4:25 I mean I laughed. But not in the "that was well written and landed" way, more in the "sweet merciful xenu somebody got paid to write that and that actor was forced to say it" way.
I loved the 2nd one (even if it's a bit too easy) even compelled me to buy the original shadow warrior for dox for like 4 bucks(and there's a free version)
Yeah idk get it honestly I think if he had more lines and maybe some better written ones less people would complain but I always thought the old game did him better.
Yeah… honestly the jokes in this game are a 50/50, there were a few pretty funny lines. Honestly this CZcamsr looked in shadow warrior way too biased(as if it was another doom game), I had a ton of fun in the game. Like I mean the combat was awesome in my opinion and getting new weapons and building your character feels great, idk what this guy is ranting about.
To add to that: Shadow warrior also isnt Shadow Warrior anymore its just whatever experimental thing FWH are in the mood for next time they develop a SW game
@@mow_cat ah, let's not exaggerate now, only because they added enemy health bars and they deviated from the "Serious Sam games" type of level and they expanded on the armaments, doesn't mean it's not a SW game anymore.
@@goldenjebboni1331 thats not even half the stuff that was changed SW2013 was a deviation from SW1997 for sure, but SW2016 is nothing like _either_ of those games. dunno why they decided SW was a Borderlands RPG ultra looter kind of game all of the sudden, but its a pretty abrupt change. like one of the most abrupt changes in any game franchise i know that goes in numbered chronological order
I don’t think I have ever disagreed with something so much, while simultaneously agreeing with every argument presented. I absolutely love shadow warrior 2 (except the writing which is awful), but every single point you made in this video perfectly illustrates the issues with the game. Very good video. And here’s to hoping shadow warrior 3’s shallow attempt to imitate doom eternal’s flow turns out well
@@literallyvergil1686 I personally feel like they made the gameplay way more rigid and stiff, despite having more mobility options. Hell, an issue i often encounter while playing is being unable to attack with your weapon unless im aiming directly at a target, sort of a "soft safety" feeling to the weapons. That and i actually did not enjoy a majority of the VAs in SW3.
Gah tell me soy Wang does not piss you off when you go back and play 1997 old man wang. He was such a psycho/unstoppable bad ass who was actually funny.
This video gives me so much more appreciation for games like DOOM Eternal, Both Bayonettas, Devil May Cry 3 and 5 Special Edition as well as Ninja Gaiden Black and Ninja Gaiden 2 also Ultrakill for how confident and sincere they're in their Stupidity.
Honestly it would've helped if you played shadow warrior 2013 and maybe the original first. You can see how 2013 was such a success and loved for certain reasons, and the devs try to cram the good elements into the sequel and fail. I'd still say it's a fun game if you don't want to be snobby about it, but compared to shadow warrior 2013 it sucks. Bold move at the end too- the devs didn't procedurally generate most story missions and things like ADS weren't added to "not scare off cod gamers" but have always been here. You are trying to directly compare it to doom for some reason rather than its predecessor.
I should've compared it to Doom 2016 more than Eternal. And Strafe, Dusk, Serious Sam, etc. Just the general run-and-gun old school shooter, as opposed to just one of them. The level design is procedural, individual rooms were designed by hand, but they are put together procedurally. Was aiming down sights and having a sprint button there in the original Shadow Warrior from the 90s? Or Shadow Warrior 2013? I haven't played Shadow Warrior 2013, although people have been recommending it often in the comments, I might check it out. As it stands, I don't think now that SW2 lacked confidence so much as it lacks focus. It seems to play like every shooter under the sun, and I prefer games with more focused design.
@@DJPeachCobbler I agree, sw2013 had ADS but it felt a lot better there (as did gunplay in general, you have 6 guns so all have their use). Also some mission levels in sw2 aren't procedural, but all side quests and some main sorry ones are as you described. Also it might help playing through SW2013 on insane difficulty as it feels a lot more rewarding that way, when you play on lower difficulties it's a bit too forgiving (same with SW2). But SW2013 is one of my top 3 singleplyer games of all time so I really hope you enjoy it when you get around to it! (It does have issues though, it takes bullet sponges to another level and the map design gets pretty bland late-game).
“If that made you laugh...I do not like you and I do not want you here.” That made me laugh. Over 400 people must of somehow laughed at that “fart joke”.
I played SW2 and i never really had a problem with it maybe because i have played alot of games with more bullshit than it did but i really liked the swordplay i found it very entertaining
Fuck man before doom (2016) the most dumb fun action game I played was shadow warrior 1. I know it's not as intricate as doom or doom eternal but it blew my mind that I could shoot guns and use sword techniques to kill waves and waves of demons . Plus that sort of serious ending with hoji dying and her sister crying which made it rain again in the demon realm was kind of nice cuz it crept up on you ... Yeah I could do a lot more stuff in SW 2, but I found it so forgettable that I can't even remember if I completed it or not ... It actually kind of disappointed me, you know ?
A lot of these things are also in Call of Juarez: Gunslinger, the reloads, the sprint button, cutscenes, iron sights, but it was done beautifully. Just because a game is linear doesn't mean it can't have those things and still be awesome.
fun game, just wish that A. shotguns not being so damn overpowered and B. having less of that "shoot bad guy 60 times in the head to finish fight" and more "you keep on missing your shots! this means you have to 'concentrate' and finish the job!
@@disdeg1041 Yeah hard to really argue overpowerness when you use a great feeling shotgun in a video game. Hell WW2 had the germans complaining how unethical it was to use such a weapon in a skill based war.
The worst part of it all is when you finish the first Shadow Warrior, wich was a true fast shooter with dumb stupid cool shit, and an amazing story and dynamic between characters, and go on to play this game... Everything hits you so hard I couldn't even play beyond the first level. Also, the fact this game came around the same time as Doom 2016 baffles me
Keanu is amazing, and unfortunately underrated. Ahhh, fart jokes, the same stupidity as in the Transformers movies - farting robots. Props for the Pacific Rim clip
Keanu is definitely not underrated. People used to dunk on him for his role in The Matrix, but his reputation nowadays is that he's just a cool guy who happens to be on the quiet side. And his role in John Wick did a lot to rehabilitate his public image.
Honestly, this is one of my favorite videos on the internet, because it's both a critique of a game and a positive message about taking healthy risks. That or I love the fact that you shat over a piece of shit while flinging more at game journalists. Honestly, I can't tell at this point
some answers for 6:46 - yes, it's a fast and chaotic old school shooter. - there are skills and experience points because the game wants to give you an abundance of ways to customize your experience. between the skills, the weapon upgrades and the weapons themselves, there are an insane amount of build varieties, some upgrades range from just stat boost, to some completely changeing how the weapon works. it is important to state that every system of this game can be individually ignored during a playthrough on normal difficulty. - this is a sort of preference, but every mission has some text before taking it. i discovered on my 2nd play through, that you can skip everything and still be in the loop, due to that text. the cutscenes are there if you want them. - skills or magic powers are again there to provide variety for play styles, and on higher difficulties they are essential i would argue. for example if you go for a melee build, spells are very useful for controlling enemies while you fly around like a madman tornado. you can also upgrade your healing spell with a body artifact so that it costs no mana. and you can become an unkillable meditank, the downside of the upgrade is that health drops do 0 heal. - ADS is not required all the time, it depends on the build. so all weapons have a miss stat on them, which sometimes can be inconsequential, or be lowered by artifact upgrades. but some upgrades like akimbo actually increase this in the hundreds of %. personally i used it on the bow at long range and on the duke grenade launcher. i put a split shot upgrade on it, which made it shot 3 grenades, but they were very spread out and i also had a charge shot upgrade on it. so i would dash in the air while charging it, ADS below me on an elite target, and then release to melt it. really fking satisfying. - it takes so long to reload because the game wants you switching weapons, you have 8 weapon builds that you can equip. in an encounter, you would basically dash around looking for specific positioning to unload every weapon on appropriate targets, and then finish them off with melee. - the hub is there so if you find yourself needing some specific upgrades for a level you can access it in the stores. you have a lot of money, so i usually hunt upgrades by resetting the stores. it is also a nice game area, like the wang cave i guess - sprinting is there but i never use it, because you can string dashjumps. dash - jump-jump, and another dash that can change directions mid-air, maintaining velocity, then imediately as you hit the ground repeat. you move extremely fast like this, sprinting is there for when you can't do that consistently i think. also you don't have sprinting as default, because with the sprint speed it's really hard to get precise shots if you build for that, especially with some movement speed upgrades. so it's there as an extra layer of control for movement. i really want to make a video on this because i think SD2 is hard slept on. sorta like darksiders 2. really rich experience, i also had no idea the levels were procedural generated.
Wonder what would happened, if people that praising DE were actually spend more time with Shadow Warrior 2 mechanics, and not just bashing it like - nyeeee what's with that RPG elements stuff, i don't undastand! And it has more advanced melee, dismemberment and movement system, than DE. You can even carry 8 melee weapons if you choose to :)
@@mayonnaise3959 Every mechanic is forced and doesn't need to be in the game. Why aren't all games just movies? That's the most accessible format for your vision! Games are forced because I have no hands and have to accomplish something to see more, therefore any game play at all is "forced." Your argument is wet paper, my guy. The devs wanted this to be in the game, it serves a purpose. There's variety in builds and how you approach combat. To say that's "forced mechanics that don't need to be there" is like saying Doom doesn't need a chainsaw, just give the player ammo drops, or the glory kills are forced because enemies can just drop more medkits. These things add to the game's stylization and approaches to combat. And I say this as a guy who really doesn't like SW2 that much. I pushed through the campaign in like 10 hours because I liked the first one and immediately deleted it afterwards. 1 was MUCH better, but I hate seeing this dismissal of a creator's vision as, "Unnecessary mechanics."
@@DJPeachCobbler I mean don't get me wrong the game is dumb but the wow this fucking dumb and funny at least the first time is great but I won't lie the original had way better lines then this one.
@@DJPeachCobbler meh, your review was far from "too harsh". Some points could've been worded a little better imo, but your main concerns with the game are 100% correct. Thing is, people enjoy games for different reasons. To not be critical of games and allow them better opportunity in the future would be a tragedy, though some people grow quite fond of what IS created even if they are critical of it. Thank you for this video. Stuff like this could help devs in the future make a better game, and incorporate the parts people DO like.
@@DJPeachCobbler no please keep calling out mediocre critiques. We actually kinda need to know when this happens in the wake of cyberpunk. Something's Fucked in Game Journalism
I love this game and still talk about it regularly. Considering not everyone can be ID and considering it came out 4 years before doom eternal and could have at least 1/10th of the game play brilliance is impressive to me. Plus I liked the ridiculousness of lo Wang. Comparing almost anything to doom eternal is just unfair lmao.
Just found your channel though your "Doom fun-zone" video and proceeded to binge-watch your catalog for 2 hours. This is probably my favorite video you've made from the ones I've seen, and I absolutely adore the message at the end. +1 sub
You made some good points, especially about the 'comedy' in the game, but I'm willing to go as far as to say that SW2 is better than Doom 2016, gameplay wise. Doom Eternal is a masterpiece and it beats SW2 by a landslide, but hear me out. The gameplay loop in SW2 is good. Not only is it good, it's satisfying. Yes, it's a bit everywhere in terms of mechanics but I kinda like that. Every mechanic feels like it has its place and is even fleshed out. The gem upgrade mechanic is actually really fun. The ability to customize each gun to serve its own purpose allows for some great combinations. Eternal gives you a load out which has its own applications, and so does SW2 if you think about each gun in the same way. I've beaten SW2 on the hardest difficulty (ignoring the Insanity difficulties because those are unfun imo), and I've beaten it with guns only, melee only and even gemless. All are possible if you tailor your build correctly. For example, make sure to have at least one weapon of every elemental type and exploit enemy vulnerabilities. I like having a melee with HP on kill and a chainsaw type weapon with Life Drain. Aside from that I love the sawn off with damage and crit and a mini gun with ammo save chance to keep firing it for longer. Plus I never have to reload because I weapon swap often and have the 'auto reload' skill maxed out so every gun is passively reloaded after 20 seconds (long enough for me to cycle through most of my weapons). The game looks a bit ugly, especially the NPC animations, and sure the random level generation and story is unpolished to say the least, but the gameplay shouldn't be slept on. It's the most fun FPS aside from Doom Eternal and I love both for different reasons. But yeah the dialogue is cringe city and the jokes do NOT land. That's my short rant. Thanks.
Thanks for your input. I feel like I was too hard on Shadow Warrior 2 in retrospect. I was new at making videos, and I think felt the need to trash games in order to be funny. I just hadn't really found my voice yet. Regardless, I do think the inclusion of sprint, aiming down sights, and reloading drags the game down, but I could definitely see how someone could enjoy it. Is Shadow Warrior 2 lacking confidence? Maybe. But to be honest, I think its real issue is that it lacks focus, and I wish I'D focused on that in this video. In the end, a few mechanics that I think feel out of place didn't "kill" this game Regardless, thanks for watching
In this single episode I feel you have encapsulated your whole channel, I don't mean this negatively in any way, you often have a topic at hand yet talk about another topic for half of the video to then link it in with your original point, it's not smart to entise people with a subject and rant about something else for half a hour but it sure as he'll isn't stupid! It grabs the viewers attention that something they question could be linked to something so far away from the subject at hand, in ways that we never could of possible imagined, this type of creative genius is what separates you from others. Lots of people may look at your content and say "oh it's stupid nonsensical ramblings of someone stuck in their room for too long" but in reality it shows how being diverse and "stupid" isn't a flaw, it's a power that you have to master, so that you are "wrong" yet remain in the flow of what is "right". The power of being thoughtlessly confident in what you are doing is the strongest power of them all and the true meaning of flow, and I believe you have found your flow, thank you for sharing it with us!
Honestly, shadow warrior 2 had some of the best swordplay of any video game, EVER. It was gritty, bloody, and made you feel enveloped in the action in a way that no other game really has done for me. It has to be my favorite FPS of all time, so it's such a shame that it didn't get more love, and that the game was so short.
But... But that's not what a first person shooter is From what I've heard the gunplay was awful, so why did they feel the need to make a fps if they only put thought and care into the swordplay? Because at the end of the day, designing the game to be popular came before designing the game to be good. They didn't care about making a fun interesting game, they cared about making a shadow warrior game above all else and couldn't be fucked taking financial risks to do it. If you loved the swordplay, that's fine, good for you. But that doesn't mean you should be happy with the game as a whole. Because unless the developers are pushed to adapt, that swordplay will never take centre stage over all the mediocre parts of the game.
I like shadow warrior as an escape from all the politically driven cliche games. It's just so different from any game I've played. Just kinda fun to mess around on
Every game is political if you think hard enough about it. Because they are made by real people from different cultural and political spectrums and you can't avoid that influence no matter how hard you try. And the more you try the more game becomes bland and unfun.
I respectfully disagree on a lot of points here. Shadow Warrior 2 is flawed in several ways, but not due to insecurity or laziness. Some things in particular: 1. Procedural generation isn't an inherently 'lazy' approach to level design. I'm hardly an expert, but I've experimented with game development and know that that procedural generation has its own set of challenges. I wasn't in the room when the developers chose to add procedural areas, but I'd wager it was an experimental attempt to keep the levels fresh between playthroughs. Whether that was successful is a different matter. It was good enough for me, but apparently not right for you. That's the price of progress; sometimes things go wrong. 2. The fusion between older and newer shooter mechanics doesn't mean they were trying to please the CoD-craving masses. I think Wang's default movement is plenty fast for combat and the sprint function just helps with traversing the larger areas quickly. Also, there's nothing inherently wrong with boomer-shooter inspired moment-to-moment gameplay with some RPG mechanics on the side. It's all about how the different genres are blended together. Borderlands 2 is an excellent shooter with RPG mechanics (and was likely an inspiration for SW2). Plus, SW2's cards were a neat mix of a skill tree and loot-based progression, and I hope they return in SW3. The weapon upgrades didn't fare nearly as well imo, but again, failed experiments are the price of progress. 3. I agree that most of the humor is too stupid. It's probably the weakest part of the writing. But if it's trying to compensate for the writing quality, there frankly isn't much to compensate for. Let's start with the characters: they're well-realized (if annoying as hell at times), each with unique worldviews and desires. Larry is a demon trying his best to fit into the human world. Kamiko is a young prodigy who's out of her depth, trying to stay sane in a crazy situation. Wang is a bastard with a heart of gold (yes, I saw your video about 'serious' games) who gets on people's nerves with his "deeply stupid" sense of humor (to be clear, that last part doesn't excuse the lame jokes). The plot puts them all in uncomfortable situations, forcing them to interact in entertaining ways. And isn't that what a good plot should do? Point is, the game's going for more than 'dumb fun action.' Credit where it's due, yeah? But yeah, the humor's pretty stupid and I didn't like it much either. Of course, subjectivity is implied in any art criticism and everyone will come away with a different experience. Yeah, SW2 has issues. Lots of 'em. But you can't say it didn't try.
"If you wanna do something stupid, either do it or don't But if you decide to do it, don't falter, don't hesitate, don't compromise Because if you do people might think you're alright, they might even think you're good But they sure as hell won't remember your name" Damn that line was actual fire.
I played Shadow Warrior 2 and honestly it’s great yeah it doesn’t have the other stuff that people like nowadays like Doomslayer with metal music but Shadow Warrior is pretty damn fun to play and that’s the only thing that matters in games. As long as you having fun playing it wtf else matters
I mean Lo Wang is more complex than current game characters like idk. Joel from TLOU , yea Joel has a history and stuff but he looks like any other 2015-2020 main character and his voice lines are just grunting and some obvious things like "i need to be quiet now" or "the doors are locked".
Flying Wild Hog, the dev team, is based in Warsaw, though. But yeah, between this and Cyberpunk, I don't feel very proud of polish game developers right now lol Dying Light 2 can't come soon enough.
Yeah I didn't like how they characterized Wang in the second one. He seemed cooler and more confident in 1 but still kinda freaked out by all the shit. By this time he should've been badass. Here's hoping sw3 fixes Wang.
Honestly power move to cast a white guy to do a racist accent in this day and age Not saying the jokes are funny but I can respect having the balls to do that and receive whatever online hate you're going to get
Honestly, Shadow Warrior 2 is one of the few games that I've ever completed... Along with Doom Eternal. This is because of the gameplay. I don't think I laughed a single time throughout the entirety of SW2, and the story was so forgettable that I could hardly even remember that it could be described as forgettable. The gameplay is what carried me through the game, and honestly, it was great. I loved playing it, and especially eviscerating enemies, particularly with the melee weapons. It was fun to move around, to fight, heck even the magic was fun to play around with too. Heck, even despite the style of gameplay, I actually liked the reloads, or rather, I liked the reload for the smgs when you use the Akimbo modifiers. There's plenty of justified criticsm, and honestly yeah he should have just been sprinting automatically rather than having a sprint button, but it's still extremely fun to actually play.
Yea I felt the same way but didn’t know how to put it into words, really good video man. I thought the linear and more compact design of the 1st game was way better, plus it had actual level design. Also the story was better in the 1st with better characters (I actually gave a shit about Hoji and was sad when he died). Hope shadow warrior 3 goes back to how the 1st was.
@@DJPeachCobbler Yea I would, it's been a while since I played it but I remember really enjoying it. It was back in 2016 and I had just beat Doom for the 2nd time and I was looking for anything similar. I found Shadow Warrior and it quenched my thirst for excessive amounts of demon-killing lol. Plus It's like 10 bucks on steam.
Also you can make a confident arena shooter while still having to aim down sights, and throughout my play through of Shadow Warrior 2 I never really found a need to win down sights most of the time.
Says the game lacks confidence when compared to doom forgets all that Doom & Eternal took from Shadow Warriors 1&2 . Maybe your just wrong about this one, but hey everyone has an opinion. After watching the whole video, I gotta say did you even play the game? You just get so much wrong. Levels are not procedurally generated some areas are procedurally generated. “Why does he have powers?”... so you clearly didn’t play Shadow Warrior 2013, where he is in a burning house & makes a pact with Hoji; via learns his first power aka Healing. “Why is there skills, skill points?” To help with combat it doesn’t take anything away from it. Like what does having skill points have to do with the pace of combat something that is considered before or after, not during. “Why is there so many long & painful cutscenes?” Long hardly, painful up for debate. Lo Wang’s whole character is not caring about what he says to some extent & being immature. He’s a nerd. I could go on for a while about things you got wrong or just misrepresent, but you more than likely won’t listen or read this.
I have to agree I believe DJ is comparing the game to doom way too much. And not a single time did he ever use or even hold a sword in the shadow warrior clips
Why does it lack confidence? Honestly when you look at it from its predecessor, it simply was just ahead of its own time, when you go too fast all you can see is basically a void. Now that may sound like some pretentious fortune cookie bullshit, but here's the thing....Shadow Warrior especially with its sequel seemingly didn't just understood itself enough to have that kind of confidence. Doom certainly did, releasing within the same year, and only then after Eternal came out did 3 had some Wang to bring out the cringy but lovable Lo Wang humor even if it was a little too late. When you think about it, Shadow Warrior always had this problem, competing with Blood on its original release, but only in Shadow Warrior can you play as walking asian stereotype and have a great time doing it.
Love how Im reading these comments. Ah chuckles galore. As a player of both DE and SW2... Im on the fence really. I love both, no lie. DE cause well... its doom. Thats it. My only enemy? Swarms and playing on nightmare first run cause masochism. (Plus Ive been on a run of playing games hardest difficulty first go, cause then that way you learn better and quicker) story is little but encapturing (especailly the overarching story of eternal) SW2 for me, has, to me at least, few flaws. Yes theres a lot of guns, yes theres a lot of fiddling with gems, yes theres BS passives, cutscenes and all the stupid crap Flying Wild Hog put into it. But to me, nothing matters, as long as Im having fun. I like fiddling with the gems, cause I get that many I can make a quick profit off selling shit ones, and compare the ones I have to maximise their effectiveness on a weapon. Leading to the fact that I have at least 2 weapons with 1 of 4 elements, so I know Im ready to deal with anyone and anything. I like the gunplay, and barely had to ADS (gotta do it more often then before cause removed crosshair) and it feels nice. Its solid, feels punchy, and just makes me feel like a badass like Doom Slayer, mixed with Deadpool, cause Wang wisecracks. The story is weird, but I mean... weirder stuff has happened before? My only gripe? Finding weapons and dealing with loss of chi. Cause the flow is ruined whem your low on health, no medkits around, and you dont have enough chi to start healing. Thats my only gripe. I like using vanish for the extra damage bonus so I can one shot a enemy. I like chi blast for a quick relief. I like spikey poles cause... spikes. But like youve said. Everyone is entitled to a opinion. This is mine. I like both games, and kinda been binging SW2 recently, along with the Far Cry series.
I feel bad for the voice actor of lo wang, since he is not bad at all in another projects, a really annoying game, a really good video i wanna die 10/10
I have some regrets with this video, but that's just sorta what happens with my older ones. I don't blame the voice actor at all. You gotta work, and he was definitely directed to sound like that. Anyway, I'm glad this video made you wanna die. That's the DJ Peach Cobbler experience™
That game just didn't go 100% in anything. It wasn't 100% wacist, wasn't 100% old-school action, wasn't 100% nu-doom action, wasn't 100% 14102418129 guns Borderlands, wasn't 100% stupid and even Lo Wang becomes a softie at the end of the game. It was somewhat fun breaking the game by fiddling with guns but even that stuff was limited and nothing crazy like BoI or RoR 2.
yeah its not even that big of a deal. it's not even necessary, its just nice to have if you want it. i usually like his videos but he complains way too much in this one.
Dude, you think that way when you're playing this type of games ? Nobody is playing doom or shadow warrior and thinking about how much confidence the game has... it's either enjoyable or not, if you're having fun playing a game idc if it's daikatana, if you're having fun playing it then go ahead you do you nobody cares about confidence in a ridiculous over the top action game.
The levels in SW2 aren't procedurally generated, they're only *randomized*. There is a limited amount of pre-designed layout modules used for the main missions for each "tile set", side missions then recycle them in a semi-random selection of two "tiles" each. Not actual procedural generation of map content by any stretch of the term, had it been you'd be getting brand new and unique maps every time you played a side mission - and you aren't, you're running the same repeating modules over and over and over, just in another *potentially* new arrangement (but the next time I see dense town linking to a river village I'm gonna barf)
SW2 is the only shooter I really enjoyed these last years! Doom, Far Cry, there is just no fun in these. Wang didn't take itself seriously, and it was a blessing! I revisit it pretty often actually. Edit: How could I forget the conversations between Wang and Kamiko! They were both sooo annoyed, it was great and so funny!
Liked the game, completed it multiple times and i can say that jokes are rarely funny and reloading and RPG elements are just tedious. The RPG elements gave the game some Gun switching incentive to swap to a better element but that could've been achieved without the RPG elements. Stopping after every big fight to sort out gun stats weren't fun. Honestly just played it like a faster version of doom 2016 (in terms of using guns), and after playing eternal, i put in more weapon switching which made the game fun on subsequent new game plus since I rarely have to deal with the RPG stuff because my guns already have the best stuff i could fit in it. BUT most of the time i was just using the insane mobility (Dash jump lets you keep your dash momentum) with the decent array of melee weapons. Edit: forgot to say that this was a great video and a lot of great points were made
The weapons in shadow warrior 2 remind me of an original lo-wang quote. From when he was a dirty old man and not a frat boy d-bag. "You weak as a baby fart "
I was ready to leave. But even me who usually laughs about fart jokes couldn't even muster up a smile for that one... Cringed me out like 2021 meme compilations.
Picked this game up for 3 bucks and I've been puzzled by a lot of the gameplay decisions. You captured the feelings I had. Nice video bro. Funny thing is, I feel like some of the Devs of Shadow Warrior 3 might have seen this criticism. They overcorrected and decided to ape Id Software and Doom Eternal with their next game
Ikr, it's like they took this video personally and now he won't make a video on it😂 What a guy, he gets what he wants and now he won't even bring this massive dumpster fire of a video attention by making a review of the 3rd😅
From the looks of it, SW3 changed that, Wang is better written, the comedy is better, the movement is great, the reloading is fast and is like a small break from killing an enemy, it overall looks better and like a really good game so far
Is that why the evil dead movies are so good? They’re really dumb, but incredibly confident in is themselves. The stupidest scenes aren’t skimmed over, they’re fleshed out with so much pride.
I do see your point, but out of 12,544 reviews on steam, it's rated as "Very Positive." I think you're one in a 100k. I personally quite like the game, because you can do pretty much what you want in the game. Also, personally, I love the cutscenes, and the talking during battle.
Um, actually everyone is wrong and I'm the only person allowed to have an opinion. In all seriousness, how much you enjoy something is subjective. I said why I hate the game, and supported it with why I think that's the case. The cutscenes and dialogue pushed me towards suicide, but I could see how someone would appreciate the pure callousness of it. I'm making a video about Doom Eternal right now where I specifically praise the fact that the game enforces a very specific playstyle, but I know some prefer more of a sandbox that allows player expression. One man's trash is another's treasure
@@DJPeachCobbler Shadow Warrior is still a great franchise, SW3 looks to have that "confidence" you were talking about, if you haven't already watched the trailer.
Having not played SW2 (or SW1 remake either), the very second you mentioned long weapon reloading I thought to myself: 'Wait, why this game has reloading in the first place?' And a second later you reinforced that question. This was a moment I felt truly connected. Thanks man. Excellent essay btw.
funny you make those comments about the VA because then in SW3 they got an actual asian VA and his voice and accent are worse and more stereotypical sounding than the white guy did
"In Doom, you can't cuddle the demons..." *H-Doom intensifies*
can't wait for hdoom vr
@@doctorpobrezahd3625 or h doom enternal
*internal
Sk S coom eternal
Yeah, "Cuddle".
The reason the Doomslayer doesn't reload is because the bullets just know better
Doomslayer raises strong, independant bullets that dont need a helping hand to get loaded unless its time to get super.
@@GymBossAniki That's some damn good parenting right there.
They just had a better gaming chair than other fps games.
Cough super shotgun cough :|
@@Sleeze_ Doomslayer reloads that shotgun for fun. For the hell of it. To make himself look cooler while killing demons.
Dumb stuff are made all the time, but the memorable ones are done with confidence.
Perfection.
Can I hang this on my wall please?
You literally just repeated what he said in the video. Thanks.
Warhammer
And hardwork
Yakuza is probably the best example of successful stupidness
That actually is pretty accurate since Yakuza has a perfect balance of stupidness and absurdness and that is absolutely amazing
What do you mean? I'm a karaoke enthusiast and I can say Yakuza is 100% realistic
and MGS
As a Yakuza fan, I can confirm
Or the baki series
HO HO JUST LIKE HIROSHIMA. *Watches nuke vaporize forty percent of the enemies on screen*
Classic shadow warrior was the best
@@V2ULTRAKill the only good shadow warrior* the remakes are awful
@@probablynotdad6553 ay fellow john galt bro
4:25 I mean I laughed. But not in the "that was well written and landed" way, more in the "sweet merciful xenu somebody got paid to write that and that actor was forced to say it" way.
Me too man
I kindof laughed too not gonna lie, it was more of a “where the hell did that come from?” Sort of way.
The kind of thing you'd die laughing at if you haven't slept in 24 hours.
I laughed because it was so fucking dumb then laughed harder because I had DJ telling me he hates me for laughing
Yeah, same. It wasn't even that it was funny, it just came out of left field and I was laughing at the randomness.
I didn't laugh at the fart joke. I laughed at Cobbler telling us to f off if we liked it.
fan boy
@@WizRyaaN what? How is he a fanboy
@@r0co577 he only posts pictures of automatic fans on his insta. fan boy
@@WizRyaaN good one!
"In Doom, you can't cuddle demons"
The Grey Knights chapter: *real shit*
Ah, a fellow brother in arms
"If you wanna cuddle Daemons, you can join the Slaanesh cult!"
-some heretic
what
The first Shadow Warrior actually had a lot of confidence.
Yeah but 2 lost that sadly
And classic build engine shadow warrior was pure confidence
What happened
I loved the 2nd one (even if it's a bit too easy) even compelled me to buy the original shadow warrior for dox for like 4 bucks(and there's a free version)
Are you talking about real first one made in the 90's or the one made in 2013? I hate when games has the same name twice...
The second one has even more in this case
@@owboiyeah2273 game was good but like every single game it has its haters and lovers
Wait people don't like Wang talking during combat?
I was shocked too. He blabbering about everything is the best part of game
@@MohsinKhan-vm9jt his sense of humor is so dumb it's funny
Kawabunga
Yeah idk get it honestly I think if he had more lines and maybe some better written ones less people would complain but I always thought the old game did him better.
@@izzycoile5082 4:17
4:27 “if you laughed at that”
Yeah... I, a guy who laughs at everything, didn’t laugh, somehow.
Honestly same.
Yeah… honestly the jokes in this game are a 50/50, there were a few pretty funny lines. Honestly this CZcamsr looked in shadow warrior way too biased(as if it was another doom game), I had a ton of fun in the game. Like I mean the combat was awesome in my opinion and getting new weapons and building your character feels great, idk what this guy is ranting about.
@@wingsoficarus1139 I think you have sunk cost fallacy.
@@silvertheelf no he is right, this game was good, this youtuber just wants another doom clone.
@@lokitakahashi3042 no, you say it like this.
“No no, he’s got a point”
To sum up the video: Shadow warrior isnt doom.
true lol
To add to that: Shadow warrior also isnt Shadow Warrior anymore
its just whatever experimental thing FWH are in the mood for next time they develop a SW game
@@mow_cat ah, let's not exaggerate now, only because they added enemy health bars and they deviated from the "Serious Sam games" type of level and they expanded on the armaments, doesn't mean it's not a SW game anymore.
@@goldenjebboni1331 thats not even half the stuff that was changed
SW2013 was a deviation from SW1997 for sure, but SW2016 is nothing like _either_ of those games. dunno why they decided SW was a Borderlands RPG ultra looter kind of game all of the sudden, but its a pretty abrupt change. like one of the most abrupt changes in any game franchise i know that goes in numbered chronological order
@@mow_cat Honestly, i'll just take it as if they wanted to expand the game without ruining it too much.
5:04
“in Doom, you can’t cuddle the demons-“
Hdoomguy: I, *respectfully disagree*
Nuh he diddle the demons
NO WE FUCK THE DEMONS IN THEIR DEMON ASSES
@@adeptusundolius7632 E2M1- I Diddled the Demons
Ever heard of a fella called the "Helltaker"
*Coom guy
Whoever said wang's accent is racist has never met an asian with english as a second language
I'm a German of Russian Decent. What do you think I sound like?! I try my best to not sound like a Spy or a crazy Nazi Scientist ^^
@@ArtjomKoslow my thoughts immediately jumped to TF2 lmao
@@literallyanidiot2880 "Is this going to work?" "I HAVE NO IDEA!"
@@ArtjomKoslow Nah, man. You're throwing away two sets of heritage, there. You should play it up. Wear a lab coat everywhere. People will love it.
@@BrianFlyingPenguin unless they're jewish
I don’t think I have ever disagreed with something so much, while simultaneously agreeing with every argument presented. I absolutely love shadow warrior 2 (except the writing which is awful), but every single point you made in this video perfectly illustrates the issues with the game. Very good video. And here’s to hoping shadow warrior 3’s shallow attempt to imitate doom eternal’s flow turns out well
Didn't do so at all
@@absence9443 very sad, at least Shadow Warrior 2 is still alright lol
@@itsanapricot4545 how is shadow warrior 3 any bad? It's good just short
@@literallyvergil1686 I sadly have not gotten around to playing it yet, but I’ve heard very good things
@@literallyvergil1686 I personally feel like they made the gameplay way more rigid and stiff, despite having more mobility options. Hell, an issue i often encounter while playing is being unable to attack with your weapon unless im aiming directly at a target, sort of a "soft safety" feeling to the weapons. That and i actually did not enjoy a majority of the VAs in SW3.
The clip from "not dead yet" when you are talking about putting it all on the line is pefect.
NakeyJakey, and his music, deserve more love.
The points are good but the thumbnail is amazing 10/10
In retrospect, I feel this isn't one of my better videos, but I definitely nailed that thumbnail. Glad you dig it
Some of the points are good or okay otherwise missed the mark or doesn’t know what he’s was talking about.
@Your unfriendly Neighborhood Demon Agreed. Especially since Doom guy got completely soyified in Eternal.
@@DJPeachCobbler ''uses katana like a weeb'' Oh so the ancient samurais were ''weebs'' too? Wow you are incredibly stupid to say that...
@@DJPeachCobbler "Use katana like a weeb", i don't think Vergil know what weeb are.
Gah tell me soy Wang does not piss you off when you go back and play 1997 old man wang. He was such a psycho/unstoppable bad ass who was actually funny.
Sailor moon secret
"That's no ordinary Wang"
"I like sword! That's a personal weapon."
The GOOD shadow warrior games.
Fun drinking game: Take a shot of Vodka every time he says "Stupid"
This video gives me so much more appreciation for games like DOOM Eternal, Both Bayonettas, Devil May Cry 3 and 5 Special Edition as well as Ninja Gaiden Black and Ninja Gaiden 2 also Ultrakill for how confident and sincere they're in their Stupidity.
Ninja Gaiden Sigma is kinda bullshit thoe with its save system and camera it f*cks you over and not in a fair way
Did you know the similarity of DOOM Eternal, Bayonetta, and Devil May Cry?
They seems to doesn't know how to reload their gun
@@noobguy9973maybe u just suck😂😂
Honestly it would've helped if you played shadow warrior 2013 and maybe the original first. You can see how 2013 was such a success and loved for certain reasons, and the devs try to cram the good elements into the sequel and fail. I'd still say it's a fun game if you don't want to be snobby about it, but compared to shadow warrior 2013 it sucks. Bold move at the end too- the devs didn't procedurally generate most story missions and things like ADS weren't added to "not scare off cod gamers" but have always been here. You are trying to directly compare it to doom for some reason rather than its predecessor.
I should've compared it to Doom 2016 more than Eternal. And Strafe, Dusk, Serious Sam, etc. Just the general run-and-gun old school shooter, as opposed to just one of them.
The level design is procedural, individual rooms were designed by hand, but they are put together procedurally.
Was aiming down sights and having a sprint button there in the original Shadow Warrior from the 90s? Or Shadow Warrior 2013? I haven't played Shadow Warrior 2013, although people have been recommending it often in the comments, I might check it out.
As it stands, I don't think now that SW2 lacked confidence so much as it lacks focus. It seems to play like every shooter under the sun, and I prefer games with more focused design.
@@DJPeachCobbler I agree, sw2013 had ADS but it felt a lot better there (as did gunplay in general, you have 6 guns so all have their use). Also some mission levels in sw2 aren't procedural, but all side quests and some main sorry ones are as you described. Also it might help playing through SW2013 on insane difficulty as it feels a lot more rewarding that way, when you play on lower difficulties it's a bit too forgiving (same with SW2). But SW2013 is one of my top 3 singleplyer games of all time so I really hope you enjoy it when you get around to it! (It does have issues though, it takes bullet sponges to another level and the map design gets pretty bland late-game).
@@DJPeachCobbler it was definitely a massive downgrade from 2013
And definitely not a classic like build engine shadow warrior
Hey shadow warrior 2 was great too.
@@V2ULTRAKill LOL it was a huge upgrade from 2013 in every way. Fucking nostalgic ass dumbo.
That fart joke was so stupid and unexpected I actually laughed.
You know the drill
@@matthewpinner9419 Dislike :D
Yeah and a lot of people don’t realize that that’s the point.
The Chad move like video and laugh at fart jokes
I bet you love the "writing" and "dialogue" of Bulletstorm also..
“If that made you laugh...I do not like you and I do not want you here.” That made me laugh.
Over 400 people must of somehow laughed at that “fart joke”.
you suck
damn, that ending was actually just straight up inspiring
Nah, that "song" is trash
I played SW2 and i never really had a problem with it maybe because i have played alot of games with more bullshit than it did but i really liked the swordplay i found it very entertaining
To each his own. I just prefer a more focused game that wants a specific thing from the player
@@DJPeachCobbler So youre complaining because the game is versatile and doesnt hold your hand.
@@thedoomer9250 Nah he had no problem with the difficulty, his point is its just a jack of all trades master of none type game.
@@thedoomer9250 Did you even watch the video?
Fuck man before doom (2016) the most dumb fun action game I played was shadow warrior 1. I know it's not as intricate as doom or doom eternal but it blew my mind that I could shoot guns and use sword techniques to kill waves and waves of demons .
Plus that sort of serious ending with hoji dying and her sister crying which made it rain again in the demon realm was kind of nice cuz it crept up on you ...
Yeah I could do a lot more stuff in SW 2, but I found it so forgettable that I can't even remember if I completed it or not ...
It actually kind of disappointed me, you know ?
Doom Eternal DID take the Dash from Shadow Warrior
And it's still not as good as shadow warrior 2
@@nabeelbox7397 this bait it certainly looks like it
@@jimbomclimbo7467 Yup Shadow warrior 2 dash is more mobile and quicker than Eternal. You can dash 3 times before its 2 sec cooldown and dash again,
@@Lucivius27 so it's not better. It's just balanced for two different games
@@Lucivius27and yet the movement is still better in eternal
A lot of these things are also in Call of Juarez: Gunslinger, the reloads, the sprint button, cutscenes, iron sights, but it was done beautifully. Just because a game is linear doesn't mean it can't have those things and still be awesome.
fun game, just wish that A. shotguns not being so damn overpowered and B. having less of that "shoot bad guy 60 times in the head to finish fight" and more "you keep on missing your shots! this means you have to 'concentrate' and finish the job!
@@bradley4465 im glad the shotguns are OP in COJ Gunslinger.
Shotguns are supposed to be OP, especially in close quarters.
@@disdeg1041 Yeah hard to really argue overpowerness when you use a great feeling shotgun in a video game. Hell WW2 had the germans complaining how unethical it was to use such a weapon in a skill based war.
@@BrotherVoidBomber WWI actually, but I really want to know what the fuck a "skill based war" is.
@@Ironpine27 what ever it is, it certainly isn’t drone strikes
The worst part of it all is when you finish the first Shadow Warrior, wich was a true fast shooter with dumb stupid cool shit, and an amazing story and dynamic between characters, and go on to play this game...
Everything hits you so hard I couldn't even play beyond the first level.
Also, the fact this game came around the same time as Doom 2016 baffles me
I was nodding my head until you mentioned the story and I realized you weren't talking about the *first* shadow warrior
"STOP LIKING THE THINGS I DONT!!!" The 17 minute video lmao
16:01
Keanu is amazing, and unfortunately underrated.
Ahhh, fart jokes, the same stupidity as in the Transformers movies - farting robots.
Props for the Pacific Rim clip
Keanu is definitely not underrated. People used to dunk on him for his role in The Matrix, but his reputation nowadays is that he's just a cool guy who happens to be on the quiet side. And his role in John Wick did a lot to rehabilitate his public image.
That is because he is down to earth unlike other mindless actors
@Your unfriendly Neighborhood Demon .
Honestly, this is one of my favorite videos on the internet, because it's both a critique of a game and a positive message about taking healthy risks.
That or I love the fact that you shat over a piece of shit while flinging more at game journalists. Honestly, I can't tell at this point
some answers for 6:46
- yes, it's a fast and chaotic old school shooter.
- there are skills and experience points because the game wants to give you an abundance of ways to customize your experience. between the skills, the weapon upgrades and the weapons themselves, there are an insane amount of build varieties, some upgrades range from just stat boost, to some completely changeing how the weapon works. it is important to state that every system of this game can be individually ignored during a playthrough on normal difficulty.
- this is a sort of preference, but every mission has some text before taking it. i discovered on my 2nd play through, that you can skip everything and still be in the loop, due to that text. the cutscenes are there if you want them.
- skills or magic powers are again there to provide variety for play styles, and on higher difficulties they are essential i would argue. for example if you go for a melee build, spells are very useful for controlling enemies while you fly around like a madman tornado. you can also upgrade your healing spell with a body artifact so that it costs no mana. and you can become an unkillable meditank, the downside of the upgrade is that health drops do 0 heal.
- ADS is not required all the time, it depends on the build. so all weapons have a miss stat on them, which sometimes can be inconsequential, or be lowered by artifact upgrades. but some upgrades like akimbo actually increase this in the hundreds of %. personally i used it on the bow at long range and on the duke grenade launcher. i put a split shot upgrade on it, which made it shot 3 grenades, but they were very spread out and i also had a charge shot upgrade on it. so i would dash in the air while charging it, ADS below me on an elite target, and then release to melt it. really fking satisfying.
- it takes so long to reload because the game wants you switching weapons, you have 8 weapon builds that you can equip. in an encounter, you would basically dash around looking for specific positioning to unload every weapon on appropriate targets, and then finish them off with melee.
- the hub is there so if you find yourself needing some specific upgrades for a level you can access it in the stores. you have a lot of money, so i usually hunt upgrades by resetting the stores. it is also a nice game area, like the wang cave i guess
- sprinting is there but i never use it, because you can string dashjumps. dash - jump-jump, and another dash that can change directions mid-air, maintaining velocity, then imediately as you hit the ground repeat. you move extremely fast like this, sprinting is there for when you can't do that consistently i think. also you don't have sprinting as default, because with the sprint speed it's really hard to get precise shots if you build for that, especially with some movement speed upgrades. so it's there as an extra layer of control for movement.
i really want to make a video on this because i think SD2 is hard slept on. sorta like darksiders 2. really rich experience, i also had no idea the levels were procedural generated.
Wonder what would happened, if people that praising DE were actually spend more time with Shadow Warrior 2 mechanics, and not just bashing it like - nyeeee what's with that RPG elements stuff, i don't undastand! And it has more advanced melee, dismemberment and movement system, than DE. You can even carry 8 melee weapons if you choose to :)
@@saaaaaaaaadasda it’s called forced in mechanics that don’t need to be in the game
@@mayonnaise3959 Every mechanic is forced and doesn't need to be in the game. Why aren't all games just movies? That's the most accessible format for your vision! Games are forced because I have no hands and have to accomplish something to see more, therefore any game play at all is "forced." Your argument is wet paper, my guy. The devs wanted this to be in the game, it serves a purpose. There's variety in builds and how you approach combat. To say that's "forced mechanics that don't need to be there" is like saying Doom doesn't need a chainsaw, just give the player ammo drops, or the glory kills are forced because enemies can just drop more medkits. These things add to the game's stylization and approaches to combat. And I say this as a guy who really doesn't like SW2 that much. I pushed through the campaign in like 10 hours because I liked the first one and immediately deleted it afterwards. 1 was MUCH better, but I hate seeing this dismissal of a creator's vision as, "Unnecessary mechanics."
I agree with you 100% but I still love the game.
Oh a lot of people love that game. I was too hard on the reviews, I should've just spoken about my own issues with it
@@DJPeachCobbler I mean don't get me wrong the game is dumb but the wow this fucking dumb and funny at least the first time is great but I won't lie the original had way better lines then this one.
@@garretwoeller7669 ohhh the original was way better
@@DJPeachCobbler meh, your review was far from "too harsh". Some points could've been worded a little better imo, but your main concerns with the game are 100% correct. Thing is, people enjoy games for different reasons. To not be critical of games and allow them better opportunity in the future would be a tragedy, though some people grow quite fond of what IS created even if they are critical of it. Thank you for this video. Stuff like this could help devs in the future make a better game, and incorporate the parts people DO like.
@@DJPeachCobbler no please keep calling out mediocre critiques. We actually kinda need to know when this happens in the wake of cyberpunk. Something's Fucked in Game Journalism
Wow crazy
I just finished shadow warrior 1
Watched this video and liked it
Then started downloading shadow warrior 2
I hope you mean the 1997 version
@@rawr9154 nerd
4:25 12 years old: And I took that personally
I love this game and still talk about it regularly.
Considering not everyone can be ID and considering it came out 4 years before doom eternal and could have at least 1/10th of the game play brilliance is impressive to me. Plus I liked the ridiculousness of lo Wang.
Comparing almost anything to doom eternal is just unfair lmao.
I guess 81 people really liked that fart joke 😂😂
make that 465...
@@unlimited8410 make that 9.1k
That ending though its fucking amazing
Ending of SW2 or this video?
I laughed at the fact joke because I was not expecting it to be that unfunny.
715 people laughed at the "No, thats not it. You make me fart."
Just found your channel though your "Doom fun-zone" video and proceeded to binge-watch your catalog for 2 hours.
This is probably my favorite video you've made from the ones I've seen, and I absolutely adore the message at the end.
+1 sub
You made some good points, especially about the 'comedy' in the game, but I'm willing to go as far as to say that SW2 is better than Doom 2016, gameplay wise. Doom Eternal is a masterpiece and it beats SW2 by a landslide, but hear me out.
The gameplay loop in SW2 is good. Not only is it good, it's satisfying. Yes, it's a bit everywhere in terms of mechanics but I kinda like that. Every mechanic feels like it has its place and is even fleshed out. The gem upgrade mechanic is actually really fun. The ability to customize each gun to serve its own purpose allows for some great combinations. Eternal gives you a load out which has its own applications, and so does SW2 if you think about each gun in the same way.
I've beaten SW2 on the hardest difficulty (ignoring the Insanity difficulties because those are unfun imo), and I've beaten it with guns only, melee only and even gemless. All are possible if you tailor your build correctly. For example, make sure to have at least one weapon of every elemental type and exploit enemy vulnerabilities. I like having a melee with HP on kill and a chainsaw type weapon with Life Drain. Aside from that I love the sawn off with damage and crit and a mini gun with ammo save chance to keep firing it for longer. Plus I never have to reload because I weapon swap often and have the 'auto reload' skill maxed out so every gun is passively reloaded after 20 seconds (long enough for me to cycle through most of my weapons).
The game looks a bit ugly, especially the NPC animations, and sure the random level generation and story is unpolished to say the least, but the gameplay shouldn't be slept on. It's the most fun FPS aside from Doom Eternal and I love both for different reasons.
But yeah the dialogue is cringe city and the jokes do NOT land.
That's my short rant. Thanks.
Thanks for your input. I feel like I was too hard on Shadow Warrior 2 in retrospect. I was new at making videos, and I think felt the need to trash games in order to be funny. I just hadn't really found my voice yet.
Regardless, I do think the inclusion of sprint, aiming down sights, and reloading drags the game down, but I could definitely see how someone could enjoy it.
Is Shadow Warrior 2 lacking confidence? Maybe. But to be honest, I think its real issue is that it lacks focus, and I wish I'D focused on that in this video.
In the end, a few mechanics that I think feel out of place didn't "kill" this game
Regardless, thanks for watching
I may not like shadow warrior 2 but the points you made are great and agreed with your opinion.
actually dude, you'll want an Armor Gem that offers Life Drain, so that it affects ALL weapons
Doom Eternal was ruined with its janky platforming bullshit.
"Short" rant
I mean I thought it was kinda funny when that dude decided to use the rabbit as a weapon, and just piff it at the car
In this single episode I feel you have encapsulated your whole channel, I don't mean this negatively in any way, you often have a topic at hand yet talk about another topic for half of the video to then link it in with your original point, it's not smart to entise people with a subject and rant about something else for half a hour but it sure as he'll isn't stupid! It grabs the viewers attention that something they question could be linked to something so far away from the subject at hand, in ways that we never could of possible imagined, this type of creative genius is what separates you from others. Lots of people may look at your content and say "oh it's stupid nonsensical ramblings of someone stuck in their room for too long" but in reality it shows how being diverse and "stupid" isn't a flaw, it's a power that you have to master, so that you are "wrong" yet remain in the flow of what is "right". The power of being thoughtlessly confident in what you are doing is the strongest power of them all and the true meaning of flow, and I believe you have found your flow, thank you for sharing it with us!
that ending strangely empowered me. i really can't believe you aren't more popular than this, i cant stop watching your videos
That ending is one of the most creatively inspiring things Ive ever seen
Honestly, shadow warrior 2 had some of the best swordplay of any video game, EVER.
It was gritty, bloody, and made you feel enveloped in the action in a way that no other game really has done for me.
It has to be my favorite FPS of all time, so it's such a shame that it didn't get more love, and that the game was so short.
But... But that's not what a first person shooter is
From what I've heard the gunplay was awful, so why did they feel the need to make a fps if they only put thought and care into the swordplay?
Because at the end of the day, designing the game to be popular came before designing the game to be good. They didn't care about making a fun interesting game, they cared about making a shadow warrior game above all else and couldn't be fucked taking financial risks to do it.
If you loved the swordplay, that's fine, good for you. But that doesn't mean you should be happy with the game as a whole. Because unless the developers are pushed to adapt, that swordplay will never take centre stage over all the mediocre parts of the game.
@@Pihsrosnec Well aren't you salty?
@@Pihsrosnec "from what I've heard the gunplay was awful" NIGGA WHAT
The ending segment to this CZcams video is probably the best I've ever seen in any video essay. You sir have a true talent
I like shadow warrior as an escape from all the politically driven cliche games. It's just so different from any game I've played. Just kinda fun to mess around on
Every game is political if you think hard enough about it. Because they are made by real people from different cultural and political spectrums and you can't avoid that influence no matter how hard you try. And the more you try the more game becomes bland and unfun.
@@loganreed9340 Alright, but surely you’re aware that’s clearly not what he was saying, right?
what, as if there aren't any better games that aren't "political?"
@bryankennel730Bait.
I respectfully disagree on a lot of points here. Shadow Warrior 2 is flawed in several ways, but not due to insecurity or laziness. Some things in particular:
1. Procedural generation isn't an inherently 'lazy' approach to level design. I'm hardly an expert, but I've experimented with game development and know that that procedural generation has its own set of challenges. I wasn't in the room when the developers chose to add procedural areas, but I'd wager it was an experimental attempt to keep the levels fresh between playthroughs. Whether that was successful is a different matter. It was good enough for me, but apparently not right for you. That's the price of progress; sometimes things go wrong.
2. The fusion between older and newer shooter mechanics doesn't mean they were trying to please the CoD-craving masses. I think Wang's default movement is plenty fast for combat and the sprint function just helps with traversing the larger areas quickly. Also, there's nothing inherently wrong with boomer-shooter inspired moment-to-moment gameplay with some RPG mechanics on the side. It's all about how the different genres are blended together. Borderlands 2 is an excellent shooter with RPG mechanics (and was likely an inspiration for SW2). Plus, SW2's cards were a neat mix of a skill tree and loot-based progression, and I hope they return in SW3. The weapon upgrades didn't fare nearly as well imo, but again, failed experiments are the price of progress.
3. I agree that most of the humor is too stupid. It's probably the weakest part of the writing. But if it's trying to compensate for the writing quality, there frankly isn't much to compensate for. Let's start with the characters: they're well-realized (if annoying as hell at times), each with unique worldviews and desires. Larry is a demon trying his best to fit into the human world. Kamiko is a young prodigy who's out of her depth, trying to stay sane in a crazy situation. Wang is a bastard with a heart of gold (yes, I saw your video about 'serious' games) who gets on people's nerves with his "deeply stupid" sense of humor (to be clear, that last part doesn't excuse the lame jokes). The plot puts them all in uncomfortable situations, forcing them to interact in entertaining ways. And isn't that what a good plot should do? Point is, the game's going for more than 'dumb fun action.' Credit where it's due, yeah?
But yeah, the humor's pretty stupid and I didn't like it much either.
Of course, subjectivity is implied in any art criticism and everyone will come away with a different experience. Yeah, SW2 has issues. Lots of 'em. But you can't say it didn't try.
"If you wanna do something stupid, either do it or don't
But if you decide to do it, don't falter, don't hesitate, don't compromise
Because if you do people might think you're alright, they might even think you're good
But they sure as hell won't remember your name"
Damn that line was actual fire.
I played Shadow Warrior 2 and honestly it’s great yeah it doesn’t have the other stuff that people like nowadays like Doomslayer with metal music but Shadow Warrior is pretty damn fun to play and that’s the only thing that matters in games. As long as you having fun playing it wtf else matters
Why was the last little monologue such amazing advice, like dear god, that’s something my wise old grandpa or yoda say
Seriously how tf people aren't talking about one of the most inspiring speeches ever made
I mean Lo Wang is more complex than current game characters like idk. Joel from TLOU , yea Joel has a history and stuff but he looks like any other 2015-2020 main character and his voice lines are just grunting and some obvious things like "i need to be quiet now" or "the doors are locked".
That giant looked like it was asserting dominance by ‘dabbing’ you into submission.
4:30
The fact his jacket has Warsaw written on it makes me, as a Polish man, feel like I just contracted a terminal illness
Flying Wild Hog, the dev team, is based in Warsaw, though.
But yeah, between this and Cyberpunk, I don't feel very proud of polish game developers right now lol
Dying Light 2 can't come soon enough.
Polish studio, that all
This is an underated channel I hope you get up to a million + subscribers
I appreciate it, man. Hopefully someday, until then, I'm just happy that I've got some people that like my videos at all
Yeah I didn't like how they characterized Wang in the second one. He seemed cooler and more confident in 1 but still kinda freaked out by all the shit. By this time he should've been badass. Here's hoping sw3 fixes Wang.
Hope there's no sw3 LOL
@@MLGProMaster-tu9tz at this rate there might not be
@@MLGProMaster-tu9tz u wrong buddy 3 is coming out
@@MLGProMaster-tu9tz Such a baby comment
Honestly power move to cast a white guy to do a racist accent in this day and age
Not saying the jokes are funny but I can respect having the balls to do that and receive whatever online hate you're going to get
Honestly, Shadow Warrior 2 is one of the few games that I've ever completed... Along with Doom Eternal. This is because of the gameplay. I don't think I laughed a single time throughout the entirety of SW2, and the story was so forgettable that I could hardly even remember that it could be described as forgettable. The gameplay is what carried me through the game, and honestly, it was great. I loved playing it, and especially eviscerating enemies, particularly with the melee weapons. It was fun to move around, to fight, heck even the magic was fun to play around with too. Heck, even despite the style of gameplay, I actually liked the reloads, or rather, I liked the reload for the smgs when you use the Akimbo modifiers. There's plenty of justified criticsm, and honestly yeah he should have just been sprinting automatically rather than having a sprint button, but it's still extremely fun to actually play.
Yea I felt the same way but didn’t know how to put it into words, really good video man. I thought the linear and more compact design of the 1st game was way better, plus it had actual level design. Also the story was better in the 1st with better characters (I actually gave a shit about Hoji and was sad when he died). Hope shadow warrior 3 goes back to how the 1st was.
Would you actually recommend Shadow Warrior 1? I'm still playing Doom Eternal lol
@@DJPeachCobbler Yea I would, it's been a while since I played it but I remember really enjoying it. It was back in 2016 and I had just beat Doom for the 2nd time and I was looking for anything similar. I found Shadow Warrior and it quenched my thirst for excessive amounts of demon-killing lol. Plus It's like 10 bucks on steam.
Never would I have thought that doom and old town road would be mentioned in the same video together
Also you can make a confident arena shooter while still having to aim down sights, and throughout my play through of Shadow Warrior 2 I never really found a need to win down sights most of the time.
Broooo that last 1 minute of this video made me feel accomplished somehow.
Are we just gonna ignore the texture pop-in in the prerendered opening cutscene? That was my first impression.
In the Immortal worlds of Weird Al Yankovic
"Dare to be Stupid!"
you make completely valid points. And these are all the reasons I love the game. I do have issues
Says the game lacks confidence when compared to doom forgets all that Doom & Eternal took from Shadow Warriors 1&2 . Maybe your just wrong about this one, but hey everyone has an opinion. After watching the whole video, I gotta say did you even play the game? You just get so much wrong. Levels are not procedurally generated some areas are procedurally generated. “Why does he have powers?”... so you clearly didn’t play Shadow Warrior 2013, where he is in a burning house & makes a pact with Hoji; via learns his first power aka Healing. “Why is there skills, skill points?” To help with combat it doesn’t take anything away from it. Like what does having skill points have to do with the pace of combat something that is considered before or after, not during. “Why is there so many long & painful cutscenes?” Long hardly, painful up for debate. Lo Wang’s whole character is not caring about what he says to some extent & being immature. He’s a nerd. I could go on for a while about things you got wrong or just misrepresent, but you more than likely won’t listen or read this.
I have to agree
I believe DJ is comparing the game to doom way too much. And not a single time did he ever use or even hold a sword in the shadow warrior clips
That old time road bullshit was amazing, you are genius sir
Not a genius, just a man that loves when seemingly bad ideas turn out to be amazing
"Hesitation is defeat" - Glock Saint
“How my blood BÖÎŁŚ”
Apathy is death - old lady
Why does it lack confidence? Honestly when you look at it from its predecessor, it simply was just ahead of its own time, when you go too fast all you can see is basically a void. Now that may sound like some pretentious fortune cookie bullshit, but here's the thing....Shadow Warrior especially with its sequel seemingly didn't just understood itself enough to have that kind of confidence.
Doom certainly did, releasing within the same year, and only then after Eternal came out did 3 had some Wang to bring out the cringy but lovable Lo Wang humor even if it was a little too late.
When you think about it, Shadow Warrior always had this problem, competing with Blood on its original release, but only in Shadow Warrior can you play as walking asian stereotype and have a great time doing it.
Sounds like the Doom fan doesn't like the Wang
Love how Im reading these comments. Ah chuckles galore.
As a player of both DE and SW2... Im on the fence really.
I love both, no lie.
DE cause well... its doom. Thats it. My only enemy? Swarms and playing on nightmare first run cause masochism. (Plus Ive been on a run of playing games hardest difficulty first go, cause then that way you learn better and quicker) story is little but encapturing (especailly the overarching story of eternal)
SW2 for me, has, to me at least, few flaws. Yes theres a lot of guns, yes theres a lot of fiddling with gems, yes theres BS passives, cutscenes and all the stupid crap Flying Wild Hog put into it. But to me, nothing matters, as long as Im having fun.
I like fiddling with the gems, cause I get that many I can make a quick profit off selling shit ones, and compare the ones I have to maximise their effectiveness on a weapon. Leading to the fact that I have at least 2 weapons with 1 of 4 elements, so I know Im ready to deal with anyone and anything.
I like the gunplay, and barely had to ADS (gotta do it more often then before cause removed crosshair) and it feels nice. Its solid, feels punchy, and just makes me feel like a badass like Doom Slayer, mixed with Deadpool, cause Wang wisecracks.
The story is weird, but I mean... weirder stuff has happened before?
My only gripe? Finding weapons and dealing with loss of chi. Cause the flow is ruined whem your low on health, no medkits around, and you dont have enough chi to start healing. Thats my only gripe. I like using vanish for the extra damage bonus so I can one shot a enemy.
I like chi blast for a quick relief. I like spikey poles cause... spikes.
But like youve said. Everyone is entitled to a opinion. This is mine. I like both games, and kinda been binging SW2 recently, along with the Far Cry series.
I feel bad for the voice actor of lo wang, since he is not bad at all in another projects, a really annoying game, a really good video i wanna die 10/10
I have some regrets with this video, but that's just sorta what happens with my older ones. I don't blame the voice actor at all. You gotta work, and he was definitely directed to sound like that. Anyway, I'm glad this video made you wanna die. That's the DJ Peach Cobbler experience™
@@DJPeachCobbler That's perfect, now when i play actually good games i think "Its cool, but doesn't have that lo wang-wanna kms vibe"
That game just didn't go 100% in anything. It wasn't 100% wacist, wasn't 100% old-school action, wasn't 100% nu-doom action, wasn't 100% 14102418129 guns Borderlands, wasn't 100% stupid and even Lo Wang becomes a softie at the end of the game. It was somewhat fun breaking the game by fiddling with guns but even that stuff was limited and nothing crazy like BoI or RoR 2.
Your editing is so good it could make a film student cry, I know because I am one and I did.
I always taught this was a demo for a game never released.
Okay I actually don’t understand your problem with aiming down sights. Even some of the weapons in DOOM have it
yeah its not even that big of a deal. it's not even necessary, its just nice to have if you want it. i usually like his videos but he complains way too much in this one.
Damn the speech at the end was extremely inspiring imma go chug 6 cans of soda
Dude, you think that way when you're playing this type of games ? Nobody is playing doom or shadow warrior and thinking about how much confidence the game has... it's either enjoyable or not, if you're having fun playing a game idc if it's daikatana, if you're having fun playing it then go ahead you do you nobody cares about confidence in a ridiculous over the top action game.
Thank God!!! That theres no reload and sprint button in Doom Eternal
To be fair
Shadowcqarrior had reloading in 97 too
The levels in SW2 aren't procedurally generated, they're only *randomized*.
There is a limited amount of pre-designed layout modules used for the main missions for each "tile set", side missions then recycle them in a semi-random selection of two "tiles" each.
Not actual procedural generation of map content by any stretch of the term, had it been you'd be getting brand new and unique maps every time you played a side mission - and you aren't, you're running the same repeating modules over and over and over, just in another *potentially* new arrangement (but the next time I see dense town linking to a river village I'm gonna barf)
Hey, Little Wang you always make me smile
Misery loves company you know?
*Boom hire me Flying Wild Hog wait you're out of business never-mind*
SW2 is the only shooter I really enjoyed these last years! Doom, Far Cry, there is just no fun in these. Wang didn't take itself seriously, and it was a blessing! I revisit it pretty often actually.
Edit: How could I forget the conversations between Wang and Kamiko! They were both sooo annoyed, it was great and so funny!
Doom doesn’t take itself seriously at all.
Where's the comedy in doom😂
It's just in killing or insulting demons😅
Liked the game, completed it multiple times and i can say that jokes are rarely funny and reloading and RPG elements are just tedious. The RPG elements gave the game some Gun switching incentive to swap to a better element but that could've been achieved without the RPG elements. Stopping after every big fight to sort out gun stats weren't fun.
Honestly just played it like a faster version of doom 2016 (in terms of using guns), and after playing eternal, i put in more weapon switching which made the game fun on subsequent new game plus since I rarely have to deal with the RPG stuff because my guns already have the best stuff i could fit in it. BUT most of the time i was just using the insane mobility (Dash jump lets you keep your dash momentum) with the decent array of melee weapons.
Edit: forgot to say that this was a great video and a lot of great points were made
Shadow warrior 2 actually has a melee combat system, so it gets better scores than doom eternal in that regard
And beter movement system, and more weapon variety, is anyone ordered 80 guns that you can swap anytime you want :D
The weapons in shadow warrior 2 remind me of an original lo-wang quote. From when he was a dirty old man and not a frat boy d-bag. "You weak as a baby fart "
4:18 187 people laughed
I was ready to leave. But even me who usually laughs about fart jokes couldn't even muster up a smile for that one... Cringed me out like 2021 meme compilations.
That nakey jakey clip at the end got me. What a genuine guy.
Me: *reading through comment section * what's an hdoomguy?
Me, moments later: I have made another grave mistake
Picked this game up for 3 bucks and I've been puzzled by a lot of the gameplay decisions. You captured the feelings I had. Nice video bro. Funny thing is, I feel like some of the Devs of Shadow Warrior 3 might have seen this criticism. They overcorrected and decided to ape Id Software and Doom Eternal with their next game
Ikr, it's like they took this video personally and now he won't make a video on it😂
What a guy, he gets what he wants and now he won't even bring this massive dumpster fire of a video attention by making a review of the 3rd😅
Well, everyday you learn something, today i found out someone actually enjoys Painkiller.
Hell freezes over upon that happening
@@GymBossAniki Indeed
@@hiroplays6884 yahtzee from zero punctuation loves painkiller.
@@disdeg1041 I don't know what is Zero Punctuation. So, idc.
@@hiroplays6884 thats your problem.
From the looks of it, SW3 changed that, Wang is better written, the comedy is better, the movement is great, the reloading is fast and is like a small break from killing an enemy, it overall looks better and like a really good game so far
My dude got lost in his Ram ranch fan fic half way through the video lol
Is that why the evil dead movies are so good? They’re really dumb, but incredibly confident in is themselves. The stupidest scenes aren’t skimmed over, they’re fleshed out with so much pride.
I do see your point, but out of 12,544 reviews on steam, it's rated as "Very Positive." I think you're one in a 100k. I personally quite like the game, because you can do pretty much what you want in the game. Also, personally, I love the cutscenes, and the talking during battle.
Um, actually everyone is wrong and I'm the only person allowed to have an opinion.
In all seriousness, how much you enjoy something is subjective. I said why I hate the game, and supported it with why I think that's the case. The cutscenes and dialogue pushed me towards suicide, but I could see how someone would appreciate the pure callousness of it.
I'm making a video about Doom Eternal right now where I specifically praise the fact that the game enforces a very specific playstyle, but I know some prefer more of a sandbox that allows player expression.
One man's trash is another's treasure
@@DJPeachCobbler Shadow Warrior is still a great franchise, SW3 looks to have that "confidence" you were talking about, if you haven't already watched the trailer.
@@ArthaxtaDaVince777 It looks interesting, and I still have to check out the first one on Steam
"Why isn't this Doom and why does it allow multiple playstyles >:((("
Having not played SW2 (or SW1 remake either), the very second you mentioned long weapon reloading I thought to myself: 'Wait, why this game has reloading in the first place?'
And a second later you reinforced that question. This was a moment I felt truly connected. Thanks man.
Excellent essay btw.
I saw the thumbnail and I thought I was back on Instagram looking at some shitpost
funny you make those comments about the VA because then in SW3 they got an actual asian VA and his voice and accent are worse and more stereotypical sounding than the white guy did