Mega Man 2: The Sequel That Saved the Series - Pikasprey

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  • čas přidán 3. 08. 2021
  • Mega Man 2 is the best selling game in the series, but how much of an improvement is it over the first?
    Mega Man Review Playlist: • Mega Man Reviews
    Twitch: / pikasprey
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    Twitter: / pikasprey
    Outro music by: / kyaniteheart
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Komentáře • 651

  • @RTDelete
    @RTDelete Před 2 lety +677

    I love Quickman's personality, the fact that he's the only one that goes outside of his portrait (His horns poke out) and the fact that being slow actually hurts him

    • @luisjogos821
      @luisjogos821 Před 2 lety +35

      yeah,and then they removed that little bit out of the border in Megaman: The Willy Wars,instead of fixing at least some of the obnoxious parts on Willy 4 and 6.

    • @Overseer190
      @Overseer190 Před 2 lety +27

      In the archie comics, he has the most personality lol

    • @bulbakurb2385
      @bulbakurb2385 Před 2 lety +33

      @@luisjogos821 also Quick Man has a malfunctioning system which doesn't make him immune to Flash Stopper like the rest of the Robot Masters

    • @robincray116
      @robincray116 Před 2 lety +43

      From what I've heard Quickman was supposed to be a particularly special boss that holds a rivalry with megaman. Having a special portrait that pokes out was intentional.

    • @luisjogos821
      @luisjogos821 Před 2 lety +9

      @@robincray116 i know,but what bugs me is that his portrait was "pushed back inbounds" in Willy Wars,instead of fixing the obnoxious parts in Willy Stages 4 and 6. (and the slowdown that the original NES didn't had)

  • @Ocsttiac
    @Ocsttiac Před 3 lety +510

    It's probably worth pointing out that the Quick Boomerangs are able to damage EVERY generic enemy in the game. One of the Wily Stages has a big fish that jumps out of a pit. It's meant to be immune to everything, but the Quick Boomerangs kill it outright.

    • @Ocsttiac
      @Ocsttiac Před 3 lety +61

      @@Hollow_Tim Because in the Wily Wars version of MM2 (aka the Genesis remake), it was fixed to be immune to all weapons, including the ones from MM1 and MM3.

    • @burritomaster6000
      @burritomaster6000 Před 2 lety +9

      Yeah and quick man is weak to the mega buster.

    • @loojawmanandhar9808
      @loojawmanandhar9808 Před 2 lety +13

      Fun fact: If u try to hit Quick Man with Quick Boomerangs or Metal Blades, he'll block ur shots. I only came to knew this due to the miracle of PIRACY

    • @TheSchaef47
      @TheSchaef47 Před 2 lety +7

      @@loojawmanandhar9808 Air Man and Crash Man are also immune to the metal blades, as well as the Mecha dragon and the guts tank

    • @PrunselClone
      @PrunselClone Před 2 lety +1

      @@burritomaster6000 No he’s not. He just takes a bit more damage (2 on hard mode and 4 on normal) The buster deals the same damage to Air Man, Heat Man, and Flash Man.

  • @straightupanarg6226
    @straightupanarg6226 Před 2 lety +69

    When I beat MegaMan 2 for the first time (I was, what, 10?) I actually ran outside my house screaming. I was so proud of myself.

    • @lowshawn6269
      @lowshawn6269 Před 2 lety +12

      I just beat the game now, I can understand why you did that back then

    • @Flameb0
      @Flameb0 Před 10 měsíci +3

      damn, thats hardcore. thats a really impressive game to beat at that age

    • @LUCKO2022
      @LUCKO2022 Před 6 měsíci

      Wow did you want a cookie or something?
      Grow up.

    • @LUCKO2022
      @LUCKO2022 Před 6 měsíci

      ​@@lowshawn6269
      It is not that hard. I beat it when it was brand new. You just suck. Go back to playing Elmo Letter Adventure, it is about your speed.

  • @takkoy8658
    @takkoy8658 Před 3 lety +413

    "This whole area is clearly a sewer and that's not really the place you put a fire-themed boss."
    **Laughs in Mega Man 3 DOS**

    • @chromasus9983
      @chromasus9983 Před 3 lety +24

      I can't fully remember, but wasn't that boss sort of welding themed?

    • @insertobligatoryreferenceh489
      @insertobligatoryreferenceh489 Před 3 lety +31

      @@chromasus9983 Torch Man DOS, yes.

    • @joules8167
      @joules8167 Před 3 lety +16

      Besides, its a geothermal plant

    • @kieranstark7213
      @kieranstark7213 Před 2 lety +7

      The next video in the series: *Mega Man 3: The Worst of the Best*

    • @SMPandanic
      @SMPandanic Před 2 lety +3

      to be fair it wasn't supposed to be a megaman game

  • @megamob5834
    @megamob5834 Před 3 lety +186

    While not my personal favorite MM game, it’s hard to understate it’s importance in gaming history and innovating many of the staples of the franchise that all of us blue bomber fans are still so fond of to this day.

    • @maydayredd6137
      @maydayredd6137 Před 3 lety +6

      I just love protoman so the later ones where you can play him are my favourites

    • @megamob5834
      @megamob5834 Před 3 lety +9

      @@maydayredd6137 yeah 9 is my jam. Protoman mode is hard as hell in that game tho lol

  • @Ranzord95
    @Ranzord95 Před 3 lety +72

    the ways developers had to work their way around these issues reminds me of when you are doing some class project and suddenly realize an oversight or something changes and you have to juggle with what you have to meet requirements lol

  • @MrPSaun
    @MrPSaun Před 3 lety +195

    The only downside to the metal blades is that you can't run 'n gun, but this can be alleviated with some hopping techniques.

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 Před 2 lety +18

      That and it's an unbalanced weapon that makes most of the other weapons practically useless.

    • @L00D__
      @L00D__ Před 2 lety +8

      That and the Wily stages that's not Wily 1 just gives up level design wise and gets downright bad (especially Wily 4)

    • @StarshadowMelody
      @StarshadowMelody Před 2 lety +22

      y'mean how Metal Man uses it?

    • @MrPSaun
      @MrPSaun Před 2 lety +12

      @@StarshadowMelody Now that you mention it...

    • @jaykelley103
      @jaykelley103 Před 2 lety +2

      @@ultrairrelevantnobody1862 soyjack

  • @KermitDaSnek
    @KermitDaSnek Před 2 lety +21

    One of the biggest examples of Megaman 2’s poor weapon balancing that I learned from doing no metal blade runs is that air shooter doesn’t even damage half the enemies.

    • @arcnova
      @arcnova Před 2 lety +9

      Air shooter has 3 purposes
      Crashman
      Woodman
      Mecha joe

  • @InsomniacRadio
    @InsomniacRadio Před 3 lety +25

    THANK YOU FOR EDITING AROUND ALL THE FLASHING EFFECTS! I'm a huge Megaman fan, but I also have epilepsy, and there's no way I can beat this game without having a seizure. Thank you for working hard to make sure people like me could watch this video safety

  • @arciks11
    @arciks11 Před 3 lety +8

    Metal Blade destroying Metal Man isn't only such easter egg in the game.
    If you use Crash Bomb on Heat Man it will heal him completely.

  • @pnexus9514
    @pnexus9514 Před 3 lety +124

    Without megaman 2, we wouldn't have the "I can't beat airman" song. Thank you megaman 2.

    • @revenevan11
      @revenevan11 Před 3 lety +3

      Was looking for a comment like this! 👍

    • @ScottRevengeanceZX
      @ScottRevengeanceZX Před 3 lety +1

      @@revenevan11 what is your favorite mega man game
      Me I like mega man 10

    • @kiwikenobi
      @kiwikenobi Před 2 lety +4

      I feel obligated to say something since this song got mentioned. XD

    • @ScottRevengeanceZX
      @ScottRevengeanceZX Před 2 lety

      @@kiwikenobi what do you mean?

    • @kiwikenobi
      @kiwikenobi Před 2 lety +2

      @@ScottRevengeanceZX I wrote the fanmade English version of that song. It's on my channel. :)

  • @chaosmiles07
    @chaosmiles07 Před 3 lety +107

    Yeah, it's easy to tell where the game gets "Nintendo Hard" and how this can easily be attributed to lack of polish and balance testing. However, it still became the most iconic "Classic" Mega Man title, to the point where so much of Mega Man's moveset and soundtrack points to this game in the Smash Bros series. I don't think that, after talking about the mechanics of the game itself, enough was said about how these mechanics and changes, ended up influencing the series moving forward.

    • @Brawler_1337
      @Brawler_1337 Před 3 lety +21

      On the notion of Nintendo Hard, it’s also worth bearing in mind that the age of the NES was a very different time for video games. The 80s marked the heyday of the video arcade, where players would pay quarter upon quarter to play their favorite games. Now think about designing an arcade game. Do you want it to be relatively easy-going for the player to complete? No; you want it to be hard and sometimes a bit unfair so that players will spend more quarters getting better and trying to beat the game. An arcade game isn’t an experience to complete, but rather an opponent to defeat. This also complements the social atmosphere of the arcade well since you can brag to everyone when you finally are able to beat a game or get the high score. It’s an achievement worth celebrating.
      Obviously, home consoles are a different beast. They don’t require money to play once you own the system and games, and you’re probably going to play them alone or with a few friends you have over your house. Despite this, many 8-bit games were still designed as if they were arcade titles. They’re relatively short, hard as hell, and limit your lives and continues. Hell, some still kept a score even though high scores aren’t much of a bragging right if your copy of the game isn’t public to prove you got that score. These aren’t design flaws; they’re just what gamers expected in the 80s. It was also what game designers knew how to do, because most of them probably worked on arcade games as well.
      It wasn’t really until the 16-bit era that game designers realized the strengths of the home console and started tailoring games toward them. Now games could be encouraging to the player, presenting enough difficulty to be engaging but not so much that the player will get frustrated and quit. Games got longer, continues were no longer limited or locked behind a code, and scores were no longer important. Game were no longer your opponent.
      I think I’ve rambled a bit, but my point is that Nintendo Hard sections of 8-bit games were likely intentional because that’s how an arcade game would do things.

    • @litigioussociety4249
      @litigioussociety4249 Před 3 lety +2

      Hard? This is one of the easier Mega Man games. Like most of the NES games, it was designed to be rented, and won in one or two weekends. In general, you could usually learn the weaknesses through trial and error in about that much time with most Mega Man games. It's somewhere around 48 attempts max to learn the best path through the game, and then just a matter of pulling it off. This one is easier, because most of the weaknesses are super effective. Mega Man 4 and 6 are the more infamous ones for not having really effective special abilities.

    • @HomoErectusIsAFunnyName
      @HomoErectusIsAFunnyName Před 2 lety +4

      @@Hollow_Tim Both of these explanations are correct. Obviously when people designed games for the NES, many of them were stuck with the design philosophy of arcade games (hence so many games still used the point system even though nobody cared at home) but it's also a way to make the game feel longer and maybe even more rewarding. Plus people had no idea what they are doing many times so they designed games with a really weird logic sometimes (like the infamous Castlevania 2 'crouch in a corner so a tornado can take you away' puzzle) and many times misjudged how well an average player can play or understand the game compared to them after they played the game a billion times. It was the wild west of video game making and there weren't guidelines and set paths to take.
      That's why games like Mario or Megaman are so outstanding. They managed to create principles which work to this day in those untamed times.

    • @Objectorbit
      @Objectorbit Před 2 lety +2

      @@Hollow_Tim some games were purposefully designed to not be finished in a day, but it wasn't the most common thing. Even then, it was mostly an issue with american games and competition from blockbuster.

  • @skibot9974
    @skibot9974 Před 3 lety +135

    13:40 the atomic fire is also good for Quick Man if you don’t have flash stopper. Flash Stopper will drain 14 units of health at full power thus leaving Quickman with 14 units. A fully charged Atomic Fire deals 10 units of damage

    • @prayingkabutops1392
      @prayingkabutops1392 Před 2 lety +7

      The problem is that it takes so long to charge. Crash bombs is the way to go.

    • @skibot9974
      @skibot9974 Před 2 lety +4

      @@prayingkabutops1392 can’t you keep the charge as you enter the boss room?

    • @prayingkabutops1392
      @prayingkabutops1392 Před 2 lety +8

      @@skibot9974 I guess you can, but you have to be careful you don't miss. But since he gets stuck running it makes it easier.
      And speaking of atomic fire, that reminds me of using it to get through that unavoidable sniper joe in wily stage 4. Seriously, that level is one of the worst levels I ever played.

    • @skibot9974
      @skibot9974 Před 2 lety +2

      @@prayingkabutops1392 not as bad as Wily Stage 3? (The one with the spike maze) in Mega Man 9

    • @MidoseitoAkage
      @MidoseitoAkage Před 2 lety +3

      Air shooter is more efficient than Atomic Fire. First, since Quick jumps alot, the air shooter has high change to hit. Second, it take at least 2 palette of his hp.

  • @MGlBlaze
    @MGlBlaze Před 3 lety +32

    It's amazing that Mega Man 2 ended up as good as it did considering the very limited development schedule it was afforded.

  • @GrandpaMaxGaming
    @GrandpaMaxGaming Před 3 lety +186

    Been looking forward to this one. You had an wonderfully insightful video on the original Mega Man.
    It's not hard to find a video talking about that game nowadays but yours still somehow managed to stand out amongst all the others.
    Still very excited for the series and it's cool to see that you're taking your time on it versus rushing it out soullessly one after the other in a month.

    • @turrican3839
      @turrican3839 Před 3 lety +9

      **Cough every CZcams that isn't Nico Evaluates**

    • @nunyabusiness7056
      @nunyabusiness7056 Před 2 lety +2

      Wish I could award or some shit to echo this. Super glad you continued this series and the fact that it took awhile is somewhat assuring of your testament to quality.

    • @robincray116
      @robincray116 Před 2 lety +2

      look up gemini laser his old playthrough /reviews was amazing

  • @sugarfrosted2005
    @sugarfrosted2005 Před 3 lety +25

    I never really noticed that was a sewer until you mentioned it. Just looked like a foundry to me.

  • @commander_frog
    @commander_frog Před 3 lety +61

    It’s great, I hope they continue to make a ton of mega man games for years until completely stoping for awhile

    • @VCV95
      @VCV95 Před 3 lety +8

      They could just make legends e and id be tickled pink.

    • @PhazonEnder
      @PhazonEnder Před 2 lety

      @@VCV95 "Legends e?"

    • @VCV95
      @VCV95 Před 2 lety +1

      @@PhazonEnder yeah! I definitely meant 3, but I would take an e, cause that could mean other games leading to that e!

    • @PhantomOfficial07
      @PhantomOfficial07 Před 2 lety

      @@VCV95 Why would e mean other games leading to that

  • @Bofner
    @Bofner Před 3 lety +22

    If you feel this way about Mega Man 2, I can't wait until you get to Mega Man 9. I think it'll give you EXACTLY what you were looking for with this one

  • @mopbrothers
    @mopbrothers Před 3 lety +17

    This game made me a Megaman fan. Made millions of gamers Megaman fans. Spawned a formula that still exists. Great video.

  • @MexicanSheepMan
    @MexicanSheepMan Před 3 lety +114

    17:39
    "I don't think anybody actually likes playing this part without the rocktet"
    Yeah, hahaha... imagine liking getting through Heat Man's disappearing blocks without item 2... couldn't be me!

    • @MilenAnessar
      @MilenAnessar Před 3 lety +4

      Hey sheep, can't wait to see he review the game you're in.

    • @alex_-yz9to
      @alex_-yz9to Před 3 lety +11

      Its more the fact that the yoku blocks are off screen so you get no time to see the whole pattern and one mistake is punished severely with a life lost from either the lava or the bottomless pit

    • @cowgaming7186
      @cowgaming7186 Před 3 lety

      *it was me*

    • @Skallva
      @Skallva Před 2 lety +5

      @@alex_-yz9to Yeah, exactly. Yoku blocks are usually nothing too hard in most MM games but MM2 is just nasty with its placements in Heat Man's stage.
      And it's made even worse by the fact the blocks are prone to desyncing.

    • @MexicanSheepMan
      @MexicanSheepMan Před 2 lety +3

      @@alex_-yz9to I can understand that, Heat Man's level was like, 75% of Yoku Block nonsense, and the punishment is way too rough. It's not too difficult once you memorize where the next block will be, but it's definitely tough to do so in the first place.

  • @GrayToaster
    @GrayToaster Před 3 lety +24

    Holy shit he's back

  • @terminalvelocityrunner2202

    About FlashMan’s icy stage, according to some official material, the process of stopping time (at least at this time in the series) required sub-zero temperatures. So to accent FlashMan’s Time Stopper weapon, Wily stationed him in an ice cave.

  • @davidgusquiloor2665
    @davidgusquiloor2665 Před 3 lety +30

    That's a pretty fair take on MM2, great vid as always.
    Also a little detail i learned is that Quickman sprite in the boss select has a little of his head outside the box, because they had an idea of Quickman being a rival character and wanted to add personality to him.

    • @dawnsbuneary
      @dawnsbuneary Před 3 lety +3

      Dookieshed mentioned that. Cool concept.

    • @luisjogos821
      @luisjogos821 Před 2 lety +1

      yeah,and then in Willy Wars they removed that bit. :/

    • @TheBfutgreg
      @TheBfutgreg Před 2 lety +1

      I remember that classic flash animation of Mega Man vs Quickman

    • @tylermannor4290
      @tylermannor4290 Před 2 lety +1

      It was also to show that Quickman was considered harder than the other 7

  • @fangslime
    @fangslime Před 3 lety +3

    No boss should ever be immune to the Buster.

  • @yellowdevil14
    @yellowdevil14 Před 3 lety +19

    This series is so great. It's very easy to tell that a ton of thought and hard work went into this video and it hugely payed off. I can't wait for more of these, keep up the great work!

  • @crispy_asch7110
    @crispy_asch7110 Před 3 lety +13

    Literally was struggling to get up and get my work done, saw this notification and it pumped me up!

  • @DJTileTurnip
    @DJTileTurnip Před 3 lety +14

    I didn't notice the weird footage in the Wily Stages at all, great editing!

  • @ryn7782
    @ryn7782 Před 3 lety +7

    In the works of Akihiko:
    "I've been waiting for this!"

  • @tossingturnips
    @tossingturnips Před 4 měsíci +1

    I never before realized that Heat Man's stage was a palette swapped sewer. I could tell it was underground and all the concrete and water recolored red makes it obvious in hindsight, but it was just something I never questioned as a kid. It's so wild to still be surprised by a game you thought you knew inside and out.

  • @misterzygarde6431
    @misterzygarde6431 Před 3 lety +30

    Oh neat a new video from you.
    I remember playing this game on 3DS, first with the Virtual Console and then with the Legacy Collection on the 3DS. Aside from Quick Man’s stage. I enjoyed the game.
    Playing the game also made me learn that like the Metal Blade, the Quick Boomerang is almost as good what with it not running out of ammo as quickly as the Metal Blade which has being able to be aimed over the Quick Boomerang.

    • @user-fy1nq3nf1q
      @user-fy1nq3nf1q Před 3 lety +1

      It has something like the max number the nes can handle for something, 256 uses I believe? It's short range, sure but highly spammable and kills pretty much everything, even the seemingly invincible gray fish in wily later on

    • @amso7169
      @amso7169 Před 3 lety

      @@user-fy1nq3nf1q
      doesn’t leaf shield instakill the fish?

    • @user-fy1nq3nf1q
      @user-fy1nq3nf1q Před 3 lety

      @@amso7169 I believe it's only weak to the boomerang, but checking now crash bombs also work. (not that youd ever want to use them on enemies though) megaman.fandom.com/wiki/Big_Fish

  • @warmCabin
    @warmCabin Před 3 lety +3

    7:05 the blockies actually do topple in Normal mode if you hit them with certain weapons. It's just that Buster goes from dealing 10 damage (half) to 20 (100%)

    • @TheSchaef47
      @TheSchaef47 Před 2 lety

      Yeah, I was gonna say it's not a question of different behavior but the amount of damage taken in each mode

  • @phase623
    @phase623 Před 3 lety +4

    I didn't know this game was less than they wanted to make but it makes total sense. Knowing that, I wish Powered Up was successful so they could have potentially made the Mega Man 2 they originally wanted to.

  • @darrellgardner4561
    @darrellgardner4561 Před 3 lety +1

    at 2:49 when he was listing all of the robot master, all i could think was there should be a classic megaman pokerap.

  • @erysecret
    @erysecret Před 3 lety

    I know these aren't as popular as your pokemon vids but i love megaman and am always happy when you post a new vid. So thanks!

  • @bladmun5718
    @bladmun5718 Před 3 lety +1

    Happy to see you back!! And even happier that the newest video is a megaman one!

  • @turrican3839
    @turrican3839 Před 3 lety +56

    Mega Man 2 drops the ball in so, *so* many areas, but it has brought so many defining traits that the series has included, also Mega Man 2 was also rushed like 3 but with much worse results, 3 and 4 truly improved the original hexalogy as sequels and do a great job.

    • @eavyeavy2864
      @eavyeavy2864 Před 2 lety

      "rushed like 3"
      Wrong comparison, dunce

    • @turrican3839
      @turrican3839 Před 2 lety +2

      @@eavyeavy2864 have you never heard about the development circumstances of Mega Man 2 either, which was made in the very little freetime that Capcom employees had

    • @DJSwagz
      @DJSwagz Před 2 lety

      What kind of insane standards are you holding Megaman 2 that it drops the ball in "so, so many ways?" Do you remember being a gamer in the 80s at all????

    • @turrican3839
      @turrican3839 Před 2 lety +2

      @@DJSwagz do you remember that in Mega Man 2 there is a boss that requires you to completely stock-up on Crash Bomb (bad weapon) and try to kill every turret without wasting any ammo on breakable walls

  • @evillecaston
    @evillecaston Před 3 lety +32

    Coming soon with Mega Man 12: Edgy Man!
    He's a robot weeb samurai with a real katana named Slice of Death Anime.
    His main attack will be teleporting behind you and unleashing his superior blade techniques.
    And since voice acting is a thing now, his catch phrase will be "Nothing personnel, kid."

    • @sugaryhull9688
      @sugaryhull9688 Před 3 lety +18

      Will he make Mega Man cry like an anime fan on prom night?

    • @samuelaugenstern5822
      @samuelaugenstern5822 Před 3 lety +6

      @@sugaryhull9688 "I'd always listen to what Mighty No. 9 has to say."

    • @attackofthejiggli
      @attackofthejiggli Před 2 lety

      Fascinating to read after reading about Daggerman from a megaman fangame that does exactly that

  • @EzmarVoD
    @EzmarVoD Před 3 lety +2

    I was immensely impressed with this game until the Wily Crash Bomb boss. I went from "10/10 design" to "I am too disappointed to continue" at that single stage.

    • @EzmarVoD
      @EzmarVoD Před 2 lety

      @@Hollow_Tim I didn't give up because it was too hard, the game simply wasn't fun anymore at that point. I knew how to do it, it was just such blatantly poor design to not give enough bombs on a full bar to defeat the boss without using tools to bypass the walls.
      It's terribly designed, and there's basically no arguing that point.

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 Před 2 lety

      Wily Castle is mostly poorly designed.

  • @chimerayoyo
    @chimerayoyo Před 3 lety +5

    That was fantastic, loved it so much! I never knew any of the development info regarding MM2, that was really interesting! Who knew that the supposed favourite MM game had all that going on for its creation. Thanks for the great video~

  • @OneOneTwo112
    @OneOneTwo112 Před 3 lety +2

    Fantastic video, you're 2 for 2 on great Mega Man content so far! Hearing newer (and nuanced) perspectives is very important for both the franchise and the fanbase. Glad to hear you're having a great time with the series!

  • @Hugelag
    @Hugelag Před 3 lety +9

    A new Pikasprey video always brightens my day.

  • @meta04
    @meta04 Před 2 lety +1

    3:04 BoomerangMan, DrillMan, GreenMan, MetalMan, WaterMan. I guess BoomerangMan was the prototype for QuickMan.

  • @WakeUpUniverse66
    @WakeUpUniverse66 Před 3 lety +2

    Happy to see you upload!

  • @ladyashley6182
    @ladyashley6182 Před 3 lety +19

    Doing Heat Man stage’s long block stretch without item 2 is my favorite part of the game

  • @WolfDB
    @WolfDB Před 3 lety

    It's great that this video came out the day after my birthday, with a series I love being continued by such a great CZcamsr

  • @246theguy
    @246theguy Před 3 lety +33

    While Mega Man 2 has some improvements over the original (like the passwords and the E-Tanks),
    I still believe this is one of the weaker entries in the classic series.
    Maybe I am biased because of its overpraise but from a more analytical stance, there are plenty of issues with it:
    Unbalanced weapons, badly designed bosses (Air Man and his unavoidable tornadoes for example) and
    unbalanced dificulty in certain areas (like the dissapearing blocks section of Heat Man).
    Even Akira Kitamura is aware of some of its unpolished parts.
    Thanks for the video, though.

    • @randomnerd4600
      @randomnerd4600 Před 3 lety +2

      uh.. could you edit your comment? theres a gameboy game called megaman II and its not a port..

    • @samitamimi9714
      @samitamimi9714 Před 3 lety +1

      Yep I agree

    • @eavyeavy2864
      @eavyeavy2864 Před 2 lety

      EAT that RNG
      Or maybe what you think make a good game is just pretentious list

    • @GyroMan5136
      @GyroMan5136 Před 2 lety

      from an analytical standpoint? it's definitely one of the weakest i think, but it also happens to be the one i've replayed the most
      this might be because it's one of the easier entries, stages are pretty short, bosses die fast with their weaknesses (and many die fast even with just the mega buster on normal mode) and the more you replay a game the easier it is to get through the next time so i've definitely built up a tolerance to most of its bullshit
      so even though i'd probably put it near the middle in terms of my personal "mega man ranking" I really like it anyways, i like them all really except for 4 and 7, and even then 4 and 7 aren't even bad games I just don't like them too much personally

  • @promqueenkiller
    @promqueenkiller Před 3 lety +4

    Long time no see

  • @connorluck7983
    @connorluck7983 Před 2 lety +2

    great content dude! Excited for this series

  • @connorharlan1187
    @connorharlan1187 Před 2 lety +1

    Amazing critiques here; you pointed out things that pissed me off but I never understood why. Another great video

  • @Gamesmarts194
    @Gamesmarts194 Před 3 lety +7

    So the robot master contests started as early as MM2? That’s kinda neat to know, and it makes me wonder if their (relative) inactivity is due to that.
    Like, because ideas are sent in by fans, it makes me wonder if they want to leave the ideas up to the fans instead of dragging their feet and pressing on themselves. I mean we already have a large slew of fangames (Rock Force, Unlimited, Day in the Limelight, MaGMML) so who knows?

    • @PhazonEnder
      @PhazonEnder Před 2 lety

      According to Capcom the reason that they canceled MM Legends 3 was due to the lack of interactivity between the fans and devs while the game was being worked on. In reality nothing could have been further from the truth, but that was the excuse that Capcom ran with.

    • @nicodalusong149
      @nicodalusong149 Před 2 lety

      @@PhazonEnder Oh, there's a Matt Mcmuscles video on MML3. The lack of interactivity thing is a half truth at best. The video is better at explaining this point than I can so I suggest watching that instead.

  • @ergoth154
    @ergoth154 Před 3 lety +25

    You don't know how long I've been looking forward to this. I really enjoy these retrospective reviews from you, I think you have great way of analyzing something in the context of simply do the mechanics work, are the levels cohesive and are they both fun to play.

  • @Rafael_Oiticica
    @Rafael_Oiticica Před 2 lety +1

    Man, you cover the topics very well. Your voice, your statements, your way to do all that... I want to see the next videos! Thanks :)

  • @ElsyeaR
    @ElsyeaR Před 2 lety

    I think it's the first video I've seen presenting default about this game. This is refreshing, thank you

  • @skibot9974
    @skibot9974 Před 3 lety +1

    That robot master section was very insightful

  • @aircall2065
    @aircall2065 Před 2 lety +1

    You know whats been theorized before?
    Flash Mans stage takes place in a digital clock.

  • @TheBloodswordsman
    @TheBloodswordsman Před 3 lety +2

    You hit me with Megaman 2 and my brain immediately starts singing Airman ga taosenai.
    A simpler time.

    • @revenevan11
      @revenevan11 Před 3 lety

      Stuck in my head since I saw the notification too

  • @arcnova
    @arcnova Před 2 lety +3

    Bubble lead has infinite ammo
    If you pause the game every shot
    Your ammo count never depletes because you need to fire 2 shots to use 1 pellet

  • @kirigayakazuto963
    @kirigayakazuto963 Před 3 lety +1

    It´s my birthday and we get a new video for the yellow channel? Nice!

  • @adhoclavaman
    @adhoclavaman Před 3 lety

    Your analysis of the game was spot-on. I do personally find a *few* extra spots in which Quick Boomerang is useful, but other than that, you've pretty much summed up my own thoughts on MM2. I appreciate you actually taking your time to research the game and its development. Hopefully the other reviews will be just as in-depth.

  • @BlazeGamerMC
    @BlazeGamerMC Před 3 lety +4

    Finally

  • @zap3231
    @zap3231 Před 3 lety +1

    Hoo boy! It has been a hot minute but it's worth it, amazing video as always Christian!

  • @chipsdonut1
    @chipsdonut1 Před 3 lety +11

    I have seen so many reviews of Mega Man 2 and your the first to mention the stages being made before the bosses I appreciate that.

  • @thegreatscribbles960
    @thegreatscribbles960 Před 2 lety +1

    I Like the time stopper the fact you can just "Za worldo!" anytime is funny

  • @jinxtheunluckypony
    @jinxtheunluckypony Před 2 lety

    This was a good review, I’d love to see you cover more Megaman games.

  • @burncrowsp
    @burncrowsp Před 3 lety +3

    I cannot agree more with your points here, MegaMan 2 is the game that truly made the franchise stand out, but it's far from being the pinnacle of the series that a ton of people claim it is. Sadly, due to the time constraints there are so many new issues that even MM1 ends up being a better experience (critically speaking). So, great review, I'm really enjoying your takes on these games, looking forward to the MM3 review.

  • @esmooth919
    @esmooth919 Před rokem

    17:27 I traverse the yoku blocks without item 2, tho. But that one part at the end even tripped _me_ up when I was a kid

  • @emilioamaralmarquesdemorai1856

    Amazing!!!
    I just can't wait for Mega Man 3 video.

  • @wishbot132
    @wishbot132 Před 3 lety

    i've been really looking forward to this video!! you made my day, man!

  • @tinkerer3399
    @tinkerer3399 Před 3 lety +2

    I kinda hate the Metal Blade dominant strat in this game. Part of the fun in Megaman is messing with the different weapons but when Metal Blade is the best choice in 95% of situations it kinda takes that fun out, plus it makes this one of the easiest Megaman games in the series (easily the easiest on the NES). I still love this game, but now I usually play it without the Metal Blade.

  • @kamikaze9699
    @kamikaze9699 Před 7 měsíci +1

    Over 600 comments at time of posting this, so someone had to mention these before, but on the off chance nobody has:
    -Best use for Leaf Shield is when riding those platforms on tracks when Telly trios infinitely spawn (the flying cylinders with rotating eyes that track you), as you're not moving so it stays intact. It's a lazy man's ride so you don't have to dodge or shoot them, giving you a breather.
    -Using Flash Stopper mid-stage is really good when activated just prior to one of the giant enemies popping in (lantern fish in Bubble Man, fire-breathing cat in Wood Man, etc). If activated before they spawn or teleport in the whole way, their hitboxes aren't active yet so you can just run right on past. Granted, their patterns aren't that bad, but it does offer another option.
    -Quick Boomerangs can damage almost every regular enemy in the game (including some that are invincible to everything else). Its quickfire property makes it easier to rush through certain areas better than the Metal Blade, though
    -The destructible walls in the Boobeam Trap room don't respawn between attempts, only on game over. If one sucks that bad, they can break all the walls, die, farm to full, and try again. However, it is possible (and my preferred method) to have one Crash Bomb left after this puzzle boss. On the left wall, if you hit just underneath the exposed trap on the left or the top of the barrier right underneath it, you can take out both the wall and the trap. If you want to conserve mobility item power, you could break both the walls on the lower right with a single bomb as well, though that aiming is a bit of a pain (I'd rather just use an Item 3).
    Granted, these may not be as obvious as they were to me on a first playthrough (except for Flash Stopper, as my read of it was pretty much the same initially- took watching speedruns for that idea to change).

  • @dwainecoggins2374
    @dwainecoggins2374 Před rokem

    Excellent video I can’t wait for you to do MegaMan three that is one of my favorite games

  • @Tracequaza
    @Tracequaza Před 3 lety

    A really insightful video on one of my favourite NES games ever! The crash bomb boss was always a part of this game I hated, so I'm glad you talked about why that was so bad but it was really interesting to hear your thoughts on other parts of the game I kinda gave a pass to due to nostalgia, like the final boss. I actually didn't know a lot of the stuff you said in this video, like some of the weaknesses and skips with the 3 items. This and Zelda 2 are the only NES games I've beaten multiple times and enjoyed. Great video

  • @CharlieSoze
    @CharlieSoze Před 2 lety +2

    One of my proudest moments of my gaming life was cracking the password system logic so I could assign myself any combination of weapons and items on starting the game. I'd noticed a lot of my password saves looked roughly similar and figured out how they worked.
    Looking back it seems this wasn't actually that hard but I'm still proud of it.

    • @theonewiththeeyeoftruth884
      @theonewiththeeyeoftruth884 Před 2 lety

      I did the same as a kid, and with the rest of the series. After writing down a lot of passwords, I noticed some patterns. Cracking the Mega Man X password system on the SNES was a very different experience, as it was a grid of numbers rather than dots.

    • @DrMethyl
      @DrMethyl Před rokem

      yeah I did the same ! I remember the adrenaline rush when the screen moved to the right proving the code is accepted !

  • @waifuislaifu6344
    @waifuislaifu6344 Před 3 lety

    Love these. Keep em coming pikasprey

  • @KnobleSloth
    @KnobleSloth Před 3 lety +8

    I don't want to imagine a world without mega man soccer

  • @Sniwott
    @Sniwott Před 3 lety

    Ahhhh I've been waiting for the next Mega Man video from you! ^^

  • @demonblade3018
    @demonblade3018 Před 3 lety

    Learned alot here, thanks for the videos yo! I'd love a megaman 3!

  • @DamianStyx
    @DamianStyx Před 2 lety +1

    I've really enjoyed this look back at a series that was a little before my time. Growing up in a world where Mega Man was already Ubiquitous in gaming it's really fun to see how it all got started. It also just blows me away that Sega created a Hedgehog who can run faster than sound and Capcom made a robo kid who can shoot lasers... and the winner of the mascot wars was a plumber... who can jump.

  • @comicsans3469
    @comicsans3469 Před 3 lety

    Welcome back, Pikasprey!

  • @mr.pointschannel6318
    @mr.pointschannel6318 Před 2 lety +1

    This was great! Such a fresh take on a classic game.

  • @cronoesify
    @cronoesify Před 2 lety +2

    I haven't heard anyone dunk on mega man 2 as much as this dude does. Impressive.

  • @Raichii.ooeooe
    @Raichii.ooeooe Před 3 lety +1

    A new video...awesome as always 👍

  • @latrodectusmactans7592
    @latrodectusmactans7592 Před 2 lety +1

    That interview certainly explains why Bubble Lead can glitch out Heat Man's stage if you beat him with it.
    Was frustrating to make it across the long gap without Item 2 and then have that happen.

  • @DexysTakumi
    @DexysTakumi Před 3 lety

    You finally posted! Hope everything is alright now!

    • @DexysTakumi
      @DexysTakumi Před 2 lety

      @Frances 22 y.o - check my vidéó WTF bot

  • @HybridAngelZero
    @HybridAngelZero Před 3 lety

    Always happy to see a new Pikasprey video in my feed, especially when it's Megaman!
    I love the Megaman series, and MM2 is one of my favorites in the classic series, but I'm glad you were so fair with it. It feel like it's a little too widely accepted that MM2 is some sort of perfect game, or the best in classic series, but I think it's historical importance to the series gets mixed in to the narrative.
    That said Megaman 2 absolutely *is* still a fantastic, must-play classic game, and definitely the first recommendation I give when people ask were to start with classic Megaman

  • @GoiabaMegasXellox
    @GoiabaMegasXellox Před 3 lety

    a new pikasprey vid will always be good news

  • @DonYagamoth
    @DonYagamoth Před 2 lety +1

    Heat Mage stage is a recolored sewers.... I... Never realized that in any capacity, but now that you mention it o_o..

  • @ChippTheFox
    @ChippTheFox Před 2 lety +3

    I really hope you end up playing the legends series at some point! Megaman legends is my personal favorite megaman game with the original battle network being my second favorite. I'm really enjoying these videos so far!

  • @c0mpu73rguy
    @c0mpu73rguy Před 2 lety

    I didn’t even noticed you posted the sequel, thanks CZcams!

  • @luciferrr214
    @luciferrr214 Před 3 lety

    Always a good day when Pikasprey post a video

  • @popowerst4712
    @popowerst4712 Před 3 lety

    Literally always a good day when Pikasprey uploads

  • @rhtorres
    @rhtorres Před 2 lety

    This game is my favorite MM game ever. My first mega man and is a classic. I have no idea how many times i finish this game. Great video.

  • @soronexle2681
    @soronexle2681 Před 2 lety +1

    I had no idea that the Alien Hologram actually got healed at all if you hit it with anything but Bubble Lead, and max health at that to.

  • @RodimusPrimal
    @RodimusPrimal Před 2 lety

    For years on Wily Stage 4 I would purposely not get any of the pickups along the way. When I got to the boss, break ALL the walls and die. From there go back to the beginning of the stage and collect the power ups to fill up your Crash Bomber, and use the Sniper Joes at the end to refill as well. From there, the boss is easier. It was only as an adult I learned how to beat the boss without losing a life.

  • @Elia-nl7mg
    @Elia-nl7mg Před 2 lety

    12:09
    "Time Stopper, like the name implies, it temporarely stop time."
    *ZA WARUDO!*

  • @Dark_Side_Productions
    @Dark_Side_Productions Před 2 lety +1

    Had an idea for a softlock. In Pokémon Red, Blue or Yellow, go into the E4 with a team of one lv. 100 Gengar that has exactly enough PP to take out all of Lorelei’s and Bruno’s Pokémon. Don’t have any PP restoring or boosting items in the bag, and only have one Full Restore. In Agatha’s room, heal Gengar’s HP and save the game. BAM- softlock. Since struggle is Normal-type in Gen 1, it can’t hit Agatha’s ghosts, meaning that once their PP is out, the battle is unwinnable. This would fail if Gengar could be taken out before Agatha’s first ghost ran out of PP, but it’s worth considering.

    • @mccrow4561
      @mccrow4561 Před 2 lety +2

      In gen 1 enemy pokemon have infinite pp, iirc.

    • @RaphielShiraha64
      @RaphielShiraha64 Před 2 lety +2

      gen 1 enemies pokemons have endless pp

  • @isuckatgaming1873
    @isuckatgaming1873 Před 3 lety +2

    I'm glad somebody didn't just blindly praise megaman 2. There are great things about it, but people like to ignore the weak points because it saved the series. I'm not going to rate a game better just because it made the series what it is today. Just like sf2.
    And let me be clear, I love megaman 2 and street fighter 2, and they definitely improved over the previous in many ways, but sometimes they are near unplayable.

  • @disemboweled1994
    @disemboweled1994 Před 3 lety +1

    Phenomenal video!

  • @10INTM
    @10INTM Před 2 lety

    Favorite time to use the Woodman shield is the moving platform section in Crashman's stage. Just stand still until you're brought to the ladder.

  • @infiniteFERN
    @infiniteFERN Před 2 lety +1

    fair critique, excellent video!