Why no one has EVER gotten this coin before

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  • čas přidán 31. 05. 2024
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    Bismuth's framerule explanation: • Why 4:54 is the perfec...
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Komentáře • 1,1K

  • @Kosmicd12
    @Kosmicd12  Před 2 lety +1639

    Let me know what you think of this content style, I have a lot of topics I could do like this!

    • @BonusTokens
      @BonusTokens Před 2 lety +44

      Awesome, breaks down stuff for ppl like me

    • @aBlackMage
      @aBlackMage Před 2 lety +81

      I love these kinds of videos. Listening to people talk about topics they're very knowledgeable about is great. The little quips and gags are also fun -- helps keeping it engaging for sure.

    • @alaeriia01
      @alaeriia01 Před 2 lety +4

      You are the first comment. You get a 🥇 and 25 championship points.

    • @Ronezkj15
      @Ronezkj15 Před 2 lety +11

      great shift of content to keep stuff new! I haven't felt like watching your videos recently (especially the ones that were 15:00+) and this kept me interested!
      can't wait for more videos like this!

    • @AssemblyWizard
      @AssemblyWizard Před 2 lety +8

      I love the technical parts, as I am a nerd 😋

  • @Eight-Bytes
    @Eight-Bytes Před 2 lety +3416

    I always called it multi-coin block. But I guess I can now call it the "15 maybe 16 coin block if you're optimal"

    • @TransRoofKorean
      @TransRoofKorean Před 2 lety +198

      Now I just realize I need to only call them "10 coin blocks" just to give Kosmic that weird nervous twitch

    • @Avriel_Mimiga
      @Avriel_Mimiga Před 2 lety +164

      the "15 maybe 16 coin block if you're optimal unless it's three blocks above you then it's the 11 maybe 12 coin block if you're optimal"
      yes that is the entire new name of it

    • @TransRoofKorean
      @TransRoofKorean Před 2 lety +42

      @@Avriel_Mimiga Remember, he didn't even cover the _other_ games as intended. Toss in a few more "maybes" for posterity, including at least one legit 10, and you're safe.

    • @timohara7717
      @timohara7717 Před 2 lety +6

      Fake bricks

    • @williamdowling7718
      @williamdowling7718 Před 2 lety +8

      Rolls right off the tongue

  • @minecat1839
    @minecat1839 Před 2 lety +1012

    CZcamsr: Says "framerule"
    A bus somewhere: "My time has come

    • @garfieldandfriends7981
      @garfieldandfriends7981 Před 2 lety +42

      wtf this is actually true

    • @Veilure
      @Veilure Před 2 lety +36

      *pannenkoek music*

    • @jojoversus1100
      @jojoversus1100 Před 2 lety +12

      I hear the brakes screeching up everytime I hear that word.

    • @syweb2
      @syweb2 Před 2 lety +3

      What is this in reference to?

    • @jojoversus1100
      @jojoversus1100 Před 2 lety +15

      @@syweb2 Go watch SummoningSalt's SMB1 World Record History. It would take forever to explain.

  • @hydrogen-8
    @hydrogen-8 Před 2 lety +765

    imagine a $0.12 bounty for the frame perfect 12 coin block lmao

    • @litigioussociety4249
      @litigioussociety4249 Před 2 lety +77

      12 steel pennies would be kind of cool, maybe arranged in a clock pattern or something. plus some sort of autographed certificate of accomplishment from Kosmic.

    • @DerTolleIgel
      @DerTolleIgel Před 2 lety +36

      @@litigioussociety4249 I did not read "pennies" the first time, which made the whole sentence much weirder..

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 2 lety +8

      Aa bounty is a bounty. People will try it.

  • @Blutzen
    @Blutzen Před 2 lety +1153

    I've always called them "10-coin blocks" because that's what the Nintendo Power official guide book for SMB3 called them. I always knew they held more than 10 coins, but that doesn't change what their _name is._

    • @TransRoofKorean
      @TransRoofKorean Před 2 lety +144

      Maybe they hold *_infinite_* coins, but it's a question of how many you can get out of them. O:

    • @KinataKnight
      @KinataKnight Před 2 lety +59

      Yeah, it's like a 10-gallon hat!

    • @emdivine
      @emdivine Před 2 lety +79

      @@TransRoofKorean This is technically correct, they DO hold as many coins as you can bonk out of them within a given time frame :D So they're infinite but stingy

    • @Broockle
      @Broockle Před 2 lety +18

      imagine talking to people irl who understand what a 10-coin block even is

    • @TransRoofKorean
      @TransRoofKorean Před 2 lety +57

      @@Broockle Well tbh, I have a feeling if I
      just said the words "10-coin block" to my irl friends, the majority would first guess I'm talking Mario.
      Haven't tested it.
      If I said "infinite coin block" on the other hand, they may guess it's just something I say because I'm Jewish. I dunno.

  • @DavidWonn
    @DavidWonn Před 2 lety +523

    Original manuals and strategy guides of the era called these "10-coin blocks," hence the seemingly common misnomer. Super Mario Land allowed one to get a ton of coins from blocks directly above Mario's head with good mashing skills.

    • @madrox8
      @madrox8 Před 2 lety +22

      i didnt know the original manuals said that, i know alot of more modern mario games tends to have 10 coins in them and mario maker being the most popular now always have 10 coins in them

    • @eragon78
      @eragon78 Před 2 lety +16

      @@madrox8 I think its because if you are small mario with a normal height block, and you are on an average frame with non-perfect average jumps, you should expect to get around 10 to 11 coins. (even with the perfect frame, you only have 24 frames of leeway to get 11 coins. On an average frame, youd have like 14 ish frames of leeway. And on a very unlucky frame, youd only have 4 frames of leeway to still get 11 coins.)
      The developers probably set the time so most of the time as small mario, you would get 10 coins. Most people would probably get 10 coins from these things and sometimes 11.
      However, they likely werent accounting for the fact that large mario would have less jump frames, as well as possible frame perfect jumps to get extra coins.
      Setting the blocks to follow the frame rules was probably easier than making them have a set number of coins, so they just did that. And then set the frame rules so MOST of the time you would get 10 coins if you mashed jump without timing it.

    • @JamieVegas
      @JamieVegas Před 2 lety +4

      @@madrox8 The original SMB manual doesn't call them that.

    • @guiorgy
      @guiorgy Před 2 lety +6

      @@madrox8 in Mario Maker 2 you can set a condition of collecting all/set number of coins to win. If those blocks gave varying number of coins, this wouldn't work!

    • @qwertyuiop.lkjhgfdsa
      @qwertyuiop.lkjhgfdsa Před 2 lety +6

      @@guiorgy ... they aren't talking about mariomaker

  • @qwerty273
    @qwerty273 Před 2 lety +737

    I just noticed... could "10" really be 10h (hexadecimal number, 16 in decimal), and everybody was right all along?

    • @MetaKnight68
      @MetaKnight68 Před 2 lety +44

      Underrated comment

    • @5MadMovieMakers
      @5MadMovieMakers Před 2 lety +25

      woah

    • @rubiks_20
      @rubiks_20 Před rokem +22

      i usually know it as 10₁₆

    • @Kydrou
      @Kydrou Před rokem +42

      Well, you're technically correct.
      The best kind of correct.

    • @JasperJanssen
      @JasperJanssen Před rokem +39

      There are 10 kinds of people in the world. Those who know binary, and those who don’t.

  • @Badspot
    @Badspot Před 2 lety +1044

    I'm sure we can all agree to call them 15.5 coin blocks from now on.

  • @akesich
    @akesich Před 2 lety +289

    So I paused to read the assembly code, unpaused, and Kosmic said, "So you can pause here if you're a nerd and you want to read it all... like I know I would."

    • @zylent8251
      @zylent8251 Před 2 lety +2

      Which software he used for his analyses?

    • @NovaTheDark
      @NovaTheDark Před 2 lety +3

      @@zylent8251 the code is probably publicly available somewhere

    • @aetimes2
      @aetimes2 Před 2 lety +1

      @Zylent @TheDarkNoVa I think the code is publicly available because it's commented

    • @NovaTheDark
      @NovaTheDark Před 2 lety +1

      @@aetimes2 comments are probably either from him or from the people that made the decomp work. Probably both actually, it's not the original comments if thats what you meant

  • @Ethan_Simon
    @Ethan_Simon Před 2 lety +1358

    I am honored to be exact reason why you've made this video!

    • @okachamie
      @okachamie Před 2 lety +6

      dAMMNN

    • @martymcfly88mph35
      @martymcfly88mph35 Před 2 lety +18

      Same. I always thought it was 10 in every block, unless you hit too slowly.

    • @Weed69420
      @Weed69420 Před 2 lety +4

      Weed

    • @blainethompson6988
      @blainethompson6988 Před 2 lety +1

      @@martymcfly88mph35 in SMM AND SMM2 it maxes at 10 so maybe that’s why?

    • @bannah6400
      @bannah6400 Před rokem

      This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
      Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
      Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!

  • @joshuagrahambrown
    @joshuagrahambrown Před 2 lety +133

    For those playing at home, you’re not completely insane: Coin Blocks in the Super Mario *Maker* games DO have a limit of ten coins.

    • @austinwanner449
      @austinwanner449 Před 26 dny

      as well as all the new smb games. i dont know about smb 2-world but it definitely was 10 coins later on

  • @BrickmanZero
    @BrickmanZero Před 2 lety +191

    I rememeber this knowledge helped me a lot in retroachievements, getting more than 120 coins in world 8 without dying, i used the turbo button (i always got like 14/15 coins in 8-1 while i got like 12/13 without it) also had to take the wrong tube sometimes in 8-4 to reach 120 coins

    • @gabrielcamiloanunciatodeol2566
      @gabrielcamiloanunciatodeol2566 Před 2 lety +4

      another fellow retroachievements player, cool, whats ur account name?

    • @BrickmanZero
      @BrickmanZero Před 2 lety +1

      @@gabrielcamiloanunciatodeol2566 my account name is Brickman, i'm the one with the Josuke pfp (the one with a purple background)

    • @jojoversus1100
      @jojoversus1100 Před 2 lety

      which NES emu do you like use that works with retroachievements? I'm trying to find something different & you seem like the right guy to ask

    • @jojoversus1100
      @jojoversus1100 Před 2 lety +1

      @@gabrielcamiloanunciatodeol2566 I also play retroachievements :D I have a lot in Resident Evil 1 & 2 lol.

    • @BrickmanZero
      @BrickmanZero Před 2 lety

      @@jojoversus1100 for nes i use the standalone emu, it was fceux iirc

  • @litelbrown
    @litelbrown Před 2 lety +287

    Informative. Jokes. Kosmic with a sponsor. This is a good video.

  • @gasparguruoftime5475
    @gasparguruoftime5475 Před 2 lety +122

    As a kid the coin block was so mysterious to me. Why did it give out different amounts of coins every time? Of course as time went on I realized there was some sort of timer, but it was really cool to get the full explanation.
    Also your narration is very good. I’m not used to you doing a more scripted video like this and it was very nice.

  • @whazzup_teacup
    @whazzup_teacup Před 2 lety +51

    What I discovered as a child was that I can get 13 coins max by mashing jump. That's because I understood it's on a timer but I didn't know what a framerule is (or even how the game operated).

    • @Ringcaat
      @Ringcaat Před 11 měsíci +2

      I occasionally managed 14 and thought of that as the maximum. :)

    • @Mooskym
      @Mooskym Před 27 dny

      Yeah, up until watching this video, I was sure these blocks gave up-to 13 coins.

  • @taemien9219
    @taemien9219 Před 2 lety +24

    After watching this, I actually learned a bit more about what the frame rule is. I'm thinking we need a video for just timers alone. Because there's a ton of them. Stuff like how often the time ticks, Bullet Bill delays, stomped koopa durations, Bowser hammer patterns, and I'm sure there are many others.

    • @EebstertheGreat
      @EebstertheGreat Před 2 lety +4

      The game has timers at a bunch of memory addresses, and every frame, a subroutine decrements every timer by 1 frame, unless it is at 0, in which case it just ignores that timer and moves on. If I want to create a new timer for something, like if I stomp a koopa and now I need a timer to control its feet, I just set a memory address to however many frames I need (max 255) and check every frame if it's 0. The decrement code will automatically decrement it every frame, so eventually it will reach 0, and when it does, I'll beq to some code that makes the legs come out or whatever, and which _also_ resets the timer so it can run again.
      So these "fast timers" just count every frame, meaning they have no "frame rule" aspect. But they are also limited to 255 frames = 4.24 sec. They also aren't super-well optimized, since most timers are checked twice every frame. For long timers, a different strategy is used. A special fast timer is used that resets every 21 frames (it works the same as every other timer, this one is just always running and is shared by a lot of things). Each time that timer resets, every "long timer" gets decremented by 1. So for instance, if I want to create a long timer for a multi-coin block, then when it gets hit the first time, I set $079d to 6. Every frame, all the fast timers decrement. Whenever that special timer reaches 0*, all the long timers also decrement, including $079d. And when $079d finally hits 0, the multi-coin block will be turned into a normal (single) coin block.
      Every timer works this same way, so every "long timer" works on the same frame rule, and every "short timer" ignores them entirely. This is the full list of long timers and their addresses:
      ScrollIntervalTimer = $0795
      EnemyIntervalTimer = $0796
      BrickCoinTimer = $079d
      InjuryTimer = $079e
      StarInvincibleTimer = $079f
      ScreenTimer = $07a0
      WorldEndTimer = $07a1
      DemoTimer = $07a2
      *Technically -1. It gets set to 20 and immediately decremented to 19 on the first frame, and decremented every subsequent frame until it reaches -1, at which point it branches. Speculatively, the devs may have intended this timer to expire every 20 frames rather than 21, and BMI was used instead of BEQ just to catch overflows (if a timer at 0 gets decremented due to some buggy code, the overflow flag will be set and the value will go to 255. BMI will catch this as a negative number and thus branch, while BEQ will not branch because it doesn't equal 0. So using BEQ there could in principle be risky since it could skip one or even more cycles due to bugs, if any such bugs exist in SMB1. Still, if they wanted to use 20 frames instead of 21, they could have initialized the value at 19. It doesn't really matter either way.)

    • @indigofenix00
      @indigofenix00 Před 2 lety +2

      Tying as many events as possible to a single universal variable instead of giving each object its own timers is a tactic for saving precious memory. The original SMB had very limited memory available, and they came up with all kinds of optimization tricks to squeeze as much game as possible into the tiny package they were given.

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 2 lety

      @@indigofenix00 reminds me of the Tetris RNG code.

  • @MeesterTweester
    @MeesterTweester Před 2 lety +18

    I remember learning this because it was important for Super Mario Bros. 35. More content like this would be great!

    • @Lisinfilm
      @Lisinfilm Před 2 lety +3

      Same haha. I also remember learning every coin location in SMB1, something I never knew before Super Mario Bros. 35 was a thing

    • @MeesterTweester
      @MeesterTweester Před 2 lety +2

      @@Lisinfilm Same! I knew the locations for some levels, but I memorized every coin and item to win in SMB35. I don't think I beat the game warpless much before it, but now I know every level inside and out.

    • @607
      @607 Před 2 lety +2

      @@MeesterTweester That's why I'm kind of glad that Super Mario Bros. 2 didn't get added to it, even though I would've loved to play it in Super Mario Bros. 35, because I'm sure there are many secrets there that I haven't found yet (at that point I hadn't even played worlds A-D yet), and I wouldn't want to spoil them for myself.
      I looked at Kosmic's video of secrets for Super Mario Bros. 35 then, and if I recall correctly I learnt about one 1-up and one multi-coin block.

    • @MeesterTweester
      @MeesterTweester Před 2 lety +2

      @@607 Oh hey!

    • @bannah6400
      @bannah6400 Před rokem +1

      This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20.
      Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God.
      Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!

  • @whamer100
    @whamer100 Před 2 lety +12

    please do more stuff like this, im a huge fan of low level technical breakdowns like this. I'd honestly love to see a bunch of super obscure explanations, like how level loading works under the hood with the generators

  • @Teeto_K
    @Teeto_K Před 2 lety +56

    I like this content style.
    I am a fiend for deeper understanding of systems in games I'm interested in though. I guess your analytics for this video will tell you if that makes me an oddity or just one of the throng :D

  • @SpringdayAutumnmoon
    @SpringdayAutumnmoon Před 2 lety +8

    I always knew that after getting one coin from it, it'll only give you one more after a certain amount of time, but I never knew people cared this damn much about all the math and science behind it.

  • @EebstertheGreat
    @EebstertheGreat Před 2 lety +20

    8:16
    I think this should be 8-14 frame-perfect jumps. The first jump isn't perfect, because you can't even really know or control the timer in Mario 35, so the first jump just comes whenever. And the final, sixteenth jump is never perfect, because you have all the time in the world to hit it (at least until you run out of time and die). So only the intermediate 14 jumps are ever precise. In the worst-case scenario (in fact, 2/3 of the time, like you said), there isn't enough time to even get those 14 jumps. But in the second-worst-case-scenario (1/21 of the time), it will be possible but with no time to spare, and all 14 jumps will be frame-perfect. In the best-case scenario though, you will have 6 extra spare frames, meaning up to 6 of those 14 jumps could come a frame late, and thus it's possible to get all 16 coins with only 8 frame-perfect jumps.
    TL;DR: 8-14, not 9-15.

  • @MedAnimations
    @MedAnimations Před 2 lety +4

    That is a perfect type of video for you! Your voice and explanatory fits this video type the most. Wish you make more of these in the future!

  • @Mosk915
    @Mosk915 Před 2 lety +5

    I’m proud to say I did know you could get more than 10 coins from those blocks (only from hearing you say it before), but it was nice to see an extremely detailed explanation of how it works.

  • @jlewis4441
    @jlewis4441 Před 2 lety +3

    This was a really cool video, didn't know there was so much going on in the coin blocks. I'd love to see more!

  • @schildkroete97
    @schildkroete97 Před rokem +3

    2:06 Now, you're probably wondering what I'm gonna need all this speed for. After all, I do build up speed for 12 hours. But to answer that, we need to talk about parallel universes, and if you thought my other tangents were complicated, just you wait.

  • @fbodirector7464
    @fbodirector7464 Před 2 lety +5

    I love it when videos dig into the way the code worked on the classic games I grew up with. I write code for a living but never really got into video game development so I am always interested in this kind of thing.

  • @mrmrsanime
    @mrmrsanime Před 2 lety +2

    I love this video of yours, Kosmic senpai!
    You ramped up the quality of editing, wrote a good script and made a better video than usual, as you usually post cuts from your stream.
    I love watching videos from your streams, sure, I've been subscribed for ages, but seeing this kind of improvement really warms the cockles of my heart.
    Keep this video format up, but never stop uploading your streams as well :)
    Much love from Serbia

  • @Coburn64
    @Coburn64 Před 2 lety

    Love the video, Kosmic. The way you did the joke at 2:03 was spot on, I actually had to go back and re-watch it. The "That was a joke." at the end was just gold, I actually thought we were going to follow in one of the SM64 mechanic explanation gods' steps. Keep up the great content, it's really nice to watch you pull off speed run tech and then explain it in a easy to digest format.

  • @lexitilde
    @lexitilde Před 2 lety +3

    This was a really interesting video! Honestly I've always wanted to know how these blocks worked in SMB1 (and other Mario games) so thanks for the explanation!

  • @hiiamej982
    @hiiamej982 Před 2 lety +35

    I LOVE THIS PLEASE DO MORE

  • @Amqzinq
    @Amqzinq Před 2 lety +1

    I've been watching your channel for over 2 years now and I have to say this is easily one of my favorite videos you've ever made. keep up the great work man!

  • @mikeb8674
    @mikeb8674 Před 2 lety +2

    Thanks to Darby over at BTG, I knew it had to be timed somehow: he once played a hack where Mario had a “death ray.” (Hilarious video, btw.) When he blasted a coin block, he’d rack up dozens of coins each time - clearly the game registered a hit every frame or second frame, much faster than possible by jumping of course. This was a perfect explanation of the mechanics - thanks!

  • @fabiosonhandogrande1697
    @fabiosonhandogrande1697 Před 2 lety +8

    I always saw those blocks as having timers after the first hit and before the last hit. It just couldn't be anything else if ya can get *2* coins out of them!

  • @jump_start
    @jump_start Před 2 lety +8

    I hope this isn’t a crypto scam

  • @cirlu_bd
    @cirlu_bd Před 2 lety

    this was so interesting ! I love deep dive into very specific subjects like this, by people really passionate about it, so satisfying to listen to !

  • @DouglasZwick
    @DouglasZwick Před 2 lety

    Dude, this video was super. Your delivery was excellent and I loved the content. I think you should do much more of these!

  • @is_ok
    @is_ok Před rokem +4

    I never called them anything

  • @johnrose1641
    @johnrose1641 Před 2 lety +9

    Can’t wait to see Kosmic add getting 12 coins off a “frame variant” block to his long list of SMB feats!

  • @dycedargselderbrother5353

    I knew that 16 coins was the maximum and that the multicoin block is on a timer, but I had thought that 16 was a hardcoded limit given the power-of-two nature of it. I didn't expect that it coincidentally works out that way due to framerules.

    • @BagOfMagicFood
      @BagOfMagicFood Před 2 lety +1

      Right, I had discovered that 16 coins was the limit, but I didn't realize that it could force you into 15 depending on the luck of your first jump.

  • @georgeedwards-morris5402

    Loved this type of video format! I'd love to see more of this type of thing from you in the future ^-^

  • @Shadowgenisis
    @Shadowgenisis Před 2 lety +4

    This kind of content is incredibly interesting, I would love to see what else you have ready to dissect for us! :)

  • @5MadMovieMakers
    @5MadMovieMakers Před 2 lety +6

    Mario is now a certified blockbuster

  • @Ender_Onryo
    @Ender_Onryo Před 2 lety

    This was pretty cool and really informative in regards to frame rules. I would definitely be interested in more of this stuff, weather it be about more coins such as the ones in 3D World you alluded to or other topics.

  • @dynagamerproductions8249

    Cool Vid, one of the achievements on Retro Achievements was to get a certain amount of coins in total in World 4, and one would need to get 15 coins out of most of the coin blocks, which I found to be super challenging. This video clears up why I found it easier some of the time compared to others to get the 15 coins.

  • @rileyparks1894
    @rileyparks1894 Před 2 lety +3

    I definitely like the video essay format! This was interesting and you made it well, more would be cool. I kind of want to learn more about the high score records, I hadn't heard about that before

  • @richardohana8898
    @richardohana8898 Před 2 lety +14

    Congrats on the sponsorship! This is some stellar content, love learning weird things about games. Especially when it's titled "How this goomba BROKE SPEEDRUNNING" or something. Maybe I'm just a sucker for clickbait...

  • @Fritzafella
    @Fritzafella Před 2 lety

    5:55 This joke had me in tears!
    Brilliant video btw, and yes, I love the format.

  • @PavoneSoftworks
    @PavoneSoftworks Před 2 lety

    I love these essay type videos. This and Romhack Wednesday have got to be my favorite vids from you

  • @WalkerSunriseChannel
    @WalkerSunriseChannel Před rokem +9

    I’ve literally never heard anyone call it it a “10-coin block” and I’ve been playing Mario games for 30 years

    • @Valspartame_Maelstrom
      @Valspartame_Maelstrom Před rokem

      same here but 20 years

    • @dropfish3109
      @dropfish3109 Před rokem +1

      maybe you touch grass too much idk

    • @WalkerSunriseChannel
      @WalkerSunriseChannel Před rokem

      @@dropfish3109 I do make an effort to go out and touch grass regularly, this is true. I spend most of my time gaming but I try to stay in touch XD

  • @vncur
    @vncur Před 2 lety +31

    i think the reason they are called "ten-coin blocks" are because in SMM2 they have 10 coins stored in them

    • @CosmicPlatonix
      @CosmicPlatonix Před 2 lety +23

      They've been called 10-coin blocks since long before Super Mario Maker, though. Honestly, it's more likely that the reason they hold ten coins in SMM2 is because they're traditionally called that. The real reason they're called that is probably just because ten is a nice round number that's only one syllable long and very few people pay close attention to how many coins they're getting from it.

    • @EebstertheGreat
      @EebstertheGreat Před 2 lety +16

      The English strategy guide published in 1987 in North America called _How to Win at Super Mario Bros._ refers to these as "Ten-Coin Blocks" and marks them on maps with a letter T. I haven't tracked down the Japanese version published in 1985 called スーパーマリオブラザーズ完全攻略本, so I can't say if that was already in the original. I don't know if the authors really thought that these each contained exactly ten coins, or if "ten" was just being used as a round-number substitute for "a few."
      Mario Wiki also lists variations on "Ten-Coin Block" in the languages of Dutch, French, Portuguese, Russian, and Spanish. So it seems to be a very old and widespread misconception spread by Nintendo itself.

    • @jake3988
      @jake3988 Před 2 lety +3

      And what's odd about mario maker is that mario maker (at least 2, I never played 1) still HAS a timer, just like the original mario (though, I don't know how long it is). It just caps you at 10, for whatever reason... probably consistency for coin clear conditions.

  • @riversarcadereview385
    @riversarcadereview385 Před 2 lety +2

    possible it was called the "10-block" because it was the average number of coins when small Mario

  • @KingZarathus
    @KingZarathus Před 2 lety +1

    I love the nerdy deep dives like this. Keep it up!

  • @blakeblockblook5522
    @blakeblockblook5522 Před 2 lety +5

    In the olden days you were Kosmicd12. where did your d12 go?

  • @BagOfMagicFood
    @BagOfMagicFood Před 2 lety +5

    Now I wonder, could you jump into a 3rd-block-above multi-coin block a little faster by getting a slight running start?

    • @607
      @607 Před 2 lety

      Why? There's no use in it.

    • @BagOfMagicFood
      @BagOfMagicFood Před 2 lety

      ​@@607 to see if you can shrink the 23-frame loop at all.

  • @mchenrynick
    @mchenrynick Před 19 dny +1

    I know the frame rule applies to these blocks. If you hit the block again too quick (during the same frame) it DOESN'T COUNT as a hit and you won't get that next coin. So in short, you CAN hit the block more than 15 times in the time limit, but you CAN'T get more than 15 coins from it during its "time limit".

  • @jademonass2954
    @jademonass2954 Před 24 dny +1

    ive always called them "coin blocks"
    this is actually the first time i hear someone saying a specific number before it

  • @Pixelcraftian
    @Pixelcraftian Před 2 lety +9

    I can't wait for people to try and figure out if 17/13 coins is possible for Big/Small Mario, it's probably 99% impossible, but there's always that 1% of possibility, because this is Super Mario Bros.
    Awesome video! Didn't know this cool fact, always thought it went up to 11 and that's it.

    • @chibinecco1981
      @chibinecco1981 Před 2 lety +3

      .... Did you watch the video? He just explained why it's mathematically impossible to do that. It's not a probability or random chance thing. It's literally a matter of math.

    • @minimum850
      @minimum850 Před měsícem

      ​@@chibinecco1981oh boy

  • @paulyd2406
    @paulyd2406 Před 2 lety

    I'll admit I absolutely Loved knowing this knowledge as I recall remembering the most I ever gotten was 14 coins but that was so long ago. I actually Appreciate Learning about this. You Earned A New Subscriber!! 😎

  • @ZaTimou
    @ZaTimou Před 2 lety

    I like the style the video was made, where you were just doing things (without voice) and narrating over it. Nice!

  • @lesfrisbees
    @lesfrisbees Před 2 lety

    Love this type of content. Super interesting to get into the technical minutiae of the game. Really good pacing as well.

  • @SandSeven
    @SandSeven Před rokem +1

    I love this content style, and I say do it. You should be the 1st to hit the 12 coin mark. These are thr kinda records I would love to see you go after.
    I don't blame you for retiring from speedrunning the original Mario Bros. Your last run that set a WR was so clutch on 8-4. The amount of of time needed to tie the tas until 8-4 to set the next wr is a nope for me.
    You should use your skills to do things like this that have yet to be done, that are incredibly difficult to do, and interesting to learn thr mechanics behind.
    I think learning the nuts and bolts behind what speedrunners like yourself have to do in great detail is utterly fascinating. The video you did analyzing your wr run was incredibly intriguing.
    There's definitely a market for it as Summoning Salt, Bismuth, yourself and many others have shown. We like the rabbit holes when they go deep.
    Keep up the good work brotha man!

  • @amzab123
    @amzab123 Před 2 lety

    Very cool video !! I definitely love stuff like this and with a few editing tweaks you’d have an algorithm video for sure ! Keep it up but don’t stress too much over it ;) gg !

  • @befuddledwiz
    @befuddledwiz Před 2 lety

    Very much enjoy this type of content! I'm sure there's a lot of topics that you typically don't get an outlet to talk about since that's hard to do on a stream, where all the focus is on the game itself (usually).

  • @PatJamma
    @PatJamma Před 2 lety

    Sick. Really liked this video and this style in general from you. The only thing more I would have liked to see in this video would be some more statistics involved: average number of coins collected from just mashing (and therefore occasionally bumping the block before it is ready to give another coin) and the average number collected from not being frame-perfect but also never bumping the block too soon

  • @sponk13
    @sponk13 Před 2 lety

    This was one of the most entertaining SMB1 videos if watched in a while. I'd love to see more in this style.

  • @hauntedsunsets
    @hauntedsunsets Před 2 lety +2

    absolutely LOVE videos like this, I'd love to see more!

  • @absantos
    @absantos Před rokem

    That's the best explanation for frame rules I've seen. I say that because now I finally understand it. Great work!

  • @RGC_animation
    @RGC_animation Před 2 lety

    I really hope this becomes a series and you talk about other coin blocks from other games!

  • @KornersquaredMike
    @KornersquaredMike Před 2 lety

    Well made vid Kosmic. I love learning about the smaller details

  • @budderk1305
    @budderk1305 Před rokem

    your little comedy bits are super adorable, on TOP of the video being just accessible enough to penetrate my not number brain

  • @halfaheartbongobongo
    @halfaheartbongobongo Před 2 lety

    Nice, big fan of these kinds of game mechanics breakdown videos.

  • @kyoholiday129
    @kyoholiday129 Před rokem

    Great video! Just discovered your channel now and look forward to seeing more

  • @randomguyontheinternet7940

    I like watching videos that confuse the hell out of me to fall asleep to. It just makes me want to stop trying to understand anything and just let go, perfect for falling asleep.

  • @kickstartavalanche
    @kickstartavalanche Před 2 lety

    Really loved this presentation. Nice to see a little bit of code, it wasn't mind bending so - good! Had a laugh 😄

  • @Jacktrack7
    @Jacktrack7 Před 2 lety +1

    8:40
    "Sixteen... Good boy"
    - AndrewG

  • @xMistaBeastxGames
    @xMistaBeastxGames Před 25 dny

    LOL at 6:02 I had a timer stop the video and go off. It started counting the seconds since the timer ended so his comment about waiting forever literally felt like it was happening. My phone literally began a timer at his words to start counting just how long you can wait for that coin 😂

  • @SailorLoonie
    @SailorLoonie Před 2 lety

    Yoooo this video is some fresh content from you! I'd love to see more nitpicky dives into obscure mechanics

  • @carlkamuti
    @carlkamuti Před rokem

    Thanks for the knowledge Kosmic.
    I knew that multi coin blocks were timed because I've scuffed up and only got a few out of them in the past; but I thought the maximum was 11, primarily because that was the most I was able to get out of one.
    The more you know, eh...

  • @connorwatson3045
    @connorwatson3045 Před 2 lety

    The Mario/64/Maker is an awesome community. Do more of these type videos man, really cool and stands out! Keep it up dude!!!

  • @morchela
    @morchela Před 2 lety +2

    I remember that as a kid always trying to get the max amount of coins. I didn't know this, but noted that it was time related.

  • @OxydedGaming
    @OxydedGaming Před 2 lety

    Very informative content, loving it!
    Thanks Kosmic!

  • @JosiahBradley
    @JosiahBradley Před 2 lety

    I love hardcore content and so happy you've explained how 10-coin blocks work!

  • @imeverywhere629
    @imeverywhere629 Před 2 lety

    this was actually so entretaining to watch, I would have taken a little bit more time to explain the logic for the formula at 4:10, but besides that, it was perfect
    also i love your sense of humor

  • @TravisLawrence12
    @TravisLawrence12 Před rokem +1

    I really like this direction of content. Speed running is great and all, but diving into the mechanics of SMB (or any classic NES game) is a very interesting topic.

  • @thesuperfluousone2537

    "Does the 10-coin block really have 10 coins?
    Mario: Well, It's a bit more complicated tha-
    Crash Bandicoot: YES.

  • @nerothos
    @nerothos Před rokem

    The humor in this video was cute :3
    I actually enjoyed seeing parts of the code and not shying away from some math, also!

  • @chrisjagon
    @chrisjagon Před 2 lety +1

    Great video! Love the new content style!!

  • @sagacious03
    @sagacious03 Před 2 lety

    Neat analysis video! Thanks for uploading!

  • @m.hosseinmahmoodi
    @m.hosseinmahmoodi Před rokem

    Kosmic : “calling them 10coin-block is wrong”
    me : “you're right, that is a 2-guaranteed-coin-block”

  • @mradamdavies
    @mradamdavies Před rokem

    Great video. Very well explained. Love it :)

  • @prizm9515
    @prizm9515 Před 2 lety

    S tier content my dude. I had no idea this was even a thing. Then again I've only beaten all stars smb and lost levels like two or three times each.

  • @Giftig--Daniel-P
    @Giftig--Daniel-P Před 2 lety

    Man the algorithm *really* loved this video. I've been watching D2R, MTB and REI videos a ton and I opened CZcams this morning and this was the recommended video. Your videos haven't been top of my recommended list for a while. I wish we could just see how the algorithm works

  • @ReliableDragon
    @ReliableDragon Před 2 lety

    Super cool video, would love to see more like this!

  • @Shynd
    @Shynd Před 2 lety

    I don't normally, but I am doing all the actionable things I can because I love this format and this video. Keep it up!

  • @Nob1ej0n
    @Nob1ej0n Před 2 lety

    I know this probably helps no one else, but I'm a nerd for number bases. This video helped me realize that "frame rules" are a fancy way of counting down in base 21.

  • @DanPellegrino486
    @DanPellegrino486 Před 2 lety +2

    I love this kind of content about these games.

  • @sarysa
    @sarysa Před 2 lety

    Nice breakdown -- 15 was pretty common for me back during my playthroughs, but never ever managed a 16. Didn't even think it was possible.

  • @isaiaheads6327
    @isaiaheads6327 Před 2 lety

    You taught me this back in Mario 35, super interesting great video

  • @trashteamtv7314
    @trashteamtv7314 Před rokem +1

    That thumbs up for the video was way too smooth xDDD Love the whole thing, I had no idea it works like this :)

  • @oblivionrapture1469
    @oblivionrapture1469 Před 2 lety +1

    I love this idea, it’d be great if you could do more videos like this!!!