War Thunder F-14 VS DCS F-14

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  • čas pƙidĂĄn 18. 06. 2022
  • In this video, we'll be comparing the war thunder F-14A early to the DCS F-14A, and you'll be surprised how different they really are. Hope you enjoy the video!!!
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Komentáƙe • 705

  • @Ophois47
    @Ophois47 Pƙed rokem +434

    Heatblur's DCS F-14 is on such a completely different level I can't even imagine how these could be compared. Great vid!

    • @vladterekhov503
      @vladterekhov503 Pƙed rokem +7

      but they still both are F-14 soo

    • @ianbeale5980
      @ianbeale5980 Pƙed rokem +38

      @@vladterekhov503 its like comparing raceroom to need for speed it makes zero sense but it's still fun

    • @pugachevskobra5636
      @pugachevskobra5636 Pƙed rokem +24

      DCS has a fully modeled cockpit; I’d say around 96% of all buttons and switches in the cockpit are clickable and operable; they’re not just for show. Avionics, radar, Rio seat capabilities, 100% real flight model, like c’mon lmao.

    • @Maximum_777
      @Maximum_777 Pƙed rokem +4

      @@vladterekhov503 Yes, but one of them has more than 4 years worth of research and development put into it.

    • @theserpent4495
      @theserpent4495 Pƙed rokem +1

      I was disappointed the Aim54 test didn’t test max range lol

  • @PyramidStudiosYT
    @PyramidStudiosYT Pƙed 2 lety +836

    It makes me super sad that the WT tomcat can't pull more than 20 units of aoa when it's capable of 30+. Great vid!

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +105

      Ikr!!! War thunder needs to give the F-14 it's actual AOA

    • @oswisso1196
      @oswisso1196 Pƙed 2 lety +135

      it does pull 30units, you have to go manual control or full real control if youre using mouse aim

    • @WigSplitters
      @WigSplitters Pƙed 2 lety +10

      youcan pull that aoa youcan eaily pull 30degrees it can almost do a cobra

    • @WigSplitters
      @WigSplitters Pƙed 2 lety +39

      @@oswisso1196 also in acutal sim u can doit not sure why hes said youcant, maybe he is using dampening mode in sim

    • @lafosh7234
      @lafosh7234 Pƙed 2 lety +6

      Sucks that the best jet in game by far can’t be even more great


  • @Terminus316
    @Terminus316 Pƙed rokem +125

    The problem with the F-14 in WT is that they have no choice but to handicap the flight model because it would break the game otherwise. And even still it’s completely broken due to the asinine matchmaking system.

    • @imamythyouknowyt6860
      @imamythyouknowyt6860 Pƙed rokem +13

      Yep hopefully as more 4th gen fighters are added, war thunder makes a new bracket with the really good fighters

  • @glassfullofmilk
    @glassfullofmilk Pƙed 2 lety +310

    The DCS has the LAU countermeasure add on pylons for the AIM9 this adds additional chaff locations freeing up more flare buckets, it should appear on F14A late models in WT if anything.

  • @Boris_The_Turtle
    @Boris_The_Turtle Pƙed 2 lety +38

    Wind: increases by 1 mph.
    Jester: EJECT EJECT ! ! !

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +4

      JESTER Breathes AIR: EJECT EJCT!!!!

  • @trainman2226
    @trainman2226 Pƙed 2 lety +51

    also remember in DCS a player can be your RIO, which sadly is impossible in WT (wheres my human RIO gang at)

    • @skeelo22
      @skeelo22 Pƙed 2 lety +4

      Right here

    • @hemendraravi4787
      @hemendraravi4787 Pƙed 2 lety +7

      It would be better if u were able to control the rio by urself or an ai which performs a set of tasks u give it.

    • @Nope_617
      @Nope_617 Pƙed 2 lety +4

      When 1st dev server was open, on the F-4EJ Kai for some reason when you were switching your cameras you would switch to a 3rd person camera that was not controlling your plane, it had a reticle like for aiming with the gunners on the bombers.

    • @CrazyGaming_DCS
      @CrazyGaming_DCS Pƙed rokem

      here, do it everyday

  • @Edward.Hudson
    @Edward.Hudson Pƙed 2 lety +129

    F14 DCS: A focking living nightmare with its aim54
    F14 WT: M E M E

    • @stoyantodorov2133
      @stoyantodorov2133 Pƙed 2 lety +41

      *F-14 DCS: "I've lost lock"-Jester

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +5

      Basically

    • @zooweemama911
      @zooweemama911 Pƙed 2 lety +9

      Say what you will about it being a nightmare, but at least it doesnt have the amraam syndrome where people consistently lob AMRAAMs into furballs. I’ve been killed over and over by friendlies in GS’s world at war server. Im guessing this is mainly due to the pilots.

    • @deadshot4245
      @deadshot4245 Pƙed 2 lety

      if you know how to notch its not a problem if you're good at doing it and not letting your jet get behind you. however if you beat it you'll die of cancer from the awg-9 painting you so who really had the worst?

    • @deadshot4245
      @deadshot4245 Pƙed 2 lety

      @@zooweemama911 people dont know how to use fox-1's

  • @phrozen755
    @phrozen755 Pƙed rokem +335

    War thunder: Arcade game. DCS: Simulator. Two very very different things that model aircraft very very *very* differently. I'm happy for WT players, because it gets people who love air combat into the scene, but WT is a stepping stone for those who want to learn a lot more about specific aircrafts, specifically the full fidelity modeled airframes offered via DCS. Hope that makes sense.

    • @anttitheinternetguy3213
      @anttitheinternetguy3213 Pƙed rokem +18

      I play war Thunder because i dont own a pc, And theres no other air combat games Even remotely close to realism on ps4. That said as a son of an ex Air force pilot, And myself flown gliders WT SIM battles aint too Bad with cheap joystick And PS4 controller to Look around with. Its believable enough

    • @dougroberts3840
      @dougroberts3840 Pƙed rokem +5

      @phrozen I totally agree with you

    • @Not_Noodl
      @Not_Noodl Pƙed rokem +25

      War thunder: free to play on basically anything
      DCS: free but expensive as hell if you want a good time

    • @joaomatulaitis7896
      @joaomatulaitis7896 Pƙed rokem +9

      not arcade per see, but not as nearly realistic as DCS

    • @mr.gamagedon8392
      @mr.gamagedon8392 Pƙed rokem +25

      @@joaomatulaitis7896 Even the realistic battles are arcadey, your pilot literally pulls 14 Gs like its nothing sometimes, not to mention the crazy shit you can do with the wierd WT physics.

  • @diss2473
    @diss2473 Pƙed 2 lety +138

    important to note for takeoff and turning, the dcs f14 automatically uses a bit of flaps

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +27

      Oh yeah I totally forgot about that.

    • @deadshot4245
      @deadshot4245 Pƙed 2 lety +2

      slats in front or flaps in the back of the wing? at low speeds you can see the slats drop down to help airflow to create lift

    • @diss2473
      @diss2473 Pƙed rokem +6

      @@deadshot4245 flaps at rear of wing automatically drop below a certain ias

    • @deadshot4245
      @deadshot4245 Pƙed rokem

      @@diss2473 yeah i just havent seen it from the inside

    • @honkie_kong1689
      @honkie_kong1689 Pƙed rokem +4

      I think you are talking about the maneuver flaps. if you have your controls set up properly you can control that. It is not automatic.

  • @jetfighter200
    @jetfighter200 Pƙed rokem +180

    I bet that even FC3 models in DCS are more accurate than any aircraft in WT

    • @georgiaoni6101
      @georgiaoni6101 Pƙed rokem +28

      probably but war thunder isn't no sim that's for sure

    • @faizalbarkah2617
      @faizalbarkah2617 Pƙed rokem +13

      WT is not an aircraft sim, and they never try to do it

    • @jetfighter200
      @jetfighter200 Pƙed rokem +21

      @@faizalbarkah2617 i agree , why are people complaining then that the models (flight characteristics etc.) are not accurate when they know that.. WT can literally do what ever they want because of that

    • @JorgeAraujo97
      @JorgeAraujo97 Pƙed rokem +7

      Ace Combat 7 is actually more realistic than WT. And I'm not joking at all: just compare the Phantom II in both games to see the huge differences.

    • @georgiaoni6101
      @georgiaoni6101 Pƙed rokem +18

      @@JorgeAraujo97 no no it isn't

  • @rokstar3178
    @rokstar3178 Pƙed rokem +43

    A quick note about wt elevator response and aoa: sensitivity is actually input lag in the settings, max it for full and direct control of you surfaces, this goes for manual wing as well. Youll get much more aoa using manual wing.
    Additionally, missile will det on terrain due to the proxy fuse.

    • @mab2187
      @mab2187 Pƙed rokem +1

      ? is there an option to get full activity from controls?

  • @bobbyhahsner1272
    @bobbyhahsner1272 Pƙed 2 lety +69

    Usually planes are nerfed at the beginning and eventually as time goes on and more 4gen jets get added they start to buff the older planes. Same thing when the MLD came to WT

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +4

      This is true

    • @theneef174
      @theneef174 Pƙed 2 lety +2

      This is backwards. Literally look at the bis and the phantom.

    • @iuploadrandomthings7783
      @iuploadrandomthings7783 Pƙed rokem +1

      @@theneef174 as a bis pilot. Compared to release it feels like a shitbucket now but some stuff I understand, some I dont.

    • @theneef174
      @theneef174 Pƙed rokem +4

      @@iuploadrandomthings7783 Yeah, they nerfed the thrust and that kinda was the biggest thing it had goin' for it.

    • @danielwang6201
      @danielwang6201 Pƙed rokem

      Just like British Phantoms

  • @xSl4ught3Rx
    @xSl4ught3Rx Pƙed 2 lety +161

    Bet this is going to be a great!!! I caught you in a sim match earlier yesterday, friends say those maneuvers you were pulling in that F-14 were really crisp and clean

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +14

      Thank you so much, I hope you enjoyed the video!!!

  • @Hunter_i86
    @Hunter_i86 Pƙed rokem +105

    Nice video as always .. clutter in WT is very exaggerated, they should reduce it and I'm 100% sure all players will be happy about that. Keep up the good work AeroTurtle 👍

    • @AeroTurtle
      @AeroTurtle  Pƙed rokem +12

      Totally agree, gaijin needs to remove some of the radar clutter. Also thank you so much!!!

    • @drangoll4163
      @drangoll4163 Pƙed rokem +8

      In a look down mode with a pulse Doppler radar , you shouldn't even see the terrain clutter. AWG-9 has main lobe clutter and zero Doppler filters , that generally filter out all the clutter from the ground.
      Of course they also are the reason why the radar has some blindspots

    • @user-qn3xu5ee3t
      @user-qn3xu5ee3t Pƙed rokem +1

      That is nod clutter. That's an antipode effect which dcs Actually lacks

    • @user-qn3xu5ee3t
      @user-qn3xu5ee3t Pƙed rokem

      Not a*

    • @Peepeepoopo
      @Peepeepoopo Pƙed rokem

      no it should not top tier jets are so much more fun when not everyone is just yeeting missiles around

  • @mey.tomhero4876
    @mey.tomhero4876 Pƙed rokem +117

    I think it might be important to note that the F-14A in warthunder is specifically denoted as the “Early” variant which means that all of its flight capabilities aren’t necessarily the same as the F-14A in DCS as the Early may imply it doesn’t have the all the same characteristics of an F-14A standard that might come in the next following updates. Great Video btw! Keep up the good work!

    • @ryanb9749
      @ryanb9749 Pƙed rokem +14

      We're essentially using the prototypes. As an engineer IRL. I can guarantee that the production version is better. 😆

    • @Kerenskyz15
      @Kerenskyz15 Pƙed rokem +4

      There is no difference. A F-14A "Late" would be the F-14A+, which was renamed to the F-14B. This was when the Tomcat got its first and only real engine upgrade, considering the D was jn such limited supply.

    • @ryanb9749
      @ryanb9749 Pƙed rokem

      @@Kerenskyz15 doesn't the F14B have improved Radar and electronics? It was designed to directly fight exported F14As

    • @blueofthelightanddark6273
      @blueofthelightanddark6273 Pƙed rokem +8

      The F-14A we have currently in DCS is the later modified block 135 airframe. It’s the late 1999-early 2000s era.
      Check out photos of VF-14, VF-41, VF-154, VF-211 in that timeframe, they still used the A variants.
      F-14A Upgrade (NACA gun vents, AN/ALR-67, GPS dome, port side nose gear ECM and LANTIRN capability, while still retained the TF-30-PW-414A and disabled glove vanes)
      To be more in context with War Thunder’s F-14A, it’s the block 90-110 airframe.

    • @Whiskey11Gaming
      @Whiskey11Gaming Pƙed rokem +3

      @@ryanb9749 not really, no. The later production F14A and the first production F14B had effectively the same avionics and only were different with the engine and associated components. The F14D was a complete avionics overhaul with MFDs, new radar, digital flight augmentation system (NOT fly by wire), GPS-INS, IRST, etc.
      There was a B(U)[pgrade] which incorporated DSAS, PTID, Sparrowhawk HUD, GPS-INS, and a few ECM upgrades which turned later B models into D-lites. The F14A also received the same upgrades there at the end. While not required, the LANTIRN birds all had PTID installed and the upgraded mission computer and Sparrowhawk HUD. GPS-INS came in the early 2000s to allow for JDAM implementation.
      The problem with nailing down Tomcat variants is no two birds were ever alike once you got into the 90s. Each production block had slight tweaks here and there. It's easier to talk about specific BuNos than A, B, or D variants...

  • @thundercrosssplitattack2064
    @thundercrosssplitattack2064 Pƙed rokem +14

    I want to mention, the F14 in dcs points it guns 3 degrees upwards for better lead during dogfighting, the one in war thunder just shoots straight

    • @Jebotito
      @Jebotito Pƙed rokem +4

      In warthunder the guns of the A10 and F-4 phantom ii are installed at an angle according to official dokuments

    • @LilySanWT
      @LilySanWT Pƙed rokem +4

      in war thunder the guns can be angled by the player before entering the battle, set by convergence distance instead of angle. So yeah it isn't built-in but it can be done.

    • @Jebotito
      @Jebotito Pƙed rokem +2

      @@LilySanWT i mean angled down, not horizontal

    • @LilySanWT
      @LilySanWT Pƙed rokem +4

      @@Jebotito I know what you were referring to, I was replying to the commenter. And vertical targeting is a thing in WT

  • @anddino1560
    @anddino1560 Pƙed 2 lety +13

    You gotta remember that the DCS third person speed readout is in IAS and in war thunder you had ground speed for the climb rate

  • @michaelw6277
    @michaelw6277 Pƙed rokem +6

    There is a sim mode in WT that takes the virtual pilot completely out, if the controls in that mode react too slow that’s a direct representation of the flight model. I play WT and personally I would absolutely expect DCS to be a superior simulation of any single aircraft, but I think to write off WT as arcade trash (as some do) is foolish. The simulation mode in WT is pretty good for being free and aircraft all tend to behave in a reasonably realistic way.

  • @zooweemama911
    @zooweemama911 Pƙed 2 lety +13

    Fun fact: in DCS the AIM-54A mk 47 actually performs better than the AIM-54C Mk 47. If you play DCS, take out the AIM-54A Mk 47/60, as it kinematically outperforms the C model. C model has slightly better tracking and radar, however in game not enough of a difference to warrant taking the C over the A.

    • @zooweemama911
      @zooweemama911 Pƙed 2 lety +3

      This should hopefully be fixed at some point in the near future

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +3

      Yeah me and my buddy always use the MK60 because of this exact reason. The AIM-54C just don't hit targets as much as the MK60. Plus the MK60 has the longest range.

    • @tassisfrois
      @tassisfrois Pƙed rokem

      Note: In DCS, Heatblur noticed that none of the Phoenixes missiles models (A/C) has their models finalized yet. Only few lines of algorithms and 3D modeled..

    • @stephensanford5273
      @stephensanford5273 Pƙed rokem +2

      @@tassisfrois Generally I shoot Mk60's when I'm in PvE, but the C does have slightly better notch resistance, so it's generally just a tad better in PvP. But like the guy above said, Heatblur is still tuning it, thankfully...

  • @BCSchmerker
    @BCSchmerker Pƙed rokem +5

    Remember, Eagle Dynamics prioritizes accuracy over game feel. I predict me able to set the slats to Half before throwing the engines to MAX and pulling the stick full up before backing off to sustained AOA.

  • @steingrenadier5511
    @steingrenadier5511 Pƙed 2 lety +44

    1:50 You mention that the DCS acceleration is faster than the tomcat, but if the readings are correct, the WT F-14 climbed to 4k while the DCS F-14 was still at around 2k. Do they both have the same angle of attack?

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +9

      The DCS F-14 has a better AOA, and acceleration. The War Thunder F-14A has a slightly better climb-rate.

    • @steingrenadier5511
      @steingrenadier5511 Pƙed 2 lety +7

      @@AeroTurtle Let me clarify it again: Are they both flying straight and level?
      You can't compare acceleration when one is at a different angle than the other. If the plane is angled higher, like with the WT F-14, then it would impede their acceleration because more energy goes towards lifting it higher than contributing to its speed

    • @Tacticaviator7
      @Tacticaviator7 Pƙed 2 lety +27

      @@steingrenadier5511 Yeah this whole comparsion is kinda like this.
      Not enough attention to details, like why even compare it with DCS if the War Thunder one is flown with instructor on and not manual control etc. also I wouldn't be suprised if the fuel loads were different between the games.

    • @connorbranscombe6819
      @connorbranscombe6819 Pƙed rokem +6

      @@Tacticaviator7 seems like this guy was too busy shitting out a video instead of actually doing any real comparisons.

  • @DustinBlaise
    @DustinBlaise Pƙed 2 lety +19

    0:38 I laughed when he mispronounced the RIO's name as "Yester" while it's actually "Jester" with a J.
    PS: the F-14A in War Thunder is the EARLY Variant while the DCS version is a later model. Which is why in War Thunder, the F-14A Early is lacking certain missiles and components compared to DCS. And the Phoenix is really new to WT and I'm sure is gonna go through a few more tweaks to improve and balance the missile.

    • @PyroBlonde7777
      @PyroBlonde7777 Pƙed rokem

      @Kaiser Willhelm II I use the Phoenix and its ass in Warthunder. It loses track easily once aircraft hit the deck. Even going as far as to fly right by the target. The TWS radar system struggles to find targets as well due to terrain masking. Otherwise its a great plane.

    • @PyroBlonde7777
      @PyroBlonde7777 Pƙed rokem

      @Kaiser Willhelm II The Phoenix shouldn't lose track just because the aircraft is on the deck. Half my Phoenix missiles hit the ground early. Obviously the missile is easy to avoid but I'm talking specifically tracking. I'm getting better at acquiring lock and picking targrts. Even got a player kill. AI kills seem to be most common. But yes the Sparrows do really well in comparison to the F4E lol.

    • @PyroBlonde7777
      @PyroBlonde7777 Pƙed rokem

      @Kaiser Willhelm II Did you watch the video by chance? You see the missile blow up at ground level losing track. What do you think your average player does at 11.3 right now? They fly low on the deck. That's the majority. So your kills consist of the one dude with altitude who isn't paying attention. TWS works but theres too much radar clutter. It isn't accurate.

    • @PyroBlonde7777
      @PyroBlonde7777 Pƙed rokem

      @Kaiser Willhelm II I fired two in ripple mode and right as they both got close on the deck they lost track. They flew in a straight line right past the guy who wasn't even defending (turning). The Phoenix missiles didn't even have to turn much lmao. They only turn 16Gs so the only thing going for them is range, speed, and TWS. When TWS is underperforming the missile loses its major strength. I have got 4 AI kills in a match with them but AI fly high and flat.

    • @PyroBlonde7777
      @PyroBlonde7777 Pƙed rokem

      @Kaiser Willhelm II Again, the video already proves my point. Not arguing with you about it đŸ€ŠđŸŒâ€â™‚ïž

  • @mamarussellthepie3995
    @mamarussellthepie3995 Pƙed 2 lety +12

    Hell yeah can't wait!

  • @Panaxxxx
    @Panaxxxx Pƙed rokem +7

    In the acceleration test you were at 2200ft in DCS and 4300ft in WT. Also could be a variance based on how the acceleration is calculated based on fuel load.

  • @lourencoalmada1305
    @lourencoalmada1305 Pƙed rokem +7

    Been trying to make R3Rs work in War Thunder for the last 3 days and yes, if there is any tiny amount of ground on my radar search area, it just can't lock on to enemy planes.

    • @user-qn3xu5ee3t
      @user-qn3xu5ee3t Pƙed rokem +1

      Because 21 lacks pd

    • @Whiskey11Gaming
      @Whiskey11Gaming Pƙed rokem

      @@user-qn3xu5ee3t and because the R3R and R3S are both based upon the AIM9B sidewinder.... with generally pretty awful guidance sections in comparison to western missiles of the time. They are short ranged and practically blind. Worse with ground clutter.
      In general, the R3R is best used with the target above you where the MiG21 radar was designed to perform the best. Not being a pulse doppler radar means ground clutter is a problem, as are clouds...

  • @quaestor856
    @quaestor856 Pƙed 2 lety +16

    The inability to connect SARH missiles on low-alt in WT is actually pretty much the only way to escape it. Sure you can notch a missile, but it's a lot safer to just duck to the ground, because chaffs just don't work in this game. Radar lock can be pulled off on chaffs, but most of the SARH missiles with CW signal will still go for aircraft. Or maybe I just don't know something about radar lock, SARH AAM's and chaffs, correct me if I'm wrong.

    • @WigSplitters
      @WigSplitters Pƙed 2 lety +1

      close range the only thing you can do to defeat an aim 7f is roll it out but youhave to time it perfectly and if youre over 10kms away you can notch

    • @themonkeyspaw7359
      @themonkeyspaw7359 Pƙed 2 lety +3

      Chaff doesn't fool a missile in the way flares do. The plane illuminates the general area around the target. So its up to the missile itself to ignore the chaff. WT could do a better job with its UI for sure.

    • @quaestor856
      @quaestor856 Pƙed rokem

      @@WigSplitters you can duck to the ground to evade the 7F, works pretty well most of the times. Sometimes bugs are actually helpful.

    • @Asghaad
      @Asghaad Pƙed rokem +3

      what you arent aware of is the stupid WT mechanic where the radar switches to the chaff instantly and locks it up but the radar output is not a pixel beam but a cone, so the radar is locked to the chaff but as long as you are in the radar cone the missile seeker will see your aircraft as bigger radar return and go for you.
      so the chaff is both over performing (taking away lock with single chaff is STUPID) and underperforming (as long as you dont move out of radar beam its ineffective)
      its absolutely bonkers that all you have to do to scrap a RHM is to pop ONE chaff and move slightly ... making acquiring skills like notching absolutely irrelevant (and also notching angles in WT are insane and radar missiles basically dont work at all if the bandit is cold (meaning heading away from you .... pointing his ass to you ... for those that do not know what "going cold" means) ...

    • @rokstar3178
      @rokstar3178 Pƙed rokem +1

      @@Asghaad if you fire a aim 7 and maintain the target in your radar cone the aim7 will still track the brightest target. Post launch its nothing but a heatseaker for radar return.

  • @agdgdgwngo
    @agdgdgwngo Pƙed rokem +1

    Can't speak for WT but the DCS F14 is probably one of the best simulations ever made. Shocked me at first just how unstable and difficult the F14 is in any kind of intense manouvers. It's so awkward it makes the MiG-21 seem like a pilot's dream in comparison.

  • @thebritgamerhd
    @thebritgamerhd Pƙed 2 lety +15

    War Thunder i think attempts to balance radars by making ground clutter absolutely ridiculous. If you even glance at the ground with anything but the best radar in the game you lose your lock, missile goes dumb, everyone points and laughs.

    • @mrbillybob444
      @mrbillybob444 Pƙed 2 lety +7

      And, 6he f14 radar is not in that small group at the moment. It is performing like a low tier mig radar. The f4j much more easily gains and maintains lock. But the f14s radar should be much stronger.

    • @WigSplitters
      @WigSplitters Pƙed 2 lety +3

      @@mrbillybob444 idk at long range the radar works extremley well, my aim 7fs work amazingly, but holy shit close range it struggles tolock something 2kms infront of it

    • @s3viking214
      @s3viking214 Pƙed 2 lety +1

      Lol that radar thing worked in this game called gs3. Was super annoying when mig-21s would do that but then again the game was old with only F-4s and it was a balancing thing

    • @mamarussellthepie3995
      @mamarussellthepie3995 Pƙed rokem +1

      Just hope they don't slaughter the F15A radar this bad! Jeese

  • @spitfire_7132
    @spitfire_7132 Pƙed rokem +1

    This is the comparison I needed

  • @MzRayTimo3x
    @MzRayTimo3x Pƙed rokem +3

    "INTERNATIONAL JESTER MOMENT" Got me looooolllllllll

  • @sylviagordon3085
    @sylviagordon3085 Pƙed rokem +1

    2:46 the way he said good luck and dipped out😂

  • @az-kalaak6215
    @az-kalaak6215 Pƙed rokem +6

    During acceleration tests, careful, in WT you were 4k miles up and in DCS you were 2k miles up
    Dunnon if this can lead to significant differences, but heh, not the same height
    same during climb up I felt the wings were not in the same position between both games?
    except that, great comparison :)

    • @kommandantkillcode
      @kommandantkillcode Pƙed rokem

      Feet, not miles, but yeah, they had a bunch of issues where they didn’t do the tests in completely identical conditions and it screwed with the results.

  • @pogba638
    @pogba638 Pƙed rokem +1

    Its amazing when jester ejects as his mic disconnects you can hear the first part of "Good Luck"

  • @ZaYn.91
    @ZaYn.91 Pƙed rokem +2

    in a nutshell : WT F-14 is basically the simplified version of F-14, where DCS is the almost perfect/identical example version of F-14. F-14 in War Thunder doesn't have the same complexity as F-14 in DCS, you can tell it by yourself if you see how the F-14 radar works ( and how to make the radar works efficiently) in WT vs DCS.
    in WT it's more like a 'go-to' game, but in DCS it takes days or even weeks to understand how the plane works, even the cold start takes hours to understand

    • @Whiskey11Gaming
      @Whiskey11Gaming Pƙed rokem +1

      The F14 cold start from the pilot seat is like a dozen switches... if that... there really isn't much to do. The RIO pit is way more involved though.

    • @ZaYn.91
      @ZaYn.91 Pƙed rokem

      @@Whiskey11Gaming i agree

  • @DagothMoose
    @DagothMoose Pƙed rokem +3

    The climb difference could also have something to do with the differences in the way DCS models atmosphere and air density

  • @The-Red-Baron
    @The-Red-Baron Pƙed 2 lety +3

    The beginning of the video was very funny! 😄

  • @tommyiseppi6276
    @tommyiseppi6276 Pƙed 2 lety +15

    Remember that the F14A Early has TF30 412 engine, which is in war thunder, and the normal F14A has the TF30 414 engines, with better performance, which is in DCS.

    • @deadshot4245
      @deadshot4245 Pƙed 2 lety +1

      b blows it out of the water on performance in a dogfight and the tf30 is great at a straight flight at altitude with its ram jet effect thing just takes off when it hits its parameters and can out accelerate a b trying to do it

    • @Chase-Man
      @Chase-Man Pƙed rokem +4

      The TF-30 412 only has 77lb/f thrust less than the more reliable TF-30 414a.
      TF-30 412 produces 17,000lbs of thrust wet while the TF-30 414 produces 17,077lbs of thrust wet. The only different between the engines in more reliability in compressor stalls iirc. Seeing as compressor stalls or any in depth engine quirks are not modeled in warthunder. Putting the same engine from the dcs tomcat into War Thunder would literally change nothing, unless you really need that extra 77lbs thrust increase which is like a human trying to push the tomcat down the runway.

    • @deadshot4245
      @deadshot4245 Pƙed rokem

      @@Chase-Man talking specifically a models

    • @Chase-Man
      @Chase-Man Pƙed rokem +3

      @@deadshot4245Yes, I was referring to the original poster saying the F-14A in dcs has better engine performance than the one from War Thunder. While yes they use 2 different TF-30 engines(DCS is the TF30414a and the War thunder F-14 uses TF-30412a) according to both manuals they make the same power. I know the F-14B has the crazy GE engines but there is a common misconception of the F-14A late having a more powerful TF-30 than the F-14A early and thats what i was explaining.

    • @deadshot4245
      @deadshot4245 Pƙed rokem

      @@Chase-Man yeah that wouldn't change much of anything

  • @warthog4430
    @warthog4430 Pƙed 2 lety +5

    3:10
    You can indeed move the wings fully back In war thunder you just need to set the controls up for it to do so.
    Edit:spelling.

    • @Nottrules
      @Nottrules Pƙed rokem +1

      Not on the ground lol

    • @DeeDos1484
      @DeeDos1484 Pƙed rokem

      Yeah, the manual control for all swept wing aircraft, has a weird limit on it. If you're slow enough, 100% sweep won't go past a certain angle, but it will if you're in the air.

  • @lyfeobserver
    @lyfeobserver Pƙed rokem

    I absolutely love the Ace Combat music in the background god the nostalgia 👌💯

  • @WigSplitters
    @WigSplitters Pƙed 2 lety +4

    if you use sim controls you can pull that same aoa ive tried it, in WT i can almost do a cobra

  • @johjoh9270
    @johjoh9270 Pƙed rokem +1

    Did they model having to roll with your rudders at high AoA for WT? curious about that particular one since it was a tricky one to get used to in DCS and fundamental for dogfighting in the tomcat

  • @hhh3619
    @hhh3619 Pƙed rokem +1

    3:45 Nice music nugget

  • @SupaMan2122
    @SupaMan2122 Pƙed 2 lety +3

    Alway thought ground interference was why radar missiles didn’t work low, Gaijiiiiin!!!

  • @LordMarchewka
    @LordMarchewka Pƙed rokem

    Damn.
    Jazz Jackrabbit 2 music.
    Neat choice!

  • @zaelu
    @zaelu Pƙed rokem

    it's like comparing the paint on the wheel rims between a Ferrari and a shopping cart...
    great video
    GG...
    :D :D :D

  • @IronPhysik
    @IronPhysik Pƙed 2 lety +10

    the low alt missing actually would be more accurate in WT, as their radar modelling goes into more detail
    the issue that low alt causes is that ground reflections actually can apear like a second target.

    • @kelditas7778
      @kelditas7778 Pƙed 2 lety +1

      Pulse Doppler?

    • @J7Handle
      @J7Handle Pƙed 2 lety

      Even with pulse doppler? Are you talking about some radar waves first reflecting off the target and then off the ground? Because the blue shift won’t happen otherwise.

    • @IronPhysik
      @IronPhysik Pƙed 2 lety +3

      @@J7Handle yes, this happens also with pulse doppler radars and is modelled in WT
      its called multipath interference and is the reason why the radar indicator apears way below the airplanes in SPAA when the plane flies very low

    • @IronPhysik
      @IronPhysik Pƙed 2 lety +1

      @@kelditas7778 yes, also pulse doppler
      look up multipath interference

    • @CS_Mango
      @CS_Mango Pƙed 2 lety +1

      I'd that is true. (I'm just gonna assume that it is) that makes it interesting as war thunder may as well be more realistic than dcs apart from the cockpit and compressor stall. And tbh we may see something like operation compressor stall in the future.

  • @runchaoli8011
    @runchaoli8011 Pƙed rokem

    Great video please do more.
    Also warthunder has a 8111 port that can tell you more information about the fight status and u can use a add on to access it.

  • @TROCGamingWT
    @TROCGamingWT Pƙed rokem +1

    nice video

  • @meatisomalley
    @meatisomalley Pƙed rokem +5

    Your climb was pretty high in WT during the acceleration section. You might want to accelerate in a straight line next time for a more accurate comparison. Altitude is also important.

    • @ZeNiT97
      @ZeNiT97 Pƙed rokem +2

      And also test on same altitude, dcs was at 2000ft while war thunder at 4000ft

  • @kaiderbrecher9642
    @kaiderbrecher9642 Pƙed rokem

    That’s the videos I want to see!

  • @TS1336
    @TS1336 Pƙed rokem +2

    That Jazz Jackrabbit soundtrack... 💙

  • @niixodus
    @niixodus Pƙed 2 lety +2

    Please do more of these

  • @littlep0d087
    @littlep0d087 Pƙed rokem

    With the flat spins for war thunder, it is used a lot in pulling Stalling menuavers and is commonly used to get behind a target and it looks pretty goofy seeing something so big get out of something so violent so quick.

  • @ilejovcevski79
    @ilejovcevski79 Pƙed rokem +1

    Very good analysis there mate. As an avid DCS user, i must add that the F-14A is still WIP, and the acceleration, especially above 400 knots may change in the future.

  • @dm420apfsds
    @dm420apfsds Pƙed rokem +3

    Hopefully with the introduction of more 4th gen fighters the F14 will receive its missing features

  • @tzeffsmainchannel
    @tzeffsmainchannel Pƙed rokem

    Wonderful! 😎👍

  • @tacticalra1nbow956
    @tacticalra1nbow956 Pƙed rokem +1

    But it’s a F-14B(A+) 1989 year in DCS and early early F-14A(one of first 10 or 20 produced) 1974 year in WT

  • @MultiVeeta
    @MultiVeeta Pƙed rokem +2

    It's like comparing a simulated F14 Vs a mario kart called F14.

  • @uberschnilthegreat22
    @uberschnilthegreat22 Pƙed 2 lety +3

    THIS IS A CERTIFIED *COMPRESSOR STALL MOMENT*

  • @directfrontalgamer
    @directfrontalgamer Pƙed 2 lety +2

    Nice comparison dude ....😎😎😎😎😎😎😎😎😎😎👍👍 great vid ..... 😎

  • @SuprememK4275
    @SuprememK4275 Pƙed 2 lety +2

    Yeeah I can’t wait!!!!!!!

  • @doganaybalaban5080
    @doganaybalaban5080 Pƙed rokem

  • @OhManImSorry
    @OhManImSorry Pƙed rokem +1

    DCS F14 : cost 100$
    War Thunder F14: cost 100 years
    Dear friends, we draw conclusions

  • @tinefme
    @tinefme Pƙed 4 měsĂ­ci +1

    DCS: Realistic fighting
    WT: Arcade Fighting

  • @dt_052
    @dt_052 Pƙed rokem

    Acceleration test was done at a 2000ft altitude difference so that changes things a bit.

  • @friedbananadoesgames
    @friedbananadoesgames Pƙed rokem +1

    I like the video but the intro really killed me. "International Jester Moment"

  • @pogo1140
    @pogo1140 Pƙed rokem

    I've launched missiles that hit the ground in DCS.
    Low altitude release, about 300ft, locked up an Su-30, launched an AIM-7, saw it drop and hit the ground before the rocket motor could ignite.

  • @wardogangsta3992
    @wardogangsta3992 Pƙed 2 lety +5

    the F-14 Tomcat in DCS has a better cockpit than the one in war thunder

    • @reyiz9622
      @reyiz9622 Pƙed 2 lety

      Yes, realistic screen reflections.

    • @liiithp
      @liiithp Pƙed 2 lety +5

      @@reyiz9622 and also a fully interactive cockpit

    • @pocketpunch9920
      @pocketpunch9920 Pƙed rokem

      @@reyiz9622 WT's cockpit doesn't reflect the instrumentation accurately.
      Also, You can't change between the 5 HUD modes, weapon selector doesn't seem to work, the radar ... Doesn't look like that, I didn't catch the RWR in the cockpit but the little image of it on the side... Yeah... It doesn't look or work like that.
      Where's the HUD camera?
      Why is the artificial horizon upside down?
      Can't switch between waypoints and TACAN?
      No full wing sweep?
      Where's the PLM and VSL modes?
      There are many things WT gets wrong or just plainly misses out, and that's fine.
      It's not meant to compete with DCS just the same way CoD isn't meant to compete with ARMA.

  • @nicogonzalez172
    @nicogonzalez172 Pƙed rokem

    I think that the Tomcat in dcs Is more realistic, but isn't bad in WT to be honest
    Nice video mate, keep working!

  • @noop8028
    @noop8028 Pƙed rokem

    You can sweep the wing back by switching to manual sweep swing control on the airfield

  • @nick4506
    @nick4506 Pƙed rokem

    most recent update you can fow fold the wings while parked in warthunder, also a reduced takeoff speed.

  • @doc7000
    @doc7000 Pƙed rokem

    In War Thunder did you put your controls into sim mode, it gets rid of the "instructor", also you can do things like manual wing sweep.

  • @epicmetod
    @epicmetod Pƙed 5 měsĂ­ci +1

    Flight characteristic: DCS
    Missilies simulation: WarThunder

  • @macrossMX
    @macrossMX Pƙed rokem

    I guess one win for the WT F-14 over the DCS F-14 is the presence of a working Glove Vane that opens up when the wings are fully swept back.
    Though it is debatable as the WT F-14 is the early model circa 1974-1977 while the DCS F-14 is a late model around the 1990s where most A model Cats had their Glove Vanes disabled and welded shut to cut back on mantenance.

  • @rags417
    @rags417 Pƙed rokem

    When the F-14 came out in WT I thought that it's maneuverability was crazy OP but it looks like it is similar or even a bit worse to its performance in DCS. The difference I think is that since there are no compressor stalls in WT pilots feel free to do snap rolls, insane AOA moves and so on because they know that they wont get punished.
    I'm still playing Rank II so none of this means anything to me but I am wondering what 4.5 and 5th gen fighter will maneuvers will look like !

  • @scottl9660
    @scottl9660 Pƙed rokem +1

    Love the video, I always considered DCS the clickable cockpit version of War Thunder.

  • @plantump1804
    @plantump1804 Pƙed rokem +2

    Cool vid, but about radar missiles in wt it is not like they would always miss, actually I think with pd they are working prety well, but I was not flying the F-14 so I cannot tell, just talking here about FGR.2

  • @frankieM_
    @frankieM_ Pƙed 2 měsĂ­ci

    i mean i actually like the fact that radar missiles cant hit you if your low to the ground, makes stock gameplay less frustrating and those 16v16 matches in small maps a lot less annoying with how many radar missiles could be in the air at one time

  • @blameusa7082
    @blameusa7082 Pƙed rokem +1

    Precision engineers tool vs Kid's plastic screwdriver...... JEEBUS

  • @andredalia9683
    @andredalia9683 Pƙed rokem +1

    do take note that the F14 in WT is the A/early model

  • @ionoverdrive8164
    @ionoverdrive8164 Pƙed rokem

    For the last part with the radar missile you had to use PD that ignored ground clutter

  • @kefir8257
    @kefir8257 Pƙed 2 lety +2

    Can you do a pheonix range and speed comparison in tac view?

    • @AeroTurtle
      @AeroTurtle  Pƙed 2 lety +1

      Perhaps in the future when they update them.

  • @typhoon109
    @typhoon109 Pƙed rokem +1

    cool comparison! although one thing i will say...
    IS THAT A SYNTH REMIX OF LIGHTHOUSE in the background?? sounds incredible! can you send me a link

    • @AeroTurtle
      @AeroTurtle  Pƙed rokem +1

      Thank you, search up this on youtube Ace Combat 7 LIGHTHOUSE better known as Synthouse SYNTHWAVE

    • @typhoon109
      @typhoon109 Pƙed rokem

      @@AeroTurtle oh yeh i see it, thx!

  • @toyotawitha20mm35
    @toyotawitha20mm35 Pƙed 2 lety +9

    In other words, in war thunder *compared* to the MIG 23 MLD , the F-14As turn rate in both vertical and horizontal is DRAMATICALLY under preforming, realisticly the F-14A has a greatly significant sustained turn rate of 20-22 degrees per second at under 1000M at speeds of down to 250 KTS
    To give a comparison the mig 23 MLD does at maximum 17 degrees per second sustained and has much worse stability at low speed so it has a inferior turn rate and a much higher cornering speed, it's honestly ridiculous that gajin made such an un-maneuverable aircraft one of the best dogfighters in the game, they need to nerf the mig 23s, because they were absolute shit in a dogfight irl, I don't care if it's unbalanced, it's unfair to make someone's favorite plane have garbage preformance because gajin added it at a poor time, imagine how pissed you would be if a game made your all time favorite plane drastically under preform, let's say your favorite plane is an A6M2 zero, but the game made the zero turn like an F4F wildcat, you would be enraged, it's the same situation for the F-14A, it's a zero that turns like a wildcat. (In war thunder) I think that it was a bad move on gajin to ad an underpreforming F-14A into the game now instead of waiting a few more months for more earl gen 4 aircraft.

    • @linusa2996
      @linusa2996 Pƙed 2 lety +4

      They did perfomance demo's of the MiG-23 over at Groom Lake, the F-14 drivers could turn with the MiG without even straining, the MiG's only advantage was acceleration and that was only against the F-14A, the F-14B had no problems keeping up with the MiG-23

    • @mig_tf2323
      @mig_tf2323 Pƙed rokem +1

      Linus A those tested were not the MLD variants though

    • @linusa2996
      @linusa2996 Pƙed rokem +1

      @@mig_tf2323 not enough of a performance difference between them to make a difference.

    • @Chase-Man
      @Chase-Man Pƙed rokem

      Why use figures for turn rates under 3,500ft? All US fighter jet manuals use a 5,000ft ceiling to get the maximum sustained turn rate, ive tested the F-14A in warthunder. I used full real controls, 4 sidewinder and 4 sparrow loadout and 50% fuel for a gross weight of 53,000lbs in warthunder while the real F-14A manual is also rated for 53,873lbs gross weight. If you take the F-14 in warthunder to 5,000ft with this loadout, use full real controls to hold the speed at 300kts without altitude decrease, you will get a sustained turn rate of ~14.5-15° per second which is spot on for the NAVAIR 01-F14AAA-1.1 manual. Only problem is i did this with combat flaps on as the manaul states "Maneuver devices on auto" which we dont have in War Thunder.

  • @chickensya
    @chickensya Pƙed rokem +1

    It wasn’t climbing as fast because the wings were folded all the way

  • @emmalyotier777
    @emmalyotier777 Pƙed rokem

    do a full test of the aim-54 missle, and the awg-9 like test its ground filtering, notch cone, the ability if the aim-54 to track on its own ect

  • @badhabits8492
    @badhabits8492 Pƙed rokem

    2:47 could blow up as a small meme no context needed

  • @fratilaalexandru5119
    @fratilaalexandru5119 Pƙed rokem +1

    Jazz Jackrabbit background music ^^

  • @CS_Mango
    @CS_Mango Pƙed 2 lety +4

    I would have done that radar test with the aim7f instead. The Phoenix at this point was no longer guided by the aircrafts radar.
    Besides that I feel like that the f4j has a far more reliable radar than the f14. I managed to get far more kills with the aim7f in the f4j.
    I am not sure though if that is due to the fact that many people didn't know how to fly the f14 and dodge missiles, as many were possibly noobs who got wrecked by one of the most powerful missiles in game while flying such a large aircraft that it makes the proximity Fuze to be very generous. But it still feels like the f4j actually tracks better.

    • @Diluted37
      @Diluted37 Pƙed 2 lety

      I noticed that too, ive been flying the 4j and lobbing 7Fs for a while and I can tell that they updated missile guidance. The 7f has a much better flight path and its terminal guidance seems to be better as well or at least it pulls the g-loads as advertised (something that gaijin is incapable of implementing correctly).

    • @ricobrown6630
      @ricobrown6630 Pƙed rokem

      I guess thats why they put it at the same br as the f4j

    • @speedbird00_13
      @speedbird00_13 Pƙed rokem

      SST mode... The f14 can fire a pheonix in FOX 1 mode rather than FOX 3 mode.

    • @speedbird00_13
      @speedbird00_13 Pƙed rokem +1

      To add on this he also said he fires out of TWS so the whole "no guided by the aircrafts radar" is invalid. IF war thunder is realistic then the F14 should be miles ahead of the F4 in terms of radar so i dunno bout that

  • @jaromirandel543
    @jaromirandel543 Pƙed rokem

    The very first thing I've noticed is different 3D model. And because I know the 3D model in DCS was laser scanned in museum, then I guess the 3D model in WT is "drawn from photo".

  • @ATP-Flo
    @ATP-Flo Pƙed rokem +1

    This is actually a Warthunder compatible comparison. The F14 in DCS and DCS on its own are so super advanced that it is almost a shame to compare it to an arcade game like Warthunder. No offense.

  • @sosobel5843
    @sosobel5843 Pƙed rokem +1

    Now, Mirage 2000c in War Thunder vs DCS

  • @goldenx86
    @goldenx86 Pƙed rokem +1

    Bonus points for the JJ2 music.

  • @TomP-148
    @TomP-148 Pƙed rokem +4

    I don't think anything accelerates that fast in DCS at that altitude.

  • @aahmkabooom6616
    @aahmkabooom6616 Pƙed rokem

    you can swep the wings 100% back, you need to bind the keys for it

  • @valrond
    @valrond Pƙed 2 lety +2

    Stupid question but, did you use the F-14A or B in DCS?

  • @maratischst1376
    @maratischst1376 Pƙed 9 měsĂ­ci

    tbh i don’t understand that jester stuff. I asked a Russian Su-34 pilot who took part in smo/war/whatever and he said that if the pilot ejects, the co-pilot ejects with him automatically, so there is no way he leaves his mate in jet. So i don’t get how the jester leaves pilot in plane

  • @kazoix
    @kazoix Pƙed rokem +4

    Gaijin made PD radar so unrealistic you can lock targets while the players are on the ground and not moving and thats unrealistic becase the PD radar locks by speed. And when somebody is showing their side in war thunder you lose lock immidietly while in DCS you dont lose lock immididetly but you can sometimes lose lock. I really think gaijin should make that a little better. And also when you lock somebody from behind in pd you also lose locso unrealistic. But i need to say that gaijin is kinda lazy and they dont even change the text of a mig21 in germany to german so.

    • @Asghaad
      @Asghaad Pƙed rokem +2

      they wont ... radar was always an advantage to the NATO while ComBlock had better IR seekers ... the radars are gimped intentionally

  • @skyscall
    @skyscall Pƙed rokem

    There's a couple things to note here.
    The F-14 in DCS understandably turns better because of two things; for one, in DCS the flaps automatically deploy when pulling hard, and for two, War Thunder models the pilot's joystick movement, so the pilot may not be able to get the stick pulled all the way back at high speeds whereas in DCS it perfectly matches your stick input at all times.
    This is especially noticeable in transonic-supersonic jets like the Super Sabre, J32, and MiG-19, where once you approach and break mach your pilot is almost completely unable to get the ailerons delfected due to control surface compression.

  • @Quentor33
    @Quentor33 Pƙed 2 lety +2

    could you do the same video when the dcs mirage F1 comes out ?