvement in the comic series that's a prequel to SF6. Though the solution to work in what you propose would be to just have World Tour's be a proper sequel of said comics with the appropriate characters filling in gaps for those that haven't read. But i guess devs really wanted it to be a "player's journey" type thing with the idea of chatting up your favorite SF2 character (cause it's always gotta be them, right?) Being a priority. Which by itself I'm cool with (except the SF2 class reunion) but i do wish they did the story follow up better.
@@MagillanicaLouM You can’t ask the player to look up outside sources to patch the holes. Most people are not going to read the comic. The games are the main canon.
As far as anyone is concerned, they’re scratching their heads as to how exactly Luke and Jamie are the new protagonists when they contributed absolutely nothing to what little story there is in this game.
@@arrownoir i know i was agreeing with you lol. That's why i said your idea could be easily solved by just having the relevant characters explain comic stuff
This is a decent idea but it doesn't teach the player how to play the game as well, which is the whole point of the mode
board breaking is a call back to the original street fighter 1, where the same mini game existed,
Once you max the master, you can fight them whenever
I think (and hope) that they are gonna expand the WT with something like additional chapters. like, Neo Shadaloo was teased, but *nothing* concrete was said. with Ed coming in the 1st batch of new fighters, I think (hope!) they're gonna expand on how a seemingly benign entity started doing experiments with Psycho Power. we didin't even get to know who the Asterisk is (or whatever the name is, the person feeding us intel). and all of the lines like JP's "or is it the beginning?", and Luke's "never over" makes me feel that it's what they're doing. otherwise, if it says as is, and if we get just arcade stuff with the DLC characters... to say that WT's story's half baked would be saying nothing.
Main story expansion plus side stories would be really nice
That Neo Shadaloo tease with no payoff annoyed me so much lol
I’ve only ever been a casual with smash and soul caliber and the NRS games with friends but have been hyped about SF6 for a bit now. I’m sure most of your videos are above my skill level to learn but the fighting every cop you see being based joke made me laugh so hard I snorted my drink 😂 earned a subscription there
Imagine if in a DLC, they put more stuff in world tour and continue the story of ken, when he can finally be free from crime he's framed off, gets his familly back and be more happy. And imagine the interactions with the phone
You can actually fight the World Warriors whenever you want once you've maxed out their style and done the final fight against them to unlock their Critical Art.
14:00
Funny thing is, you can. After you max out their style, they will teach you their final super move. Then after that, every time after that you talk to them, they will always offer to spar with you.
Additionally, after you've maxed out a style, all of the overflow xp can be given to a different style - which means you don't actually have to dredge through characters you don't like to complete their progression.
So yes, you haven't found it yet. This suggests you haven't maxed out one of your masters. Shaaaaaame. :D
As much as it has flaws I really enjoyed it so much and just talking to all of the characters that you thought were larger than life as a kid and now seeing them in more relatable light is what made it super special for me. Plus building my god of a character is amazing. The story is kinda crap but I could care less since I really just wanted to experience getting to know the World Warriors in a more personal light.
That’s how I think the devs saw it. I could pretty much see where the writing level was gonna be as soon as World Tour started, but I didn’t care because that’s not the focus. The avatar trying to dance with Dee Jay was such a corny but cute moment.
The ending makes sense. Considering Capcom is most likely going to add more to the World Tour mode with each new seasonal DLC character release.
Once you max out a masters style you can fight them whenever you want. But the masters are set level 7 to level 8 difficulty.
World tour is what i hope to be a very good start. I beat it the other day, took my time, but the biggest difference between our takes is honestly just that i dont think theyre done with world tour. Im thinking new characters will come with new story bits, or maybe each season will bring a massive expansion to world tour? Iunno how theyre gonna go about it but personally, either through the battlehub or wworld tour itself i think we should get actual side scrolling/beat em up content to play co-op with our friends.
This gives reason to experiment and mix moves, but also more reason to stats and the like.
I also feel like they should allow CaC's to be used in regular online matches, with obv restrictions or at least warnings to using exploitable stuff like what some players do in SC6. EG1; if you wanna go for gief, your height and limb sfructure needs to match his own
Or eg2; your CaC will take on all the properties of said character, moves, hitboxes, ect. With an accessibility option that highlights hit\hurtboxes for anti-cheese purposes.
Basically giive world tour co-op content and give us more reaasons to care about our CaC by allowing its usage beyond CaC only battles, with obv restrictions and counter-measures. 😅
It would be fair for avatar limb lengths to affect normal moves only. Dhalsim arm avatars should not be able to Gief lv 2 from full screen.
My favourite part his when Juri pretended to act like my main character was threatening just because he’s the main character. Irl my Shrek lookalike wouldn’t hurt a fly
The cinematic ending was really cool
Additional Story Chapters (with the DLC characters of each season) are VITAL!
Awesome mode. Metro City makes the Street Fighter world more inmersive. However, they really need to work on the masculine, muscular women. Attractive women like Cammy and Juri are more common than female body builders in public.
Here's to hoping that, in addition to the dlc characters getting added as new masters, we will also get an expanded main story in a future update.
Considering Rashid was the protagonist of SFV I hope he at least gets something in VI
I have faith that in the next game capcom can really nail this concept. For the first time, I felt invested enough to play through the story mode until the end. (Which is more than I can say for street fighter 5) I adore the character creation, I like the move system and I do like some of the character building. As a non fan of rpgs though, I kind of dislike grinding levels for moves. Especially when I know certain combos with ken or jamie but I either physically can’t do it because the game will not let me, or I have to grind until a certain level. I feel like instead of just repetitive grinding while using your master’s style I think a good idea would be to instead of leveling it up like an xp bar, you would have to perform certain things with your masters style. Like perform an anti air with ken’s shoryuken, or get to level 4 drunk with jaime. I feel like not only would this help newer players understand the game, but when they go into online play they have a better understanding of their characters. The reward for doing this task would be the same, unlocking more moves, but it would be much faster and more fun then spamming air slash over and over just to finish the fight faster to unlock a character interaction that I will probably skip through just to learn the move faster.
If you max out the master's style skill, you get the option to fight them at a much, much higher difficulty, and you can do it as many times as you want, after the fight counter refreshes (not sure exactly how long that is though). The incentive to switch off skills is that you get more exp bonus or get cosmetics or bonus items with other characters' styles--you can technically stay with some character's moves, but for some styles like Jamie, Manon, and Lily, having a different moveset might be a bit more beneficial. A lot of the veteran master's stories and interactions are based off lore from previous games, as well as the comics, not much is actual new information from the old masters, but just trying to introduce the lore to new users. The new masters though...yes they are quite fascinating. World Tour is to give new players a history lesson in street fighter lore, while giving veteran players a hit of nostalgia with crazy amounts of easter eggs. I was even surprised Roxy was in the game on one side mission!
As a complete beginner, I felt like World Tour was the most extensive guide to pvp fighting that actually made sense for me, and I think I've gotten stronger since the day I walked into Luke's Gym. But for all the super competitive people, I mean there's a totally different game mode called 'Fighting Ground' that people forget. World Tour is definitely lacking in story, but I think like they left it open ended to allow for a lot more space for the DLC stuff--half of Metro City is blacked out on the map, so eventually we'll be able to experience the *other* half of the story we seem to be missing out on right now.
I think when World Tour had me collect Leather and other scrap materials to CRAFT a leather bag instead of getting the original back for the Mad Gear gang was a clear sign to me the story in WT was not good 😂
After getting the Masters style rank to 20+, u can fight them whenever
It occurs i keep forgetting you can spam healing items and just
Don't. At all. For any fight.
Which gets much harder higher up
Waltuh mode
You can refight masters at max level with them and you can store exp on a maxed master to transfer to a different one
I finished the main story and am grinding out some post-game stuff, but I LOVED World Tour. I do agree that the story needed some fleshing out, I hated how Bosch was like "your Ken," but without ANY justification for this other than "you met him that one time for less than a half hour." They needed to keep him around at least until you left Metro City, and _then_ he goes all "problematic." And I also wish they could figure out a better way to let you pick more than one move with the same motions but different buttons, like in classic mode it should just work, and in Modern mode then certain slots should take priority, so that you could have two different simple inputs, but only one of them would ever fire on normal inputs. I also think they should adjust Mordern controls a bit so that you can choose the button used by the special input button though (to get the different effects).
Here's hoping that it all get's improved upon in year 2.
You can refight any master you have at lvl 20. They're around level 60.
All of the video: I LOVE CAMMY
I hate to sound retarded and admit how bad I am at fighting games, but nothing in World Tour annoyed me me more than the refrigerators.
The story felt like it was half over by the end of it. There's an entire city that is mentioned a bunch that we never get to explore. Hopefully they will add to it when new characters come out?
What city is that?
Neo Shadaloo I think
I have a feeling in my gut world tour is going to be expanded with each character release
SFVI was directed by the monster hunter guy.
Perhaps when the Super edition comes out they will expand on the story mode. Like they do whit monster hunter expansions.
I actually really loved the little 1on1 training missions because they made me learn that I have way more in my arsenal to attack, I’ve never played street fighter so SF6 has been a new experience.
TLDR if you bought the game looking for a great RPG single player experience, you'll be disappointed. If you bought it because you liked the fighting game genre or wanted to get introduced to it/the SF series and were pleasantly surprised with the addition of a single player experience, then you'll love the game!
I didn't buy it just for that but this is a huge step to fleshing put the world of SF. Heck I'm the lore guy of SF since SF 1 but I suck at fighting games so when my friends ask who the heck Mike haggard is and I explained that it's a seperate franchise but in the same world they had their mind blown.
i bought the game because i love rpgs and i kinda want to learn street fighter. also i refuse to pay full price for a fighting game because traditionally fighting games are just the 1v1 aspect. generally i feel like ill just pay full price to get bored labbing, and get salty online. world tour makes me feel like my purchase was worth it personally, except for the fact that you cant be an exact copy of your master...that kinda ticks me off. i hate labbing for hours, and i want to learn sf in a safe environment. world tour has the potential to be an accesible way to lab/learn characters but they decided to be dumb. i still like world tour, but wtf capcom T.T
I love the fighting game genre, and I yet I still say that WT is fucking terrible, not just as an RPG mode but as a story mode in general. The only people that can actually like it are people who never played or watched any other story mode in a fighting game outside of recent Japanese ones (let's say SF4 onward) or any other RPG mode/game from ANY era.
My only issue with world tour is the fact that I can be 10 levels higher than my opponent and they’ll still have 5k more health than me
Eat your Max HP protein powder
World Tour mode reminds me alot of Mighty Omega and honestly im all for it
I made the most scuffed Wario possible for WT mode
After the tournament arc, would have been nice if small tournaments became available. Nothing with big cut-scenes or story, just three random level-scaled fights for some exp.
Boy I have good news for you
I want to know how some DLC characters are going to work in WT mode. Maybe they'll just give us all the DLC moves,, but it'd be cool if DLC fighters were added to the world. Still, while most characters you could at least conceivably hang out with and mentor from, I'm unsure how you'd charm a guy like Akuma with gifts to get him to take you on as a student. That goes for any other possible DLC characters of great story importance, or who are just evil.
We already know they will have their own questlines
@@notimeforcreativenamesjust3034 I haven't played SF6, what do questlines do/mean? Do you have to do a sidequest for the character and get all their moves at once or something?
its 100% for new fighting game players, its basically a training mode but in story. some enemies just zones, some just blocks, some parry.. etc some all of the above. after that go online. instead of the traditional go to the grid room and this moves for each character. i guess its more teaching a new player and story is secondary, the more masters you master the more you learn each characters. maybe WT will update if new characters arrives.
I hope DLC adds to World Tour, given that there are no Masters in daytime Nayshall, no one for the China stage, and only two masters for Metro City and Nayshall at night, I think those spots will inevitably be filled. Given that A.K.I. is of the same clan as F.A.N.G. from what we can gather, I think it's safe to assume that she'll probably take the China stage. Besides it's not too far fetched that future DLC will get their own stages so that covers masters at least. But I wouldn't be surprised if we got a new area or even new parts to explore in Metro City and Nayshall.
What’s the China stage?
@@DrSwazz Tiang Hong Yuan
@@tengudwn57 Well that's a 2D stage. How are masters supposed to be on a 2D stage?
@@DrSwazz Have you not played World Tour? Masters are in the 2D stages too
I do hope they'll consider a proper story expansion, it's true the story kind of feels rushed and lacking.
Also, you can just make JP your master even though you fought him for revenge, that's weird.
"hey I know you killed my friend but can you teach me how to fight?"
Additional Story Chapters (with the DLC characters of each season) are VITAL!
@@chidaluokoro9104
_says yes_
_teaches you his moves_
_at the very end calls you disgusting for wanting power because it's "unnecessary"_
@@66ixty9ine lol
I always assumed that learning from JP was non canon and just done so you could get his moves
The blanka suit is unironcally the drake sword of fighting games
My favorite bit about Ryu on the phone is that his messages get sent slower because the dude texts so slow.
I would like to think the characters fall into these categories
Doesn't own a phone: Blanka, Zangief, Lily, Ken, and Dhalsim
Doesn't want to give you their number: Guile and JP
I can't see the non phone owners not wanting to give you their number if they could, except Ken since he's on the run.
Apparently Blanka does have a phone, it's in his back pocket. Maybe it's fried, or maybe he hasn't paid his phone bill in awhile. Maybe the bill is on Dan's account.
Yua losing her brother is the only thing that made me give the slightest damn about Bosch’s death.
First thing he did was try to kick me in the face and then we reluctantly hung out for ten minutes before he fucked off.
And Capcom thinks I wanna spend the rest of the main story chasing after him? The guy who didn’t even see the point in getting along?
I have a feeling World Tour Mode is going to be expanded on as they release new characters throughout the game's life cycle. Like, J.P. is set up to be the new Bison but his character feels so....unfinished. His story needs to be fleshed out way more. I feel like they will probably release expansions to World Tour later on to do just that. Maybe.
I don't like it, but I'm glad it's around, because the player population overall loves it, and it was neat(if annoying) to be able to simply earn the alt costumes I wanted.
Honestly hitting new players with the Scrubkiller(tm) strats in the SINGLE PLAYER MODE is hopefully going to make a difference for new players. It's a lot easier to be fighting Oops All Tatsus Ryu or SPD ONLY ZANGIEF or WHOEVER and grind out a single player boss fight than to try to adapt on the fly in a match that lasts a maximum of like 10 minutes. Hopeful that people will get more out of being Put In Situations by world tour mode than they would from just Reading about what characters can do online. Having it happen to you in game is always a more detailed explanation imho
You brought up a great point in your story rant. This is a mode that you'd get the most out of if you're someone with a genuine attachment to street fighter, a couple of the other connected Capcom franchises (and Breath of Fire for some reason lol) world, characters and lore. The issue is, most folks that play street fighter hardcore AREN'T into that, they're the grindy git gud online warriors. And we hyped up this mode so much for the casuals that aren't gonna be online but will be the majority that makes the game money, but the thing is, being casuals, they don't give a shit about the lore or universe either. They wouldn't know anything about Mad Gear, Shadloo's defeat, the revelation that Ryu isn't a wandering homeless bum and is actually extremely wealthy just leaving his finances to Ken to worry about lol. That's all great stuff for an in between like me who's been playing this series since childhood looking up trivia of my favorite characters (most of whom aren't in this game yet lol) and enjoys learning fighting games but isn't more than kinda decent online. But i feel the farther ends of the spectrum far outnumber and it'll leave World Tour in a weird spot in the future reputation wise. Still, can't say i hate the attempt, i can just see how players not like me will handwave it away
The JP call out was peeeerfect!!
It would have been funny if, instead of texting you normally, Ken texted you on an open sourced, encrypted app where his information isn't open (like Signal or something). That would not only be hilarious, but fit his character at the moment
You can do both actually just max there style out and you'll get to fix them not holding back like fighting level 70 Ryu and the side quest with all the high level warriors
I love World Tour Mode but yeah you're right it's good but lacking I'm REALLY hoping Capcom expands on it with updates. I know the DLC characters will be Masters with missions but I hope they add new scenes and interactions with characters. Have them show up at other locations, more poses for selfie stuff etc. More Bosses that I can Team up with Master on too.
Surprised you didn't cover the Avatar Battles in Battle Hub which insentifies leveling because its like Dark Sould vs some of these other character creations. I have a bunch of matches on my channel and actually like it more than the actual game 😅
Tha ks for this video. Ive been looking for info on this part of the game and its been difficult to find content outside of pvp
Just so you know. (You probably figured this out by now) you can fight your master again after you master them to level 20. They will be at a round level 64 - 67. When you win they go on a cool down. So you can basically get good exp frome them.
Having played SF for 2 hours before 6, Cammy feels like Gio with extra steps.
As of right now, I’m just before what I’m 90% sure is the ending tournament of the game. Problem is this Honda guy in there was insanely strong, so here I am grinding my rear off so when I go live again I can obliterate him and get it over with.
Thing is, that difficulty thing isn’t what’s biting me the most about world tour. What’s really getting me is the limitations on the customizer. It isn’t what’s already there, that’s great and I’m loving it. The thing that’s biting me is how much it’s missing. In the story mode I’ve noticed a ton of moves and whole fighting styles just aren’t in the customizer. For example, Retsu’s lunge kick and Carlos Miyamoto’s sword slash thing, as well as the entire civilian fighting style (the one with wrenches). Just having these things, especially Carlos’s sword, in the customizer would be such a huge improvement. Oh right! I forgot that I can’t have several character slots in fighting ground to make a bunch of fun characters and switch between them at will like in soulcalibur. I’ve been playing the entire world tour mode with a Broly avatar, and I would love to make other characters, but there’s no way to quick switch to another character and moveset without having to rebuild all the gear and movesets from scratch again. There’s the body presets, and that’s it. They made an incredibly in depth customizer that we just can’t have a free build mode for and it is killing me inside.
Personally I think World Tour is amazing on paper. What they have there is a freakin’ amazing start. I just hope they continue to update it as the seasons come out so we can get THE definitive world tour experience, and hopefully those changes carry to fighting ground as well.
You can save avatar creations as recipes and swap between them in the beauty salon.