Zariel's Challenge Master Has Felt a LOT of Power Creep! Bard Dps PoV - Neverwinter Mod 22
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- čas přidán 23. 08. 2024
- Zariel's Challenge is one of the coolest trials, with it's aesthetics, but what's with the loot? Over the years, this trial has experienced a lot of power creep! Here you can watch my run on my Bard Dps. These good trials really need some decent loot for good incentive to run, and repeat!!
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I guess people don't like how I played my Bard in that run, and yes I agree, it has a pretty "easy" playstyle with it's current condition. The devs need to do something to address this mechanic sooner than late, or we'll see a lot more Bard dps out there xD
I found a way to use a command to easily animation cancel the At-Will Fleche, and thus allowing you to quickly click click your attack, getting multiple attacks off per second than normal casting. You may notice this in the run, and with the way the Bard is built, you can easily choose multiple options to buff up your at-will attacks! Not to mention the faster you attack, the more poisoned thorn, mythallar and ferocity hits you get, and thus the easier it is to proc mystify which can deal up to 50% of your overall damage in a trial group, the way it currently works.
I have reported everything on how this works, to the community manager, who confirmed she would pass it on to the devs working on the Bard, but still 2 weeks later, no adjustment! I specifically showed this feature when closed alpha testing with the devs, and they said it's probably not intended (they didn't know what to think, the Bard development isn't their job), and I asked if I can share the command on how exactly to do it, but they said, they'd rather I didn't. So no, I won't break my word.
Hopefully, at least, this footage of me testing this feature with my group, can help speed the development of a fix along, by showing how easy it can make the Bard's playstyle in Trial groups.
That’s wonderful. But how do you do it? Lol
If you "reported everything on how this works" to the devs, you already finished testing it. You're not still "testing this feature" two weeks later. Own up to what you are doing.
"Own up to what your doing", I haven't run Zariel in what, more than half a year, me and my palls wanted to try a few runs, and so we did. What's wrong with that? I wanted to see how well the Bard could perform in there. I got a pretty perfect run on this one, although we wiped the run before.
It's not like the rewarda are so dam awesome and expensive, that getting a completion means a whole lot!
@@Aragon- You're not calling it what it is. You say "testing" when you are using a design flaw with full knowledge to gain an artificial advantage. You say the devs said it's probably not intended, yet you claim it's a "feature." You're contradicting yourself with your euphemisms.
Until the devs decide it's not a feature, or it's not fine the way it is, we won't know. Many classes have this same ability for their own advantages. This does seem overtuned on the Bard and I'm surprised I appear to be the first to figure it out. The Bard is full of these "features", like encounters hitting multiple times, mystify doing insane damage, and even more when setup correctly in a group, and who are you to say where the line is? That's the devs job, they can up and fix their game if they think something is over performing. And if nobody uses it and shows them, how can they ever know when to adjust it or not?
nice fleche exploit
nice fleche exploit, and nice deleting comments about this
Nice fleche exploit comment delete
The hardest part is to find people to even train… no one is interested, and the experienced people want to stay between themselves… I only miss this and CoK as trophies but I don’t think like I will get them anytime soon
you and me both my guy, wasn't strong enough or had enough hp when zc was actually relevant now it's damn near impossible to get in it :(
Try asking in guild/alliance. Trying to form group out of random people from PE can be a hard thing to do, true.
@@erevel4473 Nobody wants to run because it's literally a waste of time if you already have the achievement cause you're basically guaranteed to get garbage from the chests lol
I'm usually a big fan. But making an exploit public to force the hand of the Devs doesn't look much different from showing off that you can't be banned.
I'm not trying to show off that I can't be banned, fairly sure I can be equally banned as anyone, just look back with barovia hunts. No exceptions! I'm not trying to show off an exploit, it's an ability the Bard can do, using the same tools we use with other classes, if the devs feel this should be fixed, then I'm sure they will, and can very easily do so! It's been more than 2 weeks since I detail reported it, but still no adjustment or notice of any update. This needs looking at and either a cool-down placed on entering tab mode, or a magnitude reduction, or just sadly, a command disabling.
Niceee Dps man! 👏🏻👏🏻💪🏻💪🏻💪🏻 I need tips, advice jajajaja 😁💪🏻
Spazzing out more than a cleric scattering light 😆. Who needs encounters? So how do you cancel fleche again? Asking for a friend lol.
the same way the cleric does xD
You're fr going to upload this video as Bard DPS clearly exploiting the Fleche animation cancel macro and you are not going to proceed to explain why? That's pretty low bro
I can't explain cause the devs I talked to, said I probably shouldn't make the command public, I won't break my word,
Not that it'll ever happen but somebody needs to sit down and say "right, before we launch another mod, we need to sort out all what's wrong with this game now", yes people will say that'll take years but everyone whines over stupid things, I mean things that don't work as intended, rewards for content.
Done this challenge once, all that for an Aquamarine, you get them killing mobs in Well of Dragons !!!!
Yeah, agreed, all this for next to no reward other than saying you completed it
You dont use encounters and do all that damage? or what I'm missing?
animation cancel fleche
Not only the bard also the warden ranger both need damage boosts on atwills and encounter powers
Don't think the Bard needs an At-will buff, they have the highest effective magnitude, of nearly 250 buffed hit, more like an encounter power buff, to make them worth using
They should already add normal version of Zariel to randoms. As for master... well, didn't bother that much before, not gonna bother with it atm. Not in it's current state with rewards.
I think the standard version as it is in randoms, would be a sh*t show xD everyone would quit before trying.
They seriously need to do something about rewards in this game!
@@Aragon- I complained about rewards a few times in forums, when I could at least sell a few random drops for Ad. Currently my auctions are set to zero for months. I can sell nothing.
Why would it be? Her damage is pathetic, one healer can handle the whole party. Only mechanic that can actually cause one-shots would be wind flap cause it can push off the arena. Tank busters can be done with dps if need be. Other than that all mechanics are visible far before any of them happen and even if people overlap, it can't kill anybody. I would say codg can be more difficult as people still dont get how to do pull-push xD
Yeah, rewards are soo... meh. ToMM is decent for weapons and maybe arti now, Zariel got nothing really. Celestial weapons are not so great anymore, they never were to begin with.
Making rewards to be something like Knox's Box style would maybe change this. Who knows.
@@erevel4473 true, tge mechanics are clearly shown in the normal version, guess it could be easier than how Demo was, just would need tanks to know how to switch and get the timing right
It would be good I think for randoms. This far we still get the same thing over and over again. Tiamat, Svardborg (where mostly no one has the keys for chests), Cradle (with pull-push xD). Demo was removed, so that's it.
Problem with Demo that is not present in normal Zariel is boss damage and mob density. With Zariel only p2 and p4 have extra enemies (whole 2 of them each time) and it's not like they are actually hard to deal with.
As for tanks, true, but as I said it can be done with dps if need be. I know I did it this way even for p2 and p4.
This is totally random but what is the name of the gear you use as transmute I read it once shinning lions vest I’m assuming the boots n gloves to go with it but how do you get it 😅
Yeah they should look at the barbarian also they messed it up also
thats a lost cause man trust me I've wanted changes for them for years now
what build did you use in this trial? can you share?
I can share, but it is fixed now
@@Aragon- yes, the bugs were fixed, however other things are improved. It would be nice to test it out!
There is nothing in this game for hard core player like me. There is no challenge. At least I retire as number 1 tank on PS server. I remember the day's when the game was a bit hard and even then I was completing tomm with rank 9s enchantments and then ZC with not maxed gear. They released CoK, we went with my guild hour after release it and we nail it in about 3h in. If there was no problems with valindra or the thyans/ dragon glitch probably we could of manage better time. And I wasn't even with any enchantments only with the free ones from cryptic. Solo tanked on the second day 6 man ( tank and dps fail on 2nd phase from grapple glitch) and we still complete. We need more hard core content and challenging loot.
yes, this game can be very easy with a fully optimized group! would be nice to have leaderboards to compete
I feel like Zariel, ToMM, and even VoS should be scaled now. We have so much item level that you can just slam your way through the content without caring about the mechanincs. Although even in scaled content i feel like dps is too powerful and everyone is crutching on melt groups.
It would be cool if for the next mod cycle the devs didn't add anything. Instead focusing on fixing the comically long list of glitches, exploits and issues with this game. The game doesn't make sense anymore, the new player experience/progression is a nightmare, and everything is just a landfill of forgotten content from the past few years with no connection and only 10% of which actually matters.
T-T
the scaling system needs a change! When you compare an endgame player with nearly 90% on all stats in combat, to someone with only like 50% on their stats, the damage gap is nearly 200%, so they deal nearly 3 times more damage!
no hell no wtf who even supports scaling in this game Jesus lol it's the absolute worst change they ever implemented and needs to be taken out of the game altogether.
@@dragonlord4801 Scaling is present in other mmos and exists to ensure old content remains balanced and engaging. Neverwinter has just done a poor job on execution.
Things already die too fast when high level dps are present. Imagine some 78k Rogue rolling thru LoMM or T9 basically insta killing everything without any restriction on their base damage or hp. Scaling (when done properly) ensures that everyone gets to enjoy and participate in content. Not just the walking nuke with +90% move speed and capped stats.
@@kvan117 not done properly I can agree with cause as a 76k myself I can tell you I don't enjoy any aspect of scaling lol I have nearly 1 mill hp that I earned by improving my character just to go down to 250k in codg isn't my idea of balanced at all but maybe eventually they'll get it right til then let's do what we can and what we're good at right?
how do you cancel animation on fleche?
I can't say, sorry
The song animations?
That's part of their casting time.
He is canceling the animation of fleche just like clerics do. Why would you post a video doing that if you can't say how you do it
@@Aragon- Because it's an exploit and against ToS. It's already one thing to use an exploit, but completely irresponsible to post a video to a huge audience showcasing its use.
@@LuizGustavo-ky3xw yeah thats what it is but he's also using a script or an auto clicker or something to animation cancel even faster. I tried this on my bard and he's doing it like 2x faster. Pretty cool though imo. And as far as it being an exploit, idk about that one. If it was then a lot of clerics would be banned. More of an oversight by the devs.
Zariel's Challenge Master Has Felt a LOT of Power Creep! Bard Dps PoV - Neverwinter Mod 22 " Power Creep cause people like you use Exploits to even more Power Creep" Imagine to put a Video like that online where Exploiting is Showcases, i wish Content Creator that showcase something like that would get a Ban hammer even they report stuff, Reports are made in Privat and not to showcase on a Random "Power Creep Video"
You wish indeed, this was reported weeks ago, if the devs think it a big issues then they can do something. Very easy to change this!
Chill my man.
@@adwitiyarahman2829 iam Big chillin my man xD
Clearly
nice fleche exploit
Nice fleche exploit comment delete
bruh.xd