Sins of a Solar Empire II Review | The sequel we deserve?

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  • čas přidán 12. 09. 2024
  • Sins of a Solar Empire II has left its early access period and is now available on Steam! I've been waiting for this game for years and it feels awesome to have it finally out in full and ready to play for hours upon hours on end. Modern RTS games have struggled a bit as of late, but Sins II is here to stay - because it's darn impressive.
    Key transport to Steam - www.sinsofasol...
    Support me on Patreon ▶ / zade_95
    Twitter ▶ / zade_95
    Second Channel ▶ / @zaderedux8169
    Gameplay recorded on PC | Audio recorded using a Zoom H6e
    #rts #sinsofasolarempire #sinsofasolarempireii

Komentáře • 325

  • @macmac436
    @macmac436 Před 19 dny +192

    Talking about no new factions. I really want to applaud the game for including all the factions from the first game and its expansions. It feels like starting with a full slate, and it means that if this game also gets expansions, we can expect to see more factions added as well.

    • @darkfireslide
      @darkfireslide Před 19 dny +2

      I think we're missing a capital ship from each faction though

    • @TurKlack
      @TurKlack Před 19 dny +4

      It's sad to think this bare minimum of what a Remake should have is enough to satisfy your low expectations.
      This game is little more than a SoaSE Rebellion Remake with some QoL improvements. There's nothing in there that would make it a sequel.

    • @PatrixBest
      @PatrixBest Před 19 dny +31

      @@TurKlack The entire tech trees have been reworked, the various resources and how you harvest them are no longer the same. Planetary and Capital ships upgrades are not the same. Numerous abilities have been changed, numerous more have been added. There's a ton of new game mechanics too.
      The only way this is the same as Rebellion is that it's an RTS in the same franchise.
      I've played hundreds of hours of Rebellion but this game feels entirely different. I had no idea what I was doing. My old build orders and tactics did not work

    • @hampdog5716
      @hampdog5716 Před 19 dny +11

      @@TurKlackin the game’s defense; it feels far different to play than the first game. If you don’t play it yourself and only watch gameplay videos online, it’s easy to think that and I can see why.

    • @TurKlack
      @TurKlack Před 19 dny +2

      @@PatrixBest Like I said a remake. There's nothing new, just remade.

  • @adamgroszkiewicz814
    @adamgroszkiewicz814 Před 19 dny +120

    OG Sins player here....since before Rebellion...back when Sins was on physical medium. Sins 2 is EXACTLY what a sequel should be. If you enjoyed the first one....buy it. If you enjoy RTS games, buy it.

    • @cryptthrasher2213
      @cryptthrasher2213 Před 19 dny +4

      So glad to hear. I still have my original SINS box xP. Used to LAN this with friends in high school and played the crap out of the Star Trek Armada 3 mod for Rebellion.

    • @simondaniel4028
      @simondaniel4028 Před 19 dny +3

      High praise, friend. I still have that box kicking around somewhere. I enjoyed the hell out of the first and it was great to see it expand so much over time.

    • @wiktorwektor123
      @wiktorwektor123 Před 19 dny +1

      @@cryptthrasher2213 I'm waiting for Eve Online mod, but yeah all of them are great.

    • @Oldgames1000
      @Oldgames1000 Před 19 dny +1

      I miss when games were on physical media. It actually meant that developers finished the game and released it to the CD

    • @EmpReb
      @EmpReb Před 19 dny +2

      I have my OG physical copy. I really had good memories of the game and glad Sins 2 has come.

  • @StrikeNoir105E
    @StrikeNoir105E Před 19 dny +59

    As a PvE turtle myself, I actually like the orbiting planets: it brings that spice to a match that a static unchanging map wouldn't have. Getting into situations like having a revolving door of planets spinning into a static phase lane where all the enemies come from with occasional side routes they can sneak into makes for some fun gameplay where I need to know which planets I need to shore up my defenses in, and where to move my defense fleet into. It's also worth remembering that the orbiting system benefits you as much as it benefits the enemy, for instance a planet you own that may previously be a frontline may suddenly break its phase lane, giving a much needed reprieve, or perhaps said movement brings a planet in range of some of your ranged interplanetary passives or into a Novalith Cannon. I actually don't think I can go back to the completely static maps of the original.

    • @Kanjejou
      @Kanjejou Před 19 dny +1

      I would like the defences to be able to move so they dont get unvalidated by moving line

    • @pali1d
      @pali1d Před 19 dny +7

      @@Kanjejou They can - static defenses and other orbital structures above a planet (except mines on asteroids) can be orbited around it so they're facing whatever direction you want them to.

    • @GaniEmi
      @GaniEmi Před 19 dny +12

      Wanted to add that there is no downside to a new function you can turn off. Would be different if the rotating planets was forced on

    • @nurgle333
      @nurgle333 Před 19 dny +3

      ​@@Kanjejou click on the planet, then the button on the right, advanced controls or something

    • @fluets5658
      @fluets5658 Před 19 dny +2

      Agreed! I love to heavily fortify and fully garrison some of those asteroids that fly through my empire, because by the time they're in the enemy's empire they're causing havoc automatically attacking nearby planets with free ships and falling back to their starbases when a response is brought. Sure, a concerted effort would bring it down, but when an enemy starts mustering such an effort that direction is exactly when my fleet can attack with impunity.

  • @57Ryuk
    @57Ryuk Před 19 dny +51

    I am also a sins of a solar empire 1 old hat. That game released what feels like a lifetime ago so seeing this finally release is a bit surreal. Looking forward to watching this for myself and sending it to some friends on the fence about purchasing. Cheers.

    • @nurgle333
      @nurgle333 Před 19 dny +2

      200+ hours in sins 1 no mods. This game is better in almost every way

  • @jonathonspears7736
    @jonathonspears7736 Před 19 dny +33

    I love Sins2 I'm having such a good time with it. They knocked it out of the park.
    On the subject of mods I have reached out to both the Sins of the Prophets team and the Star Trek Armada team. Neither have a release date as of yet, but both are hard at work.

  • @JJ-eb4tx
    @JJ-eb4tx Před 19 dny +39

    I'm so glad they didn't do what GPG did with Supreme Commander 2

    • @themasterchef9784
      @themasterchef9784 Před 19 dny +5

      Jesus Christ yeah 😅😅😅

    • @taylorniall5756
      @taylorniall5756 Před 19 dny +3

      The WORST.

    • @lewanjosephnimick9359
      @lewanjosephnimick9359 Před 19 dny

      What did they do? Haven't played the first

    • @fluets5658
      @fluets5658 Před 19 dny +11

      @@lewanjosephnimick9359 Removed a lot of content, going from four factions each with three tiers and experimentals for land sea and air to three factions, most only having like two relevant air and naval UNITS (and Aeon not even getting a navy!) while largely reducing the scale as well.
      It's a shame because the research system was interesting and the artillery in SupCom 2 is great, but overall it definitely isn't what the first was.

    • @harrytasker4754
      @harrytasker4754 Před 15 dny +2

      That was a travesty indeed but a good lesson in "how to cut your feet off in 1 easy release"

  • @spinyslasher6586
    @spinyslasher6586 Před 19 dny +45

    Damn I can't wait for the mods of this game to really start popping off!

    • @Anthony-jo7up
      @Anthony-jo7up Před 19 dny +11

      Star Trek Armada 4 development is now underway

    • @simondaniel4028
      @simondaniel4028 Před 19 dny

      @@Anthony-jo7up good lord! I like Armada 3 but Ages of the Federation was my jam for a long time.

    • @TheAdmiralGhost
      @TheAdmiralGhost Před 18 dny +1

      @@Anthony-jo7up YES! YES! YEEESSSS!!!! Armada 3 was an absolute GEM when I played it. Too bad it keeps crashing whenever I play it now.

    • @ravenclause
      @ravenclause Před 3 dny

      hopefully the borg wont get super nerfed like it did in later releases of armada 3. that made me so sad for my borg drones

  • @MijnAfspeellijst1234
    @MijnAfspeellijst1234 Před 19 dny +29

    I bought sins on epic, thanks for pointing out the steam linking.

    • @kiotekful
      @kiotekful Před 18 dny +1

      does it remove it from epic when you export the key for steam?

    • @arbiter1176
      @arbiter1176 Před 18 dny +1

      ​@@kiotekful Nope, just gives you a steam key for whichever account you want to play on. I actually gave it to one of my friends who was interested in the game but wasn't sure whether to buy it or not

    • @iam18bitch2
      @iam18bitch2 Před 9 dny

      Thank you for your service as BETA tester. Must have been rough to not even be able to play Advent.

  • @houdini329
    @houdini329 Před 19 dny +14

    I like Sins 2 so far. It is more of a reboot than a sequel, but maybe thats for the best nowadays.
    So far, i like most of the changes they made and hope for a good community and a couple of new factions in the future.
    If they can't make great new RTS, just make the old ones again and improve them a bit.

    • @jax2903
      @jax2903 Před 19 dny +2

      It’s only a reboot until the dlc and expansions drop.

    • @jax2903
      @jax2903 Před 19 dny +5

      I’d also much rather than have a good “reboot” baseline than totally warp the game from release with a bunch of shit that doesn’t fit the vibe of the franchise a la Supreme Commander 2

  • @Dinnye01
    @Dinnye01 Před 19 dny +15

    I have been there from the first moment, earpy access. The devs listen to the community feedback quite thoroughly. I have seen some of the suggestions I made manifest in the game. It feels like "home".
    I LOVE the new mechanics and the streamlining of plamet/fleet/starbase management. And the diversification of the races.
    And the nerf of the super weapons. They now are truly a tidebreaker and not a be all end all thing.
    Also, the best technology advancement is that each gun and missile are their own entity.

    • @themasterchef9784
      @themasterchef9784 Před 19 dny +1

      I never played the og sins but I love a good rts game. You’d recommend?

    • @Phwonk
      @Phwonk Před 19 dny

      ​@themasterchef9784 sins rebellion has a lot of really, really good full conversion mods.
      Halo, Star Wars, Star Trek, etc. I have more time in sins of the prophets, the halo mod, than i do in vanilla. The vanilla gameplay is similar to 2, but not as in depth, still really good though.

    • @themasterchef9784
      @themasterchef9784 Před 19 dny

      @@Phwonk and sins 2? I’m on the fence about getting it.

    • @punishedredruby
      @punishedredruby Před 17 dny +1

      ​@@themasterchef9784 as an RTS, Sins2 great
      As a sequel, it's different that it adds a lot of QoL and improvements but with a bit of differences that throw me off from the familiarity of Sins Rebellion

    • @Dinnye01
      @Dinnye01 Před 4 dny

      @@themasterchef9784 ABSOLUTELY! You are in for a treat! It has a learning curve, but that makes it all the more satisfying!

  • @Rocksteady72a
    @Rocksteady72a Před 19 dny +18

    This is a great well-rounded review, and even mentions the dumbassary of IGN's review, which is always welcome

  • @rustyzipper19
    @rustyzipper19 Před 19 dny +13

    18:13 Ayy TEC Loyalist turtling is how I won my first bot match. Big space brick Argonev stalling a fleet headed by the Vasari Rebel titan long enough for my main fleet to rotate fronts into the system.
    In this sequel, it pains me to admit that I didn’t quite understand the new durability and armor strength properties until I got rolled over by the AI twice. Those TEC gauss frigates are GOATed in my eyes after their wide spread introduction to my fleet turned the tides.

    • @genericscout5408
      @genericscout5408 Před 19 dny

      I recall doing a TEC loyalist run full galaxy map size, just me vs the rest of the galaxy with no allies. I managed to fight my way to the core and when I beat a wave of ships there I would branch out and take out each branch one by one with a good choke point.

    • @adamgroszkiewicz814
      @adamgroszkiewicz814 Před 19 dny +1

      As a Vasari main, I have to say your Argonev stations make great food for my Orkulus led fleets.

    • @rustyzipper19
      @rustyzipper19 Před 19 dny

      @@adamgroszkiewicz814 I haven’t checked if the orkulus can still jump between systems in Sins II. Iirc it was a Vasari Rebel thing.

    • @adamgroszkiewicz814
      @adamgroszkiewicz814 Před 19 dny +2

      @@rustyzipper19 Its been the defining feature of the Vasari since before Rebellion. The new hotness with Sins 2 is combining Mobile Rulership and Core Drilling (or whatever) with how Orkulus can produce ships, even while assaulting.

  • @eikmaster8947
    @eikmaster8947 Před 19 dny +13

    Aaaaand Star Trek Armada IV (mod) has just been announced to be in development

    • @TwistdTrip
      @TwistdTrip Před 19 dny +1

      That's what I like to hear :D

  • @phenom_rj
    @phenom_rj Před 19 dny +4

    Zade, your videos are excellent and they have been really getting a lot better recently. I have been watching for maybe over a year or two now after finding your channel via reddit, and I have come to view your channel as the SkillUp of RTS games - a genre I love.
    I remember thinking back then that, while being great reviews that I valued, there was still an awkwardness with your screen persona or talking style (or more likely editing). But since then you have really improved on it and I regularly send your videos to friends trying to hook them on the latest awesome strategy games (which there aren't many of sadly).
    I really appreciate your review on this as it's been so long since I played Sin: Rebellion and I have been so on the fence of Sins 2. I don't often leave comments, but I was really impressed and grateful for this video on Sins 2, so I felt obliged to share my thoughts as thanks.

    • @Zade_95
      @Zade_95  Před 19 dny +2

      Hey that means a lot, thank you! The skill up of RTS games is truly an amazing compliment. Thanks for sticking around! 😊

  • @Torente32
    @Torente32 Před 18 dny +3

    The new changes to capital ship upgrades and mods is the best change overall. You can easily maximize your capitals ships woth those upgrades and allows capitals ships to handle more versatile situations, til you can buy the cap ship you need to fill that role

  • @uomoafide6539
    @uomoafide6539 Před 19 dny +5

    Sins 1 has always been a comfy game to install once in a while for me. Currently playing 2 and gotta admit, the game is definitely deserving of praise, never knew they would improve even QoL stuff this much. It feels like playing a very polished and modernized version of Sins 1 while still feeling unique.

  • @IIIJG52
    @IIIJG52 Před 19 dny +21

    Imagine the new Sins with Sins of the Prophets or Star Trek Armada 3 ? I can only get so hard.

    • @LancelotSwe
      @LancelotSwe Před 16 dny

      Well, Sins of the prophets-team have been working with it for a while so it might not be too long until we can play it.

  • @ryanwardell9975
    @ryanwardell9975 Před 17 dny +2

    Thanks for the review! If you guys have any vfx requests (any explosions that you think need work, lasers that need more oomf), lmk!

  • @fearan9406
    @fearan9406 Před 19 dny +9

    Homeworld 3 was unplayable for me with the camera, they should just do this instead

  • @PleaseHold-il5eq
    @PleaseHold-il5eq Před 18 dny +2

    I played OG Sins only a little bit as I discovered it years after the release and I couldn't be happier with what they made with the sequel. I'm very glad they did not try to reinvent the wheel or shoved in "novelties" that don't fit the base (like: C&C4, Dawn of War 3, Homeworld 3).
    I hope this sells well and they can work on the title for years to come - really excited about the campaing and a new race DLC.
    With that said, I do think their pricing is weird.
    I think most people would consider an RTS game to be complete when it has a campaign in it. Currently you can't just buy the game with the campaign, you can only buy a whole DLC content pack which would cost you £83.99 (not including the discount expiring in a few days).
    That cost puts it in the AAA bracket where the expectations are much higher. If I were to look at it through that lens it would need:
    - More graphics options
    There's very little here we can adjust.
    - AI Art overhaul
    Generally I don't mind what we have, but there are some oddities here and there and when it comes to icons (tech tree) the readability could be improved. On another hand, it would have been extremely cool if they let us adjust the player portraits (or import new ones easily) or even incorporated some form of AI Gen for Unit portraits.
    - Music improvements
    I don't dislike it and appreciate that it's a matter of taste, but I do find it overly repetitive to the point where I have to just turn it off and play something else on the web. I only played the game for 10 hrs so far. Compare it to C&C and Starcraft series where it never gotten stale for me.

  • @gg-lo3bp
    @gg-lo3bp Před 19 dny +4

    Also been a fan since the early days (sins 1 beta). Very happy with what they have done with this refresh of the game, and what may come. Gamers deserve proper dev lead reboots like this of all their fav franchises.

  • @vincediscombe7360
    @vincediscombe7360 Před 19 dny +15

    lmao IGN
    you think you hate journalists
    you do not hate them enough

    • @lewanjosephnimick9359
      @lewanjosephnimick9359 Před 19 dny +1

      Ign got a shit version of the game so their review is fair

    • @scatz4569
      @scatz4569 Před 19 dny +8

      IGN isn't even relevant anymore. It's like babies first review site and that's it.
      I'd say anyone who takes gaming even slightly seriously realizes IGN are more interested in ideology than gaming.

    • @ballisticwaffles
      @ballisticwaffles Před 16 dny

      @@scatz4569 "Everyone I dislike is ideologically motivated" - a braindead take on quality.

  • @Arenumberg
    @Arenumberg Před 17 dny +1

    The fact the Roadmap has everything that I hoped Sins would eventually have is icing on the cake. (Campaign, mostly, looking forward to that)

  • @ancientgamer3645
    @ancientgamer3645 Před 19 dny +1

    Ah, how I remember those days. Starting off VERY cautiously and building the economy and new ships slowing. Although it had its faults, it was one of the best space war games. Thanks for the great in-depth review and commentary. 👍👍💯

  • @TwistdTrip
    @TwistdTrip Před 19 dny +3

    Excellent review Zade! Touched on all the key points and some, as an old vet of the first one with many hours played, this was music to my ears.

    • @Zade_95
      @Zade_95  Před 19 dny +1

      Much appreciated brother

  • @jamesthompson3023
    @jamesthompson3023 Před 19 dny +5

    Man i was terrible at rebellion i never figured it out maybe should pick it up again

  • @MijnAfspeellijst1234
    @MijnAfspeellijst1234 Před 19 dny +8

    Apart from some balances problems i really like sins 2.

  • @isaacrank9583
    @isaacrank9583 Před 19 dny +1

    Loved the first game back in the day. The power of the zoom wheel made the world feel so real. Like if I could zoom in on a total war grand strategy map to see the individual battles. It made the world feel alive. The sequel is just what I wanted.

  • @zacharylong1954
    @zacharylong1954 Před 18 dny +1

    Missile ship spam is a real pain, same when I watch my fleet get torn apart by 1000 fighters on unfair

  • @HarakMolova
    @HarakMolova Před 19 dny +5

    I turtle like an absolute smeghead and I love the orbiting planet mechanic. It adds a new layer of complexity to defending.

  • @telanos2492
    @telanos2492 Před 16 dny +2

    Slightly off topic comment:
    14:06: The comment that (paraphrased) "newly colonised planets begin in the black and... requires investment to bring it into the green". I was listening to your review while doing other things, and this was jarring to hear. I know what you meant, but the colours used are incorrect (for the purposes of the normal idiom).
    The correct colours are 'being in the red' (meaning making a loss), and 'in the black' (meaning you're making money) - being the colours that were traditionally used to represent profit/loss in accounting.

  • @forealdo25
    @forealdo25 Před 4 dny +1

    7:10 tbh, the news you were able to run the game on the dinosaur of a pc was a bit of a godsend for me. I was personally afraid my PC’s cpu, a i5 9600K if you were curious, would cause some problems for me, but now even it does, it shouldnt be as bad as that pc had.

  • @MrSteve0311
    @MrSteve0311 Před 10 dny +1

    Game is amazing in many aspects, but I find the camera tracking random units on zoom to be extremely annoying. It's something they brought back from the first game and it's very obnoxious, as it takes camera control from the player. There's no way to turn it off except to turn off zoom to cursor, which is a separate feature I actually like.

  • @Deathelement53
    @Deathelement53 Před 19 dny +2

    I kinda wish the new faction wasn't going to be the ones chasing the vasari, but it's almost guaranteed that it is.
    Whatever they come up with will never be better than the mystery itself

  • @RocketCatRTS
    @RocketCatRTS Před 19 dny +1

    Been playing it off and on since it was first released on Epic. I knew I already was in love but I was legitimately surprised by how well everything came together.
    P.S. Didn't know about the Steam transfer, thanks for the tip, doing that now!

  • @jonolsonroll2000
    @jonolsonroll2000 Před 10 dny +1

    22:42 this a killer feature for me. Can't go back now that I have it

  • @Zetler
    @Zetler Před 19 dny +1

    I still feel like this game is rather bare bones when compared to the competition.

  • @avedis1990
    @avedis1990 Před 19 dny +2

    in sins 1 you could have bid on pirates the onw who wins will be able to fund their next invasion on another faction , here i couldnt find how to do it , if this even exists
    plus having unlimited battleships destroying the game and its making smaller ships utterly useless to build ...

  • @Marcus_Wulfhart
    @Marcus_Wulfhart Před 19 dny +2

    The Devs have already stated a new faction is coming, along woth expansions and a story campaign...

  • @destyrian
    @destyrian Před 19 dny +1

    There seem to be vague hints of upcoming new factions - this ultimate enemy that the Vasari were fleeing from etc... no whether that is just lore or whether that is what is coming, I don't know. Let alone if that/those factions are going to be playable if they make an appearance. I would like to see more factions for sure, even if it's just more subfactions for different Titans or Capital Ships. After you get over the new graphics, it's basically Sins 1. Totally worth buying but nothing groundbreaking.

  • @montypython5521
    @montypython5521 Před 19 dny +2

    Showing the "faction" that is following the Vasari is bad in my opinion as there is no way to do it justice. The current lore is that the vasari don't even know what it is they're running from, they started running because half their empire just started going dark. No "ahh we're under attack" no "we need to run away they're too strong" just more and more people stopped answering calls and no one that went to see what was up ever came back.
    How can you make such an overwhelmingly power full enemy, if it's even a tangible enemy and not a natural disaster, in a way that is balanced and does it justice. The answer is you can't, either it's balanced and thus not as strong as it's previous portrayals or it's too op to include in multiplayer.

    • @montypython5521
      @montypython5521 Před 19 dny +2

      I did think of a semi answer to this question but that makes only the advent able to fight them. That being uber mind control but the advents unity allows them to resist.

  • @SingletonD
    @SingletonD Před 19 dny +1

    My biggest issue with Sins 2 is that the ships just line up, stop and fire. No actual maneuvering in space. Just slugging it out and then moving to a closer to another target. Its pretty, capital ship abilities add a flare, but ultimately its a space game in 2D with no actual maneuvering. I like my space battle like their are in Homeworld, Sword of the Stars 2 ,and Nexus the Jupiter Incident.

    • @araulius2132
      @araulius2132 Před 19 dny +1

      the issue with this is it makes target selection hell

    • @Anthony-jo7up
      @Anthony-jo7up Před 19 dny +1

      I always liked that aspect of the combat. It's easy to control and like World War 2 battleships in space. Still, having some more smaller ships that fly around like the corvettes would be neat.

  • @KingOfMadCows
    @KingOfMadCows Před 19 dny +1

    I really like how there are a lot more differences between the races and factions. Each race has a lot more unique mechanics. There are a lot more differences between each race's ships. The Vasari don't even use credits anymore.
    One thing I don't like is how lot of the research icons are just bad since it's hard to tell what the research is from the icons. So you have to either memorize what they are or read the descriptions every time. And each race has dozens of research options.

  • @Marinealver
    @Marinealver Před 19 dny +3

    IGN isn't worth typing in the three keystrokes.

  • @SZABICHEF1984
    @SZABICHEF1984 Před 2 dny

    All we needed 1 thing , being able to play it on multiple core systems, they delivered !

  • @synonum
    @synonum Před 16 dny +2

    i found another turtle , dont we just love our defence huh

  • @aetherial87
    @aetherial87 Před 14 dny +2

    Sounds like we finally have a worthy sequel this year, lol

  • @mrbigglezworth42
    @mrbigglezworth42 Před 19 dny +1

    Sins 1 didn't include a campaign, but if this did get one it would be interesting to see how Stardock implements it.

  • @arkroyal1598
    @arkroyal1598 Před 18 dny +1

    33:52 Well, Star trek Armada 4 has already been announced for sins 2, so there's that

  • @Dirt1061
    @Dirt1061 Před 19 dny +3

    I really miss the shield’s mitigation system from Rebellion. Late game things feel like they move to fast and things die way to fast. Having this system back would help with things lasting longer and more “holding” actions to occur.

    • @StrikeNoir105E
      @StrikeNoir105E Před 19 dny +2

      Pretty sure even in the original game, anything will die quickly if they get focus fired, Shield Mitigation or not. Sins 2 has a lot more tools to keep ships alive when practicing proper unit synergies even against overwhelming odds.

    • @Era_SoNER
      @Era_SoNER Před 18 dny +1

      I wouldn't call it "Shield Mitigation", because that's not what it was. It affected both Shield And Hull.. You had 70% Mitigation? You had a 70% damage reduction on Both Shield and Hull.
      The both was pretty unbalanced. There are talks of an option possibly being added to decrease and increase ship survivability though.

  • @Torente32
    @Torente32 Před 18 dny

    One issue I have sins 2, Is that the fleet population doesn't carry as much as it used to. Even at maximum fleet supply you carry less ships than you did in the other games. My TEC enclave at max, carry around 200 ships, where I remember sins rebellion, I can have way more. The fleet supply cost for cruisers is insane as well as the frigates.

  • @TheVillainOfTheYear
    @TheVillainOfTheYear Před 19 dny +5

    Nobody can take IGN seriously. The point if this update is to update the engine to 2024 so it can take Sins into the future. This isn't an $80 game or anything. It delivers what it needs to.

    • @sionbarzad5371
      @sionbarzad5371 Před 19 dny +1

      Lol no but it's a 60$ game. Not exactly indie priced either.

    • @TheVillainOfTheYear
      @TheVillainOfTheYear Před 19 dny

      @@sionbarzad5371 launch price was $40, full price is $50.

    • @scatz4569
      @scatz4569 Před 19 dny +2

      Who cares, it's been in the top 10 global sellers on steam since launch.
      That speaks more than any review score and people are obviously happy with the value for the commenter above.
      About 90 percent positive reviews currently. It's a success already.

  • @Dinnye01
    @Dinnye01 Před 4 dny +1

    @Zade Hear me out on the AI stuff, if you have a moment.
    I totally agree that in Stardock's case, it is a mean to an end. But also... somehow to me, it fits the bill so well. Especially that one research where you can turn crystal into credits (I think it is an Advent one) and you see the credits made out of crystal. It's awesome. It somehow goes along with the game well. And again, I understand where you are coming from. But still... it is weirdly fitting for Sins.

  • @prismaticbeetle3194
    @prismaticbeetle3194 Před 19 dny +1

    cant wait for the startrek mod for this game :D

  • @eutiger4789
    @eutiger4789 Před 5 dny +1

    why are people malding that this is ''just a remake'' when what they did is continue successfull formula that people liked

  • @Zakalwe-01
    @Zakalwe-01 Před 17 dny +3

    I think the AI art usage in Sins2 is excellent. Zero problems with it. Look at the terrible stuff in Sins1.

    • @Anthony-jo7up
      @Anthony-jo7up Před 17 dny +3

      That's what I'm saying. I'm a big fan of Sins 1, but the icons weren't exactly works of art. I MUCH prefer having actual paintings, especially since they help flesh out the lore.

    • @gordonfreeman1403
      @gordonfreeman1403 Před 15 dny +1

      I completely agree

  • @vkiwi2429
    @vkiwi2429 Před 19 dny +1

    been a busy week, only have 30 hours logged... loving it

  • @ravenclause
    @ravenclause Před 3 dny +1

    I can't stop playing sins 2 its f'ing amazing

  • @ashleyhamman
    @ashleyhamman Před 19 dny +1

    I've seen lots of people who haven't bought the game yet complain that they didn't want a sequel to be a glorified remaster, and I feel like that was a misstep in the marketing, and one which was hard to make the right move. I've been playing since the beta, and I really consider Sins 2 to be a ground-up modernization. Sure, technically it's set another 10 or 20 years after Rebellion, but at it's heart, it's still Sins of a Solar Empire, just redesigned and reworked to modern gaming expectations when it comes to quality of life, dynamism, and wider ranges of choice, which is really about the best you could ask for with any sucessor game.

  • @ninochaosdrache3189
    @ninochaosdrache3189 Před 4 dny +1

    As a newcomer to the series, this sounds pretty good

    • @Zade_95
      @Zade_95  Před 4 dny +1

      it's the best time to play sins

  • @voswouter87
    @voswouter87 Před 10 dny +1

    I love the orbiting planets.

  • @Toshiro_Mifune
    @Toshiro_Mifune Před 9 dny +1

    it's a perfect sequel of a strategy game.

  • @Dinnye01
    @Dinnye01 Před 4 dny

    I really miss Upbeat 3 from Sins 1. I hope they will bring that one back. If you know that soundtrack, you know.

  • @anthonyyelchibekov6488
    @anthonyyelchibekov6488 Před 19 dny +2

    Holy crap, I could have sworn the art they used was AI. I thought I was just being paranoid. I'm glad someone mentioned it.

  • @Stukov961
    @Stukov961 Před 18 dny +4

    I do hate the AI "art". Finding anything in the tech tree at a glance is an absolute pain in the ass. For me it's literally negative production value. Reusing Sins 1 art would've been better. Hell, MS Paint drawings would've been equally good as the AI, if not better.

  • @CommanderBohn
    @CommanderBohn Před 19 dny +11

    Cons:
    >Defenses are paper thin and are wiped out fast. Even the Double Agrolev tactic isn't how it used to be.
    >Starbase Slots work negatively to their function. Should go back to the slot system from the 1st game for them.
    >Removing fighters from Vasari and have them have Bombers only.
    >Having Extractors cost Orbital Civic points which is beyond heretical here (not to mention stations seem to cost more OC points).
    >Overall you can't make any planets with a ton of space stations like in the original game anymore.
    >Removing trade ports from Advent and Vasari (sure it's part of the TEC mechanics, but come on...).
    >The space battles are somehow smaller compared to the 1st game (that's my feeling).
    >Super weapons don't snipe from one star to the other anymore no matter how far it is.
    >Artifacts now only apply to single planets or capital ships instead of being global upgrades for your empire as a whole.
    Pros:
    >Everything else.
    Still if you want to have some actual fun, then go download some mods that increase unit supply limit and cutting the orbital points for both civic and defense stations.

    • @PeterPetermann
      @PeterPetermann Před 19 dny

      Adding a Con:
      with the way the reasearch tree has been streamlined, and how production will lead to automatic research if missing, it feels like research is a lot less relevant.

    • @alexroman6424
      @alexroman6424 Před 19 dny +4

      I like your ideas for rebalancing Sins 2 back to the Sins Rebellion meta, speaking as an old Sins fan myself.
      However, in the past couple weeks of playing I've come to be accustomed to the Civic points being very limited. It leads to specialized planets and more interesting late game. Upgrading planets is less of a tedious click game and more planned out.
      You'll need asteroids early game, but can scrap them for Temples of Communion late game, for example.
      Give the new Sins 2 meta a fair shake and you may grow to like it too, or at least hate it less, in the long term.
      Happy gaming

    • @IIIJG52
      @IIIJG52 Před 19 dny

      I was shocked about only having bombers when i first tried Vasari the other day.

    • @Dinnye01
      @Dinnye01 Před 19 dny +7

      Actually most of what you listed as con are actually pros.
      E.g. diversifying race mechanics. The Advent power of recalling the fleet is mmmuuuuuch more op than any trade advantage.
      Bases are paper thin? Yeah, mebe learn to doversify your fleets and not move every ship in one big combat group but have defense and assault fleets. The point is to make you use your brain more and be more tactical.
      Not enough orbital slots? But you have planet slots instead that can free up orbital slots.

    • @Dinnye01
      @Dinnye01 Před 19 dny +3

      Also, the Vasari are goddamn strong with the Devastators as it is. They can melt you pretty fast as is.

  • @dm121984
    @dm121984 Před 2 dny

    I hope they advance the story/plot - I really want to know more about the nemesis the Vasari are fleeing from. I don't think they will, but I can dream.

  • @LancelotSwe
    @LancelotSwe Před 16 dny

    Nice review. A ship design I don’t really like is the large TEC-cruiser.

  • @GoatSays
    @GoatSays Před 13 dny

    The only thing I don't like is that the sub-factions don't really feel unique until the end of the game. I just wish there was maybe more unique early tech or ships rather than the most fun ones being behind t4/5.

  • @meinfaustkampf8221
    @meinfaustkampf8221 Před 18 dny +1

    Also missing are the pirate raids.

  • @Eunostos
    @Eunostos Před 18 dny +1

    oh hallelujah, after homeworld and aom i felt so hopeless about this

  • @cmdr.o7
    @cmdr.o7 Před 12 dny +1

    i'm glad they used ai art, there are some great looking images in there, many more than would otherwise be
    don't get these 'ai haters'' at all, they never complained when the skybox was created by a generative tool
    it's also a tons more flexible since you can easily change out artwork, you can't do that if it was a huge painterly investment
    it's the future, people have to accept it, they will be better in nearly every aspect soon enough, i for one are all for it
    the only ai images that are lacking are the vasari portraits, they need a lot more distinct variation, but its still fine
    wpuld rather see great ai art rather than poor human art (not all artist are great, of course some human art is better still)

  • @darkgravystains
    @darkgravystains Před 19 dny +2

    Wait wait wait, ate they called the tec? Like pronounced as a word? I've always said "T.E C" the acronym.

    • @Dinnye01
      @Dinnye01 Před 19 dny +1

      Trader Emergency Coalition. But nobody says it like tee e cee

    • @mullerpotgieter
      @mullerpotgieter Před 19 dny

      I think people shorten it so its less cumbersome to say

    • @Anthony-jo7up
      @Anthony-jo7up Před 19 dny +1

      I always say "T-E-C"

  • @lelouche25
    @lelouche25 Před 19 dny

    I hope the new faction shows the TEC that they have mastered the racsim, born in it, the TEC merely adopted the space racism.

  • @miguelv431
    @miguelv431 Před 15 dny +1

    man, i spent so many hours in the first game

  • @paulsilverston5188
    @paulsilverston5188 Před 18 dny

    amazing ty for the link on how to port the game you sir are a legend

  • @jebator97
    @jebator97 Před 19 dny +1

    The biggest dissapointment is that the combat is about just focusing fire on capital ships or a titan, and watch them melt, whoever has the biggest blob wins. And when you loose those precious level 6+ capitals or high level titan, there is no propper way to get those levels back, so you are on the backfoot for like 2 hours until you can somehow get those levels back. The game is basically decided with one battle if you win you get massive exp head start over who ever you defeated, if you loose there is no way for you to catch up.

    • @Dinnye01
      @Dinnye01 Před 19 dny

      Because you are not supposed to do blob against blob if you want no losses. You need to micro, know when to pull back, etc.
      Also, have several fleets, different compositions. I rarely lose capitals even against the hardest AI because I differentiate my fleets and plan my engagements. And have enough foresight to retreat when needed.

    • @jebator97
      @jebator97 Před 19 dny +1

      @@Dinnye01 that may work agaist ai, but hardly against a real person, they will just push you after crushing one of your smaller fleets. And how do you want to micro and pull back when your capital just melts in 20seconds?
      Before my ship decides to turn around its crippeled and before it can get to the edge of the system its dead coz my opponent spams javelises or asailants with system wide range. Not to mention how unreadable the fights are since ability effects are almost non existent. And the massive issue persist, when you loose that level 7 titan you cant replace it, you just cant. The oponent will destroy you with their now level 9 titan and you cant stop it.
      Then there are massive balance issues most natable being tec marza who will hit level 6 and delete your fleet with one ability, the pdcs not shooting down missiles propperly which leads to everyone spamming missile ships.
      This game realy needs few patches.

    • @Kanjejou
      @Kanjejou Před 19 dny

      split a small fleet and attack somewhere else? most defenses are very weak so its easy to split 100-200 fleet points and got do some crimes.

  • @Elhazzared84
    @Elhazzared84 Před 18 dny

    Overall I agree with what was said but there is one i don't. I don't think it's cool for the Vassari to arrive on the system from outer space. What that means is that you don't pick the starting capital ship you want. You have to make do with the coloniser capital ship for a while until you can actually build your own capital ships and then you can build it using resources which you do start with but you also need those resources rather early because a lot of their early stuff needs it unfortunatly. I'd rather have them start already on the planet and pick a ship like everyone else.
    I also agree that there is unfortunatly very little documentation to look at a race and know what they do, what are their unique things or even their ships. it's also impossible to know how a weapon work until you see it fire which is terrible for decision making.
    One thing you didn't mention but which is something I find rather wrong with the way the game was developed is map generation. Simply put, the map doesn't generates clusters with chokepoints making it very hard to keep a place well defended. Sure there are tools to make such maps but it would be ideal for the game to have a generation method the player could opt for which would lead to fewer travel lanes and more chokepoints so it's easier to defend especially in the early game. Now yes, there is the whole system rotation mechanic but like you I don't like it so I disable it.
    Another thing that annoys me is how the game is heavily skewed towards placing certain minor factions in a map and those factions also tend to change depending on who you are playing or maybe it depends based on what factions have been picked by you and the AI. I'd like for them to be completly random instead so there would be more variety to the game.
    There is also some balance issue but overall it's a good game, it just needs a bit more polish.

  • @0x0404
    @0x0404 Před 19 dny

    I don't remember seeing the premium version available when I got it on steam. They don't have an upgrade to premium option either. Shame.

  • @jaegergames7042
    @jaegergames7042 Před 17 dny +1

    I need a SoTP:2 asap 😓😓😓🫡🫡🫡

  • @AOL18155
    @AOL18155 Před 19 dny +1

    I was so waiting for this video!

  • @TheHappyTau
    @TheHappyTau Před 15 dny

    Jesus Christ that AI art reveal was a jumpscare, I hope what they're saying is true and they only trained their algorithm on in-house input.

  • @spartanleonidus238
    @spartanleonidus238 Před 7 dny +1

    Great game and good run in this vid! o7

  • @the-BOR-dojo
    @the-BOR-dojo Před 19 dny

    0:18 .. it still has the faction the vasari are running from coming.

  • @pa_alia
    @pa_alia Před 16 dny

    My issue with SoSE 2 is the end game turns into an absolute stalemate slog, especially when playing certain factions, you end up just sitting of 10x speed watching a fleet locked into a system, and continuously clicking the reinforce buttons. Not exactly gripping gameplay.

  • @JohnSmith-tx1mz
    @JohnSmith-tx1mz Před 11 dny

    How the F does the AI rush capital ships so fast? I have to spam anti capital ship ships just to have a chance in the early mid game.

  • @monkeylovers
    @monkeylovers Před 17 dny +1

    I’m not an RTS player like at all. But I got the first one about 10 years ago specifically for the the Star Trek Armada 3 mod. Now they’ve announced they’re doing an Armada 4 mod for Sins 2 I best start contemplating a computer upgrade.

  • @TheDude50447
    @TheDude50447 Před 14 dny

    I wonder if you upgrade that old system to 8 or even 16 gigs of ram how it would run.

  • @JPEaglesandKatz
    @JPEaglesandKatz Před 14 dny

    modding support atm seems to be very mediocre but who knows.. Also the fact that savegames are immediately invalid on beta patches doesn't bode well.. Not seen that often with any game...

  • @F41LZZz
    @F41LZZz Před 10 dny

    those bad frame rates when you zoom in are pretty bad. It doesn't look that much better than the original and on very high end hardware it often drops below 60, sometimes into the 30's

  • @DSzaks
    @DSzaks Před 19 dny +8

    Zade getting his economic terms a bit confused there. Being "in the black" means you are making a profit and is a good thing. As apposed to being "in the red", which is where you are losing money. Being in the green isn't really a phrase that is used in that context.

    • @Dinnye01
      @Dinnye01 Před 19 dny +1

      Ehh... tell me you din't play Sins 1 without saying it. And also that you are from the US.
      In Sins 1, an expense was in red and income was in green. To a point, planets took money away, so they were in red. Then when you upgraded them, they turned into the green, as the numbers literally turned green. If ya want to be a cultural smartass, mebe don't base it on friggin US culture, WHEN WE ARE TALKING ABOUT AN IMAGINARY WORLD WHIT IT'S OWN RULES.

    • @silicalnz
      @silicalnz Před 19 dny

      What are you talking about? Literally every stock chart uses green for up and red for down.

    • @DSzaks
      @DSzaks Před 19 dny +1

      @@silicalnz Well for starters stock index's are not ledgers for profit or loss. But either way. Red is still the designation for losses not black.

    • @DSzaks
      @DSzaks Před 19 dny +1

      @@Dinnye01Ehh.. tell me you didn't watch the video without saying it.
      Yeah I know that new planets start out at a deficit and cost you income to run until upgraded. So even by your metric they would start "in the red" not "in the black" as was stated.
      And ok, I can see how you could say in the green if that is how it is displayed in the game. Don't think I ever payed that much attention to the in game text color personally.
      Also yes I am from the US but black and red are pretty universal economic terms not just in the US. Also not trying to be a smart ass, just noting an error to try and prevent confusion. When he said planets start in the black I was immediately thrown off for a second because that is not how I recall the game working. Maybe you should look into a mirror if you want to criticize people for being a smart ass w/o knowing what they are talking about.

    • @TwistdTrip
      @TwistdTrip Před 19 dny

      @@Dinnye01 People always have to pick at something, to hard to say well done.

  • @TheLoneBards
    @TheLoneBards Před 19 dny +1

    I always liked Sins 1, but feel like I missed something with the way I encountered it.
    I only encountered it around 2012-13 after moving in with someone who had a bunch of games on a shared network, so it was lan/offline only.
    It was really great but I found that every game against him, or AI, wound up with me turtling as the race that could build a warp gate, then sending a unit-caps worth of corvettes through the gate at their home planet and just working my way back. Until then it was really fun but after then, every single game just played out the same way.
    It's always left Sins 1 in this weird zone for me where I remember enjoying the game but it being "solved" like watching 2 magic the gathering legacy red decks fight. "Who gets the warpgate/lightening bolt first." determined the winner.

  • @Deathelement53
    @Deathelement53 Před 19 dny

    I dont see how you could dislike the orbital mechanic is bad. The only view i could see is you just dont want to engage with it
    I do however love that these people get to choose

  • @jacksheldon8566
    @jacksheldon8566 Před 18 dny +1

    Its like a good remake. Still unbalanced here and there tho. And lacking old diplomacy options. No diplomatic missions for example.
    There is also a lack of game options to tailor a game closer to what we are looking for (cant activate/deactivate pirates or super weapons.). And random maps are not random enough.
    The game do run well tho. Still is good looking and seems to be mod friendly.

  • @AnthroTsuneon
    @AnthroTsuneon Před 19 dny

    Question about the crossplay with EGS, does it force you to have an EGS account like EDF 6?

  • @makavelismith
    @makavelismith Před 2 dny

    I will give it more time, as I've only a few hours in so far but so far, I think it's a bit of a step back in some ways. That said, I do have to get used to the new mechanics I think, but one thing... why cant we disable super weapons? AI cheating + doomsday device is a way to avoid writing decent AI.

  • @Bob-Dole-Hole
    @Bob-Dole-Hole Před 2 dny

    I love the game but man it feels bare bones, just sins 1 but new.. I wish more people even new about this game

  • @Thylein
    @Thylein Před 19 dny

    Expecting the DLC's in a single year sounds far too optimistic.

  • @lelouche25
    @lelouche25 Před 19 dny

    I love the TEC have a dedicated "super Racism" upgrade. Like straight up upgrade your casual racism to competitive racism lol.

  • @Jamie-666
    @Jamie-666 Před 19 dny

    21:9 user here. Zero info on support.