Introducing 2D Geometry Library

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  • čas přidán 4. 07. 2024
  • In this video, I introduce a One Lone Coder Community project called olcUTIL_Geometry2D. It's a new open source library that can perform many varied 2D primitive interactions. This video details how to use basic features of the library.
    Source: github.com/OneLoneCoder/olcUT...
    Live Demo: community.onelonecoder.com/me...
    Patreon: / javidx9
    CZcams: / javidx9
    / javidx9extra
    Discord: / discord
    Twitter: / javidx9
    Twitch: / javidx9
    GitHub: www.github.com/onelonecoder
    Homepage: www.onelonecoder.com
  • Věda a technologie

Komentáře • 212

  • @javidx9
    @javidx9  Před 5 měsíci +28

    Live Demo! community.onelonecoder.com/members/javidx9/Geometry2DDemo1/

    • @obinator9065
      @obinator9065 Před 5 měsíci

      bro, github has a dark mode
      light mode is gonna attract bugs :D

    • @zahash1045
      @zahash1045 Před 5 měsíci

      Why does the circle constructor take a reference to the point? Why not just take the value? That way, hidden allocations are avoided

    • @NEALMOHANSDEMOCRATICRIGHTSBLOC
      @NEALMOHANSDEMOCRATICRIGHTSBLOC Před 5 měsíci

      Hey amazing demo, you can get some great matrix of reflections😊

    • @codework-vb6er
      @codework-vb6er Před 5 měsíci

      ❤👍

    • @abdo01386
      @abdo01386 Před 4 měsíci

      I want pls the video how to create the orignal header file for the 3d engine ?

  • @GTGTRIK
    @GTGTRIK Před 5 měsíci +76

    My favourite programming channel is alive! And with such a wonderful gift too!

  • @davidbale8495
    @davidbale8495 Před 5 měsíci +22

    Have to admit a good chuckle when you said "So far... so what?" Caught me off guard. Many thanx, and much respect to the work on this library!

    • @javidx9
      @javidx9  Před 5 měsíci +3

      Thanks David lol :D

  • @phutureproof
    @phutureproof Před 4 měsíci +7

    Hey Javid
    Just wanted to drop by and say thanks to people like you, simondev, code monkey, sebastian lague.. I am slowly shifting my career from 25 years in web application programming and moving into solo game dev and I cannot thank you enough!
    Cheers man

  • @zxuiji
    @zxuiji Před 5 měsíci +5

    Just a note, I've found that the √c² can be calculated as roughly √0.5 * (a+b) (a & b from from a²+b²=c²). There will be a little bit of error when a != b but the results do tend to be close enough that it's worth storing the result of √0.5 just to do quick square roots for potential collision detection (whereby the more accurate math can then be used if the result happens to be in the outer radius of the shapes

  • @siriusleto3758
    @siriusleto3758 Před 5 měsíci +14

    He returned. I'm happy for that.

  • @richardbloemenkamp8532
    @richardbloemenkamp8532 Před 5 měsíci +8

    Good to see you back. I was just watching some of your older videos last week. The PGE is still my go-to library for hacking together a quick visual in C++.

    • @javidx9
      @javidx9  Před 5 měsíci +2

      Thanks Richard, its still my go-to as well :D

  • @TheOnlySWilliams
    @TheOnlySWilliams Před 5 měsíci +1

    This is really well done. Thanks OLC crew!

  • @Nunya58294
    @Nunya58294 Před 5 měsíci +26

    Well hello good sir! It's good to see your going well!

    • @javidx9
      @javidx9  Před 5 měsíci +11

      Why thank you!

  • @gustafbstrom
    @gustafbstrom Před 5 měsíci +1

    Very impressive work everyone, looks gorgeous and promising!

  • @tgd2096
    @tgd2096 Před 5 měsíci +1

    Great video, and well done to all involved 🎉

  • @4F6D
    @4F6D Před 5 měsíci +9

    Hell yeah, finally another video for motivation!

  • @ristopaasivirta9770
    @ristopaasivirta9770 Před 5 měsíci +12

    This is very cool.
    I had actually used your game engine to quickly validate some 2D geometry calculations I was doing for Godot.
    Should probably join your community discord with the fine folks.

    • @javidx9
      @javidx9  Před 5 měsíci +2

      Sounds cood, thats exactly what PGE is for! Yeah join up and show-your-stuff

  • @wizardy6267
    @wizardy6267 Před 5 měsíci +2

    Glad to see you back. Thanks for your nice video :)

  • @septimsniffer4104
    @septimsniffer4104 Před 5 měsíci +1

    So glad you're back, love your content

  • @JADE-iteGames
    @JADE-iteGames Před 5 měsíci +2

    Your channel is such a wonderful resource! I have learned so much watching your videos. It has helped me grow a lot as a programmer. Thank you for your hard work!

    • @javidx9
      @javidx9  Před 5 měsíci +1

      I appreciate that Jade(?) - always good to hear the videos have been useful.

  • @jw200
    @jw200 Před 5 měsíci +5

    Good to see you back. Im in the mood of coding again after 1 year, so Its right on time.

  • @petrihaikonen2528
    @petrihaikonen2528 Před 4 měsíci +2

    I'd like to see videos like this a bit more often, even short ones. Good content as always :)

  • @uuu12343
    @uuu12343 Před 5 měsíci +1

    Welcome back Javid! Its also been awhile since I last watched your videos due to university

    • @javidx9
      @javidx9  Před 5 měsíci

      Thank you! Hopefully uni went well for you!

  • @leewei9117
    @leewei9117 Před 5 měsíci +1

    It's finally updated. I've been looking forward to it for a long time

  • @VictorHernandez-qt2xx
    @VictorHernandez-qt2xx Před 5 měsíci +2

    Thank you for the content. It's been sorely missed.

    • @javidx9
      @javidx9  Před 5 měsíci

      I appreciate that Victor, thanks!

  • @fuzzycat3651
    @fuzzycat3651 Před 3 měsíci

    Wow, I wish I knew about this project sooner! I was doing ray reflections recently and this would have made it a LOT easier. Wonderful job

  • @valet_noir
    @valet_noir Před 5 měsíci +1

    Really nice lib ! Good work everyone !!

  • @maix52
    @maix52 Před 5 měsíci

    Thanks !
    this seems genuinly useful (even for non-cpp dev because I find your code very readable and translatable to other language!)
    Hope you are doing well and do find some sleep with mini-javid being around haha
    keep going and keep this amazing channel because you are truly doing great work :D

  • @Troyxxt
    @Troyxxt Před 5 měsíci +3

    Good to see you back

  • @colin_actually
    @colin_actually Před 5 měsíci +1

    Very cool. Might find a use for this some day!

  • @saucyboss8848
    @saucyboss8848 Před 5 měsíci +3

    So glad you’re back dude!!

  • @MagusArtStudios
    @MagusArtStudios Před 5 měsíci

    Nice! I made something like this with a chat tool where you can ask it various questions about geometry and it used samples of constructors to decode the response and solve the problem. Thanks for the video!

  • @GNARGNARHEAD
    @GNARGNARHEAD Před 5 měsíci +1

    ahh! I can almost taste an application, great job guys! 🎉

  • @IllumTheMessage
    @IllumTheMessage Před 4 měsíci

    Wow, set up everything as stated and worked first shot. Looking forward to helping out.

  • @dalskiBo
    @dalskiBo Před 4 měsíci

    I cannot wait to try this - thank you

  • @DavidBauer38
    @DavidBauer38 Před 5 měsíci +2

    Awesome project! Hope the family is doing well!

    • @javidx9
      @javidx9  Před 5 měsíci +1

      Thanks David, we're all doing fine!

  • @camorimd
    @camorimd Před 5 měsíci +1

    Amazing library! And good to see another video ^^

    • @javidx9
      @javidx9  Před 5 měsíci

      Thanks! Yeah, finding some video making time again now.

  • @user-pw5do6tu7i
    @user-pw5do6tu7i Před 4 měsíci +1

    Also looks great, good work!

  • @presidentcrab
    @presidentcrab Před 5 měsíci +2

    Thanks! your videos are always so helpful!

    • @javidx9
      @javidx9  Před 5 měsíci

      Cheers, my pleasure!

  • @juror12
    @juror12 Před 5 měsíci +1

    I've been following the channel for some years now, but only now I started learning c++ and I am using the PGE, I'm glad to see a new video from the guy that got me hooked up into game dev

    • @javidx9
      @javidx9  Před 5 měsíci

      Well Juror12, you're more than welcome to jump in the Discord and show-your-stuff!

  • @user-mb2ro9ve1x
    @user-mb2ro9ve1x Před 3 měsíci +1

    This gives me an idea of what seemed impossible before I saw it. While watching, I feel nervous. After completing this, I feel empowered with new possibilities.

  • @PaulOvery001
    @PaulOvery001 Před 5 měsíci +1

    Absolutely fantastic Library!

  • @Larioteo
    @Larioteo Před 4 měsíci

    Amazing, respect to all of you guys...

  • @LunarcomplexMain
    @LunarcomplexMain Před 5 měsíci +1

    I love the layout of that Function Matrix

  • @notSoAnonyymus
    @notSoAnonyymus Před 4 měsíci +1

    I've watched a lot of your videos and a bunch other game dev channels. I have to say, listening and watch has convinced me to do some hobby projects!

  • @circuitgamer7759
    @circuitgamer7759 Před 5 měsíci +2

    I find it somewhat amusing that the "one lone coder geometry library" is a community project :)

    • @javidx9
      @javidx9  Před 5 měsíci +1

      I think its great there's so many lone coders out there :D

  • @songersoft
    @songersoft Před 5 měsíci +1

    This was great man. Thanks!

  • @GRAHAMAUS
    @GRAHAMAUS Před 5 měsíci +1

    This looks enormously promising! I'd suggest you add polygons (closed shapes made from line segments) and bezier paths (closed shapes made from concatenated bezier curves). If this then had the ability to find the intersecting points between overlapped paths, lines, circles, rects..., that in turn can extend to boolean/set operations between arbitrary shapes (union, intersection, difference, etc). This is HARD, but fantastically useful for doing all sorts of vector-based 2D drawing. I've never been entirely satisfied with existing libraries for doing this, they all suck in one way or another.

    • @javidx9
      @javidx9  Před 5 měsíci

      Thanks Graham, yeah polygons are on the roadmap, and some prototype implementations have already started to appear.

  • @huseyinkucuk3909
    @huseyinkucuk3909 Před 4 měsíci

    Welcome back Mr Javid. We missed you.

  • @burntt999
    @burntt999 Před 5 měsíci +1

    so cool.. such a simple thing but man, so gosh darn wonderful

    • @javidx9
      @javidx9  Před 5 měsíci

      Yeah, I hope others find it useful, thanks!

  • @dazaizer0
    @dazaizer0 Před 5 měsíci +1

    insane i will definitely try it

  • @VRchitecture
    @VRchitecture Před 4 měsíci

    OLC repos are great for learning modern C++ (and the way things can be done of course) 👏🏻

  • @gwentarinokripperinolkjdsf683

    Bless your heart for making it work stand alone

  • @grapefruit256-wu5ml
    @grapefruit256-wu5ml Před 5 měsíci +1

    Thanks for the retro C++ gameengine content. Now on pygame but saved the video for later

  • @barellevy6030
    @barellevy6030 Před 5 měsíci +1

    This type of things is why I love coding, great stuff 🎉

  • @scriptercoding
    @scriptercoding Před 5 měsíci +1

    Hey guys, how are you?
    It's great to see that Javid is back
    Regarding the video: knowing 2D and its details well in addition to developing your skills as a game dev will make your games with much more incredible details, making easier and speeder to learn more complex subjects in 3D and will increase game quality
    Great job! 🤟🏼🚀

  • @littlenewton6
    @littlenewton6 Před 5 měsíci +1

    Oh my God! You come back!

  • @user-lv5vj1vo9t
    @user-lv5vj1vo9t Před 4 měsíci

    I think your web demo should change the colour of the line, every time that it bounces :) Or have a gradient, so we can follow it. Good work! Thanks for sharing, and the community!

  • @gedaliakoehler6992
    @gedaliakoehler6992 Před 5 měsíci +2

    The return of the king 👑

  • @magikworx3748
    @magikworx3748 Před 5 měsíci +1

    That's a neat library

  • @lel7531
    @lel7531 Před 5 měsíci +1

    That is really cool !

  • @yikaiguo4177
    @yikaiguo4177 Před 5 měsíci +1

    Welcome back!

  • @mworld
    @mworld Před 5 měsíci +1

    Very nice work.

  • @arcadus
    @arcadus Před 5 měsíci +2

    the bob ross of programming. thanks for getting me into game dev

    • @javidx9
      @javidx9  Před 5 měsíci +1

      lol, thanks Arcadus

  • @keithrobinson2016
    @keithrobinson2016 Před 5 měsíci

    Excellent! Can use SFML for graphics and this library for C++ collision detection.

  • @sorek__
    @sorek__ Před 5 měsíci +1

    This is very cool!
    Is it possible to use project on a customized ray?
    Basically I want to check collisions along a path that is (for example) effect of further calculations of trajectory of a object (affected by gravity of other objects).
    Super cool project, thank you for sharing all of that with us! I love how you approach your code in simple, yet genius ways!

  • @vincentcleaver1925
    @vincentcleaver1925 Před 5 měsíci +2

    Javid is baaaaack!

  • @Bastanaft
    @Bastanaft Před 5 měsíci +1

    Oh!!!! Mate you haven't changed a bit....ahhh... nevermind. Glad to see you back! Ive loved your channel since... well ever!

    • @javidx9
      @javidx9  Před 5 měsíci +1

      Ive got precisely 17 more grey hairs thank you very much

  • @alexeyyurov845
    @alexeyyurov845 Před 5 měsíci +1

    Gread job, One Lone Coder.

  • @protasov-by
    @protasov-by Před 5 měsíci +1

    Heh, I implement almost same few months ago, architectural is same looking library except not making it open source yet, ideas is almost same but methods slightly differs, i do closest/contains/distance/intersects. Where first is closest point on surface not matter do u inside or not, seconds - is bool only for full containment and (signed distance float choosable), intersection is more advanced stuff, I test first for containment depending of what shape is contains or contained or coincident, then do find intersection points and intersection times if there rays/lines/segments ( segment is finite line or ray) normals to surface or vertex so you can even test line segment vs point or vice versa, penetration depth if shapes partially overlaps and it’s stored in returning structure with type of interaction to know what to obtain from it. I also add rotation for both shapes in tests and ellipses, and plan to implement sweep (in your u call projection) except do two sweep ellipse shapes also if they rotated cause lots of quartic equations etc. 😅 and same problem for convex and concave polygons not implemented yet.

  • @sabriZekkour
    @sabriZekkour Před 4 měsíci

    Sir, very wonderful content. I hope you will make videos for us in which you talk about creating the two- and three-dimensional world from scratch, and we were founded in it.
    It means creating a library that includes tools from A to Z

  • @gigigigiotto1673
    @gigigigiotto1673 Před 5 měsíci +1

    amazing

  • @centdemeern1
    @centdemeern1 Před 5 měsíci +1

    This library seems quite nice! Good job Javid and the community!
    I’m more of a Rust person than a C++ person but if I ever have a good excuse to use this I probably will! (As soon as the repo gets a license… I’d prefer to stay in the legal green zone 😅)
    Maybe I could put this on my list of possible libraries to port or make bindings for…

    • @javidx9
      @javidx9  Před 5 měsíci

      Thanks, its OLC-3 for the time being, so quite liberal

    • @centdemeern1
      @centdemeern1 Před 5 měsíci

      @@javidx9 Ah, glad to hear it!

  • @oscarderby4825
    @oscarderby4825 Před 5 měsíci +1

    Welcome back

  • @tylermvandam
    @tylermvandam Před 4 měsíci

    Super coooooool!!!

  • @reguitarded
    @reguitarded Před 5 měsíci

    Return of the King! 🎉🎉

  • @varshneydevansh
    @varshneydevansh Před 5 měsíci +2

    yayyaa

  • @MrSandshadow
    @MrSandshadow Před 5 měsíci +2

    he is alive! :o

  • @nocluebruh3792
    @nocluebruh3792 Před 4 měsíci

    this is really good what

  • @realdotty5356
    @realdotty5356 Před 5 měsíci +1

    He came back

  • @nosuchthing8
    @nosuchthing8 Před 4 měsíci

    Looks like a good jumping off for ray caster games

  • @2k18banvalaki5
    @2k18banvalaki5 Před 5 měsíci +3

    This same technology is used in the metro UI rendering in windows. That way shapes can be clipped and filled by the GPU without the off screen parts. Very interesting that there is an open source library too now!

  • @AlexanderBukh
    @AlexanderBukh Před 5 měsíci +1

    Never really harnessed C, but this is a good video, thanks!

    • @javidx9
      @javidx9  Před 5 měsíci +1

      Hopefully the maths is still transferable, Cheers!

  • @abhilekhgautam5963
    @abhilekhgautam5963 Před 3 měsíci

    Just WOW

  • @ARTIFAYT
    @ARTIFAYT Před 5 měsíci +1

    im happy:)

  • @okawo80085
    @okawo80085 Před 4 měsíci +1

    This is literally a perfect c++ graphics engine for teaching gamedev basics now, from the bottom of my heart thank you, you all rock!!!

  • @darkwinter7395
    @darkwinter7395 Před 4 měsíci

    Well, this is going to be handy...

  • @GameBacardi
    @GameBacardi Před 5 měsíci +1

    Cool

  • @dominiccasts
    @dominiccasts Před 5 měsíci

    How well does this scale for number of objects? For example, if you had 10,000 shapes and were trying to make sure that as you moved some around they'd snap to the edges of nearby objects, or didn't intersect them at all (and just stayed on one side or the other depending on mouse position), would that still run reasonably fast?

    • @javidx9
      @javidx9  Před 5 měsíci +1

      The library core functions assume only 2 shapes exist. How you use that interaction for many shapes is up to you. It's always context dependent, but either you can batch and accumulate, or do some broad phase reduction first to reduce the number of comparisons.

  • @gsestream
    @gsestream Před 5 měsíci +1

    2d ray traced lighting demo would be nice (top-down wall floor lighting)

    • @javidx9
      @javidx9  Před 5 měsíci +1

      Check out my "shadow casting" video, it does it without rays - but yeah a fully ray traced 2D lighting demo would be a neat project.

  • @jwallace6913
    @jwallace6913 Před 5 měsíci

    I wonder, does the ray march off screen? does the user have control here, over length and bounces? really cool stuff :)

    • @javidx9
      @javidx9  Před 5 měsíci

      Rays are infinitely long. There is no marching, stepping or nibbling here, contacts are resolved as line Vs shape equations.

  • @user-pw5do6tu7i
    @user-pw5do6tu7i Před 4 měsíci

    11:20 does the library strive to be pure mathematically accurate or is it accurate to the units provided? Would a overlapping boolean check of 2 circles ever change based on floats vs doubles?

  • @FreedomAirguns
    @FreedomAirguns Před 5 měsíci

    I see that the library really is getting big as you noted and the following may turn/raise some eyebrows, but, have you guys considered opting toward arbitrary precision? I might try to rewrite it but, as you said, it's getting big. 😂
    I barely had a look but I was wondering if I could easily use the bignum library for that, converting everything to use that as the base for operations. Any help or suggestion would be really useful.😊
    I love to play with hundreds of thousands of digits long numbers from time to time and such a library would be the cherry on top of it all. ❤

  • @j.tann1970
    @j.tann1970 Před 4 měsíci

    Hehe, you could have expanded on that yes at the end and said "this video is"! 😂

  • @darkfrei2
    @darkfrei2 Před 5 měsíci +1

    Thanks for the video!
    Can you please make a video about boids with multiple behaviors? Where you can one or multiple of them for the same boid.

    • @javidx9
      @javidx9  Před 5 měsíci

      Boids is the sort of thing this channel would play with. I'll add it to the list!

    • @darkfrei2
      @darkfrei2 Před 5 měsíci

      @@javidx9 also I am stuck in the Voronoi diagram, not every diagram is solvable: when xn = xm (vertical directrix) in the point event or yn = ym in the circle event the program cannot solve it right (Furtune's algorithm)

  • @wChris_
    @wChris_ Před 5 měsíci +6

    It would be nice of the Pixel Game Engine would interact seamlessly with the shapes defined by this library. Im thinking mainly on the Draw methods, they should also accept the shapes from this library if it is present.

    • @javidx9
      @javidx9  Před 5 měsíci +3

      This could be included in the library itself, switched on only if PGE is being used.

  • @nightwintertooth9502
    @nightwintertooth9502 Před 5 měsíci

    This is INCREDIBLY useful as a standalone library of ninute size for collision detection using primitive geometry which is much faster than per pixel algorithms and really adds value to your library. Do you plan to support gcc? I have been moving away from msvc as of late.

    • @javidx9
      @javidx9  Před 5 měsíci +1

      All OLC code over last 5 years is cross platform. So yes!

    • @nightwintertooth9502
      @nightwintertooth9502 Před 5 měsíci

      @@javidx9 I'll be on the repo :)

  • @Schwuuuuup
    @Schwuuuuup Před 5 měsíci

    This is great... But did I miss a part or isn't there a distance function yet?
    I needed in the past and will need in the future a function that takes two items (point, line, circle, polygon) ans spits out the distance of their nearest points.

    • @javidx9
      @javidx9  Před 5 měsíci

      In this library we have closest(), but not distance() yet... Hint hint

    • @Schwuuuuup
      @Schwuuuuup Před 5 měsíci

      @@javidx9 yeah, that's where my confusion comes from. If I understand correctly, I would have to Pythagoras(closest(poly1, poly2), closed (poly2, poly1))
      Or does closest give the closest points of both shapes, the one you are holding and the one you are testing it against? Then it would be fine

  • @chocolate_maned_wolf
    @chocolate_maned_wolf Před 5 měsíci

    do you use separating axis theorem for collisions?

  • @musthavechannel5262
    @musthavechannel5262 Před 5 měsíci +1

    Are there any videos this year javed 🤣🤣

  • @Blackoutfor10days
    @Blackoutfor10days Před 4 měsíci +1

    Can you work on the artificial tree generation.

  • @ArnaudMEURET
    @ArnaudMEURET Před 5 měsíci +1

    Fantastic project! I wish I could become blind to C++’s ugliness again though. But as they say, once you’ve realized it, you can’t unsee it… 😢 I’ll check if there are Rust or even C ports…

  • @ZERR0R
    @ZERR0R Před 5 měsíci +1

    What happens if you want to find the intersection points of two same circles? There are infinite number of them, since they consist of the same points...

    • @javidx9
      @javidx9  Před 5 měsíci

      This is a great question. There has been some discussion about how to represent infinite solutions. The general assumption for now is that the user of the library would be aware of why they are calling the functions they are, and would hopefully have an understanding of the answers. As for your specific example, I think, and I may be wrong as I cant quite recall, that the number of intersections between circle and circle is restricted to a maximum of two. Which those would be however is anyone's guess lol

  • @OlivierDALET
    @OlivierDALET Před 5 měsíci

    Circumference and perimeter? Any difference?