If your Using your own weapon for this with your own projectile, Do a On Component begin overlap on your Projectile - Cast to Enemy - Apply Damage. So you can do what Ryan does 4:18
Any reason not to do this in the level blueprint instead of the game mode? Or did you do it in the game mode so you can just assign that game mode to the levels that have a wave style combat?
Hey Bro, I followed every steps, also did nev mesh bounds volume, when the player spawns, it doesn't move, run animation takes place at its own place. Please help?
@@sambarr8465 it be like that bro. I didn't want to learn blueprints but it makes ramming your head into the wall happen less. Just spend 3 days max learning blueprints 8 hours a day and you can avoid months of set backs. Good luck bro!
I have followed Every Step From Part 1 and Part 2 multiple times, even restarted from scratch over and over and yet by the end of Part 2....My Zombies still do not spawn in after pressing play, is this out dated, or maybe does it not work With CBP_Characters ??
Definitely works, mate. I have the opposite problem to yours - my enemies DOUBLE spawn (and then these doubles vanish as their genuine copies are killed). I too am going through the first part of the code again to see where I might have messed up but I do wonder why it isn't working for you.
i'm just doing something like this. impecable timing! Thanks man
If your Using your own weapon for this with your own projectile, Do a On Component begin overlap on your Projectile - Cast to Enemy - Apply Damage. So you can do what Ryan does 4:18
Perfect, this series is exactly what I need
Any reason not to do this in the level blueprint instead of the game mode? Or did you do it in the game mode so you can just assign that game mode to the levels that have a wave style combat?
you sound like josh from the boys and look like him
really cool👍
Thank You!
Hey Bro, I followed every steps, also did nev mesh bounds volume, when the player spawns, it doesn't move, run animation takes place at its own place. Please help?
did you figure it out?
hey idk if you care but just lift the object up so its not on the nav mesh
@@JesusChrist-holyghost I watched the section over and over looking for why my cone wouldn't move. Lifesaver :D
@@sambarr8465 it be like that bro. I didn't want to learn blueprints but it makes ramming your head into the wall happen less. Just spend 3 days max learning blueprints 8 hours a day and you can avoid months of set backs.
Good luck bro!
I have followed Every Step From Part 1 and Part 2 multiple times, even restarted from scratch over and over and yet by the end of Part 2....My Zombies still do not spawn in after pressing play, is this out dated, or maybe does it not work With CBP_Characters ??
Definitely works, mate. I have the opposite problem to yours - my enemies DOUBLE spawn (and then these doubles vanish as their genuine copies are killed). I too am going through the first part of the code again to see where I might have messed up but I do wonder why it isn't working for you.
How different is this from 4.27 ?
I can not find "enemy class references" in my Unreal. I am stuck.
Hey mate, sorry I am 3 months late, its the name of what your AI is called, hope this helps future people!
Wave System Part 6 please system
sa türk var mı