It sounds and looks like the mod you want is actually a complete conversion mod to the best FO game ever made.. FROST. It does everything you're talking about, but much better, much more challenging, and a better story than FO4/76
During my playthrough of Conqueror, Mama Murphy ran away while I was busy killing the others and got away unharmed. I am now terrified because she's still alive
@@janedoe1787 yeah this a thousand, idk how others go, but if i have conqueror on with the rest of my 50 or so mods the game shits itself, same with Wars of the Commonwealth, and running them together is completely off the table, i dont know if mods that push the engine to its absolute limits are actually any good because it always causes more trouble then joy, and if you dont get issues, no doubt 50 hours into your save it will corrupt. not tryna bash the mod creators, the mods are great and if you run these mods solo with little to no other mods they go great, but not for everyone.
FYI, the "gyro-jet" gun is loosely based on an actual series of guns created in the 1960s. It was never put into mass production due to the fact that the ammo was insanely difficult to produce, each round had to be hand crafted, and because of that, imperfections in the round made them likely to be wildly inaccurate. This video does a good job of explaining them and even fires it a couple times: czcams.com/video/cJAXpyt8-oQ/video.html
I think the institute ending got screwed. All you can choose is more synths or more guns. You'd think that the institute could have a good ending for a good character. You know actually help the commonwealth with their advanced tech.
Modders arent game designers, they create and replace content that already exists in the game. Even Miami or cascadia uses FO4s architecture - engine, HUD, etc. They arent gods, and they arent necessarily better then game devs. You'd get a better product from obsidian if they weren't under heavy time constraints, or black isle, if they weren't dead
I got I idea for a halo mod/overhaul. I have no experience with making mods and don't got fallout on my PC yet. But if I get it before someone makes this then I'll give it a shot. Anyway here's how I would do it. 1. Start with guard posts: get the metal barriers and sandbags from 3, reach, and maybe 4. Then some chairs and possibly a wall or two. 2. Turrets: look at halo wars 1 & 2 and reach for some. Maybe add a few traps and barriers for it. Also the mac cannon from the end of reach. 3. Add some halo versions of the resources section and a settler radio. Maybe give the signal a UNSC feel. And some. Generators for power. 4. Beds, showers, and some training grounds, and extra small things to make it feel like UNSC troops live there. Backpacks. Rifles, posters, maybe poker games they can play. Things like that. 5. Walls, floors, ceilings, doors, gates, roads/paths, and a pad or two for vehicles. This would be a big part for the different types of each. 6. Vehicles: warthogs, scorpions, pelicans, Falcons, and a few others this could be a part of part 5. 7. NPCs or quest maybe make a fraction and have custom NPCs and companions. Like I said this is a idea for a overhaul and probably the steps I'll take when I get into modding. Well if no one makes it before me. And if you make mods and like any or all of these ideas and want to do it. Go ahead I don't mind Because if no one makes it then I'll have to try and make it. Each part could be done and released on there own. So it depends on who makes it. And for the random person to read all of this thank you, for your time and if someone would make a halo settlement/faction mod is there anything you thing it could use? Have a good day or night where ever you are.
Also a halo replacement mod for stimpacks and other medical supplies. ODST shows some models that could be used to replace a few like the stimpack and med-X. You can probably find a few models and pictures of other things for medical supplies and drugs. Also some extra grenades some to match the ones from the helljumper project, and some to replace the normal one to reaches or 3s grenades. I feel like I got a fair bit of ideas for halo mods if you want to hear some let me know. I know this one and the last one are ilana bit long sorry about that. Thank you all for reading this.
One thing you could do with sim settlements is go the liberator route. Instead of being a 'bad guy' who conquers settlements and kills civilians, you can instead save conquered settlements and be a good guy.
@@FrostyWheats it is independent of the minutemen quest line. You're better off checking kinggath's vid if you're looking for a detailed description plus a demo of it.
I've never looked at Sim Settlements because it looked too complex to really get into, but I LOVE the idea that the commonwealth would grow on its own without have to build every settlement myself or use mods like the Settlement Blueprint system. Further the concept that some of these areas you have to take by force (instead of people just standing around waiting for you to come save them) is really cool too! Sorta reminds me of the Warlike - The Great War of 2287 mod and I suspect this would play nicely with that mod too.
16:53 The Fallout 4 modding scene is far from dead. In fact, it's never been better. The weapon and armour mods have never been better, and the Sim Settlements team has elevated the game to something it never was before. The only thing that I think is lacking from the game right now are a steady stream of solid quest mods, as they are by the nature of Fallout 4's dialogue and roleplaying difficult to make. Other than that, no way is it dying. It's almost laughable to think that after the release of Conqueror.
I really need help I got nuclear winter and it says I need hdframework or something I ignored it and went to a new game and went to the holotape and I pressed start nuclear winter and it's not working same with gas mask of the wasteland and nothing is showing like my gas mask stuff that's is supposed to be one the side and when I search HDFramework and it just shows up a bunch of diff stuff
There's literally NO reason for bugthesda to neglect visible holstered weapons. EVERY SINGLE GAME THEY'VE MADE and New Vegas has had your guns visibly holstered. NO excuses.
Yeah. And combined with the odst armor mod. Also the fact that it actually feels like im handling a sniper rifle. The base game sniper is really underwhelming and shitty
Oh so you play far cry what's your favorite? Mine has to be far cry 5 but I've also played far cry 4 and I think one of the best parts of 4 is the ending Wich i won't spoil.
@@SpicyItalianMeatballYT yeah I can kinda see that but for me at least far cry 5 is a favorite for sure I mean the arcade mode is awesome and so is the story just glorious.
I know of a good idea for a Fallout mod. An Omnitrix mod! You can now wear the Omnitrix. You can now have you're Pipe-Boy be shaped like an Omnitrix and look like an Omnitrix. You get Ben's original Omnitrix, Ben's Omnitrix from Alien Force, the Ultrimatrix, Gwen's pink Omnitrix and Kevin's red Omnitrix. You can even get some of Ben's transformations. That includes Ben Gwen, Ben Hope, Ben Xylene, Ben Anodite, Jen Tennyson and Ultra Ben. There's no flash of green light when transforming or when returning back to base. All forms are clothed. Every Omnitrix comes with a DNA scanner. You can scan aliens, Synth ones, Synth twos, human Synths, Super Mutants and monsters.
@@hopedream11 If it isn't hard then why hasn't anyone in history have done this already. The answer is it isn't easy and that is why no one has done it yet.
Is there a mod where your companion walks over to pick up and get all the ammo and maybe sume weapons and when he is full he will giv them to you without me having to giv him commands
The mod allowing you to use a Bow is massive. If I had a way I wouldn’t mind creating Native American themes to run. I have one Character who is Blackfoot. Going back to New Vegas when referring to the lost tribes.
I've used the gyrojet and it's quite nice, particularly for a heavy weapons guy as it gives you a "use anytime" weapon HW lacks at low levels. The explosive rounds and tracking computer are overpowered, though.
I think why people say that the mod scene is dying is because we're starting to get higher quality mods that take longer to develop and test, making the output of new modded content drop as time goes on, as we get bigger and bigger mods.
I would recommend everyone to check out the Sim Settlements mod author CZcams page (kinggath) because he's also an amazing content creator who uploads regularly!
Kinggath's doing a playthrough of Sim Settlements Conqueror plus a ton of mods, definitely worth a watch even to see the impressive and working load order.
A recent box of approximately 180 gurojet # 2 rounds sill in original tin ( not aluminum) . I believe it was on auction starting at 100,000$ plus. For the open box of less than 200 original totally underpowered squirrel gun anno. Almost like aquila primer fired. 22 short.
Are any of these mods available on ps4? Actually, are any mods available on ps4? I've been thinking of playing fallout 4 after putting a hundred hours into FO76
havent played Fallout 4 for about 8 months, co I come here if there are skme cool little mods worth a new playthrough... and what do I hear? YOU ENCOUNTER SETTLEMENTS THAT LIVE BY THEMSELVES AND U CAN CREATE YOUR OWN FACTION AMD BATTLE WITH OTHERS AND ALSO BECOME A RAIDER AND KILL PRESTON... my head is blown.
Sim Settlements and Conqueror really have envigorated my love for this game, they are the best example of what a great mod can do. And it's not just the mod itself, the whole Sim Settlement community is just great. I love to spend time on their forum and kinggath, the head creator, has a youtube channel, where he has a nice playthrough "Lets play" to show off not only new features of Sim Settlements, but also showcases a lot of other mods. And on top off that he has a great podcast, where he interviews other modders (recently he has some really nice chats with some people of those big overhaul mods, like F4NV or F4 Miami) and some very cool tutorials, for those who are interested in getting into modding. Really, this "Mod" has taken over most of my gaming time by now, which says alot...
I really appreciate that highlight mods that work for the Xbox and PC. It’s really disappointing to see a great mod but then I look for it and it’s only pc.
I really enjoyed Conqueror for Sim Settlements (especially after I found out you could install another mod to use almost any faction). Sim Settlements is great and fun to watch it grow, but I like the idea of taking over already established settlements. Its definitely fun for a RP playthrough when you want to be part of a unique faction.
No matte what I've tried, Sim settlements just doesn't operate properly for me. The mod only ever gives me the barebones version where there are like 4 small building options, and 6 different shops, including variations. So it basically just adds 10 presets. None of the npc auto-expansion features, no different variations for shops/buildings, and even when I go and download separate expansion mods, none of them show up in game. I even have conquerer installed, and it made 0 changes to my game.
All the mods look awesome except for the bow mod it just doesn't look right but what i'm looking for is a Full fallout 4 mod guide that is up to date with all the patches and categories like Nordic Skyrim SE which is not perfect but is a good base to build off.
Just wondering if there are and mods out there that have expanded content for the blast zones? I enjoy spending in the Glowing Sea and didn’t know if there are mods with dlc like content available. BTW love your videos 👍
I had both Sim Settlements and Conqueror and neither of them did much of anything at all for me. I had to build settlements myself still. Even after appointing people as leaders of settlements.
Dude so am I the only one thinking how much level of crazy it would be to play the Winter mod on survival with the SIM settlement mod? I mean really think about that if you combined SIM settlement and Winter mod and in played them on survival that would just be so intense It would literally be almost overwhelming
Bethesda: introducing nuclear winter Modders: im gunna ruin this whole companys career Modders: create winter in a nuclear world Me: finally someone listened to all the soldiers who were tired of the feckin heat!!!!!! YAS!!!!!!
There are so many mods for sim settlements that you have to search sim settlements lite for it to come up because the original is buried 30000 feet underground
fallout nuclear winter, gas masks of the wasteland with polluted weathers winter edition and icepick overhaul. then reverb and ambiance,Project reality footsteps/snow edition, Boston natural surroundings vanilla edition or pine edition in my play now (with a bunch more) so wooded areas are thick but look natural with weather, its constantly snowing and the air is deadly. better locational damage for realistic fights and wound care. top it off with a few survival mods, campsite simple wasteland, water bottle recycling, and some changes to aid/chems. Lore friendly survival chems, smoke able cigars cigarettes and joints, the most immersive coffee mod ever, and animated chems redone
this took a while..hope you enjoy (more on the way)
Thank you for the time and effort you put in to your videos
JuiceHead yay more on the way
@JuiceHead Cooking video?
Bread
It sounds and looks like the mod you want is actually a complete conversion mod to the best FO game ever made.. FROST. It does everything you're talking about, but much better, much more challenging, and a better story than FO4/76
During my playthrough of Conqueror, Mama Murphy ran away while I was busy killing the others and got away unharmed. I am now terrified because she's still alive
So Sim Settlements - Conqueror is a mod for a mod with mods...
That crashes every hour or so.
@@janedoe1787 Now THAT sounds like Bethesda!!😎👍
@@janedoe1787 yeah this a thousand, idk how others go, but if i have conqueror on with the rest of my 50 or so mods the game shits itself, same with Wars of the Commonwealth, and running them together is completely off the table, i dont know if mods that push the engine to its absolute limits are actually any good because it always causes more trouble then joy, and if you dont get issues, no doubt 50 hours into your save it will corrupt. not tryna bash the mod creators, the mods are great and if you run these mods solo with little to no other mods they go great, but not for everyone.
Polar IS YeS
Spencer Keeler yes
FYI, the "gyro-jet" gun is loosely based on an actual series of guns created in the 1960s. It was never put into mass production due to the fact that the ammo was insanely difficult to produce, each round had to be hand crafted, and because of that, imperfections in the round made them likely to be wildly inaccurate.
This video does a good job of explaining them and even fires it a couple times: czcams.com/video/cJAXpyt8-oQ/video.html
Admiralthrawnbar was about to comment this. Its so cool to see the gun, or more accurately the ammo, as a mod grounded (at least somewhat) in reality.
The Gyrojet mod kinda irks me... the gun shouldn’t have that much recoil at all
@@Fireheart318 real life it didnt
@@theonewhoknows2 it was designed to be fired in space iirc
I think the institute ending got screwed. All you can choose is more synths or more guns.
You'd think that the institute could have a good ending for a good character. You know actually help the commonwealth with their advanced tech.
*gets moderately interested in the Mk41 Gyrojet, clicks link*
"The mod you were looking for couldn't be found."
"FUUUUUUUUUUUUUUUUUUUUUUUUUUUU----!|
just search it lol
i download it and i really hate the bullet drop because im not used to it and i rarely if ever use the weapon
They should just get a team of modders and let them make a fallout game
A7 X fallout Miami my guy
@@scotthc947 lol yea but like a offical fallout game it's probably never gonna happen but we could dream
Modders arent game designers, they create and replace content that already exists in the game. Even Miami or cascadia uses FO4s architecture - engine, HUD, etc. They arent gods, and they arent necessarily better then game devs. You'd get a better product from obsidian if they weren't under heavy time constraints, or black isle, if they weren't dead
@@zayan6284 I understand but the modders actually listen to the community
@@lucixer watch the CC, modders get paid to add official add ons and they cant Even make a new animation for their weapons.
"feels like something Bethesda made themselves" (if I was a modder I'd take that as an insult)
He's such a fanboy.
Sim settlements is really fun for me when i have a minute men play through, its nice seeing settlements i helped grow on their own
I got I idea for a halo mod/overhaul. I have no experience with making mods and don't got fallout on my PC yet. But if I get it before someone makes this then I'll give it a shot. Anyway here's how I would do it.
1.
Start with guard posts: get the metal barriers and sandbags from 3, reach, and maybe 4. Then some chairs and possibly a wall or two.
2.
Turrets: look at halo wars 1 & 2 and reach for some. Maybe add a few traps and barriers for it. Also the mac cannon from the end of reach.
3.
Add some halo versions of the resources section and a settler radio. Maybe give the signal a UNSC feel. And some. Generators for power.
4.
Beds, showers, and some training grounds, and extra small things to make it feel like UNSC troops live there. Backpacks. Rifles, posters, maybe poker games they can play. Things like that.
5.
Walls, floors, ceilings, doors, gates, roads/paths, and a pad or two for vehicles. This would be a big part for the different types of each.
6.
Vehicles: warthogs, scorpions, pelicans, Falcons, and a few others this could be a part of part 5.
7. NPCs or quest maybe make a fraction and have custom NPCs and companions.
Like I said this is a idea for a overhaul and probably the steps I'll take when I get into modding. Well if no one makes it before me. And if you make mods and like any or all of these ideas and want to do it. Go ahead I don't mind Because if no one makes it then I'll have to try and make it. Each part could be done and released on there own. So it depends on who makes it. And for the random person to read all of this thank you, for your time and if someone would make a halo settlement/faction mod is there anything you thing it could use? Have a good day or night where ever you are.
Also a halo replacement mod for stimpacks and other medical supplies. ODST shows some models that could be used to replace a few like the stimpack and med-X. You can probably find a few models and pictures of other things for medical supplies and drugs. Also some extra grenades some to match the ones from the helljumper project, and some to replace the normal one to reaches or 3s grenades. I feel like I got a fair bit of ideas for halo mods if you want to hear some let me know. I know this one and the last one are ilana bit long sorry about that. Thank you all for reading this.
One thing you could do with sim settlements is go the liberator route. Instead of being a 'bad guy' who conquers settlements and kills civilians, you can instead save conquered settlements and be a good guy.
Paul Joshua I dont have fallout 4 for PC, please explain. Is it like the minuteman route or is it independent of that
@@FrostyWheats it is independent of the minutemen quest line. You're better off checking kinggath's vid if you're looking for a detailed description plus a demo of it.
I've never looked at Sim Settlements because it looked too complex to really get into, but I LOVE the idea that the commonwealth would grow on its own without have to build every settlement myself or use mods like the Settlement Blueprint system. Further the concept that some of these areas you have to take by force (instead of people just standing around waiting for you to come save them) is really cool too! Sorta reminds me of the Warlike - The Great War of 2287 mod and I suspect this would play nicely with that mod too.
14:53 "The separate raider questline is fully voiced and just feels professional ... *It feels like something Bethesda made themselves!* "
😂😂😂
Hahahahhahahhahahahahahahahahahhahahahahahha
15:34
Missed when aiming down sights and using VATS but managed to get a headshot with hipfire.
k
Juicehead: the gyrojet is a unique weapon
Juicehead: Also proceeds to swap between 3 different variants of to weapon.
16:53 The Fallout 4 modding scene is far from dead. In fact, it's never been better. The weapon and armour mods have never been better, and the Sim Settlements team has elevated the game to something it never was before.
The only thing that I think is lacking from the game right now are a steady stream of solid quest mods, as they are by the nature of Fallout 4's dialogue and roleplaying difficult to make. Other than that, no way is it dying. It's almost laughable to think that after the release of Conqueror.
I think that quest mods should make use of the mod that makes it so your character doesnt speak
Screw fallout 5 . Lets go back and mod everything from the beginning? Im in
10:23 that weapon pack literally blew the characters mind xD
I really need help I got nuclear winter and it says I need hdframework or something I ignored it and went to a new game and went to the holotape and I pressed start nuclear winter and it's not working same with gas mask of the wasteland and nothing is showing like my gas mask stuff that's is supposed to be one the side and when I search HDFramework and it just shows up a bunch of diff stuff
There's literally NO reason for bugthesda to neglect visible holstered weapons. EVERY SINGLE GAME THEY'VE MADE and New Vegas has had your guns visibly holstered. NO excuses.
There's one problem with Conqueror, my game breaks and crashes every time I load into it... Big sad.
The Halo armory mod has been one of my favorite so far this year. Glad to see it included on here.
Yeah. And combined with the odst armor mod.
Also the fact that it actually feels like im handling a sniper rifle. The base game sniper is really underwhelming and shitty
@@invertedv12powerhouse77 it really has suprised me how well the armor and weapons from those 2 mods mesh so well w fallout's world
@@ASecretLynn I wasn't able to find the Misriah mod on pc mods.
@@michaelboisvert5073 it's on nexus
@@ASecretLynn I tired finding it on Bethesda.net mods. Didn't find it. And I'm not using nexus.
I like how the bow literally stole the animations from Far Cry
Oh so you play far cry what's your favorite? Mine has to be far cry 5 but I've also played far cry 4 and I think one of the best parts of 4 is the ending Wich i won't spoil.
Maybe slam your arm down on your leg....Maybe you'll feel better.
@@Dirtbag-Hyena I literally said that to someone like 10 minutes ago
@@SpicyItalianMeatballYT yeah I can kinda see that but for me at least far cry 5 is a favorite for sure I mean the arcade mode is awesome and so is the story just glorious.
Guys... it's all about FarCry 2
The fallout Miami team just ported the quad shotgun to xbox
Along with a dope trailer for that mod at that
GG
MxR fan?
@@MrFear-be9hs yes
.
That first gun reminds me of torgue guns
I know of a good idea for a Fallout mod. An Omnitrix mod! You can now wear the Omnitrix. You can now have you're Pipe-Boy be shaped like an Omnitrix and look like an Omnitrix. You get Ben's original Omnitrix, Ben's Omnitrix from Alien Force, the Ultrimatrix, Gwen's pink Omnitrix and Kevin's red Omnitrix. You can even get some of Ben's transformations. That includes Ben Gwen, Ben Hope, Ben Xylene, Ben Anodite, Jen Tennyson and Ultra Ben. There's no flash of green light when transforming or when returning back to base. All forms are clothed. Every Omnitrix comes with a DNA scanner. You can scan aliens, Synth ones, Synth twos, human Synths, Super Mutants and monsters.
People complain about the engine Bethesda uses. This engine allows mods like these to exist. It makes making mods easy and is incredibly powerful.
The engine is garbage and creation kit is buggy a new upgraded engine with the same capability isn't hard for Bethesda to make
@@hopedream11 If it isn't hard then why hasn't anyone in history have done this already. The answer is it isn't easy and that is why no one has done it yet.
You gotta end "mod week" with your load order ;)
Nice. The Gyrojet was a real prototype gun that hit the civilian market briefly in the 60's. Pretty lore friendly mod
Can someone make a regular katana using the shiskebab But (taking off the junk) and possibly making it shinier for ps4 plz
Is there a mod where your companion walks over to pick up and get all the ammo and maybe sume weapons and when he is full he will giv them to you without me having to giv him commands
Idk but that would be a good mod
Nuclear Winter is a work of art, such a great concept and extremely well executed. It adds an entire new dynamic to Fallout, I’m a big fan of it!
It's not realistic at all though
Hecc I mean, dying from cold temperatures seems pretty realistic to me lol
@@flopkin nuclear winter wouldn't happen 200 years after the bombs, that's what I meant
Hecc Oh, well, yeah, but it’s just the description of the mod, you can make it whatever you want it to be lol
@@flopkin why does everyone always have to include "lol" at the end of their comment?
Can't wait to download these mods in 4 years
Lil Chano From The 79th what
I hope I’m not being weird, but your voice is oddly soothing to listen to. I love how it’s not obnoxious and loud like so many other gaming CZcamsrs’.
Sim settlements conqueror, the most fun I've had playing a fallout game.
Literally just reinstalled the game lol
same here.
Same lol
@kupis1408 I'd suggest playing the game through without mods first, And then run through the game again with mods
Same here. Too funny.
@@Taste-The-Rambo visual mods wouldn't hurt the original experience. Maybe a little extra foliage and lighting/color grading etc.
The mod allowing you to use a Bow is massive. If I had a way I wouldn’t mind creating Native American themes to run. I have one Character who is Blackfoot. Going back to New Vegas when referring to the lost tribes.
"It makes Fallout 4 feel"
"LIKE BATMAN?"
I'm hardwired to think this.
I've used the gyrojet and it's quite nice, particularly for a heavy weapons guy as it gives you a "use anytime" weapon HW lacks at low levels. The explosive rounds and tracking computer are overpowered, though.
Hey juicehead, do you know any quest mods coming to console?
Consoles, haha. That’s a good joke
@@crismenth we get it, PC is better
@@crismenth sorry for not being rich like you
@@padraigpearse1551 like any console is cheap?
@@AceMatthew25414 cheaper than a gaming PC. I have an original Xbox one which I got for around £150 4 years ago
Please do more facecam videos after ‘mod week’ , I really enjoyed the fallout trivia
the gyro jet machine gun's bullets are just ash's sploody gun she has on rainbow
I think why people say that the mod scene is dying is because we're starting to get higher quality mods that take longer to develop and test, making the output of new modded content drop as time goes on, as we get bigger and bigger mods.
If quality keeps improving and mods are getting bigger but with longer development time I call that a win-win.
Juicehead: Top 5 New Mods of 2019.
Other half of the year: am I a joke to you?
I would recommend everyone to check out the Sim Settlements mod author CZcams page (kinggath) because he's also an amazing content creator who uploads regularly!
Kinggath's doing a playthrough of Sim Settlements Conqueror plus a ton of mods, definitely worth a watch even to see the impressive and working load order.
Gyro jet rifles and handguns were actual produced at one point but they were not very poppin at the time so they stooped production. Pretty dope tho 😂
A recent box of approximately 180 gurojet # 2 rounds sill in original tin ( not aluminum) . I believe it was on auction starting at 100,000$ plus. For the open box of less than 200 original totally underpowered squirrel gun anno. Almost like aquila primer fired. 22 short.
Are any of these mods available on ps4? Actually, are any mods available on ps4? I've been thinking of playing fallout 4 after putting a hundred hours into FO76
There are mods but they are very restricted for ps4
I wanna see the R91 updated
sim settlement is just on a different level of modding
The first gun looks like it should be in Bioshock.
havent played Fallout 4 for about 8 months, co I come here if there are skme cool little mods worth a new playthrough... and what do I hear? YOU ENCOUNTER SETTLEMENTS THAT LIVE BY THEMSELVES AND U CAN CREATE YOUR OWN FACTION AMD BATTLE WITH OTHERS AND ALSO BECOME A RAIDER AND KILL PRESTON... my head is blown.
Sim Settlements and Conqueror really have envigorated my love for this game, they are the best example of what a great mod can do. And it's not just the mod itself, the whole Sim Settlement community is just great. I love to spend time on their forum and kinggath, the head creator, has a youtube channel, where he has a nice playthrough "Lets play" to show off not only new features of Sim Settlements, but also showcases a lot of other mods. And on top off that he has a great podcast, where he interviews other modders (recently he has some really nice chats with some people of those big overhaul mods, like F4NV or F4 Miami) and some very cool tutorials, for those who are interested in getting into modding. Really, this "Mod" has taken over most of my gaming time by now, which says alot...
Oh yeah, JuiceHead, you should really consider being on his Podcast, that would be a great listen...
I like watching juice head making list mod. A lot of good suggestions!! Very nice
I really appreciate that highlight mods that work for the Xbox and PC. It’s really disappointing to see a great mod but then I look for it and it’s only pc.
Best mod is the synth creation mod so you can create infinite Preston garveys
Thank you so much for reminding me of conqueror I'm doing a new BOS playthrough and will definitely be using it!
Hey juice head what are the gun mods you use for Fallout4
might need to be more specific... which video? which time point? The one that appears regularly through this is the G11.
I think.
@@miiiiiiiiiiick I just wanted to know the gun mods that he uses in his play through
I really enjoyed Conqueror for Sim Settlements (especially after I found out you could install another mod to use almost any faction). Sim Settlements is great and fun to watch it grow, but I like the idea of taking over already established settlements. Its definitely fun for a RP playthrough when you want to be part of a unique faction.
The gyro jet is a little op but i usually dont craft more ammo for it and use it as like a last ditch weapon for them.big bois
No matte what I've tried, Sim settlements just doesn't operate properly for me. The mod only ever gives me the barebones version where there are like 4 small building options, and 6 different shops, including variations. So it basically just adds 10 presets. None of the npc auto-expansion features, no different variations for shops/buildings, and even when I go and download separate expansion mods, none of them show up in game. I even have conquerer installed, and it made 0 changes to my game.
what is the AR being used while demoing the Nuclear Winter mod?
Ru 556 i think
By 2030 ibet fallout 4 will still be relevant
By 2030 we'll have fallout 5...with all the same glitches
Ahhhh the gyro-jet now I can finally live out my dream of a fallout 4 TOURGE play through
The campaign of carnage is my favorite dlc from B2. And assault on dragon keep
Question: Does Conquer work well with the Nuka World DLC?
mk41 gyrojet location is fort strong armory right in behind of the door there is a hatch
These may be subject to change but....war....war never changes.....
All the mods look awesome except for the bow mod it just doesn't look right but what i'm looking for is a Full fallout 4 mod guide that is up to date with all the patches and categories like Nordic Skyrim SE which is not perfect but is a good base to build off.
Just wondering if there are and mods out there that have expanded content for the blast zones? I enjoy spending in the Glowing Sea and didn’t know if there are mods with dlc like content available. BTW love your videos 👍
South of the glowing sea is this
It's on console too I believe
Conquerer sounds cool...but is there an expansion so you could play as a super mutant?
The mgs4 patch on the thumbnail (;
The Gyrojet is a bolter. He made a bolter.
For the Emperor bitches
I mean, some shops start advertising for Christmas in August, why not have a mods of the year in July
When are they are going to make a mod that breaks the 2 Gigabyte lock on modding?
Never heard of a HMG someone could carry.
Here's a mod if you like killing brotherhood "America's rising a tale of the enclave "is something that you will like
I had both Sim Settlements and Conqueror and neither of them did much of anything at all for me. I had to build settlements myself still. Even after appointing people as leaders of settlements.
Dude so am I the only one thinking how much level of crazy it would be to play the Winter mod on survival with the SIM settlement mod? I mean really think about that if you combined SIM settlement and Winter mod and in played them on survival that would just be so intense It would literally be almost overwhelming
Bethesda: introducing nuclear winter
Modders: im gunna ruin this whole companys career
Modders: create winter in a nuclear world
Me: finally someone listened to all the soldiers who were tired of the feckin heat!!!!!! YAS!!!!!!
Patroling the Mojave almost makes you wish for a nuclear winter.
@@TheCartman997 exactly it is hot af why would they want a wipeout id prefer cold
Great video, thank you! Sadly I can't try Conqueror atm because I'm using Depravity which also adds evil RPG options.
What mod did you use for making everyrhing looking like an ice cold hellscape
Also wondering.
Did you not watch the video
There are so many mods for sim settlements that you have to search sim settlements lite for it to come up because the original is buried 30000 feet underground
Hey um I'm thinking of checking out Nuclear Winter 2087 does it change the weather to winter or a separate mod?
I think CROSS_mojave manhunter is the coolest armor mod
Forgotten weapons has a video on the real gyrojet prototypes, it's really cool
I just did the nuclear winter mod, but it didn't have any snow at all, Is the four seasons (winter one obviously) mandatory for this to work?
literally just started modding fallout 4
So am I understanding correctly that with the conqueror mod you don’t have to set this plot here and there for a settlement to work on its own?
I want to play fallout with mods but cant because my mods are gliched and stuck in my library even know they are deleted
Thanks juice love this type of content and look forward to more This week keep up the epic work
The best weapon mod is that laser weapon attached to your hand.
9:05 where's that anonymous bandana from?
Oh cool Gyrojets! Warhammer 40k uses the same technology with Bolter but a lot stronger
Think you'd be interested in doing a Witcher 3 mods video? There's a lot to choose from and id love to see your perspective on them.
a bow and arrow......you too can now build a Mad Jack Churchill character. Bagpipes not included
Is there a version of conqueror where it doesnt add quests and it just modifies settlements?
Just wanna point out, the link for gyrojet is wrong, it's missing a 7 at the end.
Wasteland tactical, Sim Settlements -- Conqueror
fallout nuclear winter, gas masks of the wasteland with polluted weathers winter edition and icepick overhaul. then reverb and ambiance,Project reality footsteps/snow edition, Boston natural surroundings vanilla edition or pine edition in my play now (with a bunch more) so wooded areas are thick but look natural with weather, its constantly snowing and the air is deadly. better locational damage for realistic fights and wound care. top it off with a few survival mods, campsite simple wasteland, water bottle recycling, and some changes to aid/chems. Lore friendly survival chems, smoke able cigars cigarettes and joints, the most immersive coffee mod ever, and animated chems redone
So the gyrojet is basically a prototype bolter.
I want an evangelion power armor