@@revisellxit's not unrealistic. I could see Soldier caring about the briefcase. It's usually deemed "unrealistic" because of the characterisation given by the fanbase
@tknotts7631 It did the animation of a normal knife stab, not a backstab animation. To my knowledge Spy's knife can't random crit, but what we're being shown on the video, sure seems like it's supposed to be a random crit
Not really, if you are ever in a situation where you need to actually fight head-on as spy, then you should switch to your revolver which is much stronger than your knife in that situation
as a medic I can confirm we always get random crits with the ubersaw, this bug is confirmed and is one of the many bugs that need patched (just in case: this is a JOKE)
Fun fact: at the very start of Team Fortress 2's release, friendly fire was a thing. That is why you see soldier blowing friendly spy's head off here, because it was a feature.
Damn I could not imagine that actually. Pyro setting his whole team on fire spy checking, turrets destroying teamates in a fight while trying to shoot the person they are fighting, crockets accidentally blowing up your team as you rocket jump out of spawn, demoman spawn killing his own team and getting kicked for it. The way tf2 is played seems like playing a game back then would be IMPOSSIBLE.
You can actually still enable friendly fire using the command mp_friendlyfire 1. However, some weapons do not inflict friendly fire, such as -Pyro’s flamethrower -Sniper’s rifle -many sidegrade weapons. There’s also a few weapons with conditional friendly fire. -Soldier’s rockets and Demo’s grenades cannot direct hit teammates, but they can deal splash damage. -Spy can hit friendlies with his melee, but not backstabs -Scout’s sandman ball cannot hit friendlies, but the bat itself can. My theory is that these weapons are all exempt from friendly fire because they use projectiles, and the friendly fire mechanic (at least as it appears in the final game) was just a default source engine feature that wouldn’t have implementations for such a thing, since it was intended for conventional first person shooters such as CS:GO. The only wrench in my theory is the sniper rifle, which doesn’t seem like it would be a projectile weapon (but maybe I am wrong). As a last point, I don’t know if kill taunts affect teammates because I’ve never tried. I will leave that as an exercise to the reader.
1:45 as a engineer fan i can say 2 things 1. The original scene is impossible 2. The spy is literally a flash if he can zap the sentry without his detection
Only problem is soldier and heavy only turned around when they heard right behind you, when they would've turned around when they heard the cloaking sound. Still hilarious though.
Ironically while this is more realistic to the game it can be argued that the meet the spy video is more acurate to how efficiently the spy could do his job. Quite the contrast between lore accurate spy and game accurate spy
2:43 if this were realistic: 1. They would have killed him immediately after hearing the uncloak sound. 2. He would have just backstabbed them both without saying anything.
@@SunaSonmez-yf3ks I'd say it's more like the other mercs can't use different class weapons because of their knowledge and handling of the weapons. Like how in this cinematic Spy pretended like he couldn't use the knife to sell it.
@@MikhailMateo-sj1yi They can go invisible, they can disguise. But, they sure fail to act the part. Like, if you're gonna disguise, you're gonna have to act it too. Most Spies I played with in TF2 failed to act the part.
I recently discover this series of your channel and its very fun haha, im going to see the others one too and i hope you still continuing with this, grest job!
To be fair, sidestep-backstabing is a thing, and is pretty much what he does with the sniper. Medics do tend to get melee crit often tough. The sentry part would make more sense in the original if he was disguised before ssapping it, or came from behind a corner before it could turn around. As for touching the briefcase, he would pick it up while disguised only before the update that disabled it. Soldier killing his own spy can happen in friendly fire-enabled maps. And finally, he could get a quick backstab in one of them at the end, but would 100% die to the other one. Everything else, yep.
What's most ironic is that, based on how spy works, you don't need to drop the disguise to stab someone. It gets dropped automatically when you attack.
If it were realistic some random pyro would kick in the door of the room and spray everything with ZERO consequences and burn the spy. Every. Single. Time.
2:15 I enjoy how you depict Soldier as a moronic gun nut, shooting the same target despite evidence pointing to the contrary, just like how the Soldier act, I believe.
0:35 about yahimaice's ytp scout being marked in red once he touched the suitcase, is probably one of the most excepted yet unexcepted things that caught me off guard
"He's already breached our defenses"
Proceeds to die every time
Don't worry, he has a plan to carry the whole team
@@GabyIsHere2 dead ringer?
they were different spies every time
Decoy spies
he got a dead ringer
2:15 funny how in this part the friendly fire is more realistic than bullets go through the teammate lol
Prob realistic in game not actually basing on real life
@@Elctrucr54Ohhhhh
@@Elctrucr54well there is an option to enable friendly fire
pretty sure its because friendly fire used to exist
friendly fire did not used to exist@@k90v85
If it were realistic, there wouldn’t be a beeping noise when spy talked
What?
@@randompurpleslime8963He meant there shouldn't be a beeping noise censoring the "And now he's here to fuck us"
@@randompurpleslime8963the censor
@@DocZesty oh
Bleep*
The fact that a soldier, heavy and spy care about defending the briefcase is already unrealistic
What's unrealistic about it? I'm confused
@@revisellxit's not unrealistic. I could see Soldier caring about the briefcase. It's usually deemed "unrealistic" because of the characterisation given by the fanbase
@@krisjolt its the fact that the players who play those classes probably wont care about the briefcase
@@TheGameChangerLord and that's kinda a problem
Also the whole intel room should be an engi nest
Unrealistic, not a single time did he get obliterated by a random crit
He did, at 1:36
Unrealistic, sniper survived
@@Loderyoddont worry the meet the sniper vid came out
@tknotts7631 It did the animation of a normal knife stab, not a backstab animation.
To my knowledge Spy's knife can't random crit, but what we're being shown on the video, sure seems like it's supposed to be a random crit
@@thesanss4671 knives cant randomly crit
Really goes to show how underpowered Spy is in actual combat
Not really, if you are ever in a situation where you need to actually fight head-on as spy, then you should switch to your revolver which is much stronger than your knife in that situation
IF ONLY SPY HAD SOME LONG RANGE OPTIONS, THAT WOULD HAVE BEEN GREAT
@@O5MO kid called every other class other then the sniper
Well stock it is
If you are good at trickstabbing, Spy is really good at close quarters combat.
2:01 If this were realistic, then medic would have random crited
as a medic I can confirm we always get random crits with the ubersaw, this bug is confirmed and is one of the many bugs that need patched
(just in case: this is a JOKE)
He wasnt using the uber saw that was a fair kill shame for the spy not pull a bunch of tricks up his sleeve
I have been playing TF2 for 14 years now and that was the first time I have ever seen a medic attack a spy and not get a first hit crit.
Fun fact: at the very start of Team Fortress 2's release, friendly fire was a thing. That is why you see soldier blowing friendly spy's head off here, because it was a feature.
spy must have been OP asf
@@randalfik7822 imagine you can get the benefits of the kunai by stabbing a friendly. Yeah, pretty OP i'd say.
@@wickerg041it’s an option now, you cannot backstab or shoot enemies, only butter knife them in the Spy’s case.
Damn I could not imagine that actually. Pyro setting his whole team on fire spy checking, turrets destroying teamates in a fight while trying to shoot the person they are fighting, crockets accidentally blowing up your team as you rocket jump out of spawn, demoman spawn killing his own team and getting kicked for it. The way tf2 is played seems like playing a game back then would be IMPOSSIBLE.
You can actually still enable friendly fire using the command mp_friendlyfire 1. However, some weapons do not inflict friendly fire, such as
-Pyro’s flamethrower
-Sniper’s rifle
-many sidegrade weapons.
There’s also a few weapons with conditional friendly fire.
-Soldier’s rockets and Demo’s grenades cannot direct hit teammates, but they can deal splash damage.
-Spy can hit friendlies with his melee, but not backstabs
-Scout’s sandman ball cannot hit friendlies, but the bat itself can.
My theory is that these weapons are all exempt from friendly fire because they use projectiles, and the friendly fire mechanic (at least as it appears in the final game) was just a default source engine feature that wouldn’t have implementations for such a thing, since it was intended for conventional first person shooters such as CS:GO. The only wrench in my theory is the sniper rifle, which doesn’t seem like it would be a projectile weapon (but maybe I am wrong). As a last point, I don’t know if kill taunts affect teammates because I’ve never tried. I will leave that as an exercise to the reader.
i always wondered why blue solider was able to kill blue spy in the trailer
Friendly fire
friendly fire is a server side opt in thing
Spychecking
2 Spy
friendly fire was allowed at the time
1:45 as a engineer fan i can say 2 things
1. The original scene is impossible
2. The spy is literally a flash if he can zap the sentry without his detection
solo quería ver un vídeo normalmente.
@@pandelavieja pande deja de stalkearme
Dead Ringer spy can still sap the sentry if they disguise as soon as the ringer activate and went behind the engineer.
Only problem is soldier and heavy only turned around when they heard right behind you, when they would've turned around when they heard the cloaking sound. Still hilarious though.
there was no cloaking, he wasn't invisible, just disguised.
@@freshrockpapa-e7799 Eh, point still stands
@@theplaguedocta no, because disguising makes no sound lmao. Have you even played tf2?
This one's even better than the last one, thanks Parashock, very cool
E
2:55 Bad Ending:
Blu ending.
good ending :D
When soldier said "he would turn red any second now" i was fully expecting the spy to get autobalanced to the enemy team
Ironically while this is more realistic to the game it can be argued that the meet the spy video is more acurate to how efficiently the spy could do his job.
Quite the contrast between lore accurate spy and game accurate spy
E
@@EEEEEEEE ahh. My old friend. It has been a while
@@themememaster7844 big smoke
@@DJRainbowToxic baby what's up, man
2:43 if this were realistic:
1. They would have killed him immediately after hearing the uncloak sound.
2. He would have just backstabbed them both without saying anything.
He would have backstabbed one of them, then the other would immediately notice and turn to kill the spy.
It was disguise.
Undisguise doesn't make a noise
@@legs9086he did it manually
Explanation: if you try to use the disguise kit and 'switch to your team' you can choose 'spy'
I hope you can understand
@@F4n8rIt’s still silent
They didn’t say you couldn’t undisguise, they said it was silent
I hope you can understand.
IM LOSING MY SHIT OVER 1:36
0:21 Heavy's confused face is perfect timing.
SCOUT IS SPY!!!
The way he slowly turns around before dying
Is this the right youtuber?
this is the right youtuber.
@@AcidTehObjectThingyIsBack he normally makes different videos
"if (name of the character/trailer) was realistic" is actually one of his old types of content :D
@@Cyber_N-7660really? I never knew that!
Mihajlo Bogdanović
@@Rewwastakenhe used to make a lot of these kind of video, tho for overwatch instead
I love this series. Please make all of them.
Edit: Oh I have 239 likes. Huh.
This is what I always wanted
I love this part 2:10
If you added spy shoot engineer with a revolver and not be a headshot scene, that would be perfect
That's accurate when a red spy becomes blue spy you can't hurt him
0:40 technically if spy is disguised he wouldn’t immediately pick up the intelligence unless he undisguised
last time i checked the disguise gets removed as soon as you touch the case
What @DaDescriptor said, if you use the comma and period keys to go frame-by-frame, you can see the spy was disguised just before touching the intel
There he goes again making his old content...love it
1:36 that one got me, I wasn't expecting it at all😂
1:08 that should've counted as a swing dropping his disguise
his knife tho
@@flamingcat1101 then realisticy he wouldnt even be able to pick that up right?
@@SunaSonmez-yf3ks you can take other people's weapons. This probably applies the same way
@@flamingcat1101 hm then i dont think his "teammates" would think a scout picking up a spy knife is normal
@@SunaSonmez-yf3ks I'd say it's more like the other mercs can't use different class weapons because of their knowledge and handling of the weapons. Like how in this cinematic Spy pretended like he couldn't use the knife to sell it.
2:13 lol, this shit cracks me up every time I hear a cow mooing out in the distance.
Love how dedicated Spy's face stabbing attempts are regardless of disadvantage
0:13 if this was realistic they woulda found the spy the moment soldier touched scout
Video: came out less then 1 min ago
Comments: great video! I loved it! Very funny!
he's outta line,but he got a point
There are two types of Spy.
In Lore: **a highly skilled professional assassin**
In Game: **constantly dies to every class in TF2**
His in-game version failed stealth school.
Maybe the player's who use spy isn't really a good player
@@MikhailMateo-sj1yi They can go invisible, they can disguise. But, they sure fail to act the part. Like, if you're gonna disguise, you're gonna have to act it too. Most Spies I played with in TF2 failed to act the part.
Yea spy is really hard to master so it's a common skill issues
damn that medic random crit 😂
I recently discover this series of your channel and its very fun haha, im going to see the others one too and i hope you still continuing with this, grest job!
"Grest"... Blud has so much Zest he even mixes it with his words.
To be fair, sidestep-backstabing is a thing, and is pretty much what he does with the sniper. Medics do tend to get melee crit often tough.
The sentry part would make more sense in the original if he was disguised before ssapping it, or came from behind a corner before it could turn around.
As for touching the briefcase, he would pick it up while disguised only before the update that disabled it.
Soldier killing his own spy can happen in friendly fire-enabled maps.
And finally, he could get a quick backstab in one of them at the end, but would 100% die to the other one.
Everything else, yep.
Alternate ending:
"*Meet the trash spy*"
What's most ironic is that, based on how spy works, you don't need to drop the disguise to stab someone. It gets dropped automatically when you attack.
2:54 i love their nod
Spy is a hard class to play, but the people really good at it are terrifying.
2:04 bro look at the spy doing taunt on a floor
"Slap my hand"
I never thought you would be making tf2 content because I only know you from your silly challenges, but this is a neat change
“That would be your mother”
That hits hard
1:47 wasn’t the sentry facing away from the spy?
In-game, sentries still detect enemies behind them. They have a 360 wide detection range.
I love your videos ParashockX!
its "ParashockX" not "ParashockX!"
@@The_Dr_Fatedo u even know what an exclamation mark means?
@@francishere123 yesnt
This is perfect and I'm saying it as a big fan and player of TF2
If it were realistic some random pyro would kick in the door of the room and spray everything with ZERO consequences and burn the spy. Every. Single. Time.
99% of Spy players were triggered by this video.
I Lovve the derail that the TF2 Outro doesn't include thebsounds of Heavy and Soldier bering stabbed.
10/10 video as always man keep it up!
Love this series!
1:56 Unrealistic, the sniper should’ve died
The scout playing with the butterfly knife should've resulted in him dead as disguised spies cant taunt
2:15 I enjoy how you depict Soldier as a moronic gun nut, shooting the same target despite evidence pointing to the contrary, just like how the Soldier act, I believe.
Technically, at 1:10, RED Spy stabbed someone (that someone being himself). He should've lost the disguise.
I didn’t expect this from parashock
aint no way parashock made if i video but tf2 video
If it was realistic, Spy wouldn't have triggered the alarm, as Spy cannot capture intel while disguised.
If you feel uncomfortable, the video ends
FACK
Alt title: "meet the spy" but in a actual game
If it was realistic, then Blue Spy would take no damage when Soldier shot him, then turned around to spycheck everyone.
Parashock? I never expected this type of video.
I tought I was just watching a random video and it's parashock, did not see that coming
I like how even the Stabbing sounds were removed from the closing title.
every time i see a vid like this i always like seeing what else is on the emergency board thing
I didn't realise this was a Parashock video so when the outro played I got like 5 trips of nostalgia...
2:59 🎵NEVER PLAY AS SPY!
this is absolutely golden
0:34 technically that is realistic. You cannot pick up the intelligence while disguised.
Do you play the game? When you touch the briefcase you become undisguised
@@F4n8rI think he meant he became undisguised after taking briefcase
@@user-dp6bv5mt3l….? You become undisguised the second you touch the briefcase even if you are disguised.
@@why8569 that was the matter of my answer dud...
this deserves way more appreciation
Listen up boy **kills the spy**
0:36 i don't think you can get the intel when your disguised
U can
Nice video. Very fun to watch.
I really appreciate that this isn’t just the first death at the door and then the video ends
love how the spy still tries to trickstab at the end
The little nod at the end tho
I like how in the ending screen you removed the spy stabbing noises because he died in the realistic shot. Good editing.
The slap at 1:36 having a random crit... oh my goodness this is clever, I love it
This is my favorite so far
This got me dying fr fr 😂😂❤ great work Love the content🎉 keep going.
Any second now
I think the game is unrealistic compared to the short. Spy should be able to only disguise as people he has killed.
Could be a nice YER rework tbh.
There's "your eternal reward" in gamem
What buff would spy receive to compensate?
@@peregrinus524 abilities of class? (probably halvened effects though)
I just realized this was ParashockX
0:35 about yahimaice's ytp scout being marked in red once he touched the suitcase, is probably one of the most excepted yet unexcepted things that caught me off guard
Bro I DID NOT realise this was the ParashockX channel until the outro played, I haven't watched this channel in a looong time
I didn't even realise this was a ParashockX video, the shock I had when I saw that outro
you forgot the pyro with a dispenser as his bf
in the corner
with m1 floored
This is so fun, not because you picked apart a video. But because you took the time and effort to make in game recordings to demonstrate. Incredible
nice detail that theres no stabbing in the outro (like the ones synced with the theme song), meaning he's dead
2:12 killbind
I did not know this was parashockx until the outro
Smh Medic didn't get a Random Crit
I like how they kill spy at the end and then nod at each other
Bro used the dead ringer everytime
we do not know how many dead ringer have spy used
I didn’t realize this was made by parashock until the end of the video
More realistic would be both of them turning around, looking at him and getting face backstabbed anyway lol
2:55
The nod got me rolling
Wow it’s been a while since I’ve last seen this guy’s videos his outro was the thing that reminded me
good job mate
Start of a new era