#160

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  • čas přidán 13. 09. 2024

Komentáře • 6

  • @KIWITALKZ
    @KIWITALKZ  Před 9 měsíci +12

    NOTE: Time flew by on this episode and I didnt even cover half of what I wouldve liked as well as asking the communities questions, so we might do a second one in the new year. Like this post if you would like to see a 2nd longer interview.
    TIMESTAMPS
    00:00 - Intro
    01:05 - Working On DOOM 2016
    06:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 2016
    12:30 - Single Player Mode/Push Forward Combat/
    17:05 - Difficulty Story On Nightmare
    21:56 - Tackling The FPS Platforming Problem In DOOM 2016
    24:20 - Metroid Prime & Batman’s Influence On DOOM 2016
    26:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast
    31:21 - Working On Forza
    33:23 - Working On The City Tracks/Building Up The Team/Publishing Vs Game Studios
    37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn’t Working
    39:51 - The Reality Of Crunch In The Industry/Management
    48:20 - Fake Deadlines/Agile Development
    51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future

  • @Kniffel101
    @Kniffel101 Před 9 měsíci +6

    I feel like this interview went by so quickly, that you could do another 2-3 ones with him (or one other big one! =P).

  • @Eraesr
    @Eraesr Před 9 měsíci +1

    The last two sections about crunch and owning your work is so important. I now work at a company with the same mindset, but a lot of other companies could learn a lot from Garrett Young here.

  • @SageLegacy
    @SageLegacy Před 8 měsíci +1

    This a great interview as always. You always do well with great guests and leading them to tell really interesting stories.

  • @gravious
    @gravious Před 9 měsíci +1

    great video, Garrett had some great stories, i'd love to hear more! :)

  • @pakigraw
    @pakigraw Před 9 měsíci

    to me, to this day, PGR is the best arcade racing game ever made. It's fun, it has the best physics for the genre, the game modes, just everything. Even capped a 30fps on the X360, has unique visuals and feeling thanks to their game engine. Nothing is static, everything is dynamic. It's just beautiful. I cannot understand why MS (owns the PGR IP and Publishing Rights) can't let us playing the games with our discs. on SeriesX, just using the emulator. No need to re-license the cars and songs,just the liceneses are on the disc. The closing of Bizarre Creations and Evolution Studios is a tragedy for the gaming industry. Such talented people, passionate about the games they made, gone.
    Even today MS could relaunch PGR between FM and FH, there's no game on the market good as PGR to compete. Driveclub was the last chance.