My Opinion on GT7's New Physics - How to Update Your Setups!
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- čas přidán 25. 08. 2024
- I'm a little late to the party in regards to making a video about this but thought I'd leave my input as well as setup recommendations to make the update less jarring. Don't forget to like, comment and subscribe if you enjoyed. Many more videos to come!
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Honestly the issues with FR cars (in gr3) that we have now aren’t really that big in comparison to how bad MR cars felt pre update. Cars like the ford gt ‘18 and the 911 gt3 feel so much nicer to drive
I think they should’ve just fixed those cars instead of changing the physics of the entire game. Aside from the 7 or 8 MR GR3s that felt weird there were basically no other cars that had the oversteer issues.
I agree with your assessment of the FR cars. Your analysis is spot on. Every one I've tried has a heavy push now. The street cars suffer less than the race cars.
I agree street cars feel fine for the most part.
Banger intro, I remember hearing that song years ago and instantly falling in love with it, even my mom loves it! Ha!
At first, the physics felt much better. As I keep driving, some care feel much better, but some cars still feel awful. Drifting actually feels a little easier but I've no real amount of experience with it. I wish the force feedback was more detailed in terms of tyre slip i.e. over-turning, it would be easier to tell what the car is doing through corners. It's different from car to car so it might be a power-steering thing for all I know.
The rear tyre traction bug is still present on some cars, this happens when the suspension is too low, and the car ends up losing an abnormal amount of traction very suddenly in turns. I don't know how to solve this without raising the ride height. One example is the swapped Beetle. The Sambabus used to suffer the same issue but they fixed it in this update, curious about why they skipped the Beetle then, unless I'm missing something.
Yeah to your last points many road cars, especially ones with engine swaps need to be raised otherwise they have very little traction. When I recorded this video I hated the physics but they’ve grown on me a bit. Just hoping they can add a bit more default front downforce to some of the race cars so they don’t feel so understeery entering corners
For the sub top drivers like me it really sucks. Its harder on the controller now and easy to make little mistakes that ruin your race. Droped from A to C and now B again. But before the update i was a stable A driver. I hope they change it back because my opinion, the guys with the expensive wheels notice less then the other driver with cheap wheels or controller.
It’s weird to adapt to at first but I’m sure you’ll get back to an A rating! I have some practicing to do myself
Very hard on gamepad.
Very helpful. I'll adjust my tunes accordingly & see how they go.
I pretty much agree with your take on the physics model. My only beef with the FFB change was that while I agree, the detail & fidelity went up, I didn't like how the strength went up with it. It was simple to fix, I just lowered the in-game FFB strength by 1, but I found it annoying at 1st, particularly in high-speed cars on the straights.
Overall, I prefer the fact you can't simply overdrive the cars like you used to - in fact, I wish they would add gearbox damage (particularly due to unrealistic downshifts), even if it's temporary like the current damage model.
I'm also finding the tyre wear rate is a lot more inconsistent, particularly between different Gr.3 cars in the rear.
I definitely agree that it seems like all the feedback is coming from the front tyres, with the rear feeling very numb in comparison. Like you said, I'm finding myself memorising throttle inputs (through trial and error) in particular rather than being able to judge it by feel.
I LOVE the suggestion with the gearbox damage. People have been cheesing and abusing the downshifts for rotation and it’s really unrealistic and dumb. I’m glad someone feels a similar way I do about that, as well as the physics as a whole
@@DoodRacing that gear box damage needs to be in next update
And the computer races offline should have started with a.i then continued to the top races time to replace a.i
so it's competitive all the way around
I totally cheese downshifting. I'm pretty sure downshifting to first at 100MPH would blow an engine out. I'm really surprised this wasn't modeled better with present day tech.
Yo dood, you nailed it on the new over/under steer feel. I will try these fixes and hope for the best. Cheers 🏁🇦🇺
They should help on most race cars! A lot of road cars too. But road cars also may need some other changes I just haven’t tested them enough yet
@@DoodRacing did you managed to get nord 919 -- 5:19?? after 1.31
Hope you will do another video on the upcoming physics update. 🙂
Guys the games new physics update is leaning into more sim like territory, infact GT7 is the strongest sim game from the sim-cade genre. You can't throw cars into corners that easily anymore like we did in Sport. One example from my personal experience is the Castrol Celica. I've played Assetto Corsa with a controller. In AC the car is very slidy and feels it's constantly on ice as it should be, difficult to keep within track limits as AC punishes bad steering inputs, they should be as smooth as possible, smooth oscillations drawn with the thumb over the L stick. I was surprised to have the same feeling driving the Celica in GT7. I've seen alot of complaints about the car that it's back end looks to lose traction quickly and the snap oversteer but I didn't have the same issue. GT7 being optimised for controller players is more forgiving and has more dynamic range of input.
At the top level everyone is smooth with their steering inputs. My complaints is how easy it is to induce understeer in certain cars with the tiniest bit of brake pressure while steering. It’s not that it feels more like a simulation, it’s that the tires in the front feel like they don’t operate properly and overheat easily unless you under-drive to a degree that is not like real life.
@@DoodRacing I have this issue with the escudo no matter what set up or brake bal I try
I've been building, tuning, and racing my Z33 track car (real car) for four years, and I think GT is just getting better and better to real-life racing.
I think road cars feel pretty great on this most recent update. While some things in the physics are flawed. GT overall is getting better in terms of realism.
If your FR don't turn enough. Put a weaker tire on the rear. Helps the tire to turn
That also will kill the traction coming out of low speed corners. But it’s a method I guess
@@DoodRacing most of the times you're in second gear. Make that gear a little big. And run a low torque at up your good.
Where have you gone, Dood? We miss you and you know you're family to me. Come back. ❤
"Yo, Yo, Yo, this is Dood here." Hehe. 😅
One day
Its a shame for the tuning channels like yours when there is a physics update. Your 40 car setups video is great but now the cars wont handle the same after the new patch.
The physics honestly felt fine before the update. Right now i feel that there is much more understeer under braking than before, so im braking earlier and easing off a lot more than before to get that rotation but overall not too hard to adapt. feeling more low speed oversteer now especially in high torque cars which can be quite challenging to get used to. Sports tyres compared to before have a lot of grip in road cars.
Oddly as a controller player i actually feel ive gotten faster since the update came out, probably due to the steering changes for joystick. I reckon we will see more physics changes in the future and if it isnt in the april update its likely gonna be later on after the 1st manu and nations cup season finishes later this year. Hopefully if pd is ever happy with the physics they can actually go and fix the lag and maybe add more missions, cars and tracks.
Yeah it gets frustrating uploading tunes and putting so much work in just for them to change it every couple of months. This update really changed so much and it’s really super discouraging. But we keep on pushing. My experience on the new physics is similar to yours and although I’m adapting I can’t say I really enjoy them as much as the last update
@@DoodRacingdepends how you look at it. To me if seems like it’s a good thing because it means you won’t run out content ideas
That’s one way to look at it. But it’s demotivating when trying to put out optimized information and spend countless hours perfecting everything, just for it to obsolete a month later.
Hey Dood, Are you gonna make a Set-Up Video for the Acura NSX Gr.3 in GT7? I want to know how to make my Acura drive better and faster. Thanks😊
I will be making a return this August! Stay tuned, no pun intended lol
@@DoodRacing
Can't wait, I have been having a hard time with the car since it's not even the real Acura NSX GT3.
PRT_Curb_Jumoer here.. Been fun racing with you and trying to absorb your knowledge . And.... when is the next video? We need more content...
Sincerely,
Iowa👌
Soon my friend
I play a lot but I don't do a lot of online stuff, it's a bit too sweaty for my old man brain and also I don't enjoy GT4 or GT3 cars a lot.
So I drive a lot slower stuff, either in lobbies or I quite often make the single player hard for myself seeing how slow a car I can win the same race in, playing a lot with the suspension to try and improve a cars all round balance.
So I really like this physics update. It feels generally more realistic, the FFB on my DD Pro is LOTS better, and for cars on tires that are not too sticky, I think the subtle adjustability through corners has been improved a lot.
I play in VR all the time, feels better than it did, and I'm really enjoying it 🙂
Road cars do feel good on this update especially the slower ones. More of my complaints are related to race cars but I think the force feedback on the road cars feels amazing.
I am after your help with gearing . Mine are shit . 6th just revs it bollocks and starts in 3rd or 4th saburu brz ,and wont plant itself
For more low speed traction make the first few gears longer. And extend the final gear so 6th is not over-reving on whatever track you’re racing on
i don't like it after update and have got slower. Understeer everywhere on entry. less lifted off tuck in at nose.
Exactly the nose feels so lazy, definitely less enjoyable in my opinion
I had the issue of trying to hard, now I brake a bit earlier. I've started to use the default settings more to get a feel for the cars then move up the settings, only because of bop.
You definitely gotta be more smooth on this update, it’s taking a lot of getting used to but I’m getting better at it
I'm still lagging behind as my ps4 is slowly dying 😬 I'm still not happy gt control the steering, if you go down a straight and hit the controller stick hard left or right it should spin car out, but you can't 😂 if you need at last min in a bend to turn harder it won't let you 😬 so unless you are at the optimum point on track and speed you've f#@#@# it! 😂
@@WB-14 yeah for sure, got to get the turn in point and apex line spot on now but still undsteer out ! On controller turn up the sensitivity might help 👍🏼
@@me-iq1vb I found that understeer is me going into corner to fast and try to power out to much, I either keep a certain amount on throttle through the bend or brake earlier, if you watch real in car cam's we are driving faster than world records, so we need slow it down to balance the car. not easy on controller as you don't get much feedback from tyres
@@WB-14 bang on mate
Looking forward to it.
❤
Where have you been man. Come back...🎉🎉🎉
I will soon my friend!
I like the new physics, much more sim like
I don’t really agree but everyone has their own opinion
@@DoodRacing czcams.com/video/__plGm3D5WE/video.html check this out dood, the new physics review from a real life endurance racing driver.
People are so used to just drag racing from one corner limit exploit to the next, they never learned how to drive or use an actual racing line. The new physics force you to brake earlier and be more committed on the exit. I like that, but with that said, the whole under steering issue is being caused by the brake balance, especially on controller. Even just the minimal touch to register a brake press straightens the car immediately no matter what as if they preprogrammed the bias all to the front. It's especially exaggerated on controller because it's so hard to gauge how hard you're actually braking without keeping one eye on the stupid meter. And there's always about 30% abs no matter how little you're on the brake. ABS is there to keep the tires from locking up and allow you to brake while cornering without spinning the car. Forget trail braking with this new model.
It feels awkward to me in some front engine cars but thankfully getting used to it is as easy as babying the entries and not upsetting the front tires. I wish the tires had a more forgiving temperature window for operating properly.
Can you please make a 919 hybrid tune video?
At some point I definitely will!!
Really informative vid!! New to the game and just got it before this update with csl dd pro. Did you find you had to tweak in game settings post-update?
Yes actually! I moved my force feedback torque setting from 4 down to 3 on my TGT. It feels like I can make microcorrections a little bit more quickly
@@DoodRacing Thanks so much! Ive been going crazy trying to optimize and tweak settings; then this new update comes out lol. Totally agree of dropping torque down I think Im running fft-4 ffb-5
Been a while... hope all is well. 4 months bro! What's up next? Great content! Keep it coming. ✌🏽
I’ve just needed a break. A lot going on in my life atm but I do have a video I’m almost finished coming out sometime this month
100% bro also all i race is road cars so ×2 thats how they feel i have had to re adjust mostly diff and toe settings to. Get some drive back
Yeah I’m adapting to it the more I play but it’s still not fun lol
If I had to make a comparison how to drive cars with the current 1.31 Physics it would be trying to maneuver the Titanic around the Iceberg!
I've been tuning cars for over 4 Years years now and I'm seriously wondering for who is GT7 made?
Tuners? Have fun redoing every Setup because we thought it was a great Idea to start from scratch every season!
Career Mode? I'm sorry, what is progression? Don't you enjoy the Sunday Cup anymore?
Online Racing? Just don't do things that make you look bad. We've made sure that our servers are running at all times so you can enjoy our experiences without any lags or other problems!
Offline Mode? Of course! we have made sure to rebuild the arcade mode as close to the original as possible, so you don't have to worry about purchasing cars, customization and the ability to modify them! Everyone wins, isn't that great?
Also don't forget to check out the new music rally which we'll expand upon in the future!
So, how do you rate our game? Isn't it great?
Me: 4/10!
Because look at the number and tell me what you see? You already did this but MUCH better 🤣!
PC sim-racing cope, fuck yeah
This game has had so much potential but I’m really tired of saying that and at this point it’s safe to say it’s just disappointing. There’s no feeling of progression and the fastest cars are available to you within hours of playing the game. Tuners just continue to be down bad. I can’t believe I’m still making setup videos because it’s starting to feel like a waste of time. Lets hope they settle on the physics soon
@@DoodRacing to much to keep up with simple
Pretty good info'. I'm just starting to get use to it again. Lowering the rear natural frequency and roll bars have been helping as has re-gearing for traction.
I will say this, it feels like a drifters update. Most of the cars drift a lot better now, but that may just be me! 🫠
I’ll have to give it a try! The cars do feel more predictable when sliding
For me personaly i dont like the changes at all. My lovely f-type gr.3 is literaly ass for the most races now. A bit to much throttle in the corner and the car over steer imediatly. I cant drive it so agresive as i did before the uptade.
Yeah the FType was one of the cars I tested and it took a bit hit. Very garbage now lol
I tested the cars myself too.
The Single Player I’m having way more difficulty in the races, even Customs.
Lap times dropping -5 seconds. When Cornering, the car will halt its speed.
I feel like they need to either adjust the physics on the AI of they need to retune it back a bit.
🎉🎉🎉 new sub 🎉🎉🎉
Thanks bro!
Hey dood Show us pls a new setup for a gr3 car With the new physics
I will be coming back to uploading relatively soon
So what's your post 1.31 base default setup for a FR car?
Depends on the car. On race cars, minimum ride height, minimum frequencies. Max rebound dampers. Compression dampers vary. Between 1.0-1.8 front camber. Between 1.5-2.5 rear camber. Neutral toe. Stiff roll bars. 5, 20, 5 on differential. Max downforce (some cars you can take some rear off)
@@DoodRacing Thank you! So generally on non race cars do you stay at about +5 above minimum ride height? Can you throw out some damper numbers for a lowered modern BMW, Camero, Mustang, etc. ? I'm talking about a very general starting point here, nothing too granular.
AMS_DeathAngel76 turned me on to this page, and I'm very glad he did. Great video.
Haha DeathAngel is a legend. Thanks for watching man!
Cheers Dood, looking forward to trying your suggestions, safe in the knowledge that you have just improved my GT7 experience 😁
Like deployed 👍
😎🎙🏎✅️
Yeah hope it works out for you! The cars will not run the same lap times they ran pre update but there are a few things you can do to make them better to drive
@@DoodRacing 😁👍
What does increasing the front camber do? What does it affect?
The front camber will increase overall cornering grip in the form of providing a greater contact patch for the tires in a corner. In cars that corner slowly or tracks that have mostly slow corners, it’s optimal to run between 0.8 and 1.2. For faster cars with higher downforce between 1.2 and 1.6 is usually optimal. I’ve seen 1.7 and 1.8 work on certain cars as well but any higher than that and you begin to lose front grip again. Once you get above 2.8 front camber, the front grip level is equivalent to running 0.0 camber although the cars feel is quite different.
If you run Daytona or route x:
There are certain cars that have a tiny bit more straight line speed from running between 2.0 and 6.0 front camber if the car can handle it
I overall personally dislike the update, mainly because of the lessened front downforce of the cars, but I am going to be playing the game more and try to be open minded about the changes because this update made me not want to play anymore. I was already getting tired of GT and now I gotta tune 90% of my cars all over again after making world record capable setups for dozens of cars -_- Being a tuner in a new GT that they're still updating is stressful sometimes man and even though I dislike the update as a whole, it might grow on me, too.
Being a tuner especially as a content creator has been a nightmare on this game. I hate the feeling of having useless builds on CZcams because PD can’t make up their mind on the physics. I’m gutted as well
@@DoodRacing 😔
Hey kung pao to give you any motivation your doing great work , we respect you a great deal i understand your getting tired of this BS and so am i . My own tunes also took a hit and i have to rework like half of my tunes for sure ... my idea is maybe going to GT planet web page with my tunes were there is a community of tuners helping each other out to fix problems like these
@@DoodRacing yea this exactly its killing the tuning alltogether
Very interesting
Glad you enjoyed :)
how would you change your gtr 18 set up ?
Same things, lower the rear natural frequency. Maybe increase the camber but not too much on that car. Also increase the rear downforce. The sooner you can put the power down the better
They ruined the game. Gt3 vehicles should be able to drive on curbs. You're 100% correct on front engine gt3 feeling really bad.
It’s really a shame. Normally Id hope that they just stop changing the physics and focus on adding content but tbh I really want them to go back to the old physics lol
@@DoodRacing do you think enough people feel the same, based on feedback you've read to get polyphony to change it?
@@ryanslats6764 No, most people seemed to have convinced themselves that it’s better and more realistic. Which is hilarious since these same people have never driven a fast car on the limit of grip.
I don't really feel one way or another about the physics update. What I hate is the complete unbalancing of Gr3 BoP. This update set us back 6 months because we're right back to having 3 or so cars being the ultimate meta again. We finally had a nice balance going before the update where there were many competitive cars for each track. The game has lost all appeal to me now.
Yeah the BOP is terrible for almost all categories again. Just when it was starting to get balanced they completely screwed it again
It's basically more realistic. Simple as.
I mean, race tires in real life behave differently. Some like to be pushed and operate properly at a high temperatures. Some like to be cared for and driven below the limit. Gran Turismo has gone with the latter. Although it seems the front tires overheat way easier than the rears
I’d say it feels better but FR cars are struggling in the corner entry department. Went back to AC with the GTR GT3 and even though it’s a big and hefty car it still rotates better than in gt7 imo. If they can just fix the under steer on entry I think I’d be satisfied.
@@TNumbers Exactly, that’s my main complaint as well.
Yeah you named everything i thought about myself but some cars still need a entire rework in my case because the tune was very specific
Also talked about it with kung pao some of his tunes got destroyed basicly like bugatti vgt gr1
Yeah being a tuner on GT7 Is tough with all these updates I hope they choose a physics engine and stick with it so our tunes don’t become useless over and over again
@@DoodRacing i have a small channel myself with quite some tunes and its to much work to retune everything , i cant keep up like this they should really stick to one model like you said and i see everybody having problems and complaining about more understeer
Is non-maxed back NF also applicable to MR?
I tried it on the Ford GT SPEC II and 911 RSR GR3 cars and minimum seemed just as strong as max on the rear. Any car that is lacking rear traction it will benefit more. So the Porsche I felt I could go either way. Assuming both frequencies max and min run the same lap times, I’ll always take the one with better straight line speed as in a race situation it’s stronger
@AMS Dood thanks! You think equal front and rear NF is best? Or should there be any difference between the two?
Also, any tips on camber? 1.5F 2.0R should be a reasonable baseline?
@@Retheraq for natural frequency I find minimum on the front to always be the best option on this game unless it’s a road car with unmanageable oversteer issues. The rear NF seems dependent on how little rear traction the physics/cars have. The lower the frequency the easier it is to put down the power. In high powered cars this takes precedence over everything else when trying to get a good lap time.
As for camber. 1.5 2.0 is a great baseline. If you’re running a car that understeers a lot you can try more rear camber. And if you’re racing on a track with no high speed corners, or in a car that is slow through the corners you can go down on the front camber to between 0.8-1.2
Are you still alive ?
Yes. Someday I will come back. Just been busy with life
I love you
Newtype sagoat
For me it has become an understeering ass. Stop changing things and let us enjoy things for a few months rather than crap things up every month.
I’m with you. I try not to be too harsh but I feel the physics were the least of this games problems. They should focused on fixing the servers and lag, or add more cars and tracks!
Hello there
Hi 👋
😂😂😂😂
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My cars that were dialed in now feel like they have a plow attachment at the front end, sad
Yeah just so lazy at the front. I’m trying to work on some setups but it’s never going to feel as good
@@DoodRacing I’m going to apply your tips in hopes of reducing the mental and physical fatigue of racing the harder races, I think it’s a step back as it’s no longer fun , sadly
unfortunately 5277167272 front downforce level doesn't work anymore 😔
Lol facts man