THE URSARCTIC DEBATE
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- čas přidán 25. 08. 2024
- It's ALMOST as bad as Branded Despia.
Leon Massey's "THE Bottom Tier": • THE Bottom Tier
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#yugioh #banlist #masterduel
As an S-Force fan. If someone says the deck is bad, I will give a longer explanation of why S-Force is worse than they think.
As a fellow S-Force fan, not just is this true I've had the explanation last for over an hour. People are always astounded by just how bad the cards are.
Orrafist is shown facing Redoer. His effect destroys a monster when it tries to activate an effect, so he snipes Redoer when he tries to tag out. Good themed effect.
Digamma is shown facing Psy-frame Driver. He changes battle positions. How the hell does changing battle positions stop Psy-frames?
Based???
You ever played myutant? I love this pile of shame....
@@prinnyking4926 It's just cause Driver has 0 Def
Rivalry ended with ghostrick community. Now ursartic community is my mortal enemy
Love Ursarctic, but this person wasn't reaching, they were ripping their fucking arm off and throwing it to try to get to get their point.
@@YarnLalms711They really said “Gomu-Gomu no…”
Based, ghostrick W
“Ursartic community”. You mean 2 people?
@@Necrontirus .... You'd be surprised
Just because some archetypes has some "broken" mechanic that does not mean it could be viable on the current meta, a perfect example is herald of perfection. That card is a goddamn not once per turn omni-negate but nobody plays it because you have better cards to play. People need to take their asses out of their heads and realize that just because some cards work better with other cards, that does not mean that said cards are good by themselves.
Theres tons of examples like this. Like madolches can recycle handtraps from the grave to the hand letting you use things like ash every single turn, or something like orange herald twice in a turn. Despite that being pretty degenerate, the deck itself is heavily outmatched by every other meta deck out there.
Madolche is a bit of a weird one because it's always on this cusp of being disgustingly strong, but every time they get that one card that does what they need/want, it becomes outdated to stop them from being tiered.
They have a generally good history of rogue status until mid-last year in the TCG and OCG and still see regular play in Master Duel iirc though
@@cuchutrain
Whilst some decks include small engines that provide optimal synergy (bystials, diabellstar in r-ace, etc), it should also be noted that if your deck is being propped up/carried by said engine/non archetype cards, it probably means your deck isnt good. I've lost to handfuls of decks who were running things like a kash engine (fenrir and maybe a unicorn or 2) and barely played any of the cards their archetype or strategy used. Using better cards to just band-aid fix glaring holes/weaknesses in your deck isnt a sign of a good archetype
To be fair, the kash engine here has real synergy with ursarctic though, but you're definitely better off playing pure kash than ursa lol
Ive been brainstorming Diabellestar with Lightsworns and not gonna lie... i think i might be cooking something
@@maverickso8397
Mixing decks together always makes them stronger, than playing the parts alone.
R-ace feels like a bad example since your specifically leveraging hydrant and in arctype card with the diabellstar engine compared to something like a bystial engine or an adventure package that exist beside the archetype rather than boosting it
The board they end on with new ursatic support is actually not bad since it can actually make "better skill drain."
But saying "it isn't BAD" is a serious stratch
How many decks are even doing this? Dinomorphia is doing this, and I never hear anyone say dinomorphia is good. In fact, I never hear anyone say "dinomorphia" lmfao
@@YeahTheDuckweed
that comparison depends on which format you talk about?
Dinomorphia insta lose to time rule in tcg so nobody talks about the deck
@@alkria "a quick game's a good game" - average dinomorphia player
I just don’t understand sometimes. I too am an Ursarctic enjoyer, but the archetype is trash and hasn’t gotten much better. On the other hand I also enjoy Crystal Beast which were garbage in the beginning, but they have become something of a good deck with great cards thanks to the support. If the player truly enjoys the deck, they shouldn’t deny the truth of its quality.
I think the problem with Ursarctic is that they do have some absolutely broken cards, but summoning them consistently isn't easy.
Also, really vulnerable to Kaijus.
If anything it should be a point of pride to really enjoy a deck despite it being weak, like it’s fun to experiment with trash archetypes knowing they’re trash
I think ursarctic is positively great! But there's a reason or two for that: 1) IDGAF about the deck being competitive. I hate playing pvp, so it don't matter. 2) the deck has a solid theme which shines through in its cards.
The question of is a deck good or bad really depends on how you look at which decks *are* good or bad.
@@ashblossomandjoyoussprung.9917 there are so many ways to fetch out ursartic radiation its not funny.
1)triple tactis thrust
2)ursan dryton alpha
3) ursartic mikpolar fetching dryton alpha
4) ice barrier fetichinh ursan dryton alpha
5) foolish burial good fetiching ice barrier fetich urartic dryton alpha
Konamy basically made an archetype that would be a functional XYZ spammer and gave it hard restrictions so you won't do that. This is like if they had made Kashtira but took out all the good effects from the monsters in the main deck and locked you on playing synchros without giving you a low level tuner monster.
ursartic being good in duel links is funny on so many levels
It's actually not even good in duel links anymore lol
@@jennacalifornia8889It's still good. People just opt for other decks. I got smacked by such decks but I don't have salty decks (mostly).
It's still pretty good. Just gotta make sure you get some protection for your boss monsters. Opening with radiation is good too. Ursarctic just has a glass jaw so to speak.@@jennacalifornia8889
Not anymore. They got power crept. The best deck currently is still Tenyi
@@Diego5151999 Those cards are insanely good in the format! I keep ending up going against DM and BEWD decks though, with some D/D and Raging Pendulum and some others splashed in. It has been weird and I love it.
the fact that you need to be an oracle to maximize the big bear effect doesn't help at all, because despite being quick effect, they're basically slower dd crow/mst/book of moon, you have to resolve their second effect before your opponent doing anything with card you want to interact with, and god forbid the effect your opponent activating is a quick effect
Part of the issue the community has at large is generic term good/bad that... if we go by meta as relevance gives us like 4 good decks and a thousand bad decks. Which... really isn't a reflection of how the game is played broadly.
Ursartic just go minus each time they are used.
The cost to summon makes them less consistent and more costly in terms of resources.
And their design is non generic and restrictive.
If it wasn’t a modern designed deck, it would be one of the worst decks.
Yeah it's always relative, but ursarctics are arguably bad relative to almost every deck that isn't just some random pile or pure ojamas or ben kei otk.
This was in context to MBT's tweet more than ursartic. Like imagine calling Runic Spright 'bad' just so we have to come up with overly long statements on how to discuss every casual and semi-rogue deck in the game. Its unbelievably stupid to do that.
Like honestly the community DOES need a general shared definition for good/bad that isn't just rogue/meta/casual because casual is still about 99% of this game and that probably includes both cards printed and playrate at everything not YCS/Nats.
We would not call decks like Altergeist, Sky Striker, and Thunder Dragon "bad", right? They're okay decks with a plan.
By definition of what some people have, you would. AKA they're not contenders anymore. I disagree with that as the basis of it, since obviously decks like striker and all of toss probably still have respectable 30% winrates in meta best ofs (in a game where meta is so fully dominate over the rest of the game thats pretty good). Plenty of casual decks are way above some dsyfunctional list thats requiring 2-3 cards just to get going. A notoriously unplayed deck like Mayakashis have enough gameplan on one card combos that calling it 'bad' is just a statement about its relation to meta rather than its overall design/function.
I just finished locals today, went undefeated with Tri-Brigade. Therefore it is now the best deck of the format. 🎉🎉 9:01
Very much not related but I wouldn't really call generaider weak in the power department, just very fragile. Opening starter+monstrosity gives you 2 handrips 2 negates and followup, the problem is if you get handtrap it can often end your turn
Hello, I was the guy who organized the tournament seen in 8:30. This was a casual/beginner tournament with 4 people to start of our own Locals in the city. We're in OCG land so we're playing OCG of course. These were newbies playing their own built decks and were generally just having some fun. I was super surprised that it got posted a couple of months back, and most of the replies regarding the post was already said.
The deck just got support in Duelist Nexus that patches up a lot of the issues the deck has. Still not going to be any better than Rogue tier as if this post though. Can still catch people off guard as the deck can just slap down a in theme floodgate from the extra deck that most meta decks can’t get around.
Really hope you're doing okay after everything! Love your content!!!
Mr. Duel Logs even mentions the OCG locals top at the end of his video. This is just a common case of "person on the Internet throwing a tantrum because someone else criticizes something they are passionate about".
There will always be some butthurt petdecker throwing tantrums whenenver someone says their crap deck is crap
It’s also part of why archetype discords are almost always super irritating. I remember making a joke about how bad Metaphys is in the (mostly dead) Metaphys discord and several people were very upset about it. I love Metaphys but it’s one of the most poorly designed archetypes of the last decade
Haiiiiii
Abyss here
I wasn't very clear in the original tweet that started this whole kerfuffle
But I wasn't trying to call Ursarctics Meta relevent, I was more trying to say they were better than most would give credit for, and hearing duel logs discuss the deck as if it was a travesty made me wanna defend it as a deck that isn't like... Worms bad.
And you're right! If you get interrupted and your end board is just, skill drain, reactionary snatch steal, reactive spell speed 1.5 book of moon, it's far from great.
It just is one of those decks that has been dunked on since release and I believe it to be far better than something like... Valmonica or the likes as it is at least consistent with synergy with modern staples.
I appreciate you going into detail on the matter, it's unfortunate I haven't been able to have a vocal discussion with someone about this to properly align my feelings about this deck and other rogue decks in general.
I'm glad to see you're recovering well enough to be making videos again to
(Also, I was definitely unaware of the events I originally cited being so small, I just saw tweets about them in the weeks prior, it's my own fault for not looking into it before running my mouth)
1:50 To give the "event winning deck" the slightest bit of credit, the diva engine mostly just gives you more consistent access to the level 1 synchro to start your plays. It's still a terrible deck, but it's still trying to do it's own thing
Ursartic is too low powered for the tcg with the whole deck forcing you to use 80% of deck space for in archetype cards making deck building very limited, since the in archetype cards are pretty weak.
The only way for it to be viable is in the lower powered meta like duel links which is like a few years behind modern yugioh.
I love playing Ursarctic. I understand it's a dogshit deck, but I also feel like people don't understand how strong it can potentially be. Septentrion used to be the main end board, but recently, the archetype got a Polari retrain that adds the other half of the effect. Septentrion now negates every extra deck monster. Is it good? No but pair it up with the quick effect summonable hand traps that are the main deck monsters and you have yourself an annoying deck to play against and they can draw up to 7 extra cards thanks to Radiation
Yea the deck would be great if it wasn’t so hand reliant tbh
Ursarctic just needs a full retrain on the monsters. I like the CONCEPT (play on both turns, the big guys are hand traps, and negative synchro summoning), but they run into so many issues that it doesn't really matter.
Problem 1: they hemorrhage advantage because A. They can't consistently find their bandaids AND end on anything worthwhile B. Their monsters lack any flavor of GY effects to stem that bleeding, and C. Their 1s require further sacrifices to get into the synchro 7s, and if their effects get shut down, that means you need to have another name + an 8 in hand.
Problem 2: they need tuners. Their game plan locks them out of links and xyz the second they commit to anything, and their fusion requires a hard garnet and a card that is useless in a hand that doesn't hard open the field spell and can't immediately drop the level 1 synchro. In most decks this wouldn't be too difficult, but this is a deck that really, REALLY wants high level tuners (you need a 6 or 8 to negative with the non-tuner to make one of the level 1s and an 8+ to make a synchro 7) and that pool is abysmal even if you count every Ursarctic.
Problem 3: negative synchro doesn't count as synchro summoning, so you can't reborn them afterward (a painful problem since it means you either have to play duplicates of the 1s, absolutely demolishing extra deck space, or hope to draw well enough to get a recycling chain down before you get blown out by someone on a much more efficient deck). Despite this, it still requires the same cost as a normal synchro monster (a tuner and non-tuner on the field) instead of something a bit kinder, like banishing the requirements from field or GY or tributing from hand/field.
Problem 4: unless you run the continuous trap and your opponent can't immediately demolish it, you can't synch off on your opponent's turn. Ghoti has the right idea: if you're gonna flood your field with, effectively, vanillas (after 1-time effects), you better have a way to put them to use immediately before your opponent stares at them too hard and they explode.
Problem 5: the 8s are only hand traps if you have something else on the board.
I personally think one of their biggest problems also is that the handtraps just aren't that good. they needed a negate like Dogmstika Fleurdelis. And yeah Retrains would be AMAZING
I would vote Vylon get a retrain of its monsters before Ursarctic gets one. Such fun potential to infinitely cycle equip spells. With just unplayably bad monsters.
I want more support for both of them, and I want them to have IN ARCHETYPE boss monsters. Like two more support monsters a spell/trap and a big boss which can only be made with those cards would be really nice@@haruhirogrimgar6047
Thank you for the explanation
It's a shame Ursarctic is so bad because even the restrictions and costs the archetype has are interesting and there is a lot of room for creative game design with them. Being able to tribute monsters in your hand with a monster effects is pretty unique and it would have been cool if they printed cards which did things when tributed to support that. Having access to something as rare as easily accessible level 8 tuners in the main deck but having no good way to abuse that is also a shame.
Any deck that etirely relies on non-engine to do anything is a a bad deck, like most decks will play non engine but like take the non engine cards out of labrynth you've still got a deck that can win, take the non-engine out of ursarctic you've got a deck that in five cards does the equivelent of normal summon aleister in terms of endboard power
They even posted an ursatic endboard on twitter and it was mostly generic boss/tech cards than an Ursatic endboard.
Mannadium could shit out that endboard but also calamity lock you on top of it with an omni counter trap.
I think they took it too personal. If its their pet deck thats fine who cares. If they want people to think otherwise I'm sure they can top locals with it if its not a bad deck.
My pet decks were Unchained (on release), rikka (pre-pote), Branded (pre- fusion) and Yubel. They were all fun and people mostly found them annoying before the support but they all had a game plan, yes even the yubel one, that still made people respect them.
If a deck has a "Draw 7 cards" card that is easy to pull off and is still trash tier, it's a trash tier deck. I won a locals with Steelswarm once. Steelswarm is still one of the worst decks ever printed.
No, Steelswarm is a couple of tiers above that. Jurracs, Mist Valley, Ally of Justice, etc are so much worse Steelswarm feels like full power Tear in comparison.
The current Yu-Gi-Oh has essentially turned into a ungabunga caveman era where you don't really need a lot of skill to play your deck anymore because if you build your deck to the specifications of one out of five decks you can't lose because those five decks essentially make it to where your opponent can't play a single card and if they try it'll be instantly negated by BS think the Yu-Gi-Oh gods that they are finally banning Barron now if only they'll go after the lubellion, fallen, tear and snake although snake eyes can be handled with summon limit.
i think its worth noting that if your locals is filled with genuinely great players (regional toppers, ycs tops or winners, nats toppers or winners) then i would argue you definitely could use a locals as a means to argue if a deck is good or bad, especially if its all meta decks contending. if i topped with eldlich 4 times in a row in a format like this one, in a 6+ round locals, with all meta decks and maybe 1 or 2 rogue players, then does that really disqualify the notion that eldlich may be a good format pick?
You're playing 4 round locals for some packs or store credit, in an environment where most people are testing or teching for regionals and ycs'. You'll want to ask if eldlich is solid or if the non-engine handtraps and floodgates are deece in a wide open format where your sideboard and main are ultra tight for space, and if you come to the conclusion non-engine (i.e. handtraps, gozen/rivalry, tcboo, skill drain, etc.) is insane then ask why you're not playing it in a better deck.
The ursartic cards are not necessarily bad. Quick effect summons with effect are good.
The problem is the cost of tributing a specific card in hand for at best a book of moon.
Compare that to bystials, that just summon for free, while disrupting and have an additional positive effect.
Also they have recursion.
If ursarctic did not tribute. The would be broken.
Just because I relatively consistently do decently well at locals with ratas timelord train list from like 2016 doesnt mean that deck is meta/currently viable
I'll be completely honest here. Since they announced Ursarctics, I've been theory crafting and working on the deck. I've rebuilt and reworked through 3 waves of additional support that all helped the deck quite a bit. It is my absolute favorite deck to play and I love the playstyle.
That being said, it is not a great deck. It's gotten a lot better with each line of support it's gotten, but that's also four waves of cards total. I don't think it's as bad as a lot of people say it is, but it's definitely not top tier as Abyss seems to think it is. It's super fun to play, but that doesn't make it good. The newest support makes it so much better, but even that isn't enough to make it a 'good' deck.
To really be good, Ursarctics need to be paired up with an archetype of level 7 or higher monsters that have good effects when they're tributed like Cyber Angel Benten or (Level 6, boo), but no archetype currently exists like that. You have 2 Gaia The Fierce Knight cards that have effects like that, but one just adds a BLS monster to hand and the other summons a BLS from GY. I guess they get you more resources, but it's honestly not worth it. Heck, the new Horus cards can summon themselves from the GY and it doesn't work as well as Ursarctic Pure (plus a Deep Sea or Righty Lefty Driver Engine).
I think the best way to describe them is that Ursarctics have POTENTIAL to be really good. But they need a very niche archetype to come out to rise up, and even if we get one at some point, it'll probably have better ways to tribute their own cards than Ursarctic ones.
I think a “bad deck” is that that mechanically doesn’t work or has some sort of inherent game design flaw, that over-shines any redeeming qualities it might have so extremely, that they become effectively null.
I also consider the era and how well both the community and Konami understood the game, at the time of its release for this equation. Like it is unfair to say that decks that can not compete with the modern game like geargia but clearly had their moment are “bad decks” just outdated.
I also look at the size of the archetype since if something is less of a fully realized strategy and more of a handful of otherwise unrelated cards I don’t hold it up to the same standards as other more realized decks. So random anime none sense with like 5 cards don’t count either.
This is why I consider Ursarctic as the worst deck of all time, since there is no excuse for how bad it is.
The strategy was designed in 2020, Konami by now has a large R&D department that tests and balances cards that has 20 years of experience in making cards, with clear guidelines of what is and isn’t allowed and what does and doesn’t work.
And it has like 15-20 cards in the archetype, so it’s not like it doesn’t have enough cards to follow it’s intended gameplan.
I wouldn't. Ice Barrier held that title for far longer. It's recently made itself to "Playable" status. The non-Synchro monsters have barely been used over the years to the point that to this day, we're still getting retrains/errata of Trishula.
@@WhtCrstlJudgmntDrgn ice barriers were victims of their time. They were designed around the early 5Ds era and most archetypes back then were either just or almost as bad. Furthermore their main issue is that they were too slow for their intended gameplan. Which was to create a defensive resource loop, where by having the smaller guys you would get surprisingly solid protection for their time, once you hit multiple names going and then at the end you were meant to use the synchros to do massive pushes.
Sure they had a ton of unplayable lore cards with nonsensical effects like Samurai, Caravan or the legendarily bad Royal Knight that gave them their reputation but they also had enough cards like Defender, Garula General or Wiseman, which were actually solid for their time. Back then such ratios of unplayable to decent were the norm. Just look up decks like Six Samurai or Karakuri that came out later but had similar stinkers as well.
Ursarctic however was made in 2020. By then Konami’s standards for deck design has evolved and in most archetypes almost every card is at least playable to a degree. And to make things worse, Ursarctic’s gameplan is fundamentally badly thought out and under supported for what they wanted to do
I play Ursarctic and I know full well it isnt a high end deck...We end on a Double Skill Drain, old Skill Drain for Non-Leveled Monsters, while the new Synchro also adds Skill Drain to Leveled Monsters.
I once played against an Ursarctic deck in Master Duel. They went first and got their full board.
They did not have an answer to me running Elemental Charmer beatdown.
A fucking *Beatdown* deck
Decks without a coherent strategy would be like Vehicroids.
Ursarctic may desire deep down to do things, yet it’s difficult to get going and not that rewarding even if it had.
In duel links it's a super weird archetype that i dont know how jt works, and i have yet (from what i remember) to lose a duel against them, although thats from memory so easily able to be false and also isn't counting me bricking against them. But yeah Ursartics feel like somesort of enigma that apparently has existed much longer then i thought i guess
Hope you are doing well Stevie. Thank you for bringing us the Twitter drama so that I can continue to avoid that place.
I think that is kinda the idea though. If someone like Amsa can win and beat smash gods using top 3s with yoshi, or armada doing so with peach, that tells people they can also reach that ceiling if they're good enough. The point is less about how hard it is to do well at the event and more being that it was actually feasible to begin with. Sucks yugioh doesnt really work that way though.
As someone who is also a fan of a bad deck (Weather Painters) I don't understand why Ursarctic Players would be upset about their deck being called bad. You can have fun with a deck while acknowledging it's not that good.
For example WP's ideal turn 1 gets Rainbow on the field for 2 (or maybe 3) negates...and that's it. Most of the time you just have 1-2 WP's on the board and basically way to stop or meaningfully disrupt your opponent at all. If we got support that interacted with the opponent then maybe we could be rogue, but even that's questionable. I can still love WP while admitting it's not a competitive deck, and I don't know why Ursarctic Players can't do the same.
Its okay to like bad decks, its okay to hate meta.
But always remember there are certain lines not meant to be crossed.
As a UA and Destruction Sword fan... I know the feeling.
Damn, I don’t claim that guy. I just wanna enjoy my sick Mecha Bears…
I mean if Amsa is beating gods with Yoshi, which he is, that does mean that the characters have qualities that allows for someone who puts on the effort (alongside with talent of course) to do good enough against very strong characters.
We know that because Amsa has singlehandely raised Yoshi's tier from the very bottom of the tier-list to very close to the top.
So i'd say at the very least Yoshi is deceptively strong.
you also have to consider his opponents being unprepared, Yoshi is very uncommon to play against so it gives amsa an advantage as he's a very good player using a character few know how to play against, it's true for basically any competitive game with the ability of choice, off meta picks catch even seasoned players off guard and can make it feel like those off meta picks are better than they actually are when the reality is that they are only as good as they seem due to the skill of the user
@@BigBuckies I mean I agree that there's probably a degree of "low-tier robbery" attached to it, but on the other hand amsa has been playing at a really high level for quite some time now. The dude won like 4 majors with Yoshi.
It's why I don't think the comparison makes sense. If I use the analogy here it would be like if Ursactic player won that 4 player local and then went on to win nationals qualifiers like 4 times.
Yoshi quite frankly can't be THAT bad. I think his skill floor is probably way higher or just weirder than the rest of the cast, but you have to agree that the character has to have some pretty powerful merits for a guy to succeed with him on what is a pretty competitive game
the analogy truly didnt make sense.
i guess stevie blundered
I get your comparison with Amsa, but there's some good, but not consistently good, Smash players that fit a lot better. Like say... DKWill, people will tell ya he's one of the best DK players but he's never done so hot in a super major. However, he places really well in locals and online tournaments.
So DK is a fitting comparison to a tier 4 to 500 deck. Yoshi at this point is fits as a rough deck like Sky Strikers.
Being good at locals is one thing. Being good at the higher level tournaments? Yeah, the latter definitely does not describe Ursartic.
I'm a True Draco player and enjoy the deck a ton. Unfortunately, it's not likely to be good again due to Diagram being at 1 (the deck NEEDS Diagram to function properly), and by the time it comes back to 3 it likely won't matter.
At least it was tier 3 in Duel Links for like 2 weeks.
YGO ppl get super tribal with their pet decks, sheesh. It would've been good if it was released during TOSS meta maybe.
If we had more high level monsters that appreciated being tributed or being in gy, the ss requirements wouldnt be so bad imo
Have this argument every now and then in discord. There's a secret third category of deck, beyond good deck and bad deck, which is "not a deck", and I think how high you set the bar for this impacts the discussion a lot.
I am more suprised that there is a locals on that part of the Philippines. I couldn’t even find one in my area.
A deck that has a card that says draw 7 cards but is still unplayable just goes to show how bad it is.
"Hey you play magikey right? Is it any good?"
"Its good at what it does, the problem is that what it does isn't very good"
You know you're on twitter when you have to explain what "bad" means to people
Being able to draw a bunch of cards doesnt mean much when all the cards you could draw suck lol
The biggest problem is they all go minus 1 on everything with nearly no payoff. The countious is there to solve that, but you ca't fix a fundemental flaw like that. Shame man, still love the deck.
I mean wasn’t Ursarctic solid in Duel Links for a good minute?
'Are you really playing x deck?' Same argument I've heard literally every year. Invoked? Wind witches? Speedroids in literally any rank 3 spam deck?
“I’m gonna be honest I’m not reading all that” is how I feel every time MBT opens his hoe mouth
I’m honestly curious to see why he thinks runick FH is a bad deck. Especially if it includes spright, but I guess I could just be biased because for me that deck only lost if I only drew hand traps and the 2 bricks combined
I think another point on locals is they’re good to understand where YOU are at as a player, but not where your deck is at. I feel like people who do that don’t quite get that
like all of the most petty arguments this is just semantics. i don't think "good" is a very strong word, less so than "meta" necessarily, otherwise there would at maximum be 6 good decks at any given time vs 100 bad ones and that would mean yugioh is a badly designed ga- ah well maybe you're right.
Just cuz a deck has ton of extenders doesnt mean its good, look at earth machine, its tiered status is debated cuz it can make ok end boards, but at the same time, most of the deck and extra deck is extenders. but its way way better than ursartics
The guy with 7 alternate youtube accounts super duper cares a lot about any person's opinion on robot bears
The archetype is still not good even after literal custom card support. Bad, even. But your rant shows that you havent read any card outside of the draw 7 lmao. As shown by you saying "all you'll draw with the draw 7 is bad ursarctic cards and not handtraps", while every ursarctic monster is a handtrap. The cards are overall better and do more than what you account for, the issue of the deck is still the same : not that the cards do nothing, but that they minus you extremely hard especially interrupted, and are conditional to activate ; as well as there not being any 1 card combo.
Bad deck is bad
Bottom text
I'm a War Rock player in tcg, DL and master duel and as much as I love the deck in all possible ways, It doenst take away the fact that the deck cant make a always game winning board with ease. The deck is legit terrible and I freckin love playing it for literally just passion. The deck is bad, but is fun (for me at least) and I believe this goes for ursatics aswell. But its a fact that these two cant just be compared to things like kashtira or anything above S tier.
Glad to see you here stevie
We love you Stevie ❤
I like this deck a lot, but it's genuinely awful. It needs so much help to do anything. The only reason you would even play this would be the boss monster, but there are better boss monsters that are easier to summon.
I have played Ursarctic ever since they first came out, I have discovered insane combos with them, I have seen what they are capable of and have massive potential and I have even won with it against some the meta before like branded despia and spright (When it was popular) and even some of the more recents one im able to do well going into. But even I will admit, the archetype is a failed one that mainly works because you end up slandering it in with a bunch of other good and even the current top decks to make it work, its not the worse archetype but to call it a "good" archetype is difficult
“With event tops” are these tops in the room with us now??
I play Magnet Warriors. Its a good deck when its carried by the Adamancipator cards, the ability to link climb to Accesscode easily, and the half a dozen going second staples.
But yeah the deck whose boss monster doesn’t even float is top tier.
I mean the deck really isn't horrible. If you're building it correctly, the deck can play powerful 1-card starters like Deep Sea Diva, going second/engine cards like Kashtira Fenrir, and has 3-6 going second slots otherwise, which you can draw into off of Ursarctic Radiation. It can end on some number of omni-negates, floodgates, and/or other interruptions, but it's dependent on the hand, like any other rogue deck. It's not meta of course, but I wouldn't put it as a "trash" archetype. It's entirely playable, and doesn't suffer from consistency issues or anything of the sort.
The thing keeping the deck from actually being played is that it's a targeted endboard which focuses on negating extra deck monsters. In certain formats, strategies like that could be relatively solid, as we've seen countless times before. But right now there are too many non-extra deck reliant decks for Ursarctic to shine.
using melee yoshi as an example kind of doesn't work because melee is permanently in a time wizard format. i don't play time wizard formats so this probably isn't a good metaphor since i don't know the intricacies of those formats, but pulling out melee yoshi as an example is the equivalent of saying "would you think PACMAN is a good deck if you had a local goat format scene and some guy who plays PACMAN cleans house, getting 1st or 2nd every event." saying ursarctics aren't a bad deck is like taking brawl captain falcon and putting him in smash ultimate and saying he can hold his own against steve, kazuya, joker, mythra, pikachu, wolf, palutena, etc. 😆
Hey at least They're kinda good in duel links, though thanks to a buster skill as usual
Out of curiosity what is that skill? Activate radiation or somehting?
@@Jrpg_guy it's a synchron skill that enables them to consistently make polari and stuff
Been saying it for ages now and I'll keep saying it till I'm blue in the face. Locals is just "Kitchen table format with OTS support!"
Why does it sound like he's talking about earth machine?
I will not evaluate Ursatics here - since you did it really well.
BUT I want to say that we should not ignore local scene events. Sure mostly the power and skill level of those events are much lower than regionals or a ycs, but I still believe as long as an archetype/deck theme can be fun and playable on local level it should not considered as a failure in card design. And I think calling a archetype a failure triggers more people than calling it a bad strategy.
We have to acknowledge, that the biggest number of players are local-only. (this is also true for most other competitive games) The amount of players invested enough to test out X amount of decks/characters (to hook on the smash example) is really low compared to the number of players in general.
You’re completely ignoring the the field spell. Permanently stealing opponents materials is great. Gotta play both turns to build up those counters
with polar star septentrion turns into a full ed skill drain, one slight problem, it has zero protection so it literally dies to everything, along with the fact if your board is broken, you literally cannot recover since the cost is so high. I’m a big fan of the deck but i still gotta admit that it sucks and not really worth the end result. (also did i mention that the topping list is like 70% tzolkin turbo?)
I mean the other level 7 that can destroy two cards does have an effect to protect another one of your Ursarctic cards from destruction at the cost of another Ursarctic material and or one of the spells in the graveyard which can take it's place as the cost.
After an interaction with a yugioh content creator on Twitter and also just seeing how the community talks on social media in general, I just think some people cope too hard and get aggressive at any criticism in the general direction of their pet decks, and for some reason people in this community tend to expect that you know what every deck does, I love the game but the community is sometimes comparable to League of legends.
I’m really surprised to see you upload so early but I’m glad to see you back. Hope everything’s chill!
Love the aMSa reference!
Failed design doesn't mean weak archetype.
Tearlaments showed that you can't have an entire archetype mill cards so easily. Ursartics are on the other end of the spectrum,, where the archetype doesn't de enough.
Either way, we're not likely to see more cards for those archetypes unless Konami changes how the core mechanics of those archetypes work.
I agree its a bad deck....but the absolute dopamine u get when u beat a top tier deck with it is chef's kiss. 😂
Ursarctics are kick ass.
Yeah they need out of engine but they fun as hell to play. Very rewarding
Dire's energy in chat is my everything
Are the grounds for a deck being “trash” or not whether it can stand against the meta? If that’s the case then all but a few decks would be considered completely unplayable. I’ve never understood this thought process of “the deck needs to be competitive or it’s the worst thing ever conceived” some decks can just be for casuals. Nobody is trying to argue that Ursarctic is tiered
I don't like that AMSA example because Jiggly is trash but people think it's good.
Red-eyes players absolutely disagreed with the duellogs video but everyone just shits on red-eyes so no one wanted to waste time fighting over it. Meanwhile ursarctic players:
Ursartic Synchrons...is it bad? I don't think it's not that bad.
Stevie, it's name is URSArtic.
They are okay. Personally, I play Infernity Trishula turbo as my favorite deck, and I honestly feel like UrsaArtic is a deck in need of dire new support cards, but if they get better support they'd probably be pretty oppressive. They have the potential for it. we just have to wait and see what new support cards they get.
I guess it depends on what you think "good" and "bad" is.
Good as in playable, yeah.
Good as in meta-contender, no.
I would call it good as in I can take it to locals and win. As that is my definition of "good". But yeah, if that's not good enough, then it's pretty bad.
I remember your take on circular when it came out 🤣
People say libromancer suck but others play libros and think they are fun.
I love my libromancer magikey deck.
What sucks is playing normals..however
They dont say it sucks when i end on a 4-6 interruption board at the end of combo. Nibiru proof. I just added a slim centurion package as wel for extra synchro potential that garners a 7-8 interruption end board. My natural board I summon a fricken SwordSwoul Chixao and search Blackout lmao
Its all about seeing the lines and experimentng with varous cards and engines. Ursarctic definitely have such an inverted awkward strategy that it will never rise above other strategies. Even one as simple as a tribrigade
What are your thoughts on libromancer
one of the only pros i can give Ursarctics as an enjoyer of them is they can play around Nibiru comfortably. However, unless you really really really REALLY know the decks you're palying against, you can and will lose. They're extremely weak to main deck monsters funnily enough. They lack good protection especially cause on a extremely average hand they have to choice between one of two in archetypal boss monsters or any generic level nine boss monster and that doesn't end well. Your best form of removal is Lava Golem or Sphere Mode. They can barely play around D. Shifter. They can stop most combo decks that need link extenders. HOLY SHIT IF YOU POP ANY BEAR CAUSE THEY LACK PROTECTION.
In short Ursarctics are really fun however it really requires you to know what you are actually doing and even then is so little. Needing ok hands, baiting reactions, and knowing how not to lose your entire board in one fell sweep is extremely hard. Any true Ursarctic player knows, 'your deck sucks' but a great one will at least give it their all.
ouch, my eardrums.
I think that the key takeaway for what should make a Deck good in general is if it has a solid wincon that is realizable and can beat other decks well enough. Ursarctics just don't do that because the Deck's wincons are so incredibly weak compared to other decks' wincons and are overly convoluted with being able to get to said wincons.
Now Dinomorphia on the other hand is a really good Deck. It has a solid strategy and wincon with Rextrum and has an actual grindgame to fall back on if that fails. Unfortunately, it's a Deck that is the most affected by Time Rules meaning that the Deck never sees play beyond locals. If Time Rules were changed to be more like Master Duel's (where both players only get 300 seconds per round and the first player who hits 0 on their time automatically loses despite the gameplay state), then Dinomorphia could see some play.
Dinomorphia isn't bad because of time rules, its bad because the deck win con fucking sucks. Activate Raigeki response?
@@thatoneguy4101
Raigeki is probably one of the worst ways to deal with Dinomorphia tbh considering how all the monsters can float off of destruction. Really, the real reason why the Deck doesn't do well is because it's a grindy Trap Deck whose playstyle is basically suicide in time rules, which defeats the purpose of it being a grind deck. They don't really have good ways of being able to have game immediately on-board outside of Soul of the Supreme King (and that card is not searchable in-engine). They would be a very strong Rogue Deck because of how strong their plays can be, but why play a Deck that loses in time than other Decks that have similarly powerful options without the drawback of losing to time?
Ur wrong the deck ends on a skill drain and an omini negate (Baronne) and then on the next turn when your opponent special summons a card you get to search for a a spell speed 1 book of moon, spell speed 1 d.d. crow or spell speed 1 blow up spell or trap
Once you get out both bears you banish a bear in grave to get septrion special summon the tuner synchro into baronne and if you got Ursarctic radiation out you should have about 4 cards in hand waiting on the 5th plus the snatch steal from big dipper.
So you steal their monster, negate, book of moon something d.d. crow something blow up spell or trap and have a few evenly matched just for insurance
With skill drains of the entire extra deck only ritual monsters are viable for opponents. You don't need to wast negates on xtra deck monsters
If a deck never topped and shows that it didn't work then it was terrible to begin with. That you like it is awesome, more power to you. But I ain't about to say my fav casual deck is actually a sleeper hit that everyone missed.
If a deck can have a card that literally goes +7 in draws and not be tier 0, then yeah, it's trash